Category:Craft
From BGWiki
There are instances when the energy flowing through Vana'diel becomes concentrated and changes into a crystalline form. Combined with an image made by the user, the energy of these crystals can be focused onto other ingredients, resulting in new products. This process is known as crystal synthesis. [[1]]
Contents |
Synthesis / Crafting Theories
Throughout the years since FFXI launched, players have come up with numerous ideas and theories on Crafting. A lot of them has been debunked, but a few stayed on to become legendary 'guides'. Though largely untestable due to the random factor in all synthesis, it can be said that no 'one' theory is better than the rest, although some appears to be more 'useful'. The following section will outline a number of the currently popular trends and ideas in Crafting.
Elemental Effects on Compass Direction
The biggest speculation regarding Crafting, whether in skilling up or success/failure rate, has to do with compass directions. Square Enix representatives have refused to either approve or debunk this theory, so many players have opted to adopt this style of Crafting 'just in case'. The theory states that each direction on the compass has an elemental property. Based on player studies into the Stellar Map found at Windurst Waters and the Prime Element Charts found by dataminers, a 'Crafting compass' was created and have continued to be referenced by a number of websites and player guides. The following are known points in the Compass Direction theory:
| Compass Direction | Related Element | Affected Crystals |
| North | Dark | |
| North East | Light | |
| East | Ice | |
| South East | Wind | |
| South | Earth | |
| South West | Lightning | |
| West | Water | |
| North West | Fire |
| Crystal | Enhances HQ/Skill Up Rate | Enhances Success Rate |
| Dark | North East | North |
| Light | North | North East |
| Ice | North West | East |
| Wind | East | South East |
| Earth | South East | South |
| Lightning | South | South West |
| Water | South West | West |
| Fire | West | North West |
As stated previously, this theory has not been thoroughly tested except by a few who believes that one should Craft when, where and however you wish to Craft.
BGWiki welcomes contributions from any Crafters who have done extensive testing and would like to post their results and/or reasonings for or against this theory as an extension to this article.
Phases of The Moon
It is an accepted fact that the Moon Phase plays an important role in FFXI. It appears that this theory been proven by crafters over time that certain Moon Phases will affect the success, HQ and Skill Up rate when crafting.
There are only 2 Moon Phases that seem to have the most affect on crafting: Full Moon and New Moon.
Elemental Effects on Days of The Week
Another accepted fact in FFXI is that the Elemental Day of the week will affect crafting. Many crafters have conducted tests on this and came to the following conclusions:
- Crafting on the same elemental day as the crystal you are using will increase success and HQ rates but will decrease the chance skill ups. Example: Using Fire Crystal on Firesday
- Crafting on an opposing (stronger) elemental day from the crystal you are using will greatly increase your chance of HQ and skill up, but will also increase the chances of failure. Example: Using Light Crystal on Darksday or vice versa, using Ice Crystal on Firesday
- Crafting on an opposing (weaker) elemental day from the crystal you are using will somewhat increase your chance of success but will not affect the HQ, skill ups or failure rate.
- Crafting on Darksday with any crystal will generally increase the number of skill ups and success
- Crafting on Lightsday with any crystal will generally increase the chance of HQ as well as failure
- Crafting on a random elemental day with no particular connection to the crystal you are using will generate a mixed result and is thought to be 'neutral'.
So...When Do I Craft?
Because this is not a guide but merely a repository of known theories, it is safe to say that you can craft as you wish, choosing to use the theories or not. It is a popular practice among current Crafters to combine all 3 of the above theories when crafting. Refer to the Related Links section below for useful crafting calculators.
Equipment
With the arrival of the Guild Points system in April 2004, Crafters were introduced to Craft skill enhancing items. Although many speculated on whether or not the items effect success/fail rate, it became accepted by the community that the items merely add an 'actual' skill number thus raising your Crafting level.
| Equipment Name | Related Craft | Guild Point Cost |
| Caduceus | Alchemy | 70,000 |
| Alchemist's Apron | Alchemy | 100,000 |
| Alchemist's Belt | Alchemy | 10,000 |
| Protective Spectacles | Bonecraft | 70,000 |
| Boneworker's Apron | Bonecraft | 100,000 |
| Boneworker's Belt | Bonecraft | 10,000 |
| Magnifying Spectacles | Clothcraft | 70,000 |
| Weaver's Apron | Clothcraft | 100,000 |
| Weaver's Belt | Clothcraft | 10,000 |
| Chef's Hat | Cooking | 70,000 |
| Culinarian's Apron | Cooking | 100,000 |
| Culinarian's Belt | Cooking | 10,000 |
| Shaded Spectacles | Goldsmithing | 70,000 |
| Goldsmith's Apron | Goldsmithing | 100,000 |
| Goldsmith's Belt | Goldsmithing | 10,000 |
| Tanner's Gloves | Leathercraft | 70,000 |
| Tanner's Apron | Leathercraft | 100,000 |
| Tanner's Belt | Leathercraft | 10,000 |
| Smithy's Mitts | Smithing | 70,000 |
| Blacksmith's Apron | Smithing | 100,000 |
| Blacksmith's Belt | Smithing | 10,000 |
| Carpenter's Gloves | Woodworking | 70,000 |
| Carpenter's Apron | Woodworking | 100,000 |
| Carpenter's Belt | Woodworking | 10,000 |
Rings
Added in the June 2008 patch, the following rings can be purchased with Guild Points that remove the chance of inadvertent High Quality results that were dreaded when crafting ingredients for further recipes:
| Furniture Name | Related Craft | Guild Point Cost |
| Alchemist's Ring | Alchemy | 80,000 |
| Bonecrafter's Ring | Bonecraft | 80,000 |
| Tailor's Ring | Clothcraft | 80,000 |
| Chef's Ring | Cooking | 80,000 |
| Goldsmith's Ring | Goldsmithing | 80,000 |
| Tanner's Ring | Leathercraft | 80,000 |
| Smith's Ring | Smithing | 80,000 |
| Carpenter's Ring | Woodworking | 80,000 |
Moghancements
Guild Points also provides crafters with unique Furnishings that enhances their crafting skill by 1 level. The following is a list of Furnishings buyable with Guild Points:
| Furniture Name | Related Craft | Guild Point Cost |
| Emeralda | Alchemy | 150,000 |
| Drogaroga's Fang | Bonecraft | 150,000 |
| Gilt Tapestry | Clothcraft | 150,000 |
| Cordon Bleu Set | Cooking | 150,000 |
| Fool's Gold | Goldsmithing | 150,000 |
| Golden Fleece | Leathercraft | 150,000 |
| Mastersmith Anvil | Smithing | 150,000 |
| Drawing Desk | Woodworking | 150,000 |
Moglification
When the following items are placed in a Mog House with the above furnishings and the proper elements are dominant, the player will achieve the further bonus of Moglification for the craft, which supposedly reduces the chance of losing materials when for failed syntheses:
| Furniture Name | Related Craft | Guild Point Cost |
| Alchemist's Sign | Alchemy | 200,000 |
| Boneworker's Sign | Bonecraft | 200,000 |
| Weaver's Sign | Clothcraft | 200,000 |
| Culinarian's Sign | Cooking | 200,000 |
| Goldsmith's Sign | Goldsmithing | 200,000 |
| Tanner's Sign | Leathercraft | 200,000 |
| Blacksmith's Sign | Smithing | 200,000 |
| Carpenter's Sign | Woodworking | 200,000 |
There are also other Furnishings that are theorized to affect crafting. Please visit the Furnishings section for further details.
Debunked Theories
As a point of interest, the following are a few Crafting theories which have either been debunked or is no longer popular among the players:
- HQ Elemental Staves: It was temporarily wildly popular amongst Crafters to wield HQ Elemental Staves which corresponds to the crystal being used. For example: Wielding a Vulcan's Staff when Crafting using a Fire Crystal. Though there are still some recorded cases of Crafters using this theory, majority of players consider this to be a rumor.
- Weather Effects: For a short while, it is believed that weather effects will enhance the success or fail rate of synthesis. This theory appeared in the early life of FFXI and was never fully proven. It has since been debunked, as the original towns do not have weather effects. It was generally accepted that Square Enix would not put in a mechanism that would be detrimental to town usage. The actual records of tests and debunking of this theory has since been lost except for a few discussions here and there on player based forums.
Related Links
The following websites provide some tool or other that are beneficial to Crafters of all levels.
- lokyst's FFXI Crafting Timer: This little calculator will tell you when is best to Craft, what your chances for failure and success are and depending on which 'camp' of thought you follow on Crafting theories, it will also tell you which direction to face for your best chances.
- Crafting Recipes: May be one of the best and most interactive recipe database around. Make an account and it even offers an off game bazaar system.
- DiGIT: Daily Guild Item Tool. And easy one click page to find your daily Guild Point items. Their item listings links back to ffrecipe.com
- Timer and Clock: This website offers a widely used Vanadiel timer, guild schedules, airship schedules and moon phases. Very useful if you like planning your Crafting around certain Vanadiel Time.
Pages in category "Craft"
The following 11 pages are in this category, out of 11 total.
AB |
CGH |
LRSW |
