Beast Killer

From FFXI Wiki
Job Trait Information
Description Gives you an edge when fighting beasts.
Type Level
Tier Level Obtained Value
I BLU4*, BST70 8%
II BLU99*, BST94 10%
III BLU99* 12%
Blue Mage Notes * Requires the setting of appropriate spells to receive the trait.

** Requires the 100 or 1,200 Blue Mage job gift.

Merit Points
Group 1 Ranks Available 5
Effect of each Rank Increases Intimidation Rate on all Killer Effects by 1% per merit level (Beastmaster)

Notes

  • Intimidates Beast type enemies a certain percentage of the time.
  • All Plantoids have this trait at a 5% intimidation rate, complete with Damage Taken/dealt bonuses comparable to what Ferine Gausape +2 gives.
  • BLU gains T2/3 through Job Point Gifts, but it is currently untested if T2/T3 may be obtained without them if enough spells are set. See the references below.


Blue Mage Job Trait Information
Minimum Set Points Needed 5
Trait Points Needed per Tier 8
Level Spell Set Points Trait Points
4 Wild Oats 3 4
4 Sprout Smack 2 4
61 Seedspray 4 4
62 1000 Needles 5 4
99 Nectarous Deluge 6 8

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
Plantoid Earring 50 Ear Beast Killer +3%
Beast Earring 50 Ear Beast Killer -3%
Vendetta 69 Main Beast Killer +5%
Onishibari 72 Main Beast Killer +Question%
Zaide 72 Main Beast Killer +Question%
General's Shield 69 Sub Beast Killer +Question%
Koenig Shield 73 Sub Beast Killer +Question%
Kaiser Shield 73 Sub Beast Killer +Question%
Byakko's Axe 74 Main Beast Killer +4%
Beast Slayer 75 Main Beast Killer +15%
Rogue Rice Ball Food Beast Killer +4% per piece of Rice ball enhancing gear.
Spicy Cracker Food Beast Killer +10%
Red Hot Cracker Food Beast Killer +12%
Intimidation Palimpsest Item Beast Killer +5% in Meeble Burrows
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Killer Effects are a range of statuses and Job Traits and circle abilities which convey an edge while fighting a specific Ecosystem.
All creatures within Vana'diel share an innate Killer Effect towards the ecosystem that they prey upon as denoted in the ecosystems chart.

While the Job Trait variations vary in potency via level, the innate boost for monster affinity is:

  • 5% intimidation rate to enemies of the prey species. Verification Needed
  • +5% damage dealt to enemies of the prey species. Verification Needed
  • -5% Special Damage Taken from enemies of the prey species. Verification Needed
  • The Beastmaster tier 1 merit category for Killer Effects provides a +% bonus to intimidation rate and is counted as a killer trait bonus for equipment such as Nukumi/Ferine Gausape.

The damage reduction from Killer Effects is calculated as a multiplier after gear reduction totals.

The damage bonus from Killer Effects is calculated where the affinity term exists in a damage equation or as a direct multiplier where they don't exist.

The bonus from Killer Effects cap at +50%. Verification Needed

The potency of Killer Effects gained by Job Traits is halved against Notorious Monsters, but Killer Effects gained from gear is unaffected.[1]

Equipment

Equipment Modifying Ability
Equipment Lvl. Slot Jobs Modifier
Eradicator's Kilij 99 Main BLU Killer effects +5%
Killer's Kilij 99 Main BLU Killer effects +5%
Kaidate 99 Shield WAR THF PLD DRK BST SAM Killer effects +2%
Tatami Shield 72 Shield WAR THF PLD DRK BST SAM Killer effects +2%
Killer Shortbow 83 Ranged WAR RDM THF PLD DRK BST RNG SAM NIN Killer effects +2%
Ankusa Helm 99 Head BST Killer effects +5%
Ankusa Helm +1 99 Head BST Killer effects +5%
Monster Helm +2 90 Head BST Killer effects +5%
Flawless Ribbon 75 Head All Jobs Killer effects +1%
Tamer's Ring 50 Ring BST Latent Effect (HP le 75%, TP<100%): Killer effects +3%
Totemic Trousers 99 Legs BST Killer effects +1%
Totemic Trousers +1 99 Legs BST Killer effects +1%
Beast Trousers +1 74 Legs BST Killer effects +1%
Beast Trousers 60 Legs BST Killer effects +1%

References

References

  1. According to JP Wiki.