Promathia Mission 2-5

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Ancient Vows
Mission Information
 Mission Name:  Ancient Vows
 Expansion:  Chains of Promathia
 Starting NPC/Zone: Spacial Displacement, Misareaux Coast - (D-6)
 Description: Follow Prishe to Cape Riverne on the Misareaux Coast. It is rumored a wyrm nests there...
 Level Restriction:  Level 40  Repeatable?  No
Mission Series
 Previous Mission:  An Eternal Melody
 Next Mission:  Call of the Wyrmking
Rewards
 Title Granted: Tavnazian Traveler
 Reward: None


Walkthrough

Useful items to bring:


  • After your group is prepared and geared up, head to the Dilapidated Gate at (F-7) of Misareaux Coast.
  • Check the Spatial Displacement ahead to be transported to Riverne - Site #A01 with a cap of level 40.
  • You will need to kill Firedrakes for 2 Giant Scales.
  • All the wyverns are aggressive to sight as well as the bombs so make sure to invis up, using Prisms near the bombs (because they are aggressive to magic as well.) Hippogryphs are True Sight so you will need to avoid them.
  • Head west to the Spatial Displacement and then northwest to another.
  • After you have your scales, make you way west to the Unstable Displacement at (G-10). When all of your party is closeby, trade one Giant Scale to the Unstable Displacement. It will allow you to pass through, but only for a short time. Make sure everyone is ready to move when you trade it.
  • Head west again to the Unstable Displacement at (E-10) and use your other Giant Scale in the same manner above.
  • Head straight north and pass through the displacement into Monarch Linn.


  • As with the Spire areas of Promyvion, this area is uncapped so use the time to prepare for the BC to come.
  • When you are ready, check the displacement and enter the battlefield "Ancient Vows". Be sure to buff inside the battlefield as buffs will wear upon entering.


Boss Fight

Monarch Linn Boss: Mammett-19 Epsilon x3
Approximately 3800 HP each

These bosses have varying TP moves based on which weapon they currently have out. When they change to a staff, things can get nasty so make sure to Silence this form and spread out. Psychomancy is an AOE Aspir that the staff form uses and you don't want it sapping all of the mage's MP.

The most important move to watch for is Transmogrification and it can be used by any form. Any damage dealt after this move is used will heal the Mammet so when you see it come up in the chat log, stop all damage immediately. After 30 seconds or so you can test them by attacking to see if the effect has worn off.

The Yellow Liquid that the Mammets drop can be used against them to lock them into their current form for 30 seconds. Most tanks or kiters prefer to lock them into the polearm type since the slow attack speed makes it considerably easier to keep shadows up.

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