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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arieh</id>
	<title>FFXI Wiki - User contributions [en]</title>
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	<updated>2026-08-08T04:36:26Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774878</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774878"/>
		<updated>2026-08-04T19:56:08Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=50&lt;br /&gt;
|Abyssea Materials Obtained III=7&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=1302&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Earring +2|25px|}} Empyrean Armor Earrings&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring&lt;br /&gt;
|Item= Ebers Earring &lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]] +6 ~ 10&amp;lt;br &amp;gt; &lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= At NQ, this is a solid choice for [[Cursna]] / [[Healing magic]] / Enfeebling magic sets if you do not have better Earring options to use instead. The Emnity-7 can also be useful when you want to avoid drawing more aggro in your midcast sets as well.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring +1&lt;br /&gt;
|Item= Ebers Earring +1&lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]] +11 ~ 15&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Damage Taken]] -3% ~ 5% &lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= At +1, this earring becomes a more enticing option with the addition of the [[Damage Taken|-DT]] augment for the sets it could already be used in (as described in the NQ) and the increased [[Accuracy]]/[[Magic Accuracy]] stats.  &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring +2&lt;br /&gt;
|Item= Ebers Earring +2&lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]]+16 ~ 20&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Damage Taken]] -6 ~ 8%&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[STR]] &amp;amp; [[MND]] +7 ~ 15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Becomes a viable option for best in slot for [[Enfeebling Magic]] sets and Cursna sets with the upgraded stats over NQ and +1 &#039;&#039;and&#039;&#039; the addition of [[STR]] and [[MND]] stats. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774876</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774876"/>
		<updated>2026-08-04T19:46:11Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=50&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=1249&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Earring +2|25px|}} Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring&lt;br /&gt;
|Item= Ebers Earring &lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]] +6 ~ 10&amp;lt;br &amp;gt; &lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= At NQ, this is a solid choice for Cursna / Healing magic skill / Enfeebling magic sets if you do not have better Earring options to use instead. The Emnity-7 can also be useful when you want to avoid drawing more aggro in your midcast sets as well.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring +1&lt;br /&gt;
|Item= Ebers Earring +1&lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]] +11 ~ 15&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Damage Taken]] -3% ~ 5% &lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= At +1, this earring becomes a more enticing option with the addition of the [[Damage Taken|-DT]] augment for the sets it could already be used in (as described in the NQ) and the increased [[Accuracy]]/[[Magic Accuracy]] stats.  &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring +2&lt;br /&gt;
|Item= Ebers Earring +2&lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]]+16 ~ 20&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Damage Taken]] -6 ~ 8%&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[STR]] &amp;amp; [[MND]] +7 ~ 15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Becomes a viable option for best in slot for [[Enfeebling Magic]] sets and Cursna sets with the upgraded stats over NQ and +1 &#039;&#039;and&#039;&#039; the addition of [[STR]] and [[MND]] stats. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774875</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774875"/>
		<updated>2026-08-04T19:45:48Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=50&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=1249&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Earring +2|25px|}} Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring&lt;br /&gt;
|Item= Ebers Earring &lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]] +6 ~ 10&amp;lt;br &amp;gt; &lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= At NQ, this is a solid choice for Cursna / Healing magic skill / Enfeebling magic sets if you do not have better Earring options to use instead. The Emnity-7 can also be useful when you want to avoid drawing more aggro in your midcast sets as well.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring +1&lt;br /&gt;
|Item= Ebers Earring +1&lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]] +11 ~ 15&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Damage Taken]] -3% ~ 5% &lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= At +1, this earring becomes a more enticing option with the addition of the [[Damage Taken|-DT]] augment for the sets it could already be used in (as described in the NQ) and the increased [[Accuracy]]/[[Magic Accuracy]] stats.  &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ebers Earring +2&lt;br /&gt;
|Item= Ebers Earring +2&lt;br /&gt;
|Augment=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]] &amp;amp;&amp;lt;br &amp;gt;[[Magic Accuracy]]+16 ~ 20&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Damage_Taken]] -6 ~ 8%&amp;lt;br &amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[STR]] &amp;amp; [[MND]] +7 ~ 15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Becomes a viable option for best in slot for [[Enfeebling Magic]] sets and Cursna sets with the upgraded stats over NQ and +1 &#039;&#039;and&#039;&#039; the addition of [[STR]] and [[MND]] stats. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774867</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774867"/>
		<updated>2026-08-04T18:57:07Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Latest Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
* Been updating various non-gearset related topics over past month or so, please also feel free to correct anything that I have added that is actually incorrect. - [[User:Arieh|Arieh]] @ 04/08/2026&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without a good mix of potency and duration in your Regen set, usually they will not be worth the Accession charge. In that case, it can be better to use the Accession charge on other spells in that case (such as Stoneskin, or a Cure IV across the party for a quick cureskin).&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue because Stratagem charges will now generate every 1 minute 20 seconds instead of every 2 minutes and you will have 3 charges available instead of 2 charges. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** Additionally, if you are fighting something with a strong DoT aura; it is very useful to keep Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status removal spells (also known as -na Spells) (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always remove the debuff 100% of the time except when there is a specific mechanic which stops will debuff from being removed, such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E) when you do not have the Metal temp KI.&lt;br /&gt;
** If you have the Empyrean Head equipped when casting a -na Spell, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. This is a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** This is also another use case for where you would frequently spend Accession charges, so it is always good to have 1 stratagem ready for being able to remove debuffs quickly from the whole party.&lt;br /&gt;
** If you are lacking in Accession charges, you can also use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE. &lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=SIRD / Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Use this for [[Divine Veil]] procs if you don&#039;t have Yagrush. It&#039;s also best in slot for [[Fast Cast]] on White Mage, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with [[Afflatus Solace]], best in slot for idle if you don&#039;t have [[Shamash Robe]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=DT, Regen duration, [[Divine Caress]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all cure spells. This is a must have piece. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=DT, Enhancing Magic Skill, Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon once you take it to [[Lorg_Mor_(Level_119_II)|Stage 4]], but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774837</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774837"/>
		<updated>2026-08-04T10:06:56Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Notes on Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without a good mix of potency and duration in your Regen set, usually they will not be worth the Accession charge. In that case, it can be better to use the Accession charge on other spells in that case (such as Stoneskin, or a Cure IV across the party for a quick cureskin).&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue because Stratagem charges will now generate every 1 minute 20 seconds instead of every 2 minutes and you will have 3 charges available instead of 2 charges. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** Additionally, if you are fighting something with a strong DoT aura; it is very useful to keep Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status removal spells (also known as -na Spells) (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always remove the debuff 100% of the time except when there is a specific mechanic which stops will debuff from being removed, such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E) when you do not have the Metal temp KI.&lt;br /&gt;
** If you have the Empyrean Head equipped when casting a -na Spell, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. This is a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** This is also another use case for where you would frequently spend Accession charges, so it is always good to have 1 stratagem ready for being able to remove debuffs quickly from the whole party.&lt;br /&gt;
** If you are lacking in Accession charges, you can also use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE. &lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=SIRD / Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Use this for [[Divine Veil]] procs if you don&#039;t have Yagrush. It&#039;s also best in slot for [[Fast Cast]] on White Mage, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with [[Afflatus Solace]], best in slot for idle if you don&#039;t have [[Shamash Robe]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=DT, Regen duration, [[Divine Caress]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all cure spells. This is a must have piece. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=DT, Enhancing Magic Skill, Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon once you take it to [[Lorg_Mor_(Level_119_II)|Stage 4]], but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774836</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774836"/>
		<updated>2026-08-04T09:59:15Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Artifact Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=SIRD / Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Use this for [[Divine Veil]] procs if you don&#039;t have Yagrush. It&#039;s also best in slot for [[Fast Cast]] on White Mage, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with [[Afflatus Solace]], best in slot for idle if you don&#039;t have [[Shamash Robe]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=DT, Regen duration, [[Divine Caress]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all cure spells. This is a must have piece. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=DT, Enhancing Magic Skill, Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon once you take it to [[Lorg_Mor_(Level_119_II)|Stage 4]], but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774835</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=774835"/>
		<updated>2026-08-04T09:58:27Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Empyrean Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
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* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
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:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Use this for [[Divine Veil]] procs if you don&#039;t have Yagrush. It&#039;s also best in slot for [[Fast Cast]] on White Mage, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with [[Afflatus Solace]], best in slot for idle if you don&#039;t have [[Shamash Robe]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=DT, Regen duration, [[Divine Caress]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all cure spells. This is a must have piece. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=DT, Enhancing Magic Skill, Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon once you take it to [[Lorg_Mor_(Level_119_II)|Stage 4]], but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774525</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774525"/>
		<updated>2026-08-01T20:02:51Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=50&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=1249&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774309</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=774309"/>
		<updated>2026-07-30T15:54:12Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=40&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=1249&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773847</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773847"/>
		<updated>2026-07-25T22:35:48Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Empyrean Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Use this for [[Divine Veil]] procs if you don&#039;t have Yagrush. It&#039;s also best in slot for [[Fast Cast]] on White Mage, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with [[Afflatus Solace]], best in slot for idle if you don&#039;t have [[Shamash Robe]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=DT, Regen duration, [[Divine Caress]], and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all cure spells. This is a must have piece. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=DT, Enhancing Magic Skill, Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon once you take it to [[Lorg_Mor_(Level_119_II)|Stage 4]], but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773846</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773846"/>
		<updated>2026-07-25T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Ultimate Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all things cure. This is a must. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon once you take it to [[Lorg_Mor_(Level_119_II)|Stage 4]], but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773658</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773658"/>
		<updated>2026-07-23T23:22:51Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Notes on Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* Almost all -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
** Erase &#039;&#039;&#039;cannot&#039;&#039;&#039; be cast cross party, it can only be cast on players within your own party. This is contrary to other -na Spells which can be cast on any member in your alliance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all things cure. This is a must. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erase&amp;diff=773657</id>
		<title>Erase</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erase&amp;diff=773657"/>
		<updated>2026-07-23T23:20:45Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard Magic&lt;br /&gt;
|class=Enhancing Magic&lt;br /&gt;
|type=White Magic&lt;br /&gt;
|description= Removes one detrimental magic effect from the target party member.  &lt;br /&gt;
|element={{light}}&lt;br /&gt;
|target=Single (Party member)&lt;br /&gt;
|cost=18 MP&lt;br /&gt;
|cast=3 seconds&lt;br /&gt;
|duration=&lt;br /&gt;
|recast=15 seconds&lt;br /&gt;
|range=20&#039;&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=&lt;br /&gt;
|multiplier=&lt;br /&gt;
|volatile={{question}}&lt;br /&gt;
|cumulative=0&lt;br /&gt;
|ffxiah=4751/erase&lt;br /&gt;
|ffxidb=4751&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|level=32&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Scholar&lt;br /&gt;
|level=39&lt;br /&gt;
|condition=[[Addendum: White]]&lt;br /&gt;
}}&lt;br /&gt;
|command=&amp;lt;nowiki&amp;gt;/ma &amp;quot;Erase&amp;quot; &amp;lt;stpt&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Torque&lt;br /&gt;
|equip icon=&lt;br /&gt;
|augmented=&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Neck&lt;br /&gt;
|modifier=Removes 1 more detrimental magic effect&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Torque +1&lt;br /&gt;
|equip icon=Clr. Torque +1&lt;br /&gt;
|augmented=&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Neck&lt;br /&gt;
|modifier=Removes 1 more detrimental magic effect&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Torque +2&lt;br /&gt;
|equip icon=Clr. Torque +2&lt;br /&gt;
|augmented=&lt;br /&gt;
|level=99&lt;br /&gt;
|slot=Neck&lt;br /&gt;
|modifier=Removes 1 more detrimental magic effect&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|notes=* Can remove: [[Bio]], [[Dia]], [[Gravity]], [[Flash]], [[Addle]], [[Slow]], [[Elegy]], [[:Category:Requiem|Requiem]], [[:Category:Helix|Helix Spells]], [[:Category:Elemental Debuff|Elemental Debuffs]], Attribute or Status Down effects, and various other negative status effects.&lt;br /&gt;
* Cannot remove any effects which have another associated status removal spell (e.g. [[Poison]])&lt;br /&gt;
* Cannot remove: [[Terror]], [[Amnesia]], [[Muddle]], [[Curse (Recovery)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Creeping Doom&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Harem Scarem&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Ghelsba Outpost&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Toadall Recall&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Qu&#039;Bia Arena&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Die by the Sword&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Qu&#039;Bia Arena&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Let Sleeping Dogs Lie (BCNM)&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Birds of a Feather&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=[[Sky Orb]]&lt;br /&gt;
|Level=30&lt;br /&gt;
|Battle Name=Grove Guardians&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=Royal Succession&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=Steamed Sprouts&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=Tails of Woe&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=Under Observation&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Qu&#039;Bia Arena&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=Undying Promise&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=Royal Jelly (BCNM)&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=[[Star Orb]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Battle Name=The Worm&#039;s Turn&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=[[Moon Orb]]&lt;br /&gt;
|Level=60&lt;br /&gt;
|Battle Name=Jungle Boogymen&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Jade Sepulcher&lt;br /&gt;
|Entry Item=[[Secret Imperial order]]&lt;br /&gt;
|Level=Uncapped&lt;br /&gt;
|Battle Name=Shadows of the Mind&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Navukgo Execution Chamber&lt;br /&gt;
|Entry Item=[[Secret Imperial order]]&lt;br /&gt;
|Level=Uncapped&lt;br /&gt;
|Battle Name=Happy Caster&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Talacca Cove&lt;br /&gt;
|Entry Item=[[Secret Imperial order]]&lt;br /&gt;
|Level=Uncapped&lt;br /&gt;
|Battle Name=Compliments to the Chef&lt;br /&gt;
}}&lt;br /&gt;
}}[[Category:-na Spell]]&lt;br /&gt;
[[Category:2014 Enmity]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773630</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773630"/>
		<updated>2026-07-23T20:43:45Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Empyrean Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=You want this for all things cure. This is a must. It gives back up to 8% of MP on every Cure spell cast and will make your MP management a lot easier. Once you have this at 109, include it in every cure set. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=773629</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=773629"/>
		<updated>2026-07-23T20:41:00Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=20&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=776&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773628</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773628"/>
		<updated>2026-07-23T20:39:04Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Notes on Macro Setups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773627</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773627"/>
		<updated>2026-07-23T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Notes on Macro Setups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
*Pres Ctrl/Alt+shift+numbers to quickly swap macro sets.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773626</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773626"/>
		<updated>2026-07-23T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Put Relevant JA and Spells Together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
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:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier. If you use Ashita, the Shorthand addon will allow you to cast spells in a similar way.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773625</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773625"/>
		<updated>2026-07-23T20:37:30Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Ultimate Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crursna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and additionally BiS gear for a Cursna set. This is a completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773624</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773624"/>
		<updated>2026-07-23T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Ultimate Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crusna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and BiS gear for a Cursna set. A completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by Sleep. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773623</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773623"/>
		<updated>2026-07-23T20:32:44Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Ultimate Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773622</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773622"/>
		<updated>2026-07-23T20:32:27Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Job-Specific Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
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* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
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* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
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* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
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* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
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* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
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&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
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These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
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* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
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* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
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* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
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&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
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*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
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*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
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&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
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Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
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* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
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* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
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* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
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* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
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&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
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[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
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*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
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* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
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* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
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&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
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Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
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* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
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* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
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* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
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* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
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* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
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&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
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The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
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*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
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*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
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&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
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You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
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*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
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&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
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* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
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* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
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&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
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&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
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==Notes on Macro Setups==&lt;br /&gt;
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An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
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* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
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* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
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* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
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*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
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*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
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Here&#039;s an example of WHM macro.&lt;br /&gt;
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===Setting Up Cures for Party Members===&lt;br /&gt;
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Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
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Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
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Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
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/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
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In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
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After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
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2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
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===Setting Up Cures for Alliance Members===&lt;br /&gt;
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In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
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However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
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&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
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If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
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This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
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Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
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/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
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===Cure Macro Palette Position===&lt;br /&gt;
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After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
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===Put Relevant JA and Spells Together===&lt;br /&gt;
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Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
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[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
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[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
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[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
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&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Weapons====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=Ultimate Weapons&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crusna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and BiS gear for a Cursna set. A completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing, which is something you don&#039;t tend to do very often on White Mage. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Lorg Mor (Level 119 III)&lt;br /&gt;
|Augment= &lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Also an incredible White Mage DD weapon, but really you&#039;re more likely to keep this at [[Prime_Maul|Stage 1]] or [[Lorg_Mor_(Incomplete)|Stage 2]] as a way to wake yourself up when afflicted by [[Sleep_(Status)|Sleep]. However, if you do choose to upgrade it, it would be a best in slot piece for Idle sets where you want to prioritise Regen.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=773621</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=773621"/>
		<updated>2026-07-23T20:27:09Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=20&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=776&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=REMA&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group you can join for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, this could be a fun goal for completionist&#039;s sake, or if you want the white [[Afterglow]] effect.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. Additionally, it is one of the few cases where you do not need to through [[:Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. &lt;br /&gt;
&lt;br /&gt;
However if you upgrade this to Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat buff (+295 without augments and +325 when fully augmented). &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can rightfully be lavished upon Yagrush, &#039;&#039;&#039;&#039;&#039;you do not need to make this weapon&#039;&#039;&#039;&#039;&#039; unless you&#039;re dedicated to playing White Mage. Some players might tell you otherwise; but unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you do not need to make Yagrush. &lt;br /&gt;
&lt;br /&gt;
Smart [[Accession]] usage combined with status removal spells will carry you very very far into endgame and make you a better player if you do eventually decide to go through the arduous process to acquire Yagrush.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a &#039;&#039;huge&#039;&#039; of effort for doubling your Cursna removal rate by 100% when casting Crusna &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped unless you have a lot of master levels and BiS gear for a Cursna set. A completionist piece that can be genuinely useful, but absolutely not necessary to get.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing. Very niche/completionist piece that you can make if you don&#039;t have other Aeonics you want to make first. However White Mage DD go brrrr, so you may feel enticed to make this for increasing your DD potential, and you will not be disappointed if you choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773620</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773620"/>
		<updated>2026-07-23T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Notes on Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
* -na Spells can be cast cross party, but you will &#039;&#039;not&#039;&#039; be able to see other alliances buffs/debuffs. Be sure to communicate with other parties to know if you need to cast these spells on them or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773619</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773619"/>
		<updated>2026-07-23T20:12:44Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Support Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]], [[Phalanx]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear compared to jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773618</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773618"/>
		<updated>2026-07-23T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Notes on Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add a Stoneskin effect (more commonly known as cureskin) on the target when you have the [[Afflatus Solace]] stance buff. You should pick which tier of Cure spell to use based on your current cure potency set and situation during a fight.&lt;br /&gt;
&lt;br /&gt;
* [[Cure IV]] is your default single target cure spell. It&#039;s strong enough to recover at least 40-50% of HP of your DD (the cap is around 1000hp restored). In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
** If you combine this with Accession, you are also able to cure other parties when in alliance content, as Curaga/Cura spells do not work cross-party. &lt;br /&gt;
&lt;br /&gt;
* [[Cure III]] is useful to apply cureskin on DD if you feel they can be one shotted. Since they have a low MP cost it is possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use [[Cure V]] if your DDs are really dying. This spell generates static enmity, which is a good choice to cast if enmity is a becoming an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin to keep the tank/DD alive.&lt;br /&gt;
&lt;br /&gt;
* [[Cure VI]] isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or the weaponskill [[Mystic Boon]] which recovers MP and can be used at any point in a fight because it does not have skillchain properties and it cannot interrupt skillchains!&lt;br /&gt;
&lt;br /&gt;
* Additionally, [[Cure]] is useful to wake single party members up from [[Sleep_(Status)|Sleep]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These will heal a party in 15y radius, so are great for handling AoE attacks which affect more than 1 member of a party at any time. Importantly, these do not add a Stoneskin effect to the party like how single target Cure spells will.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga]] is great for waking up multiple party members from from [[Sleep_(Status)|Sleep]].&lt;br /&gt;
&lt;br /&gt;
* [[Curaga III]] is the default spell for &amp;quot;Curaga-bombing&amp;quot; which involves casting the spell repeatedly to live through multiple AoEs hitting the party at once. It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
* [[Curaga IV]] should be used when the party is taking *a lot* of damage (more than 1k+ at a time). It has the Cure Potency equivalent to Cure IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: [[Stoneskin]] (or cureskin) and Regen IV. Stoneskin works as shield which absorbs damage taken, which makes it easier for DD&#039;s to survive moves which can one shot them (killed in one hit from full HP).&lt;br /&gt;
&lt;br /&gt;
*Since a majority of risks in endgame are high damage one shot moves, any spare Accession charges should be spent on Stoneskin if you do not need AoE debuff removal spells or to fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, [[Regen IV]] buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from one shot moves, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you are casting under [[Light Arts]] and are geared to improve the potency of the spell. Without good regen potency and enhancement duration gear, its not really worth the cast time since they wear off too fast in current endgame (usually around 2 minutes without gear and 3 and a half minutes when casting with a focus on potency). A well geared white mage would be able to cast Regen IV spells that heal for around 63-67hp per tick. &lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they aren&#039;t worth an Accession book charge most of the time. Save the Accession charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
** If you are past Master Level 5, this becomes less of an issue since Stratagem charges will now accrue every 1 minute 20 seconds instead of every 2 minutes. This means you have more leeway to cast Regen IV as a wall building spell on your party.&lt;br /&gt;
** However, if you are fighting something with a strong DoT aura; it is very useful to Regen IV up where possible.&lt;br /&gt;
&lt;br /&gt;
* If you have a Scholar in the party, let them cast the Regen spells instead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Protect V]] and [[Shell V]] reduces the damage taken from physical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%. Where possible you should make sure this is always up on both players, unless the fight calls for either of the statuses to be cancelled and not applied to anyone engaging the boss. An example of this is in [[Sortie]], where you would remove the Shell status before engaging [[Leshonn]] (B) or [[Gartell]] (G).  &lt;br /&gt;
&lt;br /&gt;
*If your DD died, or was dispelled and needs to be rebuffed, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death when there is a lot of magic damage in the fight. People without Shell V on will die really really fast so make sure to apply/reapply Shell V ASAP!&lt;br /&gt;
** However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford to cast it.&lt;br /&gt;
&lt;br /&gt;
* Additionally, if you have a Paladin in the party, you should not cast Protect V. This is because their Protect V spells cast with [[Majesty]] will have a higher potency than what you can cast with [[Protect V]] or [[Protectra V]].&lt;br /&gt;
&lt;br /&gt;
* [[Protectra]] and [[Shellra]] spells are self-cast &#039;&#039;only&#039;&#039;, you cannot cast these on others, but you can use Accession to cast the single-target Protect/Shell spells on other groups of players, whether they are within your party but far away from you or within your alliance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking a Bar-status spell and the corresponding Bar-element will increase the chance of resisting the status effect. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis-D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
* Despite it making more sense for Paralyze to be Thunder, it is blizzard. Cast Barblizzara with Barthundera for increased resistance to Paralyze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have [[Aurorastorm]] on. This makes your cure stronger if you are using [[Hachirin-no-Obi]] (or [[Korin Obi]], [[Twilight Cape]] and [[Iridal Staff]]/[[Chantoyant Staff]].&lt;br /&gt;
&lt;br /&gt;
*When possible in most cases, you should always have the Aurorastorm buff applied.&lt;br /&gt;
** The only time you do not need to do this is if you are in an area where there is Light weather already, such as [[Temenos]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells (except for Cursna)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:-na Spell|Status Removal Spells]] dispel specific debuffs from party members. Besides [[Cursna]] these always removal the debuff 100% of the time unless there is a specific mechanic which stops the debuff from being removed (such as in Sortie for [[Ghatjot]] (A) and [[Dhartok]] (E). &lt;br /&gt;
** When you have the Empyrean Head equipped, [[Divine Veil]] will give you a % proc to remove the debuff for everyone within the radius of the party member that the spell was cast on. If you have [[Yagrush_(Level_75)|Yagrush]] at any stage, this becomes 100% of the time. It&#039;s a big reason why many, many players will tell you to make Yagrush if you&#039;re serious about playing White Mage.&lt;br /&gt;
** Otherwise you can use [[Divine Seal]] after level 50 to make one status debuff removal spell cast AoE.&lt;br /&gt;
** [[Divine Caress]] will give a target immunity to a specific debuff when you cast a debuff removal spell with this JA active.&lt;br /&gt;
&lt;br /&gt;
* In end-game content, other players are expected to manage their own statuses as well using [[Remedy|remedies]] and [[Panacea|panaceas]]. However most likely you will be relied upon to remove these debuffs from players. It can be useful to coordinate ahead of time to check if you are going to be expected to remove these status debuffs or not when participating in end-game content. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cursna]] is a debuff removal spell which removes [[Curse]] and [[Doom]]. Importantly, there is a success rate formula for whether Cursna will actually remove these stauses. I recommend checking the spell page for the formula on the success rate. Raising the success rate of removing [[Cursna]] is important as a White Mage but also for every player in your party in order to make it easier for you and for them(!!!) to remove Doom especially. &lt;br /&gt;
** Curse is less of a pressing issue compared to Doom but it can lead to a wipe in fights such as [[Kei]] where whoever tanks Kei cannot be below 2500hp if they intend to tank Fullers. &lt;br /&gt;
** If a player is not equipping a specific set to increase Cursna success rate when they have Curse or Doom, they are actively hindering your ability to remove these statuses as well.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna and Sacrifice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773044</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=773044"/>
		<updated>2026-07-18T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Relic Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped when you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772973</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772973"/>
		<updated>2026-07-18T09:58:38Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Relic Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}} Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=772886</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=772886"/>
		<updated>2026-07-17T12:56:27Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=20&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=776&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=REMA&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, maybe this will be a fun goal for completionist&#039;s sake or for the white [[Afterglow]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. One of the few cases where you do not need to through weapon trials to make this usable after you obtain it. However, at Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat. &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can be lavished upon Yagrush, you do not need to make it unless you&#039;re dedicated to playing White Mage. A lot of people will tell you otherwise, and unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you really do not need to make this. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a lot of effort for increasing the Cursna removal rate by 100% &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped. A completionist piece that can be useful, but absolutely not necessary to get. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing. Completionist piece if you don&#039;t have other Aeonics you want to make, however WHM DD go brrrrrrrrrrrrrrrrr so maybe you want to make this before others&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=772885</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=772885"/>
		<updated>2026-07-17T12:54:36Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=20&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=776&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=REMA&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, maybe this will be a fun goal for completionist&#039;s sake or for the white [[Afterglow]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. One of the few cases where you do not need to through [[Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. However, at Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat. &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can be lavished upon Yagrush, you do not need to make it unless you&#039;re dedicated to playing White Mage. A lot of people will tell you otherwise, and unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you really do not need to make this. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a lot of effort for increasing the Cursna removal rate by 100% &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped. A completionist piece that can be useful, but absolutely not necessary to get. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing. Completionist piece if you don&#039;t have other Aeonics you want to make, however WHM DD go brrrrrrrrrrrrrrrrr so maybe you want to make this before others&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=772884</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=772884"/>
		<updated>2026-07-17T12:44:45Z</updated>

		<summary type="html">&lt;p&gt;Arieh: for future refeference for me, presonally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=20&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=776&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name=REMA&lt;br /&gt;
|Collapsed=yes&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Mjollnir (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +12&amp;lt;br &amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br &amp;gt;&amp;quot;Cure&amp;quot; potency +30% &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Personally wouldn&#039;t recommend it at all. Technically this is a solid club for DD&#039;ing but the [[Aftermath]] is terrible and Tishtrya is easier to get if you have a group for Aeonics.  If you have &#039;&#039;nothing else&#039;&#039; to make on any job you main, maybe this will be a fun goal for completionist&#039;s sake or for the white [[Afterglow]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Yagrush (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +17&amp;lt;br &amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br &amp;gt;Accuracy +30 Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=Best quality of life you can get for White Mage. When casting debuff removal spells with Yagrush equipped it will make *all* of those spells AoE thanks to [[Divine Veil]]. One of the few cases where you do not need to through [[Category:Trial_of_the_Magians_Clubs#Mythic_Trials|weapon trials]] to make this usable after you obtain it. However, at Level 90 it will be easier to cap the cast speed of debuff removal spells with the extra buffs it provides to [[Divine Benison]] and at the [[Yagrush_(Level_119_III)|Afterglow stage]], it becomes one of your best options for [[Enfeebling Magic]] on White Mage, with the extremely high Magic Accuracy stat. &lt;br /&gt;
&lt;br /&gt;
Even with all the praise that can be lavished upon Yagrush, you do not need to make it unless you&#039;re dedicated to playing White Mage. A lot of people will tell you otherwise, and unless you want to main or play White Mage &#039;&#039;a lot&#039;&#039;, you really do not need to make this. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Gambanteinn (Level 119 III)&lt;br /&gt;
|Augment=R15: DMG: +7&amp;lt;br &amp;gt;[[Dagan]] potency +10%&amp;lt;br &amp;gt;HP/MP/MND +20 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=If you make this, you&#039;re making it for the Cursna +100 stat, which only exists once you are at the [[Gambanteinn_(Level_119_III)|Afterglow stage]]. It is a lot of effort for increasing the Cursna removal rate by 100% &#039;&#039;&#039;but&#039;&#039;&#039; this will not make Cursna remove Curse / Doom every time you cast it with Gambanteinn equipped. A completionist piece that can be useful, but absolutely not necessary to get. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=black&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Tishtrya&lt;br /&gt;
|Augment=R15: DMG: +8&amp;lt;br &amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br &amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30 &lt;br /&gt;
|Upgrade=N/A&lt;br /&gt;
|Notes=As with all Aeonics, Store TP+10 and TP Bonus+500 make this great for DD&#039;ing. Also the Magic Accuracy matches Yagrush (including the augment!), so this could also work well for [[Enfeebling Magic]] if you do not have a Yagrush, but chose to make this. Completionist piece if you don&#039;t have other Aeonics you want to make. &lt;br /&gt;
&lt;br /&gt;
Also very important: WHM DD go brrrrrrrrrrrrrrrrr&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772879</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772879"/>
		<updated>2026-07-17T11:50:44Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Artifact Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen Duration (the added effect is in seconds)&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}}Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772878</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772878"/>
		<updated>2026-07-17T11:45:17Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Relic Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
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* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
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:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=You only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}}Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772877</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=772877"/>
		<updated>2026-07-17T11:44:51Z</updated>

		<summary type="html">&lt;p&gt;Arieh: /* Relic Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=At most you only need to take it to +1. It is only used as a macro piece for [[Devotion]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=At +3 this improves Regen Potency by 52% which makes your Regen spells much more effective. Also make sure it is equipped you use [[Benediction]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Only used in sets for casting Banish or Holy, it&#039;s completely optional to make this piece if you do not want to spend resources on it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Improves the effectiveness of Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Enmity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= {{ItemIcon|Clr. Torque +2|25px|}}Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= blue&lt;br /&gt;
|Icon= &lt;br /&gt;
|Item= Clr. Torque +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Enmity-15/20/25&amp;lt;/br &amp;gt;Fast Cast+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The main reason to get the neck is for the additional debuff that will be removed when casting [[Erase]] with this equipped. This means that even the NQ is useful here, but +1 is a great stopping point as well if you do not want to buy the +2 variant. It is also good for having in your casting sets because of both the Emnity Reduction and Fast Cast stats that come from augments.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +12~13 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Archduke&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Null Masque&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Alabaster Earring&lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Murky Ring&lt;br /&gt;
|Ring2 = Gurebu&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 12~13, Regen 10&amp;lt;br /&amp;gt;DT 50&amp;lt;br /&amp;gt;MDB 46, Meva 661 &amp;lt;br /&amp;gt;Def 761, Eva 395, HP 526&amp;lt;br /&amp;gt; Resist all 20%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
:*Sworn Brais (Fast Cast +8%) and Sworn Sabatons (Fast Cast +6%) can be substituted for Volte Brais and Regal Pumps +1 without loss of Fast Cast, and do not require augmentation.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=771275</id>
		<title>Community White Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=771275"/>
		<updated>2026-07-03T17:59:30Z</updated>

		<summary type="html">&lt;p&gt;Arieh: Updating Relic Armor recommendations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Adjusting placement and format of certain sections to fall more in line with other Community Guides. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in FFXI. For a new player, WHM can be an opportunity.. but it can also be a nightmare. &lt;br /&gt;
&lt;br /&gt;
*A successful WHM comes down to 3 things:&lt;br /&gt;
**Know your enemy and spell priority;&lt;br /&gt;
**Use strategy to buy more reaction time;&lt;br /&gt;
**Have good macros.&lt;br /&gt;
&lt;br /&gt;
*This guide will cover topics useful for an Endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
===Strategies, Tips, and Advice===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Playing WHM is all about making decisions on the priority of each casting task. &#039;&#039;&#039;Every spell has a global 3 second delay after it&#039;s done/casted.&#039;&#039;&#039; And 3 seconds is long enough window to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
*The priority of each spell isn&#039;t always the same, it can change depending on party setup, strategy, or circumstance. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
*When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
*In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
*Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
*Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
*Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See the spells section for more details about priority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before a mob TP move completes. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
*Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
*Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
*Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
*If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Points &amp;amp; Gifts===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes on Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes on Macro Setups==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Job-Specific Equipment===&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Theo. Cap +4|25px|}} Theophany Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Pant. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Piety Cap +4|25px|}} Piety Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Don&#039;t need to take all the way to +3/+4, just used as a macro piece for Devotion.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Regen Potency and Benediction&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Banish piece only&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Panta. +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Bar spells&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +4&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=You do not need to make this piece. They have the same stats as the [[Theo. Duckbills +4]] at each upgrade step but with Cure Potency &amp;amp; Emnity Reduction stats instead of [[SIRD|Spell Interruption Rate]] and [[Enhancing Magic Duration]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Ebers Cap +3|25px|}} Ebers Attire Set&lt;br /&gt;
|Collapsed=Yes&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quick Note on Ambuscade-related Armor===&lt;br /&gt;
*Gear from Ambuscade is great for a starting DT set and select pieces are still used well into High-End Equipment Sets.&lt;br /&gt;
*https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
*Idle sets can cover an array of situations from restoring HP, MP, maintaining a defensive build while weakened and more.&lt;br /&gt;
*A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +11 Refresh&lt;br /&gt;
|Main = Malignance Pole&lt;br /&gt;
|Sub = Mensch Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%, MND 20, Evasion 20 Magic evasion 30&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes= Refresh 11, Regen 8&amp;lt;br /&amp;gt;MDT 48, PDT 50&amp;lt;br /&amp;gt;MDB 30, Meva 622 &amp;lt;br /&amp;gt;Def 542, Eva 379, HP 648&amp;lt;br /&amp;gt; Resist silence 15%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Casting Focus Sets===&lt;br /&gt;
*For a new WHM, your top priorities are to build a capped Cure potency set(50%) as well as a combined capped Cure Casting Speed/Fast Cast set (80%).&lt;br /&gt;
*Building upon thos two central sets, add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
====Fast Cast====&lt;br /&gt;
*The priority here is to cap Fast Cast 80% for Cures.&lt;br /&gt;
*Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
:*SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure Potency Sets====&lt;br /&gt;
*Again, for a new WHM, one of your top priorities is to build a capped Cure potency set (50%), then add any Cure Potency II obtainable. &lt;br /&gt;
*For remaining slots that can not get cure potency, it is highly recommended to stack DT, Defense, Magic Defense, and Magic Evasion in their High-End endgame sets for surviability or Conserve MP if you do HTBC/UNM/Master Trials.&lt;br /&gt;
*If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
=====Cure=====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of your gear, always use empyrean pants in your cure sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Curaga=====&lt;br /&gt;
*Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhancing Magic Skill====&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enfeebling Magic Skill====&lt;br /&gt;
*Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Divine Magic Skill====&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Focused===&lt;br /&gt;
====TP Set====&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = R30: QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Cetl Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weaponskill Sets====&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=770462</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=770462"/>
		<updated>2026-06-26T12:40:41Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=20&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=776&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=769207</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=769207"/>
		<updated>2026-06-19T09:49:59Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=1&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=60&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=484&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=768852</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=768852"/>
		<updated>2026-06-16T21:04:52Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=1&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1500&lt;br /&gt;
|Rifts Obtained=42&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=483&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=768485</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=768485"/>
		<updated>2026-06-14T19:49:55Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=1&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=1049&lt;br /&gt;
|Rifts Obtained=24&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=483&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=767911</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=767911"/>
		<updated>2026-06-13T11:29:44Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=1&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=752&lt;br /&gt;
|Rifts Obtained=17&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=483&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=767910</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=767910"/>
		<updated>2026-06-13T11:28:57Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=205&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=1&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=570&lt;br /&gt;
|Rifts Obtained=8&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=481&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=767044</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=767044"/>
		<updated>2026-06-04T00:02:55Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 93&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=50&lt;br /&gt;
|Abyssea Materials Obtained II=1&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=570&lt;br /&gt;
|Rifts Obtained=8&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=300&lt;br /&gt;
|Boulders Obtained 119 III=481&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=766762</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=766762"/>
		<updated>2026-05-29T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 93&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=Complete&lt;br /&gt;
|VNM Trial III=Complete&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=35&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=32&lt;br /&gt;
|Rifts Obtained=8&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=52&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=766761</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=766761"/>
		<updated>2026-05-29T20:44:17Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 93&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=35&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=32&lt;br /&gt;
|Rifts Obtained=8&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=52&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765920</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765920"/>
		<updated>2026-05-21T16:39:21Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 93&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=14&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765919</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765919"/>
		<updated>2026-05-21T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/ashita/ashita-quickstart.html Ashita Guide]&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 93&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=14&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765918</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765918"/>
		<updated>2026-05-21T16:38:40Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/ashita/ashita-quickstart.html Ashita Guide]&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 93&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=1&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765917</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=765917"/>
		<updated>2026-05-21T16:37:53Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/ashita/ashita-quickstart.html Ashita Guide]&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 1&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=Complete&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=1&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Feuerunke&amp;diff=765915</id>
		<title>Talk:Feuerunke</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Feuerunke&amp;diff=765915"/>
		<updated>2026-05-21T13:56:00Z</updated>

		<summary type="html">&lt;p&gt;Arieh: Adding locations for possible pop points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the pop points for this is around G-8 on [[Beaucedine Glacier]], both [[Beaucedine Glacier|present time]] and [[Beaucedine Glacier (S)|(S)]] maps. - [[User:Arieh|Arieh]], 21/05/2026&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=764869</id>
		<title>User:Arieh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arieh&amp;diff=764869"/>
		<updated>2026-05-11T10:39:57Z</updated>

		<summary type="html">&lt;p&gt;Arieh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arieh @ Bahamut (they/them) [https://www.ffxiah.com/player/Bahamut/Arieh FFXIAH Profile]&lt;br /&gt;
&lt;br /&gt;
Vaguely european WHM main, EN/DE/한&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/ashita/ashita-quickstart.html Ashita Guide]&lt;br /&gt;
&lt;br /&gt;
[https://ffxi-guides.github.io/troubleshooting/general-troubleshooting.html Troubleshooting Guide]&lt;br /&gt;
&lt;br /&gt;
Progress on things&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%; max-width: 100%; margin: auto;&amp;quot; class=&amp;quot;-tabcontainer&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;ul style=&amp;quot;&amp;quot; class=&amp;quot;tabsb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1 current&amp;quot; data-tab-number=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;REMA Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;width: auto; padding: 3px; text-decoration: underline;&amp;quot; class=&amp;quot;tabsb-link group1&amp;quot; data-tab-number=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot;&amp;gt;Other Progress&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-1&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1 current&amp;quot; style=&amp;quot;width: 100%; max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mythic Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon= Yagrush&lt;br /&gt;
|Captain Rank=Complete&lt;br /&gt;
|Gulool Ja Ja=Complete&lt;br /&gt;
|Gurfurlur the Menacing=Complete&lt;br /&gt;
|Medusa=Complete&lt;br /&gt;
|Armored Chariot=Complete&lt;br /&gt;
|Battleclad Chariot=Complete&lt;br /&gt;
|Long-Armed Chariot=Complete&lt;br /&gt;
|Long-Bowed Chariot=Complete&lt;br /&gt;
|Odin=Complete&lt;br /&gt;
|Alexandrite Obtained=30000&lt;br /&gt;
|Tokens Obtained=150000&lt;br /&gt;
|Ichor Obtained=100000&lt;br /&gt;
|Tinnin Fang= Complete&lt;br /&gt;
|Sarameya Hide= Complete&lt;br /&gt;
|Tyger Tail= Complete&lt;br /&gt;
|Level 80= Complete&lt;br /&gt;
|Level 85= Complete&lt;br /&gt;
|ZNM Trial Wins= 3&lt;br /&gt;
|Salvage Trial Wins= 3&lt;br /&gt;
|Scoria Obtained= 3&lt;br /&gt;
|Beitetsu Obtained 119 I= 300&lt;br /&gt;
|Beitetsu Obtained 119 III= 10000&lt;br /&gt;
|Galka Mask of Light= Complete&lt;br /&gt;
|Detritus Obtained 119 Aug= 1&lt;br /&gt;
&lt;br /&gt;
|Assaults= Complete&lt;br /&gt;
|Leujaoam Sanctum=Complete&lt;br /&gt;
|Leujaoam Cleansing=Complete&lt;br /&gt;
|Orichalcum Survey=Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
|Mamool Ja Training Grounds = Complete&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete &lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
 &lt;br /&gt;
|Lebros Cavern= Complete&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete &lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete &lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
|Periqia= Complete&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
|Ilrusi Atoll= Complete&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Empyrean Weapon Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Weapon=Twashtar&lt;br /&gt;
&lt;br /&gt;
|Trial I=Complete&lt;br /&gt;
|Trial II=Complete&lt;br /&gt;
|Trial III=Complete&lt;br /&gt;
|Trial IV=Complete&lt;br /&gt;
|Trial V=Complete&lt;br /&gt;
|Trial VI=Complete&lt;br /&gt;
|VNM Trial I=&lt;br /&gt;
|VNM Trial II=&lt;br /&gt;
|VNM Trial III=&lt;br /&gt;
&lt;br /&gt;
|Abyssea Materials Obtained I=1&lt;br /&gt;
|Abyssea Materials Obtained II=0&lt;br /&gt;
|Abyssea Materials Obtained III=1&lt;br /&gt;
|Metal Obtained=0&lt;br /&gt;
|Rifts Obtained=0&lt;br /&gt;
&lt;br /&gt;
|Boulders Obtained 119 I=0&lt;br /&gt;
|Boulders Obtained 119 III=0&lt;br /&gt;
|Elvaan Mask of Light=Complete&lt;br /&gt;
|Detritus Obtained 119 Aug=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tab-2&amp;quot; data-tab-group=&amp;quot;1&amp;quot; class=&amp;quot;bluetab-content group1&amp;quot; style=&amp;quot;max-width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Coalitions &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields =&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =&lt;br /&gt;
| Clear: Foret de Hennetiel =&lt;br /&gt;
| Clear: Morimar Basalt Fields =&lt;br /&gt;
| Clear: Cirdas Caverns =&lt;br /&gt;
| Clear: Marjami Ravine =&lt;br /&gt;
| Clear: Yorcia Weald =&lt;br /&gt;
| Clear: Kamihr Drifts =&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel = Complete&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Attachments &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor =&lt;br /&gt;
| Heat Capacitor II =&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II =&lt;br /&gt;
| Reactive Shield = &lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = &lt;br /&gt;
| Tension Spring III = &lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate =  Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = &lt;br /&gt;
| Barrier Module II = &lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Hammermill = &lt;br /&gt;
| Schurzen = &lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II =&lt;br /&gt;
| Shock Absorber III = &lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = &lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = &lt;br /&gt;
| Mana Channeler II = &lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = &lt;br /&gt;
| Resister II = &lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = &lt;br /&gt;
| Steam Jacket = &lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = &lt;br /&gt;
| Accelerator III= &lt;br /&gt;
| Accelerator IV = &lt;br /&gt;
| Barrage Turbine = &lt;br /&gt;
| Drum Magazine = &lt;br /&gt;
| Pattern Reader = Complete &lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = &lt;br /&gt;
| Scope III = &lt;br /&gt;
| Scope IV = &lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = &lt;br /&gt;
| Amplifier II = &lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = &lt;br /&gt;
| Loudspeaker III =&lt;br /&gt;
| Loudspeaker IV = &lt;br /&gt;
| Loudspeaker V = &lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = &lt;br /&gt;
| Scanner = &lt;br /&gt;
| Tactical Processor = &lt;br /&gt;
| Tranquilizer = &lt;br /&gt;
| Tranquilizer II = &lt;br /&gt;
| Tranquilizer III = &lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = &lt;br /&gt;
| Arcanoclutch II = &lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = &lt;br /&gt;
| Dynamo II = &lt;br /&gt;
| Dynamo III = &lt;br /&gt;
| Galvanizer = &lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = &lt;br /&gt;
| Stabilizer IV = &lt;br /&gt;
| Stabilizer V = &lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = &lt;br /&gt;
| Arcanic Cell II = &lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = &lt;br /&gt;
| Eraser = &lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = &lt;br /&gt;
| Vivi-Valve II = &lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = &lt;br /&gt;
| Economizer = &lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = &lt;br /&gt;
| Smoke Screen = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank= Captain&lt;br /&gt;
|Nyzul Floor= 100&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey = Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation = Complete&lt;br /&gt;
|Counting Sheep = Complete&lt;br /&gt;
|Supplies Recovery = Complete&lt;br /&gt;
|Azure Experiments = Complete&lt;br /&gt;
|Imperial Code = Complete&lt;br /&gt;
|Red Versus Blue = Complete&lt;br /&gt;
|Bloody Rondo = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty = Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = Complete&lt;br /&gt;
|Apkallu Breeding = Complete&lt;br /&gt;
|Wamoura Farm Raid = Complete&lt;br /&gt;
|Egg Conservation = Complete&lt;br /&gt;
|Operation: Black Pearl = Complete&lt;br /&gt;
|Better Than One = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf = Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed = Complete&lt;br /&gt;
|Defuse the Threat = Complete&lt;br /&gt;
|Operation: Snake Eyes = Complete&lt;br /&gt;
|Wake the Puppet = Complete&lt;br /&gt;
|The Price is Right = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination = Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure = Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter = Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arieh</name></author>
	</entry>
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