The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Dead Aim
From FFXI Wiki
| Job Trait Information | |||
|---|---|---|---|
| Description | Improves power of critical hits for ranged attacks. | ||
| Type | Level | ||
| Tier | Level Obtained | Value | |
| I | RNG50 | 10% | |
| II | RNG60 | 20% | |
| III | RNG70 | 30% | |
| IV | RNG80 | 35% | |
| V | RNG90 | 40% | |
| VI | RNG99 | 45% | |
Notes
- Increases ranged Critical Hit Damage by a certain percentage.
- Does not apply to Weapon Skills.
- Ranged Attacks have a 1.25x multiplier which differs from melee critical hits that add 1 to the PDIF. Dead Aim multiplies with the 1.25, so a tier VI trait becomes 1.25 * 1.45 = 1.8125 damage multiplication. Critical hit damage adds to dead aim, so for example 20% critical hit damage would become 1.25 * 1.65 = 2.0625 damage multiplication. This can also interact with other forms of damage multiplication such as Aftermath Level 3.
- Ranger Gifts give up to an additional 8% Dead Aim.
| Equipment Modifying Ability | |||
|---|---|---|---|
| Equipment | Lvl. | Slot | Modifier |
| Has 7% Dead Aim and will give Dead Aim to others jobs. | |||
| Has 10% Dead Aim and will give Dead Aim to others jobs. | |||
| Has 12% Dead Aim and will give Dead Aim to others jobs. | |||


