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		<id>https://beta.bg-wiki.com/index.php?title=Community_White_Mage_Guide&amp;diff=677971</id>
		<title>Community White Mage Guide</title>
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		<updated>2023-04-23T03:52:55Z</updated>

		<summary type="html">&lt;p&gt;Ayasu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
[[File:White Mage.jpg|350px|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Some say it&#039;s the easiest job to gear up, some say it&#039;s the hardest job in game. For a new player, WHM can be an opportunity, but it can also be an nightmare. &lt;br /&gt;
&lt;br /&gt;
A successful WHM comes down to 3 things: Know your enemy and spell priority, use strategies to buy more reaction time, and have good macros.&lt;br /&gt;
&lt;br /&gt;
This guide will cover topics useful for an endgame WHM. From macros setup, JA and spells priority, gear sets to useful tips in battles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Everything About Priority&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing WHM is all about making decisions on the priority of each casting task. Every spell has a 3 second delay after it&#039;s done. And 3 seconds is long enough to wipe the entire party if wrong choices were made. Therefore the key to keep everyone alive is to cast the high priority spells (such as cure) first, but work on low priority spells (such as Boost-Stat or Auspice) when you have time. This avoids all the tasks clog together if tons of high priority tasks come up in a short period of time.&lt;br /&gt;
&lt;br /&gt;
The priority of each spell isn&#039;t always the same, it can change depending on party setup or strategy. But most of the time cure is the absolute highest priority.&lt;br /&gt;
&lt;br /&gt;
* When in doubt, prioritize cure over everything else.&lt;br /&gt;
&lt;br /&gt;
* In dangerous fights, put magic defensive buffs such as Bar spell and Shell V on higher priority list. DDs without Shell V or Bar spell often get one shotted by magic damage with no chance to save them.&lt;br /&gt;
&lt;br /&gt;
* Doom, magic defense down and defense down needs to be erased ASAP. I would still put cure on higher priority than removing Doom or defense down. If you need to buy yourself time to -na and erase everyone, use bigger cureskin on the DDs before working on those status ailments.&lt;br /&gt;
&lt;br /&gt;
* Status ailments such as Sleep, Paralyze or Petrification don&#039;t kill a DD, put them on the lower priority.&lt;br /&gt;
&lt;br /&gt;
* Put the rest of the WHM buffs on the lowest priority. Since you can refresh the buffs by overwriting them anytime you want, it can be a good idea to rebuff the party when you have time even if these buffs haven&#039;t wear off. &lt;br /&gt;
&lt;br /&gt;
*Debuff priorities are strategy dependant. Some mobs can be very dangerous without silence, so silence them first! Another debuff that a WHM can work on at start is Dia II.&lt;br /&gt;
&lt;br /&gt;
See the spells section for more details about priority.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-emptive Casting&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-emptive casting is a technique that WHM starts casting before mob TP move done. This really speeds up the process of getting the casting tasks done. A good WHM will react to situations fast, a great WHM will move before bad things happen.&lt;br /&gt;
&lt;br /&gt;
Use different visual hints in game to decide when to start pre-emptive casting. Some examples:&lt;br /&gt;
&lt;br /&gt;
* Mobs like Dahak, Dynamis D Wave 1 bosses, and certain beastmen has very noticable &amp;quot;jump&amp;quot; animation before their AoE attack. Start casting Curagas when you see them jump, curaga will land right after party takes damage!&lt;br /&gt;
&lt;br /&gt;
* Certain Ambuscade mobs has predictable moves based on HP percentage. Cast appropriate -na and cures as soon as TP move red line appears.&lt;br /&gt;
&lt;br /&gt;
* Some beastmen mobs have TP move that drawn-in or knock back, which interrupts casting and slows down -na and cures. Start casting Esuna when you see TP move animation starts so everyone gets erased before knock back spell interruption. &lt;br /&gt;
&lt;br /&gt;
* If you have battlemod, it&#039;s possible to predict TP moves from chat log.&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Divine Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Cure Spellcasting Time|Cure Cast Time]] &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten cast time of all Cure spells by 4 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not needed with how quickly it is to hit the Fast Cast + Cure Casting Time 80% limit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase potency of Bar spells and add a magic defense bonus of 2 points.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 1. 5/5 Always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Banish]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Banish by 2, and length of def. down effect by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Regen]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of HP recovered each interval by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This get used more often than everything else.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to heal a party member double the amount.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of HP healed by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Generally used for emergency recovery if silence/mute is on.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Sacrifices HP to grant a party member the same amount in MP.&amp;lt;br /&amp;gt;Recast: 10min. Increase amount of MP granted by 5 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for recovering tank and GEO MP.&amp;lt;br /&amp;gt;Put 1 point into it to unlock it, add more points for fights that potentially needs it.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 4/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.&amp;lt;br /&amp;gt;Increases maximum damage absorbed by 2%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The most important upgrade in Group 2, 5/5 always.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| This is not really a needed upgrade and the points are better spent elsewhere.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Points &amp;amp; Gifts ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Benediction]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Recovers caster&#039;s MP when Benediction is activated&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Asylum]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magic evasion while under the effects of Asylum.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 80&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Seal]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -60&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Solace]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Cure while under the effects of Afflatus Solace.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Afflatus Misery]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Divine Caress]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Sacrosanctity]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Regen]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of Regen.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 60s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Barspell|Bar Spell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases potency of Bar spells.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Cure Potency Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Cure potency&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Healing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Divine Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Divine Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Healing Magic Cast Time Decrease&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Reduced cast time of healing magic&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Reraise IV]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Regen Bonus (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Increased amount of HP restored by [[Regen]] spells by 5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Full Cure]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Benediction]] and [[Asylum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Acad._Mortarboard_icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:The go-to subjob for WHM. This is the most versatile subjob for main healing. It helps boost lacking magic skills up to B Rank for [[Enhancing Magic]] and [[Enfeebling Magic]]. Storm Spells help maximize their Healing magic, and AOE buff spells are invaluable; such as [[Regen IV]] and [[Aquaveil]].&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling and Enhancing to B rank. Reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. Reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]], [[Conserve MP]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Third Stratagem&#039;&#039;&#039;: MLv.5&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Atrophy_Chapeau_icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
&lt;br /&gt;
:Red Mage is one of the weaker sub jobs available to White Mage. It features a few useful tools such as [[Refresh]] and [[Convert]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Convert]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Petrify]], [[Fast Cast]], [[Magic Attack Bonus]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All tier I spells, 2/3 II tier spells &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Dispel]], [[Frazzle]], [[Distract]], [[Sleep]], [[Gravity]], [[Bind]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Refresh]], [[Enspell|Enspells]], [[Spikes|Spike Spells]], [[Flurry]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Bio]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja provides an additional [[Dual Wield]] trait tier when compared to DNC sub, which means that you will need 11 less DW in your build to hit cap at max haste.  Since WHM doesn&#039;t get too much Dual Wielding gear as other jobs, this might be the better of the two if you don&#039;t need the traits and abilities that DNC gives.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]], [[Damage Limit+]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Master Levels will do little to improve Ninja as a support job.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Dancer provides the tools to cure with TP, [[Haste Samba]] for 5% JA Haste, [[Aspir Samba]] if your mp is low, and allows faster movement for yourself with [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.5)      &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Subtle Blow]], [[Skillchain Bonus]], [[Damage Limit+]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Job-Specific Armor: AF/Relic/Empyrean==&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Collapsed=&lt;br /&gt;
|Border Color=green&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theophany Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Cure Potency II and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theophany Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Cure Potency II&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Th. Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Cursna and Regen&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Theo. Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Enhancing Duration and set bonus enfeebles&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Don&#039;t need to take all the way to +3, just used as a macro piece for Devotion.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Regen Potency and Benediction&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Banish piece only&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Pantaln. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Bar spells&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Piety Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=No&lt;br /&gt;
|Notes=Do not need this piece.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Cap +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #4&lt;br /&gt;
|Notes=Divine Veil if no Yagrush, best Fast Cast, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Bliaut +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #2&lt;br /&gt;
|Notes=Cure 1-6 with Solace, idle if no Shamash Robe, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Mitts +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #3&lt;br /&gt;
|Notes=Regen duration, Divine Caress, and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Pant. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #1&lt;br /&gt;
|Notes=Curing. You want this for all things cure. This is a must.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=blue&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item=Ebers Duckbills +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes #5&lt;br /&gt;
|Notes=Auspice and set bonus with Bar spells.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambuscade Gear&#039;&#039;&#039;&lt;br /&gt;
Gear from Ambuscade is great for a starting DT set and select pieces are still used for continued sets.&lt;br /&gt;
https://www.bg-wiki.com/bg/Category:Ambuscade_Rewards&lt;br /&gt;
**[[Inyanga Tiara +2]] - Regen Potency&lt;br /&gt;
**[[Inyanga Jubbah +2]] - Cannot go wrong with 14% Fast Cast&lt;br /&gt;
**[[Inyanga Dastanas +2]] - Great enfeebling hands&lt;br /&gt;
**[[Ayanmo Cosciales +2]] - 6% Fast Cast when the highest is 8% at the moment.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Veil]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison I]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind|Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Animus Misery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Auto Regen|Auto Regen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Divine Benison|Divine Benison V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus|Magic Defense Bonus VI]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;5%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;15%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;65%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Benediction]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Bliaut description.png|link=Piety Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This spell doubles the potency of the next cure spell. It also can be used to make the next status removal spell cast AoE.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Solace]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Bliaut icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Bliaut]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Bliaut description.png|link=Ebers Bliaut]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This is WHM&#039;s go-to stance in most battles. Applies stoneskin after single target cure spells casts. It also adds bonus on Bar spells and sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Afflatus Misery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Pantaloons icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Pantaloons]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Pantaloons description.png|link=Piety Pantaloons]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| This stance is very useful for non-Yagrush WHM. It allows Esuna to remove up to 2 Status Effects, including the ones normally removed by Erase. Note: Have to be hit by an enfeeble to be taken off from Esuna.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Martyr]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Mitts description.png|link=Piety Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Devotion]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Piety Cap icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Piety Cap]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Piety Cap description.png|link=Piety Cap]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Divine Caress]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ebers Mitts icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ebers Mitts]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ebers Mitts description.png|link=Ebers Mitts]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| If a status removal spell is casted on a target while the effect of Divine Caress is active, that target will receive an effect which grants guaranteed immunity to the first appropriate enfeeble (that matches the removed enfeeble) for three minutes following successful status removal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sacrosanctity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces magic damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Asylum]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Players with the effect active will be nearly immune to all debuffs and dispelling effects.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
This section will explain common WHM spells, as well as their &#039;&#039;priority&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cure (Single target)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Single target cures are fast, and they add cureskin on the target under Afflatus Solace. Pick your cure tiers base on your cure potency set and situation.&lt;br /&gt;
&lt;br /&gt;
* Cure IV is your default single target cures to save lives. It&#039;s strong enough to recover at least 50% of HP of your DD, it can be accessioned and AoE cure different party in an alliance. In old zones such as HTBC/UNM/Master Trial fights, please be mindful that it can generate more enmity than Cure V and VI.&lt;br /&gt;
&lt;br /&gt;
* Cure III is useful to apply cureskin on DD if you feel they can be one shotted. Since they have low MP cost its possible to spam Cure III on a DD and keep cureskin up entire time. If you have really good cure potency set then it can also replace Cure IV as default single target cures.&lt;br /&gt;
&lt;br /&gt;
* Use Cure V if your DDs are really dying. This spell generates static enmity, a good default cure choice if enmity is an issue. If you see a really, really nasty TP move coming, feel free to use Cure V for a very strong cureskin and save them.&lt;br /&gt;
&lt;br /&gt;
* Cure VI isn&#039;t worth using unless your DD is a DRK with 6k+ HP.&lt;br /&gt;
&lt;br /&gt;
* If mob has potential to one shot a tank, a common endgame strategy is to use Full Cure for very strong cureskin then recover MP with Sublimation charges, Vile Elixirs(+1) or WS Mystic Boon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curagas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneskin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHM has 2 &amp;quot;wall building&amp;quot; spells that buys reaction time: Stoneskin(or cureskin) and Regen IV. Stoneskin acts as HP extension which makes DD harder to get one shotted.&lt;br /&gt;
&lt;br /&gt;
*Since majority of risks in higher level endgame are high damage one shot moves, IMO any spare Accession charges should be spent on Stoneskin if you do not need AoE -na nor fast cast Arise.&lt;br /&gt;
&lt;br /&gt;
*Compare with cureskin, Stoneskin may be weaker than a higher tier cureskin but they last longer, and they are more MP efficient than cureskin. Thus they can be keep up more easily. If you have stoneskin up then you can&#039;t have cureskin, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen IV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;wall building&amp;quot; spell similar to Stoneskin, Regen IV buys reaction time for the healer to do something else or make mistakes.&lt;br /&gt;
&lt;br /&gt;
* Since majority of the risks come from strong one shot move, Stoneskin should be on higher priority than Regen IV most of the time.&lt;br /&gt;
&lt;br /&gt;
* Regen IV is only really good if you have top tier regen potency set. Without good regen potency and duration enhancement gears its not really worth the cast time since they wear off too fast don&#039;t really save lives in today&#039;s fast paced endgame.&lt;br /&gt;
&lt;br /&gt;
* Without top tier potency and duration set they don&#039;t really worth an Accession book charge most of the time. Save Accession book charges on other JA unless you have absolutely nothing to spend book charges on.&lt;br /&gt;
&lt;br /&gt;
* However, if you are fighting something with strong DoT aura, it can be convenient to keep Regen IV up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect and Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protect V and Shell V reduces damage taken from phyaical and magical attacks. Protect V increases defense by 220 and Shell V reduces damage taken by 29%.&lt;br /&gt;
&lt;br /&gt;
*If your DD died or dispelled and needs rebuff, Shell V should be on higher priority than Protect V. Shell V is percentage based damage taken reduction, so it can be the difference between life or death in magic damage heavy fights. People without Shell V on can die really really fast, put the shell V on ASAP!&lt;br /&gt;
&lt;br /&gt;
*However, if mob has no magic damage TP move/spells then feel free to skip it if you can&#039;t afford casting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bar Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bar Spells raise your magic evasion for that specific element/status. See the chart below for the element of each debuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;Standard R1-White R-Highlight sortable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 569px; background: #efeeee&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#213D72;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align: center; width: 600px;&amp;quot;| Debuff Association&lt;br /&gt;
|- style=&amp;quot;background: #325db0;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; class=unsortable| Element&lt;br /&gt;
! width=&amp;quot;45%&amp;quot; class=unsortable| Aligment&lt;br /&gt;
|-&lt;br /&gt;
| {{Fire}} {{color|fire|Fire}}&lt;br /&gt;
| Plague, Amnesia, Addle, Burn, and Magic Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Earth}} {{color|earth|Earth}}&lt;br /&gt;
| Slow, Petrify, Terror, Rasp, and Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Water}} {{color|water|Water}}&lt;br /&gt;
| Poison, Drown, and Attack Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Wind}} {{color|wind|Wind}}&lt;br /&gt;
| Gravity, Silence, Choke, and Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Ice}} {{color|ice|Ice}}&lt;br /&gt;
| Paralyze, Bind, Frost, Evasion Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Thunder}} {{color|thunder|Thunder}}&lt;br /&gt;
| Stun, Shock, and Magic Defense Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Light}} {{color|light|Light}}&lt;br /&gt;
| Charm, Certain Sleeps, Dia, Flash, Finale, and Magic Accuracy Down&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark}} &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
| Certain Sleeps, Bio, Blind, Dispel, and Magic Evasion Down&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stacking Bar-Status spell and the same Bar-element will increase the chance of resisting them. For example casting Baraera and Barsilencera will have greater Silence resist chance than only having Barsilencera on.&lt;br /&gt;
&lt;br /&gt;
* Before a fight, check BG-Wiki and learn about the Bar spells that are required and plan accordingly. &lt;br /&gt;
&lt;br /&gt;
* You can give yourself different Bar Spells from the rest of the party if you run away from the them. It&#039;s useful if mob gives different debuffs that hurts certain job type more than another. For example, you can cast Baramnesiara on DDs, run away then cast Barsilencera on yourself.&lt;br /&gt;
&lt;br /&gt;
* Be prepared to change your Bar spell mid fight. For example in Dynamis D every circle needs different Bar element, Volte BLU needs Barstone, but Volte DNC THF needs Baraero and so on. Setup your macros in a way that&#039;s easy to change elements quickly.&lt;br /&gt;
&lt;br /&gt;
* Bar spells are high priority in most fights. If mob has strong elemental magical damage, keep it on entire time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost-Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main purpose of Boost-Stats is to increase DD DPS. &lt;br /&gt;
&lt;br /&gt;
*Normally it&#039;s STR, DEX, AGI or VIT depending on DD WS type. If you have multiple DD and not sure what to use, STR is a safe choice since it&#039;s part of damage formula for physical WS. &lt;br /&gt;
*If you have time, you can run away from the DDs and self buff Boost-MND for a bit more cure/enfeeble power. But they aren&#039;t on high priority. &lt;br /&gt;
&lt;br /&gt;
*The priority of Boost-Stats are pretty low. It&#039;s not the end of the world if DD lose their 25 STR. You can ignore it if you are busy but they are easy to rebuff. Try to refresh this buff often when you have time so DD maintain their output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurorastorm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should always have Aurorastorm on. This makes your cure stronger if you are using elemental obi, Twilight Cape and Iridal/Chantoyant Staff.&lt;br /&gt;
&lt;br /&gt;
*Put Aurorastorm on high priority and refresh it when you can before it wears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Na Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esuna&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
An effective macro will greatly improve WHM performance in endgame. &lt;br /&gt;
&lt;br /&gt;
* Cures are your highest priority, arrange your Cure spells in a way that&#039;s easily accessible.&lt;br /&gt;
&lt;br /&gt;
* For other spells, place the relevant JA and spells next to each other.&lt;br /&gt;
&lt;br /&gt;
* Pressing up and down to change Macro sets will slow you down. Avoid using too many pages when you build your macro.&lt;br /&gt;
&lt;br /&gt;
*For spells like Cure that needs to be FAST, avoid using commands like that needs extra steps for target selection.&lt;br /&gt;
&lt;br /&gt;
*Press Ctrl/Alt+numbers to quickly use a macro.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of WHM macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Party Members===&lt;br /&gt;
&lt;br /&gt;
Normally, a fast way to quickly use single target cure on a member is to select your party member with F1 to F6, then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro. However this requires 2 clicks.&lt;br /&gt;
&lt;br /&gt;
The absolute fastest way to setup your cure macro is use &amp;lt;p0&amp;gt; to &amp;lt;p5&amp;gt;.Your cure will fire off instantly on the correct target, without ever need to click up and down to select the member.&lt;br /&gt;
&lt;br /&gt;
Create a macro that looks like this line in it and name it C1:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p0&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then create another macro with this and name it C2:&amp;lt;br /&amp;gt;&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;p1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat until you have 6 macros for all 6 members. Your macro should looks like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to cure, press Alt+1 to cure yourself, press Alt+2 to cure the 2nd member, or Alt+6 to cure the 6th. You only need to press a button once to cure a person, and never need to press up and down for the target select which slows you down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have 4 more spaces. Let&#039;s add Curaga III and IV for AoE cures.&lt;br /&gt;
&lt;br /&gt;
/ma &amp;quot;Curaga III&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battle, press F1 to F6 to quickly select a member, then click the macro to instantly heal that member and people around them.&lt;br /&gt;
* For any spell, &amp;lt;t&amp;gt; is faster than &amp;lt;stal&amp;gt; because &amp;lt;stal&amp;gt; will make you press the confirm button twice. &amp;lt;stal&amp;gt; let you select a target after you select a spell, since you are using F1 to F6 for fast targetting, this step isn&#039;t necessary.&lt;br /&gt;
&lt;br /&gt;
After Curagas are done your macro should look like this:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
2 more spaces left, which can be anything you want, you can change them depend on content. Such as smaller cure for cureskin, bigger cure like Cure V, another hot key for Curaga that directly cures a frontline member or a -na or erase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cures for Alliance Members===&lt;br /&gt;
&lt;br /&gt;
In alliance content, it&#039;s much harder to take care of members from a different party. But shit can happen and sometimes having a WHM who cures from a different party aggressively makes a difference.&lt;br /&gt;
&lt;br /&gt;
However, targeting an alliance member takes even more time than party members. If you use windower, you can quickly select the right alliance target with Alt or Ctrl+F1-F6 hot keys. But creating a short cut for cures is still much faster, especially for none windower users.&lt;br /&gt;
&lt;br /&gt;
In an alliance, tanks and DDs are jobs that get hit the most, if they die alliance performance will suffer more than supports such as BRD dying. Since endgame alliance only has 2 tanks and 2 DDs per party, create cure short cuts for 2 tanks and 2 DDs from a different party using &amp;lt;a10&amp;gt; to &amp;lt;a15&amp;gt; and &amp;lt;a20&amp;gt; to &amp;lt;a25&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If your tank is the 3rd member in the first party of an alliance, on the same macro set, creat a macro like this:&lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a12&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to cure a DD in the second party 5th slot, create a macro like this: &lt;br /&gt;
/ma &amp;quot;Cure IV&amp;quot; &amp;lt;a24&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Accessions can turn Cure IV into AoE, put Accession right next to your Tank 1/2 and DD 1/2. Your alliance Cure palette should look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHMMacro5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
If your Tank 1 in tank party lose HP, press Ctrl+4 to cure Tank 1. If your DD 1 from another DD party lose HP, press Ctrl+6 to cure that DD. &lt;br /&gt;
&lt;br /&gt;
If you want to cure the entire tank party, press Ctrl+3 then Ctrl+4 to instantly AoE cure the entire tank party. This applies to 2nd DD party. Press Ctrl+3 then Ctrl+6 to instantly AoE cure the 2nd party.&lt;br /&gt;
&lt;br /&gt;
This way you never need to go through the painful process of selecting the right member in the alliance when they need a quick cure.&lt;br /&gt;
&lt;br /&gt;
Even though DD and tank takes damage most of the time, sometimes it&#039;s still necessary to cure your supports. But you will run out of space very quickly if you create a cure short cut for everyone, so save yourself some macro space with quick target macro like this:&lt;br /&gt;
&lt;br /&gt;
/ta &amp;lt;a14&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will instantly target the 5th member of the first party in an alliance. From there press up or down to get the right target then use /ma &amp;quot;Cure IV&amp;quot; &amp;lt;t&amp;gt; macro to cure. &lt;br /&gt;
* If you use windower, save yourself macro space by selecting alliance members with Alt or Ctrl + F1-F6 hot keys.&lt;br /&gt;
&lt;br /&gt;
===Cure Macro Palette Position===&lt;br /&gt;
&lt;br /&gt;
After your cure macros are done, use different palette for buffs, debuffs and -na. But your Cure macro set should be in the center of everything else. If you put all your cures on #1 then put buffs/debuffs on #10 and -na on #2. This way it&#039;s possible to go back to your cure macros as fast as possible after a raise/buff/na spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Put Relevant JA and Spells Together===&lt;br /&gt;
&lt;br /&gt;
Put JA and Spells that are relevant right next to each other to save time. For example, WHM use Stoneskin and Accession together for AoE Stoneskin buffs, therefore put them right next to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM3.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Celerity and Penury are useful for Arise/Reraise IV, put them together.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM4.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHM often needs to switch stance for Sacrifice/Esuna bonus effect. Put Solace/Misery close to the spells and switch stance depending on what you need to cast.&lt;br /&gt;
&lt;br /&gt;
[[File:ViarWHM5.PNG|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, put Accession, Divine Seal and Divine Caress right next to -na and erase spells to use them quickly for status ailments removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; If you use Windower, get the shortcuts addon. Being able to type &amp;quot;/c4 win&amp;quot; to Cure IV someone with the name &amp;quot;Windower&amp;quot; makes curing a full alliance a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Cure Potency Sets===&lt;br /&gt;
&lt;br /&gt;
For a new WHM, the first priority is to build a capped Cure potency set(50%) and capped Cure Casting Speed/Fast Cast set (80%). Then add any Cure Potency II obtainable. &lt;br /&gt;
&lt;br /&gt;
For remaining slots that can not get cure potency, it is highly recommended to put DT/Mdef in high level endgame for surviability or Conserve MP if you do HTBC/UNM/Master Trials. If you want full cure power you can add more MND or healing magic skill, or conserve MP if you do not have a BRD in the party.&lt;br /&gt;
&lt;br /&gt;
Regardless of your gear, always use empyrean pants in your cure sets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency &lt;br /&gt;
|CaptionBottom = Starter &lt;br /&gt;
|Main = Iridal Staff&lt;br /&gt;
|Sub = Clemency Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 =  Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +1&lt;br /&gt;
|Hands = Vanya Cuffs&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Janniston Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Korin Obi&lt;br /&gt;
|Legs = Ebers Pant. +1&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Mid Tier&lt;br /&gt;
|Main = Queller Rod&lt;br /&gt;
|MainAug = Cure Potency+15%&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|Ear1 = Nourish. Earring +1&lt;br /&gt;
|Ear2 = Glorious Earring&lt;br /&gt;
|Body = Ebers Bliaut +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cure Potency&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = Raetic Rod +1&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Kaykaus Mitra +1 &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Glorious Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Theophany Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Jann. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Ebers Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curaga Sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Afflatus Solace doesn&#039;t work on Curagas so swap out Afflatus Solace gears for Curagas. They can be DT- or any Cure Potency II gears that you have.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Curaga swaps&lt;br /&gt;
|CaptionBottom = Top Tier&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Twilight Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast===&lt;br /&gt;
&lt;br /&gt;
The first priority is to cap Fast Cast 80% for Cures. Good news is that Fast Cast for Cures are easier to cap than other spells since you get 20% from merits, and many good cure potency gears has Cure Spell Casting Time- on them.&lt;br /&gt;
&lt;br /&gt;
SCH subbed will give you 2% fast cast in light arts and RDM subbed will give you 15% fast cast from job traits. These can also be your Arise/Raise sets, as Fast Cast is also counted towards recast time. &amp;lt;br /&amp;gt;80% Fast Cast = 40% recast reduction at cast&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = A Tier&lt;br /&gt;
|Main = C. Palug Hammer&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|NeckAug = Fast Cast+10&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 7% qc&lt;br /&gt;
|CaptionBottom = B Tier&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Fast Cast+6&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Fast Cast+10&lt;br /&gt;
|Neck = Cleric&#039;s Torque&lt;br /&gt;
|NeckAug = Fast Cast+6&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Volte Brais&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 80% FC with 10% qc&lt;br /&gt;
|CaptionBottom = Staff Tier&lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAug = Fast Cast+7&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Inyanga Jubbah +2&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Fast Cast+7&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Aya. Cosciales +2&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Inyan. Crackows +2&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
===Idle Sets===&lt;br /&gt;
&lt;br /&gt;
After Cure Potency and Fast Cast, the next priority is idle sets. A new WHM will have harder time with MP, more so in lower tier content in a party setup without RDM. So aim for some refresh gears first.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Idle&lt;br /&gt;
|CaptionBottom = Starter&lt;br /&gt;
|Main = Numen Staff&lt;br /&gt;
|Sub = Irenic Strap  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Wayfarer Circlet&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Spellbr. Earring&lt;br /&gt;
|Ear2 =  Flashward Earring&lt;br /&gt;
|Body = Wayfarer Robe&lt;br /&gt;
|Hands = Wayfarer Cuffs&lt;br /&gt;
|Ring1 = Roller&#039;s Ring&lt;br /&gt;
|Ring2 = Maquette Ring&lt;br /&gt;
|Back = Iximulew Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Wayfarer Slops&lt;br /&gt;
|Feet = Wayfarer Clogs&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh with DT&lt;br /&gt;
|CaptionBottom = 32% DT +15 Refresh&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = Refresh +2 (DM Aug)&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug=&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Chironic Slippers&lt;br /&gt;
|FeetAug = Refresh+2 (DM Aug)&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Refresh Full DT&lt;br /&gt;
|CaptionBottom = 50% DT +11 Refresh&lt;br /&gt;
|Main = Malignance Pole&lt;br /&gt;
|Sub = Mensch Strap +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 =  Eabani Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Chironic Gloves&lt;br /&gt;
|HandsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug= DT-5%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = Refresh+2 (DM Aug)&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enhancing Magic Skill===&lt;br /&gt;
&lt;br /&gt;
The only spells that you need to worry about using Enhancing Magic Skill are [[Boost Spells]], [[Bar spell|Bar spells]], [[Stoneskin]], [[Aquaveil]], and [[Phalanx]] (if subbed [[Red Mage|RDM]]); all capping at 500 skill. Bar spell is one of the most important gear set for high level endgame. Most mobs have high magic damage or debuffs.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Bar spell&lt;br /&gt;
|CaptionBottom = 236 Max&lt;br /&gt;
|Main = Beneficus&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ebers Cap +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Piety Pantaln. +3&lt;br /&gt;
|Feet = Ebers Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Boost / Duration&lt;br /&gt;
|CaptionBottom = +25 Stat Max&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Andoaa Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing Duration+10%&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Regen&lt;br /&gt;
|CaptionBottom = +73 hp/tick&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Inyanga Tiara +2&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Magnetic Earring&lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Piety Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Ebers Mitts +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|FeetAug = Regen Potency+10&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Gada&lt;br /&gt;
|MainAug = Enhancing Magic Effect Duration+6%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing Duration+10%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 =  Mimir Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Enhancing Duration+10%&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Chironic Hat&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =  Gifted Earring&lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing Duration+10%&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Solemnity Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cursna&lt;br /&gt;
|CaptionBottom = Cursna+Healing Skill&lt;br /&gt;
|Main = Gambanteinn&lt;br /&gt;
|MainAug = Afterglow only&lt;br /&gt;
|Sub = Yagrush&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Healing magic Skill +20&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 =  Ebers Earring +2&lt;br /&gt;
|Body = Ebers Bliaut +3&lt;br /&gt;
|BodyAug =&lt;br /&gt;
|Hands = Fanatic Gloves&lt;br /&gt;
|HandsAug = Healing magic skill +10&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Healing magic skill +20&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enfeebling Magic Skill===&lt;br /&gt;
&lt;br /&gt;
Enfeebling should always be a minor priority, unless you do not have a Red Mage in your party/alliance. Even then, helping your Red Mage debuff a mob while they are taking care of everything else, really helps in the long term, especially if you help get [[Immunobreak]] off.&lt;br /&gt;
&lt;br /&gt;
A bit about the gear sets below:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Inyanga Dastanas +2]] = 110 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Theophany Mitts +3]] = 111 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ebers Mitts +3]] = 112&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kaykaus Bliaut +1]]  = 116 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Regal Cuffs]] = 85 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
When comparing on Dstat = 1 Macc. The 4 first hands are pretty close, and a fast way to save some gil/inventory by reusing from another set.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever the 20% duration on Regal Cuffs are worth the Macc drop is up to you to decide. I would be careful and not use it until you have a close-to-done, if not done, enfeebling set.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hydrocera]] vs [[Pemphredo Tathlum]] has a minuscule difference. MND does help two-ways in Slow/Paralyze with both landing the spells, and also with the strength of the spells effect. If you wish to save another inventory slot it&#039;s an easy choice to drop Hydrocera and just keep Pemphredo Tathlum (You will need Pemphredo Tathlum for other sets as well).&lt;br /&gt;
&lt;br /&gt;
[[Metamor. Ring +1]] vs [[Stikini Ring +1]] vs [[Kishar Ring]]. Kishar ring gives you extra duration but at the cost of Macc and MND. Just like with Regal Cuffs a personal decision needs to be made. if you are uncomfortable with the lack of Macc feel free to swap it for any of the other 2 rings. Metamor. Ring +1 does more for your para and slows than Stikini +1, Metamor. Ring +1 also can come ahead in Macc depending on unity bonus and Dstat. If you are already rocking 2x Stikini +1 for the refresh, you can skip Metamor. Ring +1, or vice versa if you already have Metamor. Ring +1 you can skip a Stikini ring +1 (If you don&#039;t need it for refresh or other skill based sets).&lt;br /&gt;
&lt;br /&gt;
[[Malignance Earring]] is a good contender for an ear slot too in the HQ sets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Thuellaic Ecu +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Inyan. Dastanas +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Slow/Paralyse&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling HQ&lt;br /&gt;
|CaptionBottom = Pure Macc&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Ebers Earring +2&lt;br /&gt;
|Ear2Aug = Magic Accuracy +16 ~ 20, MND +7 ~ 15&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug = At least +30 m.acc&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine Magic Skill===&lt;br /&gt;
&lt;br /&gt;
Holy and Banish won&#039;t be used too often, but sometimes, every little bit of damage helps. [[Banish Spells|Banish]] has a unique trait that weakens undead enemies. [[Repose]] is also in this listing, which is a sleep that cannot be overwritten by any other [[Sleep (Status)|sleep]], and [[Flash]] which is great for pulling mobs that you later want slept.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Repose/Flash&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Hydrocera&lt;br /&gt;
|Head = Theophany Cap +3&lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Theo. Bliaut +3&lt;br /&gt;
|Hands = Piety Mitts +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Th. Pant. +3&lt;br /&gt;
|Feet = Theo. Duckbills +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Holy/Banish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Jokushu Chain&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag. Acc/Dmg +20, MAB+10&lt;br /&gt;
|Waist= Luminary Sash&lt;br /&gt;
|Legs = Bunzi&#039;s Pants&lt;br /&gt;
|Feet = Bunzi&#039;s Sabots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TP Set==&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DA+10% PDT-10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = DW TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Bunzi&#039;s Hat&lt;br /&gt;
|HeadAug = QA+3%&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 =  Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Bunzi&#039;s Gloves&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = Dex+20 Acc/Atk+20 Acc+10 DW+10 PDT-10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weaponskill Sets==&lt;br /&gt;
Multi step skillchains:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File: Mjollnir icon.png|25px|link=Mjollnir]] [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hexa Strike]] → [[Randgrith]] → [[Randgrith]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Skullbreaker]] → [[Flash Nova]] ({{color|thunder|Fragmen}}{{color|wind|tation}}) → [[Realmrazer]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Light}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Tishtrya icon.png|25px|link=Trishtrya]] [[Realmrazer]] → [[Black Halo]] ({{color|light|Light}}) → [[Realmrazer]] = {{color|light|Radiance}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Flash Nova&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Weather. Ring +1&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Black Halo&lt;br /&gt;
|CaptionBottom = Judgment/Randgrith&lt;br /&gt;
|Main = Maxentius&lt;br /&gt;
|Sub = Genmei Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Clr. Torque +2&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 =  Brutal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 MND, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = MND+20 Acc/Atk+20 MND+10 WSD+10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Cataclysm&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Xoanon&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Oshasha&#039;s Treatise&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 =  Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug = 10 INT, Magic Accuracy +10&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Alaunus&#039;s Cape&lt;br /&gt;
|BackAug = INT+20 Acc/Atk+20 INT+10 WSD+10%&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful tidbits==&lt;br /&gt;
* https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1xnC7ETVxBDQ5jIgE7umoyryc6cL0VZyoUUe99QJrOIU/edit#gid=1627017608&lt;br /&gt;
* http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
* https://flippantry.com/skillchain/&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Ayasu</name></author>
	</entry>
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