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Category:Pet Food
Pets are a Beastmaster's best friend, and pet food is a Beastmaster's pet's best friend. Best friend of a best friend is at least someone you should know, so learning about pet food is important!
Pet Food can be used (via Reward) to restore HP to your pet, jug or charmed, and HP restored depends only upon three things. First, HP restored depends upon what Pet Food you're using, which determines what system of equations you use. After that, the two relevant stats are MND, which determines the base potency of the pet food, and Reward Potency, which determines the percentage modification. They work as follows:
Each pet food's base HP restored is determined by a piecewise-linear equation with four terms, dependent upon the Beastmaster's MND stat.
- The first term is a constant, the minimum amount it's possible to heal with that Pet Food. No matter how low you go, you cannot heal less than the Minimum Cap.
- The second, third, and fourth terms are linear equations with the general form seen above. "Start MND" represents the MND value where each equation begins.
- Though the fourth term has the same form as the second and third, it generally has a much smaller "Rate." This has the effect of dramatically clamping down on the affect that additional MND has on Reward.
- Note that for some pet foods (Pet Food Epsilon, Pet Food Eta, and Pet Food Theta) this clamping is less pronounced.
After the base is determined, it is multiplied directly by the Potency. This term caps at +50%.
- See the Reward page for equipment that provides reward potency.
After the total amount healed, a Regen effect is applied to the pet for 3 minutes.
- Beast Healer merits add an additional +1 HP/tick regen for the duration, maxing at +5 HP/tick at 5/5. This adds up to from +60 to +300 HP max additional healed on top of the base Regen amount over the 3 minutes.
- Pet Poultice adds an additional +1% HP/tick regen onto the pet, stacking with the Food effect regen. Effect is for 5 minute duration.
Pet Roborant acts as the "Erase" spell, removing effects instead of healing any HP or giving any Regen.
- Equipped in the ammo slot and used with Reward, just like pet food.
- Removes Paralyze, Poison, Blind, Weight, Slow, Silence, Choke, Frost, Rasp, Burn, Drown, Shock, Disease, Bio, Dia, Curse, Attack Down, Attribute Down. These are the so far confirmed ailments.
| Pet Food | Start MND | Rate | Const | Min Cap | Regen Effect |
|---|---|---|---|---|---|
| Pet Roborant | 0 | Erases: Paralyze, Poison, Blind, Weight, Slow, Silence, Disease, Elemental Debuffs, Bio, Dia, Curse, Attack Down, Attribute Down | |||
| Pet Poultice | 1% HP/tick (bugged) | ||||
| Pet Food Alpha Biscuit | 15 | 256 | 60 | 60 | 1 HP/tick |
| 25 | 10 | 70 | |||
| 175 |
10 | 75 | |||
| Pet Food Beta Biscuit | 20 | 512 | 150 | 150 | 3 HP/tick |
| 27 | 256 | 164 | |||
| 43 | 15 | 180 | |||
| Pet Food Gamma Biscuit | 30 | 512 | 300 | 300 | 5 HP/tick |
| 45 | 256 | 330 | |||
| 75 | 32 | 360 | |||
| Pet Food Delta Biscuit | 35 | 768 | 500 | 500 | 8 HP/tick |
| 55 | 256 | 560 | |||
| 115 | 79 | 620 | |||
| Pet Food Epsilon Biscuit | 40 | 768 | 700 | 700 | 11 HP/tick |
| 80 | 512 | 820 | |||
| 140 | 181 | 940 | |||
| Pet Food Zeta Biscuit | 45 | 768 | 900 | 900 | 14 HP/tick |
| 105 | 512 | 1080 | |||
| 200 | 25 | 1310 | |||
| Pet Food Eta Biscuit | 50 | 1024 | 1200 | 1200 | 17 HP/tick |
| 110 | 768 | 1440 | |||
| 200 | 512 | 1710 | |||
| Pet Food Theta Biscuit | 55 | 1024 | 1600 | 1600 | 20 HP/tick |
| 120 | 768 | 1860 | |||
| 220 | 512 | 2160 |
Which Food to use?
The highest level food will always restore the most HP, but the difference between that and the next tier down depends on what your MND value is. Perhaps the chart below will help you make those BSTly economic decisions.
References
- Removed all Alla site links, as their forums are nuked.
- Pet Poultice
Pages in category "Pet Food"
The following 9 pages are in this category, out of 9 total.