<?xml version="1.0"?>
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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clairxi</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clairxi"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Clairxi"/>
	<updated>2026-07-27T06:12:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Scorpion_Stinger&amp;diff=768957</id>
		<title>Scorpion Stinger</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Scorpion_Stinger&amp;diff=768957"/>
		<updated>2026-06-17T20:01:17Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Adding monsters that drop item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=A stinger taken from a scorpion known for its potent venom. &lt;br /&gt;
|type=Item &lt;br /&gt;
|flags=Obtainable from Goblin Box, CanSendPOL, Not sendable, Exclusive, Rare &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=scorpion stinger &lt;br /&gt;
|ffxiah=1017/scorpion-stinger &lt;br /&gt;
|ffxidb=1017 &lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Maze Scorpion&lt;br /&gt;
|Level=25-28&lt;br /&gt;
|Zone=Maze of Shakhrami&lt;br /&gt;
|Rate={{udrop}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Labyrinth Scorpion&lt;br /&gt;
|Level=30-33&lt;br /&gt;
|Zone=Maze of Shakhrami&lt;br /&gt;
|Rate={{udrop}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name= Diplopod&lt;br /&gt;
|Level=68-71&lt;br /&gt;
|Zone=Kuftal Tunnel&lt;br /&gt;
|Rate={{udrop}}&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=The Amazin&#039; Scorpio&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Escutcheon&lt;br /&gt;
|Notes=Desynthed into crafting spheres for the [[Escutcheon]] questline.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Key Item=[[Reassembling technique]]&lt;br /&gt;
|Craft Name=:Crafting{{!}}All Crafts&lt;br /&gt;
|Craft Level=1&lt;br /&gt;
|Crystal=Lightning&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Scorpion Stinger]]&lt;br /&gt;
|NQ=[[Scission Sphere]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1:[[Scission Sphere]]&lt;br /&gt;
*HQ2:[[Gravitation Sphere]]&lt;br /&gt;
*HQ3:[[Darkness Sphere]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Procne&amp;diff=764398</id>
		<title>Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Procne&amp;diff=764398"/>
		<updated>2026-05-05T05:15:21Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=odyssey&lt;br /&gt;
|Type=Birds&lt;br /&gt;
|Family=Tulfaires&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses [[Elemental Sforzo]], [[Invincible]]&lt;br /&gt;
*Weak to Piercing damage.&lt;br /&gt;
*When below 50%, will use TP moves back-to-back.&lt;br /&gt;
*On V25, will use an SP ability, spawn an add, and gain a &amp;quot;*-Down&amp;quot; aura at both 75% and 40%. Note the *-Down aura at 40% may change or be the same as the previous one.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=odyssey           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Procne Punisher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Procne]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the {{ItemIcon|Tellen Belt|24px}} [[Tellen Belt]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Swooping Frenzy&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class= Physical&lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Shadows= 2&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Damage&amp;lt;br&amp;gt;[[Defense Down]]&amp;lt;br&amp;gt;[[Magic Defense Down]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Pentapeck&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= Single Target&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class= Physical&lt;br /&gt;
|Abilities.Shadows= 5&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Physical Damage&amp;lt;br&amp;gt;[[Amnesia]]&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Molting Plumage]]&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class= Magical&lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Shadows= &#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|Abilities.Type=wind&lt;br /&gt;
|Abilities.Effect= Magical Damage&amp;lt;br&amp;gt;[[Dispel]]&amp;lt;br&amp;gt;Knockback&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= From The Skies&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class= &lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Shadows= 1&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Damage&amp;lt;br&amp;gt;[[Choke]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Procne&amp;diff=764397</id>
		<title>Procne</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Procne&amp;diff=764397"/>
		<updated>2026-05-05T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Updating Shadow information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=odyssey&lt;br /&gt;
|Type=Birds&lt;br /&gt;
|Family=Tulfaires&lt;br /&gt;
|Main Job=&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses [[Elemental Sforzo]], [[Invincible]]&lt;br /&gt;
*Weak to Piercing damage.&lt;br /&gt;
*When below 50%, will use TP moves back-to-back.&lt;br /&gt;
*On V25, will use an SP ability, spawn an add, and gain a &amp;quot;*-Down&amp;quot; aura at both 75% and 40%. Note the *-Down aura at 40% may change or be the same as the previous one.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=odyssey           &amp;lt;!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories --&amp;gt;&lt;br /&gt;
|Zone=Sheol - Gaol&lt;br /&gt;
|Title=Procne Punisher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure={{KI}} [[Information on Procne]]&lt;br /&gt;
:&amp;lt;small&amp;gt;Allows players to purchase the {{ItemIcon|Tellen Belt|24px}} [[Tellen Belt]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&amp;lt;!--Optional field, Tenzen for example gets the HTBF name --&amp;gt;&lt;br /&gt;
|Spawn Type=       &amp;lt;!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc --&amp;gt;&lt;br /&gt;
|Spawn Condition=  &amp;lt;!-- Details --&amp;gt;&lt;br /&gt;
|Abilities=       &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Spells=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Traits=          &amp;lt;!--Separate with &amp;lt;br&amp;gt; or commas only --&amp;gt;&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=           &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=              &amp;lt;!-- yes, no, true, false, y, n, t, f --&amp;gt;&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=          &amp;lt;!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Swooping Frenzy&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class= Physical&lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Shadows= 2&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Damage&amp;lt;br&amp;gt;[[Defense Down]]&amp;lt;br&amp;gt;[[Magic Defense Down]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Pentapeck&lt;br /&gt;
|Abilities.Yalms= &lt;br /&gt;
|Abilities.Area= Single Target&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class= Physical&lt;br /&gt;
|Abilities.Shadows= 5&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Physical Damage&amp;lt;br&amp;gt;[[Amnesia]]&lt;br /&gt;
|Abilities.Condition= &lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= [[Molting Plumage]]&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=Conal&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class= Magical&lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Shadows= R&lt;br /&gt;
|Abilities.Type=wind&lt;br /&gt;
|Abilities.Effect= Magical Damage&amp;lt;br&amp;gt;[[Dispel]]&amp;lt;br&amp;gt;Knockback&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= From The Skies&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
&amp;lt;!-- 1P, AoE, Conal, Gaze, etc --&amp;gt;&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
&amp;lt;!-- User, Enemy (Players), Allies --&amp;gt;&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
&amp;lt;!-- Physical, Magical, Breath --&amp;gt;&lt;br /&gt;
|Abilities.Class= &lt;br /&gt;
&amp;lt;!-- The element or damage type --&amp;gt;&lt;br /&gt;
|Abilities.Shadows= 1&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Damage&amp;lt;br&amp;gt;[[Choke]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Mirror,_Mirror&amp;diff=725060</id>
		<title>Mirror, Mirror</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Mirror,_Mirror&amp;diff=725060"/>
		<updated>2024-12-28T05:55:48Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Adding note about trust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=[[Luto Mewrilah]], [[Upper Jeuno]] (G-8)&lt;br /&gt;
|Description=Luto has recently discovered that another mirror bearing strange properties exists in the world. It is supposedly somewhere in San d&#039;Oria and she wants you to go look for it.&lt;br /&gt;
|Fame=&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Girl in the Looking Glass]]&lt;br /&gt;
|Next=[[Past Reflections]]&lt;br /&gt;
|Title=Destined Fellow&lt;br /&gt;
|Reward=*[[Signal Pearl]]&lt;br /&gt;
*Ability to call [[Adventuring Fellow]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
*{{color|red|Note: }}You must zone after finishing [[Girl in the Looking Glass]] before you can start this quest.&lt;br /&gt;
*Speak to [[Luto Mewrilah]] for a cutscene.&lt;br /&gt;
*In [[Port San d&#039;Oria]], head to Cargo Room B near Home Point #1 and speak to [[Portaure]] (H-9) for another cutscene that allows you to start a Burning Circle fight.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The battlefield applies a level cap of 40: recommend bringing level appropriate gear and food.&lt;br /&gt;
**The battlefield was designed to be soloable by players at level 30.&lt;br /&gt;
**Trust Magic can not be used.&lt;br /&gt;
*Go to [[Ghelsba Outpost]] and interact with the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; (F/G-10) to enter the battlefield.&lt;br /&gt;
*The NM [[Carrion Dragon]] will spawn. Your Adventuring Fellow will arrive to assist you once you get it to around 80%.&lt;br /&gt;
**It has standard [[:Category:Dragon|Dragon]] TP moves such as Thorn Song and Heavy Stomp. If you&#039;re unlucky it may use Petro Eyes and [[Petrify]] you or your fellow.&lt;br /&gt;
*Once the BC is complete you will receive a cutscene.&lt;br /&gt;
*Return to Luto to complete the quest and receive the reward.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Three people in a party may enter the BC at the same time, but it will spawn one Carrion Dragon for each one.&lt;br /&gt;
*Players who have already completed the quest will not be able to enter the battlefield.&lt;br /&gt;
*Trust can not be summoned for this fight&lt;br /&gt;
&lt;br /&gt;
[[Category:Jeuno Quests]] [[Category:Upper Jeuno Quests]]&lt;br /&gt;
[[Category:Fellowship Quests]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_2-4&amp;diff=710164</id>
		<title>The Voracious Resurgence Mission 2-4</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_2-4&amp;diff=710164"/>
		<updated>2024-08-04T17:27:29Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Star Onion Fortune&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start= [[Tosuka-Porika]], [[Windurst Waters]] (G-8) Map 1&lt;br /&gt;
|Description=Mission Orders: The doll you retrieved from Giddeus is no more than a child&#039;s plaything. Return it to its owner near a warehouse near the waterfront in Windurst.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zhuu Buxu&#039;s Gambit&lt;br /&gt;
|Next=The Doll Whisperer&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward= *{{ItemIcon|Oden|22}} {{tooltip|text=[[Oden]]|tooltip=[[File:Oden description.png]]}} x12&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
[[Category:The Voracious Resurgence Missions]]&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1600px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;style=&amp;quot;max-width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Speak to [[Tosuka-Porika]] again for a cutscene.&lt;br /&gt;
*Speak to [[Kohlo-Lakolo]] in [[Port Windurst]] (G-5) (HP #1) behind the warehouse for a cutscene.&lt;br /&gt;
**&#039;&#039;&#039;(Optional)&#039;&#039;&#039;: Talking to [[Kohlo-Lakolo]] again will give you a hint.&lt;br /&gt;
**&#039;&#039;&#039;(Optional)&#039;&#039;&#039;: Speaking to [[Shanruru]] gives an additional cutscene.&lt;br /&gt;
*Open up your Key Item menu and examine the {{KI}} [[Piece of evidence]] in your Temporary Key Items to see a cipher.&lt;br /&gt;
*Speak to [[Kohlo-Lakolo]] for another cutscene. He will ask if you deciphered the evidence, say &#039;&#039;yup&#039;&#039;.&lt;br /&gt;
**Even though you probably didn&#039;t, it seems your character did.&lt;br /&gt;
***For anyone curious, the encrypted message uses a simple caesar cipher and says: &amp;quot;&#039;&#039;I require the special egg and a very strong individual. First comes the egg.&#039;&#039;&amp;quot;&lt;br /&gt;
*Travel to the [[The Boyahda Tree]] and visit any of the three &#039;&#039;&#039;Muggy Air&#039;&#039;&#039; sites at (D-5), (H-6), and (H-9) Map 1, bottom floor.&lt;br /&gt;
**You may take [[Unity Warp]] (Level 125) to [[The Boyahda Tree]]. Once there, turn around to zone to Map 1.&lt;br /&gt;
**May need to travel to all 3 spots as one activates the cutscene.&lt;br /&gt;
*Touching the active site will immediately spawn the [[Templar Crawler]] NM. The active site will have a white glowing animation.&amp;lt;br&amp;gt;Not all sites will be active, so keep looking at the different positions.&lt;br /&gt;
**Deals enhanced damage via &#039;&#039;&#039;Poison Breath&#039;&#039;&#039;.&lt;br /&gt;
**Appears to gain an additional [[Protect]] buff after using &#039;&#039;&#039;Cocoon&#039;&#039;&#039;.&lt;br /&gt;
*Each party member will receive a {{KI}} [[Sublime lucky egg]] upon defeating the NM.&lt;br /&gt;
*Return to [[Kohlo-Lakolo]] for a cutscene and your reward.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;style=&amp;quot;max-width: 100%; height: 100%; margin: left;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{tooltip|text=[[File:The Boyahda Tree-map1.jpg|200px]]|id=The Boyahda Tree-map1.jpg|tooltip=[[File:The Boyahda Tree-map1.jpg]]}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=707701</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=707701"/>
		<updated>2024-07-15T06:01:59Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Qiqirn */ Switched names on accident. Corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=707700</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=707700"/>
		<updated>2024-07-15T06:00:55Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Qiqirn */ updated moves to new names for July 2024. Also added new one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Qeomash/NewNewPlayerGuide&amp;diff=705184</id>
		<title>User talk:Qeomash/NewNewPlayerGuide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Qeomash/NewNewPlayerGuide&amp;diff=705184"/>
		<updated>2024-07-06T04:29:42Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Controller vs Keyboard &amp;amp; Mouse */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;05:08, 26 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Controller vs Keyboard &amp;amp; Mouse ==&lt;br /&gt;
&lt;br /&gt;
Hey Qeomash!&lt;br /&gt;
&lt;br /&gt;
1st off - I want to thank you for starting up this guide!&lt;br /&gt;
I wanted to give you the idea that Keyboard and Mouse aren&#039;t the only option for non-controller users to play this game. I actually play on a Full Keyboard and use movement with the numpad and the arrow keys for the camera. I find this to be much easier and smoother than using a mouse sometimes. I&#039;m willing to help with more information in regards to this. Just wanted to point it out for your guide. As you get more of this guide made, I can help point out some other things.&lt;br /&gt;
Thanks again!&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Sortie&amp;diff=660767</id>
		<title>Category:Sortie</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Sortie&amp;diff=660767"/>
		<updated>2022-10-13T05:03:31Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Hidden Objectives */ Vanquish ALL Flan, not just a particular area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Sortie Rewards}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Sortie 1.jpg&lt;br /&gt;
|Image Size=350&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Sortie&#039;&#039;&#039;, introduced in the August 2022 update&amp;lt;sup&amp;gt;[https://forum.square-enix.com/ffxi/threads/59789]&amp;lt;/sup&amp;gt;, is exploratory battle content in which players progress through an alternative area of [[Outer Ra&#039;Kaznar (U)]].&amp;lt;br /&amp;gt;Materials you acquire in Sortie instances can be used to acquire [[Reforged Empyrean Armor +2]]. &lt;br /&gt;
&lt;br /&gt;
Rewards include {{ItemIcon|Ra&#039;Kaz. Sapphire|26}} [[Ra&#039;Kaznar Sapphire]]s, {{ItemIcon|Ra&#039;Kaz. Starstone|26}} [[Ra&#039;Kaz. Starstone]]s, [[Gallimaufry]], {{ItemIcon|Old Case|26}} [[Old Case]]s and {{ItemIcon|Old Case +1|26}} [[Old Case +1]] containing [[Sortie Rewards|JSE Earrings]].&amp;lt;br /&amp;gt;&lt;br /&gt;
*Entering a Sortie instance will unlock all 5 pieces of [[Reforged Empyrean Armor +2]] armor for reforging for that job.&lt;br /&gt;
*Reaching any area via a Bitzer device will unlock all 5 pieces of [[Reforged Empyrean Armor +3]] armor for reforging for that job.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sortie Overview==&lt;br /&gt;
&lt;br /&gt;
===Eligibility===&lt;br /&gt;
----&lt;br /&gt;
* Have completed the [[Seekers of Adoulin]] mission [[The Light Within]].&lt;br /&gt;
* Be in possession of the [[Scintillating Rhapsody]] {{KI}} from completing [[The Orb&#039;s Radiance]].&lt;br /&gt;
&lt;br /&gt;
===Entering Sortie===&lt;br /&gt;
---- &amp;lt;div class=&amp;quot;img-scaler&amp;quot; style=&amp;quot;float:right; padding: 5px; text-align: center; max-width: 25%&amp;quot;&amp;gt;[[File:Diaphanous Transposer.png|190px|link=]]&amp;lt;br /&amp;gt;Diaphanous Transposer&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Parties must consist of between 1 and 6 players.&lt;br /&gt;
** [[Trust]]s may be called within Sortie.&lt;br /&gt;
** The number of Trusts you may summon is based on the number of open party slots at the time of entry. Separating into multiple parties once inside the instance will not allow additional Trusts to be called.&lt;br /&gt;
&lt;br /&gt;
* Sortie has a time limit of &#039;&#039;&#039;1 hour&#039;&#039;&#039;. This cannot be increased.&lt;br /&gt;
** All players will be ejected from the instance when time expires, or if 3 minutes elapse with all party members knocked out.&lt;br /&gt;
** Each player will receive an {{Tmp}} [[Obsidian Wing]], which allows you to leave the instance before time expires.&lt;br /&gt;
&lt;br /&gt;
* All players must be in possession of a [[Shiny Ra&#039;Kaznarian plate]] {{KI}} to enter.&lt;br /&gt;
** This is initially acquired by speaking to [[Ruspix]] in [[Leafallia]].&lt;br /&gt;
** Upon entering Sortie, all players&#039; Shiny Ra&#039;Kaznarian plates will fade into [[Dull Ra&#039;Kaznarian plate]]s {{KI}}, which will immediately begin recharging.&lt;br /&gt;
** Dull Ra&#039;Kaznarian plates take &#039;&#039;&#039;twenty hours&#039;&#039;&#039; to fully recharge. Upon approaching the [[Diaphanous Transposer]] at Bivouac #4 in [[Kamihr Drifts]] with a fully-charged plate, it will transform into a Shiny Ra&#039;Kaznarian plate. There is no need to talk to Ruspix for this to occur.&lt;br /&gt;
&lt;br /&gt;
* After completing your first foray into Sortie, you will receive a [[Ruspix&#039;s plate]] {{KI}} upon talking to Ruspix.&lt;br /&gt;
** While your Dull Ra&#039;Kaznarian plate is fully charged or you are in possession of a Shiny Ra&#039;Kaznarian plate, Ruspix&#039;s plate will accumulate 1 second of charge for every 5 seconds of real time that passes, up to a maximum of 20 hours of charge after 100 hours of holding a fully-charged Ra&#039;Kaznarian plate.&lt;br /&gt;
** Upon entering Sortie, the amount of charge accumulated on your Ruspix&#039;s plate will be reported in the log.&lt;br /&gt;
** When speaking to Ruspix, you have the option to expend the charge from your Ruspix&#039;s plate to recharge your Dull Ra&#039;Kaznarian plate. If there is sufficient accumulated charge to fully recharge the plate, it will transform into a Shiny Ra&#039;Kaznarian plate and allow immediate entry into Sortie. Any excess charge on the Ruspix&#039;s plate will be retained, but no message about accumulated charge will appear when entering Sortie with a plate obtained in this manner.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 225px; text-align: center; border-spacing: 1px; float: right;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sortie Aggro&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Enemy&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Detects&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Acuex|Acuex]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Leech|Leech]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{links}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Elemental]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{magic}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Umbril|Umbril]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{magic}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Ghost|Ghost]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{HP}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Skeleton]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{HP}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[:Category:Corse|Corse]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sight}} {{HP}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Fomor]] &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{sound}} {{sight}} {{links}}&lt;br /&gt;
|}&lt;br /&gt;
* Sortie consists of the entire map of [[Outer Ra&#039;Kaznar]] sharded into eight unequal Sectors labeled A through H, each of which contains:&lt;br /&gt;
** several groups of enemies from one or more [[:Category:Bestiary|families of a single type]],&lt;br /&gt;
** one minor NM, which can roam around the Sector,&lt;br /&gt;
** one major NM, found behind a Diaphanous Gadget,&lt;br /&gt;
** a Diaphanous Device,&lt;br /&gt;
** a Diaphanous Bitzer,&lt;br /&gt;
** several unlocked Gates, and&lt;br /&gt;
** several Locked Gates.&lt;br /&gt;
* All enemies and chests reward [[#Gallimaufry|Gallimaufry]].&lt;br /&gt;
** Major NMs, Caskets, and Coffers have a chance to reward all participants with a [[Ra&#039;Kaznar Sapphire]], and/or [[Old Case]] or [[Old Case +1]].&lt;br /&gt;
* Minor NMs and Gates are associated with [[#Hidden Objectives|Hidden Objectives]].&lt;br /&gt;
* Enemies take full damage from AoE magic and abilities.&lt;br /&gt;
** Geomancy has full effects on regular enemies but may be nerfed on NMs. {{verification}}&lt;br /&gt;
** All enemies have normal damage type resistances for their [[:Category:Bestiary|family]].&lt;br /&gt;
* All foes in Sortie are aggressive.&lt;br /&gt;
** Not all enemies follow their family&#039;s normal detection rules. See the table for details.&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Upon first entry, you will have access to Sector A only. Within Sortie, meeting certain [[#Hidden Objectives|Hidden Objectives]] rewards {{tmp}} Temporary Items which allow access to additional parts of the map.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Key A|26}} [[Ra&#039;Kaznar Key]]s&lt;br /&gt;
* Used to open their respective Locked Gates and progress deeper into the area.&lt;br /&gt;
* These items are permanent traversal tools which are not lost when opening Gates or leaving Sortie despite being listed as {{tmp}} Temporary Items.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Plate A|26}} [[Ra&#039;Kaznar Plate]]s&lt;br /&gt;
* Used to interact with the [[Diaphanous Device]]s found near the central elevator shaft. These devices enable teleportation around the map and rematerialization of previously-defeated enemies.&lt;br /&gt;
* These items are permanent traversal tools which are not lost when using Diaphanous Devices or leaving Sortie despite being listed as {{tmp}} Temporary Items.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Shard A|26}} [[Ra&#039;Kaznar Shard]]s and {{ItemIcon|Ra&#039;Kaznar Frag. 1|26}} [[Ra&#039;Kaznar Fragment]]s&lt;br /&gt;
* Used to teleport to NM arenas via the [[Diaphanous Gadget]]s found in the corners of the map.&lt;br /&gt;
* These items are lost upon successfully defeating the NM within.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Metal A|26}} [[Ra&#039;Kaznar Metal]]s&lt;br /&gt;
* Protect against certain abilities used by NMs found beyond their respective [[Diaphanous Gadget]]s.&lt;br /&gt;
* These items are lost upon successfully defeating the NM within.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Ra&#039;Kaznar Sheet A|26}} [[Ra&#039;Kaznar Sheet]]s&lt;br /&gt;
* Used to interact with the [[Diaphanous Bitzer]]s found at the central elevator shaft. These devices enable transportation to Sectors E through H in the basement.&lt;br /&gt;
* These items are permanent traversal tools which are not lost when using Diaphanous Bitzers or leaving Sortie despite being listed as {{tmp}} Temporary Items.&lt;br /&gt;
&lt;br /&gt;
===Hidden Objectives===&lt;br /&gt;
----&lt;br /&gt;
* Completing certain objectives within Sortie will cause a treasure chest to appear, along with a message in all players&#039; chat logs informing the group of the current objective progress.&lt;br /&gt;
** Each chest contains some Gallimaufry, as well as the following:&lt;br /&gt;
*** Brown: Guaranteed to contain {{tmp}} temporary items which aid in traversal or provide NM arena access for all players who do not already posses the reward.&lt;br /&gt;
*** Blue: Has a chance to contain a [[Ra&#039;Kaznar Sapphire]], an [[Old Case]]/[[Old Case +1]], or both.&lt;br /&gt;
*** Red: Has a chance to contain a [[Ra&#039;Kaznar Sapphire]], an [[Old Case]]/[[Old Case +1]], or both.&lt;br /&gt;
** Players do not need to be in EXP range of chests in order to receive rewards. However if someone warps up to a boss they will not receive any chest rewards or Gallimaufry from the remaining members below that are completing objectives and vice versa.&lt;br /&gt;
** Chests always grant the same reward to all players in the party.&lt;br /&gt;
** Chests do not disappear if left unopened.&lt;br /&gt;
** &#039;&#039;&#039;Like in Omen, Summoner Magical Blood pacts do not Qualify for any magic related objectives in zone A, or any Weapon Skill related objectives, since bloodpacts are Job Ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector A Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open any unlocked Gate #A.&amp;lt;br /&amp;gt;Ground Floor: (D-4), (F-2), (H-2)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key A]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Cast magic next to Diaphanous Device #A.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate A]] {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{rdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Kill 3 Abject foes without using Weapon Skills, but casting at least one spell (Dia works). Magic kill required. Aoe kill shots no longer work.&lt;br /&gt;
Additional ways to achieve this are possible but need more testing. {{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard A]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Kill 3 more Abject foes without using Weapon Skills, but casting at least one spell (Dia works). Magic kill required. Aoe kill shots no longer work.&lt;br /&gt;
Additional ways to achieve this are possible but need more testing. {{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal A]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #A5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Interact with Diaphanous Bitzer #A while naked.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet A]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #A1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 5 Abject foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #A2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | /heal in the area between Gate #A1 and the Abject Leeches.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #A&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Abject Obdella]].&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector B Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open Gates #B1 through #B6 in order. [[Image:B-Key-Route.png |25px|Click to enlarge]]&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key B]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | [[Emotes|/hurray]] with Diaphanous Device #B.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate B]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 5 Biune foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard B]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 5 more Biune foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal B]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #B5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Interact with Diaphanous Bitzer #B while walking from the start of the zone. If you enter with multiple people they all must walk from the start or be in a boss area. If they used a Diaphanous Devices to warp they must warp back to the start then make the walk.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet B]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #B1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 3 Biune foes within 30 {{verification}} seconds of gaining enmity.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #B2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open any Locked Gate #B.&amp;lt;br /&amp;gt;Ground Floor: (J-8), (K-8), (M-8)&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #B&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Biune Porxie]] after opening &amp;lt;font color=&amp;quot;#03C&amp;quot;&amp;gt;&#039;&#039;&#039;Casket #B1&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector C Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward  &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open Gate #C1 or #C2 before defeating any enemies in Sector C.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key C]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Pull a Cachaemic foe to Diaphanous Device #C and defeat it there.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate C]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a Magic Burst on 3 Cachaemic foes before defeating them.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard C]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a Magic Burst on 3 more Cachaemic foes before defeating them. &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal C]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #C5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Interact with Diaphanous Bitzer #C after vanquishing 1 Cachaemic foe and Materialize Cachaemic foes at Diaphanous Device #C without aggro after Materialize.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet C]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #C1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 3 Cachaemic foes within 15 {{verification}} seconds of gaining enmity.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #C2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all Cachaemic foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #C&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Cachaemic Bhoot]] within 5{{Question}} minutes of its spawn.&amp;lt;br /&amp;gt;Timer begins upon entering Sector C.&amp;lt;br /&amp;gt;Bhoot must be defeated before rematerializing to reset the timer.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector D Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Open Gates #D1 and #D2, in either order, within two minutes of each other.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Key D]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Drop your [[Obsid. Wing]] at Diaphanous Device #D.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Plate D]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D3&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a 4-step Skillchain on 3 Demisang foes before defeating them.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Shard D]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D4&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Perform a 4-step Skillchain on 3 more Demisang foes before defeating them.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal D]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #D5&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sheet D]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #D1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish 6 Demisang foes of different jobs.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{xdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #D2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish in order: WAR→ MNK→ WHM→ BLM→ RDM→ THF.&amp;lt;br /&amp;gt;Defeating [[Demisang Deleterious]] does not interrupt the order.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #D&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Demisang Deleterious]], then any 3 Demisang foes.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector E Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #E&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Esurient Botulus or 5 Esurient foes to spawn 6 Mini Naakuals. additional conditions for chest or chest spawns somewhere else?{{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal E]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #E1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all Esurient Flan.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]]&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #E2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all Esurient mobs in the room the Bitzer spawns in.{{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #E&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish the 6 Mini Naakuals. Coffer spawns at the archway in the same room.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{cdrop}}{{verification}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}{{verification}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector F Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #F&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal F]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #F1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #F2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish all Fetid Veela?{{verification}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #F&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{cdrop}}{{verification}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}{{verification}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector G Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #G&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish Gyvewrapped Naraka and additional conditions?{{verification}} &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal G]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #G1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Stand near the Bitzer for 30 seconds.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #G2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #G&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{cdrop}}{{verification}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}{{verification}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sector H Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest #H&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 100 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Metal H]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #H1&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket #H2&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 300 Gallimaufry {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer #H&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1500 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{cdrop}}{{verification}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}{{verification}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Other Objectives&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 60%;&amp;quot; | Objective &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 25%;&amp;quot; | Reward &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | Vanquish [[Abject Obdella]], [[Biune Porxie]], [[Cachaemic Bhoot]] and [[Demisang Deleterious]].&amp;lt;br /&amp;gt;Rematerialized copies must also be defeated.&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | 1000 Gallimaufry {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaznar Sapphire]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{cdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{vrdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gallimaufry===&lt;br /&gt;
----&lt;br /&gt;
Gallimaufry is the primary currency of Sortie. It is earned within by vanquishing monsters, opening treasure chests, and defeating NMs. It may be spent with [[Ruspix]] to commission [[:Category:Reforged Empyrean Armor +2|Reforged Empyrean Armor +2]] and [[:Category:Reforged Empyrean Armor +3|Reforged Empyrean Armor +3]] as well as to purchase [[Ra&#039;Kaznar Sapphire]]s, [[Ra&#039;Kaznar Starstone]]s and [[Old Case]]s.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of Gallimaufry that can be held at once is &#039;&#039;&#039;100,000&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Normal Enemy Gallimaufry&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector &lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Level &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Rematerialized&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | A &lt;br /&gt;
| 119 &lt;br /&gt;
| 30 &lt;br /&gt;
| 21&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| 120 &lt;br /&gt;
| 33 &lt;br /&gt;
| 24&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| 121 &lt;br /&gt;
| 36 &lt;br /&gt;
| 27&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | B &lt;br /&gt;
| 123 &lt;br /&gt;
| 42 &lt;br /&gt;
| 30&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| 124 &lt;br /&gt;
| 45 &lt;br /&gt;
| 33&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| 125 &lt;br /&gt;
| 48 &lt;br /&gt;
| 36&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C &lt;br /&gt;
| 127 &lt;br /&gt;
| 54&lt;br /&gt;
| 39&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| 128&lt;br /&gt;
| 57&lt;br /&gt;
| 42&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| 129&lt;br /&gt;
| 60&lt;br /&gt;
| 45&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | D &lt;br /&gt;
| 131&lt;br /&gt;
| 66&lt;br /&gt;
| 48 {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| 132&lt;br /&gt;
| 69&lt;br /&gt;
| 51 {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| 133&lt;br /&gt;
| 72 &lt;br /&gt;
| 54 {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | E~H&lt;br /&gt;
| 134&lt;br /&gt;
| 75&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| 135&lt;br /&gt;
| 78&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| 136&lt;br /&gt;
| 81&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| 140 {{verification}}&lt;br /&gt;
| 93&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Minor NM Gallimaufry&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | NM&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry &lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Rematerialized&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| A &lt;br /&gt;
| [[Abject Obdella]]&lt;br /&gt;
| 195&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| B &lt;br /&gt;
| [[Biune Porxie]]&lt;br /&gt;
| 255&lt;br /&gt;
| 189&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| C &lt;br /&gt;
| [[Cachaemic Bhoot]]&lt;br /&gt;
| 315&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| [[Demisang Deleterious]]&lt;br /&gt;
| 375&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| E &lt;br /&gt;
| [[Esurient Botulus]]&lt;br /&gt;
| 435&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| F &lt;br /&gt;
| [[Fetid Ixion]]&lt;br /&gt;
| 450 {{verification}}&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| G &lt;br /&gt;
| [[Gyvewrapped Naraka]]&lt;br /&gt;
| 465&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| [[Haughty Tulittia]]&lt;br /&gt;
| 480 {{verification}}&lt;br /&gt;
| {{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Major NM Gallimaufry&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | NM&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| A &lt;br /&gt;
| [[Ghatjot]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 2000&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| [[Leshonn]]&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| [[Skomora]]&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| [[Degei]]&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| E &lt;br /&gt;
|  [[Dhartok]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 10000 {{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| F&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
|  [[Triboulex]]&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Treasure Chest Gallimaufry&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;padding: 3px; width: 20%&amp;quot; | Gallimaufry&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | A~D&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer&lt;br /&gt;
| 500&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| 1000&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | E~H&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #930;&amp;quot; | Chest&lt;br /&gt;
| 100&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #03C;&amp;quot; | Casket&lt;br /&gt;
| 300&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; font-weight: bold; color: #C03;&amp;quot; | Coffer&lt;br /&gt;
| 1500&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px; text-shadow: 1px 0 0 #000, 0 -1px 0 #000, 0 1px 0 #000, -1px 0 0 #000; font-weight: bold; color: #FC3;&amp;quot; | Aurum Coffer&lt;br /&gt;
| 3000 {{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Please move NM battle information to individual NM pages. Text will be removed from this section at a later date.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In each area of sortie there will be a minor and major NM.&lt;br /&gt;
*The Abject NMs are tied to their specific area and drop treasure coffers if a prerequesite is met.&lt;br /&gt;
**For example, Abject Obdella&#039;s requirement is just to defeat it. While Abject Porxie&#039;s is to have obtained Casket B#1 first. &lt;br /&gt;
**The coffer will contain  500 to 1000 Gallimaufry {{gdrop}} and possibly a [[Ra&#039;Kaznar Sapphire]] {{udrop}}, [[Old Case]] {{rdrop}}, or [[Old Case +1]] {{vrdrop}}.&lt;br /&gt;
**Abject NMs &#039;&#039;any&#039;&#039; part of their respective section, but have no additional conditions to spawn. &lt;br /&gt;
***They can roam around or start off the map on the edge of other sections.&lt;br /&gt;
****Abject Obdella can sometimes start in section D, but will wander back to A over time.&lt;br /&gt;
***They can be seen on [[Widescan]].&lt;br /&gt;
*The major NMs can be reached by interacting with a [[Diaphanous Gadget]] while in possession of the corresponding Plate of that area (obtained from doing objectives). Use the Diaphanous Gadget to be teleported to their arena.&lt;br /&gt;
**The major NMs have a proc systems but unclear how they work or what they do.{{verification}}&lt;br /&gt;
**Once you aggro the boss the door leading to it will close and won&#039;t open unless the boss is defeated or there is no enmity remaining on the NM. &lt;br /&gt;
***&#039;&#039;&#039;Make sure everyone&#039;&#039;&#039; is inside before you aggro the NM.&lt;br /&gt;
&lt;br /&gt;
====Major NMs====&lt;br /&gt;
&lt;br /&gt;
Sector A: [[Ghatjot]] ([[Plovid]])&lt;br /&gt;
* Any Water damage, including skillchains can cause any of his attacks to deal extreme, and fatal damage. &lt;br /&gt;
&lt;br /&gt;
Sector B: [[Leshonn]] ([[Macuil]])&lt;br /&gt;
* Gains aproximately 5% DT and 5% Damage up whenever he performs his &#039;absorb&#039; animation. he appears to use this every 30-60 seconds. &lt;br /&gt;
* Skill chains, and more specifically magic bursts opposing his most recently applied element, have a chance to proc {{Blue!}}, which resets his Damage taken, and Damage up effects, and have a chance to disable his Oldest element. &lt;br /&gt;
** For example - If he started with Wind, and brings out his thunder element, Bursting ice or Stone, has a chance to remove his wind element.&lt;br /&gt;
*When his hand contains Thunder, has access to &#039;&#039;&#039;Zap&#039;&#039;&#039;, which copies a random debuff from Leshonn to each player.&lt;br /&gt;
*When his hand contains Wind, has access to &#039;&#039;&#039;Chokehold&#039;&#039;&#039;, which steals a random buff from each player and grants it to Leshonn.&lt;br /&gt;
*It is unclear at this time on what effect the Metals have, they seem to block certain abilities and/or reduce the damage they inflict {{verification}}.&lt;br /&gt;
**The Metals themselves appear to reduce the monsters ability strengths based on the number of monsters of each type killed in the zone {{verification}}.&lt;br /&gt;
**The Ra&#039;Kaznar Metals do not need to be used or consumed even though they are are marked as {{Tmp}} instead of being a KI item.&lt;br /&gt;
&lt;br /&gt;
Sector C: [[Skomora]] ([[Defiant]])&lt;br /&gt;
* Standard attacks apply [[Bio]] or [[Bind]] in AoE.&lt;br /&gt;
* [[Cruel Joke]] applies a 5-minute Curse effect, but not [[Doom]].&lt;br /&gt;
&lt;br /&gt;
Sector D: [[Degei]] ([[Perfidien]])&lt;br /&gt;
&lt;br /&gt;
Sector E: [[Dhartok]] ([[Plovid]])&lt;br /&gt;
* Has a 3m+ unremovable Taint that does over 200hp a tick.&lt;br /&gt;
&lt;br /&gt;
Sector G: [[Triboulex]] ([[Defiant]])&lt;br /&gt;
* Dooms&lt;br /&gt;
&lt;br /&gt;
Sectors F, H, and Mega Boss (association and enemy types currently unknown):&lt;br /&gt;
* [[Aita]]&lt;br /&gt;
* [[Aminon]]&lt;br /&gt;
* [[Gartell]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; border-spacing: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Sortie NM Rewards&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;  width: 15%&amp;quot; | Sector&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | NM&lt;br /&gt;
! style=&amp;quot;padding: 3px;  width: 20%&amp;quot; | Shard&lt;br /&gt;
! style=&amp;quot;padding: 3px;  width: 20%&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | A&lt;br /&gt;
| [[Ghatjot]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard E]] {{gdrop}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 1px;&amp;quot; | 2000 Gallimaufry {{gdrop}}&amp;lt;br/&amp;gt;[[Ra&#039;Kaz. Sapphire]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | B&lt;br /&gt;
| [[Leshonn]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard F]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | C&lt;br /&gt;
| [[Skomora]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard G]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | D&lt;br /&gt;
| [[Degei]]&lt;br /&gt;
| [[Ra&#039;Kaznar Shard H]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | E&lt;br /&gt;
| [[Dhartok]]&lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 1]] {{gdrop}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 1px;&amp;quot; | 10000 Gallimaufry {{verification}} {{gdrop}}&amp;lt;br /&amp;gt;[[Ra&#039;Kaz. Starstone]] {{verification}} {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case]] {{verification}} {{vcdrop}}&amp;lt;br /&amp;gt;[[Old Case +1]] {{verification}} {{rdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | F&lt;br /&gt;
| &lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 2]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | G&lt;br /&gt;
| [[Triboulex]]&lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 3]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | H&lt;br /&gt;
| &lt;br /&gt;
| [[Ra&#039;Kaznar Frag. 4]] {{gdrop}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{question}}&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Sortie Rewards|Sortie Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{| class=&amp;quot;overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align:center; width: 100%; max-width: 600px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 3px #000000;&amp;quot; | Maps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;display:flex; flex-flow: row wrap; align-items: stretch; align-self: stretch; justify-content: center; flex: 1 1 100%; margin: 1em 0; margin: auto; border-collapse: collapse; padding: 3px;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #D8D8D8&amp;quot;| {{imgpop2|[[Image:SortieMapV2.jpg|200px|Click to enlarge]]|[[File:SortieMapV2.jpg|650px|link=]]}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #EFEEEE&amp;quot;| Ground Floor&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-collapse: collapse; margin-left: 5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #D8D8D8&amp;quot;| {{imgpop2|[[Image:SortieMapBasement.png|200px|Click to enlarge]]|[[File:SortieMapBasement.png|651px|link=]]}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #EFEEEE&amp;quot;| Basement&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.youtube.com/watch?v=DjxlE96hvns FFXI Sortie Boss #B - Leshonn] - In the description discusses how the NM didn&#039;t do certain abilities while holding shard/metal&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info#3635421 Aoe doing full damage]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info#3635421 Information regarding temp items] - lists also what effect they have&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/9/#3635710 More leshonn info and drops]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/9/#3635719 Potential additional info on a hidden objective system/coffers]&lt;br /&gt;
*[https://media.discordapp.net/attachments/210117075337740288/1009287018200702976/unknown.png Additional reference for hidden objective system/coffers]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/9/#3635724 More info on objectives/coffers]&lt;br /&gt;
*[https://www.bg-wiki.com/ffxi/Category:Sortie#Hidden_Objectives Confirmation earring +2 is from case +1]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56855/sortie-release-info/10/#3635746 More detailed treasure coffers information]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Sortie_Rewards&amp;diff=659567</id>
		<title>Category:Sortie Rewards</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Sortie_Rewards&amp;diff=659567"/>
		<updated>2022-10-06T04:17:49Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Earrings +2 */ SMN Store TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Reforged Empyrean Armor +2|Reforged Empyrean Armor +3}}{{stub}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=These earrings come from the battle content [[Sortie]], and are obtained upon using an {{ItemIcon|Old Case|17px}} [[Old Case]] and {{ItemIcon|Old Case +1|17px}} [[Old Case +1]].&lt;br /&gt;
*{{ItemIcon|Old Case|17px}} [[Old Case]]s have a high chance at yielding a random job&#039;s &#039;&#039;&#039;???&#039;&#039;&#039; NQ earring, and a low chance at yielding a +1 earring.&lt;br /&gt;
*{{ItemIcon|Old Case|17px}} [[Old Case +1|Old Cases +1]] have a high chance at yielding a random job&#039;s &#039;&#039;&#039;???&#039;&#039;&#039; HQ earring, and a low chance at yielding a +2 earring.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
===Augments===&lt;br /&gt;
----&lt;br /&gt;
Augments are random. &lt;br /&gt;
*If an augment &amp;quot;slot&amp;quot; has more than one statistic on it, each of them are always the same statistic. &lt;br /&gt;
**Values increase coherently if more than one statistic exist on your augment.&lt;br /&gt;
***For example, you will not receive the lowest possible Accuracy and Magic Accuracy while at the same time having the highest Double Attack. Both slots increase simultaneously.&lt;br /&gt;
*NQ earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but never &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*+1 earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but never &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*+2 earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Earrings NQ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie NQ Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring|17px}} {{imgpop|[[Boii Earring]]|Boii Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring|17px}} {{imgpop|[[Bhikku Earring]]|Bhikku Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring|17px}} {{imgpop|[[Ebers Earring]]|Ebers Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring|17px}} {{imgpop|[[Wicce Earring]]|Wicce Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Lethargy Earring|17px}} {{imgpop|[[Lethargy Earring]]|Lethargy Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulker&#039;s Earring|17px}} {{imgpop|[[Skulker&#039;s Earring]]|Skulker&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring|17px}} {{imgpop|[[Chevalier&#039;s Earring]]|Chev. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heathen&#039;s Earring|17px}} {{imgpop|[[Heathen&#039;s Earring]]|Heathen&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring|17px}} {{imgpop|[[Nukumi Earring]]|Nukumi Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring|17px}} {{imgpop|[[Fili Earring]]|Fili Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring|17px}} {{imgpop|[[Amini Earring]]|Amini Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring|17px}} {{imgpop|[[Kasuga Earring]]|Kasuga Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring|17px}} {{imgpop|[[Hattori Earring]]|Hattori Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Peltast&#039;s Earring|17px}} {{imgpop|[[Peltast&#039;s Earring]]|Peltast&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring|17px}} {{imgpop|[[Beckoner&#039;s Earring]]|Beck. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashishin Earring|17px}} {{imgpop|[[Hashishin Earring]]|Hashishin Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring|17px}} {{imgpop|[[Chasseur&#039;s Earring]]|Chas. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Karagoz Earring|17px}} {{imgpop|[[Karagoz Earring]]|Karagoz Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Maculele Earring|17px}} {{imgpop|[[Maculele Earring]]|Maculele Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring|17px}} {{imgpop|[[Arbatel Earring]]|Arbatel Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring|17px}} {{imgpop|[[Azimuth Earring]]|Azimuth Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring|17px}} {{imgpop|[[Erilaz Earring]]|Erilaz Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings +1===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie +1 Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring +1|17px}} {{imgpop|[[Boii Earring +1]]|Boii Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring +1|17px}} {{imgpop|[[Bhikku Earring +1]]|Bhikku Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring +1|17px}} {{imgpop|[[Ebers Earring +1]]|Ebers Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring +1|17px}} {{imgpop|[[Wicce Earring +1]]|Wicce Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Leth. Earring +1|17px}} {{imgpop|[[Lethargy Earring +1]]|Leth. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulk. Earring +1|17px}} {{imgpop|[[Skulker&#039;s Earring +1]]|Skulk. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring +1|17px}} {{imgpop|[[Chevalier&#039;s Earring +1]]|Chev. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heath. Earring +1|17px}} {{imgpop|[[Heathen&#039;s Earring +1]]|Heath. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +2% ~ 3%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring +1|17px}} {{imgpop|[[Nukumi Earring +1]]|Nukumi Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Double Attack]]&lt;br /&gt;
| +5% ~ 5%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring +1|17px}} {{imgpop|[[Fili Earring +1]]|Fili Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring +1|17px}} {{imgpop|[[Amini Earring +1]]|Amini Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring +1|17px}} {{imgpop|[[Kasuga Earring +1]]|Kasuga Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +2% ~ 3%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring +1|17px}} {{imgpop|[[Hattori Earring +1]]|Hattori Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Pel. Earring +1|17px}} {{imgpop|[[Peltast&#039;s Earring +1]]|Pel. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring +1|17px}} {{imgpop|[[Beckoner&#039;s Earring +1]]|Beck. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashi. Earring +1|17px}} {{imgpop|[[Hashishin Earring +1]]|Hashi. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring +1|17px}} {{imgpop|[[Chasseur&#039;s Earring +1]]|Chas. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kara. Earring +1|17px}} {{imgpop|[[Karagoz Earring +1]]|Kara. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Macu. Earring +1|17px}} {{imgpop|[[Maculele Earring +1]]|Macu. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring +1|17px}} {{imgpop|[[Arbatel Earring +1]]|Arbatel Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring +1|17px}} {{imgpop|[[Azimuth Earring +1]]|Azimuth Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring +1|17px}} {{imgpop|[[Erilaz Earring +1]]|Erilaz Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings +2===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie +2 Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring +2|17px}} {{imgpop|[[Boii Earring +2]]|Boii Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +8% ~ 8%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring +2|17px}} {{imgpop|[[Bhikku Earring +2]]|Bhikku Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +4 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring +2|17px}} {{imgpop|[[Ebers Earring +2]]|Ebers Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 7%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring +2|17px}} {{imgpop|[[Wicce Earring +2]]|Wicce Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -6 ~ 8{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Leth. Earring +2|17px}} {{imgpop|[[Lethargy Earring +2]]|Leth. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +6% ~ 8%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulk. Earring +2|17px}} {{imgpop|[[Skulker&#039;s Earring +2]]|Skulk. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring +2|17px}} {{imgpop|[[Chevalier&#039;s Earring +2]]|Chev. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heath. Earring +2|17px}} {{imgpop|[[Heathen&#039;s Earring +2]]|Heath. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +3% ~ 4%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[INT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring +2|17px}} {{imgpop|[[Nukumi Earring +2]]|Nukumi Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Double Attack]]&lt;br /&gt;
| +8% ~ 10%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[CHR]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring +2|17px}} {{imgpop|[[Fili Earring +2]]|Fili Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 60%;&amp;quot; | [[Damage Taken]]&lt;br /&gt;
| -7% ~ 7%{{Information Needed}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 60%;&amp;quot; | [[MND]] &amp;amp; [[CHR]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring +2|17px}} {{imgpop|[[Amini Earring +2]]|Amini Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 3%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| {{Question}} &amp;amp; {{Question}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring +2|17px}} {{imgpop|[[Kasuga Earring +2]]|Kasuga Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +3% ~ 4%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring +2|17px}} {{imgpop|[[Hattori Earring +2]]|Hattori Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +7 ~ 7{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Pel. Earring +2|17px}} {{imgpop|[[Peltast&#039;s Earring +2]]|Pel. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring +2|17px}} {{imgpop|[[Beckoner&#039;s Earring +2]]|Beck. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ -6%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Avatar:&#039;&#039;&#039; [[Store TP]]&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +6 ~ 15 {{Information Needed}}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashi. Earring +2|17px}} {{imgpop|[[Hashishin Earring +2]]|Hashi. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[INT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring +2|17px}} {{imgpop|[[Chasseur&#039;s Earring +2]]|Chas. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[AGI]]&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kara. Earring +2|17px}} {{imgpop|[[Karagoz Earring +2]]|Kara. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 7&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Macu. Earring +2|17px}} {{imgpop|[[Maculele Earring +2]]|Macu. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring +2|17px}} {{imgpop|[[Arbatel Earring +2]]|Arbatel Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 3{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring +2|17px}} {{imgpop|[[Azimuth Earring +2]]|Azimuth Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -7% ~ 7%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring +2|17px}} {{imgpop|[[Erilaz Earring +2]]|Erilaz Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Sortie_Rewards&amp;diff=659222</id>
		<title>Category:Sortie Rewards</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Sortie_Rewards&amp;diff=659222"/>
		<updated>2022-09-29T04:22:47Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Earrings +2 */ Thf Earring Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Reforged Empyrean Armor +2|Reforged Empyrean Armor +3}}{{stub}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=These earrings come from the battle content [[Sortie]], and are obtained upon using an {{ItemIcon|Old Case|17px}} [[Old Case]] and {{ItemIcon|Old Case +1|17px}} [[Old Case +1]].&lt;br /&gt;
*{{ItemIcon|Old Case|17px}} [[Old Case]]s have a high chance at yielding a random job&#039;s &#039;&#039;&#039;???&#039;&#039;&#039; NQ earring, and a low chance at yielding a +1 earring.&lt;br /&gt;
*{{ItemIcon|Old Case|17px}} [[Old Case +1|Old Cases +1]] have a high chance at yielding a random job&#039;s &#039;&#039;&#039;???&#039;&#039;&#039; HQ earring, and a low chance at yielding a +2 earring.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
===Augments===&lt;br /&gt;
----&lt;br /&gt;
Augments are random. &lt;br /&gt;
*If an augment &amp;quot;slot&amp;quot; has more than one statistic on it, each of them are always the same statistic. &lt;br /&gt;
**Values increase coherently if more than one statistic exist on your augment.&lt;br /&gt;
***For example, you will not receive the lowest possible Accuracy and Magic Accuracy while at the same time having the highest Double Attack. Both slots increase simultaneously.&lt;br /&gt;
*NQ earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but never &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*+1 earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but never &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*+2 earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Earrings NQ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie NQ Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring|17px}} {{imgpop|[[Boii Earring]]|Boii Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring|17px}} {{imgpop|[[Bhikku Earring]]|Bhikku Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring|17px}} {{imgpop|[[Ebers Earring]]|Ebers Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring|17px}} {{imgpop|[[Wicce Earring]]|Wicce Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Lethargy Earring|17px}} {{imgpop|[[Lethargy Earring]]|Lethargy Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulker&#039;s Earring|17px}} {{imgpop|[[Skulker&#039;s Earring]]|Skulker&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring|17px}} {{imgpop|[[Chevalier&#039;s Earring]]|Chev. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heathen&#039;s Earring|17px}} {{imgpop|[[Heathen&#039;s Earring]]|Heathen&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring|17px}} {{imgpop|[[Nukumi Earring]]|Nukumi Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring|17px}} {{imgpop|[[Fili Earring]]|Fili Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring|17px}} {{imgpop|[[Amini Earring]]|Amini Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring|17px}} {{imgpop|[[Kasuga Earring]]|Kasuga Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring|17px}} {{imgpop|[[Hattori Earring]]|Hattori Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Peltast&#039;s Earring|17px}} {{imgpop|[[Peltast&#039;s Earring]]|Peltast&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring|17px}} {{imgpop|[[Beckoner&#039;s Earring]]|Beck. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashishin Earring|17px}} {{imgpop|[[Hashishin Earring]]|Hashishin Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring|17px}} {{imgpop|[[Chasseur&#039;s Earring]]|Chas. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Karagoz Earring|17px}} {{imgpop|[[Karagoz Earring]]|Karagoz Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Maculele Earring|17px}} {{imgpop|[[Maculele Earring]]|Maculele Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring|17px}} {{imgpop|[[Arbatel Earring]]|Arbatel Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring|17px}} {{imgpop|[[Azimuth Earring]]|Azimuth Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring|17px}} {{imgpop|[[Erilaz Earring]]|Erilaz Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings +1===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie +1 Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring +1|17px}} {{imgpop|[[Boii Earring +1]]|Boii Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring +1|17px}} {{imgpop|[[Bhikku Earring +1]]|Bhikku Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring +1|17px}} {{imgpop|[[Ebers Earring +1]]|Ebers Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring +1|17px}} {{imgpop|[[Wicce Earring +1]]|Wicce Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Leth. Earring +1|17px}} {{imgpop|[[Lethargy Earring +1]]|Leth. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulk. Earring +1|17px}} {{imgpop|[[Skulker&#039;s Earring +1]]|Skulk. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring +1|17px}} {{imgpop|[[Chevalier&#039;s Earring +1]]|Chev. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heath. Earring +1|17px}} {{imgpop|[[Heathen&#039;s Earring +1]]|Heath. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +2% ~ 3%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring +1|17px}} {{imgpop|[[Nukumi Earring +1]]|Nukumi Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Double Attack]]&lt;br /&gt;
| +5% ~ 5%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring +1|17px}} {{imgpop|[[Fili Earring +1]]|Fili Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring +1|17px}} {{imgpop|[[Amini Earring +1]]|Amini Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring +1|17px}} {{imgpop|[[Kasuga Earring +1]]|Kasuga Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +2% ~ 3%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring +1|17px}} {{imgpop|[[Hattori Earring +1]]|Hattori Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Pel. Earring +1|17px}} {{imgpop|[[Peltast&#039;s Earring +1]]|Pel. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring +1|17px}} {{imgpop|[[Beckoner&#039;s Earring +1]]|Beck. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashi. Earring +1|17px}} {{imgpop|[[Hashishin Earring +1]]|Hashi. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring +1|17px}} {{imgpop|[[Chasseur&#039;s Earring +1]]|Chas. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kara. Earring +1|17px}} {{imgpop|[[Karagoz Earring +1]]|Kara. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Macu. Earring +1|17px}} {{imgpop|[[Maculele Earring +1]]|Macu. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring +1|17px}} {{imgpop|[[Arbatel Earring +1]]|Arbatel Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring +1|17px}} {{imgpop|[[Azimuth Earring +1]]|Azimuth Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring +1|17px}} {{imgpop|[[Erilaz Earring +1]]|Erilaz Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings +2===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie +2 Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring +2|17px}} {{imgpop|[[Boii Earring +2]]|Boii Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +8% ~ 8%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring +2|17px}} {{imgpop|[[Bhikku Earring +2]]|Bhikku Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +4 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring +2|17px}} {{imgpop|[[Ebers Earring +2]]|Ebers Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 7%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring +2|17px}} {{imgpop|[[Wicce Earring +2]]|Wicce Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -6 ~ 8{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Leth. Earring +2|17px}} {{imgpop|[[Lethargy Earring +2]]|Leth. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +6% ~ 8%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulk. Earring +2|17px}} {{imgpop|[[Skulker&#039;s Earring +2]]|Skulk. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring +2|17px}} {{imgpop|[[Chevalier&#039;s Earring +2]]|Chev. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heath. Earring +2|17px}} {{imgpop|[[Heathen&#039;s Earring +2]]|Heath. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +3% ~ 4%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[INT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring +2|17px}} {{imgpop|[[Nukumi Earring +2]]|Nukumi Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Double Attack]]&lt;br /&gt;
| +8% ~ 10%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[CHR]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring +2|17px}} {{imgpop|[[Fili Earring +2]]|Fili Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 60%;&amp;quot; | [[Damage Taken]]&lt;br /&gt;
| -7% ~ 7%{{Information Needed}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 60%;&amp;quot; | [[MND]] &amp;amp; [[CHR]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring +2|17px}} {{imgpop|[[Amini Earring +2]]|Amini Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 3%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| {{Question}} &amp;amp; {{Question}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring +2|17px}} {{imgpop|[[Kasuga Earring +2]]|Kasuga Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +3% ~ 4%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring +2|17px}} {{imgpop|[[Hattori Earring +2]]|Hattori Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +7 ~ 7{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Pel. Earring +2|17px}} {{imgpop|[[Peltast&#039;s Earring +2]]|Pel. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring +2|17px}} {{imgpop|[[Beckoner&#039;s Earring +2]]|Beck. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ -6%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Avatar:&#039;&#039;&#039; [[Store TP]]&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15 {{Information Needed}}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashi. Earring +2|17px}} {{imgpop|[[Hashishin Earring +2]]|Hashi. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[INT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring +2|17px}} {{imgpop|[[Chasseur&#039;s Earring +2]]|Chas. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[AGI]]&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kara. Earring +2|17px}} {{imgpop|[[Karagoz Earring +2]]|Kara. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 7&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Macu. Earring +2|17px}} {{imgpop|[[Maculele Earring +2]]|Macu. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring +2|17px}} {{imgpop|[[Arbatel Earring +2]]|Arbatel Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 3{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring +2|17px}} {{imgpop|[[Azimuth Earring +2]]|Azimuth Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -7% ~ 7%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring +2|17px}} {{imgpop|[[Erilaz Earring +2]]|Erilaz Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Sortie_Rewards&amp;diff=659142</id>
		<title>Category:Sortie Rewards</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Sortie_Rewards&amp;diff=659142"/>
		<updated>2022-09-26T05:12:10Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Removed Localization Error as this has been correct in Sept 2022 Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Reforged Empyrean Armor +2|Reforged Empyrean Armor +3}}{{stub}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=These earrings come from the battle content [[Sortie]], and are obtained upon using an {{ItemIcon|Old Case|17px}} [[Old Case]] and {{ItemIcon|Old Case +1|17px}} [[Old Case +1]].&lt;br /&gt;
*{{ItemIcon|Old Case|17px}} [[Old Case]]s have a high chance at yielding a random job&#039;s &#039;&#039;&#039;???&#039;&#039;&#039; NQ earring, and a low chance at yielding a +1 earring.&lt;br /&gt;
*{{ItemIcon|Old Case|17px}} [[Old Case +1|Old Cases +1]] have a high chance at yielding a random job&#039;s &#039;&#039;&#039;???&#039;&#039;&#039; HQ earring, and a low chance at yielding a +2 earring.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
===Augments===&lt;br /&gt;
----&lt;br /&gt;
Augments are random. &lt;br /&gt;
*If an augment &amp;quot;slot&amp;quot; has more than one statistic on it, each of them are always the same value.&lt;br /&gt;
*NQ earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but never &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*+1 earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, but never &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*+2 earring variants &#039;&#039;&#039;&#039;&#039;always&#039;&#039;&#039;&#039;&#039; have &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Earrings NQ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie NQ Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring|17px}} {{imgpop|[[Boii Earring]]|Boii Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring|17px}} {{imgpop|[[Bhikku Earring]]|Bhikku Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring|17px}} {{imgpop|[[Ebers Earring]]|Ebers Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring|17px}} {{imgpop|[[Wicce Earring]]|Wicce Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Lethargy Earring|17px}} {{imgpop|[[Lethargy Earring]]|Lethargy Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulker&#039;s Earring|17px}} {{imgpop|[[Skulker&#039;s Earring]]|Skulker&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring|17px}} {{imgpop|[[Chevalier&#039;s Earring]]|Chev. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heathen&#039;s Earring|17px}} {{imgpop|[[Heathen&#039;s Earring]]|Heathen&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring|17px}} {{imgpop|[[Nukumi Earring]]|Nukumi Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring|17px}} {{imgpop|[[Fili Earring]]|Fili Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring|17px}} {{imgpop|[[Amini Earring]]|Amini Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring|17px}} {{imgpop|[[Kasuga Earring]]|Kasuga Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring|17px}} {{imgpop|[[Hattori Earring]]|Hattori Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Peltast&#039;s Earring|17px}} {{imgpop|[[Peltast&#039;s Earring]]|Peltast&#039;s Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring|17px}} {{imgpop|[[Beckoner&#039;s Earring]]|Beck. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashishin Earring|17px}} {{imgpop|[[Hashishin Earring]]|Hashishin Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring|17px}} {{imgpop|[[Chasseur&#039;s Earring]]|Chas. Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Karagoz Earring|17px}} {{imgpop|[[Karagoz Earring]]|Karagoz Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Maculele Earring|17px}} {{imgpop|[[Maculele Earring]]|Maculele Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring|17px}} {{imgpop|[[Arbatel Earring]]|Arbatel Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring|17px}} {{imgpop|[[Azimuth Earring]]|Azimuth Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring|17px}} {{imgpop|[[Erilaz Earring]]|Erilaz Earring description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +6 ~ 10&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings +1===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie +1 Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring +1|17px}} {{imgpop|[[Boii Earring +1]]|Boii Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring +1|17px}} {{imgpop|[[Bhikku Earring +1]]|Bhikku Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring +1|17px}} {{imgpop|[[Ebers Earring +1]]|Ebers Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring +1|17px}} {{imgpop|[[Wicce Earring +1]]|Wicce Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Leth. Earring +1|17px}} {{imgpop|[[Lethargy Earring +1]]|Leth. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulk. Earring +1|17px}} {{imgpop|[[Skulker&#039;s Earring +1]]|Skulk. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring +1|17px}} {{imgpop|[[Chevalier&#039;s Earring +1]]|Chev. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heath. Earring +1|17px}} {{imgpop|[[Heathen&#039;s Earring +1]]|Heath. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +2% ~ 3%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring +1|17px}} {{imgpop|[[Nukumi Earring +1]]|Nukumi Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Double Attack]]&lt;br /&gt;
| +5% ~ 5%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring +1|17px}} {{imgpop|[[Fili Earring +1]]|Fili Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring +1|17px}} {{imgpop|[[Amini Earring +1]]|Amini Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring +1|17px}} {{imgpop|[[Kasuga Earring +1]]|Kasuga Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +2% ~ 3%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring +1|17px}} {{imgpop|[[Hattori Earring +1]]|Hattori Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Pel. Earring +1|17px}} {{imgpop|[[Peltast&#039;s Earring +1]]|Pel. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring +1|17px}} {{imgpop|[[Beckoner&#039;s Earring +1]]|Beck. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashi. Earring +1|17px}} {{imgpop|[[Hashishin Earring +1]]|Hashi. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring +1|17px}} {{imgpop|[[Chasseur&#039;s Earring +1]]|Chas. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kara. Earring +1|17px}} {{imgpop|[[Karagoz Earring +1]]|Kara. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Macu. Earring +1|17px}} {{imgpop|[[Maculele Earring +1]]|Macu. Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +3 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring +1|17px}} {{imgpop|[[Arbatel Earring +1]]|Arbatel Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 5&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring +1|17px}} {{imgpop|[[Azimuth Earring +1]]|Azimuth Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring +1|17px}} {{imgpop|[[Erilaz Earring +1]]|Erilaz Earring +1 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +11 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ 5%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Earrings +2===&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1200px; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px; background: #310047; color: #e2a3ff; font-size: 17px;  text-shadow: 0px 0px 2px #b20aff;&amp;quot; | Sortie +2 Earrings&lt;br /&gt;
|- style=&amp;quot;background: #BD77DB;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | Job&lt;br /&gt;
! style=&amp;quot;padding: 3px;&amp;quot; | &amp;quot;Right Ear&amp;quot;: {{aug}} &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;Low Value ~ High Value&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Boii Earring +2|17px}} {{imgpop|[[Boii Earring +2]]|Boii Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WAR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +8% ~ 8%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Bhikku Earring +2|17px}} {{imgpop|[[Bhikku Earring +2]]|Bhikku Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | MNK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +4 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Ebers Earring +2|17px}} {{imgpop|[[Ebers Earring +2]]|Ebers Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | WHM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 7%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Wicce Earring +2|17px}} {{imgpop|[[Wicce Earring +2]]|Wicce Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -6 ~ 8{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Leth. Earring +2|17px}} {{imgpop|[[Lethargy Earring +2]]|Leth. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RDM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +6% ~ 8%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Skulk. Earring +2|17px}} {{imgpop|[[Skulker&#039;s Earring +2]]|Skulk. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | THF&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chev. Earring +2|17px}} {{imgpop|[[Chevalier&#039;s Earring +2]]|Chev. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PLD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Heath. Earring +2|17px}} {{imgpop|[[Heathen&#039;s Earring +2]]|Heath. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRK&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +3% ~ 4%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[INT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Nukumi Earring +2|17px}} {{imgpop|[[Nukumi Earring +2]]|Nukumi Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BST&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Double Attack]]&lt;br /&gt;
| +8% ~ 10%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[CHR]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Fili Earring +2|17px}} {{imgpop|[[Fili Earring +2]]|Fili Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BRD&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 60%;&amp;quot; | [[Damage Taken]]&lt;br /&gt;
| -7% ~ 7%{{Information Needed}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width: 60%;&amp;quot; | [[MND]] &amp;amp; [[CHR]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Amini Earring +2|17px}} {{imgpop|[[Amini Earring +2]]|Amini Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RNG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +3% ~ 3%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| {{Question}} &amp;amp; {{Question}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kasuga Earring +2|17px}} {{imgpop|[[Kasuga Earring +2]]|Kasuga Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SAM&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Weapon Skill Damage]]&lt;br /&gt;
| +3% ~ 4%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hattori Earring +2|17px}} {{imgpop|[[Hattori Earring +2]]|Hattori Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | NIN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +7 ~ 7{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Pel. Earring +2|17px}} {{imgpop|[[Peltast&#039;s Earring +2]]|Pel. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DRG&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[VIT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Beck. Earring +2|17px}} {{imgpop|[[Beckoner&#039;s Earring +2]]|Beck. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SMN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | &#039;&#039;&#039;Pet:&#039;&#039;&#039; [[Accuracy|Acc.]], [[Ranged Accuracy|Ranged Acc.]], &amp;amp; [[Magic Accuracy|Magic Acc.]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -3% ~ -6%&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Avatar:&#039;&#039;&#039; [[Store TP]]&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15 {{Information Needed}}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Hashi. Earring +2|17px}} {{imgpop|[[Hashishin Earring +2]]|Hashi. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | BLU&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Double Attack]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[INT]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Chas. Earring +2|17px}} {{imgpop|[[Chasseur&#039;s Earring +2]]|Chas. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | COR&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| +6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[AGI]]&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Kara. Earring +2|17px}} {{imgpop|[[Karagoz Earring +2]]|Kara. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | PUP&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 7&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[DEX]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Macu. Earring +2|17px}} {{imgpop|[[Maculele Earring +2]]|Macu. Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | DNC&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Store TP]]&lt;br /&gt;
| +6 ~ 6{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[DEX]] &amp;amp; [[AGI]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Arbatel Earring +2|17px}} {{imgpop|[[Arbatel Earring +2]]|Arbatel Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | SCH&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Enmity]]&lt;br /&gt;
| -1 ~ 3{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8D8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Azimuth Earring +2|17px}} {{imgpop|[[Azimuth Earring +2]]|Azimuth Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | GEO&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -7% ~ 7%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[INT]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background: #E8E8E8;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | {{ItemIcon|Erilaz Earring +2|17px}} {{imgpop|[[Erilaz Earring +2]]|Erilaz Earring +2 description.png|link=}}&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | RUN&lt;br /&gt;
| style=&amp;quot;padding: 1px;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center; border-spacing: 1px;&amp;quot; class=&amp;quot;C1-Bold&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | [[Accuracy]] &amp;amp; [[Magic Accuracy]]&lt;br /&gt;
| +16 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[Damage Taken]]&lt;br /&gt;
| -6% ~ 6%{{Information Needed}}&amp;lt;!-- IF YOU EDIT THESE VALUES, ALSO EDIT THEM ON THE EARRING PAGE ITSELF! --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| [[STR]] &amp;amp; [[MND]]&lt;br /&gt;
| +7 ~ 15&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Amini_Attire_Set&amp;diff=658653</id>
		<title>Amini Attire Set</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Amini_Attire_Set&amp;diff=658653"/>
		<updated>2022-09-14T02:11:35Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Correction on Empyrean Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Orion Attire Set|Arcadian Attire Set|Sylvan Attire Set}}&lt;br /&gt;
{{Armor Set Table&lt;br /&gt;
|Image=Sylvan Attire Set-fix.jpg&lt;br /&gt;
|Image Size=201&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Armor Set 1=&lt;br /&gt;
{{R Empyrean Set 2&lt;br /&gt;
|width=100%&lt;br /&gt;
|plus=&lt;br /&gt;
|jobs=Ranger&lt;br /&gt;
|armor level=109&lt;br /&gt;
|set bonus=Augments “[[Rapid Shot]]”&lt;br /&gt;
|head=Amini Gapette&lt;br /&gt;
|head base stats=[[Defense|DEF]]:74 [[HP]]+16 [[STR]]+10 [[DEX]]+11 [[VIT]]+7 [[AGI]]+16 [[INT]]+8 [[MND]]+8 [[CHR]]+8&lt;br /&gt;
|head combat stats=[[Ranged Accuracy]]+16 [[Ranged Attack]]+16 [[Evasion]]+21 [[Magic Evasion]]+40 “[[Magic Def. Bonus]]”+1 [[Attack Speed|Haste]]+7%&lt;br /&gt;
|head special stats=“[[Snapshot]]”+6% “[[Subtle Blow]]”+11 “[[Double Shot]]” [[enmity]] -52&lt;br /&gt;
|head pet stats=&lt;br /&gt;
|body=Amini Caban&lt;br /&gt;
|body base stats=[[Defense|DEF]]:94 [[HP]]+27 [[MP]]+49 [[STR]]+21 [[DEX]]+17 [[VIT]]+14 [[AGI]]+26 [[INT]]+12 [[MND]]+12 [[CHR]]+12&lt;br /&gt;
|body combat stats=[[Ranged Accuracy]]+20 [[Evasion]]+24 [[Magic Evasion]]+47 “[[Magic Def. Bonus]]”+3 [[Enmity]]-10 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|body special stats=“[[Velocity Shot]]”+5%&lt;br /&gt;
|body pet stats=&lt;br /&gt;
|hands=Amini Glovelettes&lt;br /&gt;
|hands base stats=[[Defense|DEF]]:62 [[HP]]+10 [[STR]]+12 [[DEX]]+21 [[VIT]]+17 [[AGI]]+11 [[INT]]+5 [[MND]]+18 [[CHR]]+10&lt;br /&gt;
|hands combat stats=[[Evasion]]+12 [[Magic Evasion]]+29 “[[Magic Def. Bonus]]”+1 [[Archery|Archery skill]] +18 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|hands special stats=“[[Store TP]]”+8 “[[Bounty Shot]]”+1&lt;br /&gt;
|hands pet stats=&lt;br /&gt;
|legs=Amini Brague&lt;br /&gt;
|legs base stats=[[Defense|DEF]]:80 [[HP]]+21 [[MP]]+31 [[STR]]+19 [[VIT]]+9 [[AGI]]+17 [[INT]]+17 [[MND]]+10 [[CHR]]+5&lt;br /&gt;
|legs combat stats=[[Ranged Attack]]+13 [[Evasion]]+19 [[Magic Evasion]]+51 “[[Magic Def. Bonus]]”+2 [[Attack Speed|Haste]]+6%&lt;br /&gt;
|legs special stats=“[[Store TP]]”+9 “[[True Shot]]”+2 [[Critical hit rate]] +3%&lt;br /&gt;
|legs pet stats=&lt;br /&gt;
|feet=Amini Bottillons&lt;br /&gt;
|feet base stats=[[Defense|DEF]]:51 [[HP]]+5 [[STR]]+8 [[DEX]]+14 [[VIT]]+5 [[AGI]]+29 [[MND]]+7 [[CHR]]+17&lt;br /&gt;
|feet combat stats=[[Evasion]]+34 [[Magic Evasion]]+51 “[[Magic Def. Bonus]]”+2 [[Marksmanship|Marksmanship skill]] +18 [[Enmity]]-9 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|feet special stats=Enhances “[[Unlimited Shot]]” effect&lt;br /&gt;
|feet pet stats=&lt;br /&gt;
}}&lt;br /&gt;
|Armor Set 2=&lt;br /&gt;
{{R Empyrean Set 2&lt;br /&gt;
|width=100%&lt;br /&gt;
|plus=1&lt;br /&gt;
|jobs=Ranger&lt;br /&gt;
|armor level=119&lt;br /&gt;
|set bonus=Augments “[[Rapid Shot]]”&lt;br /&gt;
|head=Amini Gapette +1&lt;br /&gt;
|head base stats=[[Defense|DEF]]:98 [[HP]]+34 [[STR]]+16 [[DEX]]+17 [[VIT]]+11 [[AGI]]+25 [[INT]]+12 [[MND]]+12 [[CHR]]+12&lt;br /&gt;
|head combat stats=[[Ranged Accuracy]]+26 [[Ranged Attack]]+26 [[Evasion]]+47 [[Magic Evasion]]+59 “[[Magic Def. Bonus]]”+3 [[Attack Speed|Haste]]+8%&lt;br /&gt;
|head special stats=“[[Snapshot]]”+7% “[[Subtle Blow]]”+12 “[[Double Shot]]” [[enmity]] -54&lt;br /&gt;
|head pet stats=&lt;br /&gt;
|body=Amini Caban +1&lt;br /&gt;
|body base stats=[[Defense|DEF]]:130 [[HP]]+57 [[MP]]+59 [[STR]]+30 [[DEX]]+28 [[VIT]]+23 [[AGI]]+39 [[INT]]+19 [[MND]]+19 [[CHR]]+19&lt;br /&gt;
|body combat stats=[[Ranged Accuracy]]+27 [[Evasion]]+52 [[Magic Evasion]]+69 “[[Magic Def. Bonus]]”+6 [[Enmity]]-11 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|body special stats=“[[Velocity Shot]]”+7%&lt;br /&gt;
|body pet stats=&lt;br /&gt;
|hands=Amini Glovelettes +1&lt;br /&gt;
|hands base stats=[[Defense|DEF]]:88 [[HP]]+22 [[STR]]+16 [[DEX]]+34 [[VIT]]+28 [[AGI]]+15 [[INT]]+8 [[MND]]+29 [[CHR]]+16&lt;br /&gt;
|hands combat stats=[[Evasion]]+27 [[Magic Evasion]]+43 “[[Magic Def. Bonus]]”+2 [[Archery|Archery skill]] +28 [[Attack Speed|Haste]]+5%&lt;br /&gt;
|hands special stats=“[[Store TP]]”+9 “[[Bounty Shot]]”+2 &lt;br /&gt;
|hands pet stats=&lt;br /&gt;
|legs=Amini Brague +1&lt;br /&gt;
|legs base stats=[[Defense|DEF]]:111 [[HP]]+45 [[MP]]+38 [[STR]]+30 [[VIT]]+15 [[AGI]]+28 [[INT]]+28 [[MND]]+16 [[CHR]]+8&lt;br /&gt;
|legs combat stats=[[Ranged Attack]]+23 [[Evasion]]+41 [[Magic Evasion]]+75 “[[Magic Def. Bonus]]”+5 [[Attack Speed|Haste]]+6%&lt;br /&gt;
|legs special stats=“[[Store TP]]”+10 “[[True Shot]]”+4 [[Critical hit rate]] +4%&lt;br /&gt;
|legs pet stats=&lt;br /&gt;
|feet=Amini Bottillons +1&lt;br /&gt;
|feet base stats=[[Defense|DEF]]:70 [[HP]]+11 [[STR]]+14 [[DEX]]+23 [[VIT]]+8 [[AGI]]+44 [[MND]]+11 [[CHR]]+28&lt;br /&gt;
|feet combat stats=[[Evasion]]+74 [[Magic Evasion]]+75 “[[Magic Def. Bonus]]”+5 [[Marksmanship|Marksmanship skill]] +28 [[Enmity]]-10 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|feet special stats=Enhances “[[Unlimited Shot]]” effect&lt;br /&gt;
|feet pet stats=&lt;br /&gt;
}}&lt;br /&gt;
|Armor Set 3=&lt;br /&gt;
{{R Empyrean Set 2&lt;br /&gt;
|width=100%&lt;br /&gt;
|plus=2&lt;br /&gt;
|jobs=Ranger&lt;br /&gt;
|armor level=119&lt;br /&gt;
|set bonus=Augments “[[Rapid Shot]]”&lt;br /&gt;
|head=Amini Gapette +2&lt;br /&gt;
|head base stats=[[Defense|DEF]]:118 [[HP]]+54 [[STR]]+26 [[DEX]]+28 [[VIT]]+16 [[AGI]]+35 [[INT]]+22 [[MND]]+22 [[CHR]]+17&lt;br /&gt;
|head combat stats=[[Accuracy]]+51 [[Ranged Accuracy]]+51 [[Ranged Attack]]+61 [[Magic Accuracy]]+51 [[Evasion]]+87 [[Magic Evasion]]+99 “[[Magic Def. Bonus]]”+6 [[Attack Speed|Haste]]+8%&lt;br /&gt;
|head special stats=“[[Snapshot]]”+8 “[[Subtle Blow]]”+13 “[[Double Shot]]” [[Enmity]]-56 [[Damage taken]] -10%&lt;br /&gt;
|head pet stats=&lt;br /&gt;
|body=Amini Caban +2&lt;br /&gt;
|body base stats=[[Defense|DEF]]:150 [[HP]]+77 [[MP]]+79 [[STR]]+35 [[DEX]]+38 [[VIT]]+28 [[AGI]]+44 [[INT]]+29 [[MND]]+29 [[CHR]]+24&lt;br /&gt;
|body combat stats=[[Accuracy]]+54 [[Ranged Accuracy]]+54 [[Ranged Attack]]+54 [[Magic Accuracy]]+54 [[Evasion]]+92 [[Magic Evasion]]+109 “[[Magic Def. Bonus]]”+9 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|body special stats=[[Enmity]]-12 “[[Velocity Shot]]”+9% [[Damage limit|Physical damage limit]] +7%&lt;br /&gt;
|body pet stats=&lt;br /&gt;
|hands=Amini Glovelettes +2&lt;br /&gt;
|hands base stats=[[Defense|DEF]]:108 [[HP]]+42 [[STR]]+23 [[DEX]]+44 [[VIT]]+33 [[AGI]]+21 [[INT]]+18 [[MND]]+39 [[CHR]]+21&lt;br /&gt;
|hands combat stats=[[Ranged Accuracy]]+52 [[Ranged Attack]]+52 [[Magic Accuracy]]+52 [[Evasion]]+67 [[Magic Evasion]]+83 “[[Magic Def. Bonus]]”+5 [[Archery|Archery skill]] +33 [[Attack Speed|Haste]]+5%&lt;br /&gt;
|hands special stats=“[[Store TP]]”+10 “[[Bounty Shot]]”+3 [[Damage taken]] -10%&lt;br /&gt;
|hands pet stats=&lt;br /&gt;
|legs=Amini Bragues +2&lt;br /&gt;
|legs base stats=[[Defense|DEF]]:131 [[HP]]+65 [[MP]]+58 [[STR]]+40 [[VIT]]+20 [[AGI]]+38 [[INT]]+38 [[MND]]+26 [[CHR]]+13&lt;br /&gt;
|legs combat stats=[[Accuracy]]+53 [[Ranged Accuracy]]+53 [[Ranged Attack]]+63 [[Magic Accuracy]]+53 [[Evasion]]+81 [[Magic Evasion]]+115 “[[Magic Def. Bonus]]”+8 [[Attack Speed|Haste]]+6%&lt;br /&gt;
|legs special stats=“[[True Shot]]”+6 “[[Store TP]]”+11 [[Critical hit rate]] +5% [[Damage taken]] -12%&lt;br /&gt;
|legs pet stats=&lt;br /&gt;
|feet=Amini Bottillons +2&lt;br /&gt;
|feet base stats=[[Defense|DEF]]:90 [[HP]]+31 [[STR]]+24 [[DEX]]+33 [[VIT]]+14 [[AGI]]+51 [[MND]]+21 [[CHR]]+33&lt;br /&gt;
|feet combat stats=[[Accuracy]]+50 [[Ranged Accuracy]]+50 [[Ranged Attack]]+50 [[Magic Accuracy]]+50 [[Evasion]]+114 [[Magic Evasion]]+115 “[[Magic Def. Bonus]]”+8 [[Marksmanship|Marksmanship skill]] +33 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|feet special stats=[[Enmity]]-11 Enhances “[[Unlimited Shot]]” effect [[Weapon Skill Damage]] +8%&lt;br /&gt;
|feet pet stats=&lt;br /&gt;
}}&lt;br /&gt;
|Armor Set 4=&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Set Notes}}}|Set Notes|&lt;br /&gt;
* Set &#039;&#039;&#039;Augments &amp;quot;[[Rapid Shot]]&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
:*Causes [[Rapid Shot]] to occasionally deal double damage.&lt;br /&gt;
:*Activated by wearing two or more pieces of Sylvan +2, Amini, or Amini +1 with each separate piece providing an additional 1% chance of activation for a total of 5%.}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reforged Empyrean Set Navigation}}&lt;br /&gt;
[[Category:Armor Set]][[Category:Reforged Empyrean Armor]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Manifestation&amp;diff=657664</id>
		<title>Manifestation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Manifestation&amp;diff=657664"/>
		<updated>2022-08-31T00:49:08Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Can no longer aoe spikes on /sch or main sch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Ability&lt;br /&gt;
|job=Scholar&lt;br /&gt;
|type=Level&lt;br /&gt;
|level=40    &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|desc=Extends the effect of the next Enfeebling Black Magic spell to targets within range. MP cost is tripled and casting time is doubled.&lt;br /&gt;
|duration=00:01:00 or first black magic cast, whichever first &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|range=10&#039; Radius&lt;br /&gt;
|recast=Depends on [[Stratagem]] charges&lt;br /&gt;
|ce=1&lt;br /&gt;
|ve=80&lt;br /&gt;
|command=/ja &amp;quot;Manifestation&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=     &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|ranks=    &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|effect=   &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|jobpoint=Reduce recast time for spells affected by {{PAGENAME}} by 2%.         &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category=Stratagem Effect IV&lt;br /&gt;
|notes=&lt;br /&gt;
* Manifestation functions on most enfeebling black magic spells that SCH learns natively or can utilize from a sub job.&lt;br /&gt;
** Manifestation typically does not work on spells that can be used only by other main jobs while subbing SCH, such as [[Distract II]] or [[Bio III]].&lt;br /&gt;
** Only Black Magic spells are compatible. White Magic enfeebles such as [[Slow]] and [[Paralyze]] do not work with this Stratagem.&lt;br /&gt;
* Manifestation also works with certain [[Dark Magic]] spells:&lt;br /&gt;
** [[Drain]], [[Aspir]], and [[Bio]] spells&lt;br /&gt;
** [[Stun]]&lt;br /&gt;
** [[Kaustra]]&lt;br /&gt;
** [[Klimaform]], notable for being compatible despite its effect being an enhancement&lt;br /&gt;
* Spells that do direct damage like [[Kaustra]] are subject to [[Magic_Damage#MTDR:_Multiple-Target_Damage_Reduction|Multiple Target Damage Reduction]] when calculating their damage.&lt;br /&gt;
**[[:Category:Drain/Aspir Spell|Drain and Aspir]] do not seem to suffer from this penalty when used with Manifestation.&lt;br /&gt;
* Activating this [[Stratagem]] doubles the MP cost and recast time of the spell and nullifies the [[Dark Arts]] recast time and MP cost reductions.&lt;br /&gt;
** When used from [[Scholar]] support job, Manifestation will triple spell recast.&lt;br /&gt;
*Compatible Spells&lt;br /&gt;
**[[Poison|Poison I]] - [[Poison II|II]]&lt;br /&gt;
**[[Blind]]&lt;br /&gt;
**[[Bind]]&lt;br /&gt;
**[[Sleep|Sleep I]] - [[Sleep II|II]]&lt;br /&gt;
**[[Break]]&lt;br /&gt;
**[[Gravity]]&lt;br /&gt;
**[[Dispel]]&lt;br /&gt;
**[[Drain]]&lt;br /&gt;
**[[Aspir]]&lt;br /&gt;
**[[Kaustra]]&lt;br /&gt;
**[[Klimaform]]&lt;br /&gt;
**[[Bio|Bio I]] - [[Bio II|II]]&lt;br /&gt;
**[[Stun]]&lt;br /&gt;
**[[:Category:Absorb Spell|Absorb spells]]&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Ability]][[Category:Stratagem]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Banish&amp;diff=656698</id>
		<title>Banish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Banish&amp;diff=656698"/>
		<updated>2022-08-24T01:54:30Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard Magic&lt;br /&gt;
|class=Divine Magic&lt;br /&gt;
|type=White Magic&lt;br /&gt;
|description=Deals [[Light]] damage to an enemy.&lt;br /&gt;
|element={{light}}&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|cost=15MP&lt;br /&gt;
|cast=2 seconds&lt;br /&gt;
|duration=&lt;br /&gt;
|recast=15 seconds&lt;br /&gt;
|range=21&#039;&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=14&lt;br /&gt;
|multiplier=1&lt;br /&gt;
|cmagic=no&lt;br /&gt;
|volatile=[[- D -]]&lt;br /&gt;
|cumulative=[[- D -]]&lt;br /&gt;
|ffxiah=4636/banish&lt;br /&gt;
|ffxidb=4636&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|level=5&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Paladin&lt;br /&gt;
|level=7&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit Spell Template=&lt;br /&gt;
|command=&amp;lt;nowiki&amp;gt;/ma &amp;quot;Banish&amp;quot; &amp;lt;t&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|notes=*The [[:Category:Banish Spells|Banish line of spells]] reduces damage resistances from [[:Category:Undead|Undead]] mobs (e.g. {{piercing}} attacks would do more damage versus [[:Category:Skeleton|Skeleton]]s).&lt;br /&gt;
**Damage resistance is reduced by 50%.  That is, a [[Skeleton]]&#039;s {{piercing}} resistance will go from 50% to 25%, so it will take 75% of normal damage.&lt;br /&gt;
**Damage resistance reduction lasts 15 seconds.&lt;br /&gt;
*Spell damage is increased by 50% against [[:Category:Undead|Undead]] mobs.&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Mes&#039;yohi Rod&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +8&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Ipoca Beret&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +25&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Mitts&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Mitts +1&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Mitts +2&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +10&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +15&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts +1&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +20&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts +2&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +25&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts +3&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +30&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Fanatic Gloves&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +30&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Jokushu Chain&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Fenian Ring&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Disperser&#039;s Cape&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +7&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Regine&lt;br /&gt;
|Zone=Port San d&#039;Oria&lt;br /&gt;
|position=J-8&lt;br /&gt;
|Notes=143 [[Gil]]&lt;br /&gt;
[[San d&#039;Oria]] at least 2nd place in [[Conquest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kususu&lt;br /&gt;
|Zone=Port Windurst&lt;br /&gt;
|position=H-8&lt;br /&gt;
|Notes=143 [[Gil]]&lt;br /&gt;
[[Windurst]] at least 2nd place in [[Conquest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Sororo&lt;br /&gt;
|Zone=Bastok Markets&lt;br /&gt;
|position=H-5&lt;br /&gt;
|Notes=143 [[Gil]]&lt;br /&gt;
[[Bastok]] at least 2nd place in [[Conquest]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.bluegartrls.com/forum/ffxi-standard-discussion/68414-banish-fenian-ring-testing.html Banish/Fenian Ring testing (Rainesong, BG forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Banish Spells]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Banish&amp;diff=656697</id>
		<title>Banish</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Banish&amp;diff=656697"/>
		<updated>2022-08-24T01:53:35Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Removing duplicated Piety Mitts +3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard Magic&lt;br /&gt;
|class=Divine Magic&lt;br /&gt;
|type=White Magic&lt;br /&gt;
|description=Deals [[Light]] damage to an enemy.&lt;br /&gt;
|element={{light}}&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|cost=15MP&lt;br /&gt;
|cast=2 seconds&lt;br /&gt;
|duration=&lt;br /&gt;
|recast=15 seconds&lt;br /&gt;
|range=21&#039;&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=14&lt;br /&gt;
|multiplier=1&lt;br /&gt;
|cmagic=no&lt;br /&gt;
|volatile=[[- D -]]&lt;br /&gt;
|cumulative=[[- D -]]&lt;br /&gt;
|ffxiah=4636/banish&lt;br /&gt;
|ffxidb=4636&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|level=5&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Paladin&lt;br /&gt;
|level=7&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit Spell Template=&lt;br /&gt;
|command=&amp;lt;nowiki&amp;gt;/ma &amp;quot;Banish&amp;quot; &amp;lt;t&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|notes=*The [[:Category:Banish Spells|Banish line of spells]] reduces damage resistances from [[:Category:Undead|Undead]] mobs (e.g. {{piercing}} attacks would do more damage versus [[:Category:Skeleton|Skeleton]]s).&lt;br /&gt;
**Damage resistance is reduced by 50%.  That is, a [[Skeleton]]&#039;s {{piercing}} resistance will go from 50% to 25%, so it will take 75% of normal damage.&lt;br /&gt;
**Damage resistance reduction lasts 15 seconds.&lt;br /&gt;
*Spell damage is increased by 50% against [[:Category:Undead|Undead]] mobs.&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Mes&#039;yohi Rod&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +8&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Ipoca Beret&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +25&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Mitts&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Mitts +1&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Mitts +2&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +10&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts +1&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +20&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts +2&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +25&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Piety Mitts +3&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +30&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Fanatic Gloves&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +30&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Jokushu Chain&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Fenian Ring&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +5&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Disperser&#039;s Cape&lt;br /&gt;
|modifier=Enhances potency of &amp;quot;Banish&amp;quot; vs. undead +7&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Regine&lt;br /&gt;
|Zone=Port San d&#039;Oria&lt;br /&gt;
|position=J-8&lt;br /&gt;
|Notes=143 [[Gil]]&lt;br /&gt;
[[San d&#039;Oria]] at least 2nd place in [[Conquest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kususu&lt;br /&gt;
|Zone=Port Windurst&lt;br /&gt;
|position=H-8&lt;br /&gt;
|Notes=143 [[Gil]]&lt;br /&gt;
[[Windurst]] at least 2nd place in [[Conquest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Sororo&lt;br /&gt;
|Zone=Bastok Markets&lt;br /&gt;
|position=H-5&lt;br /&gt;
|Notes=143 [[Gil]]&lt;br /&gt;
[[Bastok]] at least 2nd place in [[Conquest]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.bluegartrls.com/forum/ffxi-standard-discussion/68414-banish-fenian-ring-testing.html Banish/Fenian Ring testing (Rainesong, BG forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Banish Spells]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Chasseur%27s_Attire_Set&amp;diff=653364</id>
		<title>Chasseur&#039;s Attire Set</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Chasseur%27s_Attire_Set&amp;diff=653364"/>
		<updated>2022-08-10T17:40:16Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Correcting Eva and Magic Eva on +2 set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Laksamana&#039;s Attire Set|Lanun Attire Set|Navarch&#039;s Attire Set}}&lt;br /&gt;
{{Armor Set Table&lt;br /&gt;
|Image=Navarch&#039;s Attire Set.jpg&lt;br /&gt;
|Image Size=201&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Armor Set 1=&lt;br /&gt;
{{R Empyrean Set 2&lt;br /&gt;
|width=100%&lt;br /&gt;
|plus=&lt;br /&gt;
|jobs=Corsair&lt;br /&gt;
|armor level=109&lt;br /&gt;
|set bonus=Augments “[[Quick Draw]]”&lt;br /&gt;
|head=Chasseur&#039;s Tricorne&lt;br /&gt;
|head base stats=[[Defense|DEF]]:69 [[HP]]+16 [[STR]]+12 [[DEX]]+13 [[VIT]]+9 [[AGI]]+26 [[INT]]+10 [[MND]]+10 [[CHR]]+10&lt;br /&gt;
|head combat stats=[[Ranged Accuracy]]+22 [[Evasion]]+21 [[Magic Evasion]]+40 “[[Magic Def. Bonus]]”+1 [[Attack Speed|Haste]]+7%&lt;br /&gt;
|head special stats=“[[Rapid Shot]]”+12% Enhances “[[Blitzer&#039;s Roll]]” effect&lt;br /&gt;
|head pet stats=&lt;br /&gt;
|body=Chasseur&#039;s Frac&lt;br /&gt;
|body base stats=[[Defense|DEF]]:88 [[HP]]+27 [[MP]]+49 [[STR]]+16 [[DEX]]+17 [[VIT]]+14 [[AGI]]+21 [[INT]]+12 [[MND]]+12 [[CHR]]+12&lt;br /&gt;
|body combat stats=[[Ranged Accuracy]]+14 [[Ranged Attack]]+14 [[Magic Accuracy]]+12 [[Evasion]]+24 [[Magic Evasion]]+47 “[[Magic Def. Bonus]]”+3 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|body special stats=“[[Triple Shot]]”+11% Enhances “[[Tactician&#039;s Roll]]” effect&lt;br /&gt;
|body pet stats=&lt;br /&gt;
|hands=Chasseur&#039;s Gants&lt;br /&gt;
|hands base stats=[[Defense|DEF]]:60 [[HP]]+10 [[STR]]+8 [[DEX]]+21 [[VIT]]+17 [[AGI]]+7 [[INT]]+5 [[MND]]+18 [[CHR]]+10&lt;br /&gt;
|hands combat stats=[[Accuracy]]+16 [[Ranged Accuracy]]+16 [[Evasion]]+12 [[Magic Evasion]]+29 “[[Magic Def. Bonus]]”+1 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|hands special stats=[[Critical hit rate]] +5% “[[Phantom Roll]]” effect duration +45 Enhances “[[Allies&#039; Roll]]” effect&lt;br /&gt;
|hands pet stats=&lt;br /&gt;
|legs=Chasseur&#039;s Culottes&lt;br /&gt;
|legs base stats=[[Defense|DEF]]:76 [[HP]]+21 [[MP]]+31 [[STR]]+21 [[DEX]]+8 [[VIT]]+11 [[AGI]]+19 [[INT]]+19 [[MND]]+12 [[CHR]]+7&lt;br /&gt;
|legs combat stats=[[Evasion]]+19 [[Magic Evasion]]+51 “[[Magic Def. Bonus]]”+2 [[Attack Speed|Haste]]+6%&lt;br /&gt;
|legs special stats=“[[Snapshot]]”+6% “[[Store TP]]”+9 Enhances “[[Caster&#039;s Roll]]” effect&lt;br /&gt;
|legs pet stats=&lt;br /&gt;
|feet=Chasseur&#039;s Bottes&lt;br /&gt;
|feet base stats=[[Defense|DEF]]:45 [[HP]]+5 [[STR]]+8 [[DEX]]+14 [[VIT]]+5 [[AGI]]+29 [[MND]]+7 [[CHR]]+17&lt;br /&gt;
|feet combat stats=[[Magic Accuracy]]+11 [[Evasion]]+34 [[Magic Evasion]]+51 “[[Magic Def. Bonus]]”+2 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|feet special stats=“[[Quick Draw]]”+22 Enhances “[[Courser&#039;s Roll]]” effect&lt;br /&gt;
|feet pet stats=&lt;br /&gt;
}}&lt;br /&gt;
|Armor Set 2=&lt;br /&gt;
{{R Empyrean Set 2&lt;br /&gt;
|width=100%&lt;br /&gt;
|plus=1&lt;br /&gt;
|jobs=Corsair&lt;br /&gt;
|armor level=119&lt;br /&gt;
|set bonus=Augments “[[Quick Draw]]”&lt;br /&gt;
|head=Chasseur&#039;s Tricorne +1&lt;br /&gt;
|head base stats=[[Defense|DEF]]:100 [[HP]]+34 [[STR]]+18 [[DEX]]+19 [[VIT]]+13 [[AGI]]+35 [[INT]]+14 [[MND]]+14 [[CHR]]+14&lt;br /&gt;
|head combat stats=[[Ranged Accuracy]]+32 [[Evasion]]+47 [[Magic Evasion]]+59 “[[Magic Def. Bonus]]”+3 [[Attack Speed|Haste]]+8%&lt;br /&gt;
|head special stats=“[[Rapid Shot]]”+14% Enhances “[[Blitzer&#039;s Roll]]” effect&lt;br /&gt;
|head pet stats=&lt;br /&gt;
|body=Chasseur&#039;s Frac +1&lt;br /&gt;
|body base stats=[[Defense|DEF]]:131 [[HP]]+57 [[MP]]+59 [[STR]]+25 [[DEX]]+28 [[VIT]]+23 [[AGI]]+34 [[INT]]+19 [[MND]]+19 [[CHR]]+19&lt;br /&gt;
|body combat stats=[[Ranged Accuracy]]+22 [[Ranged Attack]]+22 [[Magic Accuracy]]+22 [[Evasion]]+52 [[Magic Evasion]]+69 “[[Magic Def. Bonus]]”+6 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|body special stats=“[[Triple Shot]]”+12% Enhances “[[Tactician&#039;s Roll]]” effect &lt;br /&gt;
|body pet stats=&lt;br /&gt;
|hands=Chasseur&#039;s Gants +1&lt;br /&gt;
|hands base stats=[[Defense|DEF]]:90 [[HP]]+22 [[STR]]+12 [[DEX]]+34 [[VIT]]+28 [[AGI]]+11 [[INT]]+8 [[MND]]+29 [[CHR]]+16&lt;br /&gt;
|hands combat stats=[[Accuracy]]+23 [[Ranged Accuracy]]+23 [[Evasion]]+27 [[Magic Evasion]]+43 “[[Magic Def. Bonus]]”+2 [[Attack Speed|Haste]]+5%&lt;br /&gt;
|hands special stats=[[Critical hit rate]] +6% “[[Phantom Roll]]” effect duration+50 Enhances “[[Allies&#039; Roll]]” effect&lt;br /&gt;
|hands pet stats=&lt;br /&gt;
|legs=Chasseur&#039;s Culottes +1&lt;br /&gt;
|legs base stats=[[Defense|DEF]]:113 [[HP]]+45 [[MP]]+38 [[STR]]+32 [[DEX]]+10 [[VIT]]+17 [[AGI]]+30 [[INT]]+30 [[MND]]+18 [[CHR]]+10&lt;br /&gt;
|legs combat stats=[[Evasion]]+41 [[Magic Evasion]]+75 “[[Magic Def. Bonus]]”+5 [[Attack Speed|Haste]]+6%&lt;br /&gt;
|legs special stats=“[[Snapshot]]”+7% “[[Store TP]]”+10 Enhances “[[Caster&#039;s Roll]]” effect&lt;br /&gt;
|legs pet stats=&lt;br /&gt;
|feet=Chasseur&#039;s Bottes +1&lt;br /&gt;
|feet base stats=[[Defense|DEF]]:69 [[HP]]+11 [[STR]]+14 [[DEX]]+23 [[VIT]]+8 [[AGI]]+44 [[MND]]+11 [[CHR]]+28&lt;br /&gt;
|feet combat stats=[[Magic Accuracy]]+21 [[Evasion]]+74 [[Magic Evasion]]+75 “[[Magic Def. Bonus]]”+5 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|feet special stats=“[[Quick Draw]]”+25 Enhances “[[Courser&#039;s Roll]]” effect&lt;br /&gt;
|feet pet stats=&lt;br /&gt;
}}&lt;br /&gt;
|Armor Set 3=&lt;br /&gt;
{{R Empyrean Set 2&lt;br /&gt;
|width=100%&lt;br /&gt;
|plus=2&lt;br /&gt;
|jobs=Corsair&lt;br /&gt;
|armor level=119&lt;br /&gt;
|set bonus=Augments “[[Quick Draw]]”&lt;br /&gt;
|head=Chasseur&#039;s Tricorne +2&lt;br /&gt;
|head base stats=[[Defense|DEF]]:120 [[HP]]+54 [[STR]]+26 DEX+28 [[VIT]]+18 [[AGI]]+35 [[INT]]+22 [[MND]]+22 [[CHR]]+17&lt;br /&gt;
|head combat stats=[[Accuracy]]+51 [[Ranged Accuracy]]+51 [[Ranged Attack]]+51 [[Magic Accuracy]]+51 [[Evasion]]+87 [[Magic Evasion]]+99 &amp;quot;[[Magic Def. Bonus]]&amp;quot;+6 [[Attack Speed|Haste]]+8%&lt;br /&gt;
|head special stats=“[[Rapid Shot]]”+16% [[Damage taken]] -9% Enhances “[[Blitzer&#039;s Roll]]” effect&lt;br /&gt;
|head pet stats=&lt;br /&gt;
|body=Chasseur&#039;s Frac +2&lt;br /&gt;
|body base stats=[[Defense|DEF]]:151 [[HP]]+77 MP+79 [[STR]]+35 DEX+38 [[VIT]]+28 [[AGI]]+44 [[INT]]+29 [[MND]]+29 [[CHR]]+24&lt;br /&gt;
|body combat stats=[[Accuracy]]+54 [[Ranged Accuracy]]+54 [[Ranged Attack]]+64 [[Magic Accuracy]]+54 [[Evasion]]+92 [[Magic Evasion]]+109 &amp;quot;[[Magic Def. Bonus]]&amp;quot;+9 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|body special stats=“[[Triple Shot]]”+13% [[Damage taken]] -12% Enhances “[[Tactician&#039;s Roll]]” effect &lt;br /&gt;
|body pet stats=&lt;br /&gt;
|hands=Chasseur&#039;s Gants +2&lt;br /&gt;
|hands base stats=[[Defense|DEF]]:110 [[HP]]+42 [[STR]]+23 DEX+44 [[VIT]]+33 [[AGI]]+21 [[INT]]+18 [[MND]]+39 [[CHR]]+21&lt;br /&gt;
|hands combat stats=[[Accuracy]]+52 [[Ranged Accuracy]]+52 [[Ranged Attack]]+52 [[Magic Accuracy]]+52 [[Evasion]]+67 [[Magic Evasion]]+83 &amp;quot;[[Magic Def. Bonus]]&amp;quot;+5 [[Attack Speed|Haste]]+5%&lt;br /&gt;
|hands special stats=[[Critical hit rate]] +7% “[[Phantom Roll]]” effect duration+55 [[Weapon Skill Damage]]+8% Enhances “[[Allies&#039; Roll]]” effect &lt;br /&gt;
|hands pet stats=&lt;br /&gt;
|legs=Chasseur&#039;s Culottes +2&lt;br /&gt;
|legs base stats=[[Defense|DEF]]:133 [[HP]]+65 MP+58 [[STR]]+40 DEX+15 [[VIT]]+22 [[AGI]]+38 [[INT]]+38 [[MND]]+26 [[CHR]]+15&lt;br /&gt;
|legs combat stats=[[Accuracy]]+53 [[Ranged Accuracy]]+53 [[Ranged Attack]]+53 [[Magic Accuracy]]+53 [[Evasion]]+81 [[Magic Evasion]]+115 &amp;quot;[[Magic Def. Bonus]]&amp;quot;+8 [[Attack Speed|Haste]]+6%&lt;br /&gt;
|legs special stats=“[[Snapshot]]”+8% “[[Store TP]]”+11 [[Damage Taken]]-11% Enhances “[[Caster&#039;s Roll]]” effect&lt;br /&gt;
|legs pet stats=&lt;br /&gt;
|feet=Chasseur&#039;s Bottes +2&lt;br /&gt;
|feet base stats=[[Defense|DEF]]:89 [[HP]]+31 [[STR]]+24 DEX+33 [[VIT]]+14 [[AGI]]+51 [[MND]]+21 [[CHR]]+33&lt;br /&gt;
|feet combat stats=[[Accuracy]]+50 [[Ranged Accuracy]]+50 [[Ranged Attack]]+50 [[Magic Accuracy]]+50 &amp;quot;Magic Atk. Bonus&amp;quot;+45 [[Evasion]]+114 [[Magic Evasion]]+115 &amp;quot;[[Magic Def. Bonus]]&amp;quot;+8 [[Attack Speed|Haste]]+4%&lt;br /&gt;
|feet special stats=“[[Quick Draw]]”+28 Enhances “[[Courser&#039;s Roll]]” effect&lt;br /&gt;
|feet pet stats=&lt;br /&gt;
}}&lt;br /&gt;
|Armor Set 4=&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Set Notes}}}|Set Notes|&lt;br /&gt;
* The &#039;&#039;&#039;Augments &amp;quot;Quick Draw&amp;quot;&#039;&#039;&#039; effect causes your Quick Draw shots to sometimes do triple damage.&lt;br /&gt;
**Set is activated by wearing two or more pieces with each separate piece providing a 1% chance of activation.}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reforged Empyrean Set Navigation}}&lt;br /&gt;
[[Category:Armor Set]][[Category:Reforged Empyrean Armor]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=True_Shot&amp;diff=651033</id>
		<title>True Shot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=True_Shot&amp;diff=651033"/>
		<updated>2022-08-06T05:49:57Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Updating Amini True Shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Trait&lt;br /&gt;
|desc=Grants a damage bonus to ranged attacks performed at an appropriate distance.&lt;br /&gt;
|type=Level&lt;br /&gt;
|Insert Job Trait Level Template=&lt;br /&gt;
{{Job Trait Level&lt;br /&gt;
|tier=I&lt;br /&gt;
|jlevels=RNG78, COR85&lt;br /&gt;
|value=3%&lt;br /&gt;
}}&lt;br /&gt;
{{Job Trait Level&lt;br /&gt;
|tier=II&lt;br /&gt;
|jlevels=RNG88, COR95&lt;br /&gt;
|value=5%&lt;br /&gt;
}}&lt;br /&gt;
{{Job Trait Level&lt;br /&gt;
|tier=III&lt;br /&gt;
|jlevels=RNG98&lt;br /&gt;
|value=7%&lt;br /&gt;
}}&lt;br /&gt;
|notes=* Increases Ranged Attack damage by a certain percentage depending on [[Distance Correction]].&lt;br /&gt;
** Also applies to [[Weapon Skill]]s.&lt;br /&gt;
* Ranger and Corsair get an additional 8% True Shot from gifts.&lt;br /&gt;
* Multiplies with other forms of damage multipliers like [[Gastraphetes]] or [[Death Penalty]] Aftermath Level 3 or [[PDIF]], example Rank 2 True Shot (1.05) with a double damage proc (2.00) will give 2.1 damage increase (1.05 * 2 = 2.1)&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Sylvan Bragues +1&lt;br /&gt;
|modifier=True Shot +1 (+1% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Sylvan Bragues +2&lt;br /&gt;
|modifier=True Shot +2 (+2% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Amini Brague&lt;br /&gt;
|modifier=True Shot +2 (+2% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Amini Brague +1&lt;br /&gt;
|modifier=True Shot +4 (+4% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Skadi&#039;s Cuirie +1&lt;br /&gt;
|modifier=True Shot +1 (+1% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Hangaku-no-Yumi&lt;br /&gt;
|modifier=True Shot +2 (+2% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Adhemar Gamashes&lt;br /&gt;
|modifier=True Shot +1 (+1% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Adhemar Gamashes +1&lt;br /&gt;
|modifier=True Shot +2 (+2% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Moros Cross. +1&lt;br /&gt;
|modifier=True Shot +4 (+4% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Oshosi Trousers&lt;br /&gt;
|modifier=True Shot +4 (+4% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Oshosi Trousers +1&lt;br /&gt;
|modifier=True Shot +5 (+5% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Nisroch Jerkin&lt;br /&gt;
|modifier=True Shot +5 (+5% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Tellen Belt&lt;br /&gt;
|modifier=True Shot +5 (+5% damage)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Ikenga&#039;s Clogs&lt;br /&gt;
|modifier=True Shot +9 (+9% damage)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.bluegartr.com/threads/95601-RNG-True-Shot-Trait?p=3927219&amp;amp;viewfull=1#post3927219 Tier 1 testing (Shadida, BG)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/108199-Random-Facts-Thread-Other?p=4990869#post4990869 Weapon Skill Testing (Mojo, BG)]&lt;br /&gt;
* [https://translate.googleusercontent.com/translate_c?act=url&amp;amp;depth=1&amp;amp;hl=en&amp;amp;ie=UTF8&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;sl=ja&amp;amp;tl=en&amp;amp;u=http://wiki.ffo.jp/html/20222.html&amp;amp;usg=ALkJrhiok24YGktlaQYkYCnCt04tCbQeRg Trueshot wiki.ffo.jp]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=650282</id>
		<title>The Voracious Resurgence Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=650282"/>
		<updated>2022-08-02T04:34:19Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: new failure message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Nii&#039;s Last Stand&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: The black sword is a bit too inconvenient of a truth for some of the Yagudo. Reikuu has asked to find out more about a 5,000-year-old incident that the Yagudo have forgotten about. Seek out Incantrix once more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Sky, Moon, Incantrix&lt;br /&gt;
|Next=Dance of the Tengu&lt;br /&gt;
|Title=Destiny Master&lt;br /&gt;
|Reward=[[File:Tokkosho icon.png|20px|link=Tokkosho]] [[Tokkosho]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Reikuu]] for a cutscene to begin the mission. No zoning needed from the previous mission.&lt;br /&gt;
*Head to Ethereal Ingress #10 and speak with [[Incantrix]] for another cutscene.&lt;br /&gt;
*Head to (F-5) Ethereal Ingress #4 and examine the &#039;&#039;&#039;Babbling Brook&#039;&#039;&#039; in the river for a cutscene.&lt;br /&gt;
*Return to Incantrix for another cutscene.&lt;br /&gt;
*Head to (K-7) Ethereal Ingress #6 and examine &#039;&#039;&#039;Aspirants&#039; Grounds&#039;&#039;&#039; (K-7) for a cutscene.&lt;br /&gt;
**You will receive {{KI}}[[Aspirant&#039;s canteen]] afterwards.&lt;br /&gt;
*Click the Aspirants Grounds again to enter &amp;quot;Nii&#039;s Last Stand,&amp;quot; a 10 minute solo BCNM fight.&lt;br /&gt;
**Will receive message &amp;quot;Only your party leader may inspect the entrance&amp;quot;. You must disband from party to complete this solo fight.&lt;br /&gt;
**&#039;&#039;&#039;Fair Warning&#039;&#039;&#039;: Fight is very easy and the mobs hit for 1 hp. You have to let Nii Aquu kill some but not all mobs, otherwise you risk failure. Use AoEs without killing to help Nii Aquu kill faster.&lt;br /&gt;
***Nii Aquu will say four responses during the battle that indicate if the player has maintained the correct ratio of kills vs Nii Aquu&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Nii Aquu Battle Responses&lt;br /&gt;
|-&lt;br /&gt;
! Ending Condition !! NPC Message !! Interpretation !! Player Reaction&lt;br /&gt;
|-&lt;br /&gt;
| Failure || If this gets any worse...it will all be for nothing|| Player ahead of Nii Aquu on 2+ kills || Allow Nii Aquu to kill more mobs than player&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Urk... I can&#039;t -- I won&#039;t -- lose!|| Player ahead of Nii Aquu on 1-2 kills || Allow Nii Aquu to kill more mobs than player&lt;br /&gt;
|-&lt;br /&gt;
| Success || Kyahaha! Yes, just like that! I can feel the power welling up!|| Player and Nii Aquu kill counts are perfect || Maintain same kill rate as Nii Aquu&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Kyahaha! Keep at it!|| Nii Aquu 1-2 kills ahead of Player || Kill 1-2 more mobs than Nii Aquu to catch up on the kill count&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Don&#039;t hold back even one ilm!|| Nii Aquaa 2+ kills ahead of Player|| Kill 2+ more mobs than Nii Aquu to catch up on the kill count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*You will know by the cutscene whether you passed or failed the BCNM.&lt;br /&gt;
*After successfully completing the fight, you will receive your reward.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence6-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=650280</id>
		<title>The Voracious Resurgence Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=650280"/>
		<updated>2022-08-02T03:26:19Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Nii&#039;s Last Stand&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: The black sword is a bit too inconvenient of a truth for some of the Yagudo. Reikuu has asked to find out more about a 5,000-year-old incident that the Yagudo have forgotten about. Seek out Incantrix once more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Sky, Moon, Incantrix&lt;br /&gt;
|Next=Dance of the Tengu&lt;br /&gt;
|Title=Destiny Master&lt;br /&gt;
|Reward=[[File:Tokkosho icon.png|20px|link=Tokkosho]] [[Tokkosho]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Reikuu]] for a cutscene to begin the mission. No zoning needed from the previous mission.&lt;br /&gt;
*Head to Ethereal Ingress #10 and speak with [[Incantrix]] for another cutscene.&lt;br /&gt;
*Head to (F-5) Ethereal Ingress #4 and examine the &#039;&#039;&#039;Babbling Brook&#039;&#039;&#039; in the river for a cutscene.&lt;br /&gt;
*Return to Incantrix for another cutscene.&lt;br /&gt;
*Head to (K-7) Ethereal Ingress #6 and examine &#039;&#039;&#039;Aspirants&#039; Grounds&#039;&#039;&#039; (K-7) for a cutscene.&lt;br /&gt;
**You will receive {{KI}}[[Aspirant&#039;s canteen]] afterwards.&lt;br /&gt;
*Click the Aspirants Grounds again to enter &amp;quot;Nii&#039;s Last Stand,&amp;quot; a 10 minute solo BCNM fight.&lt;br /&gt;
**Will receive message &amp;quot;Only your party leader may inspect the entrance&amp;quot;. You must disband from party to complete this solo fight.&lt;br /&gt;
**&#039;&#039;&#039;Fair Warning&#039;&#039;&#039;: Fight is very easy and the mobs hit for 1 hp. You have to let Nii Aquu kill some but not all mobs, otherwise you risk failure. Use AoEs without killing to help Nii Aquu kill faster.&lt;br /&gt;
***Nii Aquu will say four responses during the battle that indicate if the player has maintained the correct ratio of kills vs Nii Aquu&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Nii Aquu Battle Responses&lt;br /&gt;
|-&lt;br /&gt;
! Ending Condition !! NPC Message !! Interpretation !! Player Reaction&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Urk... I can&#039;t -- I won&#039;t -- lose!|| Player ahead of Nii Aquu on kills || Allow Nii Aquu to kill more mobs than player&lt;br /&gt;
|-&lt;br /&gt;
| Success || Kyahaha! Yes, just like that! I can feel the power welling up!|| Player and Nii Aquu kill counts are perfect || Maintain same kill rate as Nii Aquu&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Kyahaha! Keep at it!|| Nii Aquu 1-2 kills ahead of Player || Kill 1-2 more mobs than Nii Aquu to catch up on the kill count&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Don&#039;t hold back even one ilm!|| Nii Aquaa 2+ kills ahead of Player|| Kill 2+ more mobs than Nii Aquu to catch up on the kill count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*You will know by the cutscene whether you passed or failed the BCNM.&lt;br /&gt;
*After successfully completing the fight, you will receive your reward.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence6-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=650279</id>
		<title>The Voracious Resurgence Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=650279"/>
		<updated>2022-08-02T03:25:43Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Party Message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Nii&#039;s Last Stand&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: The black sword is a bit too inconvenient of a truth for some of the Yagudo. Reikuu has asked to find out more about a 5,000-year-old incident that the Yagudo have forgotten about. Seek out Incantrix once more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Sky, Moon, Incantrix&lt;br /&gt;
|Next=Dance of the Tengu&lt;br /&gt;
|Title=Destiny Master&lt;br /&gt;
|Reward=[[File:Tokkosho icon.png|20px|link=Tokkosho]] [[Tokkosho]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Reikuu]] for a cutscene to begin the mission. No zoning needed from the previous mission.&lt;br /&gt;
*Head to Ethereal Ingress #10 and speak with [[Incantrix]] for another cutscene.&lt;br /&gt;
*Head to (F-5) Ethereal Ingress #4 and examine the &#039;&#039;&#039;Babbling Brook&#039;&#039;&#039; in the river for a cutscene.&lt;br /&gt;
*Return to Incantrix for another cutscene.&lt;br /&gt;
*Head to (K-7) Ethereal Ingress #6 and examine &#039;&#039;&#039;Aspirants&#039; Grounds&#039;&#039;&#039; (K-7) for a cutscene.&lt;br /&gt;
**You will receive {{KI}}[[Aspirant&#039;s canteen]] afterwards.&lt;br /&gt;
*Click the Aspirants Grounds again to enter &amp;quot;Nii&#039;s Last Stand,&amp;quot; a 10 minute solo BCNM fight.&lt;br /&gt;
**&#039;&#039;&#039;Fair Warning&#039;&#039;&#039;: Fight is very easy and the mobs hit for 1 hp. You have to let Nii Aquu kill some but not all mobs, otherwise you risk failure. Use AoEs without killing to help Nii Aquu kill faster.&lt;br /&gt;
***Nii Aquu will say four responses during the battle that indicate if the player has maintained the correct ratio of kills vs Nii Aquu&lt;br /&gt;
***Will receive message &amp;quot;Only your party leader may inspect the entrance&amp;quot;. You must disband from party to complete this solo fight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Nii Aquu Battle Responses&lt;br /&gt;
|-&lt;br /&gt;
! Ending Condition !! NPC Message !! Interpretation !! Player Reaction&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Urk... I can&#039;t -- I won&#039;t -- lose!|| Player ahead of Nii Aquu on kills || Allow Nii Aquu to kill more mobs than player&lt;br /&gt;
|-&lt;br /&gt;
| Success || Kyahaha! Yes, just like that! I can feel the power welling up!|| Player and Nii Aquu kill counts are perfect || Maintain same kill rate as Nii Aquu&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Kyahaha! Keep at it!|| Nii Aquu 1-2 kills ahead of Player || Kill 1-2 more mobs than Nii Aquu to catch up on the kill count&lt;br /&gt;
|-&lt;br /&gt;
| Failure || Don&#039;t hold back even one ilm!|| Nii Aquaa 2+ kills ahead of Player|| Kill 2+ more mobs than Nii Aquu to catch up on the kill count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*You will know by the cutscene whether you passed or failed the BCNM.&lt;br /&gt;
*After successfully completing the fight, you will receive your reward.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence6-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Slippery_Sucker&amp;diff=646375</id>
		<title>Slippery Sucker</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Slippery_Sucker&amp;diff=646375"/>
		<updated>2022-06-21T21:57:56Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Amorphs&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
* There are two Gigas that spawn around the small hill at (H-8). These Gigas can spawn as any of the following: Giant Ascetic, Giant Ranger, or Giant Hunter.&lt;br /&gt;
** Confirmed Placeholder ID: 40 (Giant Ranger), 41 (Giant Ascetic), 42 (Giant Trapper), 44 (Giant Hunter) (43 is the trappers Leech)&lt;br /&gt;
** The correct Gigas will show up on top of the other Gigas in the Widescan list.&lt;br /&gt;
** Placeholder respawn every 5 minutes.&lt;br /&gt;
*Attacks have Additional Effect: Stun.&lt;br /&gt;
* Great Sword - [[Trial 218]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Qufim Island&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery Spawn from a Gigas near the small hill at (H-8).&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Mystique Earring]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{water}}, {{dark}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Golden_Bat&amp;diff=646351</id>
		<title>Golden Bat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Golden_Bat&amp;diff=646351"/>
		<updated>2022-06-21T06:04:58Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Bat&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Wind&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
* Placeholder ID 1CA &lt;br /&gt;
* Placeholders locations; one located in the tunnel to the &amp;quot;Secret Beach&amp;quot;, and two in the tunnel that leads to Gustav Tunnel.&lt;br /&gt;
* Placeholder respawn every 5 min.&lt;br /&gt;
* Great Sword [[Trial 217]]&lt;br /&gt;
[[Category:Birds]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Valkurm Dunes&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Giant Bat]] at (B-8) or (C-6/7) in the south tunnel&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Night Cape]]&lt;br /&gt;
*[[Bat Fang]]&lt;br /&gt;
*[[Bat Wing]]&lt;br /&gt;
*[[Fiend Blood]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 26-27&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=Piercing, {{light}}&lt;br /&gt;
|Resists={{dark}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Birds]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Golden_Bat&amp;diff=646350</id>
		<title>Golden Bat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Golden_Bat&amp;diff=646350"/>
		<updated>2022-06-21T06:04:42Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Bat&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Wind&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
* Placeholder ID 1CA &lt;br /&gt;
* Placeholders locations; one located in the tunnel to the &amp;quot;Secret Beach&amp;quot;, and two in the tunnel that leads to Gustav Tunnel.&lt;br /&gt;
* Placeholder respawn ever 5 min.&lt;br /&gt;
* Great Sword [[Trial 217]]&lt;br /&gt;
[[Category:Birds]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Valkurm Dunes&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Giant Bat]] at (B-8) or (C-6/7) in the south tunnel&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Night Cape]]&lt;br /&gt;
*[[Bat Fang]]&lt;br /&gt;
*[[Bat Wing]]&lt;br /&gt;
*[[Fiend Blood]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 26-27&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=Piercing, {{light}}&lt;br /&gt;
|Resists={{dark}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Birds]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Golden_Bat&amp;diff=646349</id>
		<title>Golden Bat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Golden_Bat&amp;diff=646349"/>
		<updated>2022-06-21T06:02:01Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Bat&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Wind&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
* Placeholder ID 1CA &lt;br /&gt;
* Placeholders locations; one located in the tunnel to the &amp;quot;Secret Beach&amp;quot;, and two in the tunnel that leads to Gustav Tunnel.&lt;br /&gt;
* Great Sword [[Trial 217]]&lt;br /&gt;
[[Category:Birds]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Valkurm Dunes&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Giant Bat]] at (B-8) or (C-6/7) in the south tunnel&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Night Cape]]&lt;br /&gt;
*[[Bat Fang]]&lt;br /&gt;
*[[Bat Wing]]&lt;br /&gt;
*[[Fiend Blood]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 26-27&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=Piercing, {{light}}&lt;br /&gt;
|Resists={{dark}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Birds]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Bloodpool_Vorax&amp;diff=646326</id>
		<title>Bloodpool Vorax</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Bloodpool_Vorax&amp;diff=646326"/>
		<updated>2022-06-21T02:27:52Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
* Placeholder is 1st of the 5 Thread Leeches on Wide Scan&lt;br /&gt;
* Placeholder ID 14E&lt;br /&gt;
* NM will appear at the end of the Thread Leech list&lt;br /&gt;
* Placeholder respawn is 5mins&lt;br /&gt;
&lt;br /&gt;
Used for Trial:&lt;br /&gt;
* Great Sword - [[Trial 216]]&lt;br /&gt;
[[Category:Amorphs]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Pashhow Marshlands&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Thread Leech]] at (E-5) - (F-5)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Bloodbead Amulet]]&lt;br /&gt;
*[[Beastman Blood]]&lt;br /&gt;
*[[Fiend Blood]]&lt;br /&gt;
*[[Carbuncle&#039;s Ruby]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 24-25&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Amorphs]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nocuous_Weapon&amp;diff=646324</id>
		<title>Nocuous Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nocuous_Weapon&amp;diff=646324"/>
		<updated>2022-06-21T02:24:47Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Evil Weapon&lt;br /&gt;
|Main.Job=Red Mage&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Wind&lt;br /&gt;
|Detects=Magic, Sound&lt;br /&gt;
|Notes= Lottery Spawn from a [[Boggart]] located near the Three Mage Gate on Map 3, around (I-9).&lt;br /&gt;
* Placeholder ID is: 95 and 97, of which only one will be up at a time.&lt;br /&gt;
* Lottery Spawn from the 5th Boggart in the group of 6 on Wide Scan&lt;br /&gt;
* Fastest route is via the Toraimarai Canal Survival Guide and then enter [[Inner Horutoto Ruins]], use the warp at (H-6) placing you in front of the Three Mage Gate.&lt;br /&gt;
* Seems to be fairly quick to respawn, it is possible to get all three kills for trial in an hour&lt;br /&gt;
&lt;br /&gt;
Used for Trials:&lt;br /&gt;
*Dagger [[Trial 2]]&lt;br /&gt;
[[Category:Arcana]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Inner Horutoto Ruins&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType= Lottery&lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Disciple Grip]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 22-26&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP= ~500&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Arcana]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tidings_Board&amp;diff=644381</id>
		<title>Tidings Board</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tidings_Board&amp;diff=644381"/>
		<updated>2022-05-24T04:06:39Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Updated as found synth worked with all 5 ingredients.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Furnishings&lt;br /&gt;
|description=Furnishing: A slate board employed in the Grand Duchy for posting all manner of public notices.&lt;br /&gt;
|type=Furnishing&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=tidings board&lt;br /&gt;
|ffxiah=418/tidings-board&lt;br /&gt;
|ffxidb=418&lt;br /&gt;
|storage=4&lt;br /&gt;
|element=Earth&lt;br /&gt;
|dimensions=2x6&lt;br /&gt;
|aura=4&lt;br /&gt;
|moghancement=[[Moghancement: Earth]]&lt;br /&gt;
}} &lt;br /&gt;
{{Item Synergy Table&lt;br /&gt;
|Insert Item Synergy Template=&lt;br /&gt;
{{Item Synergy&lt;br /&gt;
|NQ=[[Tidings Board]]&lt;br /&gt;
|HQ=&lt;br /&gt;
|Synergy Level=Artisian&lt;br /&gt;
|Primary Craft=Woodworking&lt;br /&gt;
|Primary Craft Rank=Novice&lt;br /&gt;
|Secondary Craft=Alchemy&lt;br /&gt;
|Secondary Craft Rank=Initiate&lt;br /&gt;
|Tertiary Craft=&lt;br /&gt;
|Tertiary Craft Rank=&lt;br /&gt;
|Balance=&lt;br /&gt;
60 {{Earth Balance}}&lt;br /&gt;
30 {{Wind Balance}}&lt;br /&gt;
18 {{Dark Balance}}&lt;br /&gt;
|Ingredients=&lt;br /&gt;
*[[Slime Oil]]&lt;br /&gt;
*[[Dogwood Lumber]] x4&lt;br /&gt;
*[[Urushi]]&lt;br /&gt;
*[[Qiqirn Sandbag]]&lt;br /&gt;
*[[Green Textile Dye]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:Tidings Board Appearance.jpg|350px]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tidings_Board&amp;diff=644378</id>
		<title>Tidings Board</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tidings_Board&amp;diff=644378"/>
		<updated>2022-05-24T03:12:30Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Attempted with Qiqirn Sandbag with message &amp;quot;This synth does not exist&amp;quot;, Also tried recipe based off old wiki, neither worked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Furnishings&lt;br /&gt;
|description=Furnishing: A slate board employed in the Grand Duchy for posting all manner of public notices.&lt;br /&gt;
|type=Furnishing&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=tidings board&lt;br /&gt;
|ffxiah=418/tidings-board&lt;br /&gt;
|ffxidb=418&lt;br /&gt;
|storage=4&lt;br /&gt;
|element=Earth&lt;br /&gt;
|dimensions=2x6&lt;br /&gt;
|aura=4&lt;br /&gt;
|moghancement=[[Moghancement: Earth]]&lt;br /&gt;
}} &lt;br /&gt;
{{Item Synergy Table&lt;br /&gt;
|Insert Item Synergy Template=&lt;br /&gt;
{{Item Synergy&lt;br /&gt;
|NQ=[[Tidings Board]]&lt;br /&gt;
|HQ=&lt;br /&gt;
|Synergy Level=Artisian&lt;br /&gt;
|Primary Craft=Woodworking&lt;br /&gt;
|Primary Craft Rank=Novice&lt;br /&gt;
|Secondary Craft=Alchemy&lt;br /&gt;
|Secondary Craft Rank=Initiate&lt;br /&gt;
|Tertiary Craft=&lt;br /&gt;
|Tertiary Craft Rank=&lt;br /&gt;
|Balance=&lt;br /&gt;
60 {{Earth Balance}}&lt;br /&gt;
30 {{Wind Balance}}&lt;br /&gt;
18 {{Dark Balance}}&lt;br /&gt;
|Ingredients=&lt;br /&gt;
*[[Slime Oil]] {{question}}&lt;br /&gt;
*[[Dogwood Lumber]] x4 {{question}}&lt;br /&gt;
*[[Urushi]] {{question}}&lt;br /&gt;
*[[Green Textile Dye]] {{question}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:Tidings Board Appearance.jpg|350px]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_3-5&amp;diff=643460</id>
		<title>The Voracious Resurgence Mission 3-5</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_3-5&amp;diff=643460"/>
		<updated>2022-05-10T04:20:41Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Of Knights and Orcs&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=[[Halver]], [[Chateau d&#039;Oraguille]] &lt;br /&gt;
|Description=Mission Orders: Slackjawed Mukdrom&#039;s forces have captured a contingent of the Carmine Swallows. The victims have doubtless been taken to Fei&#039;Yin and require backup posthaste. Excenmille has chosen to examine the western half, so it falls to you to take the east side.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Run, Excenmille, Run!&lt;br /&gt;
|Next=Best Served Cold&lt;br /&gt;
|Title=The Awakener&lt;br /&gt;
|Reward=[[File:Maat&#039;s Mix icon.png|20px|link=Maat&#039;s Mix]][[Maat&#039;s Mix]]&lt;br /&gt;
[[File:Twinned Blade icon.png|20px|link=Twinned Blade]][[Twinned Blade]]&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Zone into [[Fei&#039;Yin]] from Beaucedine Glacier for a cutscene.&lt;br /&gt;
*Obtain a [[Doll Gizmo]].  It&#039;s a 100% drop from the [[Manipulator]] in [[Temple of Uggalepih]] map 2 at (I-10)/(J-10) patrolling in the big room.&lt;br /&gt;
**The [[Unity Concord]] 125 Warp is a quick way to reach this NM. You will have to kill the door guardian to get through the door to reach your target.&lt;br /&gt;
[[File:Temple of Uggalepih-map2-with-additional-markers.jpg|300px]]&lt;br /&gt;
*Trade the [[Doll Gizmo]] to the NPC Talos (H-7) map 2 in [[Fei&#039;Yin]] for a cutscene.&lt;br /&gt;
**The Talos for this mission does not show up on [[Wide Scan]].&lt;br /&gt;
**The Talos will not be visible after completing the cut scene.&lt;br /&gt;
**If you are returning after grabbing the [[Doll Gizmo]] it is faster to use the Home Point #2 for the [[Cloister of Frost]] instead of navigating map 1 to exit A if you have it unlocked.&lt;br /&gt;
*Return to the &#039;&#039;Point of Interest&#039;&#039; at (J-6) in Beaucedine Glacier for a cutscene.&lt;br /&gt;
**Subjob BLM and casting Escape puts you a short walk away from this position. &lt;br /&gt;
*Touch the Point of Interest again to begin a confrontation with Slackjawed Mukdrom (WAR)&lt;br /&gt;
**Uses [[Mighty Strikes]] and has endrain on attacks.&lt;br /&gt;
*** Can use [[Mighty Strikes]] multiple times.&lt;br /&gt;
*Touch the Point of Interest once more for a cutscene after defeating the Orc.&lt;br /&gt;
*Return to [[Chateau d&#039;Oraguille]] and click the door to Trion&#039;s room for a final cutscene and your rewards.&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence3-5-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Chalaimbille&amp;diff=638791</id>
		<title>Chalaimbille</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Chalaimbille&amp;diff=638791"/>
		<updated>2022-02-23T04:05:22Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|ah listing=Ingredients&lt;br /&gt;
|description=A high-grade cheese of San d&#039;Oria, its distinctive characteristics being its innumerable perforations and distinct aroma. It bears the name of the culinarily inclined monarch, Chalaimbille II. HP+6% (Max. 40)&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Obtainable from Goblin Box, Usable inside Mog Garden, Can Use, NPC tradable&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=wedge of Chalaimbille&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=5684/chalaimbille&lt;br /&gt;
|ffxidb=5684&lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Kopopo&lt;br /&gt;
|Zone=Windurst Waters{{!}}Windurst Waters North&lt;br /&gt;
|position=E-8&lt;br /&gt;
|Notes=1,900 [[Gil]]&amp;lt;br&amp;gt;[[Cooking]] Guild Merchant&amp;lt;br&amp;gt;Open from 5:00 - 20:00 daily&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Macchi Gazlitah&lt;br /&gt;
|Zone=Ru&#039;Lude Gardens&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=250 [[Gil]]&amp;lt;br&amp;gt;Tier 3 shop price&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Macchi Gazlitah&lt;br /&gt;
|Zone=Ru&#039;Lude Gardens&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=300 [[Gil]]&amp;lt;br&amp;gt;Tier 2 shop price&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Macchi Gazlitah&lt;br /&gt;
|Zone=Ru&#039;Lude Gardens&lt;br /&gt;
|position=H-9&lt;br /&gt;
|Notes=600 [[Gil]]&amp;lt;br&amp;gt;Tier 1 shop price&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Craft Level=73&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Rock Salt]]&lt;br /&gt;
*[[Carbon Dioxide]]&lt;br /&gt;
*[[Uleguerand Milk]] x2&lt;br /&gt;
|NQ=[[Chalaimbille]] x4&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1:[[Chalaimbille]] x6&lt;br /&gt;
*HQ2:[[Chalaimbille]] x8&lt;br /&gt;
*HQ3:[[Chalaimbille]] x10&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Cheese Sandwich&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level={{question}} Amateur&lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Marinara Pizza&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=40 &lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Margherita Pizza&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=50 &lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Pepperoni Pizza&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=60 &lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Anchovy Pizza&lt;br /&gt;
|Craft Name=Cooking&lt;br /&gt;
|Level=68&lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Food Effect &lt;br /&gt;
|duration=&lt;br /&gt;
|effect= &lt;br /&gt;
[[HP]]+6% (Max. 40)&lt;br /&gt;
}} &lt;br /&gt;
[[Category:Food]] [[Category:Ingredients]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Clairxi&amp;diff=637063</id>
		<title>User:Clairxi</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Clairxi&amp;diff=637063"/>
		<updated>2022-01-31T19:42:41Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name= Clairxi&lt;br /&gt;
|User Sex= F&lt;br /&gt;
|Race=Hume&lt;br /&gt;
|Sex=F&lt;br /&gt;
|Face Number=a3&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=April 18, 2007&lt;br /&gt;
|Mules={{mule|Mithra|Elisxi}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m&lt;br /&gt;
|MNK Level=99&lt;br /&gt;
|WHM Level=99m&lt;br /&gt;
|BLM Level=99&lt;br /&gt;
|RDM Level=99&lt;br /&gt;
|THF Level=99&lt;br /&gt;
|PLD Level=99&lt;br /&gt;
|DRK Level=99&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m&lt;br /&gt;
|RNG Level=99&lt;br /&gt;
|SAM Level=99&lt;br /&gt;
|NIN Level=99&lt;br /&gt;
|DRG Level=99&lt;br /&gt;
|SMN Level=99m&lt;br /&gt;
|BLU Level=99m&lt;br /&gt;
|COR Level=99m&lt;br /&gt;
|PUP Level=99&lt;br /&gt;
|DNC Level=99m&lt;br /&gt;
|SCH Level=99m&lt;br /&gt;
|GEO Level=99m&lt;br /&gt;
|RUN Level=99&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=70&lt;br /&gt;
|Bonecraft Level=110&lt;br /&gt;
|Clothcraft Level=70&lt;br /&gt;
|Cooking Level=0&lt;br /&gt;
|Fishing Level=7&lt;br /&gt;
|Ebisu NQ or +1= &amp;lt;!--Type NQ, +1, or Lu Shang (+1 only, NQ doesn&#039;t count) --&amp;gt;&lt;br /&gt;
|Goldsmithing Level=70&lt;br /&gt;
|Leathercraft Level=70&lt;br /&gt;
|Smithing Level=70&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=70&lt;br /&gt;
|Chocobo Digging Rank=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=Mythril Wings of Service §§&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Complete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Complete&lt;br /&gt;
|Ygnas Quests=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=7&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=7&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=7&lt;br /&gt;
|Inventors&#039; Coalition=3&lt;br /&gt;
|Mummers&#039; Coalition=0&lt;br /&gt;
|Peacekeepers&#039; Coalition=0&lt;br /&gt;
|Pioneers&#039; Coalition=7&lt;br /&gt;
|Scouts&#039; Coalition=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=Obtained&lt;br /&gt;
|Unafraid of the Dark=Obtained&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Bastok&lt;br /&gt;
|Allied Forces=Iron Rams&lt;br /&gt;
|Unity=Apururu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons={{User Page Ultimate Weapons&lt;br /&gt;
|Bravura=119 {{Aug|1}}&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Aegis=75&lt;br /&gt;
&lt;br /&gt;
|Yagrush=119 {{Aug|1}}&lt;br /&gt;
|Carnwenhan=119 {{Aug|1}}&lt;br /&gt;
|Death Penalty=119 {{Aug|13}}&lt;br /&gt;
|Nirvana=95&lt;br /&gt;
|Terpsichore=99&lt;br /&gt;
&lt;br /&gt;
|Ukonvasara=119 {{Aug|1}}&lt;br /&gt;
|Gambanteinn=80&lt;br /&gt;
|Twashtar=119 II&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Armageddon=119 {{Aug|1}}&lt;br /&gt;
&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119{{Aug|1}}&lt;br /&gt;
|Sequence=119&lt;br /&gt;
|Tri-edge=119&lt;br /&gt;
|Chango=119{{Aug|15}}&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Tishtrya=119{{Aug|1}}&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Fomalhaut=119{{Aug|1}}&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells={{Linkshell|member|OMGimLATEagain}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points={{User Page Merit Points&lt;br /&gt;
|Max HP=15&lt;br /&gt;
|Max MP=15&lt;br /&gt;
|Maximum Merit Points=45&lt;br /&gt;
&lt;br /&gt;
|STR=15&lt;br /&gt;
|DEX=15&lt;br /&gt;
|VIT=15&lt;br /&gt;
|AGI=15&lt;br /&gt;
|INT=15&lt;br /&gt;
|MND=15&lt;br /&gt;
|CHR=15&lt;br /&gt;
&lt;br /&gt;
|Hand-to-Hand Skill=8&lt;br /&gt;
|Dagger Skill=8&lt;br /&gt;
|Sword Skill=8&lt;br /&gt;
|Great Sword Skill=8&lt;br /&gt;
|Axe Skill=8&lt;br /&gt;
|Great Axe Skill=8&lt;br /&gt;
|Scythe Skill=8&lt;br /&gt;
|Polearm Skill=8&lt;br /&gt;
|Katana Skill=8&lt;br /&gt;
|Great Katana Skill=8&lt;br /&gt;
|Club Skill=8&lt;br /&gt;
|Staff Skill=8&lt;br /&gt;
|Archery Skill=8&lt;br /&gt;
|Marksmanship Skill=8&lt;br /&gt;
|Throwing Skill=8&lt;br /&gt;
|Guarding Skill=0&lt;br /&gt;
|Evasion Skill=8&lt;br /&gt;
|Shield Skill=8&lt;br /&gt;
|Parrying Skill=8&lt;br /&gt;
&lt;br /&gt;
|Divine Magic Skill=8&lt;br /&gt;
|Healing Magic Skill=8&lt;br /&gt;
|Enhancing Magic Skill=8&lt;br /&gt;
|Enfeebling Magic Skill=8&lt;br /&gt;
|Elemental Magic Skill=8&lt;br /&gt;
|Dark Magic Skill=8&lt;br /&gt;
|Summoning Magic Skill=8&lt;br /&gt;
|Ninjutsu Skill=8&lt;br /&gt;
|Singing Skill=8&lt;br /&gt;
|String Instrument Skill=8&lt;br /&gt;
|Wind Instrument Skill=8&lt;br /&gt;
|Blue Magic Skill=8&lt;br /&gt;
|Geomancy Skill=8&lt;br /&gt;
|Handbell Skill=8&lt;br /&gt;
&lt;br /&gt;
|Enmity Increase=0&lt;br /&gt;
|Enmity Decrease=0&lt;br /&gt;
|Critical Hit Rate=5&lt;br /&gt;
|Enemy Critical Hit Rate=0&lt;br /&gt;
|Spell Interruption Rate=5&lt;br /&gt;
&lt;br /&gt;
|Shijin Spiral=0&lt;br /&gt;
|Exenterator=0&lt;br /&gt;
|Requiescat=5&lt;br /&gt;
|Resolution=0&lt;br /&gt;
|Ruinator=5&lt;br /&gt;
|Upheaval=0&lt;br /&gt;
|Entropy=0&lt;br /&gt;
|Stardiver=0&lt;br /&gt;
|Blade: Shun=0&lt;br /&gt;
|Tachi: Shoha=0&lt;br /&gt;
|Realmrazer=0&lt;br /&gt;
|Shattersoul=0&lt;br /&gt;
|Apex Arrow=0&lt;br /&gt;
|Last Stand=3&lt;br /&gt;
&lt;br /&gt;
|Berserk Recast=5&lt;br /&gt;
|Defender Recast=0&lt;br /&gt;
|Warcry Recast=0&lt;br /&gt;
|Aggressor Recast=0&lt;br /&gt;
&lt;br /&gt;
|Double Attack Rate=5&lt;br /&gt;
|Warrior&#039;s Charge=4&lt;br /&gt;
|Tomahawk=1&lt;br /&gt;
|Savagery=5&lt;br /&gt;
|Aggressive Aim=0&lt;br /&gt;
&lt;br /&gt;
|Focus Recast=0&lt;br /&gt;
|Dodge Recast=0&lt;br /&gt;
|Chakra Recast=0&lt;br /&gt;
|Counter Rate=0&lt;br /&gt;
|Kick Attack Rate=0&lt;br /&gt;
&lt;br /&gt;
|Mantra=0&lt;br /&gt;
|Formless Strikes=0&lt;br /&gt;
|Invigorate=0&lt;br /&gt;
|Penance=0&lt;br /&gt;
&lt;br /&gt;
|Divine Seal Recast=0&lt;br /&gt;
|Cure Cast Time=0&lt;br /&gt;
|Barspell Effect=5&lt;br /&gt;
|Banish Effect=0&lt;br /&gt;
|Regen Effect=5&lt;br /&gt;
&lt;br /&gt;
|Martyr=1&lt;br /&gt;
|Devotion=3&lt;br /&gt;
|Animus Solace=5&lt;br /&gt;
|Animus Misery=1&lt;br /&gt;
&lt;br /&gt;
|Elemental Seal Recast=0&lt;br /&gt;
|Fire Magic Potency=0&lt;br /&gt;
|Ice Magic Potency=5&lt;br /&gt;
|Wind Magic Potency=0&lt;br /&gt;
|Earth Magic Potency=0&lt;br /&gt;
|Lightning Magic Potency=5&lt;br /&gt;
|Water Magic Potency=0&lt;br /&gt;
&lt;br /&gt;
|Flare II=1&lt;br /&gt;
|Freeze II=3&lt;br /&gt;
|Tornado II=1&lt;br /&gt;
|Quake II=1&lt;br /&gt;
|Burst II=3&lt;br /&gt;
|Flood II=1&lt;br /&gt;
&lt;br /&gt;
|Convert Recast=0&lt;br /&gt;
|Fire Magic Accuracy=0&lt;br /&gt;
|Ice Magic Accuracy=0&lt;br /&gt;
|Wind Magic Accuracy=0&lt;br /&gt;
|Earth Magic Accuracy=0&lt;br /&gt;
|Lightning Magic Accuracy=0&lt;br /&gt;
|Water Magic Accuracy=0&lt;br /&gt;
&lt;br /&gt;
|Dia III=0&lt;br /&gt;
|Slow II=0&lt;br /&gt;
|Paralyze II=0&lt;br /&gt;
|Phalanx II=0&lt;br /&gt;
|Bio III=0&lt;br /&gt;
|Blind II=0&lt;br /&gt;
&lt;br /&gt;
|Flee Recast=0&lt;br /&gt;
|Hide Recast=0&lt;br /&gt;
|Sneak Attack Recast=5&lt;br /&gt;
|Trick Attack Recast=5&lt;br /&gt;
|Triple Attack Rate=0&lt;br /&gt;
&lt;br /&gt;
|Assassin&#039;s Charge=5&lt;br /&gt;
|Feint=5&lt;br /&gt;
|Aura Steal=0&lt;br /&gt;
|Ambush=0&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Protect_Spell&amp;diff=637035</id>
		<title>Category:Protect Spell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Protect_Spell&amp;diff=637035"/>
		<updated>2022-01-31T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Adding blip about how wearing ring/earring negates the bonus effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Protect_GUI.png]] Protect Spells are a long-lasting (30 minutes) buff used to increase [[defense]]. There are two varieties of Protect spell:&lt;br /&gt;
* Protect Spells: Single Target and native to [[White Mage]], [[Red Mage]], [[Scholar]], [[Paladin]], and [[Rune Fencer]].&lt;br /&gt;
* Protectra Spells: AoE (10&#039;) and native to [[White Mage]] only.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
! Defense&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Protect]]&lt;br /&gt;
| [[Protectra]]&lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Protect II]]&lt;br /&gt;
| [[Protectra II]]&lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Protect III]]&lt;br /&gt;
| [[Protectra III]]&lt;br /&gt;
| 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Protect IV]]&lt;br /&gt;
| [[Protectra IV]]&lt;br /&gt;
| 140&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Protect V]]&lt;br /&gt;
| [[Protectra V]]&lt;br /&gt;
| 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enhancing Gear ===&lt;br /&gt;
There are currently two pieces of gear ([[Brachyura Earring]] and [[Sheltered Ring]]) that enhance Protect potency when worn while receiving the spell effect. So, if you were in a party of 6 people and only one player was wearing the enhancing gear, only that player would receive the effect enhancement. &lt;br /&gt;
*The effects from these two items do not stack.&lt;br /&gt;
*Wearing both items would negate the enhancement effect.&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Protect Spell Tier&lt;br /&gt;
! Defense Enhancement&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=40% | I&lt;br /&gt;
| width=60% | 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| II&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| III&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| IV&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| V&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[:Category:Shell Spell|Shell Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancing Magic]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Platinum_Earring&amp;diff=636624</id>
		<title>Platinum Earring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Platinum_Earring&amp;diff=636624"/>
		<updated>2022-01-27T02:37:36Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Attack-4 Evasion+4&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=platinum earring&lt;br /&gt;
|ffxiah=13316/platinum-earring&lt;br /&gt;
|ffxidb=13316&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Earrings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=60&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=68&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Wind&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Platinum Ingot]] x2&lt;br /&gt;
|NQ=[[Platinum Earring]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Platinum Earring +1]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Angel&#039;s Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Death Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Diamond Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Emerald Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Pigeon Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Ruby Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Sapphire Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Spinel Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Topaz Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Only the [[Ptm. Earring +1|Platinum Earring +1]] can be used to synthesize the blue box level 67 HQ earrings (example: [[Hades Earring +1]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Earrings]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Platinum_Earring&amp;diff=636623</id>
		<title>Platinum Earring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Platinum_Earring&amp;diff=636623"/>
		<updated>2022-01-27T02:37:03Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Attack-4 Evasion+4&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=platinum earring&lt;br /&gt;
|ffxiah=13316/platinum-earring&lt;br /&gt;
|ffxidb=13316&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Earrings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=60&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=68&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Wind&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Platinum Ingot]] x2&lt;br /&gt;
|NQ=[[Platinum Earring]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Platinum Earring +1]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Angel&#039;s Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Death Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Diamond Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Emerald Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Pigeon Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Ruby Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Sapphire Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Spinel Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Topaz Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=85&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Only the [[Ptm. Earring +1|Platinum Earring +1]] can be used to synthesize the blue box level 67 HQ earrings (example: [[Hades Earring +1]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Earrings]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Garish_Crown&amp;diff=635169</id>
		<title>Garish Crown</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Garish_Crown&amp;diff=635169"/>
		<updated>2022-01-16T20:06:23Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Adding desynth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:11 On Earthsdays: Evasion+2&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Inscribable, Equippable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=garish crown&lt;br /&gt;
|ffxiah=15164/garish-crown&lt;br /&gt;
|ffxidb=15164&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Head&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=30&lt;br /&gt;
|jobs=[[Monk]] / [[Red Mage]] / [[Paladin]] / [[Bard]] / [[Ranger]] / [[Blue Mage]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Craft Level=41&lt;br /&gt;
|Sub Craft=[[Leathercraft]] - (13)&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Lizard Molt]]&lt;br /&gt;
*[[Beetle Jaw]]&lt;br /&gt;
*[[Coeurl Whisker]]&lt;br /&gt;
*[[Bloodthread]]&lt;br /&gt;
|NQ=[[Garish Crown]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1:[[Rubious Crown]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Mist Crown&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=44&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Desynth Table&lt;br /&gt;
|Insert Item Desynth Template=&lt;br /&gt;
{{Item Desynth&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Craft Level= Unknown&lt;br /&gt;
|Crystal=Lightning&lt;br /&gt;
|NQ=[[Beetle Jaw]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Lizard Molt]]&lt;br /&gt;
*HQ2: [[Coeurl Whisker]]&lt;br /&gt;
*HQ3: [[Bloodthread]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Rolandienne&lt;br /&gt;
|Zone=Southern San d&#039;Oria&lt;br /&gt;
|position=G-10&lt;br /&gt;
|Notes=80 [[Sparks]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Isakoth&lt;br /&gt;
|Zone=Bastok Markets&lt;br /&gt;
|position=E-11&lt;br /&gt;
|Notes=80 [[Sparks]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Fhelm Jobeizat&lt;br /&gt;
|Zone=Windurst Woods&lt;br /&gt;
|position=J-10&lt;br /&gt;
|Notes=80 [[Sparks]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Eternal Flame&lt;br /&gt;
|Zone=Western Adoulin&lt;br /&gt;
|position=H-11&lt;br /&gt;
|Notes=80 [[Sparks]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Alluvion_Skirmish_Weapons&amp;diff=632153</id>
		<title>Category:Alluvion Skirmish Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Alluvion_Skirmish_Weapons&amp;diff=632153"/>
		<updated>2021-12-14T01:03:03Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: /* Instrument */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Skirmish Weapons|Alluvion Skirmish|Alluvion Skirmish Armor}}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alluvion Weapons==&lt;br /&gt;
Once a &#039;&#039;&#039;Alluvion Skirmish Weapon&#039;&#039;&#039; is obtained, it can be augmented via Arcane Glyptics augmentation at [[Divainy-Gamainy]] using Snow-type, Leaf-type, and Dusk-type Stones at a fee of 50 [[Obsidian Fragments]] per attempt. &amp;lt;br&amp;gt;&lt;br /&gt;
The new augments will be displayed when augmenting, and you may choose to retain the original augments or update the armor with the new augments. In either case, the Stone used will be lost, and the [[Obsidian Fragments]] will be expended.&amp;lt;br&amp;gt;&lt;br /&gt;
:Stones may be obtained either from treasure coffers at the end of an [[Alluvion Skirmish]], killing the pink acuex during [[Alluvion Skirmish]], or completing a boss floor.&lt;br /&gt;
:*See the [[Alluvion Skirmish]] page for more details.&lt;br /&gt;
&lt;br /&gt;
Alluvion Skirmish Weapons may have all three Stone-type augments at once, but must be traded one at a time with the equipment.  If one chooses to re-augment their gear, only the one Stone-type that is traded will be altered, the other two Stone-types will remain unchanged.  &lt;br /&gt;
&lt;br /&gt;
The three types of Stones come in three qualities (NQ, +1, and +2). Lower Stone qualities (E.g. NQs) may have the same results as a higher Stone qualities. However, it is much more likely that a higher quality Stone will yield higher augmentation values.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Each Stone type has four sub-types.  These being -slit, -tip, -dim, and -orb.  &lt;br /&gt;
*Slit stones provide melee augments. &lt;br /&gt;
*Tip stones provide ranged augments. &lt;br /&gt;
*Dim stones provide magic augments. &lt;br /&gt;
*Orb stones provide pet augments. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;While the sub-types generally provide the type of augments in their category they rarely can give a &amp;quot;bad roll&amp;quot;. This grants you an augment of a different category; as such the &amp;quot;bad roll&amp;quot;s are not included in the value tables below.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===Base Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R1-White&amp;quot; style=&amp;quot;color:#FFFFFF;background-color:#000878&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot; &lt;br /&gt;
|-BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=250 colspan=7 | Alluvion Skirmish Weapons&lt;br /&gt;
|-BGCOLOR=&amp;quot;#696969&amp;quot;  &lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! Level &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=280 | Description &lt;br /&gt;
! width=225 | Jobs &lt;br /&gt;
! DMG+ Augment&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Ohrmazd]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20530_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:+128 Delay:+130 &amp;lt;br&amp;gt; Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~29&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Ipetam]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20616_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:115 Delay:220 &amp;lt;br&amp;gt; Evasion+22 Dagger skill +242 Parrying skill +242 &amp;lt;br&amp;gt; Magic Accuracy skill +188&lt;br /&gt;
| [[RDM]] / [[THF]] / [[DNC]] / [[BRD]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~16&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Macbain]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20759_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:268 Delay:510 &amp;lt;br&amp;gt; Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[WAR]] / [[PLD]] / [[DRK]] / [[RUN]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~36&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Inanna]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20901_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:288 Delay:550 &amp;lt;br&amp;gt; Scythe skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~39&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Kumbhakarna]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20809_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:169 Delay:322 &amp;lt;br&amp;gt; Axe skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[WAR]] / [[BST]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~22&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Svarga]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20857_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:286 Delay:545 &amp;lt;br&amp;gt; Great Axe skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~39&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Claidheamh Soluis]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20718_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:142 Delay:270 &amp;lt;br&amp;gt; Sword skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[RDM]] / [[PLD]] / [[BLU]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~19&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Keraunos]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:21169_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:228 Delay:435 &amp;lt;br&amp;gt; INT+12 MND+12 &amp;quot;Magic Atk. Bonus&amp;quot;+28 Magic Damage+217 &amp;lt;br&amp;gt; Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 &amp;lt;br&amp;gt; &#039;&#039;&#039;Avatar:&#039;&#039;&#039; Magic Accuracy+20 &amp;lt;br&amp;gt; &amp;quot;Magic Atk. Bonus&amp;quot;+100&lt;br /&gt;
| [[BLM]] / [[SMN]] / [[SCH]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~31&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Nehushtan]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:21105_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:184 Delay:352 &amp;lt;br&amp;gt; INT+6 MND+6 Accuracy+27 Magic Damage+130 Club skill +228 Parrying skill +228 &amp;lt;br&amp;gt; Magic Accuracy skill +188&lt;br /&gt;
| [[WHM]] / [[RDM]] / [[BLU]] / [[GEO]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~25&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Olyndicus]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20946_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:277 Delay:528 &amp;lt;br&amp;gt; Polearm skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~38&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Phaosphaelia]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:21224_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Archery|Archery]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:279 Delay:735 &amp;lt;br&amp;gt; Archery skill +242&lt;br /&gt;
| [[RNG]] &lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~32&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Doomsday]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:21476_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Marksmanship|Marksmanship]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:120 Delay:680 &amp;lt;br&amp;gt; Marksmanship skill +242&lt;br /&gt;
| [[RNG]] / [[COR]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~21&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Nenekirimaru]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:21037_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:254 Delay:484 &amp;lt;br&amp;gt; Great Katana skill +242 Parrying skill +242 Magic Accuracy skill +188&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~34&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Izuna]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:20989_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DMG:124 Delay:237 &amp;lt;br&amp;gt; Evasion+22 Katana skill +242 Parrying skill +242 &amp;lt;br&amp;gt; Magic Accuracy skill +188&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |+1~17&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Svalinn]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:27627_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99(119)&lt;br /&gt;
| [[:Category:Shields|Shield]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | DEF:65 Shield skill +112 Enmity+7&lt;br /&gt;
| [[PLD]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;color:#000000;background-color:#dfe4ff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | &#039;&#039;&#039;[[Linos]]&#039;&#039;&#039; {{Icon|Ex}}&lt;br /&gt;
| [[Image:21404_icon.png]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | 99&lt;br /&gt;
| [[:Category:Instrument|Instrument]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | All songs +1&lt;br /&gt;
| [[BRD]]&lt;br /&gt;
| BGCOLOR=&amp;quot;#CEE0F2&amp;quot; |&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
===Snow Stones===&lt;br /&gt;
====One-Handed and Hand-to-Hand Weapons====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8930 icon.png|link=]]Snowslit&lt;br /&gt;
! width=100 | [[Image:8939 icon.png|link=]]Snowtip&lt;br /&gt;
! width=100 | [[Image:8948 icon.png|link=]]Snowdim&lt;br /&gt;
! width=100 | [[Image:8957 icon.png|link=]]Snoworb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; rowspan=12 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;Pet: [[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; rowspan=7 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Attack]]&#039;&#039;&#039; and &#039;&#039;&#039;Pet: [[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|}&lt;br /&gt;
====Two-Handed Weapons and Marksmanship====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8930 icon.png|link=]]Snowslit&lt;br /&gt;
! width=100 | [[Image:8939 icon.png|link=]]Snowtip&lt;br /&gt;
! width=100 | [[Image:8948 icon.png|link=]]Snowdim&lt;br /&gt;
! width=100 | [[Image:8957 icon.png|link=]]Snoworb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; rowspan=12 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~25&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~25&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~20&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;Pet: [[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; rowspan=7 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Attack]]&#039;&#039;&#039; and &#039;&#039;&#039;Pet: [[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Instrument====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8930 icon.png|link=]]Snowslit&lt;br /&gt;
! width=100 | [[Image:8939 icon.png|link=]]Snowtip&lt;br /&gt;
! width=100 | [[Image:8948 icon.png|link=]]Snowdim&lt;br /&gt;
! width=100 | [[Image:8957 icon.png|link=]]Snoworb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;All Songs&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~2&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]] / [[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8930 icon.png|link=]]Snowslit&lt;br /&gt;
! width=100 | [[Image:8939 icon.png|link=]]Snowtip&lt;br /&gt;
! width=100 | [[Image:8948 icon.png|link=]]Snowdim&lt;br /&gt;
! width=100 | [[Image:8957 icon.png|link=]]Snoworb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~15&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Chance of Successful Block&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
| BGCOLOR=&amp;quot;#effcfc&amp;quot; colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leaf Stones===&lt;br /&gt;
====One-Handed and Hand-to-Hand Weapons====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8933 icon.png|link=]]Leafslit&lt;br /&gt;
! width=100 | [[Image:8942 icon.png|link=]]Leaftip&lt;br /&gt;
! width=100 | [[Image:8951 icon.png|link=]]Leafdim&lt;br /&gt;
! width=100 | [[Image:8960 icon.png|link=]]Leaforb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Waltz Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
| +1~6&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=5 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Breath Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Snapshot]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Rapid Shot]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| +1-6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Refresh]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| -1~8%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Song Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Burst]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=9 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Regen (Status)|Regen]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]] and [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Repair]] Potency&#039;&#039;&#039;&lt;br /&gt;
| +1~7%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Avatar Perpetuation Cost&#039;&#039;&#039;&lt;br /&gt;
| -1~4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two-Handed Weapons and Marksmanship====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8933 icon.png|link=]]Leafslit&lt;br /&gt;
! width=100 | [[Image:8942 icon.png|link=]]Leaftip&lt;br /&gt;
! width=100 | [[Image:8951 icon.png|link=]]Leafdim&lt;br /&gt;
! width=100 | [[Image:8960 icon.png|link=]]Leaforb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Waltz Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7%&lt;br /&gt;
| +1~7%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
| +1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=5 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Breath Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Snapshot]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Rapid Shot]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| +1-6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Refresh]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| -1~10%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Elemental Siphon]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~9&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Burst]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=10 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Regen (Status)|Regen]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]] and [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet [[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Blood Pact]] Delay&#039;&#039;&#039;&lt;br /&gt;
| -1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Avatar Perpetuation Cost&#039;&#039;&#039;&lt;br /&gt;
| -1~6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Instrument====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8933 icon.png|link=]]Leafslit&lt;br /&gt;
! width=100 | [[Image:8942 icon.png|link=]]Leaftip&lt;br /&gt;
! width=100 | [[Image:8951 icon.png|link=]]Leafdim&lt;br /&gt;
! width=100 | [[Image:8960 icon.png|link=]]Leaforb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Waltz Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
| +1~4&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=5 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Breath Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Skillchain]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Regen]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~4%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=8 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| +1-6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Quick Magic]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Song Recast Delay]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Song Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| -1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| -1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=9 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Regen (Status)|Regen]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]] and [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Blood Pact]] Delay&#039;&#039;&#039;&lt;br /&gt;
| -1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Avatar Perpetuation Cost&#039;&#039;&#039;&lt;br /&gt;
| -1~4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8933 icon.png|link=]]Leafslit&lt;br /&gt;
! width=100 | [[Image:8942 icon.png|link=]]Leaftip&lt;br /&gt;
! width=100 | [[Image:8951 icon.png|link=]]Leafdim&lt;br /&gt;
! width=100 | [[Image:8960 icon.png|link=]]Leaforb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~9%&lt;br /&gt;
| -1~9%&lt;br /&gt;
| -1~9%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
| +1~4&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=5 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]] Received&#039;&#039;&#039;&lt;br /&gt;
| +1~8%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Waltz Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Shield Mastery]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Breath Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=6 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=6 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Skillchain]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Regen]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=7 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~10%&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=7 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| +1-6%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| -1~8%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Quick Magic]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Refresh]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#def9d4&amp;quot; rowspan=7 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Regen (Status)|Regen]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]] and [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Blood Pact]] Delay&#039;&#039;&#039;&lt;br /&gt;
| -1~4&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Avatar Perpetuation Cost&#039;&#039;&#039;&lt;br /&gt;
| -1-4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dusk Stones===&lt;br /&gt;
====One-Handed and Hand-to-Hand Weapons====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#372f2f&amp;quot;&lt;br /&gt;
! width=250 | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8936 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskslit&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=100 | [[Image:8945 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Dusktip&lt;br /&gt;
! width=100 | [[Image:8954 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskdim&lt;br /&gt;
! width=100 | [[Image:8963 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskorb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| +1~40&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~40&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Save TP]]&#039;&#039;&#039;&lt;br /&gt;
| +10~100&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
| +1~17&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=7 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;See Base Table Above&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Delay]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Quadruple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[HP]] and [[MP]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=7 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~40&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=6 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]] and [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Magic Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MP Recovered While Healing]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~50&lt;br /&gt;
| +1~60&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~17&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Charm]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;Pet: [[STR]] and [[VIT]] and [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;Pet: [[TP Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +10~200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two-Handed Weapons and Marksmanship====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#372f2f&amp;quot;&lt;br /&gt;
! width=250 | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8936 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskslit&lt;br /&gt;
! width=100 | [[Image:8945 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Dusktip&lt;br /&gt;
! width=100 | [[Image:8954 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskdim&lt;br /&gt;
! width=100 | [[Image:8963 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskorb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| +1~60&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~70&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~23&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~23&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Save TP]]&#039;&#039;&#039;&lt;br /&gt;
| +10~140&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~23&lt;br /&gt;
| +1~23&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=7 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;See Base Table Above&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Delay]]*&#039;&#039;&#039; / &#039;&#039;&#039;[[Snapshot]]*&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 | [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~23&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Quadruple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[HP]] and [[MP]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=7 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~60&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=6 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~23&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~23&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]] and [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Magic Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MP Recovered While Healing]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~70&lt;br /&gt;
| +1~70&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~23&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Charm]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;Pet: [[STR]] and [[VIT]] and [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Blood Pact]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|}&lt;br /&gt;
*Marksmanship does not receive the -Delay augment, but instead receives [[Snapshot]]. The same applies in reverse for Two-Handed weapons.&lt;br /&gt;
&lt;br /&gt;
====Instrument====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#372f2f&amp;quot;&lt;br /&gt;
! width=250 | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8936 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskslit&lt;br /&gt;
! width=100 | [[Image:8945 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Dusktip&lt;br /&gt;
! width=100 | [[Image:8954 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskdim&lt;br /&gt;
! width=100 | [[Image:8963 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskorb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Save TP]]&#039;&#039;&#039;&lt;br /&gt;
| +10~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 colspan | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Quadruple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=4 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]] and [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Singing Skill]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=3 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Blood Pact]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#372f2f&amp;quot;&lt;br /&gt;
! width=250 | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Augmented Statistic&lt;br /&gt;
! width=100 | [[Image:8936 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskslit&lt;br /&gt;
! width=100 | [[Image:8945 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Dusktip&lt;br /&gt;
! width=100 | [[Image:8954 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskdim&lt;br /&gt;
! width=100 | [[Image:8963 icon.png|link=]]&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Duskorb&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
| +1~80&lt;br /&gt;
| +1~80&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=1 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~80&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=4 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Save TP]]&#039;&#039;&#039;&lt;br /&gt;
| +10~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Shield Skill]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=3 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=5 colspan=2 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~8&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=4 | [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[INT]] and [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Magic Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~80&lt;br /&gt;
| +1~80&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| BGCOLOR=&amp;quot;#d7d7d7&amp;quot; rowspan=3 colspan=3 | [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~8&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[STR]] and [[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#bdbdbd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#878787&amp;quot; | &#039;&#039;&#039;[[Blood Pact]] Damage&#039;&#039;&#039;&lt;br /&gt;
| +1~10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46057/full-alluvion-augment-cap-list#2849158 Famitsu Max Augment List]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skirmish]][[Category:Alluvion Skirmish]][[Category:Skirmish Rewards]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Mpaca%27s_Boots&amp;diff=631574</id>
		<title>Mpaca&#039;s Boots</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Mpaca%27s_Boots&amp;diff=631574"/>
		<updated>2021-12-05T03:38:50Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:112 HP+50 STR+28 DEX+32 VIT+23 AGI+34 MND+11 CHR+28 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+119 Magic Evasion+96 &amp;quot;Magic Def. Bonus&amp;quot;+12 Haste+3% &amp;quot;Triple Attack&amp;quot;+3% &amp;quot;Killer&amp;quot; effects +2 Critical hit rate +3% Physical damage taken -6% Pet: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Automaton: Lv.+1&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Mpaca&#039;s boots&lt;br /&gt;
|ffxiah=23786/mpaca&#039;s-boots&lt;br /&gt;
|ffxidb=23786&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]] / [[Samurai]] / [[Ninja]] / [[Puppetmaster]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao&lt;br /&gt;
|position=G-6&lt;br /&gt;
|Notes=Examine the glowing &#039;&#039;&#039;???&#039;&#039;&#039; while in possession of &amp;lt;br /&amp;gt;&lt;br /&gt;
{{KI}} [[Information on Arebati]].&lt;br /&gt;
&lt;br /&gt;
Price starts at 6,000,000 [[Gil]] and decreases based on the number of times the NM has been defeated on your world. The lowest price is {{Information Needed}} [[Gil]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Pilgrim Moogle&lt;br /&gt;
|Zone=Rabao{{!}}Rabao (G-6)&lt;br /&gt;
|Required Items=See the [[:Category:Odyssey#Augmenting_Rewards|Odyssey]] page for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=20&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Attack+20&amp;lt;br /&amp;gt; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Mag. Atk. Bns.&amp;quot;+35&amp;lt;br /&amp;gt; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+5 Mag. Acc.+5&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be worn at all times to get the Level +1 for Automaton.&lt;br /&gt;
*An augment breakdown per level can be seen on the table below. Click [Show] to view.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width: 786px; border-spacing: 5px;&amp;quot; class=&amp;quot;bdrdarkblue mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4696CF; color: #FFFFFF; padding: 3px; font-size: larger; width: 100%; min-width: 350px;&amp;quot; | Augment Rank Breakdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F5F5F5; width: 25%; vertical-align: top;&amp;quot;|&lt;br /&gt;
Rank: 1&lt;br /&gt;
[1]Attack+1 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+2 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 2&lt;br /&gt;
[1]Attack+2 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+4 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 3&lt;br /&gt;
[1]Attack+3 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+6 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 4&lt;br /&gt;
[1]Attack+4 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+8 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 5&lt;br /&gt;
[1]Attack+5 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+10 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 6&lt;br /&gt;
[1]Attack+6 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+12 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 7&lt;br /&gt;
[1]Attack+7 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+14 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 8&lt;br /&gt;
[1]Attack+8 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+16 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 9&lt;br /&gt;
[1]Attack+9 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+18 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 10&lt;br /&gt;
[1]Attack+10 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+20 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 11&lt;br /&gt;
[1]Attack+11 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+22 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 12&lt;br /&gt;
[1]Attack+12 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+24 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 13&lt;br /&gt;
[1]Attack+13 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+26 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 14&lt;br /&gt;
[1]Attack+14 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+28 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 15&lt;br /&gt;
[1]Attack+15 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+30 &lt;br /&gt;
[3]----------------&lt;br /&gt;
&lt;br /&gt;
Rank: 16&lt;br /&gt;
[1]Attack+16 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+31 &lt;br /&gt;
[3]Accuracy+1 Mag. Acc.+1 &lt;br /&gt;
&lt;br /&gt;
Rank: 17&lt;br /&gt;
[1]Attack+17 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+32 &lt;br /&gt;
[3]Accuracy+2 Mag. Acc.+2 &lt;br /&gt;
&lt;br /&gt;
Rank: 18&lt;br /&gt;
[1]Attack+18 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+33 &lt;br /&gt;
[3]Accuracy+3 Mag. Acc.+3 &lt;br /&gt;
&lt;br /&gt;
Rank: 19&lt;br /&gt;
[1]Attack+19 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+34 &lt;br /&gt;
[3]Accuracy+4 Mag. Acc.+4 &lt;br /&gt;
&lt;br /&gt;
Rank: 20&lt;br /&gt;
[1]Attack+20 &lt;br /&gt;
[2]&amp;quot;Mag. Atk. Bns.&amp;quot;+35 &lt;br /&gt;
[3]Accuracy+5 Mag. Acc.+5 &lt;br /&gt;
|}&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Mpaca&#039;s Attire Set]]&lt;br /&gt;
[[Category:Odyssey Rewards]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Keeper_of_Halidom&amp;diff=626274</id>
		<title>Keeper of Halidom</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Keeper_of_Halidom&amp;diff=626274"/>
		<updated>2021-09-10T00:38:28Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Widescan Placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Goobbue&lt;br /&gt;
|Main.Job=Warrior&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes=Lottery Spawn from a [[Goobbue Gardener]] located at (J-7) with a minimum respawn time of one hour.&lt;br /&gt;
*The NM can spawn anywhere in the clearing.&lt;br /&gt;
*The Placeholder can spawn anywhere in the clearing.&lt;br /&gt;
**Placeholder ID: 91&lt;br /&gt;
**Placeholder respawn time is approximately 5 minutes.&lt;br /&gt;
**The placeholder is the bottom Goobbue that appears on widescan (In the general area of where the NM is expected to pop, Theres only 2 goobbues that pop there so its easy to identify since they appear on the list as a group too), between the sets of Ogreflies (Sometimes bats may be in the list at that position at night). (from experiences its the bottom goobbue of the entire widescan (Depending on the lvl of wide scan you use), if you are standing on the site where it can pop .&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required objective for the following trials:&lt;br /&gt;
**[[file: Oathkeeper icon.png|20px]][[Trial 435]] - 4 kills&lt;br /&gt;
**[[file: Mantis icon.png|20px]][[Trial 73]] - 4 kills&lt;br /&gt;
**[[file: Bonebiter icon.png|20px]][[Trial 287]] - 4 kills}}&lt;br /&gt;
[[Category:Plantoids]]&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= The Sanctuary of Zi&#039;Tah&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off [[Goobbue Gardener]] at (J-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Daihannya]]&lt;br /&gt;
*[[Boyahda Moss]] x2 (100%)&lt;br /&gt;
*[[Tree Cuttings]] (100%)&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 56-61&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{fire}},{{thunder}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Plantoids]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ramponneau&amp;diff=626150</id>
		<title>Ramponneau</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ramponneau&amp;diff=626150"/>
		<updated>2021-09-09T00:51:18Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Aquans&lt;br /&gt;
|Family=Frog&lt;br /&gt;
|Main.Job=Thief&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=Sight&lt;br /&gt;
|Notes=Lottery Spawn from a [[Toad]] located at (I-10) with a minimum respawn time of 90 minutes.&lt;br /&gt;
*The NM will always spawn close to the pond.&lt;br /&gt;
*The Placeholder will always spawn close to the pond.&lt;br /&gt;
**Placeholder ID: 16D&lt;br /&gt;
**The placeholder is the 1st of 4 Toads on Widescan.&lt;br /&gt;
***The NM will appear at the end of the list of Toads when it pops.&lt;br /&gt;
**Placeholder respawn time is approximately 5 minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required objective for the following trials:&lt;br /&gt;
**[[file: Oathkeeper icon.png|20px]][[Trial 434]] - 4 kills&lt;br /&gt;
**[[file: Mantis icon.png|20px]][[Trial 72]] - 4 kills&lt;br /&gt;
**[[file: Bonebiter icon.png|20px]][[Trial 286]] - 4 kills}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= West Sarutabaruta (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= &lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off [[Toad]]s at (I-9/10)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Summoning Belt]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{water}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ramponneau&amp;diff=626149</id>
		<title>Ramponneau</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ramponneau&amp;diff=626149"/>
		<updated>2021-09-09T00:49:33Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Placeholder on Widescan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Aquans&lt;br /&gt;
|Family=Frog&lt;br /&gt;
|Main.Job=Thief&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=Sight&lt;br /&gt;
|Notes=Lottery Spawn from a [[Toad]] located at (I-10) with a minimum respawn time of 90 minutes.&lt;br /&gt;
*The NM will always spawn close to the pond.&lt;br /&gt;
*The Placeholder will always spawn close to the pond.&lt;br /&gt;
**Placeholder ID: 16D&lt;br /&gt;
**The placeholder is the 1st of 4 Toads on Widescan.&lt;br /&gt;
**Placeholder respawn time is approximately 5 minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required objective for the following trials:&lt;br /&gt;
**[[file: Oathkeeper icon.png|20px]][[Trial 434]] - 4 kills&lt;br /&gt;
**[[file: Mantis icon.png|20px]][[Trial 72]] - 4 kills&lt;br /&gt;
**[[file: Bonebiter icon.png|20px]][[Trial 286]] - 4 kills}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= West Sarutabaruta (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= &lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off [[Toad]]s at (I-9/10)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Summoning Belt]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{water}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Damascus_Ingot&amp;diff=621444</id>
		<title>Damascus Ingot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Damascus_Ingot&amp;diff=621444"/>
		<updated>2021-07-02T04:19:47Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Smithing&lt;br /&gt;
|description=A veined alloy ingot. It is wrought in a manner taught in a land far to the south. &lt;br /&gt;
|type=Item &lt;br /&gt;
|flags=Obtainable from Goblin Box &lt;br /&gt;
|stack size=12 &lt;br /&gt;
|singular log name=damascus ingot &lt;br /&gt;
|ffxiah=658/damascus-ingot &lt;br /&gt;
|ffxidb=658 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Craft Level=103&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Fire&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Relic Iron]]&lt;br /&gt;
*[[Wootz Ore]]&lt;br /&gt;
*[[Vanadium Ore]] x2&lt;br /&gt;
|NQ=[[Damascus Ingot]]&lt;br /&gt;
|HQ=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Antiqix&lt;br /&gt;
|Zone=Castle Oztroja&lt;br /&gt;
|position=F-8&lt;br /&gt;
|Notes=Trade [[L. Jadeshell]] x28&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Monster Name=Byakko&lt;br /&gt;
|Level=88-90&lt;br /&gt;
|Zone=Ru&#039;Aun Gardens&lt;br /&gt;
|Notes=Spawned by trading a [[Autumnstone]] and [[Gem of the West]] to the &#039;&#039;&#039;???&#039;&#039;&#039; target at (H-5)&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Jormungand&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=Uleguerand Range&lt;br /&gt;
|position=F-8) to (G-8&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Kirin&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=The Shrine of Ru&#039;Avitau&lt;br /&gt;
|position=F-8&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Overlord Bakgodek&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=Monastic Cavern&lt;br /&gt;
|position=J-7&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Roc&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=Sauromugue Champaign&lt;br /&gt;
|position=I-8&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Simurgh&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=Rolanberry Fields&lt;br /&gt;
|position=D-11&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Tiamat&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=Attohwa Chasm&lt;br /&gt;
|position=E-9&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Vrtra&lt;br /&gt;
|Level={{question}}&lt;br /&gt;
|Zone=King Ranperre&#039;s Tomb&lt;br /&gt;
|position=K-9&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance Table&lt;br /&gt;
|Insert Item Instance Template=&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=Atropos Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Moa Constrictors&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Balga&#039;s Dais&lt;br /&gt;
|Entry Item=Clotho Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Seasons Greetings&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Chamber of Oracles&lt;br /&gt;
|Entry Item=Clotho Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Cactuar Suave&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Chamber of Oracles&lt;br /&gt;
|Entry Item=Lachesis Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Eye of the Storm&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Chamber of Oracles&lt;br /&gt;
|Entry Item=Atropos Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=The Scarlet King&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=Atropos Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Contaminated Colosseum&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=Clotho Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Double Dragonian&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Qu&#039;Bia Arena&lt;br /&gt;
|Entry Item=Clotho Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Come Into My Parlor&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Qu&#039;Bia Arena&lt;br /&gt;
|Entry Item=Lachesis Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=E-vase-ive Action&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Qu&#039;Bia Arena&lt;br /&gt;
|Entry Item=Atropos Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Infernal Swarm&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=Clotho Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Copycat&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=Lachesis Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Operation Desert Swarm&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=Atropos Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Prehistoric Pigeons&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|Entry Item=Themis Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=The Hills Are Alive&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Horlais Peak&lt;br /&gt;
|Entry Item=Themis Orb&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Horns of War&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Riverne - Site A01{{!}}Riverne Site #A01&lt;br /&gt;
|Entry Item=Cloud Evoker&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=Ouryu Cometh&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Jugner Forest (S)&lt;br /&gt;
|Entry Item=red-labeled crate&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=:Category:Allied Notes NM System{{!}}ANNM Fight: Zmag Ognjeni Vuk&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=Batallia Downs (S)&lt;br /&gt;
|Entry Item=red-labeled crate&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=:Category:Allied Notes NM System{{!}}ANNM Fight: Scythefang Liger&lt;br /&gt;
}}&lt;br /&gt;
{{Item Instance&lt;br /&gt;
|Zone=The Eldieme Necropolis (S)&lt;br /&gt;
|Entry Item=red-labeled crate&lt;br /&gt;
|Level=None&lt;br /&gt;
|Battle Name=:Category:Allied Notes NM System{{!}}ANNM Fight: Ellylldan&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=s&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Mog Bonanza 2008&lt;br /&gt;
|Notes=Rank 4 Prize&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Mog Bonanza 2009&lt;br /&gt;
|Notes=Rank 4 Prize&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Mog Bonanza 2010&lt;br /&gt;
|Notes=Rank 4 Prize&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=8th Vana&#039;versary Mog Bonanza&lt;br /&gt;
|Notes=Rank 4 Prize&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Icon=Bravura&lt;br /&gt;
|Name=Bravura (Level 75)&lt;br /&gt;
|Notes=[[Relic Weapon]] &lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Reforged Artifact Armor +1&lt;br /&gt;
|Notes=[[Wakido Armor Set +1|Wakido +1]] ([[SAM]]), [[Hachiya Garb Set +1|Hachiya +1]] ([[NIN]]), [[Runeist Armor Set +1|Runeist +1]] (RUN)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Donderbuss&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=113&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Haubergeon&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=69&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Damascus Bolt Heads&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=97&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Senbaak Nagan&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=113&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Razorfury&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=113&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Pamun&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=113&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Malfeasance&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=115&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Iqonde Crossbow&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=110~115&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Terebrokath&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=110~115&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Damascus Bullet&lt;br /&gt;
|Craft Name=Synergy&lt;br /&gt;
|Level=Artisian&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Smithing Materials]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Knightly_Earring&amp;diff=612442</id>
		<title>Knightly Earring</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Knightly_Earring&amp;diff=612442"/>
		<updated>2021-02-19T01:49:35Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Spell interruption rate down 9% &amp;quot;Weapon Bash&amp;quot;+10 &amp;quot;Shield Bash&amp;quot;+10&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Obtainable from Goblin Box, Equippable, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=knightly earring&lt;br /&gt;
|ffxiah=14758/knightly-earring&lt;br /&gt;
|ffxidb=14758&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Earrings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=59&lt;br /&gt;
|jobs=[[Paladin]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2&lt;br /&gt;
|Insert Monster 2 List Template=&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|NM=NM&lt;br /&gt;
|Monster Name=Imdugud&lt;br /&gt;
|Level=58&lt;br /&gt;
|Zone=Riverne - Site B01&lt;br /&gt;
|Notes=Lottery Spawn from the 5-6 Nimbus Hippogryphs on the island at M-7. It will appear at the bottom most on widescan.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Earrings]]&lt;br /&gt;
{{Item Info}}&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Magicked_Blood&amp;diff=612140</id>
		<title>Magicked Blood</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Magicked_Blood&amp;diff=612140"/>
		<updated>2021-02-12T23:32:33Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Alchemy 1&lt;br /&gt;
|description=The dark magic infused within this portion of blood causes it to swish about fitfully within its vial. &lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=None&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Vial of Magicked Blood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Stink Bats&lt;br /&gt;
|Zone=Ordelle&#039;s Caves&lt;br /&gt;
|position=Various&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Seeker Bats&lt;br /&gt;
|Zone=Ordelle&#039;s Caves&lt;br /&gt;
|position=Various&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enchanted Ink&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Alchemy Materials]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fine_Parchment&amp;diff=612139</id>
		<title>Fine Parchment</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fine_Parchment&amp;diff=612139"/>
		<updated>2021-02-12T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Leathercraft&lt;br /&gt;
|description=Scribes the world over swear by this fine quality sheepskin parchment for the hours of smudge-free writing pleasure it offers. &lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Inscribable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Sheet of Fine Parchment&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Craft Level={{Question}}&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Recipe=&lt;br /&gt;
* [[Parchment]]&lt;br /&gt;
* [[Pumice Stone]]&lt;br /&gt;
|NQ=[[Fine Parchment]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Silence{{!}}Enfeeblement Kit of Silence&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Sleep{{!}}Enfeeblement Kit of Sleep&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Poison{{!}}Enfeeblement Kit of Poison&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Blind{{!}}Enfeeblement Kit of Blindness&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Leathercraft Materials]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Enchanted_Ink&amp;diff=612138</id>
		<title>Enchanted Ink</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Enchanted_Ink&amp;diff=612138"/>
		<updated>2021-02-12T23:25:58Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Alchemy 1&lt;br /&gt;
|description=Literally fill your words with magic with this rare variety of enchanted ink. &lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Inscribable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Jar of Enchanted Ink&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Craft Level={{Question}}&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Recipe=&lt;br /&gt;
* [[Black Ink]]&lt;br /&gt;
* [[Magicked Blood]]&lt;br /&gt;
|HQ=&lt;br /&gt;
* NQ: [[Enchanted Ink]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Silence{{!}}Enfeeblement Kit of Silence&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Sleep{{!}}Enfeeblement Kit of Sleep&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Poison{{!}}Enfeeblement Kit of Poison&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Blind{{!}}Enfeeblement Kit of Blindness&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Alchemy Materials]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Enchanted_Ink&amp;diff=612137</id>
		<title>Enchanted Ink</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Enchanted_Ink&amp;diff=612137"/>
		<updated>2021-02-12T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Alchemy 1&lt;br /&gt;
|description=Literally fill your words with magic with this rare variety of enchanted ink. &lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Inscribable&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=Jar of Enchanted Ink&lt;br /&gt;
}}&lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
|Key Item=&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Recipe=&lt;br /&gt;
* [[Black Ink]]&lt;br /&gt;
* [[Magicked Blood]]&lt;br /&gt;
|HQ=&lt;br /&gt;
* NQ: [[Enchanted Ink]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other Table&lt;br /&gt;
|Insert Item Other Template=&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Silence{{!}}Enfeeblement Kit of Silence&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Sleep{{!}}Enfeeblement Kit of Sleep&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Poison{{!}}Enfeeblement Kit of Poison&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
{{Item Other&lt;br /&gt;
|Item Name=Enfeeb. Kit: Blind{{!}}Enfeeblement Kit of Blindness&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level={{Question}}&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Alchemy Materials]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Kupo_Mission_9&amp;diff=612110</id>
		<title>Kupo Mission 9</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Kupo_Mission_9&amp;diff=612110"/>
		<updated>2021-02-12T21:42:03Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Rescue! A Moogle&#039;s Labor of Love&lt;br /&gt;
|Expansion=A Moogle Kupo d&#039;Etat&lt;br /&gt;
|Start=&lt;br /&gt;
|Description= A dire development! Your moogle partner&#039;s betrothed, the fair Kupiruru, has been kidnapped by Toto&#039;s band of hoodlums! Make haste for the Chamber of Oracles to save the moogle maiden from a frightening fate!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Kupo Mission 8{{!}}Lender Beware! Read the Fine Print&lt;br /&gt;
|Next=Kupo Mission 10{{!}}Roar! A Cat Burglar Bares Her Fangs&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; None of the &#039;&#039;&#039;???&#039;&#039;&#039; require using the weight switches to open any door, but it is recommended you quest [[Loadstone]] if you haven&#039;t attuned to Home Point #1.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Head to [[Western Altepa Desert]] (D-11) or use Geomagnetic Fount Waypoint to get to [[Quicksand Caves]] map 5.&lt;br /&gt;
* Speak to the [[Goblin Geologist]] at (J-11), he will ask you to gather 9 [[Key Item]]s from &#039;&#039;&#039;???&#039;&#039;&#039; spots scattered around the Quicksand Caves.&lt;br /&gt;
** [[stone of Surya]]&lt;br /&gt;
** [[stone of Chandra]]&lt;br /&gt;
** [[stone of Mangala]]&lt;br /&gt;
** [[stone of Budha]]&lt;br /&gt;
** [[stone of Brihaspati]]&lt;br /&gt;
** [[stone of Shukra]]&lt;br /&gt;
** [[stone of Shani]]&lt;br /&gt;
** [[stone of Rahu]]&lt;br /&gt;
** [[stone of Ketu]]&lt;br /&gt;
** The Goblin will mark the locations on your map, so if you do not possess a [[Map of the Quicksand Caves]] you will be unable to proceed with the mission.&lt;br /&gt;
*The following entrances can contain the needed &#039;&#039;&#039;???&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;&#039;Eastern Altepa Desert:&#039;&#039;&#039;&lt;br /&gt;
*(K-7) - Map 1&lt;br /&gt;
*(H-10) - Map 2&lt;br /&gt;
&#039;&#039;&#039;Western Altepa Desert:&#039;&#039;&#039;&lt;br /&gt;
*(G-5) - Map 5&lt;br /&gt;
*(J-9) - Map 3, Map 8&lt;br /&gt;
**Map 8 can be reached by going to (D-11) on Map 3.&lt;br /&gt;
* Once you return to the Goblin Geologist with all nine stones, you will receive a [[Navaratna talisman]].&lt;br /&gt;
&lt;br /&gt;
[[Category:A Moogle Kupo d&#039;Etat Missions]]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Maneuver&amp;diff=610984</id>
		<title>Category:Maneuver</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Maneuver&amp;diff=610984"/>
		<updated>2021-02-07T03:58:45Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: Additional pieces for Maneuvers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Maneuver Page Header.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Maneuvers&#039;&#039;&#039; are used to control Automatons and interact with their attachments. Each Maneuver (except Dark) grants a bonus to your Automaton&#039;s stats that match its element, but also gives a few degrees of &amp;quot;burden&amp;quot; for that element.&lt;br /&gt;
|Secondary Text= As you build up burden and pass the overload threshold, there is a chance that you will [[Overload]], which wipes all active Maneuvers and prevents their use for a certain period of time. Maneuvers each last for for a base of 60 seconds, increasing by 1 tic increments until a cap of 5 minutes, or unless consumed by certain attachments. See below for more details.&lt;br /&gt;
== Maneuver Stat and Attachment Affinities ==&lt;br /&gt;
{{{!}} class=&amp;quot;sortable BGBlue1&amp;quot; style=&amp;quot;width: 100%; max-width: 500px;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Maneuver Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Typical Attachment Boosts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Fire Maneuver v2.png{{!}}link=]] [[Fire Maneuver]]&lt;br /&gt;
{{!}} [[STR]]&lt;br /&gt;
{{!}} Physical Attack&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Earth Maneuver v2.png{{!}}link=]] [[Earth Maneuver]]&lt;br /&gt;
{{!}} [[VIT]]&lt;br /&gt;
{{!}} Physical Defense&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Water Maneuver v2.png{{!}}link=]] [[Water Maneuver]]&lt;br /&gt;
{{!}} [[MND]]&lt;br /&gt;
{{!}} Magic Defense&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Wind Maneuver v2.png{{!}}link=]] [[Wind Maneuver]]&lt;br /&gt;
{{!}} [[AGI]]&lt;br /&gt;
{{!}} Evasion/Haste&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Ice Maneuver v2.png{{!}}link=]] [[Ice Maneuver]]&lt;br /&gt;
{{!}} [[INT]]&lt;br /&gt;
{{!}} Magic Attack/Magic Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Thunder Maneuver v2.png{{!}}link=]] [[Thunder Maneuver]]&lt;br /&gt;
{{!}} [[DEX]]&lt;br /&gt;
{{!}} Accuracy&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Light Maneuver v2.png{{!}}link=]] [[Light Maneuver]]&lt;br /&gt;
{{!}} [[CHR]]&lt;br /&gt;
{{!}} HP Recovery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Dark Maneuver v2.png{{!}}link=]] [[Dark Maneuver]]&lt;br /&gt;
{{!}} &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
{{!}} MP Recovery&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
== Maneuver Duration ==&lt;br /&gt;
Maneuvers have a base duration of 60 Seconds (1 minute) when deployed; the duration increasing by 3 seconds every tic the automaton is Deployed on a target, to an ultimate maximum of 300 Seconds (5 Minutes).&lt;br /&gt;
&lt;br /&gt;
This maneuver duration boost is reset any time the automaton would be Inactive: Zoning, [[Deactivate]], Death. &lt;br /&gt;
 &lt;br /&gt;
== Stat Boost ==&lt;br /&gt;
The boost given by using Maneuvers follows the equations:&lt;br /&gt;
: Stat Boost = [[floor]]( Puppetmaster Level {{math|divide}} 15 ) + 1&lt;br /&gt;
Using [[Puppetry Dastanas]] / [[Puppetry Dastanas +1{{!}}+1]] / [[Foire Dastanas]] / [[Foire Dastanas +1{{!}}+1]] increases this equation by 1 to:&lt;br /&gt;
: Stat Boost = [[floor]]( Puppetmaster Level {{math|divide}} 15 ) + 2&lt;br /&gt;
&lt;br /&gt;
== Burden and Overloading ==&lt;br /&gt;
Automatons gain a few degrees of burden every time you use a maneuver, which slowly decays (1 degree per tick) as time goes on. If equipped with a [[Heatsink]] the burden of the automaton will decay at a base of 2 or more degrees a tick depending on active water maneuvers.&lt;br /&gt;
&lt;br /&gt;
The amount of burden gained per maneuver depends on your stats and the automaton&#039;s stats. If your relevant stat for the maneuver equals or exceeds your Automaton, the automaton will gain 15 degrees of burden &#039;&#039;for that element&#039;&#039;. If you have less of the relevant stat than your automaton, it will gain 20 degrees of burden. It is worth noting that burden is element specific. Using Wind Maneuvers will not affect your odds of Fire Maneuver Overload, etc.&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; Joe is a 99 Puppetmaster with 95 DEX. His Automaton has 92 DEX. He uses a Thunder Maneuver, so now his Automaton has 15 degrees of Thunder burden. The +7 DEX stat bonus gives his 99 DEX, so the next time he uses a Thunder Maneuver his automaton will gain 20 degrees of Thunder burden.&lt;br /&gt;
&lt;br /&gt;
Going over the overload threshold (30 degrees is the base threshold) gives you a chance to overload that&#039;s approximately 5% + (Number of Degrees over Threshold)%. If you overload, all your maneuvers are wiped and the automaton is &amp;quot;Overloaded&amp;quot;, with a strong gravity and 50% [[Slow]] effect. This debuff lasts 1 second for every degree that you were over the threshold.&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; Joe&#039;s automaton has 56 degrees of Thunder burden, but Joe uses another maneuver with less Dexterity than his partner and no equipment on. This brings the total up to 76 degrees of burden (46 degrees over the threshold), which means that he has a 51% chance to Overload. If he does overload, the status will last 46 seconds.&lt;br /&gt;
&lt;br /&gt;
Overload may also be prevented with the equipping of a [[Condenser]].&lt;br /&gt;
&lt;br /&gt;
The ability [[Cooldown]] will both remove the effect of Overload and decrease burden by 50%.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{{!}} width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; {{!}} Modified by equipment&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=40% {{!}} Equipment&lt;br /&gt;
! width=60% {{!}} Enhancement&lt;br /&gt;
{{!}}- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Kenkonken]]&lt;br /&gt;
{{!}} Degrees per Maneuver {{math|divide}} 3{{question}}&lt;br /&gt;
{{!}}- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Heatsink]]&lt;br /&gt;
{{!}} Increases decay rate.&amp;lt;br/&amp;gt;See page for more details.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Midnights]]&lt;br /&gt;
{{!}} Overload Threshold +40&lt;br /&gt;
{{!}}- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Buffoon&#039;s Collar]]/[[Buffoon&#039;s Collar +1{{!}}+1]]&lt;br /&gt;
{{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Puppetry Dastanas]]/[[Puppetry Dastanas +1{{!}}+1]]&lt;br /&gt;
{{!}} BGCOLOR=#EAF0FF {{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Foire Dastanas]]/[[Foire Dastanas +1{{!}}+1]]&lt;br /&gt;
{{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Cirque Farsetto +1]]&lt;br /&gt;
{{!}} Overload Threshold +20&lt;br /&gt;
{{!}}-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Karagoz Farsetto]]/[[Karagoz Farsetto +1{{!}}+1]]&lt;br /&gt;
{{!}} Overload Threshold +40&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Burana Earring]]&lt;br /&gt;
{{!}} Overload Threshold +1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Dispersal Mantle]]&lt;br /&gt;
{{!}} Overload Threshold +5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; {{!}} [[Visucius&#039;s Mantle]]&lt;br /&gt;
{{!}} Overload Threshold +10&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
== References ==&lt;br /&gt;
* Several groups have come up with convergent results on overload.&lt;br /&gt;
** Original English testing was on the Allakhazam Puppetmaster forums, but they changed their URL structure and broke all links&lt;br /&gt;
** The Japanese model is the same as above, but multiplied by 3.&lt;br /&gt;
** [http://www.ffxiah.com/forum/topic/38083/alternator/11/#2341364 Retesting due to lack of citations (Byrth and Sylow, FFXIAH)]&lt;br /&gt;
** [http://www.ffxiah.com/forum/topic/38369/automaton-research-thread/2/#2343918 Overload Chance (Byrth, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ark_Angel_MR&amp;diff=610052</id>
		<title>Ark Angel MR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ark_Angel_MR&amp;diff=610052"/>
		<updated>2021-01-21T22:40:18Z</updated>

		<summary type="html">&lt;p&gt;Clairxi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=Ark Angel Mithra 1.png&lt;br /&gt;
|Class=BAttlefield&lt;br /&gt;
|Type=Unclassified&lt;br /&gt;
|Family=Humanoid&lt;br /&gt;
|Main Job=Beastmaster&lt;br /&gt;
|Sub Job=Thief&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Ark Angel GK&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Ark Angel MR ★&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Ark Angel MR (Escha)&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=&lt;br /&gt;
|Wind=&lt;br /&gt;
|Thunder=&lt;br /&gt;
|Light=&lt;br /&gt;
|Ice=&lt;br /&gt;
|Earth=&lt;br /&gt;
|Water=&lt;br /&gt;
|Dark=&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
* Can use [[Perfect Dodge]] once. &lt;br /&gt;
* Can [[Charm]] players.&lt;br /&gt;
* Can use [[Familiar]] as many times as she wants.&lt;br /&gt;
* Uses the unique [[WS]] &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
* Will summon a pet, usually a [[Ark Angel&#039;s Tiger]], but can be [[Ark Angel&#039;s Mandragora]] as well. [[Sleep]] the pet and ignore it.&lt;br /&gt;
**The tiger pet is relatively harmless, but the Mandragora is very dangerous because it can use &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039;.&lt;br /&gt;
* Can [[Charm]] regardless of whether or not her pet is still alive, so plan accordingly. &lt;br /&gt;
====Ark Angel MR II====&lt;br /&gt;
*Entrance is at Home Point 3 in  [[Ru&#039;Aun Gardens]] with a [[Phantom Gem of Envy]].&lt;br /&gt;
**Everyone participating must have this key item in order to enter.&lt;br /&gt;
*Will only use [[Charm]] below 50% HP, and only once.&lt;br /&gt;
*Will use [[Perfect Dodge]] only once.&lt;br /&gt;
*Will use [[Larceny]] if a 2HR ability is used.&lt;br /&gt;
*See [[::Category:High-Tier Mission Battlefields/AAMR|Ark Angel MR II Battle Strategies]]&lt;br /&gt;
====Ark Angel MR (Escha)====&lt;br /&gt;
*Opens with Perfect Dodge.&lt;br /&gt;
*Summons Karakul or Gnat pet.&lt;br /&gt;
**Pet can be slept easily.&lt;br /&gt;
**Pet appears to have massive regain.&lt;br /&gt;
**Karakul use Sheep Song every time it wakes up.&lt;br /&gt;
**Also uses Lamb Chop.&lt;br /&gt;
*Appears to use Charm at around 75%.&lt;br /&gt;
*Much like the Hard Mode Battlefield, she favors Havoc Spiral above 30% and switches to [[Cloudsplitter]] spam and [[Darkness]] skillchains below.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class= NM&lt;br /&gt;
|Zone= La&#039;Loff Amphitheater&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=None&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Spawns during [[Zilart Mission 14]] and [[Divine Might]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= La&#039;Loff Amphitheater&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=Ark Mithra Maligner (VD only)&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Holding [[Phantom gem of envy]] key item&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=See [[:Category:High-Tier_Mission_Battlefields|High-Tier Mission Battlefields]] for drop information.&lt;br /&gt;
|Abilities=&lt;br /&gt;
*[[Larceny]] (Used multiple times when players use a SP)&lt;br /&gt;
*[[Perfect Dodge]] (just once)&lt;br /&gt;
*[[Charm]] (just once)&lt;br /&gt;
* Cloudsplitter WS (under 25%, severe damage even for a PLD)&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Escha - Ru&#039;Aun&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=Vanquisher of Envy&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Leader must examine ??? with [[Ark Angel MR&#039;s buckle]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Deacon Tabar]]&lt;br /&gt;
*[[Enuma Mantle]]&lt;br /&gt;
*[[Felistris Mask]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{ice}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Clairxi</name></author>
	</entry>
</feed>