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	<updated>2026-07-26T02:26:23Z</updated>
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		<id>https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=703329</id>
		<title>Community Black Mage Guide</title>
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		<updated>2024-06-26T01:15:23Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Yes, more man-child edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
{| class=&amp;quot;img-scaler&amp;quot; style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; max-width: 17%;&amp;quot;| __TOC__&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width:100%; max-width: 1200px;&amp;quot; class=&amp;quot;img-scaler&amp;quot;&amp;gt;[[File:Black Mage.jpg|center|300px|frameless|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; text-align: center; width:100%; max-width: 1200px;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;Blow shit up.&#039;&#039;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Black Mage is a dynamic job which can make it daunting to play to its fullest. Which it arguably needs to in order to justify its position in a party. Seeing how BLM isn&#039;t the only magic game in town. With jobs like SCH putting out superior support while also packing nukes or a job like COR or RNG staying out of range and dropping powerful magical weapon skills. While otherwise still being able to engage in TP/WS burn melee DD party setups. Couple this with the general mechanics learning curve to the job as fine tuning damage varies across all foes rather than mindlessly meleeing it in the face dead. With the fact that BLM, while no longer critically dependent on needing all the support in the world, is dependent on magic bursts to do real damage. Despite the general ignorance or disregard of skill chains or not interrupting them as you furiously try to burst your balls off.&amp;lt;br /&amp;gt;&lt;br /&gt;
All creating a perfect storm for what is wrongly considered a job in the worst position in this game. Rather than the challenging, but uniquely rewarding and fun job it is. That is right, Black Mage is more than niche, and far from a bad job. You will get out of it what you put into it, and hopefully this guide allows the community the direction it so desperately needs.&lt;br /&gt;
&lt;br /&gt;
Black Mage should be expected to:&lt;br /&gt;
*Deal elemental damage&lt;br /&gt;
**Switching between bursting or free nuking sets.&lt;br /&gt;
**Know the elemental weaknesses of the foe.&lt;br /&gt;
**Magic Burst, whether solo or coordinating with a group.&lt;br /&gt;
**Understanding the gist of magic accuracy and magic damage, detailed in a section below.&lt;br /&gt;
&lt;br /&gt;
*Support&lt;br /&gt;
**[[Elemental Debuff]]s and [[Impact]] are powerful&lt;br /&gt;
**You can and should cure. Which means gearing for it.&lt;br /&gt;
**Crowd control with Sleepga, Bind, Stun, and Breakga.&lt;br /&gt;
***/SCH provides the potential for Dispelga as well.&lt;br /&gt;
&lt;br /&gt;
*Be frontline or backline&lt;br /&gt;
**BLM can and should WS to SC in various situations.&lt;br /&gt;
**BLM has Mana Wall, and can use it well.&lt;br /&gt;
**BLM has the ability to generate TP without meleeing via [[Occult Acumen]]&lt;br /&gt;
**BLM has access to AoE WSs and Spells.&lt;br /&gt;
**It is often not appropriate to run just because you have hate.&lt;br /&gt;
&lt;br /&gt;
*Have robust equipment sets&lt;br /&gt;
**This is not a job to be lackadaisical with. Play something else then.&lt;br /&gt;
**Inventory is a problem if you play other jobs. See [[Inventory 201]] for tips.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;25%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 84, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15, 30, 45, 60, 75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 76, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45, 58, 71, 84, 97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mag. Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50, 60, 70, 80, 90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Elemental Celerity]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85, 95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manafont]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Src. Coat +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Src. Coat +2 | Sorcerer&#039;s Coat +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Src. Coat +2 description.png|link=Src. Coat +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Elemental Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Laevateinn (Level 75) icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Laevateinn (Level 75)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Laevateinn (Level 75) description.png|link=Laevateinn (Level 75)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Mana Wall]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Goetia Sabots +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Goetia Sabots +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Goetia Sabots +2 description.png|link=Goetia Sabots +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Taranus&#039;s Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taranus&#039;s Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taranus&#039;s Cape description.png|link=Taranus&#039;s Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Cascade]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enmity Douse]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manawell]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Subtle Sorcery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{{Guide Merit Table&lt;br /&gt;
|Group1 Merit1 Name=[[Elemental Seal]] Recast&lt;br /&gt;
|Group1 Merit1 Description=Shorten recast time by 20 seconds.&lt;br /&gt;
|Group1 Merit1 Level=0/5&lt;br /&gt;
|Group1 Merit1 Notes=No.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit2 Name=Fire [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit2 Description=Increase the potency of Fire spells by 2.&lt;br /&gt;
|Group1 Merit2 Level=X/5&lt;br /&gt;
|Group1 Merit2 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit3 Name=Ice [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit3 Description=Increase the potency of Ice spells by 2.&lt;br /&gt;
|Group1 Merit3 Level=X/5&lt;br /&gt;
|Group1 Merit3 Notes=5/5 this unless you are targeting a specific NM weakness.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit4 Name=Wind [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit4 Description=Increase the potency of Wind spells by 2.&lt;br /&gt;
|Group1 Merit4 Level=X/5&lt;br /&gt;
|Group1 Merit4 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit5 Name=Earth [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit5 Description=Increase the potency of Earth spells by 2.&lt;br /&gt;
|Group1 Merit5 Level=X/5&lt;br /&gt;
|Group1 Merit5 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit6 Name= Lightning [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit6 Description=Increase the potency of Lightning spells by 2.&lt;br /&gt;
|Group1 Merit6 Level=X/5&lt;br /&gt;
|Group1 Merit6 Notes=5/5 this unless you are targeting a specific NM weakness.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit7 Name=Water [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit7 Description=Increase the potency of Water spells by 2.&lt;br /&gt;
|Group1 Merit7 Level=X/5&lt;br /&gt;
|Group1 Merit7 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit1 Name=[[:Category:Ancient Magic|Ancient Magic Magic Attack Bonus]]&lt;br /&gt;
|Group2 Merit1 Description=Increase Ancient Magic magic attack damage by 3.&lt;br /&gt;
|Group2 Merit1 Level=0/5&lt;br /&gt;
|Group2 Merit1 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit2 Name=[[:Category:Ancient Magic|Ancient Magic Magic Burst Damage]]&lt;br /&gt;
|Group2 Merit2 Description=Increase Ancient Magic magic burst damage by 3%.&lt;br /&gt;
|Group2 Merit2 Level=0/5&lt;br /&gt;
|Group2 Merit2 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit3 Name=[[:Category:Elemental Magic|Elemental Magic Magic Accuracy]]&lt;br /&gt;
|Group2 Merit3 Description=Increase Elemental Magic Accuracy by 5.&lt;br /&gt;
|Group2 Merit3 Level=0/5&lt;br /&gt;
|Group2 Merit3 Notes=You could make a case for this situationally, but it should be very niche.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit4 Name=[[:Category:Elemental Debuff|Elemental Magic Debuff Duration]]&lt;br /&gt;
|Group2 Merit4 Description=Increase Elemental Magic debuff duration by 12 seconds.&lt;br /&gt;
|Group2 Merit4 Level=5/5&lt;br /&gt;
|Group2 Merit4 Notes=See next note.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit5 Name=[[:Category:Elemental Debuff|Elemental Magic Debuff Effect]]&lt;br /&gt;
|Group2 Merit5 Description=Increase Elemental Magic debuff potency by 2 and damage over time by 1.&lt;br /&gt;
|Group2 Merit5 Level=5/5&lt;br /&gt;
|Group2 Merit5 Notes=Increasing the chance of Burn sending you to the next INT tier makes this the most important merit category.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit6 Name=[[:Category:Drain/Aspir_Spell#Aspir_spells|Aspir Absorption Amount]]&lt;br /&gt;
|Group2 Merit6 Description=Increase the amount of MP absorbed by Aspir by 4%.&lt;br /&gt;
|Group2 Merit6 Level=0/5&lt;br /&gt;
|Group2 Merit6 Notes=It be nice, but oh well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=An important sub for not only the White Mage line of spells, especially the eventual Curaga III at ML10, but for Weapon Skills. As this is generally the preferred sub for gaining access to [[Earth Crusher]] and [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, /WHM gives access to the same enfeebles as /RDM, sans Gravity with more party support. In the form of Barspells, Cuaraga, Haste, -na spells, etc.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes=A handy support job for Haste, Flurry, Refresh, Barspells, Silence, Paralyze, Slow, Gravity, Convert, and extra Fast Cast.&lt;br /&gt;
&lt;br /&gt;
Red Mage as a support job feels like a middle ground between the offerings of White Mage and Scholar. However, Convert and Refresh are overshadowed by Dark Arts, Parsimony, and Sublimation of /SCH. Meaning you generally would sub this if you needed the remaining tools it offers over you other subs.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SCH&lt;br /&gt;
|Notes=Arguably the most useful support job overall for Black Mage. Especially when you hit ML5. [[Parsimony]] allows for greater MP management, [[Alacrity]] allows for more rapid -ja accumulation or recast spells such as Death or Comet for targets weak to our limited dark nukes, [[Manifestation]] allows for the rare, but funky Dispelga and Aspirgas, and [[Ebullience]] brings bigger nukes if all else isn&#039;t needed.&amp;lt;br /&amp;gt;&lt;br /&gt;
All that and a bag of Grimore chips. As Dark Arts reduces the cost of, casting time, and recast time of your nukes. It also will improve your C+ Enfeebling Skill to a B+.&amp;lt;br /&amp;gt;&lt;br /&gt;
On the flip side Light Arts provides a healing skill you actually need. Meaning you stand a better chance at removing Doom with Cursna. More powerful cures aren&#039;t a terrible thing either.&amp;lt;br /&amp;gt;&lt;br /&gt;
You don&#039;t always have a SCH with you as well which means casting storms on yourself and others, such as a COR, is valuable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=While not everyone&#039;s first thought as a support job. /SAM is situationally a very useful one. BLM can and should step up to weapon skill and open or close SCs when appropriate. However, it also can close them with itself whether it is with Occult Acumen or via meleeing. This is especially fun with AM3 on Laevateinn where you can three step your own Light or Dark SCs thanks to Hasso.&lt;br /&gt;
&lt;br /&gt;
While it may seem counter intuitive to cast with Hasso on given the 50% penalty to casting and recasting. You are only likely getting one burst off anyway without a quick magic proc, and [[Elemental Celerity]] helps you to counter the penalty with a desisted Hasso Fast Cast set leveraging it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Understanding Magic==&lt;br /&gt;
===Magic Accuracy===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Writeup by [[User:Spicyryan]].&lt;br /&gt;
*Outside of minor edits please use the discussion page for the guide to discuss any major edits or corrections.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
When it comes to being a BLM it is more an exercise in what you know about the foe and what you know about mechanics than just going boom-booms. It is easier for a DD to flub their way through than for you to. So let&#039;s go over the rigamarole so that we might all suck less.&lt;br /&gt;
&lt;br /&gt;
While melee combat skills provide a corresponding boost to accuracy and attack at a rate of less than 1:1. Magic skill+ are a 1:1 skill to accuracy gain, but provide no extra attack.&lt;br /&gt;
&lt;br /&gt;
To determine your magic accuracy total. Add up your elemental skill, magic accuracy skill, magic accuracy+, merits, gifts, food, buffs, debuffs, and then factor in dINT. Which is in the section below.&lt;br /&gt;
*A Mastered BLM with a Master Level of 0 will sit at 512 before any equipment or dINT.&lt;br /&gt;
:*Adding an Mpaca&#039;s Staff R0 would add 40 Magic Accuracy and 255 skill for 807.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Your hit rate is simply your magic accuracy against the magic evasion of your foe. Magical hit rate caps at 95%. Meaning 5% of the time a player will otherwise be resisted.&lt;br /&gt;
*If your magic hit rate is 50% or more then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
*If your magic hit rate is less than 50% then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
**Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
***E.g. Your hit rate is 40% and you gain 40 magic accuracy. Your hit rate becomes 60%.&lt;br /&gt;
However, the magic evasion of the foe is not actually simple. It is a factor of the foe&#039;s magic evasion stat, dINT, the resistance tier of the corresponding element of the foe, and level correction where applicable.&lt;br /&gt;
*Thus, there is no single magic accuracy number to cap hit rate for a foe as there would be a physical accuracy.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
INT also plays a role in the magic accuracy of all nukes and INT based enfeebles. The magic accuracy bonus of INT depends on two things:&lt;br /&gt;
#dINT, the difference of INT between caster and foe.&lt;br /&gt;
#[[Magic Hit Rate]], which we covered, but factors in here.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, INT has a sweet spot from -10 to +10, but also a no-no spot, and that spot is 70+. Which by that age you don&#039;t expect much anyway.&lt;br /&gt;
*Ba-dum-tss&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become magic accuracy it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
&lt;br /&gt;
Your magic hit rate is 65%.&lt;br /&gt;
*dINT is +30, and you gain 19 INT.&lt;br /&gt;
:*Your hit rate is now 69%. Nice.&lt;br /&gt;
*dINT is -38 and you gain 19 INT.&lt;br /&gt;
:*Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
Your magic hit rate is 45%.&lt;br /&gt;
*dINT is -50 and you gain 20 INT.&lt;br /&gt;
:*Your hit rate is now 47%.&lt;br /&gt;
*dINT is -10 and you gain 20 INT.&lt;br /&gt;
:*Your hit rate is now 60%.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 350px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Random Examples of Endgame INT&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Foe&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | INT&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Ongo V0&lt;br /&gt;
| 134&lt;br /&gt;
| RUN?&lt;br /&gt;
| 345&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Ongo V20&lt;br /&gt;
| 134&lt;br /&gt;
| RUN?&lt;br /&gt;
| 425&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Blazer Elytra&lt;br /&gt;
| 136&lt;br /&gt;
| PLD&lt;br /&gt;
| 241&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Helm Elytra&lt;br /&gt;
| 138&lt;br /&gt;
| PLD&lt;br /&gt;
| 251&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Rumble Lugcrawler&lt;br /&gt;
| 138&lt;br /&gt;
| WAR&lt;br /&gt;
| 284&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Locus Wivre&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 256&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Water Ele&lt;br /&gt;
| 133&lt;br /&gt;
| BLM&lt;br /&gt;
| 354&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Locus Colibri&lt;br /&gt;
| 135&lt;br /&gt;
| RDM&lt;br /&gt;
| 340&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Triboulex&lt;br /&gt;
| 145&lt;br /&gt;
| DRK/BLM&lt;br /&gt;
| 504&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Archaic Cogs&lt;br /&gt;
| 147&lt;br /&gt;
| RNG&lt;br /&gt;
| 390&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Mireu&lt;br /&gt;
| 150&lt;br /&gt;
| WAR?&lt;br /&gt;
| 474&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WAR (Crawler above) is the most common job in the game, and it is the second lower tier of INT, where PLD (Beetle above) is the lowest ranking of INT.&amp;lt;br /&amp;gt;&lt;br /&gt;
This should probably have a table on the [[INT]] page, but for now I will just write it here from highest to lowest.&lt;br /&gt;
#BLM&lt;br /&gt;
#SMN&lt;br /&gt;
#DRK, COR, SCH, THF, RDM&lt;br /&gt;
#BRD, BLU, NIN, RUN&lt;br /&gt;
#BST, PUP, RNG, SAM, WHM&lt;br /&gt;
#DNC, DRG, WAR&lt;br /&gt;
#MNK, PLD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
The [[Resist]]ance of a foe is the final and most important piece of the puzzle. Not only for magic accuracy, but for damage. Though we will only cover the accuracy portion of that here, just like with INT.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #3C6A95; text-align: center; margin: 3px; width: 100%; max-width: 788px;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #A6DBFD; border-bottom: 2px solid #3C6A95;&amp;quot; colspan=100% |&amp;lt;span style=&amp;quot;float: left&amp;quot;&amp;gt;Low Resistance&amp;lt;/span&amp;gt; Resistance Ranks &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;High Resistance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 150% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 130% &lt;br /&gt;
| 115% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 100% &lt;br /&gt;
| 85% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 70% &lt;br /&gt;
| 60% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 50% &lt;br /&gt;
| 40% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 30% &lt;br /&gt;
| 25% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 20% &lt;br /&gt;
| 15% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 10% &lt;br /&gt;
| 5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
First, let me just summarize the resist page here in terms of accuracy. Foes have individual resistances to all elements, and these values are tiered out in the table above. A neutral resistance tier is 100%, where as weakness would be anything above that, and vice versa for resitance.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any foe with a resistance status of 50% forces a resist. Resists will be either a 1/2 (-50%), 1/4 (-75%), or 1/8th (-87.5%). So a Skeleton for example, has a {{dark}} dark resistance tier of 50%. This means any dark based spell which lands is not going to either be full damage or full duration.&lt;br /&gt;
&lt;br /&gt;
Now, there are two things players can do to change the resistance, [[Rayke]] and [[Skillchain]]s.&lt;br /&gt;
*Rayke reduces the resistance tier to the corresponding element by a tier per rune.&lt;br /&gt;
:*E.g. a foe has a 30% resistance tier to an element, and three runes of that element are Rayked. The reistance tier is now 60% for the duration of Rayke, which is a big deal.&lt;br /&gt;
*Skillchains will temporarily lower the resistance tier of the damage of the skillchain by one tier for the window of it.&lt;br /&gt;
:*Magic bursting also adds a speculated +100 accuracy to a spell.&lt;br /&gt;
:*See the [[Resist#Modifying Resistance Rank]] for more explanation on how a SC damage type is determined.&lt;br /&gt;
::*It is the lowest resistance tier, but this can change depending on other steps involved.&lt;br /&gt;
This becomes very applicable with NMs, which can tend to have different resistance values from ordinary foes of the same family or even other NMs. For example, no tier 3 [[Odyssey]] NM in Sheol Gaol has a weakness above 30% unless their aura is on which then changes it to 100% iirc. With their neutral elements being 25% and their opposing element at the lowest 5% tier.&amp;lt;br /&amp;gt;&lt;br /&gt;
This means if you fight a foe like Ongo then the magic defense down from [[Vidohunir]] will not land outside of when the aura is on. Same for defense down effect from a weapon skill against [[Xevioso]]. In fact to finish that thought, they will only really stand a chance to land against Mboze unless Rayke is used.&lt;br /&gt;
&lt;br /&gt;
Further, as a BLM you can uniquely bypass some of the hindrance of Resist tiers while under [[Subtle Sorcery]]. It will bypass the forced resists from a tier 50% or less, but will not solve the next component of elemental resistance tiers.&lt;br /&gt;
&lt;br /&gt;
Second, the remaining factor to resistance to account for is the magic accuracy requirements imposed by resistance tiers. Which is not actually on the wiki currently. Not because I am some rumored gate keeper, but because neither I nor anyone else have gotten around to it, and it involves deciphering Japanese testing through google Translate. Not the easiest for sure, but what is clear is that as resistance tiers go lower and resistance to an element goes higher. It imposes a greater magic accuracy requirement to cap hit rate.&lt;br /&gt;
*[https://twitter.com/MBZ2arZNkm174sV/status/1292994041722724352?cxt=HHwWgICjmd_O0fEjAAAA Here] is the testing I am referring to, and one which corroborates the INT magic accuracy/Ongo testing from Lutes blog cited at the bottom references on both of those pages.&lt;br /&gt;
:*The red text is confirmed, and the black is theorized.&lt;br /&gt;
:*This testing lines up with the observable effective magic accuracy required for [[Ongo]], 1,365.&lt;br /&gt;
::*Since you are magic bursting, yes, the resistance rank changes from 30% to 40% for the burst window, and changes the accuracy required to 1,222 before counting the +100 from bursting.&lt;br /&gt;
:*Accuracy requirements jump steeply below the 30% tier. The table lacks it for Ongo, but I can make an educated guess based on the data there. Which means you need an effective magic accuracy of ~1,710 to land Burn on Ongo, given it&#039;s 25% tier to fire.&lt;br /&gt;
Now the testing doesn&#039;t go past the 20% tier, but it doesn&#039;t need to with how steep it gets. So when it comes to nuking, SC dmg, or enfeebling any iLvl foe around the lowest tiers, forget about it unless you throw the kitchen sink at the foe. Which generally isn&#039;t practical.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a lower magic accuracy requirement for the higher resistance tiers. Let&#039;s tie this together with a practical example using a level 139 [[Apex Draugar]]. Which has a resistance tiers of {{fire}} 130%, {{ice}} 70%, and {{dark}} 50%. Spells would cap hit rate at the following:&lt;br /&gt;
*{{fire}} 1,102&lt;br /&gt;
*{{ice}} 1,204&lt;br /&gt;
*{{dark}} 1,295&lt;br /&gt;
:*Due to the forced resist, if you casted sleep. Then you will either not land the spell or it will land for a reduced time. &lt;br /&gt;
&lt;br /&gt;
What is cool about all of this this is that outside of anything that lowers your macc or boosts the magic evasion of the foe, you can better figure out or fine tune a set to cap hit rate.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
*Values in the table are based off of: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
**Resistance Ranks are linear per level while the various ranks for that level are exponential increases as resistance increases.&lt;br /&gt;
**While working to extrapolate the table further from the source material. I noticed errors and questioned some results. Thus comes in my friend, Fox. Of which this final table is credited to.&lt;br /&gt;
***There was not enough data collected for the 20% and 25% ranks, but it is safe to say the curve gets steep.&lt;br /&gt;
***Keep in mind, the table is estimated values built off of another table of very well estimated values. Expect that you may possibly be off by ~10 magic accuracy at a given time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Practical implications of the write up:&lt;br /&gt;
*Gear enfeebles like sleep or break with a focus in magic accuracy and enfeebling skill.&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a reist, which has various values.&lt;br /&gt;
*The value of macc from INT depends on dINT. It can be as large as +1 or as low as +0.&lt;br /&gt;
*Resistance Ranks aka Resistance Tiers can dramatically impact magic accuracy.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
*[[Magic Accuracy]]&lt;br /&gt;
*[[Magic Hit Rate]]&lt;br /&gt;
*[[INT]]&lt;br /&gt;
*[[Resist]]&lt;br /&gt;
&lt;br /&gt;
===INT and MAB===&lt;br /&gt;
&lt;br /&gt;
===Magic Damage===&lt;br /&gt;
&lt;br /&gt;
===Magic Crit Rate===&lt;br /&gt;
&lt;br /&gt;
===Affinity===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happened to have this for some reason as a new BLM then it is cheap enough to augment and use until the next weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Lathi&lt;br /&gt;
|Augment=C) INT, MAB, and MAcc +15&lt;br /&gt;
|Description=Solid weapon to bring you into the realm of endgame.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=When you augment this weapon you may replace your Lathi to the dustbin of history. If you aren&#039;t facing accuracy issues then this is your nuking weapon of choice short of an Ultimate Weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R30) Acc/MAcc +15, MAB +30, INT +5&lt;br /&gt;
|Description=You gain some MP and FC as well as 12-27 MAcc, INT, and MB II at the cost of no less than 13 MAB at max rank. Which most people won&#039;t obtain anyway, which is what you are here to read about. Given that most of the time you are MBing on BLM anyway then it isn&#039;t as big of a hit. It is a better death staff than Marin +1 anyway.&amp;lt;br /&amp;gt;&lt;br /&gt;
So what I am getting at is to carry both staves as an endgame BLM and to augment this weapon to max level if you don&#039;t wish to pursue [[Laevateinn]] and [[Opashoro]].&lt;br /&gt;
&lt;br /&gt;
To answer your real question though. I proport using Myrkrr and being a more opportunistic and aggressive BLM over a little extra damage from Bunzi Rod/Ammurapi (unless using AF body +3). What does the later mean? Well, I rather nuke my balls off whenever I can without walling myself, use meds if needed instead of eternally, and reliably be fresher in combat without resorting to the AF body (a bigger hit to damage than Bunzi/Amm gains). So if you lack any special weapon, and can at least get some level of clears. Use Marin +1 for most average bursting, and use this for Death and Sortie basement NMs/idle if you weapon swap.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Weapon=Hvergelmir&lt;br /&gt;
|Augment=R15) DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=Fun weapon for serious BLMs. It can be used for the fast cast on any job attached to it if you want to swap weapons. However, its real draw besides the Myrkr potential is that it lets you really make the most of Death. So when you love the job, and want to go to town on Aminon or any death burst with the swapping of weapons. Then behold, now you are become the fastest of recasts upon Death.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=R15) DMG: +8, &amp;quot;Shattersoul: damage +10%, Acc/MAcc +30&lt;br /&gt;
|Description=Most people don&#039;t seem to see the value in this staff because it doesn&#039;t sport &amp;quot;big dick damage&amp;quot; for nukes on it. Which, is fine because it is nice to have a piece that works for something else for a change.&lt;br /&gt;
&lt;br /&gt;
Khatvanga excels for BLMs using Occult Acumen to AoE burn with Earth Crusher and Cataclysm or just working to close a SC without access to Laevateinn AM3. You simply won&#039;t run out of TP for MP or damage when you use Khatvanga. Sometimes opportunity is all you need, and with that comes damage potential.&lt;br /&gt;
&lt;br /&gt;
When I take BLM to Divergence Sandy/Jeuno or some other AoE burn function like Omen or CP parties I bust this weapon out. TP Bonus for those WSs on top of the TP return for another one after bursting it makes this an exciting weapon despite the lack of magical offense.  &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Laevateinn (Level 119 III)&lt;br /&gt;
|Augment=R15) DMG: +26, Vidohunir: Damage +15%, Acc/MAcc +30&lt;br /&gt;
|Description=Most people would immediately conclude to the cutting of corners at the mere thought of a magical weapon. Especially with one aftermath, and the ability to attack 2-3 times. However they be ignorant to the delightfully dark ways that are the blackest of mages.&lt;br /&gt;
&lt;br /&gt;
Laev is absolutely worth it for more than just the technicalities. Of which it sports the greatest magic accuracy. Which does matter. See that section above and go count. It only gets better from there is you use Occult Acumen and a [[Chrysopoeia Torque]] (drains a little TP for refresh to take you down from 3k TP) to throw out AM2s for MAB values above the power of any other weapon. From there it is a battle of INT tiers with Opashoro.&lt;br /&gt;
&lt;br /&gt;
Outside of that, something that no other weapon can do is grant you the ability to attack 2-3 times. Which if you love playing on BLM, and especially if you sub SAM for Hasso. Then you can create your own multistep SC bursts. Fuck yeah. Even without sub SAM, coordinating with your party to continue a fusion SC to light with a boosted Vidohunir, etc or to open or close with your COR as you split up in Sortie to obtain KIs. Then this weapon just does it so long as you use it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=Opashoro (Level 119 III)&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Get-a-grinding. Given how absolutely and insultingly bad a weapon like the Prime Katana is (relatively the same power as using the relic katana, lol wtf) we are fortunate to have such a powerhouse. It likely suits most people more than Laevateinn as long as they can account for the magic accuracy deficit. Just blow shit up.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Free Nuke Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
For free nuking, the three stats to focus on initially are Intelligence (INT), Magic Attack Bonus (MAB) and Magic Accuracy (M.Acc).&amp;lt;br /&amp;gt;&lt;br /&gt;
A higher [[dINT]] value, when your  INT is in tiers (+50, +100, +200, etc) above the mob&#039;s INT, results in a stronger spell. While a higher MAB results in a better MAB/MDB ratio compared to your target.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
====New Player Free Nuke Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Reddit Tier BLM&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Eminent Staff&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Elementa Grip&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Witchstone&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sorcerer&#039;s Stole&lt;br /&gt;
|NeckAug =&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Jhakri Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Toro Cape&lt;br /&gt;
|BackAug =&lt;br /&gt;
|Waist= Salire Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Jhakri Pigaches +1 &lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&amp;quot;I am beating all FF games, and was wondering...&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
====Endgame Free Nuke Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Nuke HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +727&amp;lt;br /&amp;gt;MAB +383&amp;lt;br /&amp;gt;INT +363&amp;lt;br /&amp;gt;MDmg +397 &lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sroda Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring  +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
*Laevateinn R15 if yah got it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Burst Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Magic Burst]] Damage and the [[Merit]] category for AM2 bonus caps at 40%. The [[Magic Burst Bonus]] trait, Job Point category, Gifts, and &#039;&#039;Magic Burst Bonus II&#039;&#039; are not subject to this cap.&lt;br /&gt;
&lt;br /&gt;
A set really depends upon the stats of your target. However, these are generic one-size-fits-all approaches.&lt;br /&gt;
*In all sets below, use {{imgpop|[[File:Laevateinn (Level 119 III) icon.png|25px|link=]]|Laevateinn (Level 119 III) description.png|link=}} [[Laevateinn (Level 119 III)|Laevateinn]] if you have it.&lt;br /&gt;
====New Player Magic Burst Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Endgame Magic Burst Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Always use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
*&#039;&#039;&#039;Lower Tier&#039;&#039;&#039;: Not pictured, use Jhakri or ideally [[Amalric Attire Set|Amalric]] and Shiva Rings until whatever Low Tier things you can work towards.&lt;br /&gt;
*&#039;&#039;&#039;Low Tier&#039;&#039;&#039;: Marin Staff +1 R15, Agwu&#039;s R0, Amalric +1, Ea NQ, +1 Neck, Empy +2 Relic +3, Artifact +3, Unity R15, Malignance Earring&lt;br /&gt;
*&#039;&#039;&#039;Mid Tier&#039;&#039;&#039;: Agwu&#039;s R15, Ea +1, +2 Neck, Freke Ring, Regal Earring, Wicce Earring +1&lt;br /&gt;
*&#039;&#039;&#039;High Tier&#039;&#039;&#039;: Laev R15, Agwu&#039;s R25, Empy +3&lt;br /&gt;
Even though the stats on Bunzi&#039;s/Shield are a bit higher, they aren&#039;t if you have no MP because you can&#039;t Myrkr. This is why they are only used in an AF+3 Coat set. Which no, does not surpass using that combo over a better body with a &amp;quot;weaker&amp;quot; weapon.&lt;br /&gt;
*AF Body is for when MP is low and in danger of running out or when nuking under pressure with Mana Wall on, and is not as the default damage option.&lt;br /&gt;
**Create a toggle or another set, you will (should) be swapping in and out of it.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Low Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +578&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +1&lt;br /&gt;
|NeckAug = INT +12, MB Dmg +8%, MB Acc +20&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Barkaro. Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Ea Houppelande&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Shiva Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Arch. Tonban +3|23|}} {{imgpop|[[Arch. Tonban +3]]|Arch. Tonban +3 description.png|link=}} paired with {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} if you lack Wicce Chausses +2.&lt;br /&gt;
*Accuracy Swaps at this point are first {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} of Amalric and then {{ItemIcon|Arch. Petasos +3|23|}} {{imgpop|[[Arch. Petasos +3]]|Arch. Petasos +3 description.png|link=}}.&lt;br /&gt;
**With a Crepe then you &#039;&#039;should&#039;&#039; be able to make these swaps and keep Acumen over Focus. &lt;br /&gt;
***Check that Magic Accuracy Table, and do your basic math of adding shit up.&lt;br /&gt;
*Yes, you can beat Ongo with this set.&lt;br /&gt;
**Ongo is &#039;&#039;&#039;easy&#039;&#039;&#039; to nuke if SCs get made and you burst reliably.&lt;br /&gt;
*Set caps Macc for Bursting against V20 Ongo for a Mastered ML0 BLM without food or buffs when MBing.&lt;br /&gt;
**So eat a {{imgpop|[[File:C. Snow Cone icon.png|25px|link=]]|C. Snow Cone description.png|link=}} [[C. Snow Cone|Snow Cone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +574&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +15&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Agwu&#039;s Gages|23|}} {{imgpop|[[Agwu&#039;s Gages]]|Agwu&#039;s Gages description.png|link=}} at R21+&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=High Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +730&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Wicce Sabots +3|23|}} {{imgpop|[[Wicce Sabots +3]]|Wicce Sabots +3 description.png|link=}} if your Agwu&#039;s are not R25&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Low Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +686&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +1&lt;br /&gt;
|NeckAug = INT +12, MB Dmg +8%, MB Acc +20&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Barkaro. Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Shiva Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you do not have the club and shield then use Marin +1 R15 with the {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} and {{ItemIcon|Arch. Petasos +3|23|}} {{imgpop|[[Arch. Petasos +3]]|Arch. Petasos +3 description.png|link=}} before Wicce +2 Petasos.&lt;br /&gt;
**This is required because the club makes up for the MB+ from losing body, and otherwise your hands have to.&lt;br /&gt;
**With the Relic +3 hands here you would still use Relic Legs +3 if you lack Empyrean Legs +2.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +687&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +15&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Agwu&#039;s Gages|23|}} {{imgpop|[[Agwu&#039;s Gages]]|Agwu&#039;s Gages description.png|link=}} at R21+&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=High Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +736&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*No changes of note&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +786&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*The next step is to use Magic Accuracy+ merits with {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=More Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +825&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Arch. Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Ideally change to magic accuracy merits and use the {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Even More Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +854&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*The next step is to use {{ItemIcon|Spae. Gloves +3|23|}} {{imgpop|[[Spae. Gloves +3]]|Spae. Gloves +3 description.png|link=}}.&lt;br /&gt;
*Last step is to use the {{ItemIcon|Spaekona&#039;s Coat +3|23|}} {{imgpop|[[Spaekona&#039;s Coat +3]]|Spaekona&#039;s Coat +3 description.png|link=}}.&lt;br /&gt;
*Final step is to just warp yourself out.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier Accuracy Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +734&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Arch. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should cap your accuracy while bursting any Sortie 145 E,F,G,H NMs.&lt;br /&gt;
**Overshoots E a bit unless you burst other elements on it than stone.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Velner Tier Accuracy Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +734&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +2&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Same accuracy as the last mid set, but now you have R25 Agwu&#039;s and still no Wicce +3.&lt;br /&gt;
**This is a niche sorta set, for bursting level 145 content at 60% resistance rank.&lt;br /&gt;
***This is bursting Sortie G at it&#039;s worst, but you need no Indi-Focus as long as you eat a Tropical Crepe.&lt;br /&gt;
*Velner is a Twitch streamer who likes to pet cats while wiping to Sortie.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Defense Is Offense===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Manawall Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +739&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug=INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=DT Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +721&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = Macc +721&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug=INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=DT Magic Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +802&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|MainAug = MAB +25, Macc +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet =Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Death Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Sets do not count the MP of the staff or grip in totals, but magic accuracy is counted from staff and grip.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,087&amp;lt;br /&amp;gt;PDT -44%&amp;lt;br /&amp;gt;MDT -37%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = DT -5%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%, PDT-10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP +80&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,058&amp;lt;br /&amp;gt;FC +60%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP +80, FC +7%&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This should give you some MP wiggle room.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,090&amp;lt;br /&amp;gt;MAcc +430&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = MP +80, Macc +20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug =MP +80, Macc +20&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug =MP +80, Macc +20&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death Faster Recast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +922&amp;lt;br /&amp;gt;Macc +482&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = Macc +45&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =MAB+, Macc +10&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death Magic Accuracy&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +927&amp;lt;br /&amp;gt;MAcc +714&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug =MP +80, Macc +20&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +885&amp;lt;br /&amp;gt;MAcc +569&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death MB Magic Accuracy&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +796&amp;lt;br /&amp;gt;Macc +755&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP +80, Macc +20&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = INT +10, Macc +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Misc. Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +317&amp;lt;br /&amp;gt;MP +563&amp;lt;br /&amp;gt;PDT -50%&amp;lt;br /&amp;gt;MDT -36%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Yngvi Choker&lt;br /&gt;
|Ear1 = Lugalbanda Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Shadow Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Your MB sets are only going to be around no more than +300 HP total.&lt;br /&gt;
*Your Idle MP should reflect your FC set, if possible.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Elemental&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +42%&amp;lt;br /&amp;gt;MP +573&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Dalmatica +1&lt;br /&gt;
|BodyAug = FC +6% QC +3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*38% [[Elemental Celerity]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +80%&amp;lt;br /&amp;gt;MP +402&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = FC +7%&lt;br /&gt;
|Neck =Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Merlinic Jubbah &lt;br /&gt;
|BodyAug = FC +7%&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = FC +7%&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = FC +7%&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you drop quick cast or have a weatherspoon then you can make a whole different set!&lt;br /&gt;
**Thats right, &#039;&#039;you&#039;&#039;! &lt;br /&gt;
**Alternatively, if you choose a [[Medada&#039;s Ring]], but not a Weatherspoon, as I did. Then you can use Dalmatica +1 again to recap Quick Cast like a boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seraphic Ampulla&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = MAcc/MAB+, OA+11&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = OA +11&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Crepuscular Ring&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = INT, MACC/MAB, STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = OA +11&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You may use a different staff if gaining SAM roll.&lt;br /&gt;
*Lazy alternative head: [[Mall. Chapeau +2]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Enfeebling Magic&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1  &lt;br /&gt;
|MainAug = Macc +70, Skill +20&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = INT/MND +20, Macc +100&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=SIR Enfeeble&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =107% SIR&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|AmmoAug = &lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug =Stat +10, MAcc +45, DT -5%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Rumination Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = B) MAcc +10, SIR 15%&lt;br /&gt;
|Feet =Amalric Nails +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*For when you are—under pressure.&lt;br /&gt;
*Requires SIR merits.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Elemental Debuffs&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Twilight Cloak&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Rubicundity&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Drain/Aspir Potency&lt;br /&gt;
|Neck = Erra Pendant &lt;br /&gt;
|Ear1 = Hirudinea Earring &lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Drain/Aspir Potency&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Drain/Aspir Potency&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Fucho-no-Obi&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Melee&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|MainAug = Acc +30&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug =Atk +30, WSD +12%, DA +5% &lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = Acc +50, Haste +10%, Stats +10 &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug=DEX +20, Acc +30, Atk +20, STP +10, PDT -10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Atk +30, WSD +11%, DA +5% &lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Essentially just something to allow you to gain extra TP between Occult Acumen casts.&lt;br /&gt;
*Defending Ring might as well be used to cap DT. Don&#039;t be a liability.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +50%&amp;lt;br /&amp;gt;Healing Skill +100&amp;lt;br /&amp;gt;Conserve MP +44&amp;lt;br /&amp;gt;Enmity -16&amp;lt;br /&amp;gt;PDT -45%&amp;lt;br /&amp;gt;MDT -26%&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = B) Healing Skill +20, MDT -3%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Meili Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Wicce Gloves +2&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Menelaus&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug= Conserve MP +15&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug= MND +30, Cure Potency +10%, PDT -10%&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Tries to cover all the bases of Power, DT, Conserve MP, and Enmity.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Cures Without Weapon&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +50%&amp;lt;br /&amp;gt;Healing Skill +80&amp;lt;br /&amp;gt;Conserve MP +23&amp;lt;br /&amp;gt;Enmity -0&amp;lt;br /&amp;gt;PDT -48%&amp;lt;br /&amp;gt;MDT -35%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = B) Healing Skill +20, MDT -3%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Meili Earring&lt;br /&gt;
|Body = Vrikodara Jupon&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Wicce Gloves +2&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Menelaus&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug=&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug= MND +30, Cure Potency +10%, PDT -10%&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Gyve Trousers&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Skill Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1219&amp;lt;br /&amp;gt;TP Bonus 250(+5%mp)&amp;lt;br /&amp;gt;&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Psilomene&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A or B&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus 250&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A, B or D&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Sangoma Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Bane Cape&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A, B or D&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Influx Earring]] does give 5 more MP, at the cost of 55hp. No thanks.&lt;br /&gt;
*I&#039;m sure there are better options, so please update where possible.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=703325</id>
		<title>Community Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=703325"/>
		<updated>2024-06-26T01:03:15Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Undo man-child tantrum changes. (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
{| class=&amp;quot;img-scaler&amp;quot; style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; max-width: 17%;&amp;quot;| __TOC__&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width:100%; max-width: 1200px;&amp;quot; class=&amp;quot;img-scaler&amp;quot;&amp;gt;[[File:Black Mage.jpg|center|300px|frameless|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; text-align: center; width:100%; max-width: 1200px;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;Blow shit up.&#039;&#039;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Black Mage is a dynamic job which can make it daunting to play to its fullest. Which it arguably needs to in order to justify its position in a party. Seeing how BLM isn&#039;t the only magic game in town. With jobs like SCH putting out superior support while also packing nukes or a job like COR or RNG staying out of range and dropping powerful magical weapon skills. While otherwise still being able to engage in TP/WS burn melee DD party setups. Couple this with the general mechanics learning curve to the job as fine tuning damage varies across all foes rather than mindlessly meleeing it in the face dead. With the fact that BLM, while no longer critically dependent on needing all the support in the world, is dependent on magic bursts to do real damage. Despite the general ignorance or disregard of skill chains or not interrupting them as you furiously try to burst your balls off.&amp;lt;br /&amp;gt;&lt;br /&gt;
All creating a perfect storm for what is wrongly considered a job in the worst position in this game. Rather than the challenging, but uniquely rewarding and fun job it is. That is right, Black Mage is more than niche, and far from a bad job. You will get out of it what you put into it, and hopefully this guide allows the community the direction it so desperately needs.&lt;br /&gt;
&lt;br /&gt;
Black Mage should be expected to:&lt;br /&gt;
*Deal elemental damage&lt;br /&gt;
**Switching between bursting or free nuking sets.&lt;br /&gt;
**Know the elemental weaknesses of the foe.&lt;br /&gt;
**Magic Burst, whether solo or coordinating with a group.&lt;br /&gt;
**Understanding the gist of magic accuracy and magic damage, detailed in a section below.&lt;br /&gt;
&lt;br /&gt;
*Support&lt;br /&gt;
**[[Elemental Debuff]]s and [[Impact]] are powerful&lt;br /&gt;
**You can and should cure. Which means gearing for it.&lt;br /&gt;
**Crowd control with Sleepga, Bind, Stun, and Breakga.&lt;br /&gt;
***/SCH provides the potential for Dispelga as well.&lt;br /&gt;
&lt;br /&gt;
*Be frontline or backline&lt;br /&gt;
**BLM can and should WS to SC in various situations.&lt;br /&gt;
**BLM has Mana Wall, and can use it well.&lt;br /&gt;
**BLM has the ability to generate TP without meleeing via [[Occult Acumen]]&lt;br /&gt;
**BLM has access to AoE WSs and Spells.&lt;br /&gt;
**It is often not appropriate to run just because you have hate.&lt;br /&gt;
&lt;br /&gt;
*Have robust equipment sets&lt;br /&gt;
**This is not a job to be lackadaisical with. Play something else then.&lt;br /&gt;
**Inventory is a problem if you play other jobs. See [[Inventory 201]] for tips.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;25%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 84, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15, 30, 45, 60, 75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 76, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45, 58, 71, 84, 97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mag. Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50, 60, 70, 80, 90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Elemental Celerity]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85, 95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manafont]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Src. Coat +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Src. Coat +2 | Sorcerer&#039;s Coat +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Src. Coat +2 description.png|link=Src. Coat +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Elemental Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Laevateinn (Level 75) icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Laevateinn (Level 75)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Laevateinn (Level 75) description.png|link=Laevateinn (Level 75)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Mana Wall]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Goetia Sabots +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Goetia Sabots +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Goetia Sabots +2 description.png|link=Goetia Sabots +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Taranus&#039;s Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taranus&#039;s Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taranus&#039;s Cape description.png|link=Taranus&#039;s Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Cascade]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enmity Douse]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manawell]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Subtle Sorcery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{{Guide Merit Table&lt;br /&gt;
|Group1 Merit1 Name=[[Elemental Seal]] Recast&lt;br /&gt;
|Group1 Merit1 Description=Shorten recast time by 20 seconds.&lt;br /&gt;
|Group1 Merit1 Level=0/5&lt;br /&gt;
|Group1 Merit1 Notes=No.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit2 Name=Fire [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit2 Description=Increase the potency of Fire spells by 2.&lt;br /&gt;
|Group1 Merit2 Level=X/5&lt;br /&gt;
|Group1 Merit2 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit3 Name=Ice [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit3 Description=Increase the potency of Ice spells by 2.&lt;br /&gt;
|Group1 Merit3 Level=X/5&lt;br /&gt;
|Group1 Merit3 Notes=5/5 this unless you are targeting a specific NM weakness.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit4 Name=Wind [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit4 Description=Increase the potency of Wind spells by 2.&lt;br /&gt;
|Group1 Merit4 Level=X/5&lt;br /&gt;
|Group1 Merit4 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit5 Name=Earth [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit5 Description=Increase the potency of Earth spells by 2.&lt;br /&gt;
|Group1 Merit5 Level=X/5&lt;br /&gt;
|Group1 Merit5 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit6 Name= Lightning [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit6 Description=Increase the potency of Lightning spells by 2.&lt;br /&gt;
|Group1 Merit6 Level=X/5&lt;br /&gt;
|Group1 Merit6 Notes=5/5 this unless you are targeting a specific NM weakness.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit7 Name=Water [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit7 Description=Increase the potency of Water spells by 2.&lt;br /&gt;
|Group1 Merit7 Level=X/5&lt;br /&gt;
|Group1 Merit7 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit1 Name=[[:Category:Ancient Magic|Ancient Magic Magic Attack Bonus]]&lt;br /&gt;
|Group2 Merit1 Description=Increase Ancient Magic magic attack damage by 3.&lt;br /&gt;
|Group2 Merit1 Level=0/5&lt;br /&gt;
|Group2 Merit1 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit2 Name=[[:Category:Ancient Magic|Ancient Magic Magic Burst Damage]]&lt;br /&gt;
|Group2 Merit2 Description=Increase Ancient Magic magic burst damage by 3%.&lt;br /&gt;
|Group2 Merit2 Level=0/5&lt;br /&gt;
|Group2 Merit2 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit3 Name=[[:Category:Elemental Magic|Elemental Magic Magic Accuracy]]&lt;br /&gt;
|Group2 Merit3 Description=Increase Elemental Magic Accuracy by 5.&lt;br /&gt;
|Group2 Merit3 Level=0/5&lt;br /&gt;
|Group2 Merit3 Notes=You could make a case for this situationally, but it should be very niche.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit4 Name=[[:Category:Elemental Debuff|Elemental Magic Debuff Duration]]&lt;br /&gt;
|Group2 Merit4 Description=Increase Elemental Magic debuff duration by 12 seconds.&lt;br /&gt;
|Group2 Merit4 Level=5/5&lt;br /&gt;
|Group2 Merit4 Notes=See next note.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit5 Name=[[:Category:Elemental Debuff|Elemental Magic Debuff Effect]]&lt;br /&gt;
|Group2 Merit5 Description=Increase Elemental Magic debuff potency by 2 and damage over time by 1.&lt;br /&gt;
|Group2 Merit5 Level=5/5&lt;br /&gt;
|Group2 Merit5 Notes=Increasing the chance of Burn sending you to the next INT tier makes this the most important merit category.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit6 Name=[[:Category:Drain/Aspir_Spell#Aspir_spells|Aspir Absorption Amount]]&lt;br /&gt;
|Group2 Merit6 Description=Increase the amount of MP absorbed by Aspir by 4%.&lt;br /&gt;
|Group2 Merit6 Level=0/5&lt;br /&gt;
|Group2 Merit6 Notes=It be nice, but oh well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=An important sub for not only the White Mage line of spells, especially the eventual Curaga III at ML10, but for Weapon Skills. As this is generally the preferred sub for gaining access to [[Earth Crusher]] and [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, /WHM gives access to the same enfeebles as /RDM, sans Gravity with more party support. In the form of Barspells, Cuaraga, Haste, -na spells, etc.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes=A handy support job for Haste, Flurry, Refresh, Barspells, Silence, Paralyze, Slow, Gravity, Convert, and extra Fast Cast.&lt;br /&gt;
&lt;br /&gt;
Red Mage as a support job feels like a middle ground between the offerings of White Mage and Scholar. However, Convert and Refresh are overshadowed by Dark Arts, Parsimony, and Sublimation of /SCH. Meaning you generally would sub this if you needed the remaining tools it offers over you other subs.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SCH&lt;br /&gt;
|Notes=Arguably the most useful support job overall for Black Mage. Especially when you hit ML5. [[Parsimony]] allows for greater MP management, [[Alacrity]] allows for more rapid -ja accumulation or recast spells such as Death or Comet for targets weak to our limited dark nukes, [[Manifestation]] allows for the rare, but funky Dispelga and Aspirgas, and [[Ebullience]] brings bigger nukes if all else isn&#039;t needed.&amp;lt;br /&amp;gt;&lt;br /&gt;
All that and a bag of Grimore chips. As Dark Arts reduces the cost of, casting time, and recast time of your nukes. It also will improve your C+ Enfeebling Skill to a B+.&amp;lt;br /&amp;gt;&lt;br /&gt;
On the flip side Light Arts provides a healing skill you actually need. Meaning you stand a better chance at removing Doom with Cursna. More powerful cures aren&#039;t a terrible thing either.&amp;lt;br /&amp;gt;&lt;br /&gt;
You don&#039;t always have a SCH with you as well which means casting storms on yourself and others, such as a COR, is valuable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=While not everyone&#039;s first thought as a support job. /SAM is situationally a very useful one. BLM can and should step up to weapon skill and open or close SCs when appropriate. However, it also can close them with itself whether it is with Occult Acumen or via meleeing. This is especially fun with AM3 on Laevateinn where you can three step your own Light or Dark SCs thanks to Hasso.&lt;br /&gt;
&lt;br /&gt;
While it may seem counter intuitive to cast with Hasso on given the 50% penalty to casting and recasting. You are only likely getting one burst off anyway without a quick magic proc, and [[Elemental Celerity]] helps you to counter the penalty with a desisted Hasso Fast Cast set leveraging it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Understanding Magic==&lt;br /&gt;
===Magic Accuracy===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Writeup by [[User:Spicyryan]].&lt;br /&gt;
*Outside of minor edits please use the discussion page for the guide to discuss any major edits or corrections.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
When it comes to being a BLM it is more an exercise in what you know about the foe and what you know about mechanics than just going boom-booms. It is easier for a DD to flub their way through than for you to. So let&#039;s go over the rigamarole so that we might all suck less.&lt;br /&gt;
&lt;br /&gt;
While melee combat skills provide a corresponding boost to accuracy and attack at a rate of less than 1:1. Magic skill+ are a 1:1 skill to accuracy gain, but provide no extra attack.&lt;br /&gt;
&lt;br /&gt;
To determine your magic accuracy total. Add up your elemental skill, magic accuracy skill, magic accuracy+, merits, gifts, food, buffs, debuffs, and then factor in dINT. Which is in the section below.&lt;br /&gt;
*A Mastered BLM with a Master Level of 0 will sit at 512 before any equipment or dINT.&lt;br /&gt;
:*Adding an Mpaca&#039;s Staff R0 would add 40 Magic Accuracy and 255 skill for 807.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Your hit rate is simply your magic accuracy against the magic evasion of your foe. Magical hit rate caps at 95%. Meaning 5% of the time a player will otherwise be resisted.&lt;br /&gt;
*If your magic hit rate is 50% or more then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
*If your magic hit rate is less than 50% then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
**Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
***E.g. Your hit rate is 40% and you gain 40 magic accuracy. Your hit rate becomes 60%.&lt;br /&gt;
However, the magic evasion of the foe is not actually simple. It is a factor of the foe&#039;s magic evasion stat, dINT, the resistance tier of the corresponding element of the foe, and level correction where applicable.&lt;br /&gt;
*Thus, there is no single magic accuracy number to cap hit rate for a foe as there would be a physical accuracy.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
INT also plays a role in the magic accuracy of all nukes and INT based enfeebles. The magic accuracy bonus of INT depends on two things:&lt;br /&gt;
#dINT, the difference of INT between caster and foe.&lt;br /&gt;
#[[Magic Hit Rate]], which we covered, but factors in here.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, INT has a sweet spot from -10 to +10, but also a no-no spot, and that spot is 70+. Which by that age you don&#039;t expect much anyway.&lt;br /&gt;
*Ba-dum-tss&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become magic accuracy it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
&lt;br /&gt;
Your magic hit rate is 65%.&lt;br /&gt;
*dINT is +30, and you gain 19 INT.&lt;br /&gt;
:*Your hit rate is now 69%. Nice.&lt;br /&gt;
*dINT is -38 and you gain 19 INT.&lt;br /&gt;
:*Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
Your magic hit rate is 45%.&lt;br /&gt;
*dINT is -50 and you gain 20 INT.&lt;br /&gt;
:*Your hit rate is now 47%.&lt;br /&gt;
*dINT is -10 and you gain 20 INT.&lt;br /&gt;
:*Your hit rate is now 60%.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 350px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Random Examples of Endgame INT&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Foe&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | INT&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Ongo V0&lt;br /&gt;
| 134&lt;br /&gt;
| RUN?&lt;br /&gt;
| 345&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Ongo V20&lt;br /&gt;
| 134&lt;br /&gt;
| RUN?&lt;br /&gt;
| 425&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Blazer Elytra&lt;br /&gt;
| 136&lt;br /&gt;
| PLD&lt;br /&gt;
| 241&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Helm Elytra&lt;br /&gt;
| 138&lt;br /&gt;
| PLD&lt;br /&gt;
| 251&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Rumble Lugcrawler&lt;br /&gt;
| 138&lt;br /&gt;
| WAR&lt;br /&gt;
| 284&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Locus Wivre&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 256&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Water Ele&lt;br /&gt;
| 133&lt;br /&gt;
| BLM&lt;br /&gt;
| 354&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Locus Colibri&lt;br /&gt;
| 135&lt;br /&gt;
| RDM&lt;br /&gt;
| 340&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Triboulex&lt;br /&gt;
| 145&lt;br /&gt;
| DRK/BLM&lt;br /&gt;
| 504&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Archaic Cogs&lt;br /&gt;
| 147&lt;br /&gt;
| RNG&lt;br /&gt;
| 390&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Mireu&lt;br /&gt;
| 150&lt;br /&gt;
| WAR?&lt;br /&gt;
| 474&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WAR (Crawler above) is the most common job in the game, and it is the second lower tier of INT, where PLD (Beetle above) is the lowest ranking of INT.&amp;lt;br /&amp;gt;&lt;br /&gt;
This should probably have a table on the [[INT]] page, but for now I will just write it here from highest to lowest.&lt;br /&gt;
#BLM&lt;br /&gt;
#SMN&lt;br /&gt;
#DRK, COR, SCH, THF, RDM&lt;br /&gt;
#BRD, BLU, NIN, RUN&lt;br /&gt;
#BST, PUP, RNG, SAM, WHM&lt;br /&gt;
#DNC, DRG, WAR&lt;br /&gt;
#MNK, PLD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
The [[Resist]]ance of a foe is the final and most important piece of the puzzle. Not only for magic accuracy, but for damage. Though we will only cover the accuracy portion of that here, just like with INT.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #3C6A95; text-align: center; margin: 3px; width: 100%; max-width: 788px;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #A6DBFD; border-bottom: 2px solid #3C6A95;&amp;quot; colspan=100% |&amp;lt;span style=&amp;quot;float: left&amp;quot;&amp;gt;Low Resistance&amp;lt;/span&amp;gt; Resistance Ranks &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;High Resistance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 150% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 130% &lt;br /&gt;
| 115% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 100% &lt;br /&gt;
| 85% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 70% &lt;br /&gt;
| 60% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 50% &lt;br /&gt;
| 40% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 30% &lt;br /&gt;
| 25% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 20% &lt;br /&gt;
| 15% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 10% &lt;br /&gt;
| 5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
First, let me just summarize the resist page here in terms of accuracy. Foes have individual resistances to all elements, and these values are tiered out in the table above. A neutral resistance tier is 100%, where as weakness would be anything above that, and vice versa for resitance.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any foe with a resistance status of 50% forces a resist. Resists will be either a 1/2 (-50%), 1/4 (-75%), or 1/8th (-87.5%). So a Skeleton for example, has a {{dark}} dark resistance tier of 50%. This means any dark based spell which lands is not going to either be full damage or full duration.&lt;br /&gt;
&lt;br /&gt;
Now, there are two things players can do to change the resistance, [[Rayke]] and [[Skillchain]]s.&lt;br /&gt;
*Rayke reduces the resistance tier to the corresponding element by a tier per rune.&lt;br /&gt;
:*E.g. a foe has a 30% resistance tier to an element, and three runes of that element are Rayked. The reistance tier is now 60% for the duration of Rayke, which is a big deal.&lt;br /&gt;
*Skillchains will temporarily lower the resistance tier of the damage of the skillchain by one tier for the window of it.&lt;br /&gt;
:*Magic bursting also adds a speculated +100 accuracy to a spell.&lt;br /&gt;
:*See the [[Resist#Modifying Resistance Rank]] for more explanation on how a SC damage type is determined.&lt;br /&gt;
::*It is the lowest resistance tier, but this can change depending on other steps involved.&lt;br /&gt;
This becomes very applicable with NMs, which can tend to have different resistance values from ordinary foes of the same family or even other NMs. For example, no tier 3 [[Odyssey]] NM in Sheol Gaol has a weakness above 30% unless their aura is on which then changes it to 100% iirc. With their neutral elements being 25% and their opposing element at the lowest 5% tier.&amp;lt;br /&amp;gt;&lt;br /&gt;
This means if you fight a foe like Ongo then the magic defense down from [[Vidohunir]] will not land outside of when the aura is on. Same for defense down effect from a weapon skill against [[Xevioso]]. In fact to finish that thought, they will only really stand a chance to land against Mboze unless Rayke is used.&lt;br /&gt;
&lt;br /&gt;
Further, as a BLM you can uniquely bypass some of the hindrance of Resist tiers while under [[Subtle Sorcery]]. It will bypass the forced resists from a tier 50% or less, but will not solve the next component of elemental resistance tiers.&lt;br /&gt;
&lt;br /&gt;
Second, the remaining factor to resistance to account for is the magic accuracy requirements imposed by resistance tiers. Which is not actually on the wiki currently. Not because I am some rumored gate keeper, but because neither I nor anyone else have gotten around to it, and it involves deciphering Japanese testing through google Translate. Not the easiest for sure, but what is clear is that as resistance tiers go lower and resistance to an element goes higher. It imposes a greater magic accuracy requirement to cap hit rate.&lt;br /&gt;
*[https://twitter.com/MBZ2arZNkm174sV/status/1292994041722724352?cxt=HHwWgICjmd_O0fEjAAAA Here] is the testing I am referring to, and one which corroborates the INT magic accuracy/Ongo testing from Lutes blog cited at the bottom references on both of those pages.&lt;br /&gt;
:*The red text is confirmed, and the black is theorized.&lt;br /&gt;
:*This testing lines up with the observable effective magic accuracy required for [[Ongo]], 1,365.&lt;br /&gt;
::*Since you are magic bursting, yes, the resistance rank changes from 30% to 40% for the burst window, and changes the accuracy required to 1,222 before counting the +100 from bursting.&lt;br /&gt;
:*Accuracy requirements jump steeply below the 30% tier. The table lacks it for Ongo, but I can make an educated guess based on the data there. Which means you need an effective magic accuracy of ~1,710 to land Burn on Ongo, given it&#039;s 25% tier to fire.&lt;br /&gt;
Now the testing doesn&#039;t go past the 20% tier, but it doesn&#039;t need to with how steep it gets. So when it comes to nuking, SC dmg, or enfeebling any iLvl foe around the lowest tiers, forget about it unless you throw the kitchen sink at the foe. Which generally isn&#039;t practical.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a lower magic accuracy requirement for the higher resistance tiers. Let&#039;s tie this together with a practical example using a level 139 [[Apex Draugar]]. Which has a resistance tiers of {{fire}} 130%, {{ice}} 70%, and {{dark}} 50%. Spells would cap hit rate at the following:&lt;br /&gt;
*{{fire}} 1,102&lt;br /&gt;
*{{ice}} 1,204&lt;br /&gt;
*{{dark}} 1,295&lt;br /&gt;
:*Due to the forced resist, if you casted sleep. Then you will either not land the spell or it will land for a reduced time. &lt;br /&gt;
&lt;br /&gt;
What is cool about all of this this is that outside of anything that lowers your macc or boosts the magic evasion of the foe, you can better figure out or fine tune a set to cap hit rate.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
*Values in the table are based off of: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
**Resistance Ranks are linear per level while the various ranks for that level are exponential increases as resistance increases.&lt;br /&gt;
**While working to extrapolate the table further from the source material. I noticed errors and questioned some results. Thus comes in my friend, Fox. Of which this final table is credited to.&lt;br /&gt;
***There was not enough data collected for the 20% and 25% ranks, but it is safe to say the curve gets steep.&lt;br /&gt;
***Keep in mind, the table is estimated values built off of another table of very well estimated values. Expect that you may possibly be off by ~10 magic accuracy at a given time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Practical implications of the write up:&lt;br /&gt;
*Gear enfeebles like sleep or break with a focus in magic accuracy and enfeebling skill.&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a reist, which has various values.&lt;br /&gt;
*The value of macc from INT depends on dINT. It can be as large as +1 or as low as +0.&lt;br /&gt;
*Resistance Ranks aka Resistance Tiers can dramatically impact magic accuracy.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
*[[Magic Accuracy]]&lt;br /&gt;
*[[Magic Hit Rate]]&lt;br /&gt;
*[[INT]]&lt;br /&gt;
*[[Resist]]&lt;br /&gt;
&lt;br /&gt;
===INT and MAB===&lt;br /&gt;
&lt;br /&gt;
===Magic Damage===&lt;br /&gt;
&lt;br /&gt;
===Magic Crit Rate===&lt;br /&gt;
&lt;br /&gt;
===Affinity===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happened to have this for some reason as a new BLM then it is cheap enough to augment and use until the next weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Lathi&lt;br /&gt;
|Augment=C) INT, MAB, and MAcc +15&lt;br /&gt;
|Description=Solid weapon to bring you into the realm of endgame.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=When you augment this weapon you may replace your Lathi to the dustbin of history. If you aren&#039;t facing accuracy issues then this is your nuking weapon of choice short of an Ultimate Weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R30) Acc/MAcc +15, MAB +30, INT +5&lt;br /&gt;
|Description=You gain some MP and FC as well as 12-27 MAcc, INT, and MB II at the cost of no less than 13 MAB at max rank. Which most people won&#039;t obtain anyway, which is what you are here to read about. Given that most of the time you are MBing on BLM anyway then it isn&#039;t as big of a hit. It is a better death staff than Marin +1 anyway.&amp;lt;br /&amp;gt;&lt;br /&gt;
So what I am getting at is to carry both staves as an endgame BLM and to augment this weapon to max level if you don&#039;t wish to pursue [[Laevateinn]] and [[Opashoro]].&lt;br /&gt;
&lt;br /&gt;
To answer your real question though. I proport using Myrkrr and being a more opportunistic and aggressive BLM over a little extra damage from Bunzi Rod/Ammurapi (unless using AF body +3). What does the later mean? Well, I rather nuke my balls off whenever I can without walling myself, use meds if needed instead of eternally, and reliably be fresher in combat without resorting to the AF body (a bigger hit to damage than Bunzi/Amm gains). So if you lack any special weapon, and can at least get some level of clears. Use Marin +1 for most average bursting, and use this for Death and Sortie basement NMs/idle if you weapon swap.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Weapon=Hvergelmir&lt;br /&gt;
|Augment=R15) DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=Fun weapon for serious BLMs. It can be used for the fast cast on any job attached to it if you want to swap weapons. However, its real draw besides the Myrkr potential is that it lets you really make the most of Death. So when you love the job, and want to go to town on Aminon or any death burst with the swapping of weapons. Then behold, now you are become the fastest of recasts upon Death.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=R15) DMG: +8, &amp;quot;Shattersoul: damage +10%, Acc/MAcc +30&lt;br /&gt;
|Description=Most people don&#039;t seem to see the value in this staff because it doesn&#039;t sport &amp;quot;big dick damage&amp;quot; for nukes on it. Which, is fine because it is nice to have a piece that works for something else for a change.&lt;br /&gt;
&lt;br /&gt;
Khatvanga excels for BLMs using Occult Acumen to AoE burn with Earth Crusher and Cataclysm or just working to close a SC without access to Laevateinn AM3. You simply won&#039;t run out of TP for MP or damage when you use Khatvanga. Sometimes opportunity is all you need, and with that comes damage potential.&lt;br /&gt;
&lt;br /&gt;
When I take BLM to Divergence Sandy/Jeuno or some other AoE burn function like Omen or CP parties I bust this weapon out. TP Bonus for those WSs on top of the TP return for another one after bursting it makes this an exciting weapon despite the lack of magical offense.  &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Laevateinn (Level 119 III)&lt;br /&gt;
|Augment=R15) DMG: +26, Vidohunir: Damage +15%, Acc/MAcc +30&lt;br /&gt;
|Description=Most people would immediately conclude to the cutting of corners at the mere thought of a magical weapon. Especially with one aftermath, and the ability to attack 2-3 times. However they be ignorant to the delightfully dark ways that are the blackest of mages.&lt;br /&gt;
&lt;br /&gt;
Laev is absolutely worth it for more than just the technicalities. Of which it sports the greatest magic accuracy. Which does matter. See that section above and go count. It only gets better from there is you use Occult Acumen and a [[Chrysopoeia Torque]] (drains a little TP for refresh to take you down from 3k TP) to throw out AM2s for MAB values above the power of any other weapon. From there it is a battle of INT tiers with Opashoro.&lt;br /&gt;
&lt;br /&gt;
Outside of that, something that no other weapon can do is grant you the ability to attack 2-3 times. Which if you love playing on BLM, and especially if you sub SAM for Hasso. Then you can create your own multistep SC bursts. Fuck yeah. Even without sub SAM, coordinating with your party to continue a fusion SC to light with a boosted Vidohunir, etc or to open or close with your COR as you split up in Sortie to obtain KIs. Then this weapon just does it so long as you use it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=Opashoro (Level 119 III)&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Get-a-grinding. Given how absolutely and insultingly bad a weapon like the Prime Katana is (relatively the same power as using the relic katana, lol wtf) we are fortunate to have such a powerhouse. It likely suits most people more than Laevateinn as long as they can account for the magic accuracy deficit. Just blow shit up.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Free Nuke Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
For free nuking, the three stats to focus on initially are Intelligence (INT), Magic Attack Bonus (MAB) and Magic Accuracy (M.Acc).&amp;lt;br /&amp;gt;&lt;br /&gt;
A higher [[dINT]] value, when your  INT is in tiers (+50, +100, +200, etc) above the mob&#039;s INT, results in a stronger spell. While a higher MAB results in a better MAB/MDB ratio compared to your target.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
====New Player Free Nuke Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Reddit Tier BLM&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Eminent Staff&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Elementa Grip&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Witchstone&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sorcerer&#039;s Stole&lt;br /&gt;
|NeckAug =&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Jhakri Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Toro Cape&lt;br /&gt;
|BackAug =&lt;br /&gt;
|Waist= Salire Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Jhakri Pigaches +1 &lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&amp;quot;I am beating all FF games, and was wondering...&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
====Endgame Free Nuke Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Nuke HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +727&amp;lt;br /&amp;gt;MAB +383&amp;lt;br /&amp;gt;INT +363&amp;lt;br /&amp;gt;MDmg +397 &lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sroda Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring  +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
*Laevateinn R15 if yah got it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Burst Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Magic Burst]] Damage and the [[Merit]] category for AM2 bonus caps at 40%. The [[Magic Burst Bonus]] trait, Job Point category, Gifts, and &#039;&#039;Magic Burst Bonus II&#039;&#039; are not subject to this cap.&lt;br /&gt;
&lt;br /&gt;
A set really depends upon the stats of your target. However, these are generic one-size-fits-all approaches.&lt;br /&gt;
*In all sets below, use {{imgpop|[[File:Laevateinn (Level 119 III) icon.png|25px|link=]]|Laevateinn (Level 119 III) description.png|link=}} [[Laevateinn (Level 119 III)|Laevateinn]] if you have it.&lt;br /&gt;
====New Player Magic Burst Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Endgame Magic Burst Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Always use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
*&#039;&#039;&#039;Lower Tier&#039;&#039;&#039;: Not pictured, use Jhakri or ideally [[Amalric Attire Set|Amalric]] and Shiva Rings until whatever Low Tier things you can work towards.&lt;br /&gt;
*&#039;&#039;&#039;Low Tier&#039;&#039;&#039;: Marin Staff +1 R15, Agwu&#039;s R0, Amalric +1, Ea NQ, +1 Neck, Empy +2 Relic +3, Artifact +3, Unity R15, Malignance Earring&lt;br /&gt;
*&#039;&#039;&#039;Mid Tier&#039;&#039;&#039;: Agwu&#039;s R15, Ea +1, +2 Neck, Freke Ring, Regal Earring, Wicce Earring +1&lt;br /&gt;
*&#039;&#039;&#039;High Tier&#039;&#039;&#039;: Laev R15, Agwu&#039;s R25, Empy +3&lt;br /&gt;
Even though the stats on Bunzi&#039;s/Shield are a bit higher, they aren&#039;t if you have no MP because you can&#039;t Myrkr. This is why they are only used in an AF+3 Coat set. Which no, does not surpass using that combo over a better body with a &amp;quot;weaker&amp;quot; weapon.&lt;br /&gt;
*AF Body is for when MP is low and in danger of running out or when nuking under pressure with Mana Wall on, and is not as the default damage option.&lt;br /&gt;
**Create a toggle or another set, you will (should) be swapping in and out of it.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Low Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +578&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +1&lt;br /&gt;
|NeckAug = INT +12, MB Dmg +8%, MB Acc +20&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Barkaro. Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Ea Houppelande&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Shiva Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Arch. Tonban +3|23|}} {{imgpop|[[Arch. Tonban +3]]|Arch. Tonban +3 description.png|link=}} paired with {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} if you lack Wicce Chausses +2.&lt;br /&gt;
*Accuracy Swaps at this point are first {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} of Amalric and then {{ItemIcon|Arch. Petasos +3|23|}} {{imgpop|[[Arch. Petasos +3]]|Arch. Petasos +3 description.png|link=}}.&lt;br /&gt;
**With a Crepe then you &#039;&#039;should&#039;&#039; be able to make these swaps and keep Acumen over Focus. &lt;br /&gt;
***Check that Magic Accuracy Table, and do your basic math of adding shit up.&lt;br /&gt;
*Yes, you can beat Ongo with this set.&lt;br /&gt;
**Ongo is &#039;&#039;&#039;easy&#039;&#039;&#039; to nuke if SCs get made and you burst reliably.&lt;br /&gt;
*Set caps Macc for Bursting against V20 Ongo for a Mastered ML0 BLM without food or buffs when MBing.&lt;br /&gt;
**So eat a {{imgpop|[[File:C. Snow Cone icon.png|25px|link=]]|C. Snow Cone description.png|link=}} [[C. Snow Cone|Snow Cone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +574&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +15&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Agwu&#039;s Gages|23|}} {{imgpop|[[Agwu&#039;s Gages]]|Agwu&#039;s Gages description.png|link=}} at R21+&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=High Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +730&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Wicce Sabots +3|23|}} {{imgpop|[[Wicce Sabots +3]]|Wicce Sabots +3 description.png|link=}} if your Agwu&#039;s are not R25&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Low Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +686&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +1&lt;br /&gt;
|NeckAug = INT +12, MB Dmg +8%, MB Acc +20&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Barkaro. Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Shiva Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you do not have the club and shield then use Marin +1 R15 with the {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} and {{ItemIcon|Arch. Petasos +3|23|}} {{imgpop|[[Arch. Petasos +3]]|Arch. Petasos +3 description.png|link=}} before Wicce +2 Petasos.&lt;br /&gt;
**This is required because the club makes up for the MB+ from losing body, and otherwise your hands have to.&lt;br /&gt;
**With the Relic +3 hands here you would still use Relic Legs +3 if you lack Empyrean Legs +2.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +687&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +15&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Agwu&#039;s Gages|23|}} {{imgpop|[[Agwu&#039;s Gages]]|Agwu&#039;s Gages description.png|link=}} at R21+&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=High Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +736&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*No changes of note&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +786&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*The next step is to use Magic Accuracy+ merits with {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=More Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +825&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Arch. Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Ideally change to magic accuracy merits and use the {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Even More Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +854&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*The next step is to use {{ItemIcon|Spae. Gloves +3|23|}} {{imgpop|[[Spae. Gloves +3]]|Spae. Gloves +3 description.png|link=}}.&lt;br /&gt;
*Last step is to use the {{ItemIcon|Spaekona&#039;s Coat +3|23|}} {{imgpop|[[Spaekona&#039;s Coat +3]]|Spaekona&#039;s Coat +3 description.png|link=}}.&lt;br /&gt;
*Final step is to just warp yourself out.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier Accuracy Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +734&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Arch. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should cap your accuracy while bursting any Sortie 145 E,F,G,H NMs.&lt;br /&gt;
**Overshoots E a bit unless you burst other elements on it than stone.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Velner Tier Accuracy Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +734&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +2&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Same accuracy as the last mid set, but now you have R25 Agwu&#039;s and still no Wicce +3.&lt;br /&gt;
**This is a niche sorta set, for bursting level 145 content at 60% resistance rank.&lt;br /&gt;
***This is bursting Sortie G at it&#039;s worst, but you need no Indi-Focus as long as you eat a Tropical Crepe.&lt;br /&gt;
*Velner is a Twitch streamer who likes to pet cats while wiping to Sortie.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Defense Is Offense===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Manawall Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +739&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug=INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=DT Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +721&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = Macc +721&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug=INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=DT Magic Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +802&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|MainAug = MAB +25, Macc +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet =Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Death Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Sets do not count the MP of the staff or grip in totals, but magic accuracy is counted from staff and grip.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,087&amp;lt;br /&amp;gt;PDT -44%&amp;lt;br /&amp;gt;MDT -37%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = DT -5%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%, PDT-10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP +80&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,058&amp;lt;br /&amp;gt;FC +60%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP +80, FC +7%&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This should give you some MP wiggle room.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,090&amp;lt;br /&amp;gt;MAcc +430&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = MP +80, Macc +20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug =MP +80, Macc +20&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug =MP +80, Macc +20&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death Faster Recast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +922&amp;lt;br /&amp;gt;Macc +482&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = Macc +45&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =MAB+, Macc +10&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death Magic Accuracy&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +927&amp;lt;br /&amp;gt;MAcc +714&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug =MP +80, Macc +20&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +885&amp;lt;br /&amp;gt;MAcc +569&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death MB Magic Accuracy&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +796&amp;lt;br /&amp;gt;Macc +755&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP +80, Macc +20&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = INT +10, Macc +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Misc. Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +317&amp;lt;br /&amp;gt;MP +563&amp;lt;br /&amp;gt;PDT -50%&amp;lt;br /&amp;gt;MDT -36%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Yngvi Choker&lt;br /&gt;
|Ear1 = Lugalbanda Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Shadow Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Your MB sets are only going to be around no more than +300 HP total.&lt;br /&gt;
*Your Idle MP should reflect your FC set, if possible.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Elemental&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +42%&amp;lt;br /&amp;gt;MP +573&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Dalmatica +1&lt;br /&gt;
|BodyAug = FC +6% QC +3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*38% [[Elemental Celerity]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +80%&amp;lt;br /&amp;gt;MP +402&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = FC +7%&lt;br /&gt;
|Neck =Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Merlinic Jubbah &lt;br /&gt;
|BodyAug = FC +7%&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = FC +7%&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = FC +7%&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you drop quick cast or have a weatherspoon then you can make a whole different set!&lt;br /&gt;
**Thats right, &#039;&#039;you&#039;&#039;! &lt;br /&gt;
**Alternatively, if you choose a [[Medada&#039;s Ring]], but not a Weatherspoon, as I did. Then you can use Dalmatica +1 again to recap Quick Cast like a boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seraphic Ampulla&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = MAcc/MAB+, OA+11&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = OA +11&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Crepuscular Ring&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = INT, MACC/MAB, STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = OA +11&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You may use a different staff if gaining SAM roll.&lt;br /&gt;
*Lazy alternative head: [[Mall. Chapeau +2]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Enfeebling Magic&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1  &lt;br /&gt;
|MainAug = Macc +70, Skill +20&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = INT/MND +20, Macc +100&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=SIR Enfeeble&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =107% SIR&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|AmmoAug = &lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug =Stat +10, MAcc +45, DT -5%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Rumination Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = B) MAcc +10, SIR 15%&lt;br /&gt;
|Feet =Amalric Nails +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*For when you are—under pressure.&lt;br /&gt;
*Requires SIR merits.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Elemental Debuffs&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Twilight Cloak&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Rubicundity&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Drain/Aspir Potency&lt;br /&gt;
|Neck = Erra Pendant &lt;br /&gt;
|Ear1 = Hirudinea Earring &lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Drain/Aspir Potency&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Drain/Aspir Potency&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Fucho-no-Obi&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Melee&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|MainAug = Acc +30&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug =Atk +30, WSD +12%, DA +5% &lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = Acc +50, Haste +10%, Stats +10 &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug=DEX +20, Acc +30, Atk +20, STP +10, PDT -10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Atk +30, WSD +11%, DA +5% &lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Essentially just something to allow you to gain extra TP between Occult Acumen casts.&lt;br /&gt;
*Defending Ring might as well be used to cap DT. Don&#039;t be a liability.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +50%&amp;lt;br /&amp;gt;Healing Skill +100&amp;lt;br /&amp;gt;Conserve MP +44&amp;lt;br /&amp;gt;Enmity -16&amp;lt;br /&amp;gt;PDT -45%&amp;lt;br /&amp;gt;MDT -26%&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = B) Healing Skill +20, MDT -3%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Meili Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Wicce Gloves +2&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Menelaus&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug= Conserve MP +15&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug= MND +30, Cure Potency +10%, PDT -10%&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Tries to cover all the bases of Power, DT, Conserve MP, and Enmity.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Cures Without Weapon&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +50%&amp;lt;br /&amp;gt;Healing Skill +80&amp;lt;br /&amp;gt;Conserve MP +23&amp;lt;br /&amp;gt;Enmity -0&amp;lt;br /&amp;gt;PDT -48%&amp;lt;br /&amp;gt;MDT -35%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = B) Healing Skill +20, MDT -3%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Meili Earring&lt;br /&gt;
|Body = Vrikodara Jupon&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Wicce Gloves +2&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Menelaus&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug=&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug= MND +30, Cure Potency +10%, PDT -10%&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Gyve Trousers&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Skill Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1219&amp;lt;br /&amp;gt;TP Bonus 250(+5%mp)&amp;lt;br /&amp;gt;&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Psilomene&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A or B&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus 250&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A, B or D&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Sangoma Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Bane Cape&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A, B or D&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Influx Earring]] does give 5 more MP, at the cost of 55hp. No thanks.&lt;br /&gt;
*I&#039;m sure there are better options, so please update where possible.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=703035</id>
		<title>Community Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=703035"/>
		<updated>2024-06-24T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Undo revision 702992 by Spicyryan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
{| class=&amp;quot;img-scaler&amp;quot; style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; max-width: 17%;&amp;quot;| __TOC__&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width:100%; max-width: 1200px;&amp;quot; class=&amp;quot;img-scaler&amp;quot;&amp;gt;[[File:Black Mage.jpg|center|300px|frameless|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; text-align: center; width:100%; max-width: 1200px;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;Blow shit up.&#039;&#039;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Black Mage is a dynamic job which can make it daunting to play to its fullest. Which it arguably needs to in order to justify its position in a party. Seeing how BLM isn&#039;t the only magic game in town. With jobs like SCH putting out superior support while also packing nukes or a job like COR or RNG staying out of range and dropping powerful magical weapon skills. While otherwise still being able to engage in TP/WS burn melee DD party setups. Couple this with the general mechanics learning curve to the job as fine tuning damage varies across all foes rather than mindlessly meleeing it in the face dead. With the fact that BLM, while no longer critically dependent on needing all the support in the world, is dependent on magic bursts to do real damage. Despite the general ignorance or disregard of skill chains or not interrupting them as you furiously try to burst your balls off.&amp;lt;br /&amp;gt;&lt;br /&gt;
All creating a perfect storm for what is wrongly considered a job in the worst position in this game. Rather than the challenging, but uniquely rewarding and fun job it is. That is right, Black Mage is more than niche, and far from a bad job. You will get out of it what you put into it, and hopefully this guide allows the community the direction it so desperately needs.&lt;br /&gt;
&lt;br /&gt;
Black Mage should be expected to:&lt;br /&gt;
*Deal elemental damage&lt;br /&gt;
**Switching between bursting or free nuking sets.&lt;br /&gt;
**Know the elemental weaknesses of the foe.&lt;br /&gt;
**Magic Burst, whether solo or coordinating with a group.&lt;br /&gt;
**Understanding the gist of magic accuracy and magic damage, detailed in a section below.&lt;br /&gt;
&lt;br /&gt;
*Support&lt;br /&gt;
**[[Elemental Debuff]]s and [[Impact]] are powerful&lt;br /&gt;
**You can and should cure. Which means gearing for it.&lt;br /&gt;
**Crowd control with Sleepga, Bind, Stun, and Breakga.&lt;br /&gt;
***/SCH provides the potential for Dispelga as well.&lt;br /&gt;
&lt;br /&gt;
*Be frontline or backline&lt;br /&gt;
**BLM can and should WS to SC in various situations.&lt;br /&gt;
**BLM has Mana Wall, and can use it well.&lt;br /&gt;
**BLM has the ability to generate TP without meleeing via [[Occult Acumen]]&lt;br /&gt;
**BLM has access to AoE WSs and Spells.&lt;br /&gt;
**It is often not appropriate to run just because you have hate.&lt;br /&gt;
&lt;br /&gt;
*Have robust equipment sets&lt;br /&gt;
**This is not a job to be lackadaisical with. Play something else then.&lt;br /&gt;
**Inventory is a problem if you play other jobs. See [[Inventory 201]] for tips.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;25%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 84, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15, 30, 45, 60, 75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 76, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45, 58, 71, 84, 97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mag. Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50, 60, 70, 80, 90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Elemental Celerity]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85, 95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manafont]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Src. Coat +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Src. Coat +2 | Sorcerer&#039;s Coat +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Src. Coat +2 description.png|link=Src. Coat +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Elemental Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Laevateinn (Level 75) icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Laevateinn (Level 75)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Laevateinn (Level 75) description.png|link=Laevateinn (Level 75)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Mana Wall]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Goetia Sabots +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Goetia Sabots +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Goetia Sabots +2 description.png|link=Goetia Sabots +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Taranus&#039;s Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taranus&#039;s Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taranus&#039;s Cape description.png|link=Taranus&#039;s Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Cascade]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enmity Douse]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manawell]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Subtle Sorcery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{{Guide Merit Table&lt;br /&gt;
|Group1 Merit1 Name=[[Elemental Seal]] Recast&lt;br /&gt;
|Group1 Merit1 Description=Shorten recast time by 20 seconds.&lt;br /&gt;
|Group1 Merit1 Level=0/5&lt;br /&gt;
|Group1 Merit1 Notes=No.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit2 Name=Fire [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit2 Description=Increase the potency of Fire spells by 2.&lt;br /&gt;
|Group1 Merit2 Level=X/5&lt;br /&gt;
|Group1 Merit2 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit3 Name=Ice [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit3 Description=Increase the potency of Ice spells by 2.&lt;br /&gt;
|Group1 Merit3 Level=X/5&lt;br /&gt;
|Group1 Merit3 Notes=5/5 this unless you are targeting a specific NM weakness.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit4 Name=Wind [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit4 Description=Increase the potency of Wind spells by 2.&lt;br /&gt;
|Group1 Merit4 Level=X/5&lt;br /&gt;
|Group1 Merit4 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit5 Name=Earth [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit5 Description=Increase the potency of Earth spells by 2.&lt;br /&gt;
|Group1 Merit5 Level=X/5&lt;br /&gt;
|Group1 Merit5 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit6 Name= Lightning [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit6 Description=Increase the potency of Lightning spells by 2.&lt;br /&gt;
|Group1 Merit6 Level=X/5&lt;br /&gt;
|Group1 Merit6 Notes=5/5 this unless you are targeting a specific NM weakness.&lt;br /&gt;
&lt;br /&gt;
|Group1 Merit7 Name=Water [[Magic Damage|Magic Potency]]&lt;br /&gt;
|Group1 Merit7 Description=Increase the potency of Water spells by 2.&lt;br /&gt;
|Group1 Merit7 Level=X/5&lt;br /&gt;
|Group1 Merit7 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit1 Name=[[:Category:Ancient Magic|Ancient Magic Magic Attack Bonus]]&lt;br /&gt;
|Group2 Merit1 Description=Increase Ancient Magic magic attack damage by 3.&lt;br /&gt;
|Group2 Merit1 Level=0/5&lt;br /&gt;
|Group2 Merit1 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit2 Name=[[:Category:Ancient Magic|Ancient Magic Magic Burst Damage]]&lt;br /&gt;
|Group2 Merit2 Description=Increase Ancient Magic magic burst damage by 3%.&lt;br /&gt;
|Group2 Merit2 Level=0/5&lt;br /&gt;
|Group2 Merit2 Notes=&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit3 Name=[[:Category:Elemental Magic|Elemental Magic Magic Accuracy]]&lt;br /&gt;
|Group2 Merit3 Description=Increase Elemental Magic Accuracy by 5.&lt;br /&gt;
|Group2 Merit3 Level=0/5&lt;br /&gt;
|Group2 Merit3 Notes=You could make a case for this situationally, but it should be very niche.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit4 Name=[[:Category:Elemental Debuff|Elemental Magic Debuff Duration]]&lt;br /&gt;
|Group2 Merit4 Description=Increase Elemental Magic debuff duration by 12 seconds.&lt;br /&gt;
|Group2 Merit4 Level=5/5&lt;br /&gt;
|Group2 Merit4 Notes=See next note.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit5 Name=[[:Category:Elemental Debuff|Elemental Magic Debuff Effect]]&lt;br /&gt;
|Group2 Merit5 Description=Increase Elemental Magic debuff potency by 2 and damage over time by 1.&lt;br /&gt;
|Group2 Merit5 Level=5/5&lt;br /&gt;
|Group2 Merit5 Notes=Increasing the chance of Burn sending you to the next INT tier makes this the most important merit category.&lt;br /&gt;
&lt;br /&gt;
|Group2 Merit6 Name=[[:Category:Drain/Aspir_Spell#Aspir_spells|Aspir Absorption Amount]]&lt;br /&gt;
|Group2 Merit6 Description=Increase the amount of MP absorbed by Aspir by 4%.&lt;br /&gt;
|Group2 Merit6 Level=0/5&lt;br /&gt;
|Group2 Merit6 Notes=It be nice, but oh well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=An important sub for not only the White Mage line of spells, especially the eventual Curaga III at ML10, but for Weapon Skills. As this is generally the preferred sub for gaining access to [[Earth Crusher]] and [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, /WHM gives access to the same enfeebles as /RDM, sans Gravity with more party support. In the form of Barspells, Cuaraga, Haste, -na spells, etc.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes=A handy support job for Haste, Flurry, Refresh, Barspells, Silence, Paralyze, Slow, Gravity, Convert, and extra Fast Cast.&lt;br /&gt;
&lt;br /&gt;
Red Mage as a support job feels like a middle ground between the offerings of White Mage and Scholar. However, Convert and Refresh are overshadowed by Dark Arts, Parsimony, and Sublimation of /SCH. Meaning you generally would sub this if you needed the remaining tools it offers over you other subs.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SCH&lt;br /&gt;
|Notes=Arguably the most useful support job overall for Black Mage. Especially when you hit ML5. [[Parsimony]] allows for greater MP management, [[Alacrity]] allows for more rapid -ja accumulation or recast spells such as Death or Comet for targets weak to our limited dark nukes, [[Manifestation]] allows for the rare, but funky Dispelga and Aspirgas, and [[Ebullience]] brings bigger nukes if all else isn&#039;t needed.&amp;lt;br /&amp;gt;&lt;br /&gt;
All that and a bag of Grimore chips. As Dark Arts reduces the cost of, casting time, and recast time of your nukes. It also will improve your C+ Enfeebling Skill to a B+.&amp;lt;br /&amp;gt;&lt;br /&gt;
On the flip side Light Arts provides a healing skill you actually need. Meaning you stand a better chance at removing Doom with Cursna. More powerful cures aren&#039;t a terrible thing either.&amp;lt;br /&amp;gt;&lt;br /&gt;
You don&#039;t always have a SCH with you as well which means casting storms on yourself and others, such as a COR, is valuable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=While not everyone&#039;s first thought as a support job. /SAM is situationally a very useful one. BLM can and should step up to weapon skill and open or close SCs when appropriate. However, it also can close them with itself whether it is with Occult Acumen or via meleeing. This is especially fun with AM3 on Laevateinn where you can three step your own Light or Dark SCs thanks to Hasso.&lt;br /&gt;
&lt;br /&gt;
While it may seem counter intuitive to cast with Hasso on given the 50% penalty to casting and recasting. You are only likely getting one burst off anyway without a quick magic proc, and [[Elemental Celerity]] helps you to counter the penalty with a desisted Hasso Fast Cast set leveraging it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Understanding Magic==&lt;br /&gt;
===Magic Accuracy===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Writeup by [[User:Spicyryan]].&lt;br /&gt;
*Outside of minor edits please use the discussion page for the guide to discuss any major edits or corrections.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
When it comes to being a BLM it is more an exercise in what you know about the foe and what you know about mechanics than just going boom-booms. It is easier for a DD to flub their way through than for you to. So let&#039;s go over the rigamarole so that we might all suck less.&lt;br /&gt;
&lt;br /&gt;
While melee combat skills provide a corresponding boost to accuracy and attack at a rate of less than 1:1. Magic skill+ are a 1:1 skill to accuracy gain, but provide no extra attack.&lt;br /&gt;
&lt;br /&gt;
To determine your magic accuracy total. Add up your elemental skill, magic accuracy skill, magic accuracy+, merits, gifts, food, buffs, debuffs, and then factor in dINT. Which is in the section below.&lt;br /&gt;
*A Mastered BLM with a Master Level of 0 will sit at 512 before any equipment or dINT.&lt;br /&gt;
:*Adding an Mpaca&#039;s Staff R0 would add 40 Magic Accuracy and 255 skill for 807.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Your hit rate is simply your magic accuracy against the magic evasion of your foe. Magical hit rate caps at 95%. Meaning 5% of the time a player will otherwise be resisted.&lt;br /&gt;
*If your magic hit rate is 50% or more then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
*If your magic hit rate is less than 50% then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
**Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
***E.g. Your hit rate is 40% and you gain 40 magic accuracy. Your hit rate becomes 60%.&lt;br /&gt;
However, the magic evasion of the foe is not actually simple. It is a factor of the foe&#039;s magic evasion stat, dINT, the resistance tier of the corresponding element of the foe, and level correction where applicable.&lt;br /&gt;
*Thus, there is no single magic accuracy number to cap hit rate for a foe as there would be a physical accuracy.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
INT also plays a role in the magic accuracy of all nukes and INT based enfeebles. The magic accuracy bonus of INT depends on two things:&lt;br /&gt;
#dINT, the difference of INT between caster and foe.&lt;br /&gt;
#[[Magic Hit Rate]], which we covered, but factors in here.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, INT has a sweet spot from -10 to +10, but also a no-no spot, and that spot is 70+. Which by that age you don&#039;t expect much anyway.&lt;br /&gt;
*Ba-dum-tss&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become magic accuracy it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
&lt;br /&gt;
Your magic hit rate is 65%.&lt;br /&gt;
*dINT is +30, and you gain 19 INT.&lt;br /&gt;
:*Your hit rate is now 69%. Nice.&lt;br /&gt;
*dINT is -38 and you gain 19 INT.&lt;br /&gt;
:*Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
Your magic hit rate is 45%.&lt;br /&gt;
*dINT is -50 and you gain 20 INT.&lt;br /&gt;
:*Your hit rate is now 47%.&lt;br /&gt;
*dINT is -10 and you gain 20 INT.&lt;br /&gt;
:*Your hit rate is now 60%.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 350px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Random Examples of Endgame INT&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Foe&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | INT&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Ongo V0&lt;br /&gt;
| 134&lt;br /&gt;
| RUN?&lt;br /&gt;
| 345&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Ongo V20&lt;br /&gt;
| 134&lt;br /&gt;
| RUN?&lt;br /&gt;
| 425&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Blazer Elytra&lt;br /&gt;
| 136&lt;br /&gt;
| PLD&lt;br /&gt;
| 241&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Helm Elytra&lt;br /&gt;
| 138&lt;br /&gt;
| PLD&lt;br /&gt;
| 251&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Rumble Lugcrawler&lt;br /&gt;
| 138&lt;br /&gt;
| WAR&lt;br /&gt;
| 284&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Soldier Lugcrawler&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 261&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Locus Wivre&lt;br /&gt;
| 136&lt;br /&gt;
| WAR&lt;br /&gt;
| 256&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Water Ele&lt;br /&gt;
| 133&lt;br /&gt;
| BLM&lt;br /&gt;
| 354&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Locus Colibri&lt;br /&gt;
| 135&lt;br /&gt;
| RDM&lt;br /&gt;
| 340&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Triboulex&lt;br /&gt;
| 145&lt;br /&gt;
| DRK/BLM&lt;br /&gt;
| 504&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Apex Archaic Cogs&lt;br /&gt;
| 147&lt;br /&gt;
| RNG&lt;br /&gt;
| 390&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; | Mireu&lt;br /&gt;
| 150&lt;br /&gt;
| WAR?&lt;br /&gt;
| 474&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
WAR (Crawler above) is the most common job in the game, and it is the second lower tier of INT, where PLD (Beetle above) is the lowest ranking of INT.&amp;lt;br /&amp;gt;&lt;br /&gt;
This should probably have a table on the [[INT]] page, but for now I will just write it here from highest to lowest.&lt;br /&gt;
#BLM&lt;br /&gt;
#SMN&lt;br /&gt;
#DRK, COR, SCH, THF, RDM&lt;br /&gt;
#BRD, BLU, NIN, RUN&lt;br /&gt;
#BST, PUP, RNG, SAM, WHM&lt;br /&gt;
#DNC, DRG, WAR&lt;br /&gt;
#MNK, PLD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
The [[Resist]]ance of a foe is the final and most important piece of the puzzle. Not only for magic accuracy, but for damage. Though we will only cover the accuracy portion of that here, just like with INT.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #3C6A95; text-align: center; margin: 3px; width: 100%; max-width: 788px;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! style=&amp;quot;background: #A6DBFD; border-bottom: 2px solid #3C6A95;&amp;quot; colspan=100% |&amp;lt;span style=&amp;quot;float: left&amp;quot;&amp;gt;Low Resistance&amp;lt;/span&amp;gt; Resistance Ranks &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;High Resistance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 150% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 130% &lt;br /&gt;
| 115% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 100% &lt;br /&gt;
| 85% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 70% &lt;br /&gt;
| 60% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 50% &lt;br /&gt;
| 40% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 30% &lt;br /&gt;
| 25% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 20% &lt;br /&gt;
| 15% &lt;br /&gt;
| style=&amp;quot;background: #D8EFFE; border-left: 2px solid #3C6A95; border-right: 2px solid #3C6A95;&amp;quot; | 10% &lt;br /&gt;
| 5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
First, let me just summarize the resist page here in terms of accuracy. Foes have individual resistances to all elements, and these values are tiered out in the table above. A neutral resistance tier is 100%, where as weakness would be anything above that, and vice versa for resitance.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any foe with a resistance status of 50% forces a resist. Resists will be either a 1/2 (-50%), 1/4 (-75%), or 1/8th (-87.5%). So a Skeleton for example, has a {{dark}} dark resistance tier of 50%. This means any dark based spell which lands is not going to either be full damage or full duration.&lt;br /&gt;
&lt;br /&gt;
Now, there are two things players can do to change the resistance, [[Rayke]] and [[Skillchain]]s.&lt;br /&gt;
*Rayke reduces the resistance tier to the corresponding element by a tier per rune.&lt;br /&gt;
:*E.g. a foe has a 30% resistance tier to an element, and three runes of that element are Rayked. The reistance tier is now 60% for the duration of Rayke, which is a big deal.&lt;br /&gt;
*Skillchains will temporarily lower the resistance tier of the damage of the skillchain by one tier for the window of it.&lt;br /&gt;
:*Magic bursting also adds a speculated +100 accuracy to a spell.&lt;br /&gt;
:*See the [[Resist#Modifying Resistance Rank]] for more explanation on how a SC damage type is determined.&lt;br /&gt;
::*It is the lowest resistance tier, but this can change depending on other steps involved.&lt;br /&gt;
This becomes very applicable with NMs, which can tend to have different resistance values from ordinary foes of the same family or even other NMs. For example, no tier 3 [[Odyssey]] NM in Sheol Gaol has a weakness above 30% unless their aura is on which then changes it to 100% iirc. With their neutral elements being 25% and their opposing element at the lowest 5% tier.&amp;lt;br /&amp;gt;&lt;br /&gt;
This means if you fight a foe like Ongo then the magic defense down from [[Vidohunir]] will not land outside of when the aura is on. Same for defense down effect from a weapon skill against [[Xevioso]]. In fact to finish that thought, they will only really stand a chance to land against Mboze unless Rayke is used.&lt;br /&gt;
&lt;br /&gt;
Further, as a BLM you can uniquely bypass some of the hindrance of Resist tiers while under [[Subtle Sorcery]]. It will bypass the forced resists from a tier 50% or less, but will not solve the next component of elemental resistance tiers.&lt;br /&gt;
&lt;br /&gt;
Second, the remaining factor to resistance to account for is the magic accuracy requirements imposed by resistance tiers. Which is not actually on the wiki currently. Not because I am some rumored gate keeper, but because neither I nor anyone else have gotten around to it, and it involves deciphering Japanese testing through google Translate. Not the easiest for sure, but what is clear is that as resistance tiers go lower and resistance to an element goes higher. It imposes a greater magic accuracy requirement to cap hit rate.&lt;br /&gt;
*[https://twitter.com/MBZ2arZNkm174sV/status/1292994041722724352?cxt=HHwWgICjmd_O0fEjAAAA Here] is the testing I am referring to, and one which corroborates the INT magic accuracy/Ongo testing from Lutes blog cited at the bottom references on both of those pages.&lt;br /&gt;
:*The red text is confirmed, and the black is theorized.&lt;br /&gt;
:*This testing lines up with the observable effective magic accuracy required for [[Ongo]], 1,365.&lt;br /&gt;
::*Since you are magic bursting, yes, the resistance rank changes from 30% to 40% for the burst window, and changes the accuracy required to 1,222 before counting the +100 from bursting.&lt;br /&gt;
:*Accuracy requirements jump steeply below the 30% tier. The table lacks it for Ongo, but I can make an educated guess based on the data there. Which means you need an effective magic accuracy of ~1,710 to land Burn on Ongo, given it&#039;s 25% tier to fire.&lt;br /&gt;
Now the testing doesn&#039;t go past the 20% tier, but it doesn&#039;t need to with how steep it gets. So when it comes to nuking, SC dmg, or enfeebling any iLvl foe around the lowest tiers, forget about it unless you throw the kitchen sink at the foe. Which generally isn&#039;t practical.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a lower magic accuracy requirement for the higher resistance tiers. Let&#039;s tie this together with a practical example using a level 139 [[Apex Draugar]]. Which has a resistance tiers of {{fire}} 130%, {{ice}} 70%, and {{dark}} 50%. Spells would cap hit rate at the following:&lt;br /&gt;
*{{fire}} 1,102&lt;br /&gt;
*{{ice}} 1,204&lt;br /&gt;
*{{dark}} 1,295&lt;br /&gt;
:*Due to the forced resist, if you casted sleep. Then you will either not land the spell or it will land for a reduced time. &lt;br /&gt;
&lt;br /&gt;
What is cool about all of this this is that outside of anything that lowers your macc or boosts the magic evasion of the foe, you can better figure out or fine tune a set to cap hit rate.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
*Values in the table are based off of: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
**Resistance Ranks are linear per level while the various ranks for that level are exponential increases as resistance increases.&lt;br /&gt;
**While working to extrapolate the table further from the source material. I noticed errors and questioned some results. Thus comes in my friend, Fox. Of which this final table is credited to.&lt;br /&gt;
***There was not enough data collected for the 20% and 25% ranks, but it is safe to say the curve gets steep.&lt;br /&gt;
***Keep in mind, the table is estimated values built off of another table of very well estimated values. Expect that you may possibly be off by ~10 magic accuracy at a given time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Practical implications of the write up:&lt;br /&gt;
*Gear enfeebles like sleep or break with a focus in magic accuracy and enfeebling skill.&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a reist, which has various values.&lt;br /&gt;
*The value of macc from INT depends on dINT. It can be as large as +1 or as low as +0.&lt;br /&gt;
*Resistance Ranks aka Resistance Tiers can dramatically impact magic accuracy.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
*[[Magic Accuracy]]&lt;br /&gt;
*[[Magic Hit Rate]]&lt;br /&gt;
*[[INT]]&lt;br /&gt;
*[[Resist]]&lt;br /&gt;
&lt;br /&gt;
===INT and MAB===&lt;br /&gt;
&lt;br /&gt;
===Magic Damage===&lt;br /&gt;
&lt;br /&gt;
===Magic Crit Rate===&lt;br /&gt;
&lt;br /&gt;
===Affinity===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happened to have this for some reason as a new BLM then it is cheap enough to augment and use until the next weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Lathi&lt;br /&gt;
|Augment=C) INT, MAB, and MAcc +15&lt;br /&gt;
|Description=Solid weapon to bring you into the realm of endgame.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=When you augment this weapon you may replace your Lathi to the dustbin of history. If you aren&#039;t facing accuracy issues then this is your nuking weapon of choice short of an Ultimate Weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R30) Acc/MAcc +15, MAB +30, INT +5&lt;br /&gt;
|Description=You gain some MP and FC as well as 12-27 MAcc, INT, and MB II at the cost of no less than 13 MAB at max rank. Which most people won&#039;t obtain anyway, which is what you are here to read about. Given that most of the time you are MBing on BLM anyway then it isn&#039;t as big of a hit. It is a better death staff than Marin +1 anyway.&amp;lt;br /&amp;gt;&lt;br /&gt;
So what I am getting at is to carry both staves as an endgame BLM and to augment this weapon to max level if you don&#039;t wish to pursue [[Laevateinn]] and [[Opashoro]].&lt;br /&gt;
&lt;br /&gt;
To answer your real question though. I proport using Myrkrr and being a more opportunistic and aggressive BLM over a little extra damage from Bunzi Rod/Ammurapi (unless using AF body +3). What does the later mean? Well, I rather nuke my balls off whenever I can without walling myself, use meds if needed instead of eternally, and reliably be fresher in combat without resorting to the AF body (a bigger hit to damage than Bunzi/Amm gains). So if you lack any special weapon, and can at least get some level of clears. Use Marin +1 for most average bursting, and use this for Death and Sortie basement NMs/idle if you weapon swap.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Weapon=Hvergelmir&lt;br /&gt;
|Augment=R15) DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=Fun weapon for serious BLMs. It can be used for the fast cast on any job attached to it if you want to swap weapons. However, its real draw besides the Myrkr potential is that it lets you really make the most of Death. So when you love the job, and want to go to town on Aminon or any death burst with the swapping of weapons. Then behold, now you are become the fastest of recasts upon Death.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=R15) DMG: +8, &amp;quot;Shattersoul: damage +10%, Acc/MAcc +30&lt;br /&gt;
|Description=Most people don&#039;t seem to see the value in this staff because it doesn&#039;t sport &amp;quot;big dick damage&amp;quot; for nukes on it. Which, is fine because it is nice to have a piece that works for something else for a change.&lt;br /&gt;
&lt;br /&gt;
Khatvanga excels for BLMs using Occult Acumen to AoE burn with Earth Crusher and Cataclysm or just working to close a SC without access to Laevateinn AM3. You simply won&#039;t run out of TP for MP or damage when you use Khatvanga. Sometimes opportunity is all you need, and with that comes damage potential.&lt;br /&gt;
&lt;br /&gt;
When I take BLM to Divergence Sandy/Jeuno or some other AoE burn function like Omen or CP parties I bust this weapon out. TP Bonus for those WSs on top of the TP return for another one after bursting it makes this an exciting weapon despite the lack of magical offense.  &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Laevateinn (Level 119 III)&lt;br /&gt;
|Augment=R15) DMG: +26, Vidohunir: Damage +15%, Acc/MAcc +30&lt;br /&gt;
|Description=Most people would immediately conclude to the cutting of corners at the mere thought of a magical weapon. Especially with one aftermath, and the ability to attack 2-3 times. However they be ignorant to the delightfully dark ways that are the blackest of mages.&lt;br /&gt;
&lt;br /&gt;
Laev is absolutely worth it for more than just the technicalities. Of which it sports the greatest magic accuracy. Which does matter. See that section above and go count. It only gets better from there is you use Occult Acumen and a [[Chrysopoeia Torque]] (drains a little TP for refresh to take you down from 3k TP) to throw out AM2s for MAB values above the power of any other weapon. From there it is a battle of INT tiers with Opashoro.&lt;br /&gt;
&lt;br /&gt;
Outside of that, something that no other weapon can do is grant you the ability to attack 2-3 times. Which if you love playing on BLM, and especially if you sub SAM for Hasso. Then you can create your own multistep SC bursts. Fuck yeah. Even without sub SAM, coordinating with your party to continue a fusion SC to light with a boosted Vidohunir, etc or to open or close with your COR as you split up in Sortie to obtain KIs. Then this weapon just does it so long as you use it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=Opashoro (Level 119 III)&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Get-a-grinding. Given how absolutely and insultingly bad a weapon like the Prime Katana is (relatively the same power as using the relic katana, lol wtf) we are fortunate to have such a powerhouse. It likely suits most people more than Laevateinn as long as they can account for the magic accuracy deficit. Just blow shit up.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Free Nuke Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
For free nuking, the three stats to focus on initially are Intelligence (INT), Magic Attack Bonus (MAB) and Magic Accuracy (M.Acc).&amp;lt;br /&amp;gt;&lt;br /&gt;
A higher [[dINT]] value, when your  INT is in tiers (+50, +100, +200, etc) above the mob&#039;s INT, results in a stronger spell. While a higher MAB results in a better MAB/MDB ratio compared to your target.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
====New Player Free Nuke Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Reddit Tier BLM&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Eminent Staff&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Elementa Grip&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Witchstone&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sorcerer&#039;s Stole&lt;br /&gt;
|NeckAug =&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Jhakri Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Toro Cape&lt;br /&gt;
|BackAug =&lt;br /&gt;
|Waist= Salire Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Jhakri Pigaches +1 &lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&amp;quot;I am beating all FF games, and was wondering...&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
====Endgame Free Nuke Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Nuke HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +727&amp;lt;br /&amp;gt;MAB +383&amp;lt;br /&amp;gt;INT +363&amp;lt;br /&amp;gt;MDmg +397 &lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sroda Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring  +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
*Laevateinn R15 if yah got it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Burst Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Magic Burst]] Damage and the [[Merit]] category for AM2 bonus caps at 40%. The [[Magic Burst Bonus]] trait, Job Point category, Gifts, and &#039;&#039;Magic Burst Bonus II&#039;&#039; are not subject to this cap.&lt;br /&gt;
&lt;br /&gt;
A set really depends upon the stats of your target. However, these are generic one-size-fits-all approaches.&lt;br /&gt;
*In all sets below, use {{imgpop|[[File:Laevateinn (Level 119 III) icon.png|25px|link=]]|Laevateinn (Level 119 III) description.png|link=}} [[Laevateinn (Level 119 III)|Laevateinn]] if you have it.&lt;br /&gt;
====New Player Magic Burst Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Endgame Magic Burst Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Always use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
*&#039;&#039;&#039;Lower Tier&#039;&#039;&#039;: Not pictured, use Jhakri or ideally [[Amalric Attire Set|Amalric]] and Shiva Rings until whatever Low Tier things you can work towards.&lt;br /&gt;
*&#039;&#039;&#039;Low Tier&#039;&#039;&#039;: Marin Staff +1 R15, Agwu&#039;s R0, Amalric +1, Ea NQ, +1 Neck, Empy +2 Relic +3, Artifact +3, Unity R15, Malignance Earring&lt;br /&gt;
*&#039;&#039;&#039;Mid Tier&#039;&#039;&#039;: Agwu&#039;s R15, Ea +1, +2 Neck, Freke Ring, Regal Earring, Wicce Earring +1&lt;br /&gt;
*&#039;&#039;&#039;High Tier&#039;&#039;&#039;: Laev R15, Agwu&#039;s R25, Empy +3&lt;br /&gt;
Even though the stats on Bunzi&#039;s/Shield are a bit higher, they aren&#039;t if you have no MP because you can&#039;t Myrkr. This is why they are only used in an AF+3 Coat set. Which no, does not surpass using that combo over a better body with a &amp;quot;weaker&amp;quot; weapon.&lt;br /&gt;
*AF Body is for when MP is low and in danger of running out or when nuking under pressure with Mana Wall on, and is not as the default damage option.&lt;br /&gt;
**Create a toggle or another set, you will (should) be swapping in and out of it.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Low Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +578&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +1&lt;br /&gt;
|NeckAug = INT +12, MB Dmg +8%, MB Acc +20&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Barkaro. Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Ea Houppelande&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Shiva Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Arch. Tonban +3|23|}} {{imgpop|[[Arch. Tonban +3]]|Arch. Tonban +3 description.png|link=}} paired with {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} if you lack Wicce Chausses +2.&lt;br /&gt;
*Accuracy Swaps at this point are first {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} of Amalric and then {{ItemIcon|Arch. Petasos +3|23|}} {{imgpop|[[Arch. Petasos +3]]|Arch. Petasos +3 description.png|link=}}.&lt;br /&gt;
**With a Crepe then you &#039;&#039;should&#039;&#039; be able to make these swaps and keep Acumen over Focus. &lt;br /&gt;
***Check that Magic Accuracy Table, and do your basic math of adding shit up.&lt;br /&gt;
*Yes, you can beat Ongo with this set.&lt;br /&gt;
**Ongo is &#039;&#039;&#039;easy&#039;&#039;&#039; to nuke if SCs get made and you burst reliably.&lt;br /&gt;
*Set caps Macc for Bursting against V20 Ongo for a Mastered ML0 BLM without food or buffs when MBing.&lt;br /&gt;
**So eat a {{imgpop|[[File:C. Snow Cone icon.png|25px|link=]]|C. Snow Cone description.png|link=}} [[C. Snow Cone|Snow Cone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +574&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +15&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Agwu&#039;s Gages|23|}} {{imgpop|[[Agwu&#039;s Gages]]|Agwu&#039;s Gages description.png|link=}} at R21+&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=High Tier&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +730&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Wicce Sabots +3|23|}} {{imgpop|[[Wicce Sabots +3]]|Wicce Sabots +3 description.png|link=}} if your Agwu&#039;s are not R25&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Low Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +686&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +1&lt;br /&gt;
|NeckAug = INT +12, MB Dmg +8%, MB Acc +20&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Barkaro. Earring&lt;br /&gt;
|Ear2Aug =&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Shiva Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you do not have the club and shield then use Marin +1 R15 with the {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}} and {{ItemIcon|Arch. Petasos +3|23|}} {{imgpop|[[Arch. Petasos +3]]|Arch. Petasos +3 description.png|link=}} before Wicce +2 Petasos.&lt;br /&gt;
**This is required because the club makes up for the MB+ from losing body, and otherwise your hands have to.&lt;br /&gt;
**With the Relic +3 hands here you would still use Relic Legs +3 if you lack Empyrean Legs +2.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +687&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = INT +12, MAB/Macc +20&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +15&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*{{ItemIcon|Agwu&#039;s Gages|23|}} {{imgpop|[[Agwu&#039;s Gages]]|Agwu&#039;s Gages description.png|link=}} at R21+&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=High Tier Coat Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +736&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*No changes of note&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +786&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug =INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*The next step is to use Magic Accuracy+ merits with {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=More Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +825&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Arch. Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Ideally change to magic accuracy merits and use the {{ItemIcon|Arch. Gloves +3|23|}} {{imgpop|[[Arch. Gloves +3]]|Arch. Gloves +3 description.png|link=}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Even More Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +854&lt;br /&gt;
|Main = Laevateinn (Level 119 III)&lt;br /&gt;
|MainAug = Macc +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*The next step is to use {{ItemIcon|Spae. Gloves +3|23|}} {{imgpop|[[Spae. Gloves +3]]|Spae. Gloves +3 description.png|link=}}.&lt;br /&gt;
*Last step is to use the {{ItemIcon|Spaekona&#039;s Coat +3|23|}} {{imgpop|[[Spaekona&#039;s Coat +3]]|Spaekona&#039;s Coat +3 description.png|link=}}.&lt;br /&gt;
*Final step is to just warp yourself out.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Mid Tier Accuracy Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +734&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Arch. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should cap your accuracy while bursting any Sortie 145 E,F,G,H NMs.&lt;br /&gt;
**Overshoots E a bit unless you burst other elements on it than stone.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Velner Tier Accuracy Burst&lt;br /&gt;
|Set Border Color=#51414F&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +734&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +2&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +2&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Same accuracy as the last mid set, but now you have R25 Agwu&#039;s and still no Wicce +3.&lt;br /&gt;
**This is a niche sorta set, for bursting level 145 content at 60% resistance rank.&lt;br /&gt;
***This is bursting Sortie G at it&#039;s worst, but you need no Indi-Focus as long as you eat a Tropical Crepe.&lt;br /&gt;
*Velner is a Twitch streamer who likes to pet cats while wiping to Sortie.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Defense Is Offense===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Manawall Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +739&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = MAB +40, Macc +40, INT/MND +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug=INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=DT Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +721&lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = Macc +721&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MDmg +10&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug=INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=DT Magic Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =Macc +802&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|MainAug = MAB +25, Macc +10&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|AmmoAug =&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +15, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Wicce Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10, DT -5%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet =Wicce Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Death Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
Sets do not count the MP of the staff or grip in totals, but magic accuracy is counted from staff and grip.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,087&amp;lt;br /&amp;gt;PDT -44%&amp;lt;br /&amp;gt;MDT -37%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = DT -5%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%, PDT-10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP +80&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,058&amp;lt;br /&amp;gt;FC +60%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP +80, FC +7%&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This should give you some MP wiggle room.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1,090&amp;lt;br /&amp;gt;MAcc +430&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = MP +80, Macc +20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug =MP +80, Macc +20&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug =MP +80, Macc +20&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death Faster Recast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +922&amp;lt;br /&amp;gt;Macc +482&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = Macc +45&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =MAB+, Macc +10&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Free Death Magic Accuracy&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +927&amp;lt;br /&amp;gt;MAcc +714&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug =MP +80, Macc +20&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug =&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Wicce Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +885&amp;lt;br /&amp;gt;MAcc +569&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+, Macc +10&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, Macc +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death MB Magic Accuracy&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +796&amp;lt;br /&amp;gt;Macc +755&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP +80, Macc +20&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Wicce Coat +3&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = INT +10, Macc +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, Macc +20, FC +10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Misc. Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +317&amp;lt;br /&amp;gt;MP +563&amp;lt;br /&amp;gt;PDT -50%&amp;lt;br /&amp;gt;MDT -36%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Yngvi Choker&lt;br /&gt;
|Ear1 = Lugalbanda Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Shadow Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Your MB sets are only going to be around no more than +300 HP total.&lt;br /&gt;
*Your Idle MP should reflect your FC set, if possible.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Elemental&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +42%&amp;lt;br /&amp;gt;MP +573&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Dalmatica +1&lt;br /&gt;
|BodyAug = FC +6% QC +3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*38% [[Elemental Celerity]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +80%&amp;lt;br /&amp;gt;MP +402&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = FC +7%&lt;br /&gt;
|Neck =Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Merlinic Jubbah &lt;br /&gt;
|BodyAug = FC +7%&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = FC +7%&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = FC +7%&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you drop quick cast or have a weatherspoon then you can make a whole different set!&lt;br /&gt;
**Thats right, &#039;&#039;you&#039;&#039;! &lt;br /&gt;
**Alternatively, if you choose a [[Medada&#039;s Ring]], but not a Weatherspoon, as I did. Then you can use Dalmatica +1 again to recap Quick Cast like a boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seraphic Ampulla&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = MAcc/MAB+, OA+11&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = OA +11&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Crepuscular Ring&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = INT, MACC/MAB, STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = OA +11&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You may use a different staff if gaining SAM roll.&lt;br /&gt;
*Lazy alternative head: [[Mall. Chapeau +2]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Enfeebling Magic&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1  &lt;br /&gt;
|MainAug = Macc +70, Skill +20&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = INT/MND +20, Macc +100&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=SIR Enfeeble&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =107% SIR&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|AmmoAug = &lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug =Stat +10, MAcc +45, DT -5%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Rumination Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = B) MAcc +10, SIR 15%&lt;br /&gt;
|Feet =Amalric Nails +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*For when you are—under pressure.&lt;br /&gt;
*Requires SIR merits.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Elemental Debuffs&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Wicce Petasos +3&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Twilight Cloak&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Wicce Chausses +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Rubicundity&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Drain/Aspir Potency&lt;br /&gt;
|Neck = Erra Pendant &lt;br /&gt;
|Ear1 = Hirudinea Earring &lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Drain/Aspir Potency&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Drain/Aspir Potency&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Fucho-no-Obi&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Melee&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|MainAug = Acc +30&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug =Atk +30, WSD +12%, DA +5% &lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = Acc +50, Haste +10%, Stats +10 &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug=DEX +20, Acc +30, Atk +20, STP +10, PDT -10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Atk +30, WSD +11%, DA +5% &lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Essentially just something to allow you to gain extra TP between Occult Acumen casts.&lt;br /&gt;
*Defending Ring might as well be used to cap DT. Don&#039;t be a liability.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +50%&amp;lt;br /&amp;gt;Healing Skill +100&amp;lt;br /&amp;gt;Conserve MP +44&amp;lt;br /&amp;gt;Enmity -16&amp;lt;br /&amp;gt;PDT -45%&amp;lt;br /&amp;gt;MDT -26%&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = B) Healing Skill +20, MDT -3%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Meili Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Wicce Gloves +2&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Menelaus&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug= Conserve MP +15&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug= MND +30, Cure Potency +10%, PDT -10%&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Tries to cover all the bases of Power, DT, Conserve MP, and Enmity.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Cures Without Weapon&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +50%&amp;lt;br /&amp;gt;Healing Skill +80&amp;lt;br /&amp;gt;Conserve MP +23&amp;lt;br /&amp;gt;Enmity -0&amp;lt;br /&amp;gt;PDT -48%&amp;lt;br /&amp;gt;MDT -35%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug =&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = B) Healing Skill +20, MDT -3%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Meili Earring&lt;br /&gt;
|Body = Vrikodara Jupon&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Wicce Gloves +2&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Menelaus&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug=&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug= MND +30, Cure Potency +10%, PDT -10%&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Gyve Trousers&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = B) Healing Skill +20, MDT -3% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Skill Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =MP +1219&amp;lt;br /&amp;gt;TP Bonus 250(+5%mp)&amp;lt;br /&amp;gt;&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Psilomene&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A or B&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus 250&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A, B or D&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Sangoma Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Bane Cape&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A, B or D&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Influx Earring]] does give 5 more MP, at the cost of 55hp. No thanks.&lt;br /&gt;
*I&#039;m sure there are better options, so please update where possible.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663210</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663210"/>
		<updated>2022-11-14T15:03:14Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: updated values for M50-CAP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Exemplar Point Gain===&lt;br /&gt;
The base value for the amount exemplar points gained depend on the level of the enemy in comparison to your effective level, and the enemy category, which works as a multiplier, using the following formula:&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;gt;= Player effective level: (20 + 4*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;lt;= Player effective level: (20 + 2*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
A player&#039;s effective level is defined as floor(119+Master Level/5). For example, a player with a master level of 32 would have an effective level of floor(119+32/5) = 125.  When in a party or alliance, exemplar points are calculated based off of the highest effective level in the group. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
There are five categories for exemplar point gain currently in the game, given the labels of Normal, Special, Apex, Locus, and High Apex.&lt;br /&gt;
*Normal enemies have a multiplier of 1. This category consists of any enemy not in one of the following groups.&lt;br /&gt;
*Special enemies have a multiplier of 3. This category consists of all enemies in Odyssey Sheol; it is unknown if any other enemies use this category.&lt;br /&gt;
*Apex enemies have a multiplier of 5. This category consists of enemies with the Apex prefix.&lt;br /&gt;
*Locus enemies have a multiplier of 7. This category consists of enemies with the Locus prefix.&lt;br /&gt;
*High Apex enemies have a multiplier of 8.  This category consists of the enemies Disheveled Naraka, Enigmatic Vampyr, Inimical Corse, and Powercrazed Dvergr in Inner Ra&#039;kaznar; it is unknown if any other enemies use this category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! dLVL&lt;br /&gt;
! Normal&lt;br /&gt;
! Sheol&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
! High Apex&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| 56&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 36&lt;br /&gt;
| 60&lt;br /&gt;
| 84&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
| 14&lt;br /&gt;
| 42&lt;br /&gt;
| 70&lt;br /&gt;
| 98&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 112&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| 18&lt;br /&gt;
| 54&lt;br /&gt;
| 90&lt;br /&gt;
| 126&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 140&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 24&lt;br /&gt;
| 72&lt;br /&gt;
| 120&lt;br /&gt;
| 168&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
| 84&lt;br /&gt;
| 140&lt;br /&gt;
| 196&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| 96&lt;br /&gt;
| 160&lt;br /&gt;
| 224&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 36&lt;br /&gt;
| 108&lt;br /&gt;
| 180&lt;br /&gt;
| 252&lt;br /&gt;
| 288&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 40&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 44&lt;br /&gt;
| 132&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
| 352&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| 144&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 52&lt;br /&gt;
| 156&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
| 416&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 56&lt;br /&gt;
| 168&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 64&lt;br /&gt;
| 192&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
| 512&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 68&lt;br /&gt;
| 204&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
| 544&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 72&lt;br /&gt;
| 216&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
| 576&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 76&lt;br /&gt;
| 228&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
| 608&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 80&lt;br /&gt;
| 240&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 84&lt;br /&gt;
| 252&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 88&lt;br /&gt;
| 264&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
| 704&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 92&lt;br /&gt;
| 276&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
| 736&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 96&lt;br /&gt;
| 288&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
| 768&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 104&lt;br /&gt;
| 312&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
| 832&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 108&lt;br /&gt;
| 324&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
| 864&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 112&lt;br /&gt;
| 336&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 116&lt;br /&gt;
| 348&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
| 928&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 120&lt;br /&gt;
| 360&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
| 960&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 124&lt;br /&gt;
| 372&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
| 992&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 128&lt;br /&gt;
| 384&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
| 1024&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 132&lt;br /&gt;
| 396&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
| 1056&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 136&lt;br /&gt;
| 408&lt;br /&gt;
| 680&lt;br /&gt;
| 952&lt;br /&gt;
| 1088&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 140&lt;br /&gt;
| 420&lt;br /&gt;
| 700&lt;br /&gt;
| 980&lt;br /&gt;
| 1120&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 144&lt;br /&gt;
| 432&lt;br /&gt;
| 720&lt;br /&gt;
| 1008&lt;br /&gt;
| 1152&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exemplar points gained are reduced if in a party or alliance, depending on the size of the group. The amount reduced is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Master Chains increase the amount of exemplar points gained by 2% per level of chain. This caps at master chain #50, for exemplar points +100%.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the November 10th, 2022 Version Update, the cap on Master Levels is 50 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 Maximum [[HP]] per level&lt;br /&gt;
*+2 Maximum [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases:&lt;br /&gt;
*+1.5 [[Attack]] per level&lt;br /&gt;
*+1.5 [[Accuracy]] per level&lt;br /&gt;
*+1.5 [[Defense]] per level&lt;br /&gt;
*+1.5 [[Evasion]] per level&lt;br /&gt;
*+7 Maximum [[HP]] per level{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 46-47&lt;br /&gt;
| 2,216,116&lt;br /&gt;
| 16,924,236&lt;br /&gt;
| 308,283&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 47-48&lt;br /&gt;
| 2,557,728&lt;br /&gt;
| 19,481,964&lt;br /&gt;
| 341,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 48-49&lt;br /&gt;
| 2,936,001&lt;br /&gt;
| 22,417,965&lt;br /&gt;
| 378,273&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 49-50&lt;br /&gt;
| 3,354,601&lt;br /&gt;
| 25,772,566&lt;br /&gt;
| 418,600&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 50-CAP&lt;br /&gt;
| 3,817,561&lt;br /&gt;
| 29,590,127&lt;br /&gt;
| 462,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels can be searched for using the Search menu, including lower and upper level limiters (but that only is the zone you are in) or server-wide by using the text command /sea all mlevel ##-##&lt;br /&gt;
** In search windows (such as Linkshell list, Party member list, standard searches), Master Level can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663162</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663162"/>
		<updated>2022-11-13T19:54:37Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: updated values for M49-50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Exemplar Point Gain===&lt;br /&gt;
The base value for the amount exemplar points gained depend on the level of the enemy in comparison to your effective level, and the enemy category, which works as a multiplier, using the following formula:&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;gt;= Player effective level: (20 + 4*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;lt;= Player effective level: (20 + 2*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
A player&#039;s effective level is defined as floor(119+Master Level/5). For example, a player with a master level of 32 would have an effective level of floor(119+32/5) = 125.  When in a party or alliance, exemplar points are calculated based off of the highest effective level in the group. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
There are five categories for exemplar point gain currently in the game, given the labels of Normal, Special, Apex, Locus, and High Apex.&lt;br /&gt;
*Normal enemies have a multiplier of 1. This category consists of any enemy not in one of the following groups.&lt;br /&gt;
*Special enemies have a multiplier of 3. This category consists of all enemies in Odyssey Sheol; it is unknown if any other enemies use this category.&lt;br /&gt;
*Apex enemies have a multiplier of 5. This category consists of enemies with the Apex prefix.&lt;br /&gt;
*Locus enemies have a multiplier of 7. This category consists of enemies with the Locus prefix.&lt;br /&gt;
*High Apex enemies have a multiplier of 8.  This category consists of the enemies Disheveled Naraka, Enigmatic Vampyr, Inimical Corse, and Powercrazed Dvergr in Inner Ra&#039;kaznar; it is unknown if any other enemies use this category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! dLVL&lt;br /&gt;
! Normal&lt;br /&gt;
! Sheol&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
! High Apex&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| 56&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 36&lt;br /&gt;
| 60&lt;br /&gt;
| 84&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
| 14&lt;br /&gt;
| 42&lt;br /&gt;
| 70&lt;br /&gt;
| 98&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 112&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| 18&lt;br /&gt;
| 54&lt;br /&gt;
| 90&lt;br /&gt;
| 126&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 140&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 24&lt;br /&gt;
| 72&lt;br /&gt;
| 120&lt;br /&gt;
| 168&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
| 84&lt;br /&gt;
| 140&lt;br /&gt;
| 196&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| 96&lt;br /&gt;
| 160&lt;br /&gt;
| 224&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 36&lt;br /&gt;
| 108&lt;br /&gt;
| 180&lt;br /&gt;
| 252&lt;br /&gt;
| 288&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 40&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 44&lt;br /&gt;
| 132&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
| 352&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| 144&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 52&lt;br /&gt;
| 156&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
| 416&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 56&lt;br /&gt;
| 168&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 64&lt;br /&gt;
| 192&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
| 512&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 68&lt;br /&gt;
| 204&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
| 544&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 72&lt;br /&gt;
| 216&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
| 576&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 76&lt;br /&gt;
| 228&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
| 608&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 80&lt;br /&gt;
| 240&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 84&lt;br /&gt;
| 252&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 88&lt;br /&gt;
| 264&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
| 704&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 92&lt;br /&gt;
| 276&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
| 736&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 96&lt;br /&gt;
| 288&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
| 768&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 104&lt;br /&gt;
| 312&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
| 832&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 108&lt;br /&gt;
| 324&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
| 864&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 112&lt;br /&gt;
| 336&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 116&lt;br /&gt;
| 348&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
| 928&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 120&lt;br /&gt;
| 360&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
| 960&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 124&lt;br /&gt;
| 372&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
| 992&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 128&lt;br /&gt;
| 384&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
| 1024&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 132&lt;br /&gt;
| 396&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
| 1056&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 136&lt;br /&gt;
| 408&lt;br /&gt;
| 680&lt;br /&gt;
| 952&lt;br /&gt;
| 1088&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 140&lt;br /&gt;
| 420&lt;br /&gt;
| 700&lt;br /&gt;
| 980&lt;br /&gt;
| 1120&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 144&lt;br /&gt;
| 432&lt;br /&gt;
| 720&lt;br /&gt;
| 1008&lt;br /&gt;
| 1152&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exemplar points gained are reduced if in a party or alliance, depending on the size of the group. The amount reduced is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Master Chains increase the amount of exemplar points gained by 2% per level of chain. This caps at master chain #50, for exemplar points +100%.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the November 10th, 2022 Version Update, the cap on Master Levels is 50 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 Maximum [[HP]] per level&lt;br /&gt;
*+2 Maximum [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases:&lt;br /&gt;
*+1.5 [[Attack]] per level&lt;br /&gt;
*+1.5 [[Accuracy]] per level&lt;br /&gt;
*+1.5 [[Defense]] per level&lt;br /&gt;
*+1.5 [[Evasion]] per level&lt;br /&gt;
*+7 Maximum [[HP]] per level{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 46-47&lt;br /&gt;
| 2,216,116&lt;br /&gt;
| 16,924,236&lt;br /&gt;
| 308,283&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 47-48&lt;br /&gt;
| 2,557,728&lt;br /&gt;
| 19,481,964&lt;br /&gt;
| 341,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 48-49&lt;br /&gt;
| 2,936,001&lt;br /&gt;
| 22,417,965&lt;br /&gt;
| 378,273&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 49-50&lt;br /&gt;
| 3,354,601&lt;br /&gt;
| 25,772,566&lt;br /&gt;
| 418,600&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels can be searched for using the Search menu, including lower and upper level limiters (but that only is the zone you are in) or server-wide by using the text command /sea all mlevel ##-##&lt;br /&gt;
** In search windows (such as Linkshell list, Party member list, standard searches), Master Level can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663145</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663145"/>
		<updated>2022-11-13T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: updated values for M48-49&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Exemplar Point Gain===&lt;br /&gt;
The base value for the amount exemplar points gained depend on the level of the enemy in comparison to your effective level, and the enemy category, which works as a multiplier, using the following formula:&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;gt;= Player effective level: (20 + 4*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;lt;= Player effective level: (20 + 2*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
A player&#039;s effective level is defined as floor(119+Master Level/5). For example, a player with a master level of 32 would have an effective level of floor(119+32/5) = 125.  When in a party or alliance, exemplar points are calculated based off of the highest effective level in the group. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
There are five categories for exemplar point gain currently in the game, given the labels of Normal, Special, Apex, Locus, and High Apex.&lt;br /&gt;
*Normal enemies have a multiplier of 1. This category consists of any enemy not in one of the following groups.&lt;br /&gt;
*Special enemies have a multiplier of 3. This category consists of all enemies in Odyssey Sheol; it is unknown if any other enemies use this category.&lt;br /&gt;
*Apex enemies have a multiplier of 5. This category consists of enemies with the Apex prefix.&lt;br /&gt;
*Locus enemies have a multiplier of 7. This category consists of enemies with the Locus prefix.&lt;br /&gt;
*High Apex enemies have a multiplier of 8.  This category consists of the enemies Disheveled Naraka, Enigmatic Vampyr, Inimical Corse, and Powercrazed Dvergr in Inner Ra&#039;kaznar; it is unknown if any other enemies use this category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! dLVL&lt;br /&gt;
! Normal&lt;br /&gt;
! Sheol&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
! High Apex&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| -9&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| -8&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| -7&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 42&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| -6&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| 56&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| -5&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 36&lt;br /&gt;
| 60&lt;br /&gt;
| 84&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| -3&lt;br /&gt;
| 14&lt;br /&gt;
| 42&lt;br /&gt;
| 70&lt;br /&gt;
| 98&lt;br /&gt;
| 112&lt;br /&gt;
|-&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 112&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| 18&lt;br /&gt;
| 54&lt;br /&gt;
| 90&lt;br /&gt;
| 126&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 140&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 24&lt;br /&gt;
| 72&lt;br /&gt;
| 120&lt;br /&gt;
| 168&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
| 84&lt;br /&gt;
| 140&lt;br /&gt;
| 196&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| 96&lt;br /&gt;
| 160&lt;br /&gt;
| 224&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 36&lt;br /&gt;
| 108&lt;br /&gt;
| 180&lt;br /&gt;
| 252&lt;br /&gt;
| 288&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 40&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 280&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 44&lt;br /&gt;
| 132&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
| 352&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 48&lt;br /&gt;
| 144&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 384&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 52&lt;br /&gt;
| 156&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
| 416&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 56&lt;br /&gt;
| 168&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 64&lt;br /&gt;
| 192&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
| 512&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 68&lt;br /&gt;
| 204&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
| 544&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 72&lt;br /&gt;
| 216&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
| 576&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 76&lt;br /&gt;
| 228&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
| 608&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 80&lt;br /&gt;
| 240&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 84&lt;br /&gt;
| 252&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 88&lt;br /&gt;
| 264&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
| 704&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 92&lt;br /&gt;
| 276&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
| 736&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 96&lt;br /&gt;
| 288&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
| 768&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 104&lt;br /&gt;
| 312&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
| 832&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 108&lt;br /&gt;
| 324&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
| 864&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 112&lt;br /&gt;
| 336&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 116&lt;br /&gt;
| 348&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
| 928&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 120&lt;br /&gt;
| 360&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
| 960&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 124&lt;br /&gt;
| 372&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
| 992&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 128&lt;br /&gt;
| 384&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
| 1024&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 132&lt;br /&gt;
| 396&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
| 1056&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 136&lt;br /&gt;
| 408&lt;br /&gt;
| 680&lt;br /&gt;
| 952&lt;br /&gt;
| 1088&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 140&lt;br /&gt;
| 420&lt;br /&gt;
| 700&lt;br /&gt;
| 980&lt;br /&gt;
| 1120&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 144&lt;br /&gt;
| 432&lt;br /&gt;
| 720&lt;br /&gt;
| 1008&lt;br /&gt;
| 1152&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exemplar points gained are reduced if in a party or alliance, depending on the size of the group. The amount reduced is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Master Chains increase the amount of exemplar points gained by 2% per level of chain. This caps at master chain #50, for exemplar points +100%.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 Maximum [[HP]] per level&lt;br /&gt;
*+2 Maximum [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases:&lt;br /&gt;
*+1.5 [[Attack]] per level&lt;br /&gt;
*+1.5 [[Accuracy]] per level&lt;br /&gt;
*+1.5 [[Defense]] per level&lt;br /&gt;
*+1.5 [[Evasion]] per level&lt;br /&gt;
*+7 Maximum [[HP]] per level{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 46-47&lt;br /&gt;
| 2,216,116&lt;br /&gt;
| 16,924,236&lt;br /&gt;
| 308,283&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 47-48&lt;br /&gt;
| 2,557,728&lt;br /&gt;
| 19,481,964&lt;br /&gt;
| 341,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 48-49&lt;br /&gt;
| 2,936,001&lt;br /&gt;
| 22,417,965&lt;br /&gt;
| 378,273&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663125</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663125"/>
		<updated>2022-11-12T16:26:21Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 46-47&lt;br /&gt;
| 2,216,116&lt;br /&gt;
| 16,924,236&lt;br /&gt;
| 308,283&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 47-48&lt;br /&gt;
| 2,557,728&lt;br /&gt;
| 19,481,964&lt;br /&gt;
| 341,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663056</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663056"/>
		<updated>2022-11-11T23:10:44Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Added values for 46-47&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 46-47&lt;br /&gt;
| 2,216,116&lt;br /&gt;
| 16,924,236&lt;br /&gt;
| 308,283&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663033</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663033"/>
		<updated>2022-11-11T12:08:37Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: fixing typo on 45-46&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663031</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663031"/>
		<updated>2022-11-11T10:56:11Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Updated values for M45-46&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,834&lt;br /&gt;
| 14,708,122&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663029</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=663029"/>
		<updated>2022-11-11T10:13:37Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Updated values for M44-45&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=662986</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=662986"/>
		<updated>2022-11-10T19:08:49Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: added entries and values for mlevel 43-44&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=662948</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=662948"/>
		<updated>2022-11-10T13:07:54Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=662934</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=662934"/>
		<updated>2022-11-10T08:04:46Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: updated mlevels table for 40-CAP, 40-41, 41-42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Apex and Locus===&lt;br /&gt;
[[Apex Monster|Apex and Locus]] foes grant different levels of Exemplar Points. With Locus foes granting ~28.5% bonus to Exemplar Points over that of the of Apex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 220&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| 260&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| 280&lt;br /&gt;
| 392&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| 300&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| 320&lt;br /&gt;
| 448&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| 340&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| 360&lt;br /&gt;
| 504&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| 380&lt;br /&gt;
| 532&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| 400&lt;br /&gt;
| 560&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| 420&lt;br /&gt;
| 588&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| 440&lt;br /&gt;
| 616&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| 460&lt;br /&gt;
| 644&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| 480&lt;br /&gt;
| 672&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| 500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 520&lt;br /&gt;
| 728&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| 540&lt;br /&gt;
| 756&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| 560&lt;br /&gt;
| 784&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| 580&lt;br /&gt;
| 812&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| 600&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per level&lt;br /&gt;
*+2 - [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:MasterLevelChart.png|569px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=645723</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=645723"/>
		<updated>2022-06-11T05:12:17Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Updated values for 40-CAP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players can also lose Exemplar Points (2% of the amount required for your next level) for being knocked-out. Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore Exemplar Points like how [[Experience Points]] are restored.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, a player receives the following:&lt;br /&gt;
*+1 - Attribute (Base Stat)/Combat/Magic Skill per level&lt;br /&gt;
**Only skills that are learned naturally will be increased. For instance, leveling up [[Samurai]] to Master Level 1 will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per Rank&lt;br /&gt;
*+2 - [[MP]] per Rank&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-CAP&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[Image:MasterLevelChart.png]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=645707</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=645707"/>
		<updated>2022-06-11T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: Updated values for 39-40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players can also lose Exemplar Points (2% of the amount required for your next level) for being knocked-out. Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore Exemplar Points like how [[Experience Points]] are restored.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, a player receives the following:&lt;br /&gt;
*+1 - Attribute (Base Stat)/Combat/Magic Skill per level&lt;br /&gt;
**Only skills that are learned naturally will be increased. For instance, leveling up [[Samurai]] to Master Level 1 will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per Rank&lt;br /&gt;
*+2 - [[MP]] per Rank&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-CAP&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[Image:MasterLevelChart.png]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=645677</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=645677"/>
		<updated>2022-06-10T23:45:21Z</updated>

		<summary type="html">&lt;p&gt;Akkarinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemies whose strength as displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players can also lose Exemplar Points (2% of the amount required for your next level) for being knocked-out. Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore Exemplar Points like how [[Experience Points]] are restored.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the June 10th, 2022 Version Update, the cap on Master Levels is 40 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, a player receives the following:&lt;br /&gt;
*+1 - Attribute (Base Stat)/Combat/Magic Skill per level&lt;br /&gt;
**Only skills that are learned naturally will be increased. For instance, leveling up [[Samurai]] to Master Level 1 will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 - [[HP]] per Rank&lt;br /&gt;
*+2 - [[MP]] per Rank&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases for each Master Level earned:&lt;br /&gt;
*[[Accuracy]] +1.5&lt;br /&gt;
*[[Attack]] +1.5&lt;br /&gt;
*[[Evasion]] +1.5&lt;br /&gt;
*[[Defense]] +1.5&lt;br /&gt;
*[[HP]] +7{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Master Level, just like player character skills.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} Only [[Wyvern_(Dragoon_Pet)|Wyverns]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.  Furthermore, the higher your master level gets, the fewer exemplar points you get from each kill.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Style-change&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-40.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1&amp;quot; width=&amp;quot;400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,691&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 39,982&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-CAP&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[Image:MasterLevelChart.png]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels in search windows (such as Linkshell list, Party member list, standard searches) can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Akkarinn</name></author>
	</entry>
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