Tinnin

From FFXI Wiki


General Notes

Getting There

The Fight

  • Spawns at 50% HP with one of its three heads up.
    • After two minutes and thirty seconds has passed since spawning, it re-grows a head and gains 25% HP.
    • After another two minutes and thirty seconds has passed again, it will cause Tinnin to regrow its final head and regain another 25% HP and the auto-regen will vanish.
    • Impossible to defeat until both heads have respawned.
  • Every time Pyric Bulwark (physical shield) or Polar Bulwark (magic shield) is used, Nerve Gas will be used immediately after.
  • Weak regen even with all three heads intact.
  • It is possible to land full strength Elemental Magic and all standard Enfeebling Magic, Carnage Elegy, etc.
  • Can use Mighty Strikes once.
Tinnin
Category-Hydra.jpg
Bestiary
Type Dragons
Family Hydra
Job Question
Class NM
Crystal Fire Crystal icon.png Fire Crystal
Detects Question

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Wajaom Woodlands
     Must obtain a Sicklemoon salt (500 zeni) from Sanraku to access the islet. Trade a Monkey Wine to the ??? at (J-13)
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
85-90     FFXIDB Icon v3.png Question Question     Question Question
Assisted By Title Absorbs Immune
 



Ability Information