Category:Garrison

From FFXI Wiki

Garrison is a type of battle content where adventurers defend outposts from oncoming waves of attacking beastmen. Upon finding an encoded beastman message, an adventurer can trade it to an Outpost Guard to initiate the defense against the surprise attack by beastmen.

The number of allied NPCs and enemies is determined based on the number of players in the initiating party/alliance. Enemies attack in four waves, starting small, leading up to a final wave with a boss.

A Garrison battle ends when all enemies, or all NPC defenders, or all party members are defeated, or after the 30 minutes time limit expires.

Overview

  • Any Trusts will be dismissed as soon as the Garrison is initiated, and cannot be re-summoned while under the Level restriction.
  • If a party member is KO'd during the Garrison, they will no longer be able to participate, as the Level Restriction will be lost.
  • Characters outside of the Level Restriction cannot interact with other players that are under the Level Restriction effect, such as curing, etc. They can, however, raise KO'd party members that have lost the restriction.
  • A Garrison cannot occur in the same area a Ballista has been initiated; this includes all three in-game days of entries, the match itself, and the closing of the event.
  • A player can only trade the item to start a Garrison once per Conquest Tally, regardless of zone.
  • The allegiance of the player must match the Outpost guard in order to trade the item.
  • There is a 30 minute cool-down period between Garrisons in the same zone.
  • Participants have 30 minutes to complete a Garrison, or it will end in failure and enemies will retreat.
  • Enemies will automatically be aggressive to friendly NPCs, and will immediately begin attacking them upon initiation of the Garrison event. If all NPCs are slain, the Garrison is deemed a failure.
  • Any buffs will not wear off when the Garrison commences.

Rewards

  • Number of rewards increases based on number of NPCs alive after defeating all enemy waves.
  • The player who initiated the Garrison must talk to the Outpost guard after all enemies are defeated to collect the rewards.
  • All Garrison battles will reward Miratete's Mem. or Dragon Chronicles and up to 10,000 gil, in addition to equipment listed in the table below.
  • In addition to the equipment rewarded for successful completion, garrison enemies at any level cap have direct drops including Mannequin Legs and Mannequin Feet.
Level Cap Outpost Zone Enemies Trigger Item Reward List
20 North Gustaberg Quadav Dst. Engraving

Garrison Sallet
Garrison Tunica
Garrison Gloves
Garrison Hose
Garrison Boots

20 West Ronfaure Orc Red Cryptex
20 West Sarutabaruta Yagudo 7-Knot Quipu
30 Buburimu Peninsula Goblin Mithra Fang Sack

Military Axe
Military Gun
Military Harp
Military Pick
Military Pole
Military Spear

30 Jugner Forest Orc Jade Cryptex
30 Meriphataud Mountains Yagudo 13-Knot Quipu
30 Pashhow Marshlands Quadav Silver Engraving
30 Qufim Island Gigas R. Leather Missive
30 Valkurm Dunes Goblin Galka Fang Sack
40 Beaucedine Glacier Gigas T. Leather Missive

Variable Cape
Variable Mantle
Variable Ring
Protean Ring
Mecurial Earring

40 The Sanctuary of Zi'Tah Goblin Hound Fang Sack
40 Yuhtunga Jungle Sahagin S. Leather Missive
50 Eastern Altepa Desert Antica D. Leather Missive

Amorph Earring
Aquan Earring
Arcana Earring
Beast Earring
Bird Earring
Demon Earring
Dragon Earring
Lizard Earring
Undead Earring
Refresh Earring
Accurate Earring

50 Xarcabard Demon B. Leather Missive
50 Yhoator Jungle Tonberry C. Leather Missive
Uncapped Cape Teriggan Goblin Bunny Fang Sack

Mighty Axe
Mighty Bow
Mighty Cudgel
Mighty Knife
Mighty Lance
Mighty Patas
Mighty Pick
Mighty Zaghnal
Nukemaru
Rai Kunimitsu

Solo Strategies

  • The main reason to solo these is to defeat enemies that drop the Mannequin Legs and Mannequin Feet.
    • You can earn the Mannequin parts without winning the Garrison battle itself.
  • The Cape Teriggan Garrison does not have a level restriction and pits you against level 75 enemies. If the Kuzotz region is under your nation's control, this is the easiest route for any job.
  • Access to Cure or Waltz is recommended for keeping Garrison NPCs alive.
  • Buffs used before the Garrison starts will be retained.
  • Destrier Beret will be active while level capped at 20 or 30, and provides a movement speed bonus
  • Any ilvl equipment tends to scale well under Level Sync due to the increase on all base stats.
  • Strategy for PUP
    • Similar to level 30 BCNMs: grab aggro and kite using your destrier beret while commanding your tank automaton to focus on defeating individual beastmen.
  • Strategy for RDM
    • You may need up to 20 minutes to finish all waves, extend your buff durations as much as possible.
    • Tank everything with Phalanx and Cure the npcs.
    • Once the beastmen are attacking you, melee them down with enspell damage.

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