Ru'Aun Gardens

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Ru'Aun Gardens
Info
Japanese ル・オンの庭
Map Acquisition Treasure Coffer
Requires Rise of the Zilart
Timeline Present
Continent
Region Tu'Lia
Zone Type Field
Activities None
Weather Element: Light Element: Wind
Goblin Footprint (H-11)
All elementals in the area are always present regardless of the overall zone weather conditions.
Ru'Aun Gardens Connected Zone Zones To
(F-8) The Shrine of Ru'Avitau (C-11)
(G-6) The Shrine of Ru'Avitau (E-4)
(G-9) The Shrine of Ru'Avitau (E-12)
(H-8) The Shrine of Ru'Avitau (G-12)
(I-6) The Shrine of Ru'Avitau (K-4)
(I-9) The Shrine of Ru'Avitau (K-12)
(J-8) The Shrine of Ru'Avitau (M-11)
(H-13) Hall of the Gods (H-4)
(E-7) La'Loff Amphitheater (?-?)
(F-11) La'Loff Amphitheater (?-?)
(H-4) La'Loff Amphitheater (?-?)
(J-11) La'Loff Amphitheater (?-?)
(K-7) La'Loff Amphitheater (?-?)
(E-8) Ve'Lugannon Palace (D-8)
(F-6) Ve'Lugannon Palace (D-3)
(F-9) Ve'Lugannon Palace (D-12)
(G-5) Ve'Lugannon Palace (F-4)
(G-10) Ve'Lugannon Palace (G-13)
(I-5) Ve'Lugannon Palace (J-4)
(I-10) Ve'Lugannon Palace (I-13)
(J-6) Ve'Lugannon Palace (L-3)
(J-9) Ve'Lugannon Palace (L-12)
(K-8) Ve'Lugannon Palace (L-8)
(?-?) Hall of Transference
(Enters From Only)
(G/I-9)
Quick Travel Options Arrives At
Home Point #1
Via Tu'Lia
(H-4)
Home Point #2
Via Tu'Lia
(F-10)
Home Point #3
Via Tu'Lia
(E-7)
Home Point #4
Via Tu'Lia
(K-7)
Home Point #5
Via Tu'Lia
(J-11)
Survival Guide
Via Tu'Lia
(H-12)
Battle Content Location Notes
Fields of Valor (H-11)
(J-10)
(K-7)
(H-5)
(E-7)
(F-10)
FoV: Elite Training
KI: Elite Training: Chapter 7
(H-9)

Eraser

Maps
Map 1

Zone Information

Fields of Valor Manual Locations
(E-7)(F-10)(H-5)(H-11)(J-11)(K-7)
Page Objective Lvl. Exp
1 8 Flamingoes
3 Sprinklers
72~76 1,450
2 8 Sprinklers
3 members of the Doll family
73~78 1,500
3 11 members of the Doll family 75~78 1,550
4 2 Fire Elementals
2 Air Elementals
2 Thunder Elementals
78~79 1,600
5 2 Ice Elementals
2 Earth Elementals
2 Water Elementals
78~79 1,600
Zone Treasure Casket Reward: Caract Choker































Quests

Fame Name NPC Pos. Zone Rewards
Divine Might Yve'noile Ru'Aun Gardens One of:

Missions

Mission Name Mission Number NPC Storyline
Zilart Mission 14 Rise of the Zilart
Zilart Mission 15 Rise of the Zilart

Notorious Monsters

Notorious Monsters
Lv. Name Genus Drops Map
88-90  Byakko
   THF·
   Forced: Trade Gem of the West and Autumnstone to ???
This monster is aggressive.
Tiger
(E-5)
Map 1
80-82  Despot
   Lottery: "blue light" Groundskeepers in hallway
This monster is aggressive. Sight Magic
Doll
(H-9/10)
Map 1
88-90  Genbu
   PLD·
   Forced: Trade Gem of the North and Winterstone to ???
This monster is aggressive.
Adamantoise
(J-4/5)
Map 1
88-90  Seiryu
   MNK·
   Forced: Trade Gem of the East and Springstone to ???
This monster is aggressive.
Wyvern
(L-8)
Map 1
88-90  Suzaku
   RDM·
   Forced: Trade Gem of the South and Summerstone to ???
This monster is aggressive.
Greater Bird
(E-9)
Map 1
 Aello
   Voidwatch: Key Item Ashen stratum abyssite III and Key Item Voidstone
This monster is aggressive.
Harpeia
This monster is aggressive. Aggressive   This monster is passive. Passive   Sight Sight   Sound Sound   Scent Scent   HP HP   Links Links
True Sight True Sight   True Sound True Sound   Magic Magic   JA JA

Adversaries

Tu'Lia Teleport

Registration Pad on Upper Deck
Arrival Pad on Lower Deck

Prior to the introduction of Home Points and Survival Guides, the mysterious Large Apparatuses found in each Hall of Transference were used to access Tu'Lia. There are two steps in order to gain Tu'Lia teleportation privileges. These steps can be performed in either order.

Requirements:

Step 1 - Register Data:

  • Inspect either one of the upper deck green teleport pads located at (G-9) or (I-9) in Ru'Aun Gardens with your current title set to "Warrior of the Crystal" in order to register your data.
    • The title "Warrior of the Crystal" is gained upon climbing your race's tower during Promathia Mission 8-3.
    • To change your title back to 'Warrior of the Crystal' speak with the Bard Aligi-Kufongi (H-9) in Tavnazian Safehold (main floor) under the 300 gil category.
    • There are two different green pads, one on the upper deck and another on the lower. The upper deck has a glowing ring and is used for registration (one time only), the lower deck is the arrival pad.
    • Confirmation dialogue:

"Wel...ome, Warrior of the Crystal."
Option: Use the portal? [Choose: Yes]
"Your d...ta wil... be ...gistered."
"Regis... ...omplete."
Registere... ...ser. [When stepping back on after registration]

Step 2 - Repair Large Apparatuses:

  • Purchase a Clear Chip (x1~3) for 21,000 gil each.
    • These Goblin vendors are only open for business from 11:00 - 22:00 IGT.
    • For quicker access, Gaudylox is located next to Home Point #4 in Northern San d'Oria.
  • Trade a Clear Chip to the Large Apparatus found to the right upon entrance in any of the three Crags' Hall of Transference via the Shattered Telepoint, repairing it and allowing you to teleport to Tu'Lia from that specific Crag.
    • Optional but recommended that all three Large Apparatuses in each Crags be repaired.
    • When teleporting more than once per Earth day from the same Crag, there is a slight chance that the Clear Chip may break. If it does, you must repair it again by trading a new one to that particular Large Apparatus.
    • Confirmation dialogue:

"You see a honeycomb-like sheet made up of tiny clear hexagonal chips arranged here." [Before repairing]
"You fit the clear chip into the missing space." [Upon repairing]
"The device has been repaired." [After repairing]


Notes

Ru'Aun Gardens consists of 15 islands. The main island is surrounded by four long islands with different elementals spawning on each end. Though technically not islands, as they are connected to the main island by a small hallway, that's what they look like. These four longer islands are surrounded by a four smaller God islands where the Sky gods are popped and five Ark Angel islands where you access La'Loff Amphitheater to fight the Ark Angels for ZM14. Travel between islands is governed by the various colored portals located throughout the zone. The blue portals link the four longer islands and are activated by a nearby Pincerstone. The yellow portals link the longer islands to the God islands. The yellow portals are always active until someone pops one of the Gods and then the yellow portal connecting to that island is then inactive until the God is dead or has despawned. The red portals link the longer islands to the Ark Angel islands and are always active. There are also two red portals that will transport you back to the first island, where the zone to the Hall of the Gods is located. The green portals are your destination when you travel from one of the Halls of Transference to Ru'Aun Gardens.