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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arundo</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arundo"/>
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	<updated>2026-09-10T14:30:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1879&amp;diff=772654</id>
		<title>Trial 1879</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1879&amp;diff=772654"/>
		<updated>2026-07-15T10:43:05Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Suggested Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1878]]&lt;br /&gt;
|Next Trial=[[Trial 2280]]&lt;br /&gt;
|Requirements=[[Image:Annihilator_(Level_75)_description.png|link=Annihilator (Level 75)]]&lt;br /&gt;
|Required.Augments=DMG+8&lt;br /&gt;
|Reward=[[Image:Annihilator_(Level_80)_description.png|link=Annihilator (Level 80)]]&lt;br /&gt;
|Augments=&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*[[Coronach]] killing blow on: 300 [[:Category:Plantoids|Plantoids]]&lt;br /&gt;
[[Category:Trial of the Magians Marksmanship]]&lt;br /&gt;
&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
Fear Dearg in Abyssea - Altepa -- Conflux 06&lt;br /&gt;
&lt;br /&gt;
Orapodium in Abyssea - Misareaux -- Conflux 08&lt;br /&gt;
&lt;br /&gt;
Blanched Mandragora in [[Ceizak Battlegrounds]] at the beach (J-8) as a Non-Abyssea option&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1879&amp;diff=772653</id>
		<title>Trial 1879</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1879&amp;diff=772653"/>
		<updated>2026-07-15T10:42:39Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Suggested Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1878]]&lt;br /&gt;
|Next Trial=[[Trial 2280]]&lt;br /&gt;
|Requirements=[[Image:Annihilator_(Level_75)_description.png|link=Annihilator (Level 75)]]&lt;br /&gt;
|Required.Augments=DMG+8&lt;br /&gt;
|Reward=[[Image:Annihilator_(Level_80)_description.png|link=Annihilator (Level 80)]]&lt;br /&gt;
|Augments=&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*[[Coronach]] killing blow on: 300 [[:Category:Plantoids|Plantoids]]&lt;br /&gt;
[[Category:Trial of the Magians Marksmanship]]&lt;br /&gt;
&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
Fear Dearg in Abyssea - Altepa -- Conflux 06&lt;br /&gt;
&lt;br /&gt;
Orapodium in Abyssea - Misareaux -- Conflux 08&lt;br /&gt;
&lt;br /&gt;
Blanched Mandragora that moves in [[Ceizak Battlegrounds]] at the beach (J-8) as a Non-Abyssea option&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1878&amp;diff=771237</id>
		<title>Trial 1878</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1878&amp;diff=771237"/>
		<updated>2026-07-03T09:46:47Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1082]]&lt;br /&gt;
|Next Trial=[[Trial 1879]]&lt;br /&gt;
|Requirements=[[Image:Annihilator_(Level_75)_description.png|link=Annihilator (Level 75)]]&lt;br /&gt;
|Required.Augments=DMG+6&lt;br /&gt;
|Reward=[[Image:Annihilator_(Level_75)_description.png|link=Annihilator (Level 75)]]&lt;br /&gt;
|Augments=DMG+8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*[[Coronach]] killing blow on: 300 [[:Category:Arcana|Arcana]]&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
* [[Spectator]], [[Verglas Golem]], or [[Mechanical Menace]] in [[Abyssea - Uleguerand]] (Conflux #7)&lt;br /&gt;
* Anything that moves in [[Ro&#039;Maeve]] as a Non-Abyssea option &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Trial of the Magians Marksmanship]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1082&amp;diff=770818</id>
		<title>Trial 1082</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1082&amp;diff=770818"/>
		<updated>2026-06-30T10:51:38Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Suggested Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1081]]&lt;br /&gt;
|Next Trial=[[Trial 1878]]&lt;br /&gt;
|Required.Augments=DMG+2&lt;br /&gt;
|Requirements=[[Image:Annihilator_(Level_75)_description.png|link=Annihilator (Level 75)]]&lt;br /&gt;
|Reward=[[Image:Annihilator_(Level_75)_description.png|link=Annihilator (Level 75)]]&lt;br /&gt;
|Augments=DMG+6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*[[Coronach]] killing blow on: 200 [[:Category:Aquans|Aquans]]&lt;br /&gt;
[[Category:Trial of the Magians Marksmanship]]&lt;br /&gt;
&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
Abyssea - Misareaux - Conflux 00 - Go north to [https://www.bg-wiki.com/ffxi/Squib Squibs] (I-6).&lt;br /&gt;
&lt;br /&gt;
Mount Zhayolm - Home Point 1 - Go south to find [https://www.bg-wiki.com/ffxi/Orichalcumshell Crabs] as a Non-Abyssea option.&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/ChampionOfTheDawn&amp;diff=731652</id>
		<title>Category:High-Tier Mission Battlefields/ChampionOfTheDawn</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/ChampionOfTheDawn&amp;diff=731652"/>
		<updated>2025-04-03T14:04:09Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Difficult */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Cait Sith Prime.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Please sign your posts, either by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or via the pencil icon in the advanced drop down menu.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
==Very Difficult==&lt;br /&gt;
&#039;&#039;&#039;RUN THF COR WHM BRD SMN&#039;&#039;&#039;.&lt;br /&gt;
:Usually about a 3 minute kill, I think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; does Honor March, Minuet, Light Carol, and Scherzo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039; does Chaos+Samurai and spams Savage Blade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; does Hastega2, Earthen Armor, Crystal Blessing, and Crimson Howl.&lt;br /&gt;
:May need to re-apply Hastega2 if Cait casts Slowga.&lt;br /&gt;
:Ecliptic Growl is a nice bonus as well, as Cait can dispel things.&lt;br /&gt;
:I suggest using Apogee to speed up the ward rotation at the start, it takes a while to get them all up but you want a fast kill once you start.&lt;br /&gt;
:*Besides those buffs, SMN is free to Volt Strike or whatever they fancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF&#039;&#039;&#039; spams Rudra, trick attacking the RUN when possible. And most importantly, git dat Treasure Hunter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN&#039;&#039;&#039; uses [[Lionheart]] if they have it, and uses [[Tenebrae]] x3.&lt;br /&gt;
:After buffs, Flash Cait, and pull it back to the start.&lt;br /&gt;
:[[Valiance]] after pull.&lt;br /&gt;
:When Cait Sith uses Benediction, [[One for All]] + [[Battuta]] because the fight gets harder.&lt;br /&gt;
:I used RUN/SAM, and just did Flash Foil on pull then Resolution spam the rest of the time. With the THF there, you shouldn&#039;t lose hate to the COR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; needs to Cure quickly, with EA+Scherzo up it&#039;s basically impossible to get one-shotted but you can still sometimes take heavy damage.&lt;br /&gt;
:If the RUN&#039;s One for All wears off, they can jump in with Sacrosanctity.&lt;br /&gt;
&lt;br /&gt;
Ultimately though, it&#039;s a safe fight if done right. Did almost 30 last night, had 1 wipe due to mistake on buffs, and besides that I think only 3 deaths the whole time.&lt;br /&gt;
&lt;br /&gt;
Strategy by Pergatory on Asura copy/pasted from Reddit with permission. --[[User:Davecus|Davecus]] ([[User talk:Davecus|talk]]) 15:29, 3 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Additional Findings (Pve - Slyph)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK/WHM/BRD/GEO/COR/SMN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tried not using darkness skillchains and no debuffs whatsoever to not trigger Divine Favors which is theorized to be making HP ? Holy stronger. &lt;br /&gt;
&lt;br /&gt;
GEO uses Geo-Frailty, Indi-Fury, Entrust Indi-Barrier. The COR and BRD are just buffer alts and stayed out of the range after buffs. Songs were Honor March/Minuet 4+5/Light Carol. DRK/SAM Rolls. SMN uses Hastega II from Garuda. &lt;br /&gt;
&lt;br /&gt;
I was noticing the back to back Divine Favor &amp;amp; Holy ? spam. We were getting easy wins with all characters having prime number max HP (so we only take in damage from dice roll 1&#039;s) and SMN giving Earthen Armor, but I was curious about the Divine Favor spam because it seemed weird.&lt;br /&gt;
&lt;br /&gt;
I tried not using dark runes (/RUN SJ) and this time and not using Shijin Spiral due to the plague debuff and only spamming Howling Fist or Raging Fists to avoid skillchains. No Dia either.&lt;br /&gt;
&lt;br /&gt;
Lo and behold, it only used Divine Favor once as its first TP move then never used it again, it used Holy ? about 3-4 times, and the rest of its TP moves were Eerie Eye, Regal Scratch and Mewing Lullaby.&lt;br /&gt;
&lt;br /&gt;
No more random 1 shot KO Holy ?&#039;s and it felt like a normal Cait Sith fight at this point.&lt;br /&gt;
&lt;br /&gt;
Update: using 2x Tenebrae on mnk/run caused it to spam Divine Favor from additional tests, supporting the idea that darkness and debuffs triggers the Divine Favor spamming which causes Holy ? attack to become stronger. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pve|Pve]] ([[User talk:Pve|talk]]) 7:34, 14 December 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR/DRG BRD/NIN GEO/WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusts:&#039;&#039;&#039; Conrnelia, Koru-Moru, Apururu(U)&lt;br /&gt;
&lt;br /&gt;
Fairly easy trio with a little difficulty. All characters were well geared so adjust accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039;= Run in and provoke and just spam savage blade. May lose hate at beginning due to high attack rate from Cait Sith so be ready to use all JA&#039;s. Make sure you fight in full DT gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;= (Songs used: Honor&#039;s March, Scherzo, Light Carol 1 and Light Carol 2)&lt;br /&gt;
As soon as WAR gains hate, begin spamming Magic Finale to remove all buffs from Cait Sith. Use Carnage Elegy and re-apply as needed as he will erase himself. Afterwards join in on the fight and spam Savage Blade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEO&#039;&#039;&#039;= (Bubble&#039;s used: Indi-Refresh, Geo-Frailty, Entrust Indi-Wilt)&lt;br /&gt;
GEO will keep a minimum distance of at least 16yalms away from the group fighting to avoid being slept by Mewing Lullaby. Erase/Heal/Curaga as needed to keep group alive and wake them up.&lt;br /&gt;
&lt;br /&gt;
Average fight with this set up was 5~7mins.&lt;br /&gt;
&lt;br /&gt;
--KingKarnov Nov.3 2024 12:42PST&lt;br /&gt;
&lt;br /&gt;
PUP duo - Same strategy as written below for Normal difficulty PUP solo, just with 1 more PUP. Can sub COR and call Mithra trust for Beast Roll.&lt;br /&gt;
&lt;br /&gt;
--[[User:Arundo|Arundo]] 30 March 2024&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
===== MNK/WAR BRD/WHM =====&lt;br /&gt;
&lt;br /&gt;
Super simple duo, very consistent clears with fairly low job-specific gear investment. Neither main job was mastered or particularly well geared at the time of writing this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trusts&#039;&#039;&#039;&lt;br /&gt;
:*Arciela&lt;br /&gt;
:*Koru-Moru&lt;br /&gt;
:*Sylvie&lt;br /&gt;
:*Monberaux&lt;br /&gt;
&lt;br /&gt;
Monberaux will handle healing and status cleanse with ease, and Koru-Moru and Arciela will keep Cait Sith clear of dangerous buffs. Additional debuffs they throw at her will get her to spam Divine Favor and ideally ? Holy, which are easily dealt with in this strategy, so all it means is she spends less time doing annoying things like inflicting Amnesia or Sleep. Sylvie is just there for buffs and backup heals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MNK&#039;&#039;&#039; {{Icon|MNK}}&lt;br /&gt;
:* Only needs very rudimentary gear and doesn&#039;t require investment JP wise - try to cap out DT-%, but full Malignance or Nyame (even unaugmented) should be enough.&lt;br /&gt;
:* Ride Counterstance to victory, as long as you have ~3000HP you shouldn&#039;t die to anything that comes your way.&lt;br /&gt;
:* Use Mantra and Chakra as needed&lt;br /&gt;
:* &#039;&#039;&#039;/DNC&#039;&#039;&#039; also works in case of really unlucky Mewing Lullaby timing so you can ride out Curing Waltz III. Between Chakra and Curing Waltz III, you should get enough healing to self-sustain even if literally everyone else gets slept for whatever reason, but the lack of Provoke on pull may lead to Monberaux drawing aggro when you engage as he will immediately open with a lot of buffs - Cait Sith &#039;&#039;WILL&#039;&#039; most likely one-shot him if this happens, even with Carols. This is the only reason I don&#039;t recommend this over &#039;&#039;&#039;/WAR&#039;&#039;&#039; necessarily. &#039;&#039;&#039;/RUN&#039;&#039;&#039; may also work, but I haven&#039;t tested that yet.&lt;br /&gt;
:* Tap Cait Sith with TH gear if possible to help out drop chances (in my case, Perfect Lucky Egg, White Rarab Cap +1, Tarutaru Sash and Volte Boots for TH4). 2 RDM trusts is probably overkill for this so you could probably bring a THF friend for better TH in one of the RDM slots.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;BRD&#039;&#039;&#039; {{Icon|BRD}}&lt;br /&gt;
:*Also only needs fairly rudimentary gear - 3 songs is enough.&lt;br /&gt;
:*&#039;&#039;&#039;Trusts/Everyone else&#039;&#039;&#039;&lt;br /&gt;
:**Light Carol II&lt;br /&gt;
:**Fowl Aubade/Light Carol (Monberaux&#039;s insomniant is strong enough to cover Aubade&#039;s job if you&#039;ve got him, and Light Carol stacking goes a long way)&lt;br /&gt;
:**Scherzo&lt;br /&gt;
:*&#039;&#039;&#039;MNK&#039;&#039;&#039;&lt;br /&gt;
:**Valor Minuet V&lt;br /&gt;
:**Victory March&lt;br /&gt;
:**Scherzo &lt;br /&gt;
&lt;br /&gt;
Fowl Aubade along with Light Carol II will prevent Monberaux from falling asleep after the first Mewing Lullaby - he will resist all further sleeps. BRD buffs and then stays out of &#039;&#039;? Holy&#039;&#039; and Mewing Lullaby range for the remainder of the fight.&lt;br /&gt;
&lt;br /&gt;
Scherzo and Carol II will prevent ? Holy from one-shotting the trusts even if you get particularly unlucky, and the MNK should be tanky enough to survive it with minimal damage as well. The only real danger in this fight becomes bad Mewing Lullaby timing - Monberaux getting slept is unlikely but can be bad if it occurs, but the real issue is he prioritizes waking up other trusts over healing you. Have the BRD step just barely into range of being able to Curaga the closest trust to the entrance from outside ? Holy range to wake everyone up to fix this. Otherwise, super simple fight - MNK just beats it to death.&lt;br /&gt;
&lt;br /&gt;
[[User:HunterHog|HunterHog]] ([[User talk:HunterHog|talk]]) 01:38, 24 February 2024 (UTC)&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP/COR COR/THF&#039;&#039;&#039; Simple dual box.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;&lt;br /&gt;
:Valor/Valor&lt;br /&gt;
:*Focus on fire maneuvers to force Bone Crusher.  SCs don’t help much.&lt;br /&gt;
:*Steam Jacket is a must. &lt;br /&gt;
:*Drachen roll.&lt;br /&gt;
:* Fire, wind, light maneuvers&lt;br /&gt;
*Chip away at Cait.&lt;br /&gt;
:*I use OD at 80% but gear will determine when to OD. &lt;br /&gt;
:*You can even wait for Benediction but clear times will be long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
*Beast and Companion &lt;br /&gt;
*Put TH on and get out.&lt;br /&gt;
-- 21:15, 5 September 2019 ‎[[User:Taint]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===== PUP/NIN =====&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been doing this with mastered PUP/NIN with some pretty basic A.Skirmish augmented gear. I win about 9/10 times, with the occasional bout of bad luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puppet stats:&#039;&#039;&#039;&lt;br /&gt;
            &amp;lt;cait&amp;gt;&lt;br /&gt;
                &amp;lt;frame&amp;gt;valoredge frame&amp;lt;/frame&amp;gt;&lt;br /&gt;
                &amp;lt;head&amp;gt;valoredge head&amp;lt;/head&amp;gt;&lt;br /&gt;
                &amp;lt;slot01&amp;gt;inhibitor&amp;lt;/slot01&amp;gt;&lt;br /&gt;
                &amp;lt;slot02&amp;gt;inhibitor ii&amp;lt;/slot02&amp;gt;&lt;br /&gt;
                &amp;lt;slot03&amp;gt;attuner&amp;lt;/slot03&amp;gt;&lt;br /&gt;
                &amp;lt;slot04&amp;gt;magniplug&amp;lt;/slot04&amp;gt;&lt;br /&gt;
                &amp;lt;slot05&amp;gt;magniplug ii&amp;lt;/slot05&amp;gt;&lt;br /&gt;
                &amp;lt;slot06&amp;gt;flame holder&amp;lt;/slot06&amp;gt;&lt;br /&gt;
                &amp;lt;slot07&amp;gt;turbo charger&amp;lt;/slot07&amp;gt;&lt;br /&gt;
                &amp;lt;slot08&amp;gt;coiler ii&amp;lt;/slot08&amp;gt;&lt;br /&gt;
                &amp;lt;slot09&amp;gt;auto-repair kit iv&amp;lt;/slot09&amp;gt;&lt;br /&gt;
                &amp;lt;slot10&amp;gt;steam jacket&amp;lt;/slot10&amp;gt;&lt;br /&gt;
                &amp;lt;slot11&amp;gt;optic fiber ii&amp;lt;/slot11&amp;gt;&lt;br /&gt;
                &amp;lt;slot12&amp;gt;optic fiber&amp;lt;/slot12&amp;gt;&lt;br /&gt;
            &amp;lt;/cait&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   sets.buff.Overdrive = {main=&amp;quot;Ohrmazd&amp;quot;,range=&amp;quot;Animator P&amp;quot;,&lt;br /&gt;
   head=&amp;quot;Anwig Salade&amp;quot;,neck=&amp;quot;Shulmanu Collar&amp;quot;,ear1=&amp;quot;Enmerkar Earring&amp;quot;,ear2=&amp;quot;Rimeice Earring&amp;quot;,&lt;br /&gt;
   body=gear.petDTBody,hands=gear.petDTHands,ring1=&amp;quot;Varar Ring +1&amp;quot;,ring2=&amp;quot;Varar Ring +1&amp;quot;,&lt;br /&gt;
   back=&amp;quot;Visucius&#039;s Mantle&amp;quot;,waist=&amp;quot;Klouskap Sash +1&amp;quot;,legs=gear.petDTLegs,feet=gear.petDTFeet}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body, hands, legs, and feet are all Taeon augmented with DT-4%, DA+5%, and Accuracy +20 or greater. &lt;br /&gt;
Ohrmazd is Pet: STR/DEX/VIT +14, Mag. Eva +13, PDT-4%&lt;br /&gt;
Back is just haste+10&lt;br /&gt;
&lt;br /&gt;
I have a decent reward set with Taeon pieces aug&#039;d with reward+5 and all of the other reward accessories, praetik, guignol, and midnights (path D). &lt;br /&gt;
They do make a difference when Cait Sith randomly decides to start chunking your automaton. &lt;br /&gt;
&lt;br /&gt;
Pitre body, of course, for extra OD duration.&lt;br /&gt;
&lt;br /&gt;
A good Overload down set for when you cast your maneuvers if you run out of overdrive time.&lt;br /&gt;
&lt;br /&gt;
I swap Enmerkar with Domesticator&#039;s earring at PetTP &amp;gt;= 1000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AATT, Monberaux, Ajido-Marujido, Arciela II, and Yoran-Oran (UC), they&#039;re inconsequential. &lt;br /&gt;
&lt;br /&gt;
The main thing about this is I think it&#039;s often detrimental to use a tank trust, if overdrive is ticking away and the tank trust pulls hate during Mewing Lullaby that&#039;s precious seconds off of your timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instructions:&#039;&#039;&#039;&lt;br /&gt;
* Summon trusts&lt;br /&gt;
* Wind Maneuver&lt;br /&gt;
* Utsusemi&lt;br /&gt;
* Fire Maneuver&lt;br /&gt;
* Grape daifuku&lt;br /&gt;
* Engage&lt;br /&gt;
* Light Maneuver&lt;br /&gt;
* Deploy&lt;br /&gt;
* Poke with TH4&lt;br /&gt;
* Press the OD button&lt;br /&gt;
* Run 25&#039; away, remain engaged so trusts do whatever it is they do, keep maneuvers up as they fall.&lt;br /&gt;
&lt;br /&gt;
If your auto doesnt get to Benediction before the 1:59 minute mark on Overdrive, you&#039;re cutting it close, but don&#039;t give up. Auto can sometimes take out 10~15% HP on their own without overdrive.&lt;br /&gt;
&lt;br /&gt;
I sometimes let the auto attack a bit before overdrive, but paralyze is bothersome if it lands, which it will if the auto is not SP&#039;d. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usual causes of failure are:&#039;&#039;&#039; &lt;br /&gt;
* Stupid puppet&lt;br /&gt;
* repeated Mewing Lullaby cutting off WS&#039;s&lt;br /&gt;
* too many mewing lullaby followed by casting wasting OD time&lt;br /&gt;
* occasionally Cait Sith goes berserk and destroys your puppet.&lt;br /&gt;
* one shotted by a Cait Sith attack round before OD even starts (mainly why i started going /NIN)&lt;br /&gt;
* HP ? Holy gets you before you can even get out of range&lt;br /&gt;
&lt;br /&gt;
If you have 10~15% HP left and Overdrive falls pop Heady Artiface when its hp gets to about 25%~ish and ride Reward if you can. Automaton can sometimes do this on their own. &lt;br /&gt;
No matter how tempting it may be, never get closer than 25&#039; unless your auto is dead. Her abilities can both 1shot you (esp in Taeon) as well as cripple you, making it harder for your auto to do its thing.&lt;br /&gt;
&lt;br /&gt;
This is probably the minimum gearset you&#039;d need for somewhat consistent wins. Using malignance or nyame while you get out of range could deal with the occasional insta-gib from enlight or HP ? Holy, but I&#039;m really lazy. &lt;br /&gt;
&lt;br /&gt;
--[[User:Nattack|Nattack]] ([[User talk:Nattack|talk]]) 05:21, 11 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
Fairly easy solo on REMA MNK/RUN with trusts. TPing in a few Malignance pieces helps as well on -MDT and Magic Evasion. Use UC Healer Trust, Koru-Moru, Ulmia, Qultada, Sel&#039;theus (though he can be replaced by just about anything that suits your playstyle). &lt;br /&gt;
&lt;br /&gt;
Pop 2x Tenebrae. BEFORE fighting use Mantra as this will force Sel&#039;theus to regen everyone&#039;s health to full at the start. This allows Ulmia/Qultada to last beyond the first HP ? Holy TP moves before your healer trust gets Shellra5 on the party. Use Valliation as the fight begins. Ride Counterstance for the entire fight. Try to use WS after her TP moves so you are not caught in a WS set when she uses HP ? Holy, and SC&#039;s don&#039;t do much damage anyway. After the first Benediction I use Pflug as Vallation wears off towards the end and this bridges the gap. &lt;br /&gt;
&lt;br /&gt;
You rarely take any damage throughout the fight that a healer can&#039;t keep up with. Typically, between 1-3 Trusts will die from HP ? Holy as the fight progresses, and it is usually Seltheus, Ulmia or Qultada, which isn&#039;t a big deal because they will have buffed you already. Save your Chakra for the end of the fight in case it is just you and your Unity trust, or the Unity trust dies, which happens.&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
Just a note: she absolutely chews up trust tanks.  Killed Lv. 120 ([[Filled memory gem]]) Amchuchu in two autos, and August in three, with Earthen Armor, Earthen Ward, and a /WHM Cure IV following the first auto.  Apururu didn&#039;t even get a heal out before things were over.&amp;lt;br /&amp;gt;&lt;br /&gt;
I should have tried baiting Protect and Shell from Light Spirit pre-pull so she could maybe start healing immediately, but I really doubt that she would have been able to keep up anyway.  May try again with Noctoshield or /RDM Phalanx, or with Gessho just to see, but it doesn&#039;t look promising when the first two attempts were already a loss ten seconds into the pull. [[User:Fizzy|Fizzy]] ([[User talk:Fizzy|talk]]) 00:33, 16 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Category:High-Tier Mission Battlefields]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Xevioso&amp;diff=731444</id>
		<title>Talk:Xevioso</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Xevioso&amp;diff=731444"/>
		<updated>2025-03-27T07:08:33Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Strategy / Testimonial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After 50% it seems to absorb wind based skillchain damage.  Radiance, Light, Fragmentation was healing it.&lt;br /&gt;
&lt;br /&gt;
Probably absorbs all wind damage.&lt;br /&gt;
&lt;br /&gt;
=Strategy / Testimonial=&lt;br /&gt;
== Vengeance 0 ==&lt;br /&gt;
We were able to get a win using PLD, PUP, COR and GEO (plus 2 Healer Trusts).  &lt;br /&gt;
PUP did Overdrive at beginning of fight and did most of the damage.  &lt;br /&gt;
COR rolled Beast and Companion&#039;s for PUP.  &lt;br /&gt;
GEO did Geo-Frailty, Indi-Fury and Entrust Haste on PLD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very easy win on our first attempt with PLD, WAR, GEO, and WHM using Monberaux and Joachim as trusts. We had no complications and it went down quickly with the WAR doing all the damage. PLD tanked with Burtgang/Aegis, Majesty curing for hate and keeping everyone alive, meleeing in a magic evasion-focused set (Sakpata&#039;s). WAR used Shining One and meleed in full Sakpata&#039;s, waiting until 1,750 TP (and +250 with Moonshade Earring) to use Impulse Drive. GEO gave attack/haste buffs. WHM buffed and kept us all alive.&lt;br /&gt;
&lt;br /&gt;
--[[User:Favre|Favre]] ([[User talk:Favre|talk]]) 9:50, 26 February 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
== Vengeance 5 ==&lt;br /&gt;
&lt;br /&gt;
RUN DNC BRD&lt;br /&gt;
&lt;br /&gt;
Rather basic trio with standard trusts.&lt;br /&gt;
&lt;br /&gt;
Did not use Soul Voice but Clarion Call. BRD did Wind Carol and Scherzo for all. RUN received 2x Minne and 1x March. DNC and BRD got 1x March, Honor March, and 1x Minuet. Self-SC Rudra &amp;gt; Rudra by DNC with occasional BRD Rudra&#039;s mixed in. &lt;br /&gt;
&lt;br /&gt;
--[[User:Arundo|Arundo]] ([[User talk:Arundo|talk]]) 27 March 2024&lt;br /&gt;
&lt;br /&gt;
== Vengeance 15 ==&lt;br /&gt;
&lt;br /&gt;
SAM DNC COR BRD SMN WHM&lt;br /&gt;
&lt;br /&gt;
SMN: Ecliptic Howl, Crystal Blessing, Crimson Howl, Hastega2, Noctoshield, Earthen Armor, Wind&#039;s Blessing&lt;br /&gt;
&lt;br /&gt;
COR: Samurai + Crooked Chaos Rolls&lt;br /&gt;
&lt;br /&gt;
BRD: SV Scherzo, Wind Carol 2, Honor March, Minuet x2 (on melee).&lt;br /&gt;
Ballad, Dirge (on mages).&lt;br /&gt;
&lt;br /&gt;
WHM: Baraera, Barpoisonra, Boost-Dex&lt;br /&gt;
&lt;br /&gt;
Xevioso weak to piercing, has about 2.2 mil HP.&lt;br /&gt;
After using Droning Whirlwind it&#039;ll gain wind aura animation, need to proc *!!* Red then Blue in under some time window (maybe 5 sec?) to remove.&lt;br /&gt;
&lt;br /&gt;
Red *!!* Weakness: Critical (Normal &amp;amp; WS)&lt;br /&gt;
Blue *!!* Weakness: More Criticals (Normal &amp;amp; WS)&lt;br /&gt;
Subsequent wind aura gets harder to proc Blue *!!*&lt;br /&gt;
&lt;br /&gt;
Can use Perfect Dodge once.&lt;br /&gt;
&lt;br /&gt;
Plan:&lt;br /&gt;
SMN use Apogee then Astral Conduit to buffs at start. Use Pacifying Ruby on WHM as fight go on.&lt;br /&gt;
SAM use polearm and Stardiver to reduce critical evasion. DNC Box + Feather Steps.&lt;br /&gt;
COR BRD fight too to try kill faster, and proc *!!* faster.&lt;br /&gt;
DNC help cure with Curing Waltz / Divine Waltz.&lt;br /&gt;
Melee bring Panacea for Incisive Denouement, and Remedy for paralyze/poison.&lt;br /&gt;
WHM Afflatus Solace + Sacrifice on Curse (Healing) from Stinger Volley? Can&#039;t remember for sure, but it has a move that give Curse (Healing)?&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=cJKlQMusalc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Credit to Worlace&lt;br /&gt;
&lt;br /&gt;
WAR (2nd DD any of: THF, DRG, SAM, DNC) BRD COR GEO WHM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WAR save Blood Rage if Aura goes up, should be off instanteously with two piercing DD. WAR (or other DD) make sure you use Stardiver to lower crit evasion. COR Random Deal after aura is down to make sure it is back up before 5min timer just in case, otherwise WAR save Mighty Strikes as a backup. WAR should be in a hybrid set for -50% DT, which should be easy to obtain with a mix of Sakpata and other gear.&lt;br /&gt;
&lt;br /&gt;
Bring panaceas as the DD to remove stat down. Turn around during weakness to not feed TP. Make sure you voke after the enmity reset from Denouement.&lt;br /&gt;
&lt;br /&gt;
Baraera from WHM and Boost-DEX. Make note of Zombie effect. Keep up Solace for Sacrifice. Haste DD&lt;br /&gt;
&lt;br /&gt;
BRD does Honor March, Minuet x2, Wind Carol II, Schzero&lt;br /&gt;
&lt;br /&gt;
COR does Chaos and Sam rolls and can shoot from a distance.&lt;br /&gt;
&lt;br /&gt;
GEO does Barrier, Fury, and Indi-STR. If they are a good GEO, they can probably put up Indi-DEX when aura is up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WHM WAR THF DNC BRD Ygnas&lt;br /&gt;
&lt;br /&gt;
WHM: Haste, Prot/Shell, Regen IV, Baraera, Barparalyzra, Boost-Dex, Auspice, Aquaveil, Stoneskin, Sacrifice&lt;br /&gt;
&lt;br /&gt;
BRD: Soul Voice Honor March, Scherzo, Wind Carol II, Madrigal, Minuet, Nocturne, Requiem, Elegy, AFK&lt;br /&gt;
&lt;br /&gt;
WAR: Stardiver every 60 seconds to apply Crit Evasion Down, use both SPs, Impulse Drives with Shining One&lt;br /&gt;
&lt;br /&gt;
DNC: Steps, backup healing, Rudra&#039;s Storm, Haste Samba&lt;br /&gt;
&lt;br /&gt;
THF: Larceny at 75% to remove Perfect Dodge, DD or AFK dealer&#039;s choice&lt;br /&gt;
&lt;br /&gt;
Ygnas: Paralyna, Cure Vs&lt;br /&gt;
&lt;br /&gt;
After buffs, WAR pulls with Provoke. DDs stand around Xevioso taking care not to stack on each other to avoid multiple hate resets. Damage up to 75%, upon which THF Larcenies and you can continue with damage. BRD and THF can melee or not, but I prefer less players engaged to reduce TP feed. WHM should prioritze Sacrifice for Zombie, then All Stats Down. Ygnas tends to Paralyna before a human can react, and will help with Cures. Hate should bounce around the DDs, even with enmity resets. THF can [[Accomplice]] the WHM to help reduce their enmity. &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=mRKt9pP_g6k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
V15 Zerg strat - Aburaage, Asura server&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR DNC COR BRD GEO WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Haste, Baraera, Barparalyzera, Boost-DEX. Zombie cannot be cursna&#039;d, but can be Sacrifice&#039;d.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: SV Honor March, Minuet V, Blade Madrigal, Wind Carol I, Scherzo. Debuff: Pining Nocturne, Elegy though in my experience Xevi resist even with Nitro/SV up and maxed macc gear, but if you can land it, great. 2x Ballad the WHM. BRD doesn&#039;t need to melee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039;: Warcry at the start, save Mighty Strikes after Perfect Dodge. Provoke Xevioso when DNC gets weakened or zombie. Use Stardiver to apply crit debuff, then Impulse Drive the rest. Pop Blood rage when Xevioso uses Droning Whirlwind.&lt;br /&gt;
&#039;&#039;&#039;Bring Panacea, use it on all-stat-down debuff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039;: 10 stacks Box Step (Defense down step) at the start, Saber Dance, then do the DNC 2hr wombo combo to proc Perfect Dodge ASAP. Animated Flourish (DNC Provoke) when WAR gets weakened or zombie. DNC don&#039;t need to heal at all, it&#039;s a zerg strat.&lt;br /&gt;
&lt;br /&gt;
After Perfect Dodge wears off, start applying Feather Step(Crit) to 10 stacks, while maintaining the Box Step.&lt;br /&gt;
&lt;br /&gt;
2hr combo: Climactic &amp;gt; Rudra &amp;gt; RF(Reverse Flourish) &amp;gt; &#039;&#039;&#039;Grand pas&#039;&#039;&#039; &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; &#039;&#039;&#039;Trance&#039;&#039;&#039; Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bring Panacea, use it on all-stat-down debuff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos/Sam roll, we don&#039;t use rogue&#039;s roll because effectively this is a zerg strat, we kill under 4-5 minutes. COR can melee and do Last Stand, optional but helps a lot for proc&#039;ing, Tauret mainhand if need more crit, otherwise Path B rostam should work nicely with Malignance gears. 4/5 or 5/5 Loaded Deck merit is very nice here to reset warcry/blood rage and climactic/reverse flourish&lt;br /&gt;
&#039;&#039;&#039;Bring Panacea, use it on all-stat-down debuff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEO&#039;&#039;&#039;: Geo-Fury, Indi-Fend, Entrust Indi-Attunement.&lt;br /&gt;
&lt;br /&gt;
GEO is an optional job here, we have killed V15 Xevioso with 5 man, without a geo or trust. BST with Killer Instinct(Lizard) and Corosive Ooze(Slug) works beautifully in place of GEO if you wish to save it for another NM.&lt;br /&gt;
&lt;br /&gt;
The faster you proc Xevi&#039;s perfect dodge, the safer the fight will be, because occasionally Xevioso will do Droning Whirlwind very early and during Perfect Dodge. This is not a death sentence by any mean, the WHM just will have to do a little cure bombing.&lt;br /&gt;
Pull Xevioso downstairs and fight in open area, positioning is very important for this fight. Most of Xevioso&#039;s TP moves are conal so DDs, COR, and GEO should position themselves accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For example: West=WAR, East=DNC, North=COR, South=GEO, At range 18+ South=WHM &amp;amp; BRD.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As stated in the jobs description, WAR and DNC bounces hate off each other, and only Provoke/Animated Flourish if one has Zombie/Weakness. Sakpata and Malignance are very nice here. COR is there as a 3rd melee just in case it does multiple hate resets in a row and Provoke is down. Melee should use Panacea for all-stat-down debuff. DNC Grand Pas &amp;amp; Trance combo should bring Xevioso&#039;s HP to 75% or less by the time combo finishes, if the DNC is geared. By doing this zerg strat, Xevioso should only do 1 Droning Whirlwind, 2 if you&#039;re unlucky, still easily proc&#039;able.&lt;br /&gt;
&lt;br /&gt;
All in all, this fight should last about 4 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add your V15 contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vengeance 20 ==&lt;br /&gt;
&lt;br /&gt;
Composition: WAR DNC COR BRD WHM RDM&amp;lt;br /&amp;gt;&lt;br /&gt;
General Strategy: Pull the boss to the bottom of the stairs, near the archway. Position the 4 melees (WAR DNC COR BRD) around the boss in an &amp;quot;X&amp;quot; pattern, with the WAR and DNC bracing against the pillars of the archway due to knockback and conal damage. Position the RDM and WHM on the stairs, so in case they pull aggro on xevioso, the mages and melees can simply swap positions. RDM will keep add bound away from the boss. DDs, pay attention to your buffs because Xevioso does a single-buff dispel (Droning Whirlwind); call out missing buffs when you see them drop off so supports can reapply. If add spawns with aggro on a DD, they should bring it closer to RDM until it is Bound or Slept, then return to fight. The WHM should quickly get aggro on the add after that so don&#039;t need to move it around anymore.&lt;br /&gt;
&lt;br /&gt;
Aura we got: Magic Atk. Down&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR:&#039;&#039;&#039; Start with Armor Break at 3k TP (9 minute duration, might need to reapply later in the fight). Occasionally do Stardiver for the Crit Evasion Down debuff. Don&#039;t use Berserk (too squishy). Capped DT set 3k+ HP. Spam Impulse Drive. Try to keep Blood Rage and Warcry up as much as possible. Call for resets from COR for this. When you get hit with Zombie or Weakened debuffs, allow other DD to pull aggro off you. Make sure to use capped DT in every set. Use a cool lockstyle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DNC:&#039;&#039;&#039; Maintain Box Step and Feather Step. Use a Tauret and spam Evisceration. Use Climactic Flourish + Rudra&#039;s Storm whenever it&#039;s available. Keep up Haste Samba. Don&#039;t use Fan Dance (to keep up Samba), don&#039;t use Saber Dance (so you can help heal). Help with healing when necessary. Make sure to have capped DT in all sets, especially TP set and Evisceration set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COR:&#039;&#039;&#039; Crooked Cards Samurai&#039;s Roll, Chaos Roll. Do Random Deals and Wild Cards when WAR wants them. Keep capped DT in engaged set and WS set. You might end up with aggro at some point due to the boss&#039;s single target hate reset ability. Use Fomalhaut + Last Stand for damage normally. During proc phase (after Droning Whirlwind), switch to Tauret and spam Eviscerations to help proc.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BRD:&#039;&#039;&#039; Start with Soul Voice + Clarion Call, Honor March, Minuetx2, Wind Carol II, Scherzo. Reapply songs on DDs as they get dispelled. If fight goes too long and you have to redo songs with out SV or CC, do an Honor March, Minuet x1, Wind Carol II, Scherzo. Use Tauret and spam Eviscerations on Xevioso. Make sure you have capped DT in all your sets.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM:&#039;&#039;&#039; Keep up Baraera, Barparalyzra, Boost-DEX. When DDs get Zombie debuff (icon looks like Curse/Doom), use Paralyna on them first if they also got Paralyzed, then use Sacrifice to take Zombie off. Zombie prevents all healing on the player who has it, so don&#039;t bother wasting time Curing without taking off Zombie first. If DDs get dispelled, make sure to reapply buffs as they get lost. You will probably end up with enmity on the add at some point so make sure your idle, fast cast, and midcast sets all have capped DT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RDM:&#039;&#039;&#039; Put Phalanx II on everyone. Keep Haste II and Refresh III on WHM. When WHM is busy with removing Zombie, help with healing. Frazzle and debuff Xevioso. When add comes out at 75% HP, you or WHM might have aggro on it at this point but if not, wait for the DD with the add aggro to bring it over to you. On the add, start with Saboteur Frazzle II, then Frazzle III. Cycle through Bind --&amp;gt; Gravity II --&amp;gt; Sleep I --&amp;gt; Sleep II --&amp;gt; Bind --&amp;gt; Sleep I --&amp;gt; Sleep II (repeat cycle until Bind or Sleeps land). Once add is slept, keep casting Sleep II, Bind and Gravity II until they stick too; similarly if it is bound first, keep casting Sleep II and Gravity II on it until it sticks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM Gearsets&#039;&#039;&#039;&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bind&lt;br /&gt;
|CaptionBottom = +752 M.Acc&amp;lt;br /&amp;gt;+78 Enfeebling Skill&amp;lt;br /&amp;gt;+205 INT&amp;lt;br /&amp;gt;+40% Enf. Duration&amp;lt;br /&amp;gt;+20 Enf. Effect&lt;br /&gt;
|Main = Crocea Mors&lt;br /&gt;
|MainAug = Path C: No useful stats&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Atrophy Chapeau +3&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Snotra Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Atrophy Tabard +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|WaistAug = Rank 19&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = 36 M.Acc aug&lt;br /&gt;
|Feet = Vitiation Boots +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Sleep&lt;br /&gt;
|CaptionBottom = +707 M.Acc&amp;lt;br /&amp;gt;+104 Enfeebling Skill&amp;lt;br /&amp;gt;+231 INT&amp;lt;br /&amp;gt;+70% Enf. Duration&amp;lt;br /&amp;gt;+30 Enf. Effect&lt;br /&gt;
|Main = Crocea Mors&lt;br /&gt;
|MainAug = Path C: No useful stats&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Viti. Chapeau +3&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Snotra Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Atrophy Tabard +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 Mag. Acc/Mag. Dmg.&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|WaistAug = Rank 19&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = 36 M.Acc aug&lt;br /&gt;
|Feet = Vitiation Boots +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stymie Sleep&lt;br /&gt;
|CaptionBottom = +559 M.Acc&amp;lt;br /&amp;gt;+31 Enfeebling Skill&amp;lt;br /&amp;gt;+172 INT&amp;lt;br /&amp;gt;+100% Enf. Duration&amp;lt;br /&amp;gt;+24 Enf. Effect&lt;br /&gt;
|Main = Crocea Mors&lt;br /&gt;
|MainAug = Path C: No useful stats&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Leth. Chappel +1&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Snotra Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Lethargy Sayon +1&lt;br /&gt;
|Hands = Leth. Gantherots +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|WaistAug = Rank 19&lt;br /&gt;
|Legs = Leth. Fuseau +1&lt;br /&gt;
|Feet = Leth. Houseaux +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*[[Murgleis]] R15 would be better than [[Crocea Mors]].&lt;br /&gt;
*M.Acc total includes 229 from M.Acc Skill (assuming 0.9 skill = 1 M.Acc)&lt;br /&gt;
*Our RDM was also master level 20, with 16 additional Enfeebling skill from merits.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*[[Murgleis]] R15 would be better than [[Crocea Mors]].&lt;br /&gt;
*Relic head may give additional enfeebling duration and magic accuracy depending on your merits.&lt;br /&gt;
*M.Acc total includes 229 from M.Acc Skill (assuming 0.9 skill = 1 M.Acc)&lt;br /&gt;
*Our RDM was also master level 20, with 16 additional Enfeebling skill from merits.&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
*[[Regal Cuffs]] would be better than [[Lethargy Gantherots +1]]&lt;br /&gt;
*M.Acc total includes 229 from M.Acc Skill (assuming 0.9 skill = 1 M.Acc)&lt;br /&gt;
*Our RDM was also master level 20, with 16 additional Enfeebling skill from merits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pCFkFN8HfbM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Shastaxc|Silvermutt (Asura), Kitsune LS]] - 00:14, 26 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;{{Icon|THF}} THF {{Icon|DNC}} DNC {{Icon|WAR}} WAR  {{Icon|COR}} COR  {{Icon|BRD}} BRD {{Icon|WHM}} WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:SAM or DRG are substitutable for any of the DD slots. Although any setup should include a DNC.&lt;br /&gt;
::You may also take a RDM to sleep the add in exchange for one less DD if you wanted. This is not a hard fight to comp around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF&#039;&#039;&#039;: DD and use collaborator at your discretion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039;: DD, debuff, and backup heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039;: DD. Armor Break will not land unless the Aura is on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Sam, and DD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor March, Victory March (in case of dispel), Minne, Wind Carol, Scherzo.&lt;br /&gt;
*With haste from the WHM, it is safe to use a Minuet x1 instead. Especially if your setup is sleeping the Chapuli.&lt;br /&gt;
:*You have enough attack buffs and defense debuffs to still defeat the mob without a Minuet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Be a WHM, and also eat Miso Ramen.&lt;br /&gt;
&lt;br /&gt;
Straightforward fight. This setup just ignores the add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;5qKw87e8Rps&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 18:51, 13 May 2022 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Vengeance 25==&lt;br /&gt;
&lt;br /&gt;
WHM WAR COR BRD DNC GEO&lt;br /&gt;
&lt;br /&gt;
BRD: Honor March, Scherzo, Minuet x2, Wind Carol 1 for frontline, Honor March, Ballad x2, Minne x2 for WHM. Melee with Rudra&#039;s/Evisceration during aura. Apply Carnage Elegy/Pining Nocturne.&lt;br /&gt;
&lt;br /&gt;
WAR: Shining One Impulse Drive. Try to save Blood Rage for Droning Whirlwind. Mighty Strikes after Perfect Dodge #2.&lt;br /&gt;
&lt;br /&gt;
COR: Crooked Chaos Roll / Samurai Roll. Stay back and shoot/Last Stand. Wear a strong defensive set when going in to Random Deal/Wild Card. You will likely be tanking an add, so consider DT in midshot sets.&lt;br /&gt;
&lt;br /&gt;
DNC: Apply Steps. Focus on damage but heal when necessary. Climactic/Rudra&#039;s. Grand Pas after 40% Perfect Dodge for damage push. Trance when you feel healing is needed. &lt;br /&gt;
&lt;br /&gt;
GEO: Geo-Fury / Indi-Barrier / Entrust Indi-Fend. Bolster after 40% Perfect Dodge. Widened Compass the Bolster bubble, as WHM may pull enmity late due to all the hate resets. &lt;br /&gt;
&lt;br /&gt;
WHM: Baraera/Parparalyzra. Boost-STR. Haste 1 everyone except COR and GEO. Regen 4 everyone. Auspice. You absolutely must have a Cure/DT hybrid set. Bonus points for having a SIRD set for if Aquaveil drops. Use Aquaveil. Dia2/Paralyze/Slow when you can. Don&#039;t Silence Xevioso, its casting time is the safest you&#039;ll ever be. You will be tanking between 1-2 adds for at least 50% of the fight. Chug viles. Rebuff when possible. Be aggressive with Sacro/Asylum/Bene, but we aware that you are at risk of one-shot when approaching Xevioso. Don&#039;t volunteer to come WHM to this.&lt;br /&gt;
&lt;br /&gt;
Everyone: Use Panaceas for the love of fuck.&lt;br /&gt;
&lt;br /&gt;
Note that in V25, Xevioso takes zero damage from any source that is not Piercing or Ranged.&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/PuppetInPeril&amp;diff=731155</id>
		<title>Category:High-Tier Mission Battlefields/PuppetInPeril</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/PuppetInPeril&amp;diff=731155"/>
		<updated>2025-03-20T07:37:03Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Very Difficult==&lt;br /&gt;
RDM/NIN using 0 melee damage enspell strat works very well. Kill the first 5 with whatever, switch to your 1-dmg daggers and enspell melee set on the last add. Shadow tank (recast shadows at 1 stack left to avoid ever taking a hit), debuff him, go to town. My trusts are Sakura/Moogle/Kuyin/Brygid/Ulmia. I heal Ulmia to take aggro back when she sings every minute or so, I find it worth it to keep at the magic haste cap. Takes 8-9 minutes with near zero risk. [[User:Ulgar|Ulgar]] ([[User talk:Ulgar|talk]]) 17:33, 13 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
RDM/NIN ML21: Tried 0 dmg Enspell strat above but my support trusts kept taking hate and my dmg was bit low, probably needs to invest in better ACC gear. Swapping to my normal TP set and weapon, i still did good AE dmg and the TP moves doesn&#039;t seem to pose to much of a threat. [[User:Joso33|Joso33]] ([[User talk:Joso33|talk]]) 17:35, 18 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
RDM/NIN ML44 (not important) the key is AA TT, since he gonna sleepga first wave and gonna stun most TP move of second phase (haste II him) for the second phase, just spam sanguine with barfira and no difficulties. Psylo 01/02/2025&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
Be the first to contribute!&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
Duo 99DNC/WAR with 99SAM/WAR and trusts Valaineral, Arciela II, Cherukiki, Shantotto II. Five intro mobs were easy, good to buff while taking them out. None of them posed a threat at all. Boss spawned, first ~50% of health was very straightforward. After 50% and especially down after 25%, was frequently invincible (front only, can damage from sides) and dealt increasing AOE damage. Would recommend engaging after circling so your weaker trusts are out of conal range. Magic damage is highly efficient for this fight, as the guide recommends. Cleared in 8:49. &amp;lt;br&amp;gt;&lt;br /&gt;
-- [[User:MisterCZAR|MisterCZAR]] ([[User talk:MisterCZAR|talk]]) 16:00, 10 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Solo NIN/WAR with standard trusts and Master Levels. As stated above, Valaineral helps at the start. &lt;br /&gt;
-- [[User:Arundo|Arundo]] ([[User talk:Arundo|talk]]) March, 2024&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
Be the first to contribute!&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
Be the first to contribute!&lt;br /&gt;
&lt;br /&gt;
[[Category:High-Tier Mission Battlefields]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1822&amp;diff=731027</id>
		<title>Trial 1822</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1822&amp;diff=731027"/>
		<updated>2025-03-16T10:21:21Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 998]]&lt;br /&gt;
|Next Trial=[[Trial 1823]]&lt;br /&gt;
|Requirements=[[Image:Carnwenhan_(Level_75)_description.png|link=Carnwenhan (Level 75)]]&lt;br /&gt;
|Required.Augments=DMG:+3&lt;br /&gt;
|Reward=[[Image:Carnwenhan_(Level_75)_description.png|link=Carnwenhan (Level 75)]]&lt;br /&gt;
|Augments=DMG:+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*[[Mordant Rime]] killing blow on: 300 [[:Category:Beasts|Beasts]]&lt;br /&gt;
&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
*Both of these die to a single [[Mordant Rime]] regardless of health.&lt;br /&gt;
**[[Brae Opo-Opo]] in [[Abyssea - La Theine]] near Conflux #7&lt;br /&gt;
**[[Plateau Hare]] in [[Abyssea - La Theine]] near Conflux #2&lt;br /&gt;
**[[Eschan Coeurl]] in [[Escha - Zi&#039;Tah]] near Conflux #2 are a nice non-abyssean option that work perfectly and die to a single Mordant Rime as well&lt;br /&gt;
**[[Limestone Hare]] in [[Abyssea - Misareaux]] near Conflux #2 also works if you already grew found of the place since the previous (frigate)bird trial&lt;br /&gt;
&lt;br /&gt;
[[Category:Trial of the Magians Daggers]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Arundo&amp;diff=729315</id>
		<title>User:Arundo</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Arundo&amp;diff=729315"/>
		<updated>2025-02-22T00:30:35Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}} [[User:Arundo|Arundo]] ([[User talk:Arundo|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Valefor/Chierii&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Stock_and_Awe_I_(W)&amp;diff=729314</id>
		<title>Stock and Awe I (W)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Stock_and_Awe_I_(W)&amp;diff=729314"/>
		<updated>2025-02-22T00:25:08Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Header&lt;br /&gt;
|NPC Name=Emhi Tchaoryo &lt;br /&gt;
|Zone=Windurst Waters (S)&lt;br /&gt;
|pos=H-9&lt;br /&gt;
|Campaign Type=Resource procurement&lt;br /&gt;
|Campaign Rank=[[Bronze Ribbon of Service §]]&lt;br /&gt;
|Description=Procure the supplies indicated by the federation quartermaster.&lt;br /&gt;
|Orders=Obtain shopping list from Quartermaster and submit items to him.&lt;br /&gt;
|Time=&lt;br /&gt;
|Level=&lt;br /&gt;
|Rewards=&lt;br /&gt;
* 90 [[Experience Points]]&lt;br /&gt;
* 480 [[Allied Notes]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Solo mission&lt;br /&gt;
*Speak with the [[Quartermaster]] in front of the Tavern, if you&#039;re facing the [[West Sarutabaruta]] exit arch, he&#039;ll be behind you across the bridge from the tents.&lt;br /&gt;
*He will provide different players with different types of &#039;supplies&#039; to bring. The following are possible options:&lt;br /&gt;
:*[[Fresh Marjoram]] x1&lt;br /&gt;
:*[[Saruta Cotton]] x1&lt;br /&gt;
:*[[Moko Grass]] x1&lt;br /&gt;
&lt;br /&gt;
*Specifically, they are items harvested in [[Giddeus]]/[[West Sarutabaruta]]. (Note that harvesting is not actually required as trading an item obtained from the Auction House or store NPCs does count for completion of the quest).&lt;br /&gt;
*Despite the title/quest giver, this is a Windurstian quest.&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=719762</id>
		<title>The Voracious Resurgence Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=719762"/>
		<updated>2024-10-25T11:39:46Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Nii&#039;s Last Stand&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: The black sword is a bit too inconvenient of a truth for some of the Yagudo. Reikuu has asked to find out more about a 5,000-year-old incident that the Yagudo have forgotten about. Seek out Incantrix once more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Sky, Moon, Incantrix&lt;br /&gt;
|Next=Dance of the Tengu&lt;br /&gt;
|Title=Destiny Master&lt;br /&gt;
|Reward= *{{ItemIcon|Tokkosho|22}} {{tooltip|text=[[Tokkosho]]|tooltip=[[File:Tokkosho description.png]]}}&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1600px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;max-width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Speak with [[Reikuu]] for a cutscene to begin the mission. No zoning needed from the previous mission.&lt;br /&gt;
*Head to Ethereal Ingress #10 and speak with [[Incantrix]] for another cutscene.&lt;br /&gt;
*Head to (F-5) Ethereal Ingress #4 and examine the &#039;&#039;&#039;Babbling Brook&#039;&#039;&#039; in the river for a cutscene.&lt;br /&gt;
*Return to [[Incantrix]] for another cutscene.&lt;br /&gt;
*Head to (K-7) Ethereal Ingress #6 and examine &#039;&#039;&#039;Aspirants&#039; Grounds&#039;&#039;&#039; (K-7) for a cutscene.&lt;br /&gt;
**You will receive {{KI}}[[Aspirant&#039;s canteen]] afterwards.&lt;br /&gt;
*Click the Aspirants Grounds again to enter &amp;quot;Nii&#039;s Last Stand,&amp;quot; a 10 minute solo BCNM fight. Trusts cannot be summoned.&lt;br /&gt;
**Will receive message &amp;quot;Only your party leader may inspect the entrance&amp;quot;. You must disband from party to complete this solo fight.&lt;br /&gt;
**&#039;&#039;&#039;Fair Warning&#039;&#039;&#039;: Fight is very easy and the mobs hit for 1 hp. &lt;br /&gt;
***The goal is for you and Nii Aquu to each defeat half of the mobs. Use AoEs without KOing to help Nii Aquu defeat mobs faster.&lt;br /&gt;
***Nii Aquu will say five responses during the battle that indicate if the player has maintained the correct ratio of KOs with Nii Aquu.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;max-width: 100%; height: 100%; margin: left;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{tooltip|text=[[File:Updated marked map reisenjima.jpeg|200px]]|id=Updated marked map reisenjima.jpeg|tooltip=[[File:Updated marked map reisenjima.jpeg]]}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Nii Aquu Battle Responses&lt;br /&gt;
|-&lt;br /&gt;
! Ending Condition !! NPC Message !! Interpretation !! Player Reaction&lt;br /&gt;
|-&lt;br /&gt;
| Failure || If this gets any worse...it will all be for nothing|| Player ahead of Nii Aquu on 2+ KOs|| Allow Nii Aquu to KOs more mobs than player&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Urk... I can&#039;t -- I won&#039;t -- lose!|| Player ahead of Nii Aquu on 1-2 KOs || Allow Nii Aquu to KO more mobs than player&lt;br /&gt;
|-&lt;br /&gt;
| Success || Kyahaha! Yes, just like that! I can feel the power welling up!|| Player and Nii Aquu KO counts are perfect || Maintain same KO rate as Nii Aquu&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Kyahaha! Keep at it!|| Nii Aquu 1-2 KOs ahead of Player || KO 1-2 more mobs than Nii Aquu to catch up on the count&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Don&#039;t hold back even one ilm!|| Nii Aquu 2+ KOs ahead of Player|| KO 2+ more mobs than Nii Aquu to catch up on the count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*You will know by the cutscene whether you passed or failed the BCNM.&lt;br /&gt;
*After successfully completing the fight, you will receive your reward.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence6-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Selkit&amp;diff=717159</id>
		<title>Talk:Selkit</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Selkit&amp;diff=717159"/>
		<updated>2024-10-01T09:24:07Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Solo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Solo===&lt;br /&gt;
Easy solo as RDM/NIN with decent gear (no REMA, Naegling + Ternion+1 as weapons). I guess any job could work honestly. Using August and Arciela and yourself spamming Savage Blade is enough to lock Selkit into using only Hell Scissors, which won&#039;t kill you. Other trusts were Yoran, Joachim and Ulmia. Just spam Savage Blade until it&#039;s dead and keep shadows up just in case, because enmity will be a bit all over the place. -- 04:48, 10 September 2020‎ Shadd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On my first go at this NM as BLU/NIN I used August and Arciela as well, but unfortunately it didn&#039;t do the trick and eventually the strong poison started killing us. Fortunately though, you can safely reraise near these NMs and get another shot at victory. This time I used Gessho, Teodor, Arciela, Apururu and Selh&#039;teus and it went as Shadd described. Of further note is that Light skillchain damage appeared to be strongly resisted, but not Darkness. I&#039;ll have to do more fighting to confirm this. --[[User:Eithin|Eithin]] ([[User talk:Eithin|talk]]) 10:23, 8 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
NIN/DRG same strategy as above. Just innin, shadows, and migawari. Trusts: Arciela, Joachim, Seltheus, Cornelia,  August. -- [[User:Arundo|Arundo]], 1 October 2024 (JST)&lt;br /&gt;
&lt;br /&gt;
===Duo===&lt;br /&gt;
&lt;br /&gt;
Any melee /NIN will work, bouncing around hate and locking him to Hell Scissors.  Used PUP/NIN with Valoredge + BLU/NIN, Gessho, Selh&#039;teus, Balamor, Arciela or Koru-moru.  Beware Selkit&#039;s Hell Scissors into a double attack, make sure you have a source of Haste to keep Utsusemi recast timers down and at least two shadows up at all times.  Also beware using Begrudging Ring/etc.  The extra damage taken resulted in deaths even using Gearswap for WS precast.&lt;br /&gt;
&lt;br /&gt;
--[[User:Safiyyah|Safiyyah]] ([[User talk:Safiyyah|talk]]) 14:09, 10 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hell Scissors ==&lt;br /&gt;
Just to echo the above statement, the damage from Hell Scissors can be reduced/increased by the amount of PDT/DT gear you are wearing. In the event Selkit catches you during a WS set with Begruding Ring (and no other PDT/DT gear), he will likely one-shot you, even if you have shadows up. --[[User:Prismfang|Prismfang]] ([[User talk:Prismfang|talk]]) 17:31, 11 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Master RUN/WAR tank, Master COR/RDM Drachen/Beast rolls and heals, Master SMN/RDM for Dia II and AF/AC Volt Strike spam.&lt;br /&gt;
&lt;br /&gt;
~320k HP with 3 people&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 16:19, 31 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
~335k HP with 6 people&lt;br /&gt;
[[User:Kriz|Kriz]] ([[User talk:Kriz|talk]]) 15:56, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== /NIN Not Needed ==&lt;br /&gt;
&lt;br /&gt;
If you have a hybrid -DT%/TP set for when you have hate, you won&#039;t need shadows to protect you from getting killed by a regular melee hit post-Hell Scissors. Hell Scissors damage is affected by +/-DT% gear, but not by attack or defense, so it&#039;s totally safe to /WAR and Berserk to kill him faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duo:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pretty easy with BLU/WAR and 2-boxed DNC/NIN (too lazy to change subjob to /WAR, barely ever took hate anyway) with Apururu, August, Teodor and Selh&#039;teus. I had -32% DT; Malignance and Ayanmo sets are both great for this. I held off WS when I was about to take a Hell Scissors to the face to prevent death by gearswap. If you&#039;re worried, you can set Occultation, but it doesn&#039;t really matter.&lt;br /&gt;
--[[User:Aliekber|Aliekber]] ([[User talk:Aliekber|talk]]) 14:50, 20 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
SE must have changed stuff over the last 3 years as I tried this with su3 gear thf/drg and wiped&lt;br /&gt;
trusts gone in less than 30 seconds and then me. not to sure if much of this new content IS actually soloable with out the best gear if even than. -- 11:07, 27 May 2023&lt;br /&gt;
Clamo&lt;br /&gt;
&lt;br /&gt;
* Lol, it isn&#039;t hard if you read the page. Nothing has changed about this NM since it was released 8 years ago. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 22:07, 27 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
**I did read.......and others have had problems to. I also watched a clip on how to do it and they had dam good gear and still had issues. SE changing stuff. so we shall see just how long this game stays up now. --  15:00, 7 June 2023‎ Clamo&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Frgtn._Thought&amp;diff=693581</id>
		<title>Frgtn. Thought</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Frgtn._Thought&amp;diff=693581"/>
		<updated>2023-12-17T04:47:56Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Misc 3&lt;br /&gt;
|description=A memory from an adventurer long since passed on, found drifting aimlessly in a wasteland of time…&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Not vendorable &lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=forgotten thought&lt;br /&gt;
|ffxiah=3493/frgtn.-thought&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Dynamis - Beaucedine&lt;br /&gt;
|Entry Item=Prismatic hourglass&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=:Category:Dynamis{{!}}Dynamis&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Dynamis - Tavnazia&lt;br /&gt;
|Entry Item=Prismatic hourglass&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=:Category:Dynamis{{!}}Dynamis&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Dynamis - Beaucedine&lt;br /&gt;
|Entry Item=Prismatic hourglass&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=:Category:Dynamis{{!}}Dynamis&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used to upgrade [[:Category:Relic Armor|Relic Armor headgear]] to the +2 version.  Please see the [[Trial of the Magians Heads#Relic Armor|Head Trials page]] for more details.&lt;br /&gt;
* Higher level monsters seem to have a higher drop rate for this item.&lt;br /&gt;
[[Category:Forgotten Item]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Frgtn._Thought&amp;diff=693580</id>
		<title>Talk:Frgtn. Thought</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Frgtn._Thought&amp;diff=693580"/>
		<updated>2023-12-17T04:45:47Z</updated>

		<summary type="html">&lt;p&gt;Arundo: Created page with &amp;quot;Also found a Forgotten Thought in Dynamis Beaucedine. Was surprised since I always thought it can come only from Xarc/Tav.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also found a Forgotten Thought in Dynamis Beaucedine. Was surprised since I always thought it can come only from Xarc/Tav.&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=When_One_Man_Is_Not_Enough&amp;diff=693083</id>
		<title>When One Man Is Not Enough</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=When_One_Man_Is_Not_Enough&amp;diff=693083"/>
		<updated>2023-12-10T13:22:33Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=[[Dhea Prandoleh]], [[Windurst Waters (S)]] - (H-10)&lt;br /&gt;
|Description= The Mithran mercenary majors are feuding over exclusive rights to Lehko Habhoka who is now presumed to be hiding out in Sarutabaruta. Find and bring back the heartthrob before things get out of hand.&lt;br /&gt;
|Fame=Wings of the Goddess&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=[[Blackened Siredon]], [[Forest Carp]], [[Greedie]], or [[Pipira]]&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=[[A Manifest Problem]]&lt;br /&gt;
|Next=[[A Feast for Gnats]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=12 x [[Red Rose]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* &#039;&#039;&#039;Note:  Several fish are noted in this mission: [[Blackened Siredon]], [[Forest Carp]], [[Greedie]], and [[Pipira]]. You will need to obtain at least one of these fish to complete this mission. It is suggested to obtain one from the [[Auction House]] or some other means before going to [[Windurst Waters (S)]]. Which fish you end up using does affect the cutscene received (see below) but the end result of progressing is the same.&#039;&#039;&#039;&lt;br /&gt;
[[File:West Sarutabaruta (S) Map.png|thumb|Map of West Sarutabaruta (S)]]&lt;br /&gt;
*Begin the quest by speaking to [[Dhea Prandoleh]] at H-10 in [[Windurst Waters (S)]].&lt;br /&gt;
*The next cutscene is located at the magic tower at F-11 in [[West Sarutabaruta (S)]]. Examine the Sealed Entrance for a cutscene.&lt;br /&gt;
**&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Examine it again for a second cutscene where Lehko Habhoka complains of his hunger pains.&lt;br /&gt;
*Speak with Dhea again and you will be suggested to trade one of the items listed in the previous cutscene.&lt;br /&gt;
**&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Speak with [[Chioh Remhrll]], [[Kleh Engyumoh]], or [[Tohs Jhannih]] for some optional &#039;&#039;flavor&#039;&#039; text about their suggestions.&lt;br /&gt;
*Return to the Sealed Entrance and trade fish to satisfy Lehko&#039;s hunger.  &lt;br /&gt;
**Trading any fish listed above other than [[Blackened Siredon]] and then selecting &amp;quot;No&amp;quot; after the first &amp;quot;Yes&amp;quot; is enough to progress with the mission but results in a slightly shorter cutscene.&lt;br /&gt;
**Trading him a [[Blackened Siredon]] or any combination of three of the other fish will result in a slightly longer cutscene with no other reward for doing so.&lt;br /&gt;
*A cutscene with a couple of options will start. You can choose them in any order.&lt;br /&gt;
*Once the cutscene is over you will be given 12 [[Red Rose]]s and the quest will now be complete.&lt;br /&gt;
*Zoning back into [[Windurst Waters (S)]] will start the next quest, [[A Feast for Gnats]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If you want to view the longer cutscene afterwards without collecting the required fish, it will be played if you visit the [[Goblin Footprint]] to replay the cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal War Quests]] [[Category:Windurst Waters (S) Quests]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Bonfire_(Monster)&amp;diff=693011</id>
		<title>Bonfire (Monster)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Bonfire_(Monster)&amp;diff=693011"/>
		<updated>2023-12-09T05:48:19Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Bonfire}}&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Arcana&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Main.Job=DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
|Detects=Sight, Magic&lt;br /&gt;
|Notes= Spawns around (D-11)/(E-11)&lt;br /&gt;
&lt;br /&gt;
Targeted monster for [[Dominion Op 03 (Altepa)]].}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= http://www.ffxidb.com/zones/218/bonfire&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 22&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Smoldering Arm]] {{Rdrop}}&lt;br /&gt;
*[[Bomb Ash]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 85 - 100&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{fire}}&lt;br /&gt;
|Resists={{ice}}, {{wind}}, {{thunder}}, {{earth}}, {{light}}, {{dark}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Divine_Might&amp;diff=692989</id>
		<title>Divine Might</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Divine_Might&amp;diff=692989"/>
		<updated>2023-12-08T13:17:19Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Divine Might II}}&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Yve&#039;noile, The Shrine of Ru&#039;Avitau&lt;br /&gt;
|Description= Use the Ark Pentasphere at the La&#039;Loff Amphitheater to confront and defeat all five Crystal Warriors simultaneously.&lt;br /&gt;
|Fame=Outlands&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=[[Zilart Mission 13]] complete&lt;br /&gt;
|Item Reqs=*[[Illuminink]] (Also needed to do the quest a 2nd time)&lt;br /&gt;
*[[Parchment]] (Also needed to do the quest a 2nd time)&lt;br /&gt;
*[[Ark Pentasphere]]&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=[[Zilart Mission 13]]&lt;br /&gt;
|Next=[[Zilart Mission 15]]&lt;br /&gt;
|Title=	 Pentacide Perpetrator &lt;br /&gt;
|Reward=[[Shard of Apathy]]&amp;lt;br&amp;gt;[[Shard of Arrogance]]&amp;lt;br&amp;gt;[[Shard of Cowardice]]&amp;lt;br&amp;gt;[[Shard of Envy]]&amp;lt;br&amp;gt;[[Shard of Rage]]&amp;lt;br&amp;gt;&#039;&#039;&#039;One of the following:&#039;&#039;&#039;&lt;br /&gt;
:{{imgpop|[[File:Abyssal Earring icon.png]]|Abyssal Earring description.png|link=Abyssal Earring}} {{imgpop|[[Abyssal Earring]]|Abyssal Earring description.png|link=Abyssal Earring}}&lt;br /&gt;
:{{imgpop|[[File:Beastly Earring icon.png]]|Beastly Earring description.png|link=Beastly Earring}} {{imgpop|[[Beastly Earring]]|Beastly Earring description.png|link=Beastly Earring}}&lt;br /&gt;
:{{imgpop|[[File:Bushinomimi icon.png]]|Bushinomimi description.png|link=Bushinomimi}} {{imgpop|[[Bushinomimi]]|Bushinomimi description.png|link=Bushinomimi}}&lt;br /&gt;
:{{imgpop|[[File:Knight&#039;s Earring icon.png]]|Knight&#039;s Earring description.png|link=Knight&#039;s Earring}} {{imgpop|[[Knight&#039;s Earring]]|Knight&#039;s Earring description.png|link=Knight&#039;s Earring}}&lt;br /&gt;
:{{imgpop|[[File:Suppanomimi icon.png]]|Suppanomimi description.png|link=Suppanomimi}} {{imgpop|[[Suppanomimi]]|Suppanomimi description.png|link=Suppanomimi}}&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; If you complete this quest, [[Zilart Mission 14]], will be considered completed as well.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;!!!NOTE:!!!&#039;&#039;&#039; You must flag this quest at the blank target in [[The Shrine of Ru&#039;Avitau]] or you WILL NOT receive credit and will have to re-aquire another [[Ark Pentasphere]].&lt;br /&gt;
====Preparation====&lt;br /&gt;
*Enter [[The Shrine of Ru&#039;Avitau]] from the (H-9) entrance in [[Ru&#039;Aun Gardens]].&lt;br /&gt;
**[[Survival Guide]] puts you on the path to it, if you have it.&lt;br /&gt;
**[[Home Point]] #5 is another fast alternative.&lt;br /&gt;
*Head North a short distance to find a Blank Target at (G/H-11).&lt;br /&gt;
*Examine the Blank Target for a cutscene.&lt;br /&gt;
*Examine the Blank Target &#039;&#039;&#039;&#039;&#039;again&#039;&#039;&#039;&#039;&#039; for dialogue about how to obtain an [[Ark Pentasphere]].&lt;br /&gt;
**[[Divine Might]] now appears in your Outlands Quests log.&lt;br /&gt;
*You, or someone in your group, will need to obtain an [[Ark Pentasphere]].&lt;br /&gt;
**[[Ark Pentasphere]]s are created by trading 1 [[Illuminink]] and 1 [[Parchment]] to the Qu&#039;Hau Spring at (H-6) in [[Ro&#039;Maeve]] during a full moon and between 18:00 and 06:00 game time.&lt;br /&gt;
**[[Illuminink]] drops off [[Cursed Puppet]] and [[Magic Flagon]] in [[Ro&#039;Maeve]].&lt;br /&gt;
*Trade the [[Ark Pentasphere]] to any of the &#039;&#039;&#039;Shimmering Circles&#039;&#039;&#039; in [[La&#039;Loff Amphitheater]] to access the battlefield.&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
*This battle has a 30 minute time limit and allows for a full alliance of 18 people will be allowed to enter.&lt;br /&gt;
**This battle was initially uncapped at level 75 and was relatively challenging. Level 99 players should have little to no difficulty completing this.&lt;br /&gt;
*You will need to defeat [[Ark Angel MR]], [[Ark Angel TT]], [[Ark Angel EV]], [[Ark Angel HM]], and [[Ark Angel GK]] in order to win.&lt;br /&gt;
**Everyone should bring some form of re-raise in order to minimize down time.&lt;br /&gt;
**The Ark Angels share alliance hate, so people should wait to re-raise until the entire alliance is down and the mobs are back at their starting position.&lt;br /&gt;
**If you feel like you&#039;re about to die, try to move out of the center of the arena.  People left in the center of the arena are often near impossible to raise again without getting aggro.&lt;br /&gt;
*If you happen to have an alliance wipe, re-raise, heal, and then finish off whoever remains.&lt;br /&gt;
*The general strategy at level 75 was to divide and conquer. Have one tank/kiter on each mob, while the rest of the group kills the others one by one.&lt;br /&gt;
**Make sure someone is keeping the pets slept at all times.  They can cause chaos if left alone for too long.&lt;br /&gt;
**The [[Ark Angel TT]] should be defeated as fast as possible because he has access to wide selection of nasty spells.&lt;br /&gt;
**Along with having a pet, the [[Ark Angel MR]] will also charm at least one player before she falls.&lt;br /&gt;
***[[Fealty]], light elemental resistance equipment, and magic evasion in general are effective at resisting this.&lt;br /&gt;
**Every time the [[Ark Angel GK]] uses [[Meikyo Shisui]], it will try to make a Light Skill Chain.  This can be prevented if [[utsusemi]] absorbs any of the weaponskills.&lt;br /&gt;
**When fighting the [[Ark Angel HM]] it is recommended to have as many people out of [[Mijin Gakure]] range as possible. This should not be a problem for players in 99 [[item level|ilvl]] equipment.&lt;br /&gt;
***[[Barfira]] does &#039;&#039;&#039;not&#039;&#039;&#039; reduce [[Mijin Gakure]] damage. &lt;br /&gt;
**The [[Ark Angel EV]] [[Spirits Within]] is very strong and can take out someone in just one hit.&lt;br /&gt;
*Once you have finished the battle, return to the Blank Target in [[The Shrine of Ru&#039;Avitau]] to choose your reward.&lt;br /&gt;
====Re-Questing====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; You are only allowed to re-quest this once per Conquest Tally.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Drop your current earring.&lt;br /&gt;
* Receive the quest at the unmarked target (G/H-11) in the main entrance of The Shrine of Ru&#039;Avitau.&lt;br /&gt;
* The quest appears as a second Divine Might quest in your quest log with a different description.&lt;br /&gt;
* Obtain a [[Light Ore]].&lt;br /&gt;
* If you need a new [[Ark Pentasphere]], obtain an [[Illuminink]] and [[Parchment]] as well.&lt;br /&gt;
* Trade the [[Light Ore]] to the Qu&#039;Hau Spring in [[Ro&#039;Maeve]] during a Full Moon between 18:00 and 6:00 to receive the {{KeyItem}}[[Moonlight ore]].&lt;br /&gt;
** Warning: if you need both the {{KeyItem}}[[Moonlight ore]] and the [[Ark Pentasphere]], you must make TWO separate trades. &lt;br /&gt;
** If all three items are traded, only the {{KeyItem}}[[Moonlight ore]] will be obtained.&lt;br /&gt;
** Each individual restarting this quest must possess their own {{KeyItem}}[[Moonlight ore]].&lt;br /&gt;
* Trade the [[Illuminink]] and [[Parchment]] to the Qu&#039;Hau Spring in [[Ro&#039;Maeve]] during a Full Moon between 18:00 and 6:00 to obtain an [[Ark Pentasphere]].&lt;br /&gt;
** Only one alliance member needs the [[Ark Pentasphere]] to initiate the battle.&lt;br /&gt;
* Enter and complete the Divine Might battlefield at [[La&#039;Loff Amphitheater]].&lt;br /&gt;
* Return to the unmarked target in [[The Shrine of Ru&#039;Avitau]] to pick up a new earring.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Prior to the [[June_2016_Version_Update_Changes|June 2016 Version Update]], a player would have to trade their items for an [[Ark Pentasphere]] or {{KeyItem}}[[Moonlight ore]] on a clear night during the full moon from midnight to 3:00 a.m. This was eased along with a batch of other older quest requirements.&lt;br /&gt;
[[Category:Outlands Quests]] [[Category:The Shrine of Ru&#039;Avitau Quests]][[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Far_South&amp;diff=692988</id>
		<title>Far South</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Far_South&amp;diff=692988"/>
		<updated>2023-12-08T10:34:03Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* In Game References to the Far South */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Heading about Far Southern lore and culture here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items and Equipment Related to the Far South==&lt;br /&gt;
&lt;br /&gt;
[[Curry Powder]] :&lt;br /&gt;
&lt;br /&gt;
[[Damascene Cloth]] :&lt;br /&gt;
&lt;br /&gt;
[[Damascus Ingot]] :&lt;br /&gt;
&lt;br /&gt;
[[Gar. Teak Lumber]] :&lt;br /&gt;
&lt;br /&gt;
[[Gugru Tuna]] :&lt;br /&gt;
&lt;br /&gt;
Igqara Armor Set : &amp;quot;Originating in the Mithran Homeland, this armor is laden with patterns and symbols thought to ward off evil spirits and protect its wearer from curses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Ngoma]] :&lt;br /&gt;
&lt;br /&gt;
[[Noble Lady]] :&lt;br /&gt;
&lt;br /&gt;
[[Quus]] :&lt;br /&gt;
&lt;br /&gt;
[[Rheiyoh Leather]] :&lt;br /&gt;
&lt;br /&gt;
[[Southern Pearl]] :&lt;br /&gt;
&lt;br /&gt;
[[Tsahyan Mask]] :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;item&amp;gt; : &amp;quot;Description&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;item&amp;gt; : &amp;quot;Description&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;item&amp;gt; : &amp;quot;Description&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Game References to the Far South==&lt;br /&gt;
&lt;br /&gt;
The [[Ranger]] artifact equipment line of quests deals heavily with the Far South and it&#039;s people.&lt;br /&gt;
&lt;br /&gt;
[[Aht Urhgan Mission 2]] : &amp;quot;You brought &amp;lt;item&amp;gt; for me?  Well, why didn&#039;t you say so sooner?&lt;br /&gt;
This &amp;lt;item&amp;gt; was created from the oil of a berry that can only be found in the nation of Zhwa, to the far south. It takes days to extract the oil, and the fragrance it gives off is simply indescribable.&lt;br /&gt;
Here, we are so used to the stench of fighting and pain...&lt;br /&gt;
This oil will be indispensable if I ever should have the fortune to meet with the Empress again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aht Urhgan Mission 46]] : [[Nashmeira]] to [[Naja Salaheem]] &amp;quot;I have already commanded my ministers to comply with your request for independence of your home nation of Zhwa.&lt;br /&gt;
We trust you will make good use of the coin you received today to ease the poverty of your people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NPC/Mission/Quest where reference appears&amp;gt; : &amp;quot;Quote&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;NPC/Mission/Quest where reference appears&amp;gt; : &amp;quot;Quote&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Other Related Information==&lt;br /&gt;
&lt;br /&gt;
[http://www.playonline.com/ff11us/guide/development/vt/20/index.html Vana&#039;diel Tribune: Land of Promises] : &amp;quot;Info&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.playonline.com/ff11us/guide/development/vt2/10/index.html Vana&#039;diel Tribune: The Wide World of Vana&#039;diel]: &amp;quot;Info&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.playonline.com/ff11us/promathia/equipment/equipment.html Chains of Promathia Official Website: New Equipment]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Source&amp;gt; : &amp;quot;Info&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Source&amp;gt; : &amp;quot;Info&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Aht_Urhgan_Mission_48&amp;diff=692966</id>
		<title>Aht Urhgan Mission 48</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Aht_Urhgan_Mission_48&amp;diff=692966"/>
		<updated>2023-12-07T02:47:16Z</updated>

		<summary type="html">&lt;p&gt;Arundo: /* Trust: Nashmeira */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Eternal Mercenary&lt;br /&gt;
|Expansion=Treasures of Aht Urhgan&lt;br /&gt;
|Start=[[Naja Salaheem]], [[Aht Urhgan Whitegate]] - (I-10)&lt;br /&gt;
|Description=The glory crown has finally been returned to you.  However, President Naja&#039;s iron grip is not so easily broken.  It appears your repayments to Salaheem&#039;s Sentinels will continue into the forseeable future... &lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Aht Urhgan Mission 47{{!}}The Empress Crowned&lt;br /&gt;
|Next=Imperial Ward Quests{{!}}Imperial Ward Quests (Epilogue) &lt;br /&gt;
|Title=Eternal Mercenary&lt;br /&gt;
|Reward=[[File:Glory Crown description.png|300px|link=Glory Crown]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
*Approach [[Naja Salaheem]] for the final cutscene and to get your [[Glory Crown]] back.&lt;br /&gt;
&lt;br /&gt;
== Trust: Nashmeira == &lt;br /&gt;
*After completing this mission, you may obtain [[BGWiki:Trusts#Nashmeira|Nashmeira]] as a trust by returning to the &#039;&#039;&#039;Imperial Whitegate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Aht Urhgan Missions|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Assailer_Chariot&amp;diff=628366</id>
		<title>Assailer Chariot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Assailer_Chariot&amp;diff=628366"/>
		<updated>2021-10-08T23:50:44Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Archaic Machines&lt;br /&gt;
|Family=Chariot&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes= }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Grauberg&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-15 minutes. (K-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Tristan&#039;s Breastplate]] {{Blue!}}&lt;br /&gt;
* [[Cirque Earring]]&lt;br /&gt;
* (Key item) [[Warped chariot plate]] {{Red!}}&lt;br /&gt;
* (Key item) [[Indigo abyssite of sojourn]] {{Red!}}&lt;br /&gt;
* (Key item) [[Battle trophy: 3rd echelon]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Melo_Melo&amp;diff=628365</id>
		<title>Melo Melo</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Melo_Melo&amp;diff=628365"/>
		<updated>2021-10-08T23:33:46Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Aquans&lt;br /&gt;
|Family=Uragnite&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes= }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Grauberg&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-15 minutes. Among the Glen Crabs (F/G-11 - North of Conflux #4).&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Artio&#039;s Axe]]&lt;br /&gt;
* [[Raider&#039;s Earring]]&lt;br /&gt;
* (Key item) [[Variegated uragnite shell]] {{Red!}}&lt;br /&gt;
* (Key item) [[Atma of Aquatic Ardor]] {{Red!}}&lt;br /&gt;
* (Key item) [[Battle trophy: 3rd echelon]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/MaidenOfTheDusk&amp;diff=628054</id>
		<title>Category:High-Tier Mission Battlefields/MaidenOfTheDusk</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/MaidenOfTheDusk&amp;diff=628054"/>
		<updated>2021-10-01T00:23:27Z</updated>

		<summary type="html">&lt;p&gt;Arundo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=LadyLilithHTMB.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Please sign your posts, either by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or via the pencil icon in the advanced drop down menu.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Very Difficult==&lt;br /&gt;
Be the first to contribute!&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
Be the first to contribute!&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
Be the first to contribute!&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
Easy solo with any DPS job.  I prefer MNK post October update but was using SAM before that.&lt;br /&gt;
Dispel trust are a must for solo.  Koru-Moru and Ajido combo works fine.&lt;br /&gt;
&lt;br /&gt;
All her attacks are magic, a solid Hybrid build makes her very tame, with the long queue times on Asura I recommend playing it safe.&lt;br /&gt;
&lt;br /&gt;
Dark Thorns requires an immediate dispel (dread spikes), Moonlight veil gives her a big Matt boost, I recommend letting that dispel as well.&lt;br /&gt;
&lt;br /&gt;
Keep her in the middle of the zone but move her and your trust out of the circles as needed.  Light based SCs only.  I do not recommend capped haste until you are very familiar with the fight.  Dark Thorns plus a melee crit can wipe you quickly.&lt;br /&gt;
--21:31, 19 October 2019 [[User:Taint]]&lt;br /&gt;
&lt;br /&gt;
Easily solo&#039;d by SCH/RDM  or duo by SCH/RDM + GEO/WHM   with Trusts: Iroha / August / Apururu OR Ygnas / Monberaux or Sylvie&lt;br /&gt;
&lt;br /&gt;
Skillchain: Fusion/Liquifaction  (MB Fire)&lt;br /&gt;
&lt;br /&gt;
--16:10, 06 August 2020 [[User:Kuroganashi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BST strat&#039;&#039;&#039;&lt;br /&gt;
Call out Alluring Honey and two tank trusts, two healer trusts, and a red mage trust for Dia III.  I used AA EV, Amchuchu, Apururu, Monberaux, and Koru-moru.  Engage to activate trusts, face away from Lilith, put your pet on her, pop Run Wild &amp;gt; Spur, spam Tickling Tendrils, and she&#039;ll go down pretty quickly.  You do not need to dispel spikes or worry about Charm, just use Tendrils and Reward if needed.  Honey will take very little damage from Lilith&#039;s attacks, which are darkness damage.  The only danger with this fight is back-to-back Subjugating Slash killing Honey when Reward is down, so have another jug ready like Randy to finish her off in case this happens.  Other than that the snapweed pet can tank Lilith if the tank trusts die and she pulls hate.&lt;br /&gt;
&lt;br /&gt;
--[[User:Safiyyah|Safiyyah]] ([[User talk:Safiyyah|talk]]) 21:46, 8 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
Gyves Method.&lt;br /&gt;
It is possible to melee the Gyves and WS only on Lilith.  This method is very easy, albeit a bit frustrating with knock backs.  &lt;br /&gt;
&lt;br /&gt;
--  08:02, 4 February 2020‎ Drayco&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gyves Method. &lt;br /&gt;
As BLU/RUN (could have done as /THF too)&lt;br /&gt;
No REMA weapon, only 200 JP&lt;br /&gt;
I&#039;ve used Yoran Oran, Sel&#039;Theus, and others trust, i think it should be easy with 2 Heal Trust, Sel&#039;Theus helped a lot, and a BRD / COR &lt;br /&gt;
&lt;br /&gt;
--  25 February 2020‎ Maestrel&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU/DNC&#039;&#039;&#039; Solo&lt;br /&gt;
*This is just a baseline so people have something to go off of. &lt;br /&gt;
&lt;br /&gt;
Attempted this as Blu/Dnc, average(probably lower end) gear. Set magic barrier/barrier tusk/Plasma Charge for some defenses.&amp;lt;br /&amp;gt;&lt;br /&gt;
Called trusts, AAEV, Apururu, Iroha II, Shantotto II and King of Hearts. Wasn&#039;t sure what to expect.&lt;br /&gt;
&lt;br /&gt;
Her attacks being AOE, she wiped Iroha and Shantotto within seconds, so only had the other 3 for majority of the fight, which didn&#039;t help. AAEV had trouble holding hate, and due to the large amount of healing needed, had to face away several times to drop hate and heal myself.&amp;lt;br /&amp;gt;&lt;br /&gt;
Lilith spawned an Add, a gate of some kind, didn&#039;t summon anything and took either minimal damage or has a decent amount of HP, and either has a slow tick regen or Lilith&#039;s moves give it health back. After about 3 minutes of attacking it, and it only dropping to 89% then shooting back up to 95% I switched back to her.&amp;lt;br /&amp;gt;&lt;br /&gt;
The other &amp;quot;gates&amp;quot; around the room will attack you if you are close to them. Eventually wiped after all 3 trusts had no MP, and King went down, followed by Apururu, then AAEV and finally myself due to the knockback on her attacks killing my casts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Died with 18% left, and the targetable gate was still up. Not sure what other mechanics happen with that.&amp;lt;br /&amp;gt;&lt;br /&gt;
Didn&#039;t eat food, and not sure if her attacks were physical or magical. Definitely recommend a solid tank to soak the hits and let others do ranged damage. --  13:41, 13 September 2019 [[User:Dmhlucky|Dmhlucky]]&lt;br /&gt;
&lt;br /&gt;
Tried again a few times, successfully. Same/similar trusts, ate some acc food just for kicks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Main focus here is repositioning her away from any gates that she spawns. And Stay within the circle. If you move outside you do 0 damage with anything.&amp;lt;br /&amp;gt;&lt;br /&gt;
Can also confirm she absorbs Dark damage at Least when you/she is outside the main circle, at an enhanced rate, ran with a trial group, as Smn, my normal Dmg BPs were ~2-3k, tried a lunar bay and she cured for over 11k.&amp;lt;br /&amp;gt;&lt;br /&gt;
Since we were hitting her for 0, tried AF Odin, he cured for around 110k. Although both times the messages read that the summoner avatar restores HP.&lt;br /&gt;
&lt;br /&gt;
Just stay away from the gates, stay away from the front conal range and take her down. Overall relativly easy fight once trusts aren&#039;t being chunked by the gates. -- 15:59; 8 October 2019 [[User:Dmhlucky|Dmhlucky]]&lt;br /&gt;
Dmhlucky&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF SCH&#039;&#039;&#039; duo.&lt;br /&gt;
&lt;br /&gt;
Treasure Hunter highly increases chance of drops in this fight, I&#039;ve had a 50-60% drop rate on VE when TH is taken in the fight. I&#039;ve had less Success on drops from N with no TH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;LzHYyBSzBO0&amp;lt;/youtube&amp;gt; &lt;br /&gt;
--[[User:Faites|Faites]]  13:13, 31 October 2019 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Thf/War solo w/ Trusts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been doing the Gyves method with Thf/War with great success.  &lt;br /&gt;
Trusts - Amchuchu, Apapuru, Koro-Moru, Brygid, Arcecia II&lt;br /&gt;
Using Tauret and a hybrid DT/HP+/Melee set.  Loading up on HP+ gear really helps a lot when MaxHPDown hits.&lt;br /&gt;
Go in, SA+Feint start then TA+Evisceration tank.  Collaborator on healer often and TA tank often.  Can ride out Berserk without fear because of magical attacks.  &lt;br /&gt;
When Gyves spawns, switch target to that and TP off it, only doing Evisceration on Lilith.  Fight typically takes 3-6mins this way.  &lt;br /&gt;
[[Category:High-Tier Mission Battlefields]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;NIN/WAR solo w/ trusts&#039;&#039;&#039; Apururu, Koru-Moru, Ulmia, Joachim, King of Hearts&lt;br /&gt;
&lt;br /&gt;
Fought in the middle, melee&#039;d Lilith, Moved lilith to keep trusts out of Gyves. Phalanx from King of hearts is very helpful here.&lt;br /&gt;
I tp&#039;d in a mdt hybrid set (currently -36%mdt and 1229 primary accuracy without food) since Lilith does all magic damage.  Top priority is keeping shadows up.  I was able to just stick with ni and san with an occasional ichi.  Very easy and straight forward fight.&lt;br /&gt;
--[[User:Twitchington|Twitchington]]  20:29, 2 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;BLU/NIN solo w/ trusts&#039;&#039;&#039; Gessho, Amchuchu, Apururu, Sel&#039;teus, King of Hearts&lt;br /&gt;
&lt;br /&gt;
Modeled after testimonials above. Achievable without GS with some skill(lua broken at time of writing this), mixture of -mdt, haste%, and spell int rate down. Did not use Gyve to tp; attempted this way and took too long and she heals herself. CDC&#039;d her face off with some Sinker Drills for good measure. Gessho was surprisingly efficient at keeping hate. Bouncing two tanks kept it from getting too hairy. Should not be a problem for any career BLU, if a dusty, rusty old BLU like me can do it. 0/4 so far. Good luck! ~Anbuakira of Asura 4 November 2020&lt;br /&gt;
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&#039;&#039;&#039;THF/WAR solo w/ trusts&#039;&#039;&#039;&lt;br /&gt;
She has approximately 200.000 HP, so about 20 Savage Blades will do it. She does not hit hard, so just take the blows and keep smashing her.&lt;br /&gt;
Make sure you didn&#039;t kill too fast, i.e. still got TH9-11 on her.&lt;/div&gt;</summary>
		<author><name>Arundo</name></author>
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