Killer Instinct

From FFXI Wiki
Job Ability Information
Job Beastmaster
Type Merit
Description Grants your pet's Killer Effect to party members within area of effect.
Duration 00:03:00
Range 7.9' Radius
Recast 00:05:00
Cumulative Enmity 0 Volatile Enmity 80
Command /ja "Killer Instinct" <me> 
Merit Points
Group 2 Ranks Available 5
Effect of each Rank Each merit level past the first increases duration by 10 seconds.

Notes

  • Ability adds Killer Trait +15%, damage dealt +15%, and damage taken -15% against monsters of the family matching the active pet's correlation when used (example: a Plantoid pet provides Beast Killer +15%, damage dealt +15% against beasts, and damage taken -15% from beasts).
    • These bonuses are a separate multiplier that affect all hits in a Weaponskill as well as melee damage, in a separate step.
    • These bonuses reduce damage taken as a set -% after Damage Taken -% from gear has been applied, in a separate step.
  • Like all circles, the effect is diminished to +10% when fighting NM's; this includes the Killer Effects that contribute to intimidation and the bonuses from Nukumi Gausape or Founder's Breastplate.
  • Despite the description, this is substantially stronger than the Killer Effect that pets natively possess.

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
This modifier is the result of an augment Monster Helm +2 90 Head Increases Killer Instinct duration by 4 seconds per merit level.
This modifier is the result of an augment Ankusa Helm 99 Head Increases Killer Instinct duration by 4 seconds per merit level.
This modifier is the result of an augment Ankusa Helm +1 99 Head Increases Killer Instinct duration by 4 seconds per merit level.
This modifier is the result of an augment Ankusa Helm +2 99 Head Increases Killer Instinct duration by 4 seconds per merit level.
This modifier is the result of an augment Ankusa Helm +3 99 Head Increases Killer Instinct duration by 4 seconds per merit level.

References

Killer Instinct Testing (Byrth, BG)