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Promathia Mission 6-4
From BGWiki
| Mission Information | |||
|---|---|---|---|
| Mission Name: | One to be Feared | ||
| Expansion: | None | ||
| Starting NPC/Zone: | Sealion's Den | ||
| Description: | The fifth verse of "Memoria de la S^tona" has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time.. | ||
| Level Restriction: | Level 60 | Repeatable? | No |
| Mission Series | |||
| Previous Mission: | More Questions than Answers | ||
| Next Mission: | Chains and Bonds | ||
| Rewards | |||
| Title Granted: |
| ||
| Reward: | Ducal Guard's Ring | ||
Walkthrough
NOTE: Of all the missions in the CoP mission line, this one is probably the most difficult for the majority of players to complete. Success in this mission is highly dependent on teamwork and good communication with your party.
Useful Items to bring:
- Your "A" Game.
- Reraise Hairpin or Reraise Gorget with at least a few charges left.
- Potions and Ethers
- Echo Drops and Antidote. Remedy is also a good choice for tanks, or anyone else that will be up close to the mob.
- MP and HP regen drinks
- Icarus Wing for each of the melee jobs.
- Any food you normally use. Mages may want to bring pies as opposed to cookies as the larger MP pool will be beneficial, plus there won't be a whole lot of resting time available
- A few CCB Polymer Pumps
NOTE: CCB Polymer Pump is an item that makes Omega and Ultima helpless for about 30 seconds. They can be obtained by completing the quest Chips, or by purchasing them from the Auction house.
-Make your way to Sealion's Den. You will get a cutscene when you zone in.
-The time limit in the battle is 45 minutes and it is very likely that you will want all that time. It is a good idea to check the Iron Gate for a cutscene, and then exit the battlefield to reset the fight timer. If you leave Sealion's Den you will need to watch the cutscene again.
-After you have discussed your strategies and everyone has watched the cutscenes, click on the Iron Gate and enter the battlefield "One to be Feared". Buffs will wear off when you enter so wait until you are inside to buff up.
-You will appear on the deck of an airship. Buff up quickly and click the door to start the battle. If one person clicks the door, the entire party will automatically be transported into the fight so make sure everyone is ready.
Boss Fight
Boss: Mammett-22 Zeta X 5
Like the previous Mammet mission, these Mammetts can all change jobs and use Transmogrification. With 5 mobs this time, keeping them all debuffed and not killing people can be quite a chore. The small battle area makes kiting somewhat difficult as well. Make sure to Silence the ones with a staff, and cease damage on the one that uses Transmogrification. Focus on killing one at a time and they should go down with little trouble.
-After you defeat the Mammets, you will be transported back to the Airship deck and your MP and HP will be recharged. Buff up again if you need to and when you are ready, click the door to move to the next battle.
Boss: Omega
Omega uses predominantly AOE moves and some of them can be quite damaging. Most of them inflict status ailments as well. Omega's attack speed increases throughout the fight and his melee attacks have the additional effect:Stun.
Moves to watch out for:
Guided Missile: About 500+ damage AOE, blinkable
Rear Laser: if you are behind it and pull hate, it will use this move. Causes damage and Petrification
Ion Efflux: Conal AOE Paralysis.
Target Analysis: Every "Absorb-" spell rolled into one, with the added bonus of being AOE
Hyper Pulse: AOE damage and Bind
Below 25% HP it will use all of the above in addition to the following:
Discharger: Undispellable Magic Shield and Shock Spikes
Pile Pitch: Drops you to 5% HP and resets hate. Cure bombing the tank after this move will likely mean your death.
Take the fight nice and steady until around 25%, making sure to remove any debuffs quickly. Slow and/or Elegy can reduce his attack speed significantly. At 25%, start using the CCB Polymer Pumps and finish him off as quickly as you can. Try to save 2 hour Abilities for the next fight if possible.
-After the battle, you will be transported to the Airship deck once again with full HP and MP. Rebuff, use food, raise people, and when you are ready click the door to face the final battle of the mission.
Boss: Ultima
Ultima uses only single target moves for the first 50% the fight and switches to some AOE moves after that. His melee attacks have an additional effect: Paralysis and he Double Attacks frequently.
Moves to watch for:
Wirecutter: about 400 Single target damage. Blinkable
Chemical Bomb: Elegy and Status, Erase twice to remove this as it will overwrite Haste.
Particle Shield: Defense boost. Dispellable
Nuclear Waste: AOE elemental resist down, always followed by one of the following
- Smoke Discharger: Petrification and earth damage
- High-Tension Discharger: Stun and thunder damage
- Cryojet: Paralyze and ice damage
- Hydro Cannon: Poison and water damage
- Flame Thrower: Plague and fire damage
- Turbo Fan Silence and wind damage
Equalizer: 400+ AOE damage. Blinkable
Below about 20% he will start using Antimatter over and over. This moves is very high AOE damage that cannot be blocked or blinked. Start using the CCB Polymer Pump at around 30% and unload everything you have, 2 Hours and Icarus Wing if you still have them. If you can prevent the use of Antimatter the fight is significantly easier.
- After you defeat Ultima, you will appear in Lufaise Meadows at the Dilapidated Gate near Tavnazian Safehold. Enjoy the cutscene and when it ends, you will be presented with the Ducal Guard's Ring.



