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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crevox</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crevox"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Crevox"/>
	<updated>2026-07-02T04:43:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=770803</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=770803"/>
		<updated>2026-06-30T03:02:03Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on &amp;lt;s&amp;gt;Asura&amp;lt;/s&amp;gt; Phoenix.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =Complete&lt;br /&gt;
| Preserve: Kamihr Drifts =Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =Complete&lt;br /&gt;
| Patrol: Woh Gates =Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =Complete&lt;br /&gt;
| Provide: Morimar Basalt Fields =Complete&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields =Complete&lt;br /&gt;
| Deliver: Marjami Ravine =Complete&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank=&lt;br /&gt;
|Nyzul Floor=&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey =Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation =Complete&lt;br /&gt;
|Counting Sheep =Complete&lt;br /&gt;
|Supplies Recovery =Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = Complete&lt;br /&gt;
|Preemptive Strike = Complete&lt;br /&gt;
|Sagelord Elimination = Complete&lt;br /&gt;
|Breaking Morale = Complete&lt;br /&gt;
|The Double Agent = Complete&lt;br /&gt;
|Imperial Treasure Retrieval = Complete&lt;br /&gt;
|Blitzkrieg = Complete&lt;br /&gt;
|Marids in the Mist = Complete&lt;br /&gt;
|Azure Ailments = Complete&lt;br /&gt;
|The Susanoo Shuffle = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty =Complete&lt;br /&gt;
|Lebros Supplies = Complete&lt;br /&gt;
|Troll Fugitives = Complete&lt;br /&gt;
|Evade and Escape = Complete&lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf =Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed =Complete&lt;br /&gt;
|Defuse the Threat =Complete&lt;br /&gt;
|Operation: Snake Eyes =Complete&lt;br /&gt;
|Wake the Puppet =Complete&lt;br /&gt;
|The Price is Right =Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = Complete&lt;br /&gt;
|Lamia No.13 = Complete&lt;br /&gt;
|Extermination =Complete&lt;br /&gt;
|Demolition Duty = Complete&lt;br /&gt;
|Searat Salvation = Complete&lt;br /&gt;
|Apkallu Seizure =Complete&lt;br /&gt;
|Lost and Found = Complete&lt;br /&gt;
|Deserter =Complete&lt;br /&gt;
|Desperately Seeking Cephalopods = Complete&lt;br /&gt;
|Bellerophon&#039;s Bliss = Complete&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=770740</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=770740"/>
		<updated>2026-06-29T08:26:53Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on &amp;lt;s&amp;gt;Asura&amp;lt;/s&amp;gt; Phoenix.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =Complete&lt;br /&gt;
| Preserve: Kamihr Drifts =Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =Complete&lt;br /&gt;
| Patrol: Woh Gates =Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =Complete&lt;br /&gt;
| Provide: Morimar Basalt Fields =Complete&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields =Complete&lt;br /&gt;
| Deliver: Marjami Ravine =Complete&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank=&lt;br /&gt;
|Nyzul Floor=&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = Complete&lt;br /&gt;
|Orichalcum Survey =Complete&lt;br /&gt;
|Escort Professor Chanoix = Complete&lt;br /&gt;
|Shanarha Grass Conservation =Complete&lt;br /&gt;
|Counting Sheep =Complete&lt;br /&gt;
|Supplies Recovery =Complete&lt;br /&gt;
|Azure Experiments =Complete&lt;br /&gt;
|Imperial Code =Complete&lt;br /&gt;
|Red Versus Blue =Complete&lt;br /&gt;
|Bloody Rondo =Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf =Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed =Complete&lt;br /&gt;
|Defuse the Threat =Complete&lt;br /&gt;
|Operation: Snake Eyes =Complete&lt;br /&gt;
|Wake the Puppet =Complete&lt;br /&gt;
|The Price is Right =Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=770735</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=770735"/>
		<updated>2026-06-29T06:48:50Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on &amp;lt;s&amp;gt;Asura&amp;lt;/s&amp;gt; Phoenix.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =Complete&lt;br /&gt;
| Preserve: Kamihr Drifts =Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =Complete&lt;br /&gt;
| Patrol: Woh Gates =Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =Complete&lt;br /&gt;
| Provide: Morimar Basalt Fields =Complete&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields =Complete&lt;br /&gt;
| Deliver: Marjami Ravine =Complete&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Assault Progress Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
|Rank=&lt;br /&gt;
|Nyzul Floor=&lt;br /&gt;
&amp;lt;!--Leujaoam Sanctum--&amp;gt;&lt;br /&gt;
|Leujaoam Cleansing = &lt;br /&gt;
|Orichalcum Survey =&lt;br /&gt;
|Escort Professor Chanoix = &lt;br /&gt;
|Shanarha Grass Conservation =&lt;br /&gt;
|Counting Sheep =&lt;br /&gt;
|Supplies Recovery =&lt;br /&gt;
|Azure Experiments =&lt;br /&gt;
|Imperial Code =&lt;br /&gt;
|Red Versus Blue =&lt;br /&gt;
|Bloody Rondo =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mamool Ja Training Grounds--&amp;gt;&lt;br /&gt;
|Imperial Agent Rescue = &lt;br /&gt;
|Preemptive Strike = &lt;br /&gt;
|Sagelord Elimination = &lt;br /&gt;
|Breaking Morale = &lt;br /&gt;
|The Double Agent = &lt;br /&gt;
|Imperial Treasure Retrieval = &lt;br /&gt;
|Blitzkrieg = &lt;br /&gt;
|Marids in the Mist = &lt;br /&gt;
|Azure Ailments = &lt;br /&gt;
|The Susanoo Shuffle = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Lebros Cavern--&amp;gt;&lt;br /&gt;
|Excavation Duty =&lt;br /&gt;
|Lebros Supplies = &lt;br /&gt;
|Troll Fugitives = &lt;br /&gt;
|Evade and Escape = &lt;br /&gt;
|Siegemaster Assassination = &lt;br /&gt;
|Apkallu Breeding = &lt;br /&gt;
|Wamoura Farm Raid = &lt;br /&gt;
|Egg Conservation = &lt;br /&gt;
|Operation: Black Pearl = &lt;br /&gt;
|Better Than One = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Periqia--&amp;gt;&lt;br /&gt;
|Seagull Grounded = Complete&lt;br /&gt;
|Requiem = Complete&lt;br /&gt;
|Saving Private Ryaaf =Complete&lt;br /&gt;
|Shooting Down the Baron = Complete&lt;br /&gt;
|Building Bridges = Complete&lt;br /&gt;
|Stop the Bloodshed =Complete&lt;br /&gt;
|Defuse the Threat =Complete&lt;br /&gt;
|Operation: Snake Eyes =Complete&lt;br /&gt;
|Wake the Puppet =Complete&lt;br /&gt;
|The Price is Right =Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Ilrusi Atoll--&amp;gt;&lt;br /&gt;
|Golden Salvage = &lt;br /&gt;
|Lamia No.13 = &lt;br /&gt;
|Extermination =&lt;br /&gt;
|Demolition Duty = &lt;br /&gt;
|Searat Salvation = &lt;br /&gt;
|Apkallu Seizure =&lt;br /&gt;
|Lost and Found = &lt;br /&gt;
|Deserter =&lt;br /&gt;
|Desperately Seeking Cephalopods = &lt;br /&gt;
|Bellerophon&#039;s Bliss = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=770190</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=770190"/>
		<updated>2026-06-24T03:25:55Z</updated>

		<summary type="html">&lt;p&gt;Crevox: they fixed the name at some point, it&amp;#039;s the correct name in English now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both [[Haste II]] and [[Embrava]] (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with [[Enlight]].&lt;br /&gt;
*Uses &#039;&#039;&#039;Divine Favor&#039;&#039;&#039; frequently to erase her debuffs.&lt;br /&gt;
*Uses &#039;&#039;&#039;HP ? Holy&#039;&#039;&#039;, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**Has a range of 25 yalms (on Normal, Difficult, and Very Difficult only; range is no larger than 15&#039; on Easy and Very Easy).&lt;br /&gt;
**Damage dealt is tied to the dice roll divided against each player&#039;s max HP and potentially Divine Favor usage. If the Max HP is not divisible by Cait Sith&#039;s roll, the spell does 0 damage. If Cait Sith rolls a 1, the spell will always do damage. You can mitigate the majority of the HP ? Holy damage by making sure all gear swaps has a max HP that&#039;s not divisible by 2-6.&lt;br /&gt;
*After being struck with a [[Blood Pact]], she will take 90% less damage from Blood Pacts for 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight, Silencega, Blindga, Bindga, Paralyga, Banishga III&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Mewing Lullaby&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Light&lt;br /&gt;
|Abilities.Effect=Puts all enemies within area of effect to sleep and lowers their TP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Eerie Eye&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area={{Question}}&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=Light&lt;br /&gt;
|Abilities.Effect=Silences and inflicts amnesia upon the target.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Regal Scratch&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area={{Question}}&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=Physical&lt;br /&gt;
|Abilities.Type=Question&lt;br /&gt;
|Abilities.Effect= Delivers a threefold attack.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=770043</id>
		<title>Ghatjot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=770043"/>
		<updated>2026-06-23T08:39:58Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Type=Amorph&lt;br /&gt;
|Family=Plovid&lt;br /&gt;
|Main Job=WAR&lt;br /&gt;
|Sub Job=BLM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=70&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=70&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=85&lt;br /&gt;
|Water=A&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Found past Diaphanous Gadget #A in [[Sortie]]. Need a [[Ra&#039;Kaznar Shard A|Ra&#039;Kaznar Shard #A]] to access.&lt;br /&gt;
*Nullifying Rain no longer dispels anything, irrespective of possession of [[Ra&#039;Kaznar Metal A]].&lt;br /&gt;
*Can cast an AoE that inflicts [[Taint]] (similar to poison) ~40-60 HP a tic lasting for about 4 minutes.&lt;br /&gt;
**Cannot be removed by Erase, Esuna, Sacrifice, or Poisona. {{verification}}&lt;br /&gt;
**Can be removed by [[Chakra]] from Monk main job.&lt;br /&gt;
*The Poison/Taint will stack and increase the damage of Clobbering Wave depending on the number of stacks. You need [[Ra&#039;Kaznar Metal A]] to be able to remove the [[Poison]] (via spell or item) or kill before the stacks get too high.&lt;br /&gt;
**Being in possession of the [[Ra&#039;Kaznar Metal A]] changes the debuff to a regular Poison effect that can be removed.&lt;br /&gt;
*Absorbs Water damage, including Reverberation, and can add up to triple that damage taken to its next TP moves.&lt;br /&gt;
**Dragoon wyverns&#039; Hydro Breath does not get absorbed or trigger the above effect.&lt;br /&gt;
Special Note: The door to the room this boss is in will close and lock upon engagement.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Default Family TP Moves=Plovid&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=[[Sortie]]&lt;br /&gt;
|Spawn Type=&lt;br /&gt;
|Spawn Condition=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 135&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Treasure =&lt;br /&gt;
*2000 [[Gallimaufry]] {{gdrop}} &lt;br /&gt;
*[[Ra&#039;Kaznar Shard E]] {{gdrop}}&lt;br /&gt;
*[[Ra&#039;Kaznar Sapphire]] {{vcdrop}}&lt;br /&gt;
*[[Old Case]] {{cdrop}}&lt;br /&gt;
*[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~850,000&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=1,224&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notorious Monster]][[Category:Sortie]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=770042</id>
		<title>Ghatjot</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ghatjot&amp;diff=770042"/>
		<updated>2026-06-23T08:39:19Z</updated>

		<summary type="html">&lt;p&gt;Crevox: 99999 Reverberation caused 99999 Fetid Eddies, followed by 93922 Noyade, so it applies to multiple moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Type=Amorph&lt;br /&gt;
|Family=Plovid&lt;br /&gt;
|Main Job=WAR&lt;br /&gt;
|Sub Job=BLM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=70&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=70&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=85&lt;br /&gt;
|Water=A&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Found past Diaphanous Gadget #A in [[Sortie]]. Need a [[Ra&#039;Kaznar Shard A|Ra&#039;Kaznar Shard #A]] to access.&lt;br /&gt;
*Nullifying Rain no longer dispels anything, irrespective of possession of [[Ra&#039;Kaznar Metal A]].&lt;br /&gt;
*Can cast an AoE that inflicts [[Taint]] (similar to poison) ~40-60 HP a tic lasting for about 4 minutes.&lt;br /&gt;
**Cannot be removed by Erase, Esuna, Sacrifice, or Poisona. {{verification}}&lt;br /&gt;
**Can be removed by [[Chakra]] from Monk main job.&lt;br /&gt;
*The Poison/Taint will stack and increase the damage of Clobbering Wave depending on the number of stacks. You need [[Ra&#039;Kaznar Metal A]] to be able to remove the [[Poison]] (via spell or item) or kill before the stacks get too high.&lt;br /&gt;
**Being in possession of the [[Ra&#039;Kaznar Metal A]] changes the debuff to a regular Poison effect that can be removed.&lt;br /&gt;
*Absorbs Water damage, including Reverberation, and can potentially triple it and add that damage taken to its next TP moves.&lt;br /&gt;
**Dragoon wyverns&#039; Hydro Breath does not get absorbed or trigger the above effect.&lt;br /&gt;
Special Note: The door to the room this boss is in will close and lock upon engagement.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Default Family TP Moves=Plovid&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=Sortie&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=[[Sortie]]&lt;br /&gt;
|Spawn Type=&lt;br /&gt;
|Spawn Condition=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 135&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Treasure =&lt;br /&gt;
*2000 [[Gallimaufry]] {{gdrop}} &lt;br /&gt;
*[[Ra&#039;Kaznar Shard E]] {{gdrop}}&lt;br /&gt;
*[[Ra&#039;Kaznar Sapphire]] {{vcdrop}}&lt;br /&gt;
*[[Old Case]] {{cdrop}}&lt;br /&gt;
*[[Old Case +1]] {{rdrop}}&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~850,000&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=1,224&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notorious Monster]][[Category:Sortie]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=768860</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=768860"/>
		<updated>2026-06-16T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on &amp;lt;s&amp;gt;Asura&amp;lt;/s&amp;gt; Phoenix.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =Complete&lt;br /&gt;
| Preserve: Kamihr Drifts =Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =Complete&lt;br /&gt;
| Patrol: Woh Gates =Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =Complete&lt;br /&gt;
| Provide: Morimar Basalt Fields =Complete&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields =Complete&lt;br /&gt;
| Deliver: Marjami Ravine =Complete&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Zantetsuken_(Blood_Pact)&amp;diff=768859</id>
		<title>Talk:Zantetsuken (Blood Pact)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Zantetsuken_(Blood_Pact)&amp;diff=768859"/>
		<updated>2026-06-16T22:46:27Z</updated>

		<summary type="html">&lt;p&gt;Crevox: odin chance seems sketchy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reference? ==&lt;br /&gt;
Is there any documentation, reference, or testing for the proposed chance for enemy defeat in an AoE situation? I&#039;ve used Odin many times on hitting ~4 targets and seen 3/4 of them die most of the time, which seems quite unlikely at the proposed 25% chance each (~1.6% chance of occurring). It looks like the user who added it didn&#039;t add any reference, has a small number of edits, and doesn&#039;t have a user page... [[User:Crevox|Crevox]] ([[User talk:Crevox|talk]]) 22:46, 16 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Avatar%27s_Favor&amp;diff=768857</id>
		<title>Talk:Avatar&#039;s Favor</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Avatar%27s_Favor&amp;diff=768857"/>
		<updated>2026-06-16T22:28:59Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What about Blood Pact Recast timer? ==&lt;br /&gt;
&lt;br /&gt;
From my experience Avatar&#039;s Favor is reducing the Blood Pact recast timer by some amount of seconds (seen 1-6 and heard about 8).  If this is true, shouldn&#039;t it be part of the main page description?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ibhalliwell|Ibhalliwell]] ([[User talk:Ibhalliwell|talk]]) 12:49, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Low skill tiers.&lt;br /&gt;
&lt;br /&gt;
Might as well add some info to help figure out the 7 unidentified tiers.&lt;br /&gt;
&lt;br /&gt;
At 147 skill, Titan&#039;s favor grants +39 defense at capped favor. [[User:Crevox|Crevox]] ([[User talk:Crevox|talk]])&lt;br /&gt;
&lt;br /&gt;
At 97 skill, Carbuncle&#039;s Favor gives 2 HP/tick at capped Favor and Titan gives +28 defense when capped.&lt;br /&gt;
&lt;br /&gt;
At 107 skill, Titan&#039;s Favor gives +31 defense when capped --[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 12:35, 15 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 217 summoning skill (level synced to level 60), Titan&#039;s defense favor stops increasing at 52. This is favor tier 7. I did checkparam every tick and saw it at (+25: Favor starting. +28 Tier 1, +31 Tier 2, +35 Tier 3, +39 Tier 4, +43 Tier 5, +47 Tier 6, +52 Tier 7) --[[User:Shynoe|Shynoe]] ([[User talk:Shynoe|talk]]) 18:14, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ifrit Double Attack? ==&lt;br /&gt;
&lt;br /&gt;
Papesse&#039;s testing on the attached reference shows Ifrit at 22% DA (575 skill and Favor +6) and 23% DA (735 skill and Favor +7). Obviously this is subject to RNG when testing, but these values don&#039;t line up with any of the proposed values in the table. The JP Twitter post puts it at 21% DA at 735+5, but also states it is an approximation. That is also far off from the proposed values. I know the ones with a caution sign are interpolated, but it seems like the whole row might be off. Wouldn&#039;t be surprised if it is supposed to be just Ramuh&#039;s crit value subtracted by 2%? That causes it to line up with Papesse&#039;s testing. [[User:Crevox|Crevox]] ([[User talk:Crevox|talk]]) 22:27, 16 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Avatar%27s_Favor&amp;diff=768856</id>
		<title>Talk:Avatar&#039;s Favor</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Avatar%27s_Favor&amp;diff=768856"/>
		<updated>2026-06-16T22:27:50Z</updated>

		<summary type="html">&lt;p&gt;Crevox: ifrit DA seems off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What about Blood Pact Recast timer? ==&lt;br /&gt;
&lt;br /&gt;
From my experience Avatar&#039;s Favor is reducing the Blood Pact recast timer by some amount of seconds (seen 1-6 and heard about 8).  If this is true, shouldn&#039;t it be part of the main page description?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ibhalliwell|Ibhalliwell]] ([[User talk:Ibhalliwell|talk]]) 12:49, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Low skill tiers.&lt;br /&gt;
&lt;br /&gt;
Might as well add some info to help figure out the 7 unidentified tiers.&lt;br /&gt;
&lt;br /&gt;
At 147 skill, Titan&#039;s favor grants +39 defense at capped favor. [[User:Crevox|Crevox]] ([[User talk:Crevox|talk]])&lt;br /&gt;
&lt;br /&gt;
At 97 skill, Carbuncle&#039;s Favor gives 2 HP/tick at capped Favor and Titan gives +28 defense when capped.&lt;br /&gt;
&lt;br /&gt;
At 107 skill, Titan&#039;s Favor gives +31 defense when capped --[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 12:35, 15 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 217 summoning skill (level synced to level 60), Titan&#039;s defense favor stops increasing at 52. This is favor tier 7. I did checkparam every tick and saw it at (+25: Favor starting. +28 Tier 1, +31 Tier 2, +35 Tier 3, +39 Tier 4, +43 Tier 5, +47 Tier 6, +52 Tier 7) --[[User:Shynoe|Shynoe]] ([[User talk:Shynoe|talk]]) 18:14, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ifrit Double Attack? ==&lt;br /&gt;
&lt;br /&gt;
Papesse&#039;s testing on the attached reference shows Ifrit at 22% DA (575 skill and Favor +6) and 23% DA (735 skill and Favor +7). Obviously this is subject to RNG when testing, but these values don&#039;t line up with any of the proposed values in the table. The JP Twitter post puts it at 21% DA at 735+5, but also states it is an approximation. That is also far off from the proposed values. I know the ones with a caution sign are interpolated, but it seems like the whole row might be off. Wouldn&#039;t be surprised if it is just Ramuh&#039;s crit value subtracted by 2%? [[User:Crevox|Crevox]] ([[User talk:Crevox|talk]]) 22:27, 16 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=768732</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=768732"/>
		<updated>2026-06-15T06:15:15Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on Asura.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =Complete&lt;br /&gt;
| Preserve: Kamihr Drifts =Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =Complete&lt;br /&gt;
| Patrol: Woh Gates =Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =Complete&lt;br /&gt;
| Provide: Morimar Basalt Fields =Complete&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields =Complete&lt;br /&gt;
| Deliver: Marjami Ravine =Complete&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=768429</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=768429"/>
		<updated>2026-06-14T05:42:48Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on Asura.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =Complete&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =Complete&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =Complete&lt;br /&gt;
| Provide: Morimar Basalt Fields =Complete&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields =Complete&lt;br /&gt;
| Deliver: Marjami Ravine =Complete&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=667480</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=667480"/>
		<updated>2023-01-04T19:16:20Z</updated>

		<summary type="html">&lt;p&gt;Crevox: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both Haste II and Embrava (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with Enlight.&lt;br /&gt;
*Uses Divine Favor frequently to erase her debuffs.&lt;br /&gt;
*Uses Level ? Holy, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**The JP name of the skill is HP ? Holy.&lt;br /&gt;
**? Holy has a range of 25 yalm (on Difficult and Very Difficult only; range is no larger than 15&#039; on Normal and lower).&lt;br /&gt;
**Damage dealt is tied to the dice roll divided against each player&#039;s max HP and potentially Divine Favor usage. If the Max HP is not divisible by Caith Sith&#039;s roll, the spell does 0 damage. If Caith Sith rolls a 1, the spell will always do damage. You can mitigate the majority of the HP ? Holy damage by making sure all gear swaps has a max HP that&#039;s not divisible by 2-6.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight, Silencega, Blindga, Bindga, Paralyga, Banishga III&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=596763</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=596763"/>
		<updated>2020-06-01T01:13:59Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on Asura.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Procure: Foret de Hennetiel =Complete&lt;br /&gt;
| Procure: Morimar Basalt Fields =Complete&lt;br /&gt;
| Procure: Cirdas Caverns =Complete&lt;br /&gt;
| Procure: Marjami Ravine =Complete&lt;br /&gt;
| Procure: Yorcia Weald =Complete&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds =Complete&lt;br /&gt;
| Clear: Foret de Hennetiel =Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields =Complete&lt;br /&gt;
| Clear: Cirdas Caverns =Complete&lt;br /&gt;
| Clear: Marjami Ravine =Complete&lt;br /&gt;
| Clear: Yorcia Weald =Complete&lt;br /&gt;
| Clear: Kamihr Drifts =Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds =&lt;br /&gt;
| Preserve: Yahse Hunting Grounds =&lt;br /&gt;
| Preserve: Foret de Hennetiel =&lt;br /&gt;
| Preserve: Morimar Basalt Fields =&lt;br /&gt;
| Preserve: Cirdas Caverns =&lt;br /&gt;
| Preserve: Yorcia Weald =&lt;br /&gt;
| Preserve: Marjami Ravine =&lt;br /&gt;
| Preserve: Kamihr Drifts =&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates =&lt;br /&gt;
| Patrol: Moh Gates =&lt;br /&gt;
| Patrol: Cirdas Caverns =&lt;br /&gt;
| Patrol: Dho Gates =&lt;br /&gt;
| Patrol: Woh Gates =&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel =&lt;br /&gt;
| Deliver: Morimar Basalt Fields =&lt;br /&gt;
| Deliver: Marjami Ravine =&lt;br /&gt;
| Deliver: Yorcia Weald =&lt;br /&gt;
| Deliver: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds =&lt;br /&gt;
| Support: Foret de Hennetiel =&lt;br /&gt;
| Support: Morimar Basalt Fields =&lt;br /&gt;
| Support: Marjami Ravine =&lt;br /&gt;
| Support: Yorcia Weald =&lt;br /&gt;
| Support: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds =&lt;br /&gt;
| Survey: Sih Gates =&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields =&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates =&lt;br /&gt;
| Survey: Marjami Ravine =&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel =&lt;br /&gt;
| Analyze: Morimar Basalt Fields =&lt;br /&gt;
| Analyze: Cirdas Caverns =&lt;br /&gt;
| Analyze: Marjami Ravine =&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds =&lt;br /&gt;
| Recover: Foret de Hennetiel =&lt;br /&gt;
| Recover: Morimar Basalt Fields =&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald =&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel =&lt;br /&gt;
| Research: Morimar Basalt Fields =&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel =&lt;br /&gt;
| Boost: Marjami Ravine =&lt;br /&gt;
| Boost: Kamihr Drifts =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways =&lt;br /&gt;
| Gather: Ceizak Battlegrounds =&lt;br /&gt;
| Gather: Yahse Hunting Grounds =&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates =&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields =&lt;br /&gt;
| Gather: Cirdas Caverns =&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine =&lt;br /&gt;
| Gather: Yorcia Weald =&lt;br /&gt;
| Gather: Woh Gates =&lt;br /&gt;
| Gather: Kamihr Drifts =&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xibalba&amp;diff=596762</id>
		<title>Xibalba</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xibalba&amp;diff=596762"/>
		<updated>2020-05-31T23:05:21Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Undead&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Earth&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Can cast Death.}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Grauberg&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trade [[Decaying Molar]] to [[???]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Derobade Mittens]]&lt;br /&gt;
* [[Estoqueur&#039;s Seal: Hands]] {{Green!}}&lt;br /&gt;
* [[Ferine Seal: Hands]] {{Green!}}&lt;br /&gt;
* [[Sylvan Seal: Hands]] {{Green!}}&lt;br /&gt;
* [[Savant&#039;s Seal: Hands]] {{Green!}}&lt;br /&gt;
* [[Ominous Skull]]&lt;br /&gt;
* (Key item) [[Indigo abyssite of merit]]&lt;br /&gt;
* (Key item) [[Battle trophy: 5th echelon]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{Dark}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596754</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596754"/>
		<updated>2020-05-31T13:28:45Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both Haste II and Embrava (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with Enlight.&lt;br /&gt;
*Uses Divine Favor frequently to erase her debuffs.&lt;br /&gt;
*Uses Level ? Holy, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**The JP name of the skill is HP ? Holy.&lt;br /&gt;
**Has a very wide area of effect.&lt;br /&gt;
**Damage dealt is tied to the dice roll divided against each player&#039;s max HP and potentially Divine Favor usage.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight, Silencega, Blindga, Bindga, Paralyga, Banishga III&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Escha_Rewards/Arcane_Glyptics_Inscription&amp;diff=596689</id>
		<title>Category:Escha Rewards/Arcane Glyptics Inscription</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Escha_Rewards/Arcane_Glyptics_Inscription&amp;diff=596689"/>
		<updated>2020-05-28T01:41:01Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
This system becomes available after you talk with [[Shiftrix]] the first time. You need to flag [[Darkness Beckons]] before you can enter [[Reisenjima]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Augments in FFXI are placed into &amp;quot;slots&amp;quot; on items.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the case of augmenting armors from [[Reisenjima]] with [[Pellucid Stone]]s ({{Pellucid Stone}}), [[Fern Stone]]s ({{Fern Stone}}), and [[Taupe Stone]]s ({{Taupe Stone}}), there are 5 slots that are used whose caps and probability of occurring varies between the different stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oseem&#039;&#039;&#039; in [[Norg]] (I-7) is in charge of this process and is also able to store the stones.&lt;br /&gt;
&lt;br /&gt;
The slots used for augmentation are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot 1&#039;&#039;&#039;: 60% chance of this slot occurring.&lt;br /&gt;
** When it occurs, the distribution is approximately Attack (40%), Accuracy (40%), or Attack / Accuracy (20%)&lt;br /&gt;
** Forced to occur (100% chance) via [[File:Pellucid Stone icon.png|22px|link=]] [[Pellucid Stone]]s.&lt;br /&gt;
*** There is no immediately apparent additional effect of Pellucid Stones, although they may make the combined Attack / Accuracy augment more common.&lt;br /&gt;
** Cap is 30 for on-path Accuracy and Attack, and 25 for the combined augment and off-path Accuracy and Attack.&lt;br /&gt;
** Distribution is flat. You are just as likely to get the maximum value as the minimum value.&lt;br /&gt;
** Varies based on path (ie. Magic path would have Magic Attack, Magic Accuracy, and Magic Attack/Accuracy).&lt;br /&gt;
** &amp;quot;Off-path&amp;quot; augments occur with a 10% rate. The combined Attack/Accuracy off-path augment is not possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot 2&#039;&#039;&#039;: Job-trait or &amp;quot;special&amp;quot; stats, like Physical Damage Taken, Store TP, etc.&lt;br /&gt;
** Forced to occur via [[File:Fern Stone icon.png|22px|link=]] [[Fern Stone]]s.&lt;br /&gt;
** Cap varies from stat to stat, and are increased by 1 when using Fern Stones.&lt;br /&gt;
** Higher values are less likely than lower values. With Fern Stones, the probability of a maximum potency augment is approximately 3%.&lt;br /&gt;
** There are 8 different augments for each armor that depend on the path.&lt;br /&gt;
*** &amp;quot;Off-path&amp;quot; augments (10% rate) manifest in the form of [[Physical Damage Taken]], [[Magic Damage Taken]], and [[Damage Taken]] augments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot 3&#039;&#039;&#039;: Base stats&lt;br /&gt;
** Forced to occur via [[File:Taupe Stone icon.png|22px|link=]] [[Taupe Stone]]s.&lt;br /&gt;
** Cap is 10 normally, or 15 under the effect of Taupe Stones.&lt;br /&gt;
** Distribution is flat. You are just as likely to get the maximum value as the minimum value.&lt;br /&gt;
** The 3 on-path base stats vary based on path and armor, but off-path augments are possible with a low probability (10% rate).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot 4&#039;&#039;&#039;: Accuracy&lt;br /&gt;
** Cap is 15.&lt;br /&gt;
** Probability of occurrence is 40% and cannot be forced.&lt;br /&gt;
** Distribution appears flat.&lt;br /&gt;
*** It is possible that if the combined total of Slot 1 and Slot 4 exceed 40 Accuracy, the Slot 4 augment will be dropped.&lt;br /&gt;
** There are no off-path augments for this slot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot 5&#039;&#039;&#039;: Attack&lt;br /&gt;
** Cap is 15.&lt;br /&gt;
** Probability of occurrence is 40% and cannot be forced.&lt;br /&gt;
** Distribution appears flat.&lt;br /&gt;
*** It is possible that if the combined total of Slot 1 and Slot 5 exceed 40 Attack, the Slot 5 augment will be dropped.&lt;br /&gt;
** There are no off-path augments for this slot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark matter&#039;&#039;&#039;: Specialized augments&lt;br /&gt;
**[[File:Dark Matter icon.png|22px|link=]] [[Dark Matter]], which has its own category called &amp;quot;technique&amp;quot; currently has very little information available due to the high cost of dark matter which is used in upgrading equipment to iLv119 and crafting. &lt;br /&gt;
**Current known information is that it provides stats from all category such as melee,magic,ranged and pet completely randomly whiling mixing stats (E.g. Ranged attack with pet attack with int stat) with a chance to go over the cap set on normal stones (Be aware that its extremely rare)(E.g. WS dmg +9 or Mattack +50)&lt;br /&gt;
**Currently suspected that all 5 slots can have any stats appear that would normally stay in a certain slot.&lt;br /&gt;
**It makes every stat type from all armors available to any armor type (e.g.Valorous stats on Merlinic armor).&lt;br /&gt;
**It also has specialized stats including but possibly not limited to, quadruple attack +1-3, Phalanx +1-5, TH +1-2, refresh +1-2, weaponskill damage +1-10%, etc &lt;br /&gt;
&lt;br /&gt;
In the augment tables below, On-path augments are indicated using the &#039;&#039;&#039;bold font weight&#039;&#039;&#039;, while {{Fern Stone}} and {{Taupe Stone}} indicate cap changes based on Fern and Taupe stones respectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor Augments==&lt;br /&gt;
&lt;br /&gt;
===Chironic Armor Set===&lt;br /&gt;
====Base Statistics====&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White sortable&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! width=45 class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! width=60 class=&amp;quot;unsortable&amp;quot; | Item Level&lt;br /&gt;
! width=120 | Slot&lt;br /&gt;
! width=305 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Chironic Hat]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Chironic Hat icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Head]]&lt;br /&gt;
| DEF:98 HP+25 MP+59 STR+14 DEX+14 VIT+14 AGI+5 INT+29 MND+29 CHR+24 Accuracy+15 Magic Accuracy+15 Evasion+33 Magic Evasion+86 &amp;quot;Magic Def. Bonus&amp;quot;+6 Magic damage taken -2% Haste+6% &amp;quot;Aquaveil&amp;quot;+1&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Chironic Doublet]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Chironic Doublet icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| DEF:129 HP+43 MP+70 STR+16 DEX+19 VIT+16 AGI+16 INT+39 MND+34 CHR+30 Evasion+38 Magic Evasion+91 Magic Accuracy+20 &amp;quot;Magic Atk. Bonus&amp;quot;+15 &amp;quot;Magic Def. Bonus&amp;quot;+7 Haste+3% &amp;quot;Conserve MP&amp;quot;+5 &amp;quot;Cure&amp;quot; potency +13%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Chironic Gloves]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Chironic Gloves icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Hands]]&lt;br /&gt;
| DEF:87 HP+11 MP+23 STR+3 DEX+23 VIT+20 AGI+2 INT+25 MND+38 CHR+20 Accuracy+15 Magic Accuracy+15 Evasion+19 Magic Evasion+48 &amp;quot;Magic Atk. Bonus&amp;quot;+15 &amp;quot;Magic Def. Bonus&amp;quot;+3 Enhancing magic skill +15 Haste+3% Enmity-4 Spell interruption rate down 20%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Chironic Hose]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Chironic Hose icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Legs]]&lt;br /&gt;
| DEF:109 HP+31 MP+47 STR+19 VIT+6 AGI+14 INT+42 MND+29 CHR+20 Magic Accuracy+20 Evasion+24 Magic Evasion+118 &amp;quot;Magic Def. Bonus&amp;quot;+6 Enfeebling magic skill +13 Haste+5% &amp;quot;Cure&amp;quot; potency +8% &amp;quot;Immunobreak&amp;quot;+1&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Chironic Slippers]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Chironic Slippers icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Feet]]&lt;br /&gt;
| DEF:70 HP+4 MP+23 STR+6 DEX+6 VIT+6 AGI+26 INT+23 MND+24 CHR+34 Attack+20 Evasion+60 Magic Evasion+118 &amp;quot;Magic Atk. Bonus&amp;quot;+20 &amp;quot;Magic Def. Bonus&amp;quot;+6 Divine magic skill +15 Haste+3% Enmity-5 Physical damage taken -2%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]]&lt;br /&gt;
|}&lt;br /&gt;
====Augmentation====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Healing&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~32&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~3&#039;&#039;&#039; ({{Fern Stone}}: 4)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Dual Wield]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Spell Interruption Rate|Spell Interruption Rate Down]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~8%&#039;&#039;&#039; ({{Fern Stone}}: 9%)&lt;br /&gt;
| &#039;&#039;&#039;+1~8%&#039;&#039;&#039; ({{Fern Stone}}: 11%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3%&lt;br /&gt;
| -1~3%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Chance of Successful Block&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~3&#039;&#039;&#039; ({{Fern Stone}}: 4)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~6&#039;&#039;&#039; ({{Fern Stone}}: 7)&lt;br /&gt;
| &#039;&#039;&#039;+1~6&#039;&#039;&#039; ({{Fern Stone}}: 7)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~3&#039;&#039;&#039; ({{Fern Stone}}: 4)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy|Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~15&#039;&#039;&#039; ({{Fern Stone}}: 17)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~7&#039;&#039;&#039;{{question}} ({{Fern Stone}}: 8)&lt;br /&gt;
| &#039;&#039;&#039;+1~7&#039;&#039;&#039;{{question}} ({{Fern Stone}}: 8)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~10%&#039;&#039;&#039; ({{Fern Stone}}: 11%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Cure Spellcasting Time]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;-1~10%&#039;&#039;&#039; ({{Fern Stone}}: 11%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Drain]] and [[Aspir]] Potency&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~2%&#039;&#039;&#039; ({{Fern Stone}}: 3)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;-1~4&#039;&#039;&#039; ({{Fern Stone}}: 5{{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Resist Silence]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11{{question}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Herculean Armor Set===&lt;br /&gt;
====Base Statistics====&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White sortable&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! width=45 class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! width=60 class=&amp;quot;unsortable&amp;quot; | Item Level&lt;br /&gt;
! width=120 | Slot&lt;br /&gt;
! width=305 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Herculean Helm]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Herculean Helm icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Head]]&lt;br /&gt;
| DEF:108 HP+38 STR+22 DEX+28 VIT+18 AGI+25 INT+20 MND+16 CHR+17 Attack+15 Ranged Attack+15 &amp;quot;Magic Atk. Bonus&amp;quot;+10 Evasion+55 Magic Evasion+59 &amp;quot;Magic Def. Bonus&amp;quot;+3 Haste+8% &amp;quot;Fast Cast&amp;quot;+7%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Herculean Vest]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Herculean Vest icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| DEF:133 HP+61 STR+28 DEX+34 VIT+24 AGI+30 INT+21 MND+20 CHR+21 Accuracy+15 Ranged Accuracy+15 Evasion+60 Magic Evasion+69 &amp;quot;Magic Def. Bonus&amp;quot;+6 Haste+4% Enmity-4 &amp;quot;Store TP&amp;quot;+3 Critical hit rate +3%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Herculean Gloves]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Herculean Gloves icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Hands]]&lt;br /&gt;
| DEF:97 HP+20 STR+16 DEX+39 VIT+30 AGI+8 INT+14 MND+26 CHR+19 Accuracy+12 Ranged Accuracy+12 Evasion+41 Magic Evasion+43 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+5% &amp;quot;Triple Attack&amp;quot;+2% &amp;quot;Subtle Blow&amp;quot;+5 Physical damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Herculean Trousers]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Herculean Trousers icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Legs]]&lt;br /&gt;
| DEF:114 HP+38 STR+33 VIT+16 AGI+32 INT+29 MND+15 CHR+10 Attack+15 Ranged Attack+15 Evasion+62 Magic Evasion+75 &amp;quot;Magic Def. Bonus&amp;quot;+5 Haste+6% Enmity-4 &amp;quot;Store TP&amp;quot;+4 Physical damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Herculean Boots]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Herculean Boots icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Feet]]&lt;br /&gt;
| DEF:79 HP+9 STR+16 DEX+24 VIT+10 AGI+43 MND+11 CHR+26 Accuracy+10 Attack+10 Ranged Accuracy+10 Ranged Attack+10 Magic Accuracy+10 &amp;quot;Magic Atk. Bonus&amp;quot;+10 &amp;quot;Magic Def. Bonus&amp;quot;+5 Evasion+80 Magic Evasion+75 Haste+4% &amp;quot;Triple Attack&amp;quot;+2 &amp;quot;Subtle Blow&amp;quot;+6 Physical damage taken -2%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]] / [[RUN]]&lt;br /&gt;
|}&lt;br /&gt;
====Augmentation====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Familiar&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~25&lt;br /&gt;
| +1~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~7&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Triple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~3&#039;&#039;&#039; ({{Fern Stone}}: 4)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Counter]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Waltz Potency]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10%&#039;&#039;&#039; ({{Fern Stone}}: 11)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Dual Wield]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5-6)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Skillchain Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Snapshot]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Rapid Shot]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~6&#039;&#039;&#039; ({{Fern Stone}}: 7)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;-1~7&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
| &#039;&#039;&#039;-1~6&#039;&#039;&#039; ({{Fern Stone}}: 7)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Burst Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| &#039;&#039;&#039;+1~7%&#039;&#039;&#039; ({{Fern Stone}}: 8%)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3% ({{Fern Stone}}: 4%)&lt;br /&gt;
| -1~3% ({{Fern Stone}}: 4%)&lt;br /&gt;
| -1~3% ({{Fern Stone}}: 4%)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;+1~3%&#039;&#039;&#039; ({{Fern Stone}}: 4%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Repair]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;+1~8&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Regen]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Taupe Stone}}: 4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merlinic Armor Set===&lt;br /&gt;
====Base Statistics====&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White sortable&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! width=45 class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! width=60 class=&amp;quot;unsortable&amp;quot; | Item Level&lt;br /&gt;
! width=120 | Slot&lt;br /&gt;
! width=305 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Merlinic Hood]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Merlinic Hood icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Head]]&lt;br /&gt;
| DEF:95 HP+22 MP+56 STR+15 DEX+15 VIT+15 AGI+6 INT+29 MND+28 CHR+26 Evasion+33 Magic Evasion+86 Magic Accuracy+15 &amp;quot;Magic Atk. Bonus&amp;quot;+10 &amp;quot;Magic Def. Bonus&amp;quot;+6 Haste+6% &amp;quot;Fast Cast&amp;quot;+8%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Merlinic Jubbah]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Merlinic Jubbah icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| DEF:124 HP+41 MP+67 STR+16 DEX+19 VIT+16 AGI+16 INT+40 MND+33 CHR+32 Evasion+38 Magic Evasion+91 Magic Accuracy+20 &amp;quot;Magic Atk. Bonus&amp;quot;+20 &amp;quot;Magic Def. Bonus&amp;quot;+7 Haste+3% Enmity-5 &amp;quot;Fast Cast&amp;quot;+6% Physical damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Merlinic Dastanas]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Merlinic Dastanas icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Hands]]&lt;br /&gt;
| DEF:84 HP+9 MP+20 STR+3 DEX+23 VIT+20 AGI+2 INT+26 MND+37 CHR+21 Evasion+19 Magic Evasion+48 &amp;quot;Magic Def. Bonus&amp;quot;+3 Haste+3% Avatar: Attack+20 &amp;quot;Magic Atk. Bonus&amp;quot;+20 Enmity+5 &amp;quot;Blood Pact&amp;quot; damage +5&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Merlinic Shalwar]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Merlinic Shalwar icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Legs]]&lt;br /&gt;
| DEF:106 HP+29 MP+44 STR+19 VIT+6 AGI+14 INT+43 MND+28 CHR+21 Magic Accuracy+20 Magic Damage+13 Evasion+24 Magic Evasion+118 &amp;quot;Magic Atk. Bonus&amp;quot;+15 &amp;quot;Magic Def. Bonus&amp;quot;+6 Haste+5% Enmity-5&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Merlinic Crackows]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Merlinic Crackows icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Feet]]&lt;br /&gt;
| DEF:67 HP+4 MP+20 STR+6 DEX+6 VIT+6 AGI+26 INT+24 MND+23 CHR+35 Evasion+60 Magic Evasion+118 &amp;quot;Magic Atk. Bonus&amp;quot;+15 &amp;quot;Magic Def. Bonus&amp;quot;+6 Haste+3% &amp;quot;Fast Cast&amp;quot;+5% &amp;quot;Conserve MP&amp;quot;+4 &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; potency +7&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[BLM]] / [[RDM]] / [[SMN]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|}&lt;br /&gt;
====Augmentation====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Familiar&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~30&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~30&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~15&#039;&#039;&#039; ({{Fern Stone}}: 16)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Burst|Magic Burst Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10%&#039;&#039;&#039; ({{Fern Stone}}: 11%)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10%&#039;&#039;&#039; ({{Fern Stone}}: 11%)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~6&#039;&#039;&#039; ({{Fern Stone}}: 7)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;&amp;quot;[[Drain]]&amp;quot; and &amp;quot;[[Aspir]]&amp;quot; Potency&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Conserve MP&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~6&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Enmity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-1~6&#039;&#039;&#039; ({{Fern Stone}}: 7)&lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Occult Acumen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11)&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Physical Damage Taken&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Magic Damage Taken&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Damage Taken&#039;&#039;&#039;&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 4)&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[STR]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot; |&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[INT]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5% ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Accuracy]] and Pet: [[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Attack]] and Pet: [[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Accuracy]] and Pet: [[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~5%&#039;&#039;&#039; ({{Fern Stone}}: 6%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~5%&#039;&#039;&#039; ({{Fern Stone}}: 6%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1-4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Blood Boon]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1-9&#039;&#039;&#039; ({{Fern Stone}}: 10)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;-1-8&#039;&#039;&#039; ({{Fern Stone}}: -9)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Blood Pact Ability Delay]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1-5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Blood Pact|Blood Pact Damage]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1-10&#039;&#039;&#039; ({{Fern Stone}}: {{question}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Odyssean Armor Set===&lt;br /&gt;
====Base Statistics====&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White sortable&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! width=45 class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! width=60 class=&amp;quot;unsortable&amp;quot; | Item Level&lt;br /&gt;
! width=120 | Slot&lt;br /&gt;
! width=305 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Odyssean Helm]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Odyssean Helm icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Head]]&lt;br /&gt;
| DEF:120 HP+112 MP+89 STR+29 DEX+15 VIT+35 AGI+18 INT+17 MND+17 CHR+17 Accuracy+8 Attack+8 Evasion+33 Magic Evasion+53 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+7% Physical damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Odyssean Chestplate]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Odyss. Chestplate icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| DEF:152 HP+66 MP+59 STR+30 DEX+17 VIT+30 AGI+19 INT+19 MND+19 CHR+19 Attack+14 Evasion+41 Magic Evasion+69 &amp;quot;Magic Def. Bonus&amp;quot;+4 Haste+3% Enmity+6 &amp;quot;Fast Cast&amp;quot;+5% &amp;quot;Store TP&amp;quot;+5&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Odyssean Gauntlets]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Odyssean Gauntlets icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Hands]]&lt;br /&gt;
| DEF:108 HP+31 MP+14 STR+12 DEX+28 VIT+34 INT+8 MND+24 CHR+19 Accuracy+10 Evasion+22 Magic Evasion+48 &amp;quot;Magic Def. Bonus&amp;quot;+1 Haste+4% &amp;quot;Skillchain Bonus&amp;quot;+5 Weapon skill damage +2% Magic damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Odyssean Cuisses]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Odyssean Cuisses icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Legs]]&lt;br /&gt;
| DEF:132 HP+54 MP+41 STR+37 VIT+23 AGI+16 INT+26 MND+12 CHR+10 Accuracy+15 Evasion+22 Magic Evasion+86 &amp;quot;Magic Def. Bonus&amp;quot;+4 Haste+5% Enmity+4 &amp;quot;Store TP&amp;quot;+5 &amp;quot;Double Attack&amp;quot;+2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Odyssean Greaves]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Odyssean Greaves icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Feet]]&lt;br /&gt;
| DEF:93 HP+20 MP+14 STR+19 DEX+12 VIT+19 AGI+29 MND+10 CHR+24 Accuracy+10 Magic Accuracy+10 Evasion+49 Magic Evasion+86 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+3% &amp;quot;Fast Cast&amp;quot;+5% &amp;quot;Cure&amp;quot; potency +7% Spell interruption rate down 20%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[WAR]] / [[PLD]] / [[DRK]]&lt;br /&gt;
|}&lt;br /&gt;
====Augmentation====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Cure Potency|Cure Potency Received]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~7%&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
| &#039;&#039;&#039;+1~7%&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~5%&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
| &#039;&#039;&#039;+1~5%&#039;&#039;&#039; ({{Fern Stone}}: 6){{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy|Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~15&#039;&#039;&#039; ({{Fern Stone}}: 20)&lt;br /&gt;
| &#039;&#039;&#039;+1~15&#039;&#039;&#039; ({{Fern Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~7&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
| &#039;&#039;&#039;+1~7&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5%)&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5%)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4%&lt;br /&gt;
| -1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7 ({{Fern Stone}}: 8)&lt;br /&gt;
| +1~6 ({{Fern Stone}}: 8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Valorous Armor Set===&lt;br /&gt;
====Base Statistics====&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White sortable&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! width=45 class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! width=60 class=&amp;quot;unsortable&amp;quot; | Item Level&lt;br /&gt;
! width=120 | Slot&lt;br /&gt;
! width=305 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Valorous Mask]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Valorous Mask icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Head]]&lt;br /&gt;
| DEF:116 HP+38 STR+28 DEX+24 VIT+23 AGI+18 INT+14 MND+14 CHR+14 Accuracy+13 Evasion+36 Magic Evasion+48 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+7% &amp;quot;Regain&amp;quot;+3 Critical hit rate +2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Valorous Mail]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Valorous Mail icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| DEF:146 HP+61 STR+29 DEX+25 VIT+29 AGI+20 INT+20 MND+20 CHR+20 Accuracy+20 Evasion+44 Magic Evasion+59 &amp;quot;Magic Def. Bonus&amp;quot;+4 Haste+3% &amp;quot;Store TP&amp;quot;+3 &amp;quot;Double Attack&amp;quot;+2% Physical damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Valorous Mitts]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Valorous Mitts icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Hands]]&lt;br /&gt;
| DEF:102 HP+22 STR+13 DEX+33 VIT+33 AGI+8 INT+7 MND+24 CHR+17 Accuracy+10 Attack+10 Evasion+24 Magic Evasion+32 &amp;quot;Magic Def. Bonus&amp;quot;+1 Haste+4% &amp;quot;Zanshin&amp;quot;+10 &amp;quot;Skillchain Bonus&amp;quot;+5&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Valorous Hose]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Valor. Hose icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Legs]]&lt;br /&gt;
| DEF:127 HP+95 STR+39 VIT+26 AGI+16 INT+24 MND+14 CHR+11 Attack+15 Evasion+24 Magic Evasion+80 &amp;quot;Magic Def. Bonus&amp;quot;+3 Haste+5% &amp;quot;Double Attack&amp;quot;+3% Physical damage taken -2%&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | &#039;&#039;&#039;[[Valorous Greaves]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Valorous Greaves icon.png|link=]]&lt;br /&gt;
| 119&lt;br /&gt;
| [[Feet]]&lt;br /&gt;
| DEF:84 HP+11 STR+17 DEX+20 VIT+17 AGI+26 MND+6 CHR+20 Accuracy+12 Attack+12 Evasion+55 Magic Evasion+80 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+3% &amp;quot;Store TP&amp;quot;+5 Critical hit damage +4% Magic damage taken -2%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[WAR]] / [[PLD]] / [[DRK]] / [[BST]] / [[SAM]] / [[DRG]]&lt;br /&gt;
|}&lt;br /&gt;
====Augmentation====&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#50dada&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Familiar&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1~40&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-25&#039;&#039;&#039; ({{Fern Stone}}: 30)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-7&#039;&#039;&#039; ({{Fern Stone}}: 8)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Accuracy|Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-15&#039;&#039;&#039; ({{Fern Stone}}: 20)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Skillchain Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-5&#039;&#039;&#039; ({{Fern Stone}}: 6)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;+1-4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7 ({{Fern Stone}}: 8) {{verification}}&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5%&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4%&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[STR]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot; |&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[INT]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Accuracy]] and Pet: [[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Attack]] and Pet: [[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~30&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11){{verification}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~10&#039;&#039;&#039; ({{Fern Stone}}: 11){{verification}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| -1~5%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Regen]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5){{verification}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1~4%&#039;&#039;&#039; ({{Fern Stone}}: 5%){{verification}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#cff5f5&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1-4&#039;&#039;&#039; ({{Fern Stone}}: 5){{verification}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#afeeee&amp;quot; | &#039;&#039;&#039;Pet: [[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
| &#039;&#039;&#039;+1-4%&#039;&#039;&#039; ({{Fern Stone}}: 5){{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Augmenting Weapons=&lt;br /&gt;
Augments in FFXI are placed into &amp;quot;slots&amp;quot; on items. In the case of augmenting weapons from [[Reisenjima]] with [[Pellucid Stone]]s ({{Pellucid Stone}}), [[Fern Stone]]s ({{Fern Stone}}), and [[Taupe Stone]]s ({{Taupe Stone}}), there are 5 slots that are used whose caps and probability of occurring varies between the different stones. Those slots are:&lt;br /&gt;
&lt;br /&gt;
* Slot 1: Job-trait or &amp;quot;special&amp;quot; stats, like Physical Damage Taken&lt;br /&gt;
** Forced to occur via [[Fern Stone]]s.&lt;br /&gt;
** Cap varies from stat to stat, and are increased by 1 when using Fern Stones.&lt;br /&gt;
** Higher values are less likely than lower values. With Fern Stones, the probability of a maximum potency augment is approximately 3%.&lt;br /&gt;
** There are 8 different augments for each weapon that depend on the path.&lt;br /&gt;
*** &amp;quot;Off-path&amp;quot; augments (10% rate) manifest in the form of [[Physical Damage Taken]], [[Magic Damage Taken]], and [[Damage Taken]] augments.&lt;br /&gt;
&lt;br /&gt;
* Slot 2: +1~10 Base stat (60% chance of slot)&lt;br /&gt;
** Taupe Stones raise the stat cap to 20 and force this slot. MP or HP can occur instead of a stat, but never both a stat and HP/MP.&lt;br /&gt;
** Distribution is flat. You are just as likely to get the maximum value as the minimum value.&lt;br /&gt;
** The 3 on-path base stats vary based on weapon, but off-path augments are possible with a low probability (10% rate).&lt;br /&gt;
&lt;br /&gt;
* Slot 3: +1~30 Accuracy/Magic Accuracy (60% chance of slot)&lt;br /&gt;
** Pellucid stones raise the cap to 25 and force the slot&lt;br /&gt;
** Distribution appears flat.&lt;br /&gt;
** There are no off-path augments for this slot.&lt;br /&gt;
** Form of Accuracy dependent on the path (ie. Magic path would have Magic Accuracy).&lt;br /&gt;
&lt;br /&gt;
* Slot 4: +1~30 Attack/Magic Attack (60% chance of slot)&lt;br /&gt;
** Pellucid stones raise the cap to 25, but do not affect the frequency.&lt;br /&gt;
** Distribution appears flat.&lt;br /&gt;
** There are no off-path augments for this slot.&lt;br /&gt;
** Form of Attack dependent on the path (ie. Magic path would have Magic Attack).&lt;br /&gt;
&lt;br /&gt;
* Slot 5: +1~20 DMG (60% chance of slot)&lt;br /&gt;
** Stones do not affect this slot.&lt;br /&gt;
** Distribution appears flat.&lt;br /&gt;
** There are no off-path augments for this slot.&lt;br /&gt;
&lt;br /&gt;
In the augment tables below, On-path augments are indicated using the &#039;&#039;&#039;bold font weight&#039;&#039;&#039;, while {{Fern Stone}} and {{Taupe Stone}} indicate cap changes based on Fern and Taupe stones respectively.&lt;br /&gt;
&lt;br /&gt;
==Reisenjima Weapons==&lt;br /&gt;
===Aganoshe===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aganoshe]]&lt;br /&gt;
| [[File:Aganoshe icon.png|link=]]&lt;br /&gt;
| [[Great Axe]]&lt;br /&gt;
| DMG:297 Delay:504 Accuracy+25 Attack+5 Great Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Store TP&amp;quot;+5 Physical damage taken -3%&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Pet&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM2&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM3&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM4&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colada===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Colada]]&lt;br /&gt;
| [[File:Colada icon.png|link=]]&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
| DMG:140 Delay:240 Accuracy+20 Magic Accuracy+15 &amp;quot;Magic Atk. Bonus&amp;quot;+14 Magic Damage+123 Sword skill +242 Parrying skill +242 Magic Accuracy skill +201 &amp;quot;Fast Cast&amp;quot;+4%&lt;br /&gt;
| [[RDM]] / [[PLD]] / [[BLU]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)  &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)  &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)  &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)  &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Damage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~8(+?) {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enhancing Magic Duration]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~2 ({{Fern Stone}}: 4) {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Refresh]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~2(+?) {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|  &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5&lt;br /&gt;
| +1~5&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4(+?) {{question}} &lt;br /&gt;
| +1~4(+?) {{question}} &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~18(+?) {{question}}&lt;br /&gt;
| {{question}} &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3(+?) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3(+?) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3(+?) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3(+?) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condemner===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Condemner]]&lt;br /&gt;
| [[File:Condemner icon.png|link=]]&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
| DMG:+113 Delay:+54 Accuracy+20 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 &amp;quot;Double Attack&amp;quot;+3% &amp;quot;Store TP&amp;quot;+5&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Pet&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~14 ({{Fern Stone}}: 20 {{question}})&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 ({{Fern Stone}}: 4)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3 ({{Fern Stone}}: 4)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5 ({{Fern Stone}}: 6 {{question}})&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;+1~5&#039;&#039;&#039; ({{Fern Stone}}: 10)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+1~4&#039;&#039;&#039;&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Martial Arts]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+{{question}}~4&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;+1~25&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+1~20&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+1~4&#039;&#039;&#039; ({{Fern Stone}}: 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Digirbalag===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Digirbalag]]&lt;br /&gt;
| [[File:Digirbalag icon.png|link=]]&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
| DMG:159 Delay:276 STR+10 VIT+10 CHR+10 Accuracy+20 Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Double Attack&amp;quot;+3% Pet: Accuracy+20&lt;br /&gt;
| [[WAR]] / [[BST]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Familiar&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17 ({{Taupe Stone}}: 19)&lt;br /&gt;
| +1~18&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~14 ({{Fern Stone}}: 15 {{question}})&lt;br /&gt;
| +1~15 ({{Fern Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2 ({{Fern Stone}}: 3 {{question}})&lt;br /&gt;
| +1~3 ({{Fern Stone}}: 4)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3 ({{Fern Stone}}: 4 {{question}})&lt;br /&gt;
| -1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Fern Stone}}: 5)&lt;br /&gt;
| +1~5 ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Skillchain Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Fern Stone}}: 5)&lt;br /&gt;
| +1~5 ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 ({{Fern Stone}}: 4 {{question}})&lt;br /&gt;
| +1~3&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Regen]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~2 ({{Fern Stone}}: 3)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| +1~3 ({{Fern Stone}}: 4)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| +2~6 ({{Fern Stone}}: 7)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Accuracy]] &amp;amp; [[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Attack]] &amp;amp; [[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~30&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Fern Stone}}: 5 {{question}})&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4 ({{Fern Stone}}: 5 {{question}})&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8 ({{Fern Stone}}: 9 {{question}})&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gada===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gada]]&lt;br /&gt;
| [[File:Gada icon.png|link=]]&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| DMG:118 Delay:217 INT+6 MND+6 Magic Accuracy+20 &amp;quot;Magic Atk. Bonus&amp;quot;+16 Magic Damage+124 Club skill +242 Parrying skill +242 Divine magic skill +18 Healing magic skill +18 Enhancing magic skill +18 Enfeebling magic skill +18 Magic Accuracy skill +215 &amp;quot;Cure&amp;quot; potency +18%&lt;br /&gt;
| [[WHM]] / [[BLM]] / [[SMN]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 &lt;br /&gt;
| +1~20 &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~7 {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Enhancing Magic Duration&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~5 ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Indi Duration&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~10 ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5 {{question}}&lt;br /&gt;
| -1~5 {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~9 {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Cure spellcasting time&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| -1~5% {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
| +1~5% ({{Fern Stone}}: 6)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2%(+) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4(+) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~2%(+) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3(+) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%(+) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2(+) {{question}}&lt;br /&gt;
| {{Icon|No}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grioavolr===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grioavolr]]&lt;br /&gt;
| [[File:Grioavolr icon.png|link=]]&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| DMG:202 Delay:366 INT+19 MND+19 Magic Accuracy+14 &amp;quot;Magic Atk. Bonus&amp;quot;+30 Magic Damage+217 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 &amp;quot;Conserve MP&amp;quot;+5 &amp;quot;Fast Cast&amp;quot;+4% Avatar: Magic Accuracy+35 &amp;quot;Magic Atk. Bonus&amp;quot;+115&lt;br /&gt;
| [[WHM]] / [[BLM]] / [[RDM]] / [[BRD]] / [[SMN]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Familiar&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1-109 {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~19 ({{Taupe Stone}} /{{Fern Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Damage]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~10 ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enhancing Magic Duration]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~9 ({{Fern Stone}}: 10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| -1~6 ({{Fern Stone}}: 7)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~7% ({{Fern Stone}}: 8)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Burst Damage]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~9% ({{Fern Stone}}: 10)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Occult Acumen]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~9 ({{Taupe Stone}} /{{Fern Stone}}: 9)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~10% ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enfeebling Magic Skill]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| +1~15 ({{Fern Stone}}: 16)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Spell Interruption Rate|Spell Interruption Rate Down]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| -1~10% ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Conserve MP|Conserve MP]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}}&lt;br /&gt;
| -1~6% ({{Fern Stone}}: 11)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Blood Pact|Blood Pact]] damage&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Fern Stone}}: {{question}})&lt;br /&gt;
| +1~10 ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Double Attack|Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| {{question}} ({{Fern Stone}}: 1-6+)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Physical Damage Taken|Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Fern Stone}}: 5)&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Magic Attack Bonus|Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25 {{verification}} ({{Pellucid Stone}}: {{question}})&lt;br /&gt;
| [[File:Eks.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Holliday===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Holliday]]&lt;br /&gt;
| [[File:Holliday icon.png|link=]]&lt;br /&gt;
| [[Marksmanship]]&lt;br /&gt;
| DMG:107 Delay:600 STR+15 AGI+15 Ranged Accuracy+10 Ranged Attack+15 Marksmanship skill +242 &amp;quot;Store TP&amp;quot;+5&lt;br /&gt;
| [[RNG]] / [[COR]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~30 &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~19 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~19 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~17 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| -1~7 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~% ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~22 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Rapid Shot]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Skillchain Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~% ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~11 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2% ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +19% ({{Taupe Stone}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kanaria===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kanaria]]&lt;br /&gt;
| [[File:Kanaria icon.png|link=]]&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| DMG:127 Delay:227 Accuracy+15 Attack+10 Ranged Accuracy+15 Ranged Attack+10 Evasion+22 Katana skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Store TP&amp;quot;+5 &amp;quot;Fast Cast&amp;quot;+5%&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10{{question}} ({{Taupe Stone}}: 15)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 25)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical hit damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6%{{question}} ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical hit rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3% ({{Fern Stone}}:4 {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7{{question}} ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Additional effect: Stun&#039;&#039;&#039;&lt;br /&gt;
| +1~8 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Fern Stone}}: 5{{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3%{{question}} ({{Taupe Stone}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical damage taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3% ({{Fern Stone}}: 4{{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Triple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 ({{Fern Stone}}: 4{{question}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obschine===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obschine]]&lt;br /&gt;
| [[File:Obschine icon.png|link=]]&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| DMG:295 Delay:501 STR+22 Accuracy+10 Attack+20 Scythe skill +242 Parrying skill +242 Magic Accuracy skill +188 Weapon skill damage +3%&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Pet&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM1&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM2&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM3&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM4&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reienkyo===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reienkyo]]&lt;br /&gt;
| [[File:Reienkyo icon.png|link=]]&lt;br /&gt;
| [[Polearm]]&lt;br /&gt;
| DMG:282 Delay:480 STR+20 Accuracy+20 Attack+10 Polearm skill +242 Parrying skill +242 Magic Accuracy skill +188 Critical hit rate +3%&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~30&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~15 ({{Taupe Stone}}: 20) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25 ({{Pellucid Stone}}: 30)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25 ({{Pellucid Stone}}: 30)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 {{question}} ({{Fern Stone}}: 4{{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5 ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~2 {{question}} ({{Fern Stone}}: 4{{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~18 {{question}} ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039;&lt;br /&gt;
| -1~5 {{question}} ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;Pet: [[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4 {{question}} ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6 {{question}} ({{Fern Stone}}: 7{{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 {{question}} ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7 {{question}} ({{Fern Stone}}: {{question}})&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3 {{question}} ({{Fern Stone}}: {{question}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skinflayer===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skinflayer]]&lt;br /&gt;
| [[File:Skinflayer icon.png|link=]]&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| DMG:116 Delay:210 Accuracy+15 Attack+10 Ranged Accuracy+15 Ranged Attack+10 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Triple Attack&amp;quot;+2% &amp;quot;Subtle Blow&amp;quot;+8&lt;br /&gt;
| [[THF]] / [[BRD]] / [[DNC]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: +15)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: +15)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~8&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: +15)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: +15)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: +25)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: +25)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Triple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 ({{Fern Stone}}: +?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5 ({{Fern Stone}}: +6?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Critical Hit Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6 ({{Fern Stone}}: ?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~3% ({{Fern Stone}}: ?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~5 ({{Fern Stone}}: ?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Subtle Blow]]&#039;&#039;&#039;&lt;br /&gt;
| +1~7 ({{Fern Stone}}: ?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Triple Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 ({{Fern Stone}}: +?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Waltz Potency]]&#039;&#039;&#039;&lt;br /&gt;
| +1~9% ({{Fern Stone}}: ?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~18&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~3 ({{Fern Stone}}: ?)&lt;br /&gt;
| {{question}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teller===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Teller]]&lt;br /&gt;
| [[File:Teller icon.png|link=]]&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| DMG:270 Delay:600 DEX+15 AGI+15 Ranged Accuracy+15 Archery skill +242 Enmity-5&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Pet&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM1&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM2&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM3&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM4&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Umaru===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Umaru]]&lt;br /&gt;
| [[File:Umaru icon.png|link=]]&lt;br /&gt;
| [[Great Katana]]&lt;br /&gt;
| DMG:262 Delay:450 Accuracy+20 Attack+10 Great Katana skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Store TP&amp;quot;+5 &amp;quot;Zanshin&amp;quot;+5&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=100 | Melee&lt;br /&gt;
! width=100 | Ranged&lt;br /&gt;
! width=100 | Magic&lt;br /&gt;
! width=100 | Pet&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM1&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM2&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM3&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;PARAM4&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zulfiqar===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=150 | Name &lt;br /&gt;
! width=35 | Icon &lt;br /&gt;
! width=100 | Slot &lt;br /&gt;
! width=300 | Description &lt;br /&gt;
! width=200 | Jobs &lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zulfiqar]]&lt;br /&gt;
| [[File:Zulfiqar icon.png|link=]]&lt;br /&gt;
| [[Great Sword]]&lt;br /&gt;
| DMG:297 Delay:504 Accuracy+15 Attack+15 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 &amp;quot;Double Attack&amp;quot;+2% Weapon skill damage +2%&lt;br /&gt;
| [[WAR]] / [[DRK]] / [[RUN]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color:#000878; text-align: center&amp;quot; width=&amp;quot;800px&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#49c122&amp;quot;&lt;br /&gt;
! width=250 | Augmented Statistic&lt;br /&gt;
! width=200 | Melee&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;&lt;br /&gt;
| +1~29&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;&lt;br /&gt;
| +1~10 ({{Taupe Stone}}: 15) &lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25 ({{Pellucid Stone}}: 30)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~25 ({{Pellucid Stone}}: 30)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 30)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20 ({{Pellucid Stone}}: 30)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4 ({{Fern Stone}}: 5)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6 ({{Fern Stone}}: 7?)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039;&lt;br /&gt;
| -1~4% ({{Fern Stone}}: 5%?)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Damage]]&#039;&#039;&#039;&lt;br /&gt;
| +1~4%&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Weapon Skill Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| +1~20&lt;br /&gt;
|- BGCOLOR=&amp;quot;#c3f5b2&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039;&lt;br /&gt;
| +1~6&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#a8f08f&amp;quot; | &#039;&#039;&#039;[[Haste]]&lt;br /&gt;
| +1~3%&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Escha]][[Category:Escha Rewards]][[Category:Unsolved Mysteries]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.ffxiah.com/forum/topic/48530/post-your-dark-matter-augments-here FFXIAH Dark Matter discussion/findings]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Researcher_Expedition_1_(Sauromugue)&amp;diff=596556</id>
		<title>Researcher Expedition 1 (Sauromugue)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Researcher_Expedition_1_(Sauromugue)&amp;diff=596556"/>
		<updated>2020-05-23T21:15:48Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meeble Burrows Header&lt;br /&gt;
|EntryArea=Sauromugue&lt;br /&gt;
|Exp No=1&lt;br /&gt;
|Map No=9&lt;br /&gt;
|MB Rank=Researcher&lt;br /&gt;
|PointRank=Researcher&lt;br /&gt;
|Description=Defeat enemies.&lt;br /&gt;
|Goal1=Vanquish 10 enemies.&lt;br /&gt;
|Goal2=Vanquish 15 enemies.&lt;br /&gt;
|Goal3=Vanquish 18 enemies.&lt;br /&gt;
|Time=15 minutes&lt;br /&gt;
|Points3=&lt;br /&gt;
|Buff=Increased [[Refresh]]&lt;br /&gt;
*★☆☆: Refresh +5 MP/tick&lt;br /&gt;
*★★☆: Refresh +10 MP/tick&lt;br /&gt;
*★★★: Refresh +20 MP/tick}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=900px&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
! width=10%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Aggro&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Link&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Drops&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Steal&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Spawns&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 99&lt;br /&gt;
|[[Tunnel Crab]]&lt;br /&gt;
| align=center | True Sound&lt;br /&gt;
| align=center | Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Water Crystal]]&lt;br /&gt;
|None&lt;br /&gt;
|align=center |6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 105&lt;br /&gt;
|[[Cornucopieyes]]&lt;br /&gt;
| align=center | True Sound&lt;br /&gt;
| align=center | Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Dark Crystal]]&lt;br /&gt;
|None&lt;br /&gt;
|align=center |6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 105&lt;br /&gt;
|[[Dendigger Crab]]&lt;br /&gt;
| align=center | True Sound&lt;br /&gt;
| align=center | Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Water Crystal]]&lt;br /&gt;
|None&lt;br /&gt;
|align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 107&lt;br /&gt;
|[[Cave Kraken]]&lt;br /&gt;
| align=center | Fished&lt;br /&gt;
| align=center | Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Water Crystal]]&lt;br /&gt;
|None&lt;br /&gt;
|align=center| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:Meeb_rsc1_rev1.jpg|right]]&lt;br /&gt;
*Various types and difficulties of enemies are scattered around the map. Simply defeat the required numbers of enemies (10, 15, and 18) to successively complete the three goals.&lt;br /&gt;
*Bring a fishing rod and some kind of bait for the [[Cave Kraken]] - it can be fished up in the lake marked with a ??? target near the [[Cornucopieyes]] (northwest I-9). The target indicates that there is an enemy present there upon clicking it.&lt;br /&gt;
**0 skill was not enough to fish the kraken, but 10 skill was.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Everbloom_Hollow-map9.jpg‎|left|400px|Assault Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596539</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596539"/>
		<updated>2020-05-23T02:40:52Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both Haste II and Embrava (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with Enlight.&lt;br /&gt;
*Uses Divine Favor frequently to erase her debuffs.&lt;br /&gt;
*Uses Level ? Holy, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**Has a very wide area of effect.&lt;br /&gt;
**Damage dealt is tied to the dice roll and Divine Favor usage.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight, Silencega, Blindga, Bindga, Paralyga, Banishga III&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596467</id>
		<title>Cuijatender</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596467"/>
		<updated>2020-05-20T09:32:47Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Sabotender&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes=*Completely resists Silence, Sleep, Bind, and very resistant to Paralyze.&lt;br /&gt;
*Uses Photosynthesis to gain Regen (20 HP/tick and over 1 hour duration), can be dispelled.&lt;br /&gt;
*Can use ??? Needles to deal random (potentially tens of thousands) damage split between all targets in range.}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-20 minutes.&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Revitalizer]]&lt;br /&gt;
* [[Soil Belt]]&lt;br /&gt;
* [[Thunder Sachet]]&lt;br /&gt;
* [[Beneficus]] {{Blue!}}&lt;br /&gt;
* (Key item) [[Atma of a Thousand Needles]] {{Red!}}&lt;br /&gt;
* (Key item) [[Battle trophy: 2nd echelon]]&lt;br /&gt;
|Abilities=??? Needles,Photosynthesis&lt;br /&gt;
|Spells=Paralyga,Silencega&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{Light}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596465</id>
		<title>Cuijatender</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596465"/>
		<updated>2020-05-20T09:16:02Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Sabotender&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes=*Completely resists Silence, Sleep, Bind, and very resistant to Paralyze.&lt;br /&gt;
*Uses Photosynthesis to gain Regen (20 HP/tick and over 1 hour duration), can be dispelled.}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-20 minutes.&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Soil Belt]]&lt;br /&gt;
* [[Thunder Sachet]]&lt;br /&gt;
* [[Beneficus]] {{Blue!}}&lt;br /&gt;
* (Key item) [[Atma of a Thousand Needles]] {{Red!}}&lt;br /&gt;
* (Key item) [[Battle trophy: 2nd echelon]]&lt;br /&gt;
|Abilities=Photosynthesis&lt;br /&gt;
|Spells=Paralyga,Silencega&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{Light}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596464</id>
		<title>Cuijatender</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596464"/>
		<updated>2020-05-20T08:55:03Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Sabotender&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes=*Completely resists Silence, Sleep, Bind, and very resistant to Paralyze.&lt;br /&gt;
*Uses Photosynthesis to gain Regen (over 1 hour duration), can be dispelled.}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-20 minutes.&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Soil Belt]]&lt;br /&gt;
* [[Thunder Sachet]]&lt;br /&gt;
* [[Beneficus]] {{Blue!}}&lt;br /&gt;
* (Key item) [[Atma of a Thousand Needles]] {{Red!}}&lt;br /&gt;
* (Key item) [[Battle trophy: 2nd echelon]]&lt;br /&gt;
|Abilities=Photosynthesis&lt;br /&gt;
|Spells=Paralyga,Silencega&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{Light}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596463</id>
		<title>Cuijatender</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cuijatender&amp;diff=596463"/>
		<updated>2020-05-20T08:52:08Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Sabotender&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes= }}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-20 minutes.&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Soil Belt]]&lt;br /&gt;
* [[Thunder Sachet]]&lt;br /&gt;
* [[Beneficus]] {{Blue!}}&lt;br /&gt;
* (Key item) [[Atma of a Thousand Needles]] {{Red!}}&lt;br /&gt;
* (Key item) [[Battle trophy: 2nd echelon]]&lt;br /&gt;
|Abilities=Photosynthesis&lt;br /&gt;
|Spells=Paralyga,Silencega&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{Light}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Benediction&amp;diff=596421</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Benediction&amp;diff=596421"/>
		<updated>2020-05-18T05:14:37Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A secret ability that all White Mages can use, Benediction calls forth a blessing from the Goddess that instantly heals the wounds of your comrades. The effect is tremendous, but if used during a fight, there are more than a few times when the White Mage ends up sacrificing themselves for the good of the party.&#039;&#039;&lt;br /&gt;
{{Job Ability&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|type=SP Ability&lt;br /&gt;
|level=1    &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|desc=Restores a large amount of hit points and removes all status ailments for party members within area of effect. &lt;br /&gt;
|range=    &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|duration= &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|recast=01:00:00&lt;br /&gt;
|cost=      &amp;lt;!-- TP/FM cost --&amp;gt;&lt;br /&gt;
|ce= [[- C -]]&lt;br /&gt;
|ve= [[- C -]]&lt;br /&gt;
|command=/ja &amp;quot;Benediction&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=     &amp;lt;!-- Fill in if can be meritted, tier --&amp;gt;&lt;br /&gt;
|ranks=    &lt;br /&gt;
|effect=   &lt;br /&gt;
|jobpoint=Increase amount of MP recovered by 1%.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
|notes=*Heals HP equal to (White Mage&#039;s level/Target&#039;s level)x100%&lt;br /&gt;
*Removes all negative [[Status Effect]]s from the players it hits.&lt;br /&gt;
*May draw a significant amount of enmity towards the white mage, varying with HP healed.&lt;br /&gt;
*Despite the Job Point bonus saying it only applies to the caster, it will restore MP of everyone affected.&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Cleric&#039;s Briault +2&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Grants [[Enmity]] -50 to Benediction.&lt;br /&gt;
}}&lt;br /&gt;
|image=mithrabene.jpg&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category: SP Ability]][[Category:Job Ability]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Marcato&amp;diff=596406</id>
		<title>Marcato</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Marcato&amp;diff=596406"/>
		<updated>2020-05-16T21:37:09Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Ability&lt;br /&gt;
|job=Bard&lt;br /&gt;
|type=Level&lt;br /&gt;
|level=95&lt;br /&gt;
|desc=Enhances the effect of your next song.&lt;br /&gt;
|duration=00:01:00 or next [[:Category:Instrument|Song]]&lt;br /&gt;
|recast=00:10:00&lt;br /&gt;
|ce=0&lt;br /&gt;
|ve={{question}}&lt;br /&gt;
|command=/ja &amp;quot;{{PAGENAME}}&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|jobpoint=Increase song duration by 1 second.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
|notes=*Does &#039;&#039;&#039;NOT&#039;&#039;&#039; stack with [[Soul Voice]] for duration &#039;&#039;&#039;OR&#039;&#039;&#039; effects.&lt;br /&gt;
* This gives half of the buff that [[Soul Voice]] gives to all respective songs.&lt;br /&gt;
*Multiplies by 1.5x the &#039;&#039;&#039;effect&#039;&#039;&#039; of the following [[songs]]:&lt;br /&gt;
**Debuff song types that have their effects multiplied by 1.5x:&lt;br /&gt;
***[[Requiem_(Song)|Requiem]]&lt;br /&gt;
***[[Elegy]]&lt;br /&gt;
***[[Threnody]]&lt;br /&gt;
***[[Nocturne]] {{Verification}}&lt;br /&gt;
**Party Buff song types that have their effects multiplied by 1.5x:&lt;br /&gt;
***[[Paeon]]&lt;br /&gt;
***[[Ballad]]&lt;br /&gt;
***[[Minne]]&lt;br /&gt;
***[[Minuet]]&lt;br /&gt;
***[[Madrigal]]&lt;br /&gt;
***[[Prelude]]&lt;br /&gt;
***[[Aubade]]&lt;br /&gt;
***[[Pastoral]]&lt;br /&gt;
***[[Fantasia]]&lt;br /&gt;
***[[Operetta]]&lt;br /&gt;
***[[Capriccio]]&lt;br /&gt;
***[[Round]]&lt;br /&gt;
***[[Gavotte]]&lt;br /&gt;
***[[March]]&lt;br /&gt;
***[[Etude]]&lt;br /&gt;
***[[Carol]]&lt;br /&gt;
***[[Sirvente]]&lt;br /&gt;
***[[Dirge]]&lt;br /&gt;
*Multiplies by 1.5x the [[Magic Accuracy]] or &#039;&#039;&#039;duration&#039;&#039;&#039; of the following [[songs]]&lt;br /&gt;
**Debuff song types that have their [[Magic Accuracy]] multiplied by 1.5x:&lt;br /&gt;
***[[Lullaby]]&lt;br /&gt;
***[[Finale]]&lt;br /&gt;
***[[Virelai]]&lt;br /&gt;
**Party Buff song types that have their &#039;&#039;&#039;duration&#039;&#039;&#039; multiplied by 1.5x (multiplicative with [[Troubadour]] effect too):&lt;br /&gt;
***[[Hymnus]]&lt;br /&gt;
***[[Mazurka]]&lt;br /&gt;
***[[Scherzo]]&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
}}&lt;br /&gt;
* [http://www.bluegartr.com/threads/107231-Marcato-Testing Marcato Testing (Kirschy, BG)]&lt;br /&gt;
&lt;br /&gt;
[[Category:2014 Enmity]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596391</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596391"/>
		<updated>2020-05-16T04:23:30Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both Haste II and Embrava (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with Enlight.&lt;br /&gt;
*Uses Divine Favor frequently to erase her debuffs.&lt;br /&gt;
*Uses Level ? Holy, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**Has a very wide area of effect.&lt;br /&gt;
**Damage dealt is tied to the dice roll and Divine Favor usage.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight, Silencega, Blindga, Bindga, Paralyga&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Lilith&amp;diff=596328</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Lilith&amp;diff=596328"/>
		<updated>2020-05-14T07:42:46Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=Update12-06-2010 0.jpg&lt;br /&gt;
|Class=Mission, Battlefield&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Family=Unclassified&lt;br /&gt;
|Main Job=dnc, whm&lt;br /&gt;
|Sub Job=blm&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lady Lilith&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=75&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lilith Ascendant&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=60&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=60&lt;br /&gt;
|Earth=60&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lady Lilith ★&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=40&lt;br /&gt;
|Earth=40&lt;br /&gt;
|Water=40&lt;br /&gt;
|Dark=A&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lilith Ascendant ★&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Maiden of the Dusk===&lt;br /&gt;
:As part of [[Wings of the Goddess Mission 51]].&lt;br /&gt;
:*This mission battle was released at the [[Version Update (12/06/2010)|level 90 cap]]. It is trivial for any Level 99 player, let alone any in [[ilvl]] equipment.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 1.png|190px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lady Lilith====&lt;br /&gt;
* DNC/BLM, ~9,800 HP.&lt;br /&gt;
* Immune to {{color|wind|Silence}} and &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|thunder|Stun}}.&lt;br /&gt;
* Regular auto-attacks are AoE {{magical}} {{dark}} darkness, remove shadows, and cause knockback.&lt;br /&gt;
* Casts [[Comet]] and at low HP, [[Meteor]].&lt;br /&gt;
* Additionally casts Breakga, Dispelga, Silencega, Graviga, Bindga, and Slowga.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Thorn&#039;&#039;&#039;: {{buff}} Gains {{color|fire|Blaze Spikes}} and {{color|earth|Stoneskin}}.&lt;br /&gt;
:*&#039;&#039;&#039;Durance Whip&#039;&#039;&#039;: Conal {{physical}} Damage, &#039;&#039;&#039;Bio&#039;&#039;&#039;, {{color|ice|Bind}}, and {{color|fire|Amnesia}}.&lt;br /&gt;
:*&#039;&#039;&#039;Moonlight Veil&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage, Terror, and spawns a Dark Gyve.&lt;br /&gt;
::*Proceeded by dialogue.&lt;br /&gt;
:*&#039;&#039;&#039;Petaline Tempest&#039;&#039;&#039;: {{magical}} Damage, Max HP, MP, and TP down.&lt;br /&gt;
:*&#039;&#039;&#039;Subjugating Slash&#039;&#039;&#039;: Conal Damage, Knockback, and Dispels 3 enhancements.&lt;br /&gt;
:*{{icon|SP}} [[Trance]] at 50% and then freely thereafter.&lt;br /&gt;
::*While under trance, Lilith gains access to &#039;&#039;&#039;Fatal Allure&#039;&#039;&#039; a gaze-based {{color|light|Charm}}.&lt;br /&gt;
:::*This may be avoided by turning away from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 2.png|130px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
====Lilith Ascendant====&lt;br /&gt;
*WHM/BLM, ~17,000 HP.&lt;br /&gt;
* Immune to {{color|wind|Silence}} and &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|thunder|Stun}}.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Burst&#039;&#039;&#039;: Conal {{magical}} {{thunder}} Damage, {{color|thunder|Stun}}, resets all ability timers, and summons a {{color|thunder|Thunder Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flare&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage, TP reset, Enmity reduction, and summons a {{color|fire|Fire Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flood&#039;&#039;&#039;: Conal {{magical}} {{water}} Damage, {{color|fire|Encumbrance}}, Knockback, and summons a {{color|water|Water Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Freeze&#039;&#039;&#039;: Conal {{magical}} {{ice}} Damage, {{color|earth|Terror}}, Enmity reduction, and summons an {{color|ice|Ice Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Quake&#039;&#039;&#039;: AoE {{magical}} {{earth}} Damage, {{color|ice|Bind}}, {{color|fire|Amnesia}}, and summons an {{color|earth|Earth Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Tornado&#039;&#039;&#039;: AoE {{magical}} {{wind}} Damage, full &#039;&#039;&#039;Dispel&#039;&#039;&#039;, Knockback, and summons a {{color|wind|Wind Gyve}}.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;, Gains and will use dialogue before these moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Moon&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage, Weakness, and summons two &#039;&#039;&#039;Dark Gyves&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Sun&#039;&#039;&#039;:AoE {{magical}} {{light}} Damage, chance of Death, and summons two {{color|light|Light Gyves}}.&lt;br /&gt;
----&lt;br /&gt;
===Maiden of the Dusk ★===&lt;br /&gt;
:As part of the [[High-Tier Mission Battlefield]]&lt;br /&gt;
*The [[Maiden phantom gem]] {{KI}} is only accessibly after completing the mission [[Maiden of the Dusk]].&lt;br /&gt;
*Unlike other similar fights such as [[Odin Prime|A Stygian Pact]] ★, [[Geomancy]] potency is &#039;&#039;not&#039;&#039; reduced based on the fight difficulty.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
*While [[Perfect Defense]] will reduce damage taken. Neither it nor [[Asylum]] will outright prevent the enfeebling effects of Lilith&#039;s TP moves.&lt;br /&gt;
:*These moves (excluding Fatal Allure) may still be resisted, but this becomes increasingly more difficult on higher difficulties.&lt;br /&gt;
====Gyves ★====&lt;br /&gt;
*Once the fight commences, the battlefield will become encircled with [[Gyves]].&lt;br /&gt;
:*These Gyves may not be targeted or attacked.&lt;br /&gt;
:*Players outside of this circle may not deal damage to Lilith.&lt;br /&gt;
::*Spite Wardens however, &#039;&#039;will&#039;&#039; take damage outside of this circle. &lt;br /&gt;
:*These Gyves will attack players which come within a distance of 6&#039;.&lt;br /&gt;
::*Summoned Gyves will not attack.&lt;br /&gt;
*Gyves absorb all forms of {{magical}} magic damage.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Dark Gyve.png|101px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*Lady Lilith summons &#039;&#039;&#039;Dark Gyves&#039;&#039;&#039; after utilizing a TP move.&lt;br /&gt;
:*These have a magic evasion down aura.&lt;br /&gt;
:*Additionally, a 5-count Doom aura is added, beginning on &amp;quot;Normal&amp;quot; difficulty and higher.&lt;br /&gt;
::*Only players with enmity towards Lilith will be afflicted by the effects of summoned Gyves.&lt;br /&gt;
:::*Attacking summoned Gyves or Wardens will not incur enmity against Lady Lilith.&lt;br /&gt;
:*Summoned Gyves will not despawn; even after Lilith Ascendant appears.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Light Gyve.png|101px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*Lilith Ascendant summons {{color|light|Light Gyves}} after utilizing a TP move.&lt;br /&gt;
:*These have a [[ST20|Zombie]] and powerful Dia aura.&lt;br /&gt;
:*Each Gyve present will reduce the damage Lilith Ascendant receives.&lt;br /&gt;
::*Lilith Ascendant becomes immune to damage once &#039;&#039;five&#039;&#039; {{color|light|Light Gyves}} have been summoned.&lt;br /&gt;
====Spite Wardens★====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; text-align: center;&amp;quot;&amp;gt;[[File:Aquila.png|46px|link=]]&amp;lt;br /&amp;gt;{{color|purple|Aquila}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; text-align: center;&amp;quot;&amp;gt;[[File:Haudrale.png|45px|link=]]&amp;lt;br /&amp;gt;{{color|purple|Haudrale}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; text-align: center;&amp;quot;&amp;gt;[[File:Larzos.png|105px|link=]]&amp;lt;br /&amp;gt;{{color|purple|Larzos}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*Spawned by &#039;&#039;&#039;Lady Lilith&#039;&#039;&#039; on &#039;&#039;Normal&#039;&#039; or higher difficulty. The limit of Wardens is as follows:&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: 1 Warden&lt;br /&gt;
:*&#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2 Wardens&lt;br /&gt;
:*&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: 3 Wardens&lt;br /&gt;
*Wardens spawn as non-targetable opponents from a Dark Gyve according to the TP move used by Lady Lilith.&lt;br /&gt;
:*Wardens spawn with enmity towards the target of Lady Lilith at the time of summoning.&lt;br /&gt;
::*A player with enmity towards Lilith may use an AoE such as [[Foil]] or [[Warcry]] to gain hate on the Warden.&lt;br /&gt;
:*Defeating the Gyve they spawn from will proc blue [[File:Blue.png|25px|link=]] and make the corresponding Warden targetable.&lt;br /&gt;
::*Wardens are not resummoned after being defeated.&lt;br /&gt;
::*Defeating a Warden will add an additional treasure slot to the pool.&lt;br /&gt;
:*&#039;&#039;&#039;Durance Whip&#039;&#039;&#039; will spawn {{color|purple|style=italic-bold|Aquila}} &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
::*Aquila will take 25% damage from {{magical}} magical and {{ranged}} ranged attacks, but is susceptible to {{physical}} physical attacks..&lt;br /&gt;
:::*Aquila will cast Tier V elemental magic as well as -ga IIIs.&lt;br /&gt;
:::*Aquila will fight hand-to-hand and use their unique &#039;&#039;&#039;Altair Bullet&#039;&#039;&#039;.&lt;br /&gt;
::::*&#039;&#039;&#039;Altair Bullet&#039;&#039;&#039;: AoE 15&#039;+ {{verification}} (around target) {{physical}} damage, {{color|water|Poison}}, {{color|ice|Paralyze}}, {{color|wind|Silence}}, {{color|fire|Plague}} (-MP Only), and Knockback. Absorbable by shadows. {{verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Subjugating Slash&#039;&#039;&#039; will spawn {{color|purple|style=italic-bolf|Haudrale}}&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
::*Haudrale will take 25% damage from {{physical}} physical and {{magical}} magical attacks, but is susceptible to {{ranged}} ranged attacks.&lt;br /&gt;
:::*Haudrale will cast {{color|wind|Haste}}, {{color|wind|Silence}}, {{color|earth|Slowga}}, {{color|ice|Bind}}, {{color|ice|Paralyga}}, and &#039;&#039;&#039;Endark II&#039;&#039;&#039;.&lt;br /&gt;
:::*Haudrale will use high level sword weapon skills such as [[Chant du Cygne]] and their unique &#039;&#039;&#039;Savage Swordhand&#039;&#039;&#039;.&lt;br /&gt;
::::*&#039;&#039;&#039;Savage Swordhand&#039;&#039;&#039;: (AoE) 15&#039; (around Haudrale) {{physical}} damage, {{color|fire|Amnesia}}, and Knockback. Absorbable by shadows. {{verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Petaline Tempest&#039;&#039;&#039; will spawn {{color|purple|style=italic-bold|Larzos}} &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
::*Larzos will take 25% damage from {{physical}} physical and {{ranged}} ranged attacks, but is susceptible to {{magical}} magic attacks despite resisting some elements. {{Information Needed}}&lt;br /&gt;
:::*Larzos will use high level staff weapon skills such as [[Garland of Bliss]] and their unique &#039;&#039;&#039;Forlorn Impact&#039;&#039;&#039;.&lt;br /&gt;
::::*&#039;&#039;&#039;Forlorn Impact&#039;&#039;&#039;: (AoE) 15&#039; {{verification}} (around target) {{physical}} damage, {{color|ice|Paralyze}}, and Knockback. Ignores shadows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 1.png|190px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
====Lady Lilith ★====&lt;br /&gt;
* Immune to &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|wind|Silence}} and {{color|thunder|Stun}}.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Thorn&#039;&#039;&#039;: {{buff}} Gains a dispelable &#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; and removes one enfeebling effect.&lt;br /&gt;
:*&#039;&#039;&#039;Durance Whip&#039;&#039;&#039;: Conal {{physical}} Damage, &#039;&#039;&#039;Bio&#039;&#039;&#039;, and {{color|fire|Amnesia}}.&lt;br /&gt;
:*&#039;&#039;&#039;Fatal Allure&#039;&#039;&#039;: Conal Gaze {{color|light|Charm}} and 60 second {{color|water|Poison}}.&lt;br /&gt;
::*Charm may be avoided by facing away from Lilith.&lt;br /&gt;
:*&#039;&#039;&#039;Moonlight Veil&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage and Magic Defense Down.&lt;br /&gt;
:*&#039;&#039;&#039;Petaline Tempest&#039;&#039;&#039;: {{magical}} Damage, Max HP, MP, and TP down (1,000 max).&lt;br /&gt;
:*&#039;&#039;&#039;Subjugating Slash&#039;&#039;&#039;: Damage and Enmity Reset.&lt;br /&gt;
::*Deals 37.5% of Max HP during &amp;quot;Very Easy&amp;quot; and &amp;quot;Easy&amp;quot; fights.&lt;br /&gt;
::*Deals 75% of Max HP during &amp;quot;Normal&amp;quot;, &amp;quot;Difficult&amp;quot;, and &amp;quot;Very Difficult&amp;quot; fights.&lt;br /&gt;
::*Bypasses reduction methods such as -Damage Taken, [[Sentinel&#039;s Scherzo]], [[Perfect Defense]], etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 2.png|130px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
====Lilith Ascendant ★====&lt;br /&gt;
*Spawns on &#039;&#039;Normal&#039;&#039; difficulty and higher after defeating &#039;&#039;&#039;Lady Lilith&#039;&#039;&#039;.&lt;br /&gt;
* Immune to {{color|wind|Silence}} and &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|thunder|Stun}}.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Burst&#039;&#039;&#039;: Conal {{magical}} {{thunder}} Damage, {{color|water|Magic Defense Bonus}} Down, and {{color|water|MND}} down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flare&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage, {{color|ice|Magic Attack Bonus}} Down, and {{color|ice|INT}} down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flood&#039;&#039;&#039;: Conal {{magical}} {{water}} Damage, {{color|fire|Attack }} Down (-75%), and {{color|fire|STR}} Down to 1.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Freeze&#039;&#039;&#039;: Conal {{magical}} {{ice}} Damage, {{color|wind|Evasion }} Down (-500), and {{color|wind|AGI}} Down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Quake&#039;&#039;&#039;: AoE {{magical}} {{earth}} Damage, {{color|thunder|Accuracy }} Down (-500), and {{color|thunder|DEX}} Down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Tornado&#039;&#039;&#039;: AoE {{magical}} {{wind}} Damage, {{color|earth|Defense }} Down (-75%), and {{color|earth|VIT}} Down.&lt;br /&gt;
:*{{icon|SP}} &#039;&#039;&#039;Trance&#039;&#039;&#039;: Uses two random moves and gains access to &#039;&#039;&#039;Dark Moon&#039;&#039;&#039; and &#039;&#039;&#039;Dark Sun&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Moon&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage, {{color|light|Magic Evasion}} Down, and {{color|fire|Plague}} (-10 MP/tic).&lt;br /&gt;
:*&#039;&#039;&#039;Dark Sun&#039;&#039;&#039;:AoE {{magical}} {{light}} Damage, &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; Down, and {{color|light|Dia}} (-100 HP/tic).&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Enmity/Strategy Note&#039;&#039;&#039;: Players may buff then split parties after entering. Allowing for a tank and support mage to hold Lilith while the other four eliminate the Gyves and Wardens.&lt;br /&gt;
:*The Gyves will not afflict the secondary party as they have no enmity on Lilith yet.&lt;br /&gt;
::*This will also prevent these players from being hit by any of Lady Lilith&#039;s moves or Meteors.&lt;br /&gt;
:*Players may then eliminate a Gyve to proc a Spite Warden and &amp;lt;span style=&amp;quot;color: #675606;&amp;quot;&amp;gt;&#039;&#039;Call for Help&#039;&#039;&amp;lt;/span&amp;gt; against this Warden, &#039;&#039;without&#039;&#039; doing so on Lilith.&lt;br /&gt;
::*Thus the tank may hold Wardens and Lilith without the secondary party being impacted. Simply regroup after the Wardens before continuing with the rest of the fight.&lt;br /&gt;
:::*Spite Warden&#039;s spells and moves will hit players outside of party, regardless of enmity.&lt;br /&gt;
:::*Calling for help still gains players the extra drop slot as the items come from Lilith herself and the Warden was still defeated.&lt;br /&gt;
::::*Calling for help against Lilith will prevent any drops besides the personal pool of REM Chapters from dropping.&lt;br /&gt;
----&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=mission&lt;br /&gt;
|Zone=Walk of Echoes&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=[[Maiden of the Dusk]]&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Primal glow]] (All Members)&lt;br /&gt;
|Abilities=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039;:,Dark Thorn, Durance Whip, Moonlight Veil, Petaline Tempest, Subjugating Slash, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Fatal Allure, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039;:, Dark Burst, Dark Flare, Dark Flood, Dark Freeze, Dark Quake, Dark Tornado, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Dark Moon, Dark Sun&lt;br /&gt;
|Spells=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039;:, Breakga, Dispelga, Silencega, Graviga, Bindga, Slowga, Comet, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Meteor, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039;:,&lt;br /&gt;
|Traits=Resist Silence, Resist Sleep, Resist Stun&lt;br /&gt;
|Level=&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~9,800 / ~17,000&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Lilith Liquidator (VD Clear)&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Daybreak]]|Daybreak description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Pole]]|Malignance Pole description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Sword]]|Malignance Sword description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Chapeau]]|Malignance Chapeau description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Tabard]]|Malignance Tabard description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Gloves]]|Malignance Gloves description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Tights]]|Malignance Tights description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Boots]]|Malignance Boots description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Earring]]|Malignance Earring description.png|link=}} &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Maiden of the Dusk ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Maiden phantom gem]] (All Members)&lt;br /&gt;
|Abilities=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039; ★:,Dark Thorn, Durance Whip, Moonlight Veil, Petaline Tempest, Subjugating Slash, Fatal Allure, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039; ★:, Dark Burst, Dark Flare, Dark Flood, Dark Freeze, Dark Quake, Dark Tornado, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Dark Moon, Dark Sun&lt;br /&gt;
|Spells=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039; ★:, Absorb-Attri, Impact, &#039;&#039;&#039;Normal+&#039;&#039;&#039;:, Meteor, Kaustra, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039; ★:,&lt;br /&gt;
|Traits=Resist Silence, Resist Sleep, Resist Stun&lt;br /&gt;
|Level=&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VD&#039;&#039;&#039;:~450k&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/250k&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://w.atwiki.jp/bartlett3/pages/315.html#10 1,420&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/1,319&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;]&lt;br /&gt;
|Magic Defense=100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/120&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Lilith&amp;diff=596325</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Lilith&amp;diff=596325"/>
		<updated>2020-05-14T06:35:00Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=Update12-06-2010 0.jpg&lt;br /&gt;
|Class=Mission, Battlefield&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Family=Unclassified&lt;br /&gt;
|Main Job=dnc, whm&lt;br /&gt;
|Sub Job=blm&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lady Lilith&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=75&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lilith Ascendant&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=60&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=60&lt;br /&gt;
|Earth=60&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lady Lilith ★&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=40&lt;br /&gt;
|Earth=40&lt;br /&gt;
|Water=40&lt;br /&gt;
|Dark=A&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Lilith Ascendant ★&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Maiden of the Dusk===&lt;br /&gt;
:As part of [[Wings of the Goddess Mission 51]].&lt;br /&gt;
:*This mission battle was released at the [[Version Update (12/06/2010)|level 90 cap]]. It is trivial for any Level 99 player, let alone any in [[ilvl]] equipment.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 1.png|190px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lady Lilith====&lt;br /&gt;
* DNC/BLM, ~9,800 HP.&lt;br /&gt;
* Immune to {{color|wind|Silence}} and &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|thunder|Stun}}.&lt;br /&gt;
* Regular auto-attacks are AoE {{magical}} {{dark}} darkness, remove shadows, and cause knockback.&lt;br /&gt;
* Casts [[Comet]] and at low HP, [[Meteor]].&lt;br /&gt;
* Additionally casts Breakga, Dispelga, Silencega, Graviga, Bindga, and Slowga.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Thorn&#039;&#039;&#039;: {{buff}} Gains {{color|fire|Blaze Spikes}} and {{color|earth|Stoneskin}}.&lt;br /&gt;
:*&#039;&#039;&#039;Durance Whip&#039;&#039;&#039;: Conal {{physical}} Damage, &#039;&#039;&#039;Bio&#039;&#039;&#039;, {{color|ice|Bind}}, and {{color|fire|Amnesia}}.&lt;br /&gt;
:*&#039;&#039;&#039;Moonlight Veil&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage, Terror, and spawns a Dark Gyve.&lt;br /&gt;
::*Proceeded by dialogue.&lt;br /&gt;
:*&#039;&#039;&#039;Petaline Tempest&#039;&#039;&#039;: {{magical}} Damage, Max HP, MP, and TP down.&lt;br /&gt;
:*&#039;&#039;&#039;Subjugating Slash&#039;&#039;&#039;: Conal Damage, Knockback, and Dispels 3 enhancements.&lt;br /&gt;
:*{{icon|SP}} [[Trance]] at 50% and then freely thereafter.&lt;br /&gt;
::*While under trance, Lilith gains access to &#039;&#039;&#039;Fatal Allure&#039;&#039;&#039; a gaze-based {{color|light|Charm}}.&lt;br /&gt;
:::*This may be avoided by turning away from her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 2.png|130px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
====Lilith Ascendant====&lt;br /&gt;
*WHM/BLM, ~17,000 HP.&lt;br /&gt;
* Immune to {{color|wind|Silence}} and &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|thunder|Stun}}.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Burst&#039;&#039;&#039;: Conal {{magical}} {{thunder}} Damage, {{color|thunder|Stun}}, resets all ability timers, and summons a {{color|thunder|Thunder Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flare&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage, TP reset, Enmity reduction, and summons a {{color|fire|Fire Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flood&#039;&#039;&#039;: Conal {{magical}} {{water}} Damage, {{color|fire|Encumbrance}}, Knockback, and summons a {{color|water|Water Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Freeze&#039;&#039;&#039;: Conal {{magical}} {{ice}} Damage, {{color|earth|Terror}}, Enmity reduction, and summons an {{color|ice|Ice Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Quake&#039;&#039;&#039;: AoE {{magical}} {{earth}} Damage, {{color|ice|Bind}}, {{color|fire|Amnesia}}, and summons an {{color|earth|Earth Gyve}}.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Tornado&#039;&#039;&#039;: AoE {{magical}} {{wind}} Damage, full &#039;&#039;&#039;Dispel&#039;&#039;&#039;, Knockback, and summons a {{color|wind|Wind Gyve}}.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;, Gains and will use dialogue before these moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Moon&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage, Weakness, and summons two &#039;&#039;&#039;Dark Gyves&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Sun&#039;&#039;&#039;:AoE {{magical}} {{light}} Damage, chance of Death, and summons two {{color|light|Light Gyves}}.&lt;br /&gt;
----&lt;br /&gt;
===Maiden of the Dusk ★===&lt;br /&gt;
:As part of the [[High-Tier Mission Battlefield]]&lt;br /&gt;
*The [[Maiden phantom gem]] {{KI}} is only accessibly after completing the mission [[Maiden of the Dusk]].&lt;br /&gt;
*Unlike other similar fights such as [[Odin Prime|A Stygian Pact]] ★, [[Geomancy]] potency is &#039;&#039;not&#039;&#039; reduced based on the fight difficulty.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
*While [[Perfect Defense]] will reduce damage taken. Neither it nor [[Asylum]] will outright prevent the enfeebling effects of Lilith&#039;s TP moves.&lt;br /&gt;
:*These moves (excluding Fatal Allure) may still be resisted, but this becomes increasingly more difficult on higher difficulties.&lt;br /&gt;
====Gyves ★====&lt;br /&gt;
*Once the fight commences, the battlefield will become encircled with [[Gyves]].&lt;br /&gt;
:*These Gyves may not be targeted or attacked.&lt;br /&gt;
:*Players outside of this circle may not deal damage to Lilith.&lt;br /&gt;
::*Spite Wardens however, &#039;&#039;will&#039;&#039; take damage outside of this circle. &lt;br /&gt;
:*These Gyves will attack players which come within a distance of 6&#039;.&lt;br /&gt;
::*Summoned Gyves will not attack.&lt;br /&gt;
*Gyves absorb all forms of {{magical}} magic damage.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Dark Gyve.png|101px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*Lady Lilith summons &#039;&#039;&#039;Dark Gyves&#039;&#039;&#039; after utilizing a TP move.&lt;br /&gt;
:*These have a magic evasion down aura.&lt;br /&gt;
:*Additionally, a 5-count Doom aura is added, beginning on &amp;quot;Normal&amp;quot; difficulty and higher.&lt;br /&gt;
::*Only players with enmity towards Lilith will be afflicted by the effects of summoned Gyves.&lt;br /&gt;
:::*Attacking summoned Gyves or Wardens will not incur enmity against Lady Lilith.&lt;br /&gt;
:*Summoned Gyves will not despawn; even after Lilith Ascendant appears.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Light Gyve.png|101px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
*Lilith Ascendant summons {{color|light|Light Gyves}} after utilizing a TP move.&lt;br /&gt;
:*These have a [[ST20|Zombie]] and powerful Dia aura.&lt;br /&gt;
:*Each Gyve present will reduce the damage Lilith Ascendant receives.&lt;br /&gt;
::*Lilith Ascendant becomes immune to damage once &#039;&#039;five&#039;&#039; {{color|light|Light Gyves}} have been summoned.&lt;br /&gt;
====Spite Wardens★====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; text-align: center;&amp;quot;&amp;gt;[[File:Aquila.png|46px|link=]]&amp;lt;br /&amp;gt;{{color|purple|Aquila}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; text-align: center;&amp;quot;&amp;gt;[[File:Haudrale.png|45px|link=]]&amp;lt;br /&amp;gt;{{color|purple|Haudrale}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; text-align: center;&amp;quot;&amp;gt;[[File:Larzos.png|105px|link=]]&amp;lt;br /&amp;gt;{{color|purple|Larzos}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*Spawned by &#039;&#039;&#039;Lady Lilith&#039;&#039;&#039; on &#039;&#039;Normal&#039;&#039; or higher difficulty. The limit of Wardens is as follows:&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: 1 Warden&lt;br /&gt;
:*&#039;&#039;&#039;Difficulty&#039;&#039;&#039;: 2 Wardens&lt;br /&gt;
:*&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: 3 Wardens&lt;br /&gt;
*Wardens spawn as non-targetable opponents from a Dark Gyve according to the TP move used by Lady Lilith.&lt;br /&gt;
:*Wardens spawn with enmity towards the target of Lady Lilith at the time of summoning.&lt;br /&gt;
::*A player with enmity towards Lilith may use an AoE such as [[Foil]] or [[Warcry]] to gain hate on the Warden.&lt;br /&gt;
:*Defeating the Gyve they spawn from will proc blue [[File:Blue.png|25px|link=]] and make the corresponding Warden targetable.&lt;br /&gt;
::*Wardens are not resummoned after being defeated.&lt;br /&gt;
::*Defeating a Warden will add an additional treasure slot to the pool.&lt;br /&gt;
:*&#039;&#039;&#039;Durance Whip&#039;&#039;&#039; will spawn {{color|purple|style=italic-bold|Aquila}} &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
::*Aquila will take 25% damage from {{magical}} magical and {{ranged}} ranged attacks, but is susceptible to {{physical}} physical attacks..&lt;br /&gt;
:::*Aquila will cast Tier V elemental magic as well as -ga IIIs.&lt;br /&gt;
:::*Aquila will fight hand-to-hand and use their unique &#039;&#039;&#039;Altair Bullet&#039;&#039;&#039;.&lt;br /&gt;
::::*&#039;&#039;&#039;Altair Bullet&#039;&#039;&#039;: AoE 15&#039;+ {{verification}} (around target) {{physical}} damage, {{color|water|Poison}}, {{color|ice|Paralyze}}, {{color|wind|Silence}}, {{color|fire|Plague}} (-MP Only), and Knockback. Absorbable by shadows. {{verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Subjugating Slash&#039;&#039;&#039; will spawn {{color|purple|style=italic-bolf|Haudrale}}&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
::*Haudrale will take 25% damage from {{physical}} physical and {{magical}} magical attacks, but is susceptible to {{ranged}} ranged attacks.&lt;br /&gt;
:::*Haudrale will cast {{color|wind|Haste}}, {{color|wind|Silence}}, {{color|earth|Slowga}}, {{color|ice|Bind}}, {{color|ice|Paralyga}}, and &#039;&#039;&#039;Endark II&#039;&#039;&#039;.&lt;br /&gt;
:::*Haudrale will use high level sword weapon skills such as [[Chant du Cygne]] and their unique &#039;&#039;&#039;Savage Swordhand&#039;&#039;&#039;.&lt;br /&gt;
::::*&#039;&#039;&#039;Savage Swordhand&#039;&#039;&#039;: (AoE) 15&#039; (around Haudrale) {{physical}} damage, {{color|fire|Amnesia}}, and Knockback. Absorbable by shadows. {{verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Petaline Tempest&#039;&#039;&#039; will spawn {{color|purple|style=italic-bold|Larzos}} &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
::*Larzos will take 25% damage from {{physical}} physical and {{ranged}} ranged attacks, but is susceptible to {{magical}} magic attacks despite resisting some elements. {{Information Needed}}&lt;br /&gt;
:::*Larzos will use high level staff weapon skills such as [[Garland of Bliss]] and their unique &#039;&#039;&#039;Forlorn Impact&#039;&#039;&#039;.&lt;br /&gt;
::::*&#039;&#039;&#039;Forlorn Impact&#039;&#039;&#039;: (AoE) 15&#039; {{verification}} (around target) {{physical}} damage, {{color|ice|Paralyze}}, and Knockback. Ignores shadows.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 1.png|190px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
====Lady Lilith ★====&lt;br /&gt;
* Immune to &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|wind|Silence}} and {{color|thunder|Stun}}.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Thorn&#039;&#039;&#039;: {{buff}} Gains a dispelable &#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; and removes one enfeebling effect.&lt;br /&gt;
:*&#039;&#039;&#039;Durance Whip&#039;&#039;&#039;: Conal {{physical}} Damage, &#039;&#039;&#039;Bio&#039;&#039;&#039;, and {{color|fire|Amnesia}}.&lt;br /&gt;
:*&#039;&#039;&#039;Fatal Allure&#039;&#039;&#039;: Conal Gaze {{color|light|Charm}} and 60 second {{color|water|Poison}}.&lt;br /&gt;
::*Charm may be avoided by facing away from Lilith.&lt;br /&gt;
:*&#039;&#039;&#039;Moonlight Veil&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage and Magic Defense Down.&lt;br /&gt;
:*&#039;&#039;&#039;Petaline Tempest&#039;&#039;&#039;: {{magical}} Damage, Max HP, MP, and TP down (1,000 max).&lt;br /&gt;
:*&#039;&#039;&#039;Subjugating Slash&#039;&#039;&#039;: Damage and Enmity Reset.&lt;br /&gt;
::*Deals 37.5% of Max HP during &amp;quot;Very Easy&amp;quot; and &amp;quot;Easy&amp;quot; fights.&lt;br /&gt;
::*Deals 75% of Max HP during &amp;quot;Normal&amp;quot;, &amp;quot;Difficult&amp;quot;, and &amp;quot;Very Difficult&amp;quot; fights.&lt;br /&gt;
::*Bypasses reduction methods such as -Damage Taken, [[Sentinel&#039;s Scherzo]], [[Perfect Defense]], etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[File:Lilith 2.png|130px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
====Lilith Ascendant ★====&lt;br /&gt;
*Spawns on &#039;&#039;Normal&#039;&#039; difficulty and higher after defeating &#039;&#039;&#039;Lady Lilith&#039;&#039;&#039;.&lt;br /&gt;
* Immune to {{color|wind|Silence}} and &#039;&#039;&#039;Sle&#039;&#039;&#039;{{color|light|ep}}, and is resistant to {{color|thunder|Stun}}.&lt;br /&gt;
*Uses the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Dark Burst&#039;&#039;&#039;: Conal {{magical}} {{thunder}} Damage, {{color|water|Magic Defense Bonus}} Down, and {{color|water|MND}} down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flare&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage, {{color|ice|Magic Attack Bonus}} Down, and {{color|ice|INT}} down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Flood&#039;&#039;&#039;: Conal {{magical}} {{water}} Damage, {{color|fire|Attack }} Down (-75%), and {{color|fire|STR}} Down to 1.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Freeze&#039;&#039;&#039;: Conal {{magical}} {{ice}} Damage, {{color|wind|Evasion }} Down (-500), and {{color|wind|AGI}} Down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Quake&#039;&#039;&#039;: AoE {{magical}} {{earth}} Damage, {{color|thunder|Accuracy }} Down (-500), and {{color|thunder|DEX}} Down.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Tornado&#039;&#039;&#039;: AoE {{magical}} {{wind}} Damage, {{color|earth|Defense }} Down (-75%), and {{color|earth|VIT}} Down.&lt;br /&gt;
:*{{icon|SP}} &#039;&#039;&#039;Trance&#039;&#039;&#039;: Uses two random moves and gains access to &#039;&#039;&#039;Dark Moon&#039;&#039;&#039; and &#039;&#039;&#039;Dark Sun&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Dark Moon&#039;&#039;&#039;: AoE {{magical}} {{dark}} Damage, {{color|light|Magic Evasion}} Down, and {{color|fire|Plague}} (-10 MP/tic).&lt;br /&gt;
:*&#039;&#039;&#039;Dark Sun&#039;&#039;&#039;:AoE {{magical}} {{light}} Damage, &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; Down, and {{color|light|Dia}} (-100 HP/tic).&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Enmity/Strategy Note&#039;&#039;&#039;: Players may buff then split parties after entering. Allowing for a tank and support mage to hold Lilith while the other four eliminate the Gyves and Wardens.&lt;br /&gt;
:*The Gyves will not afflict the secondary party as they have no enmity on Lilith yet.&lt;br /&gt;
::*This will also prevent these players from being hit by any of Lady Lilith&#039;s moves or Meteors.&lt;br /&gt;
:*Players may then eliminate a Gyve to proc a Spite Warden and &amp;lt;span style=&amp;quot;color: #675606;&amp;quot;&amp;gt;&#039;&#039;Call for Help&#039;&#039;&amp;lt;/span&amp;gt; against this Warden, &#039;&#039;without&#039;&#039; doing so on Lilith.&lt;br /&gt;
::*Thus the tank may hold Wardens and Lilith without the secondary party being impacted. Simply regroup after the Wardens before continuing with the rest of the fight.&lt;br /&gt;
:::*Spite Warden&#039;s spells and moves will hit players outside of party, regardless of enmity.&lt;br /&gt;
:::*Calling for help still gains players the extra drop slot as the items come from Lilith herself and the Warden was still defeated.&lt;br /&gt;
::::*Calling for help against Lilith will prevent any drops besides the personal pool of REM Chapters from dropping.&lt;br /&gt;
----&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=mission&lt;br /&gt;
|Zone=Walk of Echoes&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=[[Maiden of the Dusk]]&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Primal glow]] (All Members)&lt;br /&gt;
|Abilities=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039;:,Dark Thorn, Durance Whip, Moonlight Veil, Petaline Tempest, Subjugating Slash, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Fatal Allure, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039;:, Dark Burst, Dark Flare, Dark Flood, Dark Freeze, Dark Quake, Dark Tornado, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Dark Moon, Dark Sun&lt;br /&gt;
|Spells=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039;:, Breakga, Dispelga, Silencega, Graviga, Bindga, Slowga, Comet, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Meteor, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039;:,&lt;br /&gt;
|Traits=Resist Silence, Resist Sleep, Resist Stun&lt;br /&gt;
|Level=&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=~9,800 / ~17,000&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Lilith Liquidator (VD Clear)&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Daybreak]]|Daybreak description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Pole]]|Malignance Pole description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Sword]]|Malignance Sword description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Chapeau]]|Malignance Chapeau description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Tabard]]|Malignance Tabard description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Gloves]]|Malignance Gloves description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Tights]]|Malignance Tights description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Boots]]|Malignance Boots description.png|link=}} &lt;br /&gt;
*{{imgpop|[[Malignance Earring]]|Malignance Earring description.png|link=}} &lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Maiden of the Dusk ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Maiden phantom gem]] (All Members)&lt;br /&gt;
|Abilities=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039; ★:,Dark Thorn, Durance Whip, Moonlight Veil, Petaline Tempest, Subjugating Slash, Fatal Allure, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039; ★:, Dark Burst, Dark Flare, Dark Flood, Dark Freeze, Dark Quake, Dark Tornado, &#039;&#039;&#039;&amp;lt;50%&#039;&#039;&#039;:, Dark Moon, Dark Sun&lt;br /&gt;
|Spells=&#039;&#039;&#039;Lady Lilith&#039;&#039;&#039; ★:, Absorb-Attri, &#039;&#039;&#039;Normal+&#039;&#039;&#039;:, Meteor, Kaustra, &#039;&#039;&#039;Lilith Ascendant&#039;&#039;&#039; ★:,&lt;br /&gt;
|Traits=Resist Silence, Resist Sleep, Resist Stun&lt;br /&gt;
|Level=&lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VD&#039;&#039;&#039;:~450k&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/250k&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://w.atwiki.jp/bartlett3/pages/315.html#10 1,420&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/1,319&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;]&lt;br /&gt;
|Magic Defense=100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/120&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Golden_Kist&amp;diff=596141</id>
		<title>Golden Kist</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Golden_Kist&amp;diff=596141"/>
		<updated>2020-05-11T01:33:17Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Escha&lt;br /&gt;
|Type=Arcana&lt;br /&gt;
|Family=Mimic&lt;br /&gt;
|Main Job=BLM&lt;br /&gt;
|Sub Job=WHM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=5&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses &#039;&#039;&#039;Death Trap&#039;&#039;&#039; immediately after spawning.&lt;br /&gt;
:*&#039;&#039;&#039;Death Trap&#039;&#039;&#039; applies a 20 second stun to all within 40&#039; and potent 200+ poison/tick with a duration of up to 5 minutes.&lt;br /&gt;
:*This does not remove the effect of [[Occultation]] or [[Zephyr Mantle]] from the player.&lt;br /&gt;
:*May be avoided with sufficient magic evasion (including Barthunder).&lt;br /&gt;
:*Will continue to use this attack as the fight goes on, but will use it less under 50% HP as it will sometimes spend TP on Pandora&#039;s Curse instead.&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]] at 75%, 50%, and 25%.&lt;br /&gt;
:*Gains a Zombie ([[ST20]]) and powerful [[Dia]] aura during {{icon|SP}} [[Manafont]]. This affects a considerable distance.&lt;br /&gt;
:*During [[Manafont]], Kist will then only use specific type of elemental magic.&lt;br /&gt;
::*Using the same element will heal Golden Kist.&lt;br /&gt;
::*Using the opposing element (E.g. casting {{ice}} {{color|ice|Ice}} if it casts {{wind}} {{color|wind|Wind}}) has a chance to [[proc]] white [[File: White!!.png|link=]] and remove the aura.&lt;br /&gt;
:::*The amount of damage does not matter. Each use of the correct element may cause a white proc.&lt;br /&gt;
:::*Rune Enchantments and [[Enspell|Enspells]] are a very effective method for achieving a white proc.&lt;br /&gt;
:::*Golden Kist&#039;s resistance to the opposing element it is casting will be decreased during [[Manafont]].&lt;br /&gt;
::::* E.g. Kist&#039;s {{fire}} {{color|fire|fire}} resistance will change from 50% (-50%) to 100% (±0%) if it is casting {{ice}} {{color|ice|Ice}} spells. &lt;br /&gt;
:::::*This also means level 2 and 3 [[skillchain]]s. will target the correct weakness.&lt;br /&gt;
::::::*E.g. You may proc [[File: White!!.png|link=]] with a {{icon|gravitation sc}} Gravitation or {{icon|dark sc}} Dark skillchain if the weakness is {{earth}} {{color|earth|earth}} and it will &#039;&#039;not&#039;&#039; inflict {{dark}} &#039;&#039;&#039;dark&#039;&#039;&#039; damage as it would outside of [[Manafont]] being active.&lt;br /&gt;
*Under 50%, gains access to &#039;&#039;&#039;Pandora&#039;s Curse&#039;&#039;&#039; which Draws-In the party and applies -250 to all stats.&lt;br /&gt;
:*This will significantly decrease your hit-rate if you are attempting to remove [[Manafont]]&#039;s zombie aura with en-Spells or Runes. Accuracy equipment and buffs may be used to counteract this.&lt;br /&gt;
:*Cannot be erased, lasts 45 seconds.&lt;br /&gt;
*Casts Light elemental magic, and gains access to [[Meteor]] and Tier-VI elemental magic during [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Zone=Reisenjima &lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*1 of: {{gdrop}}&lt;br /&gt;
:*[[Tantalic Cape]]&lt;br /&gt;
:*[[Valorous Greaves]]&lt;br /&gt;
*1-2 of: {{gdrop}}&lt;br /&gt;
:*[[Pellucid Stone]]&lt;br /&gt;
:*[[Fern Stone]]&lt;br /&gt;
:*[[Taupe Stone]]&lt;br /&gt;
*1-3 of: {{gdrop}}&lt;br /&gt;
:*[[Frayed Sack (Pel)]]&lt;br /&gt;
:*[[Frayed Sack (Fer)]]&lt;br /&gt;
:*[[Frayed Sack (Tau)]]&lt;br /&gt;
*Defense [[Vorseal]] {{KI}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=forced&lt;br /&gt;
|Spawn Condition=Examine ??? with a [[Golden Kist&#039;s key]].&lt;br /&gt;
:All members require [[Tribulens]] or [[Radialens]].&lt;br /&gt;
|Abilities=Death Trap,Double Whammy,Manafont,Pandora&#039;s Curse, &lt;br /&gt;
|Spells=Protect, Shell, Banish, Meteor&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 129&lt;br /&gt;
|Aggro=n&lt;br /&gt;
|Link=n&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=150&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Golden_Kist&amp;diff=596110</id>
		<title>Golden Kist</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Golden_Kist&amp;diff=596110"/>
		<updated>2020-05-09T05:09:43Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Escha&lt;br /&gt;
|Type=Arcana&lt;br /&gt;
|Family=Mimic&lt;br /&gt;
|Main Job=BLM&lt;br /&gt;
|Sub Job=WHM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=5&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses &#039;&#039;&#039;Death Trap&#039;&#039;&#039; immediately after spawning&lt;br /&gt;
:*&#039;&#039;&#039;Death Trap&#039;&#039;&#039; applies a 20 second stun to all within 40&#039; and potent 200+ poison/tick with a duration of up to 5 minutes.&lt;br /&gt;
:*This does not remove the effect of [[Occultation]] or [[Zephyr Mantle]] from the player.&lt;br /&gt;
:*May be avoided with sufficient magic evasion (including bar thunder).&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]] at 75%, 50%, and 25%.&lt;br /&gt;
:*Gains a Zombie ([[ST20]]) and powerful [[Dia]] aura during {{icon|SP}} [[Manafont]]. This affects a considerable distance.&lt;br /&gt;
:*During [[Manafont]], Kist will then only use specific type of elemental magic.&lt;br /&gt;
::*Using the same element will heal Golden Kist.&lt;br /&gt;
::*Using the opposing element (E.g. casting {{ice}} {{color|ice|Ice}} if it casts {{wind}} {{color|wind|Wind}}) has a chance to [[proc]] white [[File: White!!.png|link=]] and remove the aura.&lt;br /&gt;
:::*The amount of damage does not matter. Each use of the correct element may cause a white proc.&lt;br /&gt;
:::*Rune Enchantments and [[Enspell|Enspells]] are a very effective method for achieving a white proc.&lt;br /&gt;
:::*Golden Kist&#039;s resistance to the opposing element it is casting will be decreased during [[Manafont]].&lt;br /&gt;
::::* E.g. Kist&#039;s {{fire}} {{color|fire|fire}} resistance will change from 50% (-50%) to 100% (±0%) if it is casting {{ice}} {{color|ice|Ice}} spells. &lt;br /&gt;
:::::*This also means level 2 and 3 [[skillchain]]s. will target the correct weakness.&lt;br /&gt;
::::::*E.g. You may proc [[File: White!!.png|link=]] with a {{icon|gravitation sc}} Gravitation or {{icon|dark sc}} Dark skillchain if the weakness is {{earth}} {{color|earth|earth}} and it will &#039;&#039;not&#039;&#039; inflict {{dark}} &#039;&#039;&#039;dark&#039;&#039;&#039; damage as it would outside of [[Manafont]] being active.&lt;br /&gt;
*Under 50%, gains access to &#039;&#039;&#039;Pandora&#039;s Curse&#039;&#039;&#039; which Draws-In the party and applies -250 to all stats&lt;br /&gt;
:*This will significantly decrease your hit-rate if you are attempting to remove [[Manafont]]&#039;s zombie aura with en-Spells or Runes. Accuracy equipment and buffs may be used to counteract this.&lt;br /&gt;
:*Cannot be erased, lasts 45 seconds.&lt;br /&gt;
*Casts Light elemental magic, and gains access to [[Meteor]] and Tier-VI elemental magic during [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Zone=Reisenjima &lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*1 of: {{gdrop}}&lt;br /&gt;
:*[[Tantalic Cape]]&lt;br /&gt;
:*[[Valorous Greaves]]&lt;br /&gt;
*1-2 of: {{gdrop}}&lt;br /&gt;
:*[[Pellucid Stone]]&lt;br /&gt;
:*[[Fern Stone]]&lt;br /&gt;
:*[[Taupe Stone]]&lt;br /&gt;
*1-3 of: {{gdrop}}&lt;br /&gt;
:*[[Frayed Sack (Pel)]]&lt;br /&gt;
:*[[Frayed Sack (Fer)]]&lt;br /&gt;
:*[[Frayed Sack (Tau)]]&lt;br /&gt;
*Defense [[Vorseal]] {{KI}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=forced&lt;br /&gt;
|Spawn Condition=Examine ??? with a [[Golden Kist&#039;s key]].&lt;br /&gt;
:All members require [[Tribulens]] or [[Radialens]].&lt;br /&gt;
|Abilities=Death Trap,Double Whammy,Manafont,Pandora&#039;s Curse, &lt;br /&gt;
|Spells=Protect, Shell, Banish, Meteor&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 129&lt;br /&gt;
|Aggro=n&lt;br /&gt;
|Link=n&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=150&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Golden_Kist&amp;diff=596109</id>
		<title>Golden Kist</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Golden_Kist&amp;diff=596109"/>
		<updated>2020-05-09T04:42:00Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=Escha&lt;br /&gt;
|Type=Arcana&lt;br /&gt;
|Family=Mimic&lt;br /&gt;
|Main Job=BLM&lt;br /&gt;
|Sub Job=WHM&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=5&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Earth=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses &#039;&#039;&#039;Death Trap&#039;&#039;&#039; immediately after spawning&lt;br /&gt;
:*&#039;&#039;&#039;Death Trap&#039;&#039;&#039; applies a 20 second stun to all within 40&#039; and potent 200+ poison/tick with a 3 minute duration.&lt;br /&gt;
:*This does not remove the effect of [[Occultation]] or [[Zephyr Mantle]] from the player.&lt;br /&gt;
:*May be avoided with sufficient magic evasion (including bar thunder).&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]] at 75%, 50%, and 25%.&lt;br /&gt;
:*Gains a Zombie ([[ST20]]) and powerful [[Dia]] aura during {{icon|SP}} [[Manafont]]. This affects a considerable distance.&lt;br /&gt;
:*During [[Manafont]], Kist will then only use specific type of elemental magic.&lt;br /&gt;
::*Using the same element will heal Golden Kist.&lt;br /&gt;
::*Using the opposing element (E.g. casting {{ice}} {{color|ice|Ice}} if it casts {{wind}} {{color|wind|Wind}}) will [[proc]] white [[File: White!!.png|link=]] and remove the aura.&lt;br /&gt;
:::*The amount of damage does not matter. Each use of the correct element may cause a white proc.&lt;br /&gt;
:::*Rune Enchantments and [[Enspell|Enspells]] are a very effective method for achieving a white proc.&lt;br /&gt;
:::*Golden Kist&#039;s resistance to the opposing element it is casting will be decreased during [[Manafont]].&lt;br /&gt;
::::* E.g. Kist&#039;s {{fire}} {{color|fire|fire}} resistance will change from 50% (-50%) to 100% (±0%) if it is casting {{ice}} {{color|ice|Ice}} spells. &lt;br /&gt;
:::::*This also means level 2 and 3 [[skillchain]]s. will target the correct weakness.&lt;br /&gt;
::::::*E.g. You may proc [[File: White!!.png|link=]] with a {{icon|gravitation sc}} Gravitation or {{icon|dark sc}} Dark skillchain if the weakness is {{earth}} {{color|earth|earth}} and it will &#039;&#039;not&#039;&#039; inflict {{dark}} &#039;&#039;&#039;dark&#039;&#039;&#039; damage as it would outside of [[Manafont]] being active.&lt;br /&gt;
*Under 50%, gains access to &#039;&#039;&#039;Pandora&#039;s Curse&#039;&#039;&#039; which Draws-In the party and applies -250 to all stats&lt;br /&gt;
:*This will significantly decrease your hit-rate if you are attempting to remove [[Manafont]]&#039;s zombie aura with en-Spells or Runes. Accuracy equipment and buffs may be used to counteract this.&lt;br /&gt;
:*Cannot be erased, lasts 45 seconds.&lt;br /&gt;
*Casts Light elemental magic, and gains access to [[Meteor]] and Tier-VI elemental magic during [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=escha&lt;br /&gt;
|Zone=Reisenjima &lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*1 of: {{gdrop}}&lt;br /&gt;
:*[[Tantalic Cape]]&lt;br /&gt;
:*[[Valorous Greaves]]&lt;br /&gt;
*1-2 of: {{gdrop}}&lt;br /&gt;
:*[[Pellucid Stone]]&lt;br /&gt;
:*[[Fern Stone]]&lt;br /&gt;
:*[[Taupe Stone]]&lt;br /&gt;
*1-3 of: {{gdrop}}&lt;br /&gt;
:*[[Frayed Sack (Pel)]]&lt;br /&gt;
:*[[Frayed Sack (Fer)]]&lt;br /&gt;
:*[[Frayed Sack (Tau)]]&lt;br /&gt;
*Defense [[Vorseal]] {{KI}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=forced&lt;br /&gt;
|Spawn Condition=Examine ??? with a [[Golden Kist&#039;s key]].&lt;br /&gt;
:All members require [[Tribulens]] or [[Radialens]].&lt;br /&gt;
|Abilities=Death Trap,Double Whammy,Manafont,Pandora&#039;s Curse, &lt;br /&gt;
|Spells=Protect, Shell, Banish, Meteor&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 129&lt;br /&gt;
|Aggro=n&lt;br /&gt;
|Link=n&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=150&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Curing_Conduit&amp;diff=596107</id>
		<title>Curing Conduit</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Curing_Conduit&amp;diff=596107"/>
		<updated>2020-05-09T04:31:14Z</updated>

		<summary type="html">&lt;p&gt;Crevox: Redirected page to Soothing Current&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Soothing Current]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Strix&amp;diff=596104</id>
		<title>Strix</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Strix&amp;diff=596104"/>
		<updated>2020-05-09T02:55:20Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Birds&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=*Uses Mighty Strikes.&lt;br /&gt;
*Casts songs.&lt;br /&gt;
[[Category:Birds]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
*Spawn at Ethereal Junction  (E-11), (F-8), (J-8),&lt;br /&gt;
*2,100 Unity Accolades&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Strix&#039;s Coffer]] {{gdrop}}&lt;br /&gt;
:*[[Strix&#039;s Tailfeather]]&lt;br /&gt;
:*[[Magesmasher]]&lt;br /&gt;
:*[[Magesmasher +1]]&lt;br /&gt;
:*[[Jute Boots]]&lt;br /&gt;
:*[[Jute Boots +1]]&lt;br /&gt;
|Abilities=Blind Vortex,Mighty Strikes&lt;br /&gt;
|Spells=Blade Madrigal,Foe Lullaby II,Massacre Elegy,Valor Minuet V&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=125&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Concord]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596047</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596047"/>
		<updated>2020-05-07T01:54:16Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both Haste II and Embrava (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with Enlight.&lt;br /&gt;
*Uses Divine Favor frequently to erase her debuffs.&lt;br /&gt;
*Uses Level ? Holy, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**Has a very wide area of effect.&lt;br /&gt;
**Damage dealt is tied to the dice roll and Divine Favor usage.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596044</id>
		<title>Cait Sith Prime</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cait_Sith_Prime&amp;diff=596044"/>
		<updated>2020-05-07T00:38:23Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=&lt;br /&gt;
|Main Job=WHM&lt;br /&gt;
|Sub Job=&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=50&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=50&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=A&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=30&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
===Champion of the Dawn★===&lt;br /&gt;
*The [[Champion phantom gem]] {{KI}} is only accessible after completing the quest [[Champion of the Dawn]].&lt;br /&gt;
*[[Cait Sith]] cannot be defeated until she uses [[Benediction]]. She will remain at 1% [[HP]] until this happens.&lt;br /&gt;
*Has very high attack speed, and will use both Haste II and Embrava (which cannot be dispelled) to boost it further.&lt;br /&gt;
**Dangerous when combined with Enlight.&lt;br /&gt;
*Uses Divine Favor frequently to erase her debuffs.&lt;br /&gt;
*Uses Level ? Holy, which deals anywhere from 0 to 10,000+ damage in an area around Cait Sith.&lt;br /&gt;
**Has a very high area of effect.&lt;br /&gt;
**Damage dealt is tied to the dice roll and Divine Favor usage.&lt;br /&gt;
*After being struck with a Blood Pact, she will take 90% less damage from Blood Pacts for 10 seconds. This includes multi-hit Blood Pacts, so they should not be used.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=battlefield&lt;br /&gt;
|Zone=Walk of Echoes{{!}}Walk of Echoes [P]&lt;br /&gt;
|Title=Sidhe Smasher&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Cath Palug Crown]]|C. Palug Crown description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Ring]]|C. Palug Ring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Earring]]|C. Palug Earring description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Hammer]]|C. Palug Hammer description.png|link=}}&lt;br /&gt;
*{{imgpop|[[Cath Palug Stone]]|C. Palug Stone description.png|link=}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=Champion of the Dawn ★&lt;br /&gt;
|Spawn Type=ki&lt;br /&gt;
|Spawn Condition=[[Champion phantom gem]] (All Members)&lt;br /&gt;
|Abilities=Benediction {{icon|SP}}, Level ? Holy, Divine Favor&lt;br /&gt;
|Spells=Regen V, Cure V, Cure VI, Embrava, Slowga, Dispelga, Haste II, Enlight&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Detects=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
&#039;&#039;&#039;VE&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; E&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; N&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp; D&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;VD&#039;&#039;&#039;: [https://www53.atwiki.jp/bartlett3/pages/314.html#15 1,319]&lt;br /&gt;
|Magic Defense=120&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Level ? Holy&lt;br /&gt;
|Abilities.Yalms={{question}}&lt;br /&gt;
|Abilities.Area=AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Magical&lt;br /&gt;
|Abilities.Type=light&lt;br /&gt;
|Abilities.Effect=Deals a random amount of {{light}} damage (upwards of 15,000) to everyone in area of effect based on their HP.&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=Divine Favor&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=&lt;br /&gt;
|Abilities.Target=Monster&lt;br /&gt;
|Abilities.Class=buff&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=Self [[Erase]] Effect&lt;br /&gt;
|Abilities.Shadows=&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Joyous_Green&amp;diff=595988</id>
		<title>Joyous Green</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Joyous_Green&amp;diff=595988"/>
		<updated>2020-05-05T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Goobbue&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses &#039;&#039;&#039;Upgrowth&#039;&#039;&#039; which will turn a single target into a mandragora costume.&lt;br /&gt;
**Equipment remains and you will continue fighting as a mandragora until the effect wears off.&lt;br /&gt;
**Prevents use of items.&lt;br /&gt;
*Attacks have Additional Effect with various status ailments.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone=Pashhow Marshlands&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
*Spawn at Ethereal Junction (H-9), (I-6), (J-9),&lt;br /&gt;
*1,800 Unity Accolades&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Joyous Green&#039;s Coffer]] ({{Gdrop}})&lt;br /&gt;
:*[[Clump Of Joyous Green&#039;s Moss]]&lt;br /&gt;
:*[[Acuity Belt]]&lt;br /&gt;
:*[[Acuity Belt +1]]&lt;br /&gt;
:*[[Canto Necklace]]&lt;br /&gt;
:*[[Canto Necklace +1]]&lt;br /&gt;
|Abilities=Antiphase, Beatdown, Blank Gaze ,Uppercut, Upgrowth&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=122&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Concord]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Joyous_Green&amp;diff=595987</id>
		<title>Joyous Green</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Joyous_Green&amp;diff=595987"/>
		<updated>2020-05-05T19:20:39Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Goobbue&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses &#039;&#039;&#039;Upgrowth&#039;&#039;&#039; which will turn a single target into a mandragora costume.&lt;br /&gt;
**Equipment remains and you will continue fighting as a mandragora until the effect wears off.&lt;br /&gt;
*Attacks have Additional Effect with various status ailments.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone=Pashhow Marshlands&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
*Spawn at Ethereal Junction (H-9), (I-6), (J-9),&lt;br /&gt;
*1,800 Unity Accolades&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Joyous Green&#039;s Coffer]] ({{Gdrop}})&lt;br /&gt;
:*[[Clump Of Joyous Green&#039;s Moss]]&lt;br /&gt;
:*[[Acuity Belt]]&lt;br /&gt;
:*[[Acuity Belt +1]]&lt;br /&gt;
:*[[Canto Necklace]]&lt;br /&gt;
:*[[Canto Necklace +1]]&lt;br /&gt;
|Abilities=Antiphase, Beatdown, Blank Gaze ,Uppercut, Upgrowth&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=122&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Concord]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Joyous_Green&amp;diff=595986</id>
		<title>Joyous Green</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Joyous_Green&amp;diff=595986"/>
		<updated>2020-05-05T19:19:31Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Plantoids&lt;br /&gt;
|Family=Goobbue&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Uses &#039;&#039;&#039;Upgrowth&#039;&#039;&#039; which will turn a single target into a mandragora costume.&lt;br /&gt;
**Equipment remains and you will continue fighting as a mandragora until the effect wears off.&lt;br /&gt;
*Attacks have Additional Effect: Silence.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone=Pashhow Marshlands&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
*Spawn at Ethereal Junction (H-9), (I-6), (J-9),&lt;br /&gt;
*1,800 Unity Accolades&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Joyous Green&#039;s Coffer]] ({{Gdrop}})&lt;br /&gt;
:*[[Clump Of Joyous Green&#039;s Moss]]&lt;br /&gt;
:*[[Acuity Belt]]&lt;br /&gt;
:*[[Acuity Belt +1]]&lt;br /&gt;
:*[[Canto Necklace]]&lt;br /&gt;
:*[[Canto Necklace +1]]&lt;br /&gt;
|Abilities=Antiphase, Beatdown, Blank Gaze ,Uppercut, Upgrowth&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=122&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Concord]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Warder_of_Justice&amp;diff=595909</id>
		<title>Warder of Justice</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Warder_of_Justice&amp;diff=595909"/>
		<updated>2020-04-30T10:33:09Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Xzomit&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Occasionally spawns when defeating [[Eschan Xzomit]]s on Xzomit island (Portal 6).&lt;br /&gt;
*Will periodically spawn Warder&#039;s Xzomit that will go after the person who killed the mob the NM popped off of.&lt;br /&gt;
**Adds will use [[Mijin Gakure]] either at low health or after a period of time being up.  Adds can be slept with [[Lullaby]].  Up to 8 adds were up at once before Warder stopped summoning them.&lt;br /&gt;
*Can use [[Charm]] multiple times, even when adds are up.  Charm lasts at least 3 minutes unresisted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Escha - Ru&#039;Aun&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= &lt;br /&gt;
|SpawnType= &lt;br /&gt;
|SpawnCondition= &lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= *[[Agelast Torque]]&lt;br /&gt;
*[[Flanged Grip]]&lt;br /&gt;
*[[Halitus Helm]]&lt;br /&gt;
*[[Quaternary nazar]] (Key Item)&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells= &lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists={{Fire}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=595838</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=595838"/>
		<updated>2020-04-28T11:53:48Z</updated>

		<summary type="html">&lt;p&gt;Crevox: /* Treant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. This seems to occur as the result of a magic burst in the event of occurring after a Darkness skillchain. {{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 3-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 3-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to magical damage being inflicted upon them.&lt;br /&gt;
::*Excludes runes, en-spells, spikes, etc.&lt;br /&gt;
::*Includes magical weaponskills.&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firega, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon beaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:&lt;br /&gt;
*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Rascal|Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=Random Job&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s job is &#039;&#039;random&#039;&#039; for per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Throat Slice&#039;&#039;&#039;: {{physical}} Single tagrget critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]].&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on the 5 adds is a valid way to avoid building [[Tonberry Hate]] in Ambuscade. You are safe to use &#039;&#039;Call for help&#039;&#039; on all the adds, while &#039;&#039;not&#039;&#039; calling for help on the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=595837</id>
		<title>User:Crevox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Crevox&amp;diff=595837"/>
		<updated>2020-04-28T11:50:29Z</updated>

		<summary type="html">&lt;p&gt;Crevox: Created page with &amp;quot;Tarutaru Summoner on Asura.  https://www.ffxiah.com/player/Asura/Crevox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tarutaru Summoner on Asura.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/player/Asura/Crevox&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=595836</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=595836"/>
		<updated>2020-04-28T11:47:04Z</updated>

		<summary type="html">&lt;p&gt;Crevox: /* Treant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. This seems to occur as the result of a magic burst in the event of occurring after a Darkness skillchain. {{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 3-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 3-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to magical damage being inflicted upon them.&lt;br /&gt;
::*Excludes runes, en-spells, spikes, etc.&lt;br /&gt;
::*Includes magical weaponskills.&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firega, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon beaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:&lt;br /&gt;
*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Rascal|Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=Random Job&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s job is &#039;&#039;random&#039;&#039; for per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Throat Slice&#039;&#039;&#039;: {{physical}} Single tagrget critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]].&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on the 5 adds is a valid way to avoid building [[Tonberry Hate]] in Ambuscade. You are safe to use &#039;&#039;Call for help&#039;&#039; on all the adds, while &#039;&#039;not&#039;&#039; calling for help on the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=595835</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=595835"/>
		<updated>2020-04-28T11:44:13Z</updated>

		<summary type="html">&lt;p&gt;Crevox: /* Treant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win.&lt;br /&gt;
::*Adds are liklely called at certain HP percentages with a max wait between summonings of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
::*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. This seems to occur as the result of a magic burst in the event of occurring after a Darkness skillchain. {{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don &amp;lt;sup&amp;gt;(RDM/BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Goblin Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 3-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 3-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to magical damage being inflicted upon them.&lt;br /&gt;
::*Excludes runes, en-spells, spikes, etc.&lt;br /&gt;
::*Includes magical weaponskills.&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firega, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Sorrow of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting cure on them.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose.&lt;br /&gt;
::*You will need to first weaken the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; without defeating it in order to do this.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Enforce&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sudden Lunge]] gets resisted.&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - 15&#039; AoE drain (removes shadows).&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a single dispel (removes 5 shadows).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon beaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Enforce&#039;&#039;&#039; (on VD only).&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Sontaku Daikyoyo / Enforce&#039;&#039;&#039; - 15&#039; AoE drain based on the current player&#039;s HP. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:&lt;br /&gt;
*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;enforce&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Rascal|Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=Random Job&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s job is &#039;&#039;random&#039;&#039; for per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Throat Slice&#039;&#039;&#039;: {{physical}} Single tagrget critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]].&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on the 5 adds is a valid way to avoid building [[Tonberry Hate]] in Ambuscade. You are safe to use &#039;&#039;Call for help&#039;&#039; on all the adds, while &#039;&#039;not&#039;&#039; calling for help on the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs may be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic {{Information Needed}}{{Verification}} &lt;br /&gt;
*Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid.  Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses a TP to &amp;quot;activate&amp;quot; the next mob in the series.  Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. &lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Single target, no effect?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Alpluachra_Bucca_and_Puca&amp;diff=457897</id>
		<title>Alpluachra Bucca and Puca</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Alpluachra_Bucca_and_Puca&amp;diff=457897"/>
		<updated>2016-10-25T21:20:31Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= &lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes= &lt;br /&gt;
*Uses standard pixie and NM pixie TP moves, including &#039;&#039;&#039;Norn Arrows&#039;&#039;&#039; (20&#039; AoE heavy damage and 30 second [[Encumbrance]]).&lt;br /&gt;
**All three pixies will use TP moves at the same time as each other.&lt;br /&gt;
&lt;br /&gt;
*Procing [[File:Blue.png|link=]] on one either through high weaponskill damage or an elemental spell will proc all of them which temporarily inflicts terrorize.&lt;br /&gt;
**Each pixie has a different resistance to elemental magic.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Escha - Zi&#039;Tah&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Leader must examine ??? and pop with [[Coven&#039;s dust]]. All members require [[Tribulens]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Hermetic Earring]] {{rdrop}}&lt;br /&gt;
*[[Annointed Kalasiris]] {{xdrop}}&lt;br /&gt;
*Unlocks STR/VIT Vorseal&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
&#039;&#039;&#039;Alphuachra:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bucca:&#039;&#039;&#039;, Dreadspikes,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puca:&#039;&#039;&#039;&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&#039;&#039;&#039;Alphuachra:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bucca:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puca:&#039;&#039;&#039;&lt;br /&gt;
|Resists=&#039;&#039;&#039;Alphuachra:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bucca:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puca:&#039;&#039;&#039;&lt;br /&gt;
|Immune=&#039;&#039;&#039;Alphuachra:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bucca:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puca:&#039;&#039;&#039;&lt;br /&gt;
|Absorbs=&#039;&#039;&#039;Alphuachra:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bucca:&#039;&#039;&#039;{{dark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puca:&#039;&#039;&#039;{{fire}}&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Shockmaw&amp;diff=457896</id>
		<title>Shockmaw</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Shockmaw&amp;diff=457896"/>
		<updated>2016-10-25T21:13:09Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Main.Job= &lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes= *Very strong melee attacks.&lt;br /&gt;
**Side attacks are area of effect and reduce the player&#039;s TP.&lt;br /&gt;
*Switches between casting [[Water]] and [[Thunder]] magic, absorbing damage of those element types.&lt;br /&gt;
**Repeatedly uses [[Protect]] during Water phase, and [[Shell]] during Thunder phase.&lt;br /&gt;
***Possibly stacks, but can be dispelled.&lt;br /&gt;
***Used in response to taking damage.&lt;br /&gt;
***At lower HP values, will raise the tier used to V.&lt;br /&gt;
*Can use [[Thar She Blows]], frontal-conal [[Death]].&lt;br /&gt;
**Can be avoided if movement is quick.&lt;br /&gt;
**Recommended to fight on the sides.&lt;br /&gt;
*Use [[Fire]] Spells from beginning to end Avoids Phases&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Escha - Zi&#039;Tah&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Level= 135&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Inspirited Boots]]&lt;br /&gt;
*[[Doyen Pants]]&lt;br /&gt;
*[[Dampener&#039;s Torque]]&lt;br /&gt;
*[[Annealed Lance]]&lt;br /&gt;
*4-5 [[Eschalixir]] / [[Eschalixir +1]]&lt;br /&gt;
*1-? [[Eschalixir +2]] {{gdrop}}&lt;br /&gt;
*0-1 [[Vulcanite Ore]]&lt;br /&gt;
*Unlocks Killer effect Vorseal&lt;br /&gt;
|Steal= &lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Leader must examine ??? and pop with [[Shockmaw&#039;s blubber]]. All members require [[Tribulens]].&lt;br /&gt;
|Abilities= &lt;br /&gt;
|Spells= [[Waterja]], [[Water V]], [[Water VI]], [[Flood II]], [[Thundaja]], [[Thunder V]], [[Thunder VI]], [[Burst II]], [[Protect IV]], [[Protect V]], [[Shell IV]], [[Shell V]]&lt;br /&gt;
|Traits=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs= [[Water]]. [[Thunder]]&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Spicyryan&amp;diff=457758</id>
		<title>User talk:Spicyryan</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Spicyryan&amp;diff=457758"/>
		<updated>2016-10-24T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moderator ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We have noticed your work over the last few days, and we would like to offer you Moderator status. Would you be interested? [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 15:27, 14 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sure :D &lt;br /&gt;
&lt;br /&gt;
Anything I should know besides keep trying to make this the best wiki for the game that has most every component people want? [[User:Spicyryan|Spicy]] ([[User talk:Spicyryan|talk]])&lt;br /&gt;
&lt;br /&gt;
You should be able to access a few more [[Special:SpecialPages|Special Pages]] now. To see everything moderators can do, check out [[Special:ListGroupRights|User Group Rights]]. There is no administration panel per se. Also you can look at my [[User:Funkworkz/sandbox|sandbox]] for projects if you run out of things to do.[[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 15:54, 14 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing I forgot, most templates have Administrator locks on them. Let me know if there are any you need to edit. [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 16:11, 14 July 2014 (EDT)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Spicyryan is currently the super-duper-active when he can be, admin of BGwiki :P --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 03:12, 22 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Recent Talk Activity (cleared old talk on Oct 2016):==&lt;br /&gt;
&amp;lt;s&amp;gt;Hey Spicy can you teach me how to collapse a table (like what is done on the Nolan page)? I&#039;d like to collapse the 3 tables on the Sinister Reign pages so people don&#039;t have to scroll across to look at stuff.&amp;lt;/s&amp;gt; --[[User:HitomeOfBismarck|HitomeOfBismarck]] ([[User talk:HitomeOfBismarck|talk]]) 10:58, 8 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind I fixed it. Now is there a way to make Nolan&#039;s page more readable if our browser is zoomed in such as this?&lt;br /&gt;
http://imgur.com/a/Eh1Vj&lt;br /&gt;
--[[User:HitomeOfBismarck|HitomeOfBismarck]] ([[User talk:HitomeOfBismarck|talk]]) 12:25, 8 October 2016 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Undid all the changes and redid the intended result you were looking for I think. Did we really need to collapse those tables though? Wasn&#039;t bad at all on length. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:05, 8 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
What you have there is my original design intention but I can see it makes it even worse. I think stacked tables in a column would be better for that page like how it was when I finished my edits. For reference, this is the problem I am trying to remedy: http://imgur.com/a/cuHH1 --[[User:HitomeOfBismarck|HitomeOfBismarck]] ([[User talk:HitomeOfBismarck|talk]]) 11:35, 10 October 2016 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Are you on mobile?&lt;br /&gt;
&lt;br /&gt;
What is your resolution? --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 14:30, 10 October 2016 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
My main monitor uses 1080P (1920x1080). Off monitor is 1680x1050. Regardless, designing web pages with tables is pretty dangerous due to this issue. I would highly advise making the tables stack on top of each other in a row like I had it before. It was quite organized and actually was better for the augmentation section readability. --[[User:HitomeOfBismarck|HitomeOfBismarck]] ([[User talk:HitomeOfBismarck|talk]]) 23:07, 10 October 2016 (UTC)&lt;br /&gt;
*Hi, Hitome! Glade to see you helping on the wiki. While I understand what you were trying to do and understand why. We feel the 3 tables next to each other while it may over hang looked the best we tried a different method for the 3 tables today and it wasn&#039;t usable at all for smaller monitors. While yours did clearly make it the clearest and no overhang it didn&#039;t seem as good.[[User:Darvamos|Darvamos&amp;amp;#123;Chiaia&amp;amp;#125;]] ([[User talk:Darvamos|talk]]) 00:44, 11 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I&#039;d recommend removing the collapse feature that was added, then. This is absolutely horrendous. http://imgur.com/a/6bIPN While the old version caused spanning issues on different resolutions, this one cannot even be made manageable using CTRL+F for augmentations. --[[User:HitomeOfBismarck|HitomeOfBismarck]] ([[User talk:HitomeOfBismarck|talk]]) 04:37, 24 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Agreed on not being able to CTRL+F is really annoying. [[User:Crevox|Crevox]] ([[User talk:Crevox|talk]]) 16:21, 24 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Vinipata&amp;diff=457756</id>
		<title>Vinipata</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Vinipata&amp;diff=457756"/>
		<updated>2016-10-24T16:16:50Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Undead&lt;br /&gt;
|Family=Naraka&lt;br /&gt;
|Main.Job= SAM&lt;br /&gt;
|Sub.Job=SMN&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=&lt;br /&gt;
|Notes=&lt;br /&gt;
* Uses typical [[:Category:Naraka|Naraka]] moves, including Yama&#039;s Judgment (5-count Doom).&lt;br /&gt;
* Spawns with two &#039;&#039;&#039;Vinipata&#039;s Narakas&#039;&#039;&#039;.&lt;br /&gt;
** Hate on adds is incredibly hard to manage on adds unless slept.&lt;br /&gt;
**The green &#039;&#039;&#039;Vinipata&#039;s Narakas&#039;&#039;&#039; seems to have random hate while the blue seems to share hate with Vinipata.&lt;br /&gt;
**Adds may be slept with [[Troubadour]]/[[Nightingale]] [[Lullaby]], making [[Bard]] invaluable.&lt;br /&gt;
* Uses &#039;&#039;&#039;[[Astral Flow]]&#039;&#039;&#039; multiple times as HP gets lower which will spawn more adds as the fight progresses.&lt;br /&gt;
**Defeating &#039;&#039;&#039;Vinipata&#039;s Narakas&#039;&#039;&#039; will cause Vinipata to respawn them. One per TP move until it reaches the current maximum add capacity based on the usage of Astral Flow.&lt;br /&gt;
***E.g. If it has not used [[Astral Flow]] yet then it has a max of two adds.&lt;br /&gt;
&lt;br /&gt;
* Alternates between &#039;&#039;&#039;Raksha Stance&#039;&#039;&#039; and &#039;&#039;&#039;Yaksha Stance&#039;&#039;&#039;, each with respective effects:&lt;br /&gt;
** &#039;&#039;&#039;Raksha Stance&#039;&#039;&#039; -50% MDT while in effect. &lt;br /&gt;
***Will typically enter this stance unless forced out of it.&lt;br /&gt;
** &#039;&#039;&#039;Yaksha Stance&#039;&#039;&#039; -50% PDT while in effect. &lt;br /&gt;
***Can be forced in this stance by having 4-6 [[Enfeebling Magic]] effects active. [[Impact]] is practical for this purpose.&lt;br /&gt;
***Upon activation all [[Enfeebling Magic]] effects are removed and must be re-applied. &lt;br /&gt;
***MDT-% is removed in Yaksha Stance but Vinipata&#039;s attack power dramatically rises as will its regain and [[Quadruple Attack]] rate.&lt;br /&gt;
&lt;br /&gt;
*Will use &#039;&#039;&#039;[[Meikyo Shisui]]&#039;&#039;&#039; multiple times. TP moves will be chosen in order based on the current stance.&lt;br /&gt;
**During &#039;&#039;&#039;Raksha Stance:&#039;&#039;&#039; &lt;br /&gt;
**#&#039;&#039;Raksha:Judgment&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;Raksha:Illusion&#039;&#039;&lt;br /&gt;
**#&#039;&#039;Raksha:Judgment&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;Raksha:Illusion&#039;&#039;&lt;br /&gt;
**#&#039;&#039;Raksha: Vengeance&#039;&#039; - Muddle and Weakness&lt;br /&gt;
**#&#039;&#039;Yama&#039;s Judgment&#039;&#039; - 5 second AoE Doom&lt;br /&gt;
**During &#039;&#039;&#039;Yaksha Stance:&#039;&#039;&#039; &lt;br /&gt;
**#&#039;&#039;Yaksha: Bliss&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;Yaksha: Damnation&#039;&#039;&lt;br /&gt;
**#&#039;&#039;Yaksha: Bliss&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;Yaksha: Damnation&#039;&#039; &lt;br /&gt;
**#&#039;&#039;Yaksha: Oblivion&#039;&#039; - High damage, resets enmity.&lt;br /&gt;
**#&#039;&#039;Sakra Storm&#039;&#039; - Resets enmity.&lt;br /&gt;
*&#039;&#039;&#039;Yaksha: Oblivion&#039;&#039;&#039; inflicts heavy damage, reduces all attributes by -110, and resets enmity. Recommended to use terrain to your advantage. Players close to Vinipata may easily be killed by this move.&lt;br /&gt;
**[[Geo-Barrier]] and [[Geo-Wilt]] greatly reduce the damage done by &#039;&#039;&#039;Yaksha:  Oblivion&#039;&#039;&#039;.&lt;br /&gt;
***Susceptible to [[Tidal Roar]] although it will need to be reapplied frequently due to stance changes.&lt;br /&gt;
&lt;br /&gt;
*Vinipata is resistant to stun although using [[Elemental Seal]] or a [[Bolster]]ed [[Geo-Languor]] and [[Geo-Focus]] enables the spell to land successfully.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Reisenjima&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Leader must examine ??? and pop with [[Vinipata&#039;s blade]]. All members require [[Tribulens]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Shishio]]&lt;br /&gt;
*[[Taka]]&lt;br /&gt;
*[[Izcalli]]&lt;br /&gt;
*[[Ipoca Beret]]&lt;br /&gt;
*[[Eschite Ore]]&lt;br /&gt;
*Unlocks INT/MND/CHR  Vorseal&lt;br /&gt;
|Abilities=Meikyo Shisui, Astral Flow, Raksha Stance, Raksha:Judgment, Raksha:Illusion, Raksha: Vengeance, Yama&#039;s Judgment, Yaksha Stance, Yaksha: Bliss, Yaksha: Damnation, Yaksha: Bliss, Yaksha: Damnation, Yaksha: Oblivion, Sakra Storm&lt;br /&gt;
|Spells=None&lt;br /&gt;
|Traits=Regain, Quadruple Attack&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{fire}}&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Raksha Stance&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=none&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Foe gains -50% magic damage taken and erases status ailments.&amp;lt;br /&amp;gt;Dispels three player enhancements.&lt;br /&gt;
|Abilities.Condition=Few to no debuffs active&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Raksha: Judgment&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Inflicts damage.&amp;lt;br /&amp;gt;Additional effect: Silence, [[Amnesia]], and Bind&amp;lt;br /&amp;gt;Bypasses [[Shadow Image]]s&lt;br /&gt;
|Abilities.Condition=Raksha Stance&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Raksha: Illusion&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=Conal&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Inflicts damage.&amp;lt;br /&amp;gt;Additional effect: Paralyze and [[Curse]]. (-50% HP and MP)&amp;lt;br /&amp;gt;Bypasses [[Shadow Image]]s&lt;br /&gt;
|Abilities.Condition=Raksha Stance&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Raksha: Vengeance&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Inflicts damage.&amp;lt;br /&amp;gt;Additional effect [[Muddle]] and 1 minute Weakness.&amp;lt;br /&amp;gt;Bypasses [[Shadow Image]]s&lt;br /&gt;
|Abilities.Condition=Raksha Stance&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Yama&#039;s Judgment&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect= Inflicts damage and five-count [[Doom]]&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Yaksha Stance&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=Self&lt;br /&gt;
|Abilities.Class=none&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Foe gains -50% physical damage taken and erases status ailments.&amp;lt;br /&amp;gt;Dispels three player enhancements.&lt;br /&gt;
|Abilities.Condition=Multiple debuffs active&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Yaksha: Damnation&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=Conal&lt;br /&gt;
|Abilities.Class=physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Inflicts damage&amp;lt;br /&amp;gt;Magic Defense Down and Defense Down&lt;br /&gt;
|Abilities.Condition=Yaksha Stance&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Yaksha: Bliss&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area= Aoe&lt;br /&gt;
|Abilities.Target=Conal&lt;br /&gt;
|Abilities.Class=physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Inflicts damage.&amp;lt;br /&amp;gt;Additional effect Attack Down and Magic Attack Down.&amp;lt;br /&amp;gt;Absorbed via [[Shadow Image]]s&lt;br /&gt;
|Abilities.Condition=Yaksha Stance&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Yaksha:  Oblivion&lt;br /&gt;
|Abilities.Yalms=&amp;gt;21&#039;&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=Physical&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Heavy damage and hate reset.&amp;lt;br /&amp;gt;Additional effect: all stats -110.&lt;br /&gt;
|Abilities.Condition=Yaksha Stance&lt;br /&gt;
}}&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name=  Sakra Storm&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=  AoE&lt;br /&gt;
|Abilities.Target=&lt;br /&gt;
|Abilities.Class=&lt;br /&gt;
|Abilities.Type=&lt;br /&gt;
|Abilities.Effect=  Moderate damage, hate reset, inflicts [[Zombie]], [[Paralyze (Status)|Paralyze]], and [[Muddle]].&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Treasures_of_the_Earth&amp;diff=457703</id>
		<title>Treasures of the Earth</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Treasures_of_the_Earth&amp;diff=457703"/>
		<updated>2016-10-23T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Adoulin&lt;br /&gt;
|Start=Sylvie, Western Adoulin&lt;br /&gt;
|Description= Sylvie still has lingering doubts about her father. Meet up with her in Morimar Basalt Fields for moral support.&lt;br /&gt;
|Fame=Adoulin&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs= &lt;br /&gt;
*[[&amp;quot;Climbing&amp;quot;]]&lt;br /&gt;
*[[Holla crystal of gales]]&lt;br /&gt;
*[[Dem crystal of dunes]]&lt;br /&gt;
*[[Mea crystal of flames]]&lt;br /&gt;
*[[Pale azure cloth]]&lt;br /&gt;
*[[Treatise on azimuth clothcraft]]&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable= Yes&lt;br /&gt;
|Previous= [[Geomancer Relic Armor]]&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
*[[Azimuth Coat]], &lt;br /&gt;
*10000 bayld &lt;br /&gt;
*15000 XP&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
*Speak to Sylvie (I-5) in [[Western Adoulin]].&lt;br /&gt;
**Turning in the KeyItem Crystallized lifestream essence to [[Wescolina]] allows for the activation of this quest.&lt;br /&gt;
***Acquiring all relic armor is not required.&lt;br /&gt;
*Go to [[Morimar Basalt Fields]] (J-6) northeast of bivouac #2 and check the [[Ergon Locus]] ??? for a cutscene.&lt;br /&gt;
*Go to (G/H-7) and ascend the [[Scalable Area]]. Go to (H-6/7) and check the ??? (beneath the ergon locus) for a cutscene.&lt;br /&gt;
*Return to [[Sylvie]]. She will offer you the choice of three challenges.&lt;br /&gt;
**Choosing [[Holla crystal of gales]] corresponds to a level 109 solo fight in [[La Theine Plateau]].&lt;br /&gt;
**Choosing [[Dem crystal of dunes]] corresponds to a level 125 solo fight in [[Konschtat Highlands]].&lt;br /&gt;
**Choosing the blank option will give you the [[Mea crystal of flames]]. This corresponds to a level 135 solo Geomancer fight in [[Tahrongi Canyon]].&lt;br /&gt;
&lt;br /&gt;
===La Theine Plateau===&lt;br /&gt;
*Go to the Crag of Holla (K-8) in [[La Theine Plateau]] and check the [[Ergon Locus]] ??? underneath the Telepoint. You will lose your [[Holla crystal of gales]].&lt;br /&gt;
*This is a solo fight. You do not need to have Geomancer set on main job to participate. Trusts are allowed for the fight, but Fellows are not. Buffs and TP will be reset. Time limit on this fight appears to be 5-10 minutes.&lt;br /&gt;
*Your enemy for this fight is [[Otherworldly Rimester]], a Ghost.&lt;br /&gt;
**BRD job, casts [[Victory March]], Magic Finale, Massacre Elegy, [[Foe Requiem VII]], Horde Lullaby II.&lt;br /&gt;
**Uses Dark Sphere, Terror Touch, Fear Touch, Ectosmash.&lt;br /&gt;
**Appears particularly weak to [[Magic Burst]] damage.&lt;br /&gt;
*Upon defeating [[Otherworldly Rimester]] you will earn 10000 bayld and [[Pale azure cloth]].&lt;br /&gt;
&lt;br /&gt;
===Konschtat Highlands===&lt;br /&gt;
*Go to the Crag of Dem (I-6) in [[Konschtat Highlands]] and check the [[Ergon Locus]] ??? underneath the Telepoint. You will lose your [[Dem crystal of dunes]].&lt;br /&gt;
**Trusts are allowed in this fight and you do not need to have Geomancer set on main job to participate, but Fellows and other players are not.&lt;br /&gt;
**Buffs and TP will be reset.&lt;br /&gt;
**The fight is against [[Otherworldly Rimester]], a Ghost.&lt;br /&gt;
*Your reward is a random assortment of 3 of the following items: [[Fiendish Skin]], [[Siren&#039;s Hair]], [[Arachne Thread]], [[Khroma Ore]] and [[Star Sapphire]].&lt;br /&gt;
&lt;br /&gt;
===Tahrongi Canyon===&lt;br /&gt;
*Go to the Crag of Mea (I-6) in [[Tahrongi Canyon]] and check the [[Ergon Locus]] ??? underneath the Telepoint. You will lose your [[Mea crystal of flames]].&lt;br /&gt;
*This is a solo fight for Geomancers only. Neither Trusts nor Fellows are allowed. Buffs and TP will be reset. The time limit for this fight is 3 minutes.&lt;br /&gt;
*Your enemy for this fight is the Content Level 135 version of [[Otherworldly Rimester]], a Ghost.&lt;br /&gt;
*He has access to numerous Bard songs including: Horde Lullaby II, [[Dragonfoe Mambo]], [[Magic Finale]], Massacre Elegy, [[Valor Minuet V]], [[Foe Requiem VII]], *[[Victory March]] and perhaps others.&lt;br /&gt;
*His TP moves are Dark Sphere, Fear Touch, Ectosmash and Terror Touch. Dark Sphere is the most dangerous and the only one that shadows will not absorb.&lt;br /&gt;
*He appears to have a rotating elemental vulnerability but the pattern it follows, if there is a pattern, is currently unknown. Three or four tier 3+ nukes hitting his weakness should be enough to kill him. With the pattern unknown, this is a heavily luck based fight. When you hit a weakness I suggest immediately following up with another nuke of the same element. Often this will also do full damage.&lt;br /&gt;
*Your reward is 1 [[Codex of Etchings]] and a random assortment of 10 of the following items: [[Fiendish Skin]], [[Siren&#039;s Hair]], [[Arachne Thread]], [[Khroma Ore]] and [[Star Sapphire]].&lt;br /&gt;
*If you fail you must return to [[Sylvie]] for a new [[Mea crystal of flames]]. You can retry as often as you want until you win.&lt;br /&gt;
&lt;br /&gt;
===Finishing Up===&lt;br /&gt;
*Return to Sylvie. You will obtain [[Treatise on azimuth clothcraft]].&lt;br /&gt;
*Talk to [[Wescolina]] (H-7).&lt;br /&gt;
*Talk to [[Helina]] (H-9), located inside the Weaver&#039;s Guild in [[Selbina]].&lt;br /&gt;
*Wait one game day, then talk to [[Helina]] for your reward: 15000 XP and [[Azimuth Coat]].&lt;br /&gt;
*To repeat the quest fight after successful completion, speak to [[Sylvie]] to receive a new Key Item. She likely gives a new KI once per Earth day, or once per Conquest Tally.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
==For the Rest of the Set==&lt;br /&gt;
*Speak to [[Helina]] in [[Selbina]] to commission additional armor pieces.&lt;br /&gt;
**If you have completed [[Saved by the Bell]] (Ergon Weapon Quest), [[Helina]] will only ask for either a single [[Dragua&#039;s Scale]] or half as many [[H-P Bayld]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=600px&lt;br /&gt;
|- style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot; &lt;br /&gt;
! Armor&lt;br /&gt;
! Ingredients&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Azimuth Hood]]&lt;br /&gt;
| &lt;br /&gt;
* [[Dragua&#039;s Scale]]&lt;br /&gt;
* [[Siren&#039;s Hair]]&lt;br /&gt;
* [[Khroma Ore]]&lt;br /&gt;
:&#039;&#039;&#039;-Or Trade-&#039;&#039;&#039;&lt;br /&gt;
*20 [[H-P Bayld]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Azimuth Gloves]]&lt;br /&gt;
| &lt;br /&gt;
* [[Dragua&#039;s Scale]]&lt;br /&gt;
* [[Siren&#039;s Hair]]&lt;br /&gt;
* [[Fiendish Skin]]&lt;br /&gt;
:&#039;&#039;&#039;-Or Trade-&#039;&#039;&#039;&lt;br /&gt;
*15 [[H-P Bayld]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Azimuth Tights]]&lt;br /&gt;
| &lt;br /&gt;
* [[Dragua&#039;s Scale]]&lt;br /&gt;
* [[Siren&#039;s Hair]]&lt;br /&gt;
* [[Arachne Thread]]&lt;br /&gt;
:&#039;&#039;&#039;-Or Trade-&#039;&#039;&#039;&lt;br /&gt;
*10 [[H-P Bayld]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Azimuth Gaiters]]&lt;br /&gt;
| &lt;br /&gt;
* [[Dragua&#039;s Scale]]&lt;br /&gt;
* [[Fiendish Skin]]&lt;br /&gt;
* [[Arachne Thread]]&lt;br /&gt;
:&#039;&#039;&#039;-Or Trade-&#039;&#039;&#039;&lt;br /&gt;
*25 [[H-P Bayld]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adoulin Quests]] [[Category:Western Adoulin Quests]]&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Trust&amp;diff=457702</id>
		<title>Category:Trust</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Trust&amp;diff=457702"/>
		<updated>2016-10-23T17:13:00Z</updated>

		<summary type="html">&lt;p&gt;Crevox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| __TOC__&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== About the Trust Initiative ==&lt;br /&gt;
===Introduction===&lt;br /&gt;
Trust is a type of magic which allows players who have fulfilled certain requirements to summon alter egos of popular [[Vana&#039;diel]] NPCs to fight alongside of them in battle. By default, a player is only able to summon any combination of three of these alter egos at a time. Upon completion of [[:Rhapsodies_of_Vanadiel_Mission_1-7|Rhapsodies of Vana&#039;diel Mission 1-7]], the player may summon up to four ([[:&amp;quot;Rhapsody_in_White&amp;quot;|Rhapsody in White]] KI) and upon completion of [[:Rhapsodies_of_Vanadiel_Mission_2-13|Rhapsodies of Vana&#039;diel Mission 2-13]], the player may summon up to five ([[:&amp;quot;Rhapsody_in_Crimson&amp;quot;|Rhapsody in Crimson]] KI). Each NPC will support you in battle depending on their role and job class. There are currently 72 available Trust spells that are able to be used, though nine of them are linked to the [[:Unity#Getting_Started|Unity leader]] the player is currently aligned with; accordingly, there are actually only 63 obtainable Alter Egos. Trust spells show up in their own category in the menu.&lt;br /&gt;
&lt;br /&gt;
Unlike your Adventuring Fellow, Trust NPCs do not gain experience in battle and do not level up. Instead, their statistics and level are based on your character&#039;s level and also any [[:Item Level|iLvl]] weapon equipped in your main hand. Alter Egos will not automatically level up with you; this includes Alter Egos summoned whilst under the effects of [[Level Sync]]. As such, Alter Egos should be released and re-summoned after gaining a level. This does not apply, however, to aforementioned iLvl equipment; Alter Ego stats will automatically change if you switch to a different level main hand weapon.&lt;br /&gt;
&lt;br /&gt;
===Magic Conventions===&lt;br /&gt;
Trust magic follows many of the same conventions as any other form of magic and is affected by [[Fast Cast]]/[[Haste]]. Trust spells do not require any MP to cast, have a natural 3 second cast time and 240 second cooldown; the cooldown resets upon changing areas. Much like [[Ninjutsu]] and [[Songs]], Trust magic will not draw aggro from magic-aggressive creatures and cannot be cast while under the effect of [[Silence]] or [[Mute]].&lt;br /&gt;
&lt;br /&gt;
While Trust magic is similar in these ways to traditional magic, it does have unique conditions on when it can be used:&lt;br /&gt;
*If you have drawn aggro from a creature you will not be able to summon any Alter Egos.&lt;br /&gt;
**If you (as party leader) have fallen in battle but a party member is still fighting the creature, you will be able to re-summon Alter Egos before re-engaging, as you do not have any established hate.&lt;br /&gt;
::&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note: This may not always work as certain content has party/alliance hate mechanics regardless of actions taken or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If a party member has drawn aggro from a creature, you (as party leader) will be able to summon Alter Egos.&lt;br /&gt;
None of these rules apply in any [[Reive]] content or [[Legion]], however, as Alter Egos may be summoned regardless of enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party Usage===&lt;br /&gt;
The June 17, 2014 update enabled players to summon Trust NPCs while in a party with other players, but there are a few restrictions:&lt;br /&gt;
*Alliances may not be formed when in a party comprised of both players and alter egos.&lt;br /&gt;
*Parties may not contain multiple alter egos of the same NPC.&lt;br /&gt;
**This includes different versions of the same NPC (i.e. variants such as [[Excenmille]] and [[Excenmille (S)]], Maat and Maat (UC), or Zeid and Zeid II)&lt;br /&gt;
*Alter egos may not be summoned in the first 120 seconds after being invited to a party.&lt;br /&gt;
*Only the party leader is able to summon alter egos&lt;br /&gt;
*Trusts can be dismissed (only when the party leader does not have a drawn weapon) with the commands &#039;&#039;&#039;/returnfaith&#039;&#039;&#039;, &#039;&#039;&#039;/refa&#039;&#039;&#039;, &#039;&#039;&#039;/returntrust&#039;&#039;&#039; or &#039;&#039;&#039;/retr&#039;&#039;&#039; - by default they dismiss the targeted Trust alter ego; using the subcommand &#039;&#039;&#039;all&#039;&#039;&#039; dismisses all Trusts.&lt;br /&gt;
&lt;br /&gt;
===Available Battle Content===&lt;br /&gt;
As of the May 10th, 2016 update, Alter Egos may be summoned in the following content:&lt;br /&gt;
*Any [[:Category:Campaign_Battle|Campaign battle]]&lt;br /&gt;
*[[:Category:Reive#Colonization_Reive|Colonization]], [[:Category:Reive#Lair_Reive|Lair]], and [[:Category:Reive#Wildskeeper_Reive|Wildskeeper]] reives&lt;br /&gt;
*[[Skirmish]], including [[Alluvion Skirmish]]&lt;br /&gt;
*[[Delve]]&lt;br /&gt;
*[[Incursion]]&lt;br /&gt;
*[[Abyssea]]&lt;br /&gt;
*[[Voidwatch]]&lt;br /&gt;
*[[Walk of Echoes]]&lt;br /&gt;
*[[Legion]]&lt;br /&gt;
*[[:Category:Unity_Concord#Wanted_Battles|Unity Wanted Battles]]&lt;br /&gt;
*[[:Category:High-Tier_Mission_Battlefields|High-Tier Mission Battlefields]]&lt;br /&gt;
*Certain [[Campaign Ops]]:&lt;br /&gt;
**[[:Splitting Heirs (S)|Splitting Heirs]], [[:Cracking Shells (B)|Cracking Shells]], [[:Plucking Wings (W)|Plucking Wings]], [[:Fiat Lux (W)|Fiat Lux]]&lt;br /&gt;
*Certain [[Battlefields]]:&lt;br /&gt;
**[[The Buried God]], [[The Blood-bathed Crown]], [[A Malicious Manifest]]&lt;br /&gt;
*Any [[:Category:Missions|mission]] battlefields except [[:San_d%27Oria_Mission_1-3|Save the Children]]&lt;br /&gt;
**All quest battlefields in the [[:Category:Wings_of_the_Goddess_Missions|Wings of the Goddess missions]]&lt;br /&gt;
**Also, the quest battlefields of: [[Apocalypse Nigh]], [[Divine Might]], and [[Storms of Fate]].&lt;br /&gt;
*All [[Limit Break]] quests&lt;br /&gt;
**Including [[Beyond Infinity]].&lt;br /&gt;
&lt;br /&gt;
Alter Egos may not currently be summoned in any of the following content, unless otherwise explicitly stated above:&lt;br /&gt;
*Content granting a Level Restriction&lt;br /&gt;
*Confrontations&lt;br /&gt;
*[[Ballista]]/[[Brenner]]&lt;br /&gt;
*[[Macrocosmic Orb|Non-Macro]]/[[Microcosmic Orb]] [[Battlefields]]&lt;br /&gt;
*[[Besieged]]&lt;br /&gt;
*[[Salvage]]&lt;br /&gt;
*[[Assault]]&lt;br /&gt;
*[[Einherjar]]&lt;br /&gt;
&lt;br /&gt;
===Acquiring Trust Magic===&lt;br /&gt;
Upon reaching level 5, a player may begin to unlock Trust magic by completing one of these three initiation quests:&lt;br /&gt;
&lt;br /&gt;
*[[Trust: Bastok]]&lt;br /&gt;
*[[Trust: Windurst]]&lt;br /&gt;
*[[Trust: San d&#039;Oria]]&lt;br /&gt;
&lt;br /&gt;
Completing one will allow you to start a second quest in another city. The first quest will be longer to explain the details on how to use this new form of magic. Subsequent quests will be shorter in length and will only include the basics. Any city&#039;s quest can be your first, regardless of nation rank and allegiance. &lt;br /&gt;
&lt;br /&gt;
Some Alter Egos are obtained by simply trading in a Cipher obtained from the [[Repeat Login Campaign]], while some have more grueling quest/mission requirements, and Unity Concord Alter Egos are obtained by completing Records of Eminence quests and accumulating enough Unity Accolades to have a high enough personal evaluation for them to appear in the magic list; see below for the specific prerequisites of all available Alter Egos.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; It is only possible to be a member of one Unity at a time, so therefore only possible to have one Unity Concord (UC) Alter Ego at a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alter Egos by Role==&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
===Healer===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Healer.png|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Apururu (UC)&lt;br /&gt;
|Image=Apururu_(UC)_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[Curaga]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Stoneskin]]&lt;br /&gt;
|Abilities=*[[Martyr]]&lt;br /&gt;
*[[Devotion]]&lt;br /&gt;
*[[Convert]]&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Apururu [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=Has a really high [[regain]] effect but does not attack. Instead, when MP is around 50%, she will use the weaponskill [[Nott]] to restore her MP. Will use Curaga to remove sleep.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Cherukiki&lt;br /&gt;
|Image= Cherukiki_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[:Category:Regen_Spell|Regen I - IV]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Slow]]&lt;br /&gt;
*[[Paralyze]]&lt;br /&gt;
*[[Silence]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Promathia_Mission_7-1|Chains and Bonds]].&lt;br /&gt;
**Speak with [[Taillegeas]] in [[Ru&#039;Lude Gardens]] (I-7).&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego between the time the mission [[Promathia_Mission_7-5|The Warrior&#039;s Path]] is offered and the boss of the mission [[Promathia_Mission_8-4|Dawn]] is defeated.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=Does not engage.&amp;lt;br /&amp;gt;Favors [[:Category:Regen_Spell|Regen spells]] over [[:Category:Cure_Spell|Cure spells]].&lt;br /&gt;
|Synergy=Kukki-Chebukki:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ferreous Coffin&lt;br /&gt;
|Image= FerreousCoffin_trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Raise_Spell|Raise I - III]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
*[[Erase]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Randgrith]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: F. Coffin]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Records of Eminence|Records of Eminence NPC]]s (500 sparks)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[:Auto Refresh|Auto Refresh II]] and [[Double Attack]]&amp;lt;br&amp;gt;Will only cast [[:Category:Raise_Spell|Raise III]] on fellow PCs, not [[Trust]] or the summoning PC. &amp;lt;br&amp;gt; Does not cure status ailments unless you are the tank.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Karaha-Baruha&lt;br /&gt;
|Image= Karaha-Baruha_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[:Category:Barspell|Barelementra]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Spirit Taker]]&lt;br /&gt;
*[[Sunburst]]&lt;br /&gt;
*[[Starburst]]&lt;br /&gt;
*[[Howling Moon]] (as Weapon Skill)&lt;br /&gt;
*[[Lunar Bay]] (as Weapon Skill)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Karaha]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[:Auto Refresh|Auto Refresh I]]&amp;lt;br&amp;gt;Will save his TP until 3000 to use [[Spirit Taker]] if he has less than full MP, otherwise will use a damaging Weapon Skill.&amp;lt;br&amp;gt;Will attempt to close a [[Skillchain]] so long as he has 1000 or more TP.&amp;lt;br&amp;gt;Will cast [[:Category:Barspell|Barelementra]] after taking damage from a skill or spell with elemental properties&lt;br /&gt;
|Synergy=Star Sibyl: [[:Auto Refresh|Auto Refresh III]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Kupipi&lt;br /&gt;
|Image=Kupipi_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
*[[Slow]]&lt;br /&gt;
*[[Paralyze]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Starlight]]&lt;br /&gt;
*[[Moonlight]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Windurst|Windurst]].&lt;br /&gt;
|Special=Priotizes immediate removal of status ailments.&lt;br /&gt;
|Synergy=Shantotto/Star Sibyl:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Mihli Aliapoh&lt;br /&gt;
|Image=Mihli_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
*[[Slow]]&lt;br /&gt;
*[[Paralyze]]&lt;br /&gt;
|Abilities=*[[Afflatus Solace]]&lt;br /&gt;
|Weapon Skills=*[[True Strike]]&lt;br /&gt;
*[[Brainshaker]]&lt;br /&gt;
*[[Hexa Strike]]&lt;br /&gt;
*Scouring Bubbles (AoE)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Mihli]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[:Category:Records of Eminence|Records of Eminence]]&lt;br /&gt;
***[[:Category:Records of Eminence#Tutorial|Basic Tutorial]] Objective Reward&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***Any Imperial gate guard. (2000 Imperial Standing)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=Rughadjeen/Gadalar/Zazarg/Najelith:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Pieuje (UC)&lt;br /&gt;
|Image=Pieuje_(UC)_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[Auspice]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Esuna]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Pieuje [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Yoran-Oran (UC)&lt;br /&gt;
|Image=Yoran-Oran_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Yoran-Oran [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tank===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Tank.png|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Amchuchu&lt;br /&gt;
|Image= Amchuchu_trust.jpg&lt;br /&gt;
|Spells=*[[Flash]]&lt;br /&gt;
*[[Foil]]&lt;br /&gt;
*[[Stoneskin]]&lt;br /&gt;
*[[Refresh]]&lt;br /&gt;
*[[Phalanx]]&lt;br /&gt;
*[[:Category:Regen_Spell|Regen I-IV]]&lt;br /&gt;
|Abilities=*[[Berserk]]&lt;br /&gt;
*[[Provoke]]&lt;br /&gt;
*[[Embolden]]&lt;br /&gt;
*[[Battuta]]&lt;br /&gt;
*[[Vallation]]&lt;br /&gt;
*[[Valiance]]&lt;br /&gt;
*[[Swordplay]]&lt;br /&gt;
*[[Vivacious Pulse]]&lt;br /&gt;
|Weapon Skills=*[[Dimidiation]]&lt;br /&gt;
*[[Power Slash]]&lt;br /&gt;
*[[Sickle Moon]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Amchuchu]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Ujlei Zelekko]] in Eastern Adoulin (F-7). (2000 bayld)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Has [[Inspiration]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ark Angel EV&lt;br /&gt;
|Image=AAEV_Trust.jpg&lt;br /&gt;
|Spells=*[[Phalanx]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ark EV]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Dawn]] and all its cutscenes.&lt;br /&gt;
**Be in possession of the [[Bundle of scrolls]] key item.&lt;br /&gt;
**Have obtained the additional following Trust spells: &#039;&#039;Rainemard&#039;&#039;, &amp;amp; &#039;&#039;Ark Angel GK&#039;&#039;&lt;br /&gt;
**Speak with [[Jamal]] in [[Ru&#039;Lude Gardens]] (H-5).&lt;br /&gt;
***You may need to zone and talk to him again if you haven&#039;t talked to him since trading &#039;&#039;Ark Angel GK&#039;&#039;&#039;s cipher in order for him to unlock the Objective.&lt;br /&gt;
**Complete the [[Records of Eminence]] Objective: [[Temper Your Arrogance]]&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego when trading the Cipher if on a [[Rhapsodies of Vana&#039;diel]] mission involving the Ark Angels, such as during &amp;quot;[[Exploring the Ruins]].&amp;quot; Completing that cutscene/mission will allow the cipher to be traded.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=August&lt;br /&gt;
|Image=August_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
*[[Holy II]]&lt;br /&gt;
*[[Reprisal]]&lt;br /&gt;
|Abilities=*[[Sentinel]]&lt;br /&gt;
*[[Provoke]]&lt;br /&gt;
*[[Divine Emblem]]&lt;br /&gt;
|Weapon Skills=*[[Alabaster Burst]]&lt;br /&gt;
*[[Daybreak]]&lt;br /&gt;
*[[Fulminous Fury]]&lt;br /&gt;
*[[No Quarter]]&lt;br /&gt;
*[[Noble Frenzy]]&lt;br /&gt;
*[[Null Field]]&lt;br /&gt;
*[[Tartaric Sigil]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: August]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Sinister Reign]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Uses [[Divine Emblem]] to enhance [[Holy II]].&lt;br /&gt;
|Synergy=[[Arciela]]:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Curilla&lt;br /&gt;
|Image= Curilla_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
|Abilities=*[[Sentinel]]&lt;br /&gt;
|Weapon Skills=*[[Red Lotus Blade]]&lt;br /&gt;
*[[Swift Blade]]&lt;br /&gt;
*[[Vorpal Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: San d&#039;Oria|San d’Oria]].&lt;br /&gt;
*Must be Rank 3 or higher in any nation.&lt;br /&gt;
**Speak with [[Curilla]] in [[Chateau d&#039;Oraguille]] at (I-9).&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Gessho&lt;br /&gt;
|Image= Gessho_trust.jpg&lt;br /&gt;
|Spells=*[[Utsusemi: Ichi]]/[[:Utsusemi: Ni|Ni]]&lt;br /&gt;
*[[Hojo: Ichi]]/[[:Hojo: Ni|Ni]]&lt;br /&gt;
*[[Kurayami: Ichi]]/[[:Kurayami: Ni|Ni]]&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Yonin]]&lt;br /&gt;
*Shiko no Mitate&amp;lt;br&amp;gt;([[:Category:Yagudo|Yagudo]] Parry)&lt;br /&gt;
*Rinpyotosha&amp;lt;br&amp;gt;([[Warcry]])&lt;br /&gt;
|Weapon Skills=*Happobarai&amp;lt;br&amp;gt;([[:Category:Yagudo|Yagudo]] Sweep)&lt;br /&gt;
*Hane Fubuki&amp;lt;br&amp;gt;([[Feather Storm]])&lt;br /&gt;
*Shibaraku&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Passing Glory]].&lt;br /&gt;
**Examine the cushion in [[Aht Urhgan Whitegate]] (J-12).&lt;br /&gt;
|Special=Will only use the highest tier debuff available, but will use both [[Utsusemi]] spells.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Mnejing&lt;br /&gt;
|Image= Mnejing_trust.jpg&lt;br /&gt;
|Spells=*[[Flash]]&lt;br /&gt;
*[[Dispel]]&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
|Weapon Skills=*Chimera Ripper&lt;br /&gt;
*Slapstick&lt;br /&gt;
*String Clipper&lt;br /&gt;
*Shield Subverter&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Mnejing]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***Any non-Nyzul Isle Assault Counter. (3000 Assault Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=37.5% Damage Taken Reduced.&lt;br /&gt;
Shield Subverter has additional effect of [[Silence]].&lt;br /&gt;
|Synergy=Nashmeira: Receives increased defense and increased enmity.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Rahal&lt;br /&gt;
|Image= Rahal_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
*[[Phalanx]]&lt;br /&gt;
*[[Enlight]]&lt;br /&gt;
|Abilities=*[[Sentinel]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Provoke]]&lt;br /&gt;
|Weapon Skills=*[[Fast Blade]]&lt;br /&gt;
*[[Seraph Blade]]&lt;br /&gt;
*[[Swift Blade]]&lt;br /&gt;
*[[Savage Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Rahal]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***Any city gate guard. (1000 Conquest Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Prioritizes [[Flash]] over [[Provoke]].&amp;lt;br&amp;gt;Will only cast [[:Category:Cure_Spell|Cure]] when a party member is below 33% health and will use the highest tier available.&amp;lt;br&amp;gt;Will only use [[Sentinel]] when he is below 33% health.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Rughadjeen&lt;br /&gt;
|Image=Rughadjeen_Trust.jpg&lt;br /&gt;
|Spells=*[[Holy]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=*[[Sentinel]]&lt;br /&gt;
*[[Divine Emblem]]&lt;br /&gt;
*[[Holy Circle]]&lt;br /&gt;
|Weapon Skills=*[[Power Slash]]&lt;br /&gt;
*[[Sickle Moon]]&lt;br /&gt;
*[[Ground Strike]]&lt;br /&gt;
*Victory Beacon (Conal)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Rughadjeen]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Has a permanent [[Enfire]] on his attacks.&amp;lt;br&amp;gt;Has some level of [[Triple Attack]], possibly PLD/THF.{{Information Needed}}&amp;lt;br&amp;gt;Will only use [[Holy]] when [[Divine Emblem]] is available.&amp;lt;br&amp;gt;Will prioritize [[Holy]] over [[Flash]] if able.&amp;lt;br&amp;gt;Will only cast [[:Category:Cure_Spell|Cure I - IV]] when a party member is below 75% HP.&lt;br /&gt;
|Synergy=Mihli Aliapoh/Gadalar/Zazarg/Najelith: Uses [[Sentinel]] and gains [[Enlight]].&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Trion&lt;br /&gt;
|Image= Trion_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Sentinel]]&lt;br /&gt;
*Royal Bash&amp;lt;br&amp;gt;([[Shield Bash]])&lt;br /&gt;
*Royal Savior&amp;lt;br&amp;gt;([[Rampart]])&lt;br /&gt;
|Weapon Skills=*[[Flat Blade]]&lt;br /&gt;
*[[Savage Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: San d&#039;Oria|San d’Oria]].&lt;br /&gt;
*Must be Rank 6 or higher in any nation.&lt;br /&gt;
**Examine the &amp;quot;Door: Prince Royal’s Room&amp;quot; in [[Chateau d&#039;Oraguille]] at (H-7).&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Valaineral&lt;br /&gt;
|Image= Valaineral_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Sentinel]]&lt;br /&gt;
|Weapon Skills=*[[Red Lotus Blade]]&lt;br /&gt;
*[[Swift Blade]]&lt;br /&gt;
*[[Savage Blade]]&lt;br /&gt;
*[[Uriel Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Valaineral]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[:Category:Records of Eminence|Records of Eminence]]&lt;br /&gt;
***[[:Category:Records of Eminence#Tutorial|Basic Tutorial]] Objective Reward&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***Any &amp;lt;nowiki&amp;gt;[S]&amp;lt;/nowiki&amp;gt; gate guard. (2000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Offensive Caster===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_MagicDD.png|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Adelheid&lt;br /&gt;
|Image=Adelheid_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[:Category:Helix|Helices]]&lt;br /&gt;
*[[:Category:Elemental_Magic|Single-target elemental nukes I - V]]&lt;br /&gt;
*[[Stun]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
*[[Dark Arts]]&lt;br /&gt;
|Weapon Skills=*Paralyzing Microtube&lt;br /&gt;
*Silencing Microtube&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Adelheid]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[:Category:Records of Eminence|Records of Eminence]]&lt;br /&gt;
***[[:Category:Records of Eminence#Tutorial|Basic Tutorial]] Objective Reward&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shenni]] in [[Bastok Markets (S)]] (F-9). (2000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ajido-Marujido&lt;br /&gt;
|Image= Ajido_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[Dispel]]&lt;br /&gt;
*[[:Category:Elemental_Magic|Single-target elemental nukes I - V]]&lt;br /&gt;
*[[Slow]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Windurst|Windurst]].&lt;br /&gt;
*Must be Rank 6 or higher in any nation.&lt;br /&gt;
**Speak to [[Apururu]] in [[Windurst Woods]] at (H-9).&lt;br /&gt;
|Special=Does not melee, however does use ranged attacks.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ark Angel TT&lt;br /&gt;
|Image=AATT_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ark TT]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;This Trust Cipher is currently unavailable&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Domina Shantotto&lt;br /&gt;
|Image= Domino_Shantotto_trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Elemental_Magic|Single-target elemental nukes I - V]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Guillotine]]&lt;br /&gt;
*[[Cross Reaper]]&lt;br /&gt;
*[[Shadow of Death]]&lt;br /&gt;
*Salvation Scythe&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Domina]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Starts battles with Tier V nukes before meleeing.&amp;lt;br&amp;gt;Salvation Scythe inflicts [[Poison]], [[Bio]], [[Paralyze]] and [[Slow]]&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Gadalar&lt;br /&gt;
|Image= Gadalar_Trust.jpg&lt;br /&gt;
|Spells=*[[Firaga III]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Embers of His Past]].&lt;br /&gt;
**Speak to [[Fari-Wari]] in [[Aht Urhgan Whitegate]] (K-12).&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Beseiged.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=Favors [[Firaga III]] regardless of surrounding enemies.&lt;br /&gt;
|Synergy=Rughadjeen/Mihli Aliapoh/Zazarg/Najelith:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ingrid&lt;br /&gt;
|Image= Ingrid_Trust.jpg&lt;br /&gt;
|Spells=*[[Haste]]&lt;br /&gt;
*[[:Category:Banish_Spells|Banish I - III]]&lt;br /&gt;
|Abilities=[[Undead Killer]]&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[The Merciless One]].&lt;br /&gt;
**Speak with [[Rigobertine]] in [[Eastern Adoulin]] (J-7).&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego between the time the mission [[Beauty and the Beast]] is undertaken and the mission [[Glimmer of Portent]] is completed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Kayeel-Payeel&lt;br /&gt;
|Image=Kayeel_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Elemental_Magic|Single-target elemental nukes I - V]]&lt;br /&gt;
*[[:Category:Elemental_Magic|Multi-target elemental nukes I - III, -aja]]&lt;br /&gt;
*[[Ancient Magic]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Tartarus Torpor]] (AoE Sleep)&lt;br /&gt;
*[[Sunburst]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Kayeel]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shuvo]] in [[Windurst Waters (S)]] (G-7). (1000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Kukki-Chebukki&lt;br /&gt;
|Image=Kukki_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Kukki]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***Any city gate guard. (1000 Conquest Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Leonoyne&lt;br /&gt;
|Image=Leonoyne_Trust.jpg&lt;br /&gt;
|Spells=*[[Ice Spikes]]&lt;br /&gt;
*[[:Category:Blizzard_Spells|Blizzaga 1 - 3]]&lt;br /&gt;
|Abilities=*[[:Auto Refresh|Auto Refresh I]]&lt;br /&gt;
|Weapon Skills=*[[Shockwave]]&lt;br /&gt;
*Spine Chiller&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Leonoyne]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shixo]] in [[Southern San d&#039;Oria (S)]] (F-9). (1000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Spine Chiller causes a short duration [[Terror]] effect. Has permanent [[Enblizzard]] effect.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Mumor II&lt;br /&gt;
|Image= Mumor_II_trust.jpg&lt;br /&gt;
|Spells= &lt;br /&gt;
*[[:Category:Elemental_Magic|Single-target elemental nukes I - V]]&lt;br /&gt;
*[[Stun]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
*[[Firesday Night Fevor]]&lt;br /&gt;
*[[Neo Cystal Jig]]&lt;br /&gt;
*[[Super Crusher Jig]]&lt;br /&gt;
*[[Eternal Vana Illusion]]&lt;br /&gt;
*[[Final Eternal Heart]]&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Mumor II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Sunbreeze Festival]]s&lt;br /&gt;
***You have to get a &amp;quot;perfect score&amp;quot; (8 dancing syncs) twice. (First to get the costume outfit, and then a second time &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;in said outfit&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; to get the Trust Cipher.)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ovjang&lt;br /&gt;
|Image= Ovjang_trust.jpg&lt;br /&gt;
|Spells=*[[Slow]]&lt;br /&gt;
*[[Silence]]&lt;br /&gt;
*[[Dispel]]&lt;br /&gt;
*[[:Category:Elemental_Magic|Single-target elemental nukes I - IV]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Sixth Element&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ovjang]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***Any non-Nyzul Isle Assault Counter. (3000 Assault Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=Nashmeira: Receives reduced enmity and increased magic damage.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Robel-Akbel&lt;br /&gt;
|Image=Robel_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Robel-Akbel]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Rosulatia&lt;br /&gt;
|Image=Rosulatia_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Rosulatia]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Sinister Reign]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Shantotto&lt;br /&gt;
|Image= Shantotto_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Elemental_Magic|Single-target elemental nukes I - V]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], and [[Trust: Windurst|Windurst]].&lt;br /&gt;
*Have obtained the following Trust spells: &#039;&#039;Kupipi&#039;&#039;, &#039;&#039;Nanaa Mihgo&#039;&#039;, &#039;&#039;Ajido-Marujido&#039;&#039;, &#039;&#039;Excenmille&#039;&#039;, &#039;&#039;Curilla&#039;&#039;, &#039;&#039;Trion&#039;&#039;, &#039;&#039;Ayame&#039;&#039;, &#039;&#039;Naji&#039;&#039;, &amp;amp; &#039;&#039;Volker&#039;&#039;&lt;br /&gt;
**Complete [[Curses, Foiled A-Golem!?]].&lt;br /&gt;
**Speak to [[Shantotto]] in [[Windurst Walls]] at (K-7).&lt;br /&gt;
|Special=Does not engage.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Shantotto II&lt;br /&gt;
|Image= Shantotto_II_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Shantotto II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (500 Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special= Auto-attacks appear to be Dark elemental.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ullegore&lt;br /&gt;
|Image= Ullegore_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities= Envoutement&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ullegore]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Ranged Fighter===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Ranged.png|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Elivira&lt;br /&gt;
|Image= Elivira_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Berserk]]&lt;br /&gt;
*[[Barrage]]&lt;br /&gt;
*[[Decoy Shot]]&lt;br /&gt;
|Weapon Skills=*[[Coronach]]&lt;br /&gt;
*[[Slug Shot]]&lt;br /&gt;
*[[Heavy Shot]]&lt;br /&gt;
*[[Split Shot]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Elivira]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shenni]] in [[Bastok Markets (S)]] (F-9). (1000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Makki-Chebukki&lt;br /&gt;
|Image=Makki-Chebukki_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Flashy Shot]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Barrage]]&lt;br /&gt;
|Weapon Skills=*[[Sidewinder]]&lt;br /&gt;
*[[Empyreal Arrow]]&lt;br /&gt;
*[[Dulling Arrow]]&lt;br /&gt;
*[[Flaming Arrow]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Makki]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***Any city gate guard. (1000 Conquest Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Will try to stay out of melee range.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Margret&lt;br /&gt;
|Image=Margret_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Decoy Shot]]&lt;br /&gt;
*[[Double Shot]]&lt;br /&gt;
*[[Barrage]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Stealth Shot]]&lt;br /&gt;
|Weapon Skills=*[[Sidewinder]]&lt;br /&gt;
*[[Arching Arrow]]&lt;br /&gt;
*[[Refulgent Arrow]]&lt;br /&gt;
*[[Piercing Arrow]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Margret]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Ujlei Zelekko]] in Eastern Adoulin (F-7). (2000 bayld)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Will try to stay out of melee range.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Najelith&lt;br /&gt;
|Image= Najelith_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Barrage]]&lt;br /&gt;
*[[Double Shot]]&lt;br /&gt;
|Weapon Skills=*[[Cyclone]]&lt;br /&gt;
*[[Sidewinder]]&lt;br /&gt;
*[[Empyreal Arrow]]&lt;br /&gt;
*Typhonic Arrow&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Najelith]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=Rughadjeen/Gadalar/Zazarg/Mihli Aliapoh:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Semih Lafihna&lt;br /&gt;
|Image=Semih_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Sharpshot]]&lt;br /&gt;
*[[Barrage]]&lt;br /&gt;
*[[Stealth Shot]]&lt;br /&gt;
*[[Double Shot]]&lt;br /&gt;
|Weapon Skills=*[[Sidewinder]]&lt;br /&gt;
*[[Arching Arrow]]&lt;br /&gt;
*Stellar Arrow&lt;br /&gt;
*Lux Arrow&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Semih]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[The Path Untraveled]].&lt;br /&gt;
**Speak to [[Kupipi]] in [[Heavens Tower]].&lt;br /&gt;
|Special=Will try to stay out of melee range.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Tenzen II&lt;br /&gt;
|Image=Tenzen_II_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Oisoya&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Tenzen II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Crashing Waves]].&lt;br /&gt;
|Special=Will try to stay out of melee range.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Melee Fighter===&lt;br /&gt;
|-&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Melee.png|link=]] (A~Lh)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Abenzio&lt;br /&gt;
|Image= Abenzio_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Blank Gaze&amp;lt;br&amp;gt;(Conal paralysis)&lt;br /&gt;
*Antiphase&amp;lt;br&amp;gt;(AoE silence)&lt;br /&gt;
*Uppercut&amp;lt;br&amp;gt;(Single-target damage)&lt;br /&gt;
*Blow&amp;lt;br&amp;gt;(Single-target damage)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Abenzio]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Abenzio&#039;s job appears to be [[:Warrior|WAR]]/[[:Thief|THF]] but does not appear to have [[Treasure Hunter]]&amp;lt;br&amp;gt;Possesses [[Job Traits]] but no [[Job Abilities]]&amp;lt;br&amp;gt;As a [[:Category:Plantoids|Plantoid]], he is subject to [[Plantoid Killer]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Abquhbah&lt;br /&gt;
|Image=Abquhbah_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Berserk]]&lt;br /&gt;
*[[Warcry]]&lt;br /&gt;
|Weapon Skills=*[[Backhand Blow]]&lt;br /&gt;
*[[Salaheem Spirit]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Abquhbah]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Aht Urhgan Mission 3|President Salaheem]].&lt;br /&gt;
**Complete [[Ever Forward]].&lt;br /&gt;
|Special= Salaheem Spirit gives AoE stat boost.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Aldo&lt;br /&gt;
|Image= Aldo_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Bully]]&lt;br /&gt;
*[[Sneak Attack]]&lt;br /&gt;
|Weapon Skills=*Shockstorm Edge (AoE)&lt;br /&gt;
*Iniquitous Stab&lt;br /&gt;
*Choreographed Carnage&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Aldo]] item to one of the beginning Trust quest NPCs&lt;br /&gt;
**[[Adventurer Appreciation Campaign]]s&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=Lion: Enhances Dual Wield when player is level 20 or greater.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Aldo (UC)&lt;br /&gt;
|Image=Aldo_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Sarva&#039;s Storm]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Aldo [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Areuhat&lt;br /&gt;
|Image=Areuhat_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Berserk]]&lt;br /&gt;
*[[Blood Rage]]&lt;br /&gt;
|Weapon Skills=*[[Seraph Blade]]&lt;br /&gt;
*[[Vorpal Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Areuhat]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ark Angel GK&lt;br /&gt;
|Image=AAGK_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Hasso]]&lt;br /&gt;
*[[Konzen-ittai]]&lt;br /&gt;
*[[Hagakure]]&lt;br /&gt;
*[[Meditate]]&lt;br /&gt;
*[[Sekkanoki]]&lt;br /&gt;
|Weapon Skills=*[[Tachi: Fudo]]&lt;br /&gt;
*[[Tachi: Gekko]]&lt;br /&gt;
*[[Tachi: Kasha]]&lt;br /&gt;
*[[Tachi: Yukikaze]]&lt;br /&gt;
*[[Dragonfall]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ark GK]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Dawn]] and all its cutscenes.&lt;br /&gt;
**Be in possession of the [[Bundle of scrolls]] key item.&lt;br /&gt;
**Have obtained the additional following Trust spells: &#039;&#039;Rainemard&#039;&#039;&lt;br /&gt;
**Speak with [[Jamal]] in [[Ru&#039;Lude Gardens]] (H-5).&lt;br /&gt;
**Complete the [[Records of Eminence]] Objective: [[Quell Your Rage]]&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego when trading the Cipher if on a [[Rhapsodies of Vana&#039;diel]] mission involving the Ark Angels, such as during &amp;quot;[[Exploring the Ruins]].&amp;quot; Completing that cutscene/mission will allow the cipher to be traded.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ark Angel HM&lt;br /&gt;
|Image=AAHM_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ark HM]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;This Trust Cipher is currently unavailable&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ark Angel MR&lt;br /&gt;
|Image=AAMR_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ark MR]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;This Trust Cipher is currently unavailable&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ayame&lt;br /&gt;
|Image= Ayame_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Tachi: Enpi]]&lt;br /&gt;
*[[Tachi: Goten]]&lt;br /&gt;
*[[Tachi: Jinpu]]&lt;br /&gt;
*[[Tachi: Gekko]]&lt;br /&gt;
*[[Tachi: Kasha]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Bastok|Bastok]].&lt;br /&gt;
*Must be Rank 3 or higher in any nation.&lt;br /&gt;
**Speak with [[Ayame]] in [[Metalworks]] at (K-7).&lt;br /&gt;
|Special=Once the player uses a [[Weapon Skill]] with Ayame summoned, she will hold off using weapon skills until the player has 1000 or more TP in order to open the highest level [[Skillchain]] possible determined by the previously used weapon skill.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ayame (UC)&lt;br /&gt;
|Image=Ayame_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Sengikori]]&lt;br /&gt;
*[[Hasso]]&lt;br /&gt;
*[[Seigan]]&lt;br /&gt;
*[[Third Eye]]&lt;br /&gt;
*[[Shikikoyo]]&lt;br /&gt;
|Weapon Skills=*[[Tachi: Mudo]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Ayame [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=Completes skillchains while using Sengikori if ready. &amp;lt;br&amp;gt;Uses Hasso when she doesn&#039;t have hate. &amp;lt;br&amp;gt;If she gets hate, she uses Seigan and Third Eye. &amp;lt;br&amp;gt;When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Babban Mheillea&lt;br /&gt;
|Image= Babban_Mheillea_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Wild Oats]]&lt;br /&gt;
*Headbutt&lt;br /&gt;
*Photosynthesis&lt;br /&gt;
*Petal Pirouette&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Babban]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Sunshine Seekers]] event (300 tiny seeds)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Babban&#039;s job is [[:Monk|MNK]]/[[:Warrior|WAR]]&amp;lt;br&amp;gt;Possesses [[Job Traits]] but no [[Job Abilities]]&amp;lt;br&amp;gt;[[:Guarding|Guards]] and [[:Counter|Counters]] melee attacks directed at her.&amp;lt;br&amp;gt;As a [[:Category:Plantoids|Plantoid]], she is subject to [[Plantoid Killer]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Balamor&lt;br /&gt;
|Image=Balamor_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Absorb_Spell|Absorb spells]]&lt;br /&gt;
|Abilities=*[[Arcana Killer]]&lt;br /&gt;
|Weapon Skills=*Last Laugh&lt;br /&gt;
*Regurgitated Swarm&lt;br /&gt;
*Setting the Stage&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Balamor]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Pretender to the Throne]].&lt;br /&gt;
|Special= He uses an attack that consists of throwing black balls of energy at an enemy which do a constant damage of 700 {{Information Needed}} (At least on my 119 Beastmaster). Auto-attack is dark elemental magic damage. Is [[:Category:Undead|Undead]]. Immune to [[Drain]] type spells but can be healed by restorative spells.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Chacharoon&lt;br /&gt;
|Image=Chacharoon_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Trial of the Chacharoon]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Cid&lt;br /&gt;
|Image= Cid_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Berserk]]&lt;br /&gt;
*[[Aggressor]]&lt;br /&gt;
|Weapon Skills=*[[True Strike]]&lt;br /&gt;
*[[Hexa Strike]]&lt;br /&gt;
*Fiery Lashings (AoE)&lt;br /&gt;
*Critical Mass&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Cid]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Records of Eminence|Records of Eminence NPC]]s (500 sparks)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Darrcuiln&lt;br /&gt;
|Image= Darrcuiln_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Darrcuiln]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Auto-attacks appear to be magical. Undetermined element at this time.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Excenmille&lt;br /&gt;
|Image= Excenmille_Trust.jpg&lt;br /&gt;
|Spells=*[[Flash]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=*[[Sentinel]]&lt;br /&gt;
|Weapon Skills=*[[Double Thrust]]&lt;br /&gt;
*[[Leg Sweep]]&lt;br /&gt;
*[[Penta Thrust]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: San d&#039;Oria|San d’Oria]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Excenmille [S]&lt;br /&gt;
|Image= Excenmille_S_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*Stag&#039;s Call&lt;br /&gt;
|Weapon Skills=*Songbird Swoop&lt;br /&gt;
*Gyre Strike&lt;br /&gt;
*Orcsbane (AoE)&lt;br /&gt;
*Stag&#039;s Charge&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Be in possession of the [[Bundle of scrolls]] key item.&lt;br /&gt;
**Complete [[Face of the Future]].&lt;br /&gt;
**Speak with [[Rholont]] in [[Southern San d&#039;Oria (S)]] (E-7).&lt;br /&gt;
|Special=Stag&#039;s Call is an AoE Haste + Attack + MAB buff.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Fablinix&lt;br /&gt;
|Image= Fablinix_trust.jpg&lt;br /&gt;
|Spells=*[[Stun]]&lt;br /&gt;
*[[Enwater]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Fablinix]] item to one of the beginning Trust quest NPCs&lt;br /&gt;
**[[Adventurer Appreciation Campaign]]s&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Occasionally uses his crossbow in addition to melee attacks. &amp;lt;br&amp;gt; Occasionally stuns TP moves.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Flaviria (UC)&lt;br /&gt;
|Image=Flavira_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Celidon&#039;s Torment]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Flaviria [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Gilgamesh&lt;br /&gt;
|Image=Gilgamesh_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Gilgamesh]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Records of Eminence|Records of Eminence NPC]]s (500 sparks)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Halver&lt;br /&gt;
|Image=Halver_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities= *[[Rampart]]&lt;br /&gt;
|Weapon Skills= *[[Penta Thrust]]&lt;br /&gt;
*[[Impulse Drive]]&lt;br /&gt;
*[[Raiden Thrust]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Halver]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[The Path Untraveled]].&lt;br /&gt;
**Speak to [[Halver]] in [[Chateau d&#039;Oraguille]] (I-9).&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy= Trion:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ingrid II&lt;br /&gt;
|Image=Ingrid_II_Trust.jpg&lt;br /&gt;
|Spells= Banish/Holy Line, Only used when Magic Bursting.&lt;br /&gt;
|Abilities= [[Double Attack]]&lt;br /&gt;
|Weapon Skills= Merciless Strike (True Strike?), Inexorable Strike (Unique, Considerable Damage), Ruthlessness (Conal Drain)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Ingrid II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Sinister Reign]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special= &lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Invincible Shield (UC)&lt;br /&gt;
|Image=Invincible_Shield_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Restraint]]&lt;br /&gt;
*[[Retaliation]]&lt;br /&gt;
*[[Warcry]]&lt;br /&gt;
*[[Blood Rage]]&lt;br /&gt;
*[[Tomahawk]]&lt;br /&gt;
|Weapon Skills=*[[Raging Rush]]&lt;br /&gt;
*[[Steel Cyclone]]&lt;br /&gt;
*[[Soturi&#039;s Fury]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Invincible Shield [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Iroha&lt;br /&gt;
|Image= Iroha_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
|Abilities=*[[Hagakure]]&lt;br /&gt;
*[[Hasso]]&lt;br /&gt;
*[[Meditate]]&lt;br /&gt;
*[[Third Eye]]&lt;br /&gt;
|Weapon Skills=*Amatsu: Hanadoki&lt;br /&gt;
*Amatsu: Choun&lt;br /&gt;
*Amatsu: Fuga&lt;br /&gt;
*Amatsu: Gachirin&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Iroha]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Nary a Cloud in Sight]].&lt;br /&gt;
|Special= After using Meditate will perform a four-part level three skillchain. When killed in battle is instantly revived. {{Information Needed}}&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Iroha II&lt;br /&gt;
|Image= Iroha_II_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Iroha II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[The Orb&#039;s Radiance]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Iron Eater&lt;br /&gt;
|Image= IronEater_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Restraint]]&lt;br /&gt;
|Weapon Skills=*[[Shield Break]]&lt;br /&gt;
*[[Armor Break]]&lt;br /&gt;
*[[Steel Cyclone]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Bastok|Bastok]].&lt;br /&gt;
*Have obtained the following Trust spells: &#039;&#039;Naji&#039;&#039;, &#039;&#039;Ayame&#039;&#039;, &amp;amp; &#039;&#039;Volker&#039;&#039;&lt;br /&gt;
**Speak to [[Iron Eater]] in the [[Metalworks]] (J-8).&lt;br /&gt;
|Special=Will only use [[Provoke]] if your HP is low.&amp;lt;br&amp;gt; Will use [[Restraint]] and hold TP to 3000 TP and immediately use [[Steel Cyclone]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Jakoh Wahcondalo (UC)&lt;br /&gt;
|Image=Jakoh_Wahcondalo_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Trick Attack]]&lt;br /&gt;
*[[Conspirator]]&lt;br /&gt;
|Weapon Skills=*[[Sarva&#039;s Storm]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Jakoh Wahcondalo [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Klara&lt;br /&gt;
|Image= Klara_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
|Weapon Skills=*[[Fast Blade]]&lt;br /&gt;
*[[Vorpal Blade]]&lt;br /&gt;
*[[Savage Blade]]&lt;br /&gt;
*Temblor Blade (AoE)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Be in possession of the [[Bundle of scrolls]] key item.&lt;br /&gt;
**Complete [[Bonds of Mythril]].&lt;br /&gt;
**Speak with [[Gentle Tiger]] in [[Bastok Markets (S)]] (H-6).&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Lehko Habhoka&lt;br /&gt;
|Image= Lehko_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Elemental_Magic|Single-target elemental nukes I - II]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Iridial Pierce (AoE)&lt;br /&gt;
*Lunar Revolution (Conal)&lt;br /&gt;
*Debonair Rush&lt;br /&gt;
*Inspirit&amp;lt;br&amp;gt;(AoE Heal/[[Erase]])&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lehko]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Tends to use a weapon skill right when he hits 1000TP.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Lhe Lhangavo&lt;br /&gt;
|Image= Lhe_Lhangavo_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Dodge]]&lt;br /&gt;
*[[Chakra]]&lt;br /&gt;
*[[Impetus]]&lt;br /&gt;
|Weapon Skills=*[[Backhand Blow]]&lt;br /&gt;
*[[Raging Fists]]&lt;br /&gt;
*[[Dragon Kick]]&lt;br /&gt;
*[[Asuran Fists]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lhe]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Lhu Mhakaracca&lt;br /&gt;
|Image= LhuMhakaracca_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Feral Howl]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
|Weapon Skills=*[[Spinning Axe]]&lt;br /&gt;
*[[Onslaught]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lhu]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shuvo]] in [[Windurst Waters (S)]] (G-7). (1000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Favors [[Spinning Axe]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Melee.png|link=]] (Li~Z)&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Lilisette&lt;br /&gt;
|Image= Lilisette_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*Rousing Samba&lt;br /&gt;
*Sensual Dance&lt;br /&gt;
*Thorn Dance&lt;br /&gt;
*Vivifying Waltz&amp;lt;br&amp;gt;([[Divine Waltz II]])&lt;br /&gt;
|Weapon Skills=*Whirling Edge (AoE)&lt;br /&gt;
*Dancer&#039;s Fury&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lilisette]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[A Forbidden Reunion]].&lt;br /&gt;
|Special=Even though she appears to Dual Wield, she only attacks with a single attack per round.&amp;lt;br&amp;gt;Waits until ~1500 TP to use an ability, unless party member is &amp;lt;50% HP, then will use Vivifying Waltz as needed over 1000 TP.&amp;lt;br&amp;gt;Vivifying Waltz will only be used when a party member is in orange (&amp;lt;50%) HP.&amp;lt;br&amp;gt;All of Lilisette&#039;s abilities are considered TP moves and will return 0 TP if not damaging to the enemy.&amp;lt;br&amp;gt;Rousing Samba does not create samba animations on attacks, and has an unknown effect.{{Information Needed}}&amp;lt;br&amp;gt;Sensual Dance is an AoE party attack (15%) and magic attack boost, but sometimes will have no effect. (Possibly due to positioning.){{Information Needed}}&amp;lt;br&amp;gt; Sensual Dance will have no effect on an individual party member basis, not just all or nothing.&amp;lt;br&amp;gt;The two boosts applied during Sensual Dance can wear off at different times, one at ~50 seconds, the other at ~55 seconds.&amp;lt;br&amp;gt;Thorn Dance is a self-targeted Defense Bonus used when taking the top enmity slot.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Lilisette II&lt;br /&gt;
|Image=Lilisette_II_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities= *Rousing Samba&lt;br /&gt;
|Weapon Skills=*Whirling Edge (AoE)&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lilisette II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Ganged Up On]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Lion&lt;br /&gt;
|Image= Lion_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Walk the Plank (AoE)&lt;br /&gt;
*Pirate Pummel&lt;br /&gt;
*Powder Keg&lt;br /&gt;
*Grapeshot&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lion]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Lion II&lt;br /&gt;
|Image=Lion_II_Trust.jpg&lt;br /&gt;
|Spells=*[[Utsusemi: Ni]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Lion II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[A Land After Time]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Luzaf&lt;br /&gt;
|Image= Luzaf_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Quick Draw]]&lt;br /&gt;
*[[Triple Shot]]&lt;br /&gt;
|Weapon Skills=*Grisly Horizon&lt;br /&gt;
*Akimbo Shot&lt;br /&gt;
*[[Leaden Salute]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Luzaf]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Does not use [[:Category:Phantom_Roll|Phantom Roll]].&amp;lt;br&amp;gt;Tends to hold TP to close skillchains.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Maat&lt;br /&gt;
|Image= Maat_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Mantra]]&lt;br /&gt;
|Weapon Skills=*[[Asuran Fists]]&lt;br /&gt;
*[[One-Ilm Punch]]&lt;br /&gt;
*[[Combo]]&lt;br /&gt;
*[[Bear Killer]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Shattering Stars]] for six or more jobs.&lt;br /&gt;
**Speak with [[Maat]] in [[Ru&#039;Lude Gardens]] (H-5).&lt;br /&gt;
|Special=Mantra gives both an HP boost as well as [[Haste]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Maat (UC)&lt;br /&gt;
|Image=Maat_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Hollow Smite]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Maat [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Maximilian&lt;br /&gt;
|Image=Maximilian_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Maximilian]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shenni]] in [[Bastok Markets (S)]] (F-9). (1000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special= Has [[Treasure Hunter]] I.&lt;br /&gt;
Does [[Dual Wield]].&lt;br /&gt;
Has [[Triple Attack]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Mayakov&lt;br /&gt;
|Image=Mayakov_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Mayakov]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Mildaurion&lt;br /&gt;
|Image=Mildaurion_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Light Blade]]&lt;br /&gt;
*[[Stellar Burst]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Mildaurion]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Morimar&lt;br /&gt;
|Image=Morimar_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*Vehement Resolution&lt;br /&gt;
|Weapon Skills=*12 Blades of Remorse&lt;br /&gt;
*Into the Light&lt;br /&gt;
*Arduous Decision&lt;br /&gt;
*Camaraderie of the Crevasse&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Morimar]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Ujlei Zelekko]] in Eastern Adoulin (F-7). (2000 bayld)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Vehement Resolution will remove debuffs from himself. Arduous Decision can [[silence]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Mumor&lt;br /&gt;
|Image= Mumor_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Stutter Step]]&lt;br /&gt;
*[[Haste Samba]]&lt;br /&gt;
*[[Drain Samba]]/[[:Drain Samba II|II]]/[[:Drain Samba III|III]]&lt;br /&gt;
*[[Saber Dance]]&lt;br /&gt;
*[[Violent Flourish]]&lt;br /&gt;
|Weapon Skills=*[[Skullbreaker]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Mumor]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Sunbreeze Festival]]s&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Will attempt to use [[Violent Flourish]] to stun TP moves.&lt;br /&gt;
|Synergy=Uka Totilihn: Increased samba effect duration.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Naja Salaheem&lt;br /&gt;
|Image= Naja_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Focus]]&lt;br /&gt;
*[[Dodge]]&lt;br /&gt;
*[[Counterstance]]&lt;br /&gt;
|Weapon Skills=*[[True Strike]]&lt;br /&gt;
*[[Black Halo]]&lt;br /&gt;
*[[Hexa Strike]]&lt;br /&gt;
*Peacebreaker&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Naja]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special= Peacebreaker is a single-target, low damage weaponskill with an additional effect of -50% Defense and -50% Magic Defense&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Naja Salaheem (UC)&lt;br /&gt;
|Image=Naja_Salaheem_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Naja Salaheem [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Naji&lt;br /&gt;
|Image= Naji_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
|Weapon Skills=*[[Burning Blade]]&lt;br /&gt;
*[[Red Lotus Blade]]&lt;br /&gt;
*[[Vorpal Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Bastok|Bastok]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Nanaa Mihgo&lt;br /&gt;
|Image= Nanaa_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Despoil]]&lt;br /&gt;
|Weapon Skills=*[[Wasp Sting]]&lt;br /&gt;
*[[Dancing Edge]]&lt;br /&gt;
*King Cobra Clamp&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Windurst|Windurst]].&lt;br /&gt;
*Must be Rank 3 or higher in any nation.&lt;br /&gt;
**Complete [[Mihgo&#039;s Amigo]].&lt;br /&gt;
**Speak with [[Nanaa Mihgo]] in [[Windurst Woods]] at (J-3).&lt;br /&gt;
|Special=[[Treasure Hunter|Treasure Hunter I]]&amp;lt;br&amp;gt;King Cobra Clamp stuns the target.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Nashmeira&lt;br /&gt;
|Image= Nashmeira_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:-na Spell|-na spells]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Imperial Authority&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Aht_Urhgan_Mission_48|Eternal Mercenary]].&lt;br /&gt;
**Examine the [[Imperial Whitegate]] in [[Aht Urhgan Whitegate]] (L-9).&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Nashmeira II&lt;br /&gt;
|Image=Nashmeira_II_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[:Category:-na Spell|-na spells]]&lt;br /&gt;
*[[Erase]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Imperial Authority&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Nashmeira II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Aphmau&#039;s Light]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Noillurie&lt;br /&gt;
|Image= Noillurie_trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=*[[Hasso]]&lt;br /&gt;
*[[Third Eye]]&lt;br /&gt;
*[[Meditate]]&lt;br /&gt;
*[[Sekkanoki]]&lt;br /&gt;
|Weapon Skills=*[[Tachi: Gekko]]&lt;br /&gt;
*[[Tachi: Kasha]]&lt;br /&gt;
*[[Tachi: Kaiten]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Noillurie]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Shixo]] in [[Southern San d&#039;Oria (S)]] (F-9). (1000 Allied Notes)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Favors [[Tachi: Kaiten]], but will use other weapon skills to close [[Skillchain]].&amp;lt;br&amp;gt;Will attempt to perform a 4-step double [[Light]] self-skillchain based on Sekkanoki recast.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Prishe&lt;br /&gt;
|Image= Prishe_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Knuckle Sandwich&lt;br /&gt;
*Nullifying Dropkick&lt;br /&gt;
*Auroral Uppercut&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Promathia_Mission_8-4|The Chains Fall Free]], and receive the final cutscene that concludes Chains of Promathia.&lt;br /&gt;
**Examine the Walnut Door in [[Tavnazian Safehold]] (K-7, Top floor).&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego if the quests [[Storms of Fate]] or [[Shadows of the Departed]] are in progress or if [[Apocalypse Nigh]] is in progress and the event scene occurring in [[Sealion&#039;s Den]] is not completed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=Will only cast [[:Category:Cure_Spell|Cure]] when a party member is at very low health.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Prishe II&lt;br /&gt;
|Image=Prishe_II_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Prishe II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Call to Serve]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Rainemard&lt;br /&gt;
|Image=Rainemard_trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Enspell|Enspells]]&lt;br /&gt;
*[[Haste]]/[[:Haste II|II]]&lt;br /&gt;
*[[Distract]]/[[:Distract II|II]]&lt;br /&gt;
*[[Frazzle]]/[[:Frazzle II|II]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Vorpal Blade]]&lt;br /&gt;
*[[Savage Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Rainemard]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Be in possession of the [[Bundle of scrolls]] key item.&lt;br /&gt;
**Speak with [[Shanene]] in [[Batallia Downs (S)]] (J-7).&lt;br /&gt;
|Special=Will only cast [[Haste II]] and other enhancing magic spells on himself.&lt;br /&gt;
|Synergy=Curilla: Casts [[Haste II]] and other enhancing magic spells on Curilla and himself.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Romaa Mihgo&lt;br /&gt;
|Image= Romaa_Mihgo_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Aura Steal]]&lt;br /&gt;
*[[Trick Attack]]&lt;br /&gt;
|Weapon Skills=*Cobra Clamp&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Be in possession of the [[Bundle of scrolls]] key item.&lt;br /&gt;
**Complete [[At Journey&#039;s End]].&lt;br /&gt;
**Speak with [[Romaa Mihgo]] in [[Windurst Waters (S)]] (G-11).&lt;br /&gt;
|Special=Will use [[Aura Steal]] to take buffs off mobs after TP moves.&amp;lt;br&amp;gt;Will only use [[Trick Attack]] when positioned correctly with the player.&lt;br /&gt;
|Synergy=Nanaa Mihgo/Lehko Habhoka:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Rongelouts&lt;br /&gt;
|Image=Rongelouts_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Berserk]]&lt;br /&gt;
|Weapon Skills=*[[Red Lotus Blade]]&lt;br /&gt;
*[[Savage Blade]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Rongelouts]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Selh&#039;teus&lt;br /&gt;
|Image=Selhteus_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills= *[[Luminous Lance]]&lt;br /&gt;
*[[Rejuvenation]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Selh&#039;teus]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Call of the Void]].&lt;br /&gt;
|Special= Has 50 Regain.&lt;br /&gt;
Uses unique weaponskill [[Rejuvenation]] in response to the player taking a hit that depletes them to at least yellow HP. Restores HP, MP, TP to the entire party.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Shikaree Z&lt;br /&gt;
|Image=Shikaree_Z_Trust.jpg&lt;br /&gt;
|Spells= *[[:Category:Cure_Spell|Cure]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Silena]]&lt;br /&gt;
|Abilities=*[[Jump]]&lt;br /&gt;
*[[High Jump]]&lt;br /&gt;
|Weapon Skills= *[[Raiden Thrust]]&lt;br /&gt;
*[[Skewer]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Promathia_Mission_5-3|Three Paths]].&lt;br /&gt;
**Speak to [[Perih Vashai]] in [[Windurst Woods]] (K-7).&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Tenzen&lt;br /&gt;
|Image= Tenzen_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Amatsu: Torimai&amp;lt;br&amp;gt;([[Tachi: Enpi]])&lt;br /&gt;
*Amatsu: Kazakiri&amp;lt;br&amp;gt;([[Tachi: Jinpu]])&lt;br /&gt;
*Amatsu: Yukiarashi&amp;lt;br&amp;gt;([[Tachi: Yukikaze]])&lt;br /&gt;
*Amatsu: Tsukioboro&amp;lt;br&amp;gt;([[Tachi: Gekko]])&lt;br /&gt;
*Amatsu: Hanaikusa&amp;lt;br&amp;gt;([[Tachi: Kasha]])&lt;br /&gt;
*Amatsu: Tsukikage&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Tenzen]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[:Category:Records of Eminence|Records of Eminence]]&lt;br /&gt;
***[[:Category:Records of Eminence#Tutorial|Basic Tutorial]] Objective Reward&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***Any city gate guard. (1000 Conquest Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Teodor&lt;br /&gt;
|Image= Teodor_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Teodor]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Uka Totilihn&lt;br /&gt;
|Image= Uka_Totilihn_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Box Step]]&lt;br /&gt;
*[[Drain Samba]]/[[:Drain Samba II|II]]/[[:Drain Samba III|III]]&lt;br /&gt;
*[[Haste Samba]]&lt;br /&gt;
*[[:Category:Waltz|Curing Waltz I-V]]&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Uka]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=Mumor: Enhanced waltz potency.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Volker&lt;br /&gt;
|Image= Volker_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
|Weapon Skills=*[[Red Lotus Blade]]&lt;br /&gt;
*[[Vorpal Blade]]&lt;br /&gt;
*[[Spirits Within]]&lt;br /&gt;
*[[Berserk-Ruf]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in [[Trust: Bastok|Bastok]].&lt;br /&gt;
*Must be Rank 6 or higher in any nation.&lt;br /&gt;
**Speak to [[Lucius]] in the [[Metalworks]] at (J-9).&lt;br /&gt;
|Special=Under certain circumstances, Volker will switch between offense and defense modes.&lt;br /&gt;
Beserk-Ruf gives Additional Effect of [[Berserk]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Zazarg&lt;br /&gt;
|Image= Zazarg_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Fist of the People]].&lt;br /&gt;
**Speak with [[Fari-Wari]] in [[Aht Urhgan Whitegate]] (K-12).&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Beseiged.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=Rughadjeen/Gadalar/Mihli Aliapoh/Najelith:{{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Zeid&lt;br /&gt;
|Image= Zeid_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Absorb_Spell|Absorb spells]]&lt;br /&gt;
*[[:Category:Elemental_Magic|Single-target elemental nukes I - III]]&lt;br /&gt;
*[[:Category:Drain/Aspir_Spell|Drain/Aspir I/II]]&lt;br /&gt;
*[[Stun]]&lt;br /&gt;
|Abilities=*Abyssal Strike&amp;lt;br&amp;gt;([[Weapon Bash]])&lt;br /&gt;
*[[Last Resort]]&lt;br /&gt;
*[[Soul Eater]]&lt;br /&gt;
|Weapon Skills=*[[Power Slash]]&lt;br /&gt;
*[[Freezebite]]&lt;br /&gt;
*[[Ground Strike]]&lt;br /&gt;
*Abyssal Drain&amp;lt;br&amp;gt;([[Drain]])&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Zeid]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Zeid II&lt;br /&gt;
|Image=Zeid_II_Trust.jpg&lt;br /&gt;
|Spells=*[[Stun]]&lt;br /&gt;
*[[Absorb-Attri]]&lt;br /&gt;
|Abilities=*[[Last Resort]]&lt;br /&gt;
*[[Souleater]]&lt;br /&gt;
|Weapon Skills=*[[Ground Strike]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Zeid II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[Volto Oscuro]].&lt;br /&gt;
|Special=Will exclusively use Ground Strike for weaponskill.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Support.png|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Arciela&lt;br /&gt;
|Image= Arciela_Trust.jpg&lt;br /&gt;
|Spells=*[[Refresh]]/[[:Refresh II|II]]&lt;br /&gt;
*[[Haste]]/[[:Haste II|II]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell I - V]]&lt;br /&gt;
*[[Slow]]/[[:Slow II|II]]&lt;br /&gt;
*[[Paralyze]]/[[:Paralyze II|II]]&lt;br /&gt;
*[[Addle]]&lt;br /&gt;
*[[Dispel]]&lt;br /&gt;
|Abilities=*Bellatrix of Light&lt;br /&gt;
*Bellatrix of Shadows&lt;br /&gt;
|Weapon Skills=*Guiding Light&lt;br /&gt;
*Illustrious Aid&lt;br /&gt;
*Dynastic Gravitas&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[The Light Within]].&lt;br /&gt;
**Speak to [[Ploh Trishbahk]] at the castle gates in [[Eastern Adoulin]].&lt;br /&gt;
***Examine the &amp;quot;Sandy Overlook&amp;quot; in Ceizak Battlegrounds (J-10).&lt;br /&gt;
|Special=High innate regain.&amp;lt;br&amp;gt;Auto-attacks seem to be light elemental regardless of stance, and are effected by MAB/MDB.&amp;lt;br&amp;gt;Bellatrix of Light - Enables enhancing magic, Illustrious Aid, and Guiding Light.&amp;lt;br&amp;gt;Bellatrix of Shadows - Enables enfeebling magic and Dynastic Gravitas.&amp;lt;br&amp;gt;Dynastic Gravitas - Inflicts amnesia on nearby enemies.&amp;lt;br&amp;gt;Guiding Light - Nearby party members gain increased attack, defense, magic attack, and magic defense for a short duration.&amp;lt;br&amp;gt;Illustrious Aid - Restores HP to nearby party members.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Arciela II&lt;br /&gt;
|Image= Arciela_II_Trust.jpg&lt;br /&gt;
|Spells=*[[Refresh]]/[[:Refresh II|II]]&lt;br /&gt;
*[[Haste]]/[[:Haste II|II]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell I - V]]&lt;br /&gt;
*[[Slow]]/[[:Slow II|II]]&lt;br /&gt;
*[[Paralyze]]/[[:Paralyze II|II]]&lt;br /&gt;
*[[Addle]]&lt;br /&gt;
*[[Dispel]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*Ascension&lt;br /&gt;
*Darkest Hour&lt;br /&gt;
*Descension&lt;br /&gt;
*Dignified Awe&lt;br /&gt;
*Expunge Magic&lt;br /&gt;
*Harmonic Displacement&lt;br /&gt;
*Naakual&#039;s Vengeance&lt;br /&gt;
*Sight Unseen&lt;br /&gt;
*Unceasing Dread&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Arciela II]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**Complete [[What He Left Behind]].&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy= {{Information Needed}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Joachim&lt;br /&gt;
|Image= Joachim_Trust.jpg&lt;br /&gt;
|Spells=*[[Blade Madrigal]]&lt;br /&gt;
*[[Carnage Elegy]]&lt;br /&gt;
*[[Victory March]]&lt;br /&gt;
*[[:Category:Ballad|Mage&#039;s Ballad I - III]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Joachim]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[:Category:Records of Eminence|Records of Eminence]]&lt;br /&gt;
***[[:Category:Records of Eminence#Tutorial|Basic Tutorial]] Objective Reward&lt;br /&gt;
**[[New Year&#039;s Alter Ego Extravaganza|New Year&#039;s]] &amp;amp; [[Summer Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Cruor Prospector]]s (5000 Cruor)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Doesn&#039;t melee buts hits &#039;em with a rock.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=King of Hearts&lt;br /&gt;
|Image=King_of_Hearts_Trust.jpg&lt;br /&gt;
|Spells=*[[Refresh II]]&lt;br /&gt;
*[[Haste II]]&lt;br /&gt;
*[[Dia III]]&lt;br /&gt;
*[[Temper]]&lt;br /&gt;
*[[Firaga IV]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - ??]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Bludgeon]]&lt;br /&gt;
*[[Shuffle]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: King]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Records of Eminence|Records of Eminence NPC]]s (500 sparks)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=*Possesses enhancing magic duration +50%.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Koru-Moru&lt;br /&gt;
|Image= Koru-Moru_Trust.jpg&lt;br /&gt;
|Spells=*[[Refresh]]/[[:Refresh II|II]]&lt;br /&gt;
*[[Haste]]/[[:Haste II|II]]&lt;br /&gt;
*[[Flurry]]/[[:Flurry II|II]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell I - V]]&lt;br /&gt;
*[[Phalanx II]]&lt;br /&gt;
*[[Slow]]/[[:Slow II|II]]&lt;br /&gt;
*[[Dia]]/[[:Dia II|II]]/[[:Dia III|III]]&lt;br /&gt;
*[[Distract]]/[[:Distract II|II]]&lt;br /&gt;
*[[Dispel]]&lt;br /&gt;
*[[:Category:Cure_Spell|Cure I - IV]]&lt;br /&gt;
|Abilities=*[[Convert]]&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Koru-Moru]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[:Category:Records of Eminence|Records of Eminence]]&lt;br /&gt;
***[[:Category:Records of Eminence#Intermediate|Always Stand on 117]] Objective Reward&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Field Manual]]s (300 tabs)&lt;br /&gt;
***[[Grounds Tome]]s (300 tabs)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Does not engage.&amp;lt;br&amp;gt;Will only use [[Convert]] at very low MP, making him susceptible to DoT or AoE death.&amp;lt;br&amp;gt;Will not cast a higher-tier debuff if the enemy already has a lower-tier applied.&amp;lt;br&amp;gt;Will cast [[Refresh II]] only on characters with native MP.&amp;lt;br&amp;gt;Will cast [[Phalanx II]] even if [[Phalanx]] is already applied.&amp;lt;br&amp;gt;Will cast [[Flurry II]] only on ranged characters.&amp;lt;br&amp;gt;Will cast [[Distract II]] on enemies with High Evasion as classified by the /check command for the PC.&amp;lt;br&amp;gt;Will cast [[Haste II]] only on certain jobs, possibly only those classified as Tank and Melee by SE.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Qultada&lt;br /&gt;
|Image=Qultada_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Triple Shot]]&lt;br /&gt;
*[[Double-Up]]&lt;br /&gt;
*[[Snake Eye]]&lt;br /&gt;
*[[Chaos Roll]]&lt;br /&gt;
*[[Evoker&#039;s Roll]]&lt;br /&gt;
*[[Fighter&#039;s Roll]]&lt;br /&gt;
|Weapon Skills=*[[Savage Blade]]&lt;br /&gt;
*[[Burning Blade]]&lt;br /&gt;
*[[Sniper Shot]]&lt;br /&gt;
*[[Detonator]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Qultada]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Records of Eminence|Records of Eminence NPC]]s (500 sparks)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Sylvie (UC)&lt;br /&gt;
|Image=Sylvie_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Be a member of the Sylvie [[Unity Concord]] with a personal evaluation of 5 or more.&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Ulmia&lt;br /&gt;
|Image= Ulmia_Trust.jpg&lt;br /&gt;
|Spells=*[[Sword Madrigal]]&lt;br /&gt;
*[[:Category:March|Both Marches]]&lt;br /&gt;
*[[:Category:Ballad|Mage&#039;s Ballad I - III]]&lt;br /&gt;
*[[Sentinel&#039;s Scherzo]]&lt;br /&gt;
|Abilities=*[[Pianissimo]]&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
**Complete [[Promathia_Mission_8-4|Dawn]].&lt;br /&gt;
**Examine the Dilapidated Gate in [[Misareaux Coast]] (I-11).&lt;br /&gt;
|Special=Does not engage.&amp;lt;br&amp;gt;Only casts [[Sentinel&#039;s Scherzo]] when a party member is at very low hp.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:efeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[File:Trust_Special.png|link=]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Brygid&lt;br /&gt;
|Image=Brigid_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Brygid]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[Indi-CHR]] stacks with player [[Indi-CHR]].&amp;lt;br /&amp;gt;This [[Indi-CHR]] grants a +9.7% [[Indi-Barrier|Defense Bonus]] and +5 [[Indi-Fend|Magic Defense Bonus]] at lv. 99 instead of an actual [[CHR]] boost.&amp;lt;br /&amp;gt;Cannot be affected by players or mobs.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Kupofried&lt;br /&gt;
|Image=Kupofried_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Kupofried]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Adventurer Appreciation Campaign]]&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=Grants a +20% [[dedication]] effect for both [[Experience Points]] and [[Capacity Points]].&amp;lt;br /&amp;gt;This stacks with other forms of [[dedication]] such as that gained from a [[Capacity Ring]].&amp;lt;br /&amp;gt;Cannot be affected by players or mobs.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Kuyin Hathdenna&lt;br /&gt;
|Image= Kuyin_Hathdenna_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Kuyin]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[Indi-Precision]] (+25 accuracy and ranged accuracy at lv. 99) stacks with player-cast [[Indi-Precision]].&amp;lt;br /&amp;gt;Cannot be affected by players or mobs.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Moogle&lt;br /&gt;
|Image=Moogle_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Moogle]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Adventurer Appreciation Campaign]]&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[Indi-Refresh]] (3 MP/tick at lv. 99) stacks with player-cast [[Indi-Refresh]].&amp;lt;br&amp;gt;This [[Indi-Refresh]] also grants an increase to magical skill gain rate.&amp;lt;br /&amp;gt;Cannot be affected by players or mobs.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Sakura&lt;br /&gt;
|Image= Sakura_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: Sakura]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Spring Alter Ego Extravaganza|Spring]] &amp;amp; [[Autumn Alter Ego Extravaganza]]s&lt;br /&gt;
***[[Field Manual]]s (300 tabs)&lt;br /&gt;
***[[Grounds Tome]]s (300 tabs)&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[Indi-Regen]] (6 HP/tick at lv. 99) stacks with player-cast [[Indi-Regen]].&amp;lt;br /&amp;gt;This [[Indi-Regen]] also grants an increase to physical combat skill gain rate.&amp;lt;br /&amp;gt;Cannot be affected by players or mobs.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name= Star Sibyl&lt;br /&gt;
|Image= Star_Sibyl_trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either [[Trust: San d&#039;Oria|San d’Oria]], [[Trust: Bastok|Bastok]], or [[Trust: Windurst|Windurst]]&lt;br /&gt;
*Trade the [[Cipher: S. Sibyl]] item to one of the beginning Trust quest NPCs, which may be acquired via:&lt;br /&gt;
**[[Repeat Login Campaign]]s (100 Points)&lt;br /&gt;
**[[Mog Pell (Red)]]&lt;br /&gt;
**[[Mog Pell (Ochre)]]&lt;br /&gt;
|Special=[[Indi-Acumen]] stacks with player-cast [[Indi-Acumen]].&amp;lt;br /&amp;gt;This [[Indi-Acumen]] grants a +19 [[Indi-Acumen|Magic Attack Bonus]] and +26 [[Indi-Focus|Magic Accuracy Bonus]] at lv. 99.&amp;lt;br /&amp;gt;Cannot be affected by players or mobs.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alter Egos by Affiliation==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
|width=30% align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
===Unity Concord===&lt;br /&gt;
It should be noted that each UC Alter Ego possesses a variant of the powerful [[Empyrean Weapon|Empyrean Weapon Skills]]; while possessing a different name, these Weapon Skills are identical in animation, function, and properties; however, they do not grant the effects of [[Empyrean Aftermath|Aftermath]].&lt;br /&gt;
|-&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Aldo (UC)&lt;br /&gt;
|Image=Aldo_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Sarva&#039;s Storm]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Aldo Unity Concord&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Apururu (UC)&lt;br /&gt;
|Image=Apururu_(UC)_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[Curaga]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[:Category:-na Spell|-na Spells]]&lt;br /&gt;
*[[Stoneskin]]&lt;br /&gt;
|Abilities=*[[Martyr]]&lt;br /&gt;
*[[Devotion]]&lt;br /&gt;
*[[Convert]]&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Apururu Unity Concord&lt;br /&gt;
|Special=Has a really high [[regain]] effect but does not attack. Instead, when MP is around 50%, she will use the weaponskill [[Nott]] to restore her MP. Will use [[Curaga]] to remove sleep.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Ayame (UC)&lt;br /&gt;
|Image=Ayame_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Sengikori]]&lt;br /&gt;
*[[Hasso]]&lt;br /&gt;
*[[Seigan]]&lt;br /&gt;
*[[Third Eye]]&lt;br /&gt;
*[[Shikikoyo]]&lt;br /&gt;
|Weapon Skills=*[[Tachi: Mudo]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Ayame Unity Concord&lt;br /&gt;
|Special=Completes skillchains while using Sengikori if ready. &amp;lt;br&amp;gt;Uses Hasso when she doesn&#039;t have hate. &amp;lt;br&amp;gt;If she gets hate, she uses Seigan and Third Eye. &amp;lt;br&amp;gt;When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Flaviria (UC)&lt;br /&gt;
|Image=Flavira_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Celidon&#039;s Torment]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Flaviria Unity Concord&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Invincible Shield (UC)&lt;br /&gt;
|Image=Invincible_Shield_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Provoke]]&lt;br /&gt;
*[[Restraint]]&lt;br /&gt;
*[[Retaliation]]&lt;br /&gt;
*[[Warcry]]&lt;br /&gt;
*[[Blood Rage]]&lt;br /&gt;
*[[Tomahawk]]&lt;br /&gt;
|Weapon Skills=*[[Raging Rush]]&lt;br /&gt;
*[[Steel Cyclone]]&lt;br /&gt;
*[[Soturi&#039;s Fury]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Invincible Shield Unity Concord&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Jakoh Wahcondalo (UC)&lt;br /&gt;
|Image=Jakoh_Wahcondalo_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*[[Conspirator]]&lt;br /&gt;
*[[Trick Attack]]&lt;br /&gt;
*[[Sneak Attack]]&lt;br /&gt;
*[[Feint]]&lt;br /&gt;
|Weapon Skills=*[[Sarva&#039;s Storm]]&lt;br /&gt;
*[[Evisceration]]&lt;br /&gt;
*[[Dancing Edge]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Jakoh Wahcondalo Unity Concord&lt;br /&gt;
|Special=Will [[Sneak Attack]] [[Evisceration]] and [[Trick Attack]] [[Dancing Edge]] if allowed to position with players/trusts.  Will also open with [[Feint]].&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|width=30% valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! width=&amp;quot;100&amp;quot; class=&amp;quot;unsortable&amp;quot; | Trust NPC&lt;br /&gt;
! width=&amp;quot;150&amp;quot; class=&amp;quot;unsortable&amp;quot; | Spells&lt;br /&gt;
! width=&amp;quot;200&amp;quot; class=&amp;quot;unsortable&amp;quot; | Abilities&lt;br /&gt;
! width=&amp;quot;500&amp;quot; class=&amp;quot;unsortable&amp;quot; | Acquisition&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Maat (UC)&lt;br /&gt;
|Image=Maat_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Hollow Smite]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Maat Unity Concord&lt;br /&gt;
|Special=&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Naja Salaheem (UC)&lt;br /&gt;
|Image=Naja_Salaheem_(UC)_Trust.jpg&lt;br /&gt;
|Spells=&lt;br /&gt;
|Abilities=*Quadruple Attack&lt;br /&gt;
*Triple Attack&lt;br /&gt;
*Store TP&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
*[[Hexa Strike]]&lt;br /&gt;
*[[Peacebreaker]]&lt;br /&gt;
*[[Justicebreaker]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Naja Salaheem Unity Concord&lt;br /&gt;
|Special=On summoning will pick a club weaponskill from her list and use that exclusively, resummoning her will randomize the choice of weaponskill again, in this way you can &amp;quot;pick&amp;quot; her weaponskill.  If she has the accuracy to hit, she has a very high weaponskill rate, making her a great skillchain partner for other trusts or yourself.  Peacebreaker and Justicebreaker also apply potent def and magic defense down on the target (some report 50% to both).  She has no MP so [[Nott]] only serves to restore her HP, which can make her very survivable if she has the required accuracy.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Pieuje (UC)&lt;br /&gt;
|Image=Pieuje_(UC)_Trust.jpg&lt;br /&gt;
|Spells=*[[:Category:Cure_Spell|Cure I - VI]]&lt;br /&gt;
*[[:Category:Protect_Spell|Protect/ra I - V]]&lt;br /&gt;
*[[:Category:Shell_Spell|Shell/ra I - V]]&lt;br /&gt;
*[[Auspice]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
|Abilities=*[[Afflatus Misery]]&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Pieuje Unity Concord&lt;br /&gt;
|Special=Will melee for TP and use Nott, was also given regain in a patch.  Misery and Auspice together give him an enlight effect.  Will use [[Esuna]] in Misery stance, removing 2 debuffs at once for all in range if they are also on himself {{Verification}}.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Sylvie (UC)&lt;br /&gt;
|Image=Sylvie_(UC)_Trust.jpg&lt;br /&gt;
|Spells=*[[Cursna]]&lt;br /&gt;
*[[Erase]]&lt;br /&gt;
*[[Cure]]&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Indi-Haste]], [[Indi-Fury]], [[Indi-Precision]], [[Indi-Refresh]], [[Indi-Regen]], [[Indi-Acumen]]&lt;br /&gt;
*Status Removal Spells&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Sylvie Unity Concord&lt;br /&gt;
|Special=Will change indi spells based on accuracy requirements, and the main job of the player, does not melee and stays in range of the player to receive her indi spell.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{Trustbox&lt;br /&gt;
|color=efeeee&lt;br /&gt;
|Name=Yoran-Oran (UC)&lt;br /&gt;
|Image=Yoran-Oran_(UC)_Trust.jpg&lt;br /&gt;
|Spells=* [[Protectra V]]&lt;br /&gt;
* [[Shellra V]]&lt;br /&gt;
* -na spells&lt;br /&gt;
* Cure IV-VI&lt;br /&gt;
* [[Erase]]&lt;br /&gt;
* [[Stoneskin]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Weapon Skills=*[[Nott]]&lt;br /&gt;
|Acquisition=*Complete the initiation quest in either San d’Oria, Bastok, or Windurst&lt;br /&gt;
** Be a member of the Yoran-Oran Unity Concord&lt;br /&gt;
|Special=Uses Afflatus Solace.&lt;br /&gt;
&lt;br /&gt;
Extremely high magic evasion for a trust, especially it seems to sleep but also avoids silence and other enfeebles a great deal.&lt;br /&gt;
&lt;br /&gt;
Casts [[Stoneskin]] on himself.&lt;br /&gt;
&lt;br /&gt;
Has regain and uses [[Nott]].  Is very mana efficient as well thanks to cureskin.&lt;br /&gt;
&lt;br /&gt;
Has some fastcast, will [[Erase]] and -na.&lt;br /&gt;
&lt;br /&gt;
Will not cast [[Haste]] or AoE Cures.&lt;br /&gt;
Stays at a distance from enemies while healing.&lt;br /&gt;
|Synergy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ark_Angel_HM&amp;diff=457498</id>
		<title>Ark Angel HM</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ark_Angel_HM&amp;diff=457498"/>
		<updated>2016-10-20T14:38:52Z</updated>

		<summary type="html">&lt;p&gt;Crevox: yup that happened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class= NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Humanoid&lt;br /&gt;
|Main.Job=Warrior&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Dark&lt;br /&gt;
|Detects={{question}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Can use [[Mijin Gakure]] once.&lt;br /&gt;
*Can use [[Mighty Strikes]] multiple times. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
*The biggest single fear in this fight is [[Mijin Gakure]], which can easily spell a wipe if used at high HP. [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
====Ark Angel HM II====&lt;br /&gt;
*Can use Mijin Gakure once.&lt;br /&gt;
*Can use Mighty Strikes multiple times. Seems to open up the fight with this ability.&lt;br /&gt;
*Can use Brazen Rush multiple times.&lt;br /&gt;
*Uses the unique WS Cross Reaver which does cone damage (~500-900) and has an additional effect of Stun.&lt;br /&gt;
*Can use other sword WSs such as Swift Blade and Chant du Cygne. &lt;br /&gt;
*Casts various [[Ninjutsu]] (shadows and enfeebling).&lt;br /&gt;
*Entrance is at Home Point 1 in  [[Ru&#039;Aun Gardens]] with a [[Phantom Gem of Apathy]].&lt;br /&gt;
**Everyone participating must have this key item in order to enter.&lt;br /&gt;
*See [[Ark Angel HM II Battle Strategies]]&lt;br /&gt;
====Escha====&lt;br /&gt;
*Can [[Mijin Gakure]] at any time.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class= NM&lt;br /&gt;
|Zone= La&#039;Loff Amphitheater&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=None&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Spawns during [[Zilart Mission 14]] and [[Divine Might]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class= NM&lt;br /&gt;
|Zone= La&#039;Loff Amphitheater&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=Ark Hume Humiliator (VD only)&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Holding [[Phantom gem of apathy]] key item&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=See [[:Category:High-Tier_Mission_Battlefields|High-Tier Mission Battlefields]] for drop information.&lt;br /&gt;
|Abilities=&lt;br /&gt;
* [[Mijin Gakure]] (just once, near 1%)&lt;br /&gt;
* [[Mighty Strikes]] (multiple times)&lt;br /&gt;
|Spells=Dokomori: Ni, Hojo: Ni, Utsusemi: Ni&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Escha - Ru&#039;Aun&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=Vanquisher of Apathy&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Leader must examine ??? with [[Ark Angel HM&#039;s coat]].&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure=&lt;br /&gt;
*[[Deacon Saber]]&lt;br /&gt;
*[[Kerygma Belt]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Crevox</name></author>
	</entry>
</feed>