<?xml version="1.0"?>
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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Astrael</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Astrael"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Astrael"/>
	<updated>2026-08-16T21:19:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Geo-Precision&amp;diff=384542</id>
		<title>Geo-Precision</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Geo-Precision&amp;diff=384542"/>
		<updated>2014-09-01T18:41:11Z</updated>

		<summary type="html">&lt;p&gt;Astrael: Issue has been resolved, the spell is properly learnable at level 14.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard Magic&lt;br /&gt;
|class=Geomancy&lt;br /&gt;
|type=Geomancy&lt;br /&gt;
|description=Enhances accuracy for party members within area of effect.&lt;br /&gt;
|element={{lightning}}&lt;br /&gt;
|target=Party&lt;br /&gt;
|cost=50MP&lt;br /&gt;
|cast=8 seconds&lt;br /&gt;
|duration={{question}}&lt;br /&gt;
|recast=24 seconds&lt;br /&gt;
|range={{question}}&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=&lt;br /&gt;
|multiplier=&lt;br /&gt;
|volatile={{question}}&lt;br /&gt;
|cumulative={{question}}&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Geomancer&lt;br /&gt;
|level=14&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit Spell Template=&lt;br /&gt;
|command=/ma &amp;quot;{{PAGENAME}}&amp;quot; &amp;lt;stpc&amp;gt;&lt;br /&gt;
|notes=*After learning the spell [[Indi-Precision]] and reaching level 14 [[Geomancer]], head to southeast (F-6) to the middle of the three giant rocks in [[Konschtat Highlands]] and click the [[Geomantic Reservoir]] while on Geomancer to learn &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;.&lt;br /&gt;
* Increases total accuracy by 41 w/ 746 combined skill.&lt;br /&gt;
}}&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics-*Needs-More-Handbells!*?p=5688244&amp;amp;viewfull=1#post5688244 Acc. Testing w/ Precision/Torpor (Nivlakian, BG)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics-*Needs-More-Handbells!*?p=5698847&amp;amp;viewfull=1#post5698847 Post-update Acc. Testing (Nivlakian, BG)]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Umbril&amp;diff=345420</id>
		<title>Category:Umbril</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Umbril&amp;diff=345420"/>
		<updated>2013-07-18T10:22:46Z</updated>

		<summary type="html">&lt;p&gt;Astrael: changed from arcana to elementa, type confirmed in Celennia Library text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bestiary Preliminary&lt;br /&gt;
|Table_1=&lt;br /&gt;
{{Bestiary Notes Table&lt;br /&gt;
|Notes.Notes=&lt;br /&gt;
# Typically aggro Sight and Magic&lt;br /&gt;
# Spawns at night within field zones, but may be up whenever within dungeons&lt;br /&gt;
# Initial appears within the ground, but climbs after detecting a player&lt;br /&gt;
}}&lt;br /&gt;
|Table_2=&lt;br /&gt;
{{Bestiary Description Table&lt;br /&gt;
|Description.Image=Category-Umbril.jpg&lt;br /&gt;
|Description.Japanese=アンブリル&lt;br /&gt;
|Description.Type=Elemental&lt;br /&gt;
|Description.Related=&lt;br /&gt;
|Description.Crystal=&lt;br /&gt;
|Description.Detects=&lt;br /&gt;
|Description.Fire=S&lt;br /&gt;
|Description.Wind=&lt;br /&gt;
|Description.Thunder=&lt;br /&gt;
|Description.Light=S&lt;br /&gt;
|Description.Ranged=&lt;br /&gt;
|Description.Physical=R&lt;br /&gt;
|Description.Magical=&lt;br /&gt;
|Description.Breath=&lt;br /&gt;
|Description.Ice=&lt;br /&gt;
|Description.Earth=S&lt;br /&gt;
|Description.Water=&lt;br /&gt;
|Description.Dark=R&lt;br /&gt;
|Description.Slashing=R&lt;br /&gt;
|Description.H2H=R&lt;br /&gt;
|Description.Blunt=R&lt;br /&gt;
|Description.Piercing=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Necrotic Brume&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Damage&amp;lt;br&amp;gt;[[Blind]]&amp;lt;br&amp;gt;[[Curse (Recovery)]]&amp;lt;br&amp;gt;[[Paralysis]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Paralyzing Triad&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Damage&amp;lt;br&amp;gt;[[Paralysis]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Crepuscular Grasp&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Enemy&lt;br /&gt;
|Abilities.Class=&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Damage&amp;lt;br&amp;gt;[[Bind]]&amp;lt;br&amp;gt;[[Bio]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Bestiary Traits Table&lt;br /&gt;
|Bestiary Traits Row=&lt;br /&gt;
{{Bestiary Traits Row&lt;br /&gt;
|Traits.Name=&lt;br /&gt;
|Traits.Description=&lt;br /&gt;
|Traits.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
{{Bestiary NM Table&lt;br /&gt;
|Bestiary NM Row=&lt;br /&gt;
{{Bestiary NM Row&lt;br /&gt;
|NM.Name=&lt;br /&gt;
|NM.Level=&lt;br /&gt;
|NM.Zone=&lt;br /&gt;
|NM.Spawn=&lt;br /&gt;
|NM.Drops=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Adversaries ==&lt;br /&gt;
{{Bestiary Adversaries Table&lt;br /&gt;
|Bestiary Adversaries Row=&lt;br /&gt;
{{Bestiary Adversaries Row&lt;br /&gt;
|Adversaries.Name=Appetent Umbril&lt;br /&gt;
|Adversaries.Level=&lt;br /&gt;
|Adversaries.Zone=Ceizak Battlegrounds&lt;br /&gt;
|Adversaries.Model=Original&lt;br /&gt;
|Adversaries.Spawns=17&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Adversaries Row&lt;br /&gt;
|Adversaries.Name=Umbril&lt;br /&gt;
|Adversaries.Level=&lt;br /&gt;
|Adversaries.Zone=Yahse Hunting Grounds&lt;br /&gt;
|Adversaries.Model=Original&lt;br /&gt;
|Adversaries.Spawns=15&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Adversaries Row&lt;br /&gt;
|Adversaries.Name=Livid Umbril&lt;br /&gt;
|Adversaries.Level=&lt;br /&gt;
|Adversaries.Zone=Cirdas Caverns&lt;br /&gt;
|Adversaries.Model=Original&lt;br /&gt;
|Adversaries.Spawns=38&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Adversaries Row&lt;br /&gt;
|Adversaries.Name=Phantasmagoric Umbril&lt;br /&gt;
|Adversaries.Level=&lt;br /&gt;
|Adversaries.Zone=Foret de Hennetiel&lt;br /&gt;
|Adversaries.Model=Original&lt;br /&gt;
|Adversaries.Spawns=16&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Adversaries Row&lt;br /&gt;
|Adversaries.Name=Snowcap Umbril&lt;br /&gt;
|Adversaries.Level=&lt;br /&gt;
|Adversaries.Zone=Morimar Basalt Fields&lt;br /&gt;
|Adversaries.Model=Original&lt;br /&gt;
|Adversaries.Spawns=14&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Event Appearances ==&lt;br /&gt;
{{Bestiary Event Table&lt;br /&gt;
|Bestiary Event Row_1=&lt;br /&gt;
{{Bestiary Event Row&lt;br /&gt;
|Event.Name=&lt;br /&gt;
|Event.Zone=&lt;br /&gt;
}}&lt;br /&gt;
|Bestiary Event Row_2=&lt;br /&gt;
{{Bestiary Event Row&lt;br /&gt;
|Event.Name=&lt;br /&gt;
|Event.Zone=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Model Variation ==&lt;br /&gt;
&amp;lt;Gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Image:FileNameHere| Caption Here&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Pyrrhic_Kleos&amp;diff=109547</id>
		<title>Pyrrhic Kleos</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Pyrrhic_Kleos&amp;diff=109547"/>
		<updated>2009-02-05T23:06:00Z</updated>

		<summary type="html">&lt;p&gt;Astrael: added info on debuff effect of WS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| [[Image:Pyrrhic Kleos.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;| Weapon Skill Information&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;[[Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|&amp;amp;nbsp;Delivers a fourfold attack that lowers target&#039;s evasion.  Duration of effect varies with [[TP]].  [[Terpsichore]]: Aftermath effect varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;Elemental Properties:&#039;&#039;&#039; &lt;br /&gt;
|&amp;amp;nbsp;{{question}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Properties:&#039;&#039;&#039; &lt;br /&gt;
|&amp;amp;nbsp;[[Distortion]]/[[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|&amp;amp;nbsp;[[STR]] 20%   [[DEX]] 30%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|&amp;lt;!--Blank Line--&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;100%:&#039;&#039;&#039; 1.50&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;200%:&#039;&#039;&#039; 1.50&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
*&#039;&#039;&#039;300%:&#039;&#039;&#039; 1.50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available only after completing the [[Unlocking a Myth (Dancer)]] quest. &lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
&lt;br /&gt;
*Evasion Down effect is -10 Evasion.&lt;br /&gt;
&lt;br /&gt;
*Duration affected by TP: 100 TP - 60 seconds, 200 TP - 105 seconds, 300 TP - 120 seconds.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dancer&amp;diff=106790</id>
		<title>Dancer</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dancer&amp;diff=106790"/>
		<updated>2008-12-14T09:31:58Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[Image:Dancer-Motion.gif|right|frame|Dancer in motion - Image property of Square Enix, courtesy of gif creator: Cjskater from BGForums]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[Image:dancer.jpg|thumb|145px|right|Female Hume Dancer]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[Image:mdancer.jpg|thumb|127px|right|Male Hume Dancer]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;With their aggressive steps, these thewy terpsichoreans would weave forbidden magicks upon themselves and their enemies, producing results rivaling the most powerful sorcerous cants.   The popularity of this profession reached its peak during the Great War, when dancers were common additions to allied army units fighting on the front lines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Dancer is acquired by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
Requires [[Wings of the Goddess]] Expansion Pack.&lt;br /&gt;
&lt;br /&gt;
==Job Traits, Job Abilities, and Spells==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% &lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|- &lt;br /&gt;
| 15&lt;br /&gt;
| [[Evasion Bonus|Evasion Bonus I]]&lt;br /&gt;
|- &lt;br /&gt;
| 20&lt;br /&gt;
| [[Resist Slow]]&lt;br /&gt;
|- &lt;br /&gt;
| 25&lt;br /&gt;
| [[Subtle Blow|Subtle Blow I]]&lt;br /&gt;
|- &lt;br /&gt;
| 30&lt;br /&gt;
| [[Accuracy Bonus|Accuracy Bonus I]]&lt;br /&gt;
|- &lt;br /&gt;
| 45&lt;br /&gt;
| [[Evasion Bonus|Evasion Bonus II]]&lt;br /&gt;
|- &lt;br /&gt;
| 45&lt;br /&gt;
| [[Subtle Blow|Subtle Blow II]]&lt;br /&gt;
|- &lt;br /&gt;
| 60&lt;br /&gt;
| [[Accuracy Bonus|Accuracy Bonus II]]&lt;br /&gt;
|- &lt;br /&gt;
| 65&lt;br /&gt;
| [[Subtle Blow|Subtle Blow III]]&lt;br /&gt;
|- &lt;br /&gt;
| 75&lt;br /&gt;
| [[Evasion Bonus|Evasion Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#cee0f2; text-align:left;&amp;quot; | 75 &lt;br /&gt;
| [[Closed Position]]&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Trance]]&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#cee0f2; text-align:left;&amp;quot; | 75 &lt;br /&gt;
| [[Saber Dance]]&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;background:#cee0f2; text-align:left;&amp;quot; | 75 &lt;br /&gt;
| [[Fan Dance]]&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;background:#cee0f2; text-align:left;&amp;quot; | 75 &lt;br /&gt;
| [[No Foot Rise]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Sambas&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% &lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
| [[Drain Samba]]&lt;br /&gt;
|- &lt;br /&gt;
| 25&lt;br /&gt;
| [[Aspir Samba]]&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| [[Drain Samba II]]&lt;br /&gt;
|- &lt;br /&gt;
| 45&lt;br /&gt;
| [[Haste Samba]]&lt;br /&gt;
|- &lt;br /&gt;
| 60&lt;br /&gt;
| [[Aspir Samba II]]&lt;br /&gt;
|- &lt;br /&gt;
| 65&lt;br /&gt;
| [[Drain Samba III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Waltzes&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[Curing Waltz]]&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Divine Waltz]]&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| [[Curing Waltz II]]&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| [[Healing Waltz]]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Curing Waltz III]]&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Curing Waltz IV]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Jigs&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Spectral Jig]]&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| [[Chocobo Jig]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Steps&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% &lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|- &lt;br /&gt;
| 20&lt;br /&gt;
| [[Quickstep]]&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| [[Box Step]]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Stutter Step]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Animated Flourish]]&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| [[Desperate Flourish]]&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| [[Violent Flourish]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Reverse Flourish]]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Building Flourish]]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Wild Flourish]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Skill&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Grade&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 37&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| B+&lt;br /&gt;
| 109&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| D&lt;br /&gt;
| 101&lt;br /&gt;
| 210&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| D&lt;br /&gt;
| 101&lt;br /&gt;
| 210&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Ranged Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Skill&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Grade&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 37&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Throwing|Throwing]]&lt;br /&gt;
| C&lt;br /&gt;
| 105&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Skill&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Grade&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 37&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| B±&lt;br /&gt;
| 109&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Parry]]&lt;br /&gt;
| B±&lt;br /&gt;
| 109&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Magic Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Skill&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| Grade&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 37&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifact and Relic Armor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Artifact Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=15%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Item&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Quest/Coffer&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[War Hoop]]&lt;br /&gt;
| Quest: [[The Unfinished Waltz]]&lt;br /&gt;
|-  &lt;br /&gt;
| 52 &lt;br /&gt;
| [[Dancer&#039;s Bangles]]&lt;br /&gt;
| Trade: [[Matthias]]&lt;br /&gt;
|- &lt;br /&gt;
| 54 &lt;br /&gt;
| [[Dancer&#039;s Tiara]]&lt;br /&gt;
| Trade: [[Matthias]]&lt;br /&gt;
|- &lt;br /&gt;
| 56 &lt;br /&gt;
| [[Dancer&#039;s Shoes|Dancer&#039;s Toe Shoes]]&lt;br /&gt;
| Trade: [[Matthias]]&lt;br /&gt;
|- &lt;br /&gt;
| 58 &lt;br /&gt;
| [[Dancer&#039;s Tights]]&lt;br /&gt;
| Quest: [[The Road to Divadom]] &lt;br /&gt;
|- &lt;br /&gt;
| 60 &lt;br /&gt;
| [[Dancer&#039;s Casaque]]&lt;br /&gt;
| Quest: [[Comeback Queen]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Artifact Armor +1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Item&lt;br /&gt;
|-&lt;br /&gt;
| 74 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 74 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 74 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 74 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 74 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Relic Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=15%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Item&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Dynamis&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Etoile Cape]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 71 &lt;br /&gt;
| [[Etoile Bangles]]&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| 72 &lt;br /&gt;
| [[Etoile Tiara]]&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| 73 &lt;br /&gt;
| [[Etoile Shoes|Etoile Toe Shoes]]&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| 74 &lt;br /&gt;
| [[Etoile Tights]]&lt;br /&gt;
| [[Dynamis - Beaucedine]] &lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| 75 &lt;br /&gt;
| [[Etoile Casaque]]&lt;br /&gt;
| [[Dynamis - Xarcabard]]&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Relic Armor +1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Item&lt;br /&gt;
|-&lt;br /&gt;
| 75 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 75 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 75 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 75 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
| 75 &lt;br /&gt;
| - &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[http://wiki.bluegartrls.com/Kriegstanz Beginnings of the esoteric steps known as the Kriegstanz]&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fan_dance&amp;diff=106788</id>
		<title>Fan dance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fan_dance&amp;diff=106788"/>
		<updated>2008-12-14T09:18:29Z</updated>

		<summary type="html">&lt;p&gt;Astrael: Fan dance moved to Fan Dance: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fan Dance]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fan_Dance&amp;diff=106787</id>
		<title>Fan Dance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fan_Dance&amp;diff=106787"/>
		<updated>2008-12-14T09:18:29Z</updated>

		<summary type="html">&lt;p&gt;Astrael: Fan dance moved to Fan Dance: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Job Ability Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Dancer&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Reduces physical damage taken and increases enmity but renders Samba unusuable. Physical damage reduction gradually decreases with each hit taken.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Duration:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;5:00 &lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;5:00(-0:30 per upgrade)&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Yes&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Fan Dance&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Enmity]] +15&lt;br /&gt;
*The physical damage reduction effect begins at 90% damage reduction when activated or reapplied (if it is already active).&lt;br /&gt;
*Every succesful physical hit on the [[Dancer]] will reduce the effectiveness of Fan Dance by 10%, until it reaches the minimum of 20% damage reduction.&lt;br /&gt;
*Activating this Job Ability automatically cancels out any Samba effect and the effect of [[Saber Dance]], and prevents the player from using Sambas until it wears off or is cancelled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fan_Dance&amp;diff=106786</id>
		<title>Fan Dance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fan_Dance&amp;diff=106786"/>
		<updated>2008-12-14T09:17:49Z</updated>

		<summary type="html">&lt;p&gt;Astrael: Fan Dance information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Job Ability Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Dancer&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Reduces physical damage taken and increases enmity but renders Samba unusuable. Physical damage reduction gradually decreases with each hit taken.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Duration:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;5:00 &lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;5:00(-0:30 per upgrade)&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Yes&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Fan Dance&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Enmity]] +15&lt;br /&gt;
*The physical damage reduction effect begins at 90% damage reduction when activated or reapplied (if it is already active).&lt;br /&gt;
*Every succesful physical hit on the [[Dancer]] will reduce the effectiveness of Fan Dance by 10%, until it reaches the minimum of 20% damage reduction.&lt;br /&gt;
*Activating this Job Ability automatically cancels out any Samba effect and the effect of [[Saber Dance]], and prevents the player from using Sambas until it wears off or is cancelled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moliones%27s_Ring&amp;diff=76426</id>
		<title>Moliones&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moliones%27s_Ring&amp;diff=76426"/>
		<updated>2008-03-18T06:42:37Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=STR+4 Set: Increases Accuracy Enhances &amp;quot;Souleater&amp;quot; effect&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Moliones&#039;s Ring&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Rings&lt;br /&gt;
|level=70&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Rings]]&lt;br /&gt;
&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Ea&#039;Tho Cruelheart&lt;br /&gt;
|Zone=Beadeaux (S){{!}}Beadeaux [S]&lt;br /&gt;
|position={{question}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Set Bonus: Accuracy+5&lt;br /&gt;
*Set Bonus: Increases the potency of [[Souleater]] from 10% of current HP to the maximum 12%.&lt;br /&gt;
*The set bonus requires [[Moliones&#039;s Sickle]] to also be equipped.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Moliones%27s_Sickle&amp;diff=76424</id>
		<title>Talk:Moliones&#039;s Sickle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Moliones%27s_Sickle&amp;diff=76424"/>
		<updated>2008-03-18T06:42:16Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firefeng pointed out that the accuracy bonus should be +5, after checking again with the same tests, it does seem to be a +5 set bonus after all.--[[User:Astrael|Astrael]] 02:42, 18 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Moliones%27s_Sickle&amp;diff=76422</id>
		<title>Talk:Moliones&#039;s Sickle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Moliones%27s_Sickle&amp;diff=76422"/>
		<updated>2008-03-18T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;Astrael: New page: Firefeng pointed out that the accuracy bonus should be +5, after checking again with the same tests, it does seem to be a +5 set bonus after all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firefeng pointed out that the accuracy bonus should be +5, after checking again with the same tests, it does seem to be a +5 set bonus after all.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moliones%27s_Sickle&amp;diff=76419</id>
		<title>Moliones&#039;s Sickle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moliones%27s_Sickle&amp;diff=76419"/>
		<updated>2008-03-18T06:41:12Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:95 Delay:501 STR+3 Set: Increases Accuracy Enhances &amp;quot;Souleater&amp;quot; effect&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Moliones&#039;s Sickle}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Scythe&lt;br /&gt;
|damage=95&lt;br /&gt;
|delay=501&lt;br /&gt;
|damage per second=11.38&lt;br /&gt;
|tp per hit=13.63&lt;br /&gt;
|level=70&lt;br /&gt;
|jobs=[[Dark Knight]]}}&lt;br /&gt;
[[Category:Scythe]]&lt;br /&gt;
&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Ba&#039;Tho Mercifulheart&lt;br /&gt;
|Zone=Beadeaux (S){{!}}Beadeaux [S]&lt;br /&gt;
|position=H-6&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Set Bonus: Accuracy+5&lt;br /&gt;
*Set Bonus: Increases the potency of [[Souleater]] from 10% of current HP to the maximum 12%.&lt;br /&gt;
*The set bonus requires [[Moliones&#039;s Ring]] to also be equipped.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moliones%27s_Sickle&amp;diff=71918</id>
		<title>Moliones&#039;s Sickle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moliones%27s_Sickle&amp;diff=71918"/>
		<updated>2008-03-16T23:13:33Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DMG:95 Delay:501 STR+3 Set: Increases Accuracy Enhances &amp;quot;Souleater&amp;quot; effect&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Moliones&#039;s Sickle}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=Scythe&lt;br /&gt;
|damage=95&lt;br /&gt;
|delay=501&lt;br /&gt;
|damage per second=11.38&lt;br /&gt;
|tp per hit=13.63&lt;br /&gt;
|level=70&lt;br /&gt;
|jobs=[[Dark Knight]]}}&lt;br /&gt;
[[Category:Scythe]]&lt;br /&gt;
&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Ba&#039;Tho Mercifulheart&lt;br /&gt;
|Zone=Beadeaux (S){{!}}Beadeaux [S]&lt;br /&gt;
|position=H-6&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Set Bonus: Accuracy+4&lt;br /&gt;
*Set Bonus: Increases the potency of [[Souleater]] from 10% of current HP to the maximum 12%.&lt;br /&gt;
*The set bonus requires [[Moliones&#039;s Ring]] to also be equipped.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Moliones%27s_Ring&amp;diff=71915</id>
		<title>Moliones&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Moliones%27s_Ring&amp;diff=71915"/>
		<updated>2008-03-16T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=STR+4 Set: Increases Accuracy Enhances &amp;quot;Souleater&amp;quot; effect&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Moliones&#039;s Ring&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Rings&lt;br /&gt;
|level=70&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Rings]]&lt;br /&gt;
&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Ea&#039;Tho Cruelheart&lt;br /&gt;
|Zone=Beadeaux (S){{!}}Beadeaux [S]&lt;br /&gt;
|position={{question}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Set Bonus: Accuracy+4&lt;br /&gt;
*Set Bonus: Increases the potency of [[Souleater]] from 10% of current HP to the maximum 12%.&lt;br /&gt;
*The set bonus requires [[Moliones&#039;s Sickle]] to also be equipped.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Curing_Waltz_IV&amp;diff=64651</id>
		<title>Curing Waltz IV</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Curing_Waltz_IV&amp;diff=64651"/>
		<updated>2008-02-26T06:33:11Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dance Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Dancer]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;70&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Restores a party member&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Cost:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;65&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;0:17&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;N&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Curing Waltz IV&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Instantly heals a party member for approximately the same as [[Cure V]], using the following formula:&lt;br /&gt;
**Amount cured = Dancer&#039;s CHR + Target&#039;s VIT + 450HP&lt;br /&gt;
**HP is healed at the beginning of the character animation&lt;br /&gt;
*Has reduced emnity generation, similar to [[Cure V]].&lt;br /&gt;
*Very large casting range (25&#039;)&lt;br /&gt;
*Since it is a [[:Category:Job Ability|Job Ability]], it can be used while [[Silence (Status)|Silenced]], and does not attract monsters that aggro to magic, but to monsters that aggro to abilities (like [[:category:Flan|Flans]]).  On the other hand, [[Amnesia]] prevents this ability from being used.&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Curing_Waltz_IV&amp;diff=64571</id>
		<title>Curing Waltz IV</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Curing_Waltz_IV&amp;diff=64571"/>
		<updated>2008-02-25T21:14:28Z</updated>

		<summary type="html">&lt;p&gt;Astrael: New page: {| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; |BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dance Information&amp;#039;&amp;#039;&amp;#039; |- |BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;l...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dance Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Dancer]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;70&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Restores a party member&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Cost:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;65&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;0:18&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;N&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Curing Waltz IV&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Instantly heals a party member for approximately the same as [[Cure V]], using the following formula:&lt;br /&gt;
**Amount cured = Dancer&#039;s CHR + Target&#039;s VIT + 450HP&lt;br /&gt;
**HP is healed at the beginning of the character animation&lt;br /&gt;
*Has reduced emnity generation, similar to [[Cure V]]. [[Image:Verification.png|Verification Needed]]&lt;br /&gt;
*Very large casting range (25&#039;)&lt;br /&gt;
*Since it is a [[:Category:Job_Ability|Job Ability]], it can be used while [[Silence_(Status)|Silenced]], and does not attract monsters that aggro to magic, but to monsters that aggro to abilities (like [[:category:Flan|Flans]]).  On the other hand, [[Amnesia]] prevents this ability from being used.&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=61054</id>
		<title>Wild Flourish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=61054"/>
		<updated>2008-02-09T02:12:10Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dance Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Dancer]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;60&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Readies target for a skillchain. Requires at least two finishing moves.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Finishing Move Cost:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;0:20&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;N&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Wild Flourish&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inflicts the [[Chainbound_(Status)|Chainbound]] status effect on the target mob for a short period of up to 3 seconds.&lt;br /&gt;
*This [[Job ability]] is not 100% accurate; accuracy is most likely considered the same as a normal attack. [[Image:Verification.png|Verification Needed]]&lt;br /&gt;
*At this time, there is no notification when [[Chainbound_(Status)|Chainbound]] wears off of the target mob, so timing can be difficult.  (However, this mimics an actual weaponskill which likewise does not tell the player when their skillchain is broken)&lt;br /&gt;
*While [[Chainbound_(Status)|Chainbound status]] is in effect, any weaponskill with a level 1 skillchain element used by the player or party member will create a skillchain.  Weaponskills with only level 2 or 3 skillchain elements (such as [[Shark Bite]]/[[Fragmentation]]) will not coordinate with [[Chainbound_(Status)|Chainbound]]&lt;br /&gt;
*Although all 8 skillchain elements are activated simultaneously with the [[Chainbound_(Status)|Chainbound]] effect, there is a priority just like any regular weaponskill for determining the resulting skillchain:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Chainbound_(Status)|Chainbound]] Skillchain Properties &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|[[Liquefaction]][[Image:Fire-Icon.gif]]  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
|[[Induration]][[Image:Ice-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
|[[Reverberation]][[Image:Water-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Compression]][[Image:Dark-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Impaction]][[Image:Thunder-Icon.gif]] &lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Important Note&#039;&#039;&#039;: For purposes of skillchain calculation, only the highest priority level 1 skillchain element of the closing weaponskill is considered.  All other level 2, level 3, and secondary skillchain elements are completely ignored.&lt;br /&gt;
*Please also note that due to the priority and properties of the skillchain elements while the target mob is [[Chainbound_(Status)|Chainbound]], 3 of the 8 active skillchain elements are never used.  Thus, it is impossible to create [[Impaction]][[Image:Thunder-Icon.gif]], [[Reverberation]][[Image:Water-Icon.gif]], [[Gravitation]][[Image:Earth-Icon.gif]][[Image:Dark-Icon.gif]], or [[Distortion]][[Image:Ice-Icon.gif]][[Image:Water-Icon.gif]] skillchains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=60988</id>
		<title>Wild Flourish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=60988"/>
		<updated>2008-02-08T19:49:14Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dance Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Dancer]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;60&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Readies target for a skillchain. Requires at least two finishing moves.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Finishing Move Cost:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;0:20&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;N&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Wild Flourish&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inflicts the [[Chainbound_(Status)|Chainbound]] status effect on the target mob for a short period of up to 3 seconds.&lt;br /&gt;
*This [[Job ability]] is not 100% accurate; accuracy is most likely considered the same as a normal attack. [[Image:Verification.png|Verification Needed]]&lt;br /&gt;
*At this time, there is no notification when [[Chainbound_(Status)|Chainbound]] wears off of the target mob, so timing can be difficult.  (However, this mimics an actual weaponskill which likewise does not tell the player when their skillchain is broken)&lt;br /&gt;
*While [[Chainbound_(Status)|Chainbound status]] is in effect, any weaponskill with a level 1 skillchain element used by the player or party member will create a skillchain.  Weaponskills with only level 2 or 3 skillchain elements (such as [[Shark Bite]]/[[Fragmentation]]) will not coordinate with [[Chainbound_(Status)|Chainbound]]&lt;br /&gt;
*Although all 8 skillchain elements are activated simultaneously with the [[Chainbound_(Status)|Chainbound]] effect, there is a priority just like any regular weaponskill for determining the resulting skillchain:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Chainbound_(Status)|Chainbound]] Skillchain Properties &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|[[Liquefaction]][[Image:Fire-Icon.gif]]  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
|[[Induration]][[Image:Ice-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
|[[Reverberation]][[Image:Water-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Compression]][[Image:Dark-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Impaction]][[Image:Thunder-Icon.gif]] &lt;br /&gt;
|}&lt;br /&gt;
*Important Note: For purposes of skillchain calculation, &#039;&#039;&#039;only&#039;&#039;&#039; the primary (A) skillchain element of the closing weaponskill is used.  Any other secondary elements are ignored.&lt;br /&gt;
*Please also note that due to the priority and properties of the skillchain elements while the target mob is [[Chainbound_(Status)|Chainbound]], 3 of the 8 active skillchain elements are never used.  Thus, it is impossible to create [[Impaction]][[Image:Thunder-Icon.gif]], [[Reverberation]][[Image:Water-Icon.gif]], [[Gravitation]][[Image:Earth-Icon.gif]][[Image:Dark-Icon.gif]], or [[Distortion]][[Image:Ice-Icon.gif]][[Image:Water-Icon.gif]] skillchains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=60959</id>
		<title>Wild Flourish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=60959"/>
		<updated>2008-02-08T03:17:18Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dance Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Dancer]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;60&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Readies target for a skillchain. Requires at least two finishing moves.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Finishing Move Cost:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;0:20&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;N&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Wild Flourish&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inflicts the [[Chainbound_(Status)|Chainbound]] status effect on the target mob for a short period of up to 3 seconds.&lt;br /&gt;
*This [[Job ability]] is not 100% accurate; accuracy is most likely considered the same as a normal attack. [[Image:Verification.png|Verification Needed]]&lt;br /&gt;
*At this time, there is no notification when [[Chainbound_(Status)|Chainbound]] wears off of the target mob, so timing can be difficult.  (However, this mimics an actual weaponskill which likewise does not tell the player when their skillchain is broken)&lt;br /&gt;
*While [[Chainbound_(Status)|Chainbound status]] is in effect, any weaponskill with a level 1 skillchain element used by the player or party member will create a skillchain.  Weaponskills with only level 2 or 3 skillchain elements (such as [[Shark Bite]]/[[Fragmentation]]) will not coordinate with [[Chainbound_(Status)|Chainbound]]&lt;br /&gt;
*Although all 8 skillchain elements are activated simultaneously with the [[Chainbound_(Status)|Chainbound]] effect, there is a priority just like any regular weaponskill for determining the resulting skillchain:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Chainbound_(Status)|Chainbound]] Skillchain Properties &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|[[Liquefaction]][[Image:Fire-Icon.gif]]  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
|[[Induration]][[Image:Ice-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
|[[Reverberation]][[Image:Water-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Compression]][[Image:Dark-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Impaction]][[Image:Thunder-Icon.gif]] &lt;br /&gt;
|}&lt;br /&gt;
*Please note that due to the priority and properties of the skillchain elements while the target mob is [[Chainbound_(Status)|Chainbound]], 3 of the 8 active skillchain elements are never used.  Thus, it is impossible to create [[Impaction]][[Image:Thunder-Icon.gif]], [[Reverberation]][[Image:Water-Icon.gif]], [[Gravitation]][[Image:Earth-Icon.gif]][[Image:Dark-Icon.gif]], or [[Distortion]][[Image:Ice-Icon.gif]][[Image:Water-Icon.gif]] skillchains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Wild_Flourish&amp;diff=60958</id>
		<title>Talk:Wild Flourish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Wild_Flourish&amp;diff=60958"/>
		<updated>2008-02-08T03:15:23Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the page with findings through extensive testing with partners on several jobs.  Though most of it is common knowledge, it was driving me crazy that there was no decisive information on the ability.  My user page has notes on the logic behind the skillchain property chart for more information.  Also, I removed the previous note that it stacks with Building Flourish; this is not entirely accurate since Wild Flourish is an independent job ability (not a weaponskill) and may be misleading.  However, any weaponskill used after using Wild Flourish by the player or party member can use any Job Ability buff just like normal ([[Building Flourish]], [[Sneak Attack]], [[Trick Attack]], etc).  One thing I have not tried yet is to see if Wild Flourish stacks with [[Sneak Attack]] to ensure 100% accuracy, but this is probably the case and could be added to the page if true.--[[User:Astrael|Astrael]] 22:14, 7 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Wild_Flourish&amp;diff=60957</id>
		<title>Talk:Wild Flourish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Wild_Flourish&amp;diff=60957"/>
		<updated>2008-02-08T03:14:08Z</updated>

		<summary type="html">&lt;p&gt;Astrael: New page: Updated the page with findings through extensive testing with partners on several jobs.  Though most of it is common knowledge, it was driving me crazy that there was no decisive informati...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the page with findings through extensive testing with partners on several jobs.  Though most of it is common knowledge, it was driving me crazy that there was no decisive information on the ability.  My user page has notes on the logic behind the skillchain property chart for more information.  Also, I removed the previous note that it stacks with Building Flourish; this is not entirely accurate since Wild Flourish is not a weaponskill and may be misleading.  However, any weaponskill used after using Wild Flourish by the player or party member can use any Job Ability buff just like normal ([[Building Flourish]], [[Sneak Attack]], [[Trick Attack]], etc).  One thing I have not tried yet is to see if Wild Flourish stacks with [[Sneak Attack]] to ensure 100% accuracy, but this is probably the case and could be added to the page if true.--[[User:Astrael|Astrael]] 22:14, 7 February 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=60951</id>
		<title>Wild Flourish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Wild_Flourish&amp;diff=60951"/>
		<updated>2008-02-08T03:07:58Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dance Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Dancer]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;60&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Readies target for a skillchain. Requires at least two finishing moves.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Finishing Move Cost:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;0:20&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;N&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Command:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;/ja &amp;quot;Wild Flourish&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Inflicts the [[Chainbound_(Status)|Chainbound]] status effect on the target mob for a short period of up to 3 seconds.&lt;br /&gt;
*This [[Job ability]] is not 100% accurate; accuracy is most likely considered the same as a normal attack. [[Image:Verification.png|Verification Needed]]&lt;br /&gt;
*At this time, there is no notification when [[Chainbound_(Status)|Chainbound]] wears off of the target mob, so timing can be difficult.&lt;br /&gt;
*While [[Chainbound_(Status)|Chainbound status]] is in effect, any weaponskill with a level 1 skillchain element used by the player or party member will create a skillchain.  Weaponskills with only level 2 or 3 skillchain elements (such as [[Shark Bite]]/[[Fragmentation]]) will not coordinate with [[Chainbound_(Status)|Chainbound]]&lt;br /&gt;
*Although all 8 skillchain elements are activated simultaneously with the [[Chainbound_(Status)|Chainbound]] effect, there is a priority just like any regular weaponskill for determining the resulting skillchain:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Chainbound_(Status)|Chainbound]] Skillchain Properties &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|[[Liquefaction]][[Image:Fire-Icon.gif]]  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
|[[Induration]][[Image:Ice-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;C&#039;&#039;&#039;&lt;br /&gt;
|[[Reverberation]][[Image:Water-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Compression]][[Image:Dark-Icon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|&#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
|[[Impaction]][[Image:Thunder-Icon.gif]] &lt;br /&gt;
|}&lt;br /&gt;
*Please note that due to the priority and properties of the skillchain elements while the target mob is [[Chainbound_(Status)|Chainbound]], 3 of the 8 active skillchain elements are never used.  Thus, it is impossible to create [[Impaction]][[Image:Thunder-Icon.gif]], [[Reverberation]][[Image:Water-Icon.gif]], [[Gravitation]][[Image:Earth-Icon.gif]][[Image:Dark-Icon.gif]], or [[Distortion]][[Image:Ice-Icon.gif]][[Image:Water-Icon.gif]] skillchains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57659</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57659"/>
		<updated>2008-01-21T12:41:49Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Wild Flourish ==&lt;br /&gt;
Figuring out the skillchain elements of [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
Assuming it activates all 8 elements at the same time, we need to determine which elements have higher priority.&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
&lt;br /&gt;
[[Liquefaction]] is most likely the highest priority element.  [[Impaction]]-primary weaponskill will make [[Fusion]].  It is impossible to make [[Impaction]] and [[Distortion]] skillchains with [[Wild Flourish]].  It is at least higher than [[Reverberation]] and [[Induration]], which by proxy makes it higher than [[Transfixion]], [[Scission]], and [[Detonation]].  Only [[Compression]] and [[Impaction]] could be higher priority, but it is impossible to tell.&lt;br /&gt;
&lt;br /&gt;
[[Induration]] is most likely the 2nd highest priority, but it is definitely higher than [[Transfixion]] and [[Scission]] as it is impossible to create [[Reverberation]] with [[Wild Flourish]].  It is also higher than [[Detonation]] as it is impossible to create [[Gravitation]] with [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
[[Reverberation]] is only checked to open [[Induration]] since [[Induration]] cannot follow any other element.&lt;br /&gt;
&lt;br /&gt;
[[Transfixion]] can only be created with [[Compression]] opening the skillchain, therefore [[Compression]] is one of the mid-priority elements and not discarded.&lt;br /&gt;
&lt;br /&gt;
[[Detonation]] and [[Transfixion]] aren&#039;t ever used to calculate the skillchain as other elements are higher priority.  &lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]] elements:&lt;br /&gt;
*[[Liquefaction]]&lt;br /&gt;
*[[Induration]] / [[Reverberation]]&lt;br /&gt;
*[[Compression]] / [[Impaction]]&lt;br /&gt;
** either [[Scission]] or [[Impaction]] may not be checked&lt;br /&gt;
** [[Compression]] or [[Impaction]] could be any priority on this list&lt;br /&gt;
*[[Scission]] (might not be checked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Transfixion]] / [[Detonation]] aren&#039;t ever checked&lt;br /&gt;
&lt;br /&gt;
3 skillchain elements are not used at all but it is impossible to figure out which one of [[Scission]] or [[Impaction]] the 3rd element is as they share skillchain properties.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Though it is impossible to be 100% sure, the following chart will give accurate results for skillchain calculations with the least amount of checking necessary:&lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]] elements (by priority)&lt;br /&gt;
* [[Liquefaction]]&lt;br /&gt;
* [[Induration]]&lt;br /&gt;
* [[Reverberation]]&lt;br /&gt;
* [[Compression]]&lt;br /&gt;
* [[Impaction]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57646</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57646"/>
		<updated>2008-01-21T12:25:10Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Wild Flourish ==&lt;br /&gt;
Figuring out the skillchain elements of [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
Assuming it activates all 8 elements at the same time, we need to determine which elements have higher priority.&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
&lt;br /&gt;
[[Liquefaction]] is the highest priority element.  Therefore any [[Impaction]]-primary weaponskill will make [[Fusion]].  It is impossible to make [[Impaction]] and [[Distortion]] skillchains with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Induration]] is most likely the 2nd highest priority, but it is definitely higher than [[Transfixion]] and [[Scission]] as it is impossible to create [[Reverberation]] with [[Wild Flourish]].  It is also higher than [[Detonation]] as it is impossible to create [[Gravitation]] with [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
[[Reverberation]] is only checked to open [[Induration]] since [[Induration]] cannot follow any other element.&lt;br /&gt;
&lt;br /&gt;
[[Transfixion]] can only be created with [[Compression]] opening the skillchain, therefore [[Compression]] is one of the mid-priority elements and not discarded.&lt;br /&gt;
&lt;br /&gt;
[[Detonation]] and [[Transfixion]] aren&#039;t ever used to calculate the skillchain as other elements are higher priority.  &lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]] elements:&lt;br /&gt;
*[[Liquefaction]]&lt;br /&gt;
*[[Induration]] / [[Reverberation]]&lt;br /&gt;
*[[Compression]] / [[Scission]] / [[Impaction]]&lt;br /&gt;
** either [[Scission]] or [[Impaction]] may not be checked&lt;br /&gt;
*[[Transfixion]] / [[Detonation]] &lt;br /&gt;
** These elements aren&#039;t ever checked&lt;br /&gt;
&lt;br /&gt;
3 skillchain elements are not used at all but it is impossible to figure out which one of [[Scission]] or [[Impaction]] the 3rd element is as they share skillchain properties.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57644</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57644"/>
		<updated>2008-01-21T12:24:03Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Wild Flourish ==&lt;br /&gt;
Figuring out the skillchain elements of [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
Assuming it activates all 8 elements at the same time, we need to determine which elements have higher priority.&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
&lt;br /&gt;
[[Liquefaction]] is the highest priority element.  Therefore any [[Impaction]]-primary weaponskill will make Fusion.  It is impossible to make [[Impaction]] and [[Distortion]] skillchains with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Induration]] is most likely the 2nd highest priority, but it is definitely higher than [[Transfixion]] and [[Scission]] as it is impossible to create [[Reverberation]] with [[Wild Flourish]].  It is also higher than [[Detonation]] as it is impossible to create [[Gravitation]] with [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
[[Reverberation]] is only checked to open [[Induration]] since [[Induration]] cannot follow any other element.&lt;br /&gt;
&lt;br /&gt;
[[Transfixion]] can only be created with [[Compression]] opening the skillchain, therefore [[Compression]] is one of the mid-priority elements and not discarded.&lt;br /&gt;
&lt;br /&gt;
[[Detonation]] and [[Transfixion]] aren&#039;t ever used to calculate the skillchain as other elements are higher priority.  [[Scission]] &lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]] elements:&lt;br /&gt;
*[[Liquefaction]]&lt;br /&gt;
*[[Induration]] / [[Reverberation]]&lt;br /&gt;
*[[Compression]] / [[Scission]] / [[Impaction]]&lt;br /&gt;
** either [[Scission]] or [[Impaction]] may not be checked&lt;br /&gt;
*[[Transfixion]] / [[Detonation]] &lt;br /&gt;
** These elements aren&#039;t ever checked&lt;br /&gt;
&lt;br /&gt;
3 skillchain elements are not used at all but it is impossible to figure out which one of [[Scission]] or [[Impaction]] the 3rd element is as they share skillchain properties.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57639</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57639"/>
		<updated>2008-01-21T12:06:05Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Wild Flourish ==&lt;br /&gt;
Figuring out the skillchain elements of [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
Assuming it activates all 8 elements at the same time, we need to determine which elements have higher priority.&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
&lt;br /&gt;
[[Liquefaction]] is the highest priority element.  Therefore any [[Impaction]]-primary weaponskill will make Fusion.  It is impossible to make [[Impaction]] and [[Distortion]] skillchains with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Induration]] is most likely the 2nd highest priority, but it is definitely higher than [[Transfixion]] and [[Scission]] as it is impossible to create [[Reverberation]] with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Transfixion]] is most likely 2nd lowest priority, it is above [[Detonation]] since [[Compression]]-primary weaponskills make [[Compression]] with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Detonation]] is the lowest priority element, it is impossible to make [[Gravitation]] with [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]]&lt;br /&gt;
*[[Liquefaction]]&lt;br /&gt;
*[[Induration]] / [[Reverberation]]&lt;br /&gt;
*[[Compression]] / [[Scission]] / [[Impaction]]&lt;br /&gt;
*[[Transfixion]]&lt;br /&gt;
*[[Detonation]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57638</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57638"/>
		<updated>2008-01-21T11:58:08Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Wild Flourish ==&lt;br /&gt;
Figuring out the skillchain elements of [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
Assuming it activates all 8 elements at the same time, we need to determine which elements have higher priority.&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
&lt;br /&gt;
[[Liquefaction]] is the highest priority element.  Therefore any [[Impaction]]-primary weaponskill will make Fusion.  It is impossible to make [[Impaction]] and [[Distortion]] skillchains with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Induration]] is most likely the 2nd highest priority, but it is definitely higher than [[Transfixion]] and [[Scission]] as it is impossible to create [[Reverberation]] with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Transfixion]] is most likely 2nd lowest priority, it is above [[Detonation]] since [[Compression]]-primary weaponskills make [[Compression]] with [[Wild Flourish]].  Sin&lt;br /&gt;
&lt;br /&gt;
[[Detonation]] is the lowest priority element, it is impossible to make [[Gravitation]] with [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]]&lt;br /&gt;
*[[Liquefaction]]&lt;br /&gt;
*[[Induration]] / [[Reverberation]]&lt;br /&gt;
*[[Compression]] / [[Scission]] / [[Impaction]]&lt;br /&gt;
*[[Transfixion]]&lt;br /&gt;
*[[Detonation]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57637</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=57637"/>
		<updated>2008-01-21T11:49:58Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Wild Flourish ==&lt;br /&gt;
Figuring out the skillchain elements of [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
Assuming it activates all 8 elements at the same time, we need to determine which elements have higher priority.&lt;br /&gt;
&lt;br /&gt;
Facts:&lt;br /&gt;
&lt;br /&gt;
[[Liquefaction]] is the highest priority element.  Therefore any [[Impaction]]-primary weaponskill will make Fusion.  It is impossible to make [[Impaction]] skillchains with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Induration]] is most likely the 2nd highest priority, but it is definitely higher than [[Transfixion]] and [[Scission]] as it is impossible to create [[Reverberation]] with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Transfixion]] is most likely 2nd lowest priority, it is above [[Detonation]] since [[Compression]]-primary weaponskills make [[Compression]] with [[Wild Flourish]].&lt;br /&gt;
&lt;br /&gt;
[[Detonation]] is the lowest priority element, it is impossible to make [[Gravitation]] with [[Wild Flourish]]&lt;br /&gt;
&lt;br /&gt;
[[Wild Flourish]]&lt;br /&gt;
1. [[Liquefaction]]&lt;br /&gt;
2. [[Induration]] / [[Reverberation]]&lt;br /&gt;
3. [[Compression]] / [[Scission]] / [[Impaction]]&lt;br /&gt;
4. [[Transfixion]]&lt;br /&gt;
5. [[Detonation]]&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40710</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40710"/>
		<updated>2007-11-13T12:26:38Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Assault ==&lt;br /&gt;
A personal project to neatly organize the location and stats of unique items found in each individual [[Assault]].&lt;br /&gt;
&lt;br /&gt;
=== Lebros Cavern ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;background-color:#bbeeaa&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Unique Item&lt;br /&gt;
|Grid&lt;br /&gt;
|Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#ffeeaa|[[Private Second Class]]&lt;br /&gt;
|[[Storm Loop]]&lt;br /&gt;
|[[Earring]]&lt;br /&gt;
|Attack+5 [[Assault]]: Attack+10&lt;br /&gt;
Lv.50 All Jobs&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#ffeeaa|[[Private First Class]]&lt;br /&gt;
|[[Storm Cape]]&lt;br /&gt;
|[[Back]]&lt;br /&gt;
|DEF: 4 MP+30 [[Assault]]: MP Recovered While Healing +2&lt;br /&gt;
Lv. 50 WHM/BLM/RDM/BRD/SMN/BLU/PUP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40709</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40709"/>
		<updated>2007-11-13T12:26:15Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Assault ==&lt;br /&gt;
A personal project to neatly organize the location and stats of unique items found in each individual [[Assault]].&lt;br /&gt;
&lt;br /&gt;
=== Lebros Cavern ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+Unique Items found in [[Lebros Cavern]]&lt;br /&gt;
|- style=&amp;quot;font-style:italic;background-color:#bbeeaa&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Unique Item&lt;br /&gt;
|Grid&lt;br /&gt;
|Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#ffeeaa|[[Private Second Class]]&lt;br /&gt;
|[[Storm Loop]]&lt;br /&gt;
|[[Earring]]&lt;br /&gt;
|Attack+5 [[Assault]]: Attack+10&lt;br /&gt;
Lv.50 All Jobs&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#ffeeaa|[[Private First Class]]&lt;br /&gt;
|[[Storm Cape]]&lt;br /&gt;
|[[Back]]&lt;br /&gt;
|DEF: 4 MP+30 [[Assault]]: MP Recovered While Healing +2&lt;br /&gt;
Lv. 50 WHM/BLM/RDM/BRD/SMN/BLU/PUP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40708</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40708"/>
		<updated>2007-11-13T12:25:29Z</updated>

		<summary type="html">&lt;p&gt;Astrael: /* Lebros Cavern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Assault ==&lt;br /&gt;
A personal project to neatly organize the unique items found in each individual [[Assault]].&lt;br /&gt;
&lt;br /&gt;
=== Lebros Cavern ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+Unique Items found in [[Lebros Cavern]]&lt;br /&gt;
|- style=&amp;quot;font-style:italic;background-color:#bbeeaa&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Unique Item&lt;br /&gt;
|Grid&lt;br /&gt;
|Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#ffeeaa|[[Private Second Class]]&lt;br /&gt;
|[[Storm Loop]]&lt;br /&gt;
|[[Earring]]&lt;br /&gt;
|Attack+5 [[Assault]]: Attack+10&lt;br /&gt;
Lv.50 All Jobs&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#ffeeaa|[[Private First Class]]&lt;br /&gt;
|[[Storm Cape]]&lt;br /&gt;
|[[Back]]&lt;br /&gt;
|DEF: 4 MP+30 [[Assault]]: MP Recovered While Healing +2&lt;br /&gt;
Lv. 50 WHM/BLM/RDM/BRD/SMN/BLU/PUP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40707</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=40707"/>
		<updated>2007-11-13T12:20:53Z</updated>

		<summary type="html">&lt;p&gt;Astrael: /* Astrael */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;br /&gt;
&lt;br /&gt;
== Project Assault ==&lt;br /&gt;
A personal project to neatly organize the unique items found in each individual [[Assault]].&lt;br /&gt;
&lt;br /&gt;
=== Lebros Cavern ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+Unique Items found in [[Lebros Cavern]]&lt;br /&gt;
|- style=&amp;quot;font-style:italic;background-color:#eebbaa&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Unique Item&lt;br /&gt;
|Grid&lt;br /&gt;
|Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Private Second Class]]&lt;br /&gt;
|[[Storm Loop]]&lt;br /&gt;
|[[Earring]]&lt;br /&gt;
|Attack+5 [[Assault]]: Attack+10&lt;br /&gt;
Lv.50 All Jobs&lt;br /&gt;
|-&lt;br /&gt;
|[[Private First Class]]&lt;br /&gt;
|[[Storm Cape]]&lt;br /&gt;
|[[Back]]&lt;br /&gt;
|DEF: 4 MP+30 [[Assault]]: MP Recovered While Healing +2&lt;br /&gt;
Lv. 50 WHM/BLM/RDM/BRD/SMN/BLU/PUP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Astrael&amp;diff=36907</id>
		<title>User talk:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Astrael&amp;diff=36907"/>
		<updated>2007-10-23T16:36:13Z</updated>

		<summary type="html">&lt;p&gt;Astrael: Replacing page with &amp;#039;FFXI needs more bacon!&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI needs more bacon!&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Zhayolm_Remnants&amp;diff=36906</id>
		<title>Talk:Zhayolm Remnants</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Zhayolm_Remnants&amp;diff=36906"/>
		<updated>2007-10-23T16:22:57Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For what it&#039;s worth, I&#039;m pretty sure that the 6th floor Manticore reinforcements do not always drop med chests 100% of the time, though it may still be a high drop rate.  From one sample though, we fought the eastern Archaic Rampart with one Greater Manticore pop and got the chest as we expected.  Then we went to fight the western Archaic Rampart with one Greater Manticore pop the exact same way, but this time got no chest for our effort.--[[User:Astrael|Astrael]] 11:22, 23 October 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Zhayolm_Remnants&amp;diff=36905</id>
		<title>Talk:Zhayolm Remnants</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Zhayolm_Remnants&amp;diff=36905"/>
		<updated>2007-10-23T16:22:39Z</updated>

		<summary type="html">&lt;p&gt;Astrael: New page: For what it&amp;#039;s worth, I&amp;#039;m pretty sure that the 6th floor Manticore reinforcements do not always drop med chests 100% of the time, though it may still be a high drop rate.  From one sample t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For what it&#039;s worth, I&#039;m pretty sure that the 6th floor Manticore reinforcements do not always drop med chests 100% of the time, though it may still be a high drop rate.  From one sample though, we fought the eastern Archaic Rampart with one Greater Manticore pop and got the chest as we expected.  Then we went to fight the western Archaic Rampart with one Greater Manticore pop the exact same way, but this time got no chest for our effort.&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=36900</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=36900"/>
		<updated>2007-10-23T16:00:01Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Astrael ==&lt;br /&gt;
Mithran Dark Knight, boss of the Kurokaji Syndicate&lt;br /&gt;
&lt;br /&gt;
Finding new and exciting ways to die on a daily basis!&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=35684</id>
		<title>User:Astrael</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Astrael&amp;diff=35684"/>
		<updated>2007-10-17T21:59:37Z</updated>

		<summary type="html">&lt;p&gt;Astrael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Astrael&lt;br /&gt;
Server: Shiva&lt;br /&gt;
Main Job: Dark Knight&lt;br /&gt;
&lt;br /&gt;
KurokajiSyndicate LS + TraumaCenter Salvage LS&lt;/div&gt;</summary>
		<author><name>Astrael</name></author>
	</entry>
</feed>