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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dense</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dense"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Dense"/>
	<updated>2026-09-25T14:49:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=30240</id>
		<title>Category talk:Hand to Hand</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=30240"/>
		<updated>2007-10-02T14:08:17Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m waiting to fill in the weapon listing, until I calculate or find calculations of the DPS for each H2H weapon. -[[:User:Dense|Dense]]&lt;br /&gt;
&lt;br /&gt;
Check Somepage for the DPS calculations.  I have seen them there on various other weaponry. - Z&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
You can&#039;t just have a raw DPS for Hand-to-Hand, because Martial Arts traits affect the DPS (and Hand-to-Hand skill affects the raw DMG rating). Also, you need to use a signature for comments. --[[User:Dense|Dense]] 09:08, 2 October 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Base_Damage&amp;diff=26295</id>
		<title>Weapon Base Damage</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Base_Damage&amp;diff=26295"/>
		<updated>2007-09-26T14:22:10Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; is the Damage number listed on all weapons. For [[:Category:Hand-to-Hand|Hand-to-Hand]] weapons, the &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is the number listed on the weapon +3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; is used to calculate the [[Weapon Rank]] of each weapon in order to determine the [[fSTR]]/[[:fSTR|fSTR2]] portion of the Damage Calculations.  A higher &#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; naturally yields a higher [[Weapon Rank]] and therefore has an impact on the upper and lower caps for [[fSTR]]/[[:fSTR|fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]/[[:fSTR|fSTR2]]&lt;br /&gt;
*[[Weapon Rank]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=26294</id>
		<title>Weapon Rank</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=26294"/>
		<updated>2007-09-26T14:21:48Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====Hand-to-Hand====&lt;br /&gt;
The &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; for [[:Category:Hand-to-Hand:|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] +3 / 9)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] / 9)&#039;&#039;&lt;br /&gt;
::&#039;&#039;Note: Ranged Weapons do not include ammo in [[:Weapon Base Damage:|Weapon Damage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; that is always calculated from the Latent Damage, even if the weapon is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without the hidden effect being active).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]&lt;br /&gt;
*[[:Weapon Base Damage|Weapon Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=26293</id>
		<title>FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=26293"/>
		<updated>2007-09-26T14:21:33Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fSTR==&lt;br /&gt;
&#039;&#039;&#039;fSTR&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;melee&#039;&#039;&#039; [[attack]].  [[fSTR]] is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]].&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039; is calculated by &#039;&#039;&#039;fSTR2/2&#039;&#039;&#039;. So, melee attack needs &#039;&#039;&#039;roughly 4~6 [[STR]] to increase fSTR value by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the value of ([[STR]] - [[VIT]])  is high, &#039;&#039;&#039;fSTR&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/4&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;- [[Weapon Rank]]&#039;&#039;&#039;.&lt;br /&gt;
::&#039;&#039;Exception: Rank 0 weapons have a lower cap of -1.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8)&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;[[ranged attack]]&#039;&#039;&#039;.  &#039;&#039;&#039;fSTR2&#039;&#039;&#039; is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]] only when &#039;&#039;&#039;[[ranged attack]]&#039;&#039;&#039; is being used.&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on the size of the ([[STR]] - [[VIT]]) value, it takes &#039;&#039;&#039;roughly 2 ~ 3 more [[STR]] to increase fSTR2 by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the ([[STR]] - [[VIT]]) value is high, &#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/2&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;- ([[Weapon Rank]]) x 2&#039;&#039;&#039;. &lt;br /&gt;
::Exceptions:&lt;br /&gt;
:::&#039;&#039;Rank 0 weapons have a lower cap of -2.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;Rank 1 weapons have a lower cap of -3.&#039;&#039;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8) x 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2 Approximation==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated using the following table. &amp;lt;br /&amp;gt;&lt;br /&gt;
In table below, the &#039;&#039;&#039;dSTR&#039;&#039;&#039; (delta Strength) value denotes the ([[STR]] - [[VIT]]) value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;dSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;12 or greater&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;6 to 11&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;1 to 5&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-2 to 0&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-7 to -3&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-15 to -8&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-21 to -16&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-22 or less&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower and Upper caps&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
fSTR and fSTR2 hit:&lt;br /&gt;
*Lower cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
*Upper cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapon Rank]]&lt;br /&gt;
*[[:Weapon Base Damage|Weapon Damage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Weapon_Skill&amp;diff=26292</id>
		<title>Talk:Weapon Skill</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Weapon_Skill&amp;diff=26292"/>
		<updated>2007-09-26T14:18:46Z</updated>

		<summary type="html">&lt;p&gt;Dense: New page: Shouldn&amp;#039;t this data be on the &amp;#039;&amp;#039;&amp;#039;Category:Weapon Skills&amp;#039;&amp;#039;&amp;#039; page?  It seems cluttery to have two pages for Weapon skills. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t this data be on the &#039;&#039;&#039;Category:Weapon Skills&#039;&#039;&#039; page?  It seems cluttery to have two pages for Weapon skills. --[[User:Dense|Dense]] 09:18, 26 September 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Asuran_Fists&amp;diff=25223</id>
		<title>Asuran Fists</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Asuran_Fists&amp;diff=25223"/>
		<updated>2007-09-25T15:20:48Z</updated>

		<summary type="html">&lt;p&gt;Dense: Remaking page to fit WS template, removing copypasta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;250&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Delivers and Eight-fold attack. Accuracy varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Gravitation]] / [[Liquification]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[STR]] 10% [[VIT]] 10%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;1.00 at 100%&amp;lt;br&amp;gt;&amp;amp;nbsp;1.00 at 200%&amp;lt;br&amp;gt;&amp;amp;nbsp;1.00 at 300%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Asuran Fists&#039;&#039;&#039; is only available to [[:Monk|Monks]], even though [[Puppetmaster]] can attain the required skill level of 250 through a combination of gear and/or merits.&lt;br /&gt;
*While [[:Monk|Monks]] may obtain a [[:Category:Hand-to-Hand|Hand-to-Hand]] skill level of 250 earlier than level 71, &#039;&#039;&#039;Asuran Fists&#039;&#039;&#039; must be quested once base skill level 250 (without merits) &#039;&#039;and&#039;&#039; job level 71 is reached (which is the required level to wield the [[Knuckles of Trials]]).&lt;br /&gt;
*A [[:Category:Hand-to-Hand|Hand-to-Hand]] skill level of 250 is available at the following levels:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Obtained by completing [[The Walls of Your Mind]] quest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Hand to Hand]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Kick&amp;diff=25192</id>
		<title>Dragon Kick</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Kick&amp;diff=25192"/>
		<updated>2007-09-25T14:46:41Z</updated>

		<summary type="html">&lt;p&gt;Dense: internal link and spelling update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;225&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Damage varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Fragmentation]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[STR]] 50% [[VIT]] 50%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;2.00 at 100%&amp;lt;br&amp;gt;&amp;amp;nbsp;2.75 at 200%&amp;lt;br&amp;gt;&amp;amp;nbsp;3.50 at 300%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
*Dragon Kick is only available to [[:Monk|Monks]] and [[:Puppetmaster|Puppetmasters]], even though other jobs can attain the required skill level of 225 through gear and/or merits.&lt;br /&gt;
*A [[:Category:Hand-to-Hand|Hand-to-Hand]] skill level of 225 is available at the following levels:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|65&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Puppetmaster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|C&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;*Despite the name, &#039;&#039;&#039;Dragon Kick&#039;&#039;&#039; damage is &#039;&#039;not&#039;&#039; affected by [[Kick Attacks]] or equipment that enhances kick attacks such as [[Dune Boots]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Hand to Hand]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Kick&amp;diff=25189</id>
		<title>Dragon Kick</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Kick&amp;diff=25189"/>
		<updated>2007-09-25T14:46:00Z</updated>

		<summary type="html">&lt;p&gt;Dense: Re-made page with correct template | removed wikia copypasta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;225&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Damage varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Fragmentation]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[STR]] 50% [[VIT]] 50%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;2.00 at 100%&amp;lt;br&amp;gt;&amp;amp;nbsp;2.75 at 200%&amp;lt;br&amp;gt;&amp;amp;nbsp;3.50 at 300%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
*Dragon Kick is only available to [[:Monk|Monks]] and [[:Puppetmaster|Puppetmasters]], even though other jobs can attain the required skill level of 225 through gear and/or merits.&lt;br /&gt;
*A [[:Category:Hand-to-Hand|Hand-to-Hand]] sill level of 225 is available at the following levels:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|65&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Puppetmaster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|C&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;*Despite the name, &#039;&#039;&#039;Dragon Kick&#039;&#039;&#039; damage is &#039;&#039;not&#039;&#039; affected by [[Kick Attacks]] or equipment that enhances kick attacks such as [[Dune Boots]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Hand to Hand]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Howling_Fist&amp;diff=25131</id>
		<title>Howling Fist</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Howling_Fist&amp;diff=25131"/>
		<updated>2007-09-25T13:57:50Z</updated>

		<summary type="html">&lt;p&gt;Dense: fixed poor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;200&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Damage varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Impaction]] / [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[STR]] 20% [[VIT]] 50%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;100%: 2.50 Damage Multiplier&amp;lt;br&amp;gt;&amp;amp;nbsp;200%: 2.75 Damage Multiplier&amp;lt;br&amp;gt;&amp;amp;nbsp;300%: 3.00 Damage Multipler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Howling Fist&#039;&#039;&#039; is only available to [[Monk]] and [[Puppetmaster]].&lt;br /&gt;
*Other jobs can obtain a [[:Category:Hand-to-Hand|Hand-to-Hand]] skill of 200 at the following levels:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|60&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Puppetmaster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|C&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|65&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Warrior]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|D&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Ninja]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Thief]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Hand to Hand]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Howling_Fist&amp;diff=25128</id>
		<title>Howling Fist</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Howling_Fist&amp;diff=25128"/>
		<updated>2007-09-25T13:56:17Z</updated>

		<summary type="html">&lt;p&gt;Dense: Remade page according to WS template | removed copypasta from wikia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;200&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Adds status effect: [[Stun]]. Damage varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Impaction]] / [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[STR]] 20% [[VIT]] 50%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;100%: 2.50 Damage Multiplier&amp;lt;br&amp;gt;&amp;amp;nbsp;200%: 2.75 Damage Multiplier&amp;lt;br&amp;gt;&amp;amp;nbsp;300%: 3.00 Damage Multipler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Howling Fist&#039;&#039;&#039; is only available to [[Monk]] and [[Puppetmaster]].&lt;br /&gt;
*Other jobs can obtain a [[:Category:Hand-to-Hand|Hand-to-Hand]] skill of 200 at the following levels:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|60&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Puppetmaster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|C&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|65&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Warrior]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|D&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Ninja]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Thief]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|75&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Hand to Hand]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Base_Damage&amp;diff=25002</id>
		<title>Weapon Base Damage</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Base_Damage&amp;diff=25002"/>
		<updated>2007-09-25T11:39:00Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; is the Damage number listed on all weapons. For [[:Category:Hand-to-Hand|Hand-to-Hand]] weapons, the &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is the number listed on the weapon +3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; is used to calculate the [[Weapon Rank]] of each weapon in order to determine the [[fSTR]]/[[:fSTR|fSTR2]] portion of the Damage Calculations.  A higher &#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; naturally yields a higher [[Weapon Rank]] and therefore has an impact on the upper and lower caps for [[fSTR]]/[[:fSTR|fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]/[[:fSTR|fSTR2]]&lt;br /&gt;
*[[Weapon Rank]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=24997</id>
		<title>User talk:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=24997"/>
		<updated>2007-09-25T11:35:03Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey, just noticed that [[:Category:Hand to Hand]] includes [[:Category:Templates]] was this intentional? generally speaking, templates aren&#039;t real articles. :)&lt;br /&gt;
&lt;br /&gt;
if you want me to extract a style guide or template from the hand to hand article for you I can, or if you&#039;d prefer to do it yourself that&#039;s fine too - but I think we should remove the [[:Category:Templates]] tag from the article. let me know your thoughts on it. [[User:Amele|Amele]] 12:55, 24 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
-Haha!  I just overlooked it when I completed it.  I&#039;ve changed it now - [[User:Dense|Dense]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=24995</id>
		<title>User talk:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=24995"/>
		<updated>2007-09-25T11:34:39Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey, just noticed that [[:Category:Hand to Hand]] includes [[:Category:Templates]] was this intentional? generally speaking, templates aren&#039;t real articles. :)&lt;br /&gt;
&lt;br /&gt;
if you want me to extract a style guide or template from the hand to hand article for you I can, or if you&#039;d prefer to do it yourself that&#039;s fine too - but I think we should remove the [[:Category:Templates]] tag from the article. let me know your thoughts on it. [[User:Amele|Amele]] 12:55, 24 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Haha!  I just overlooked it when I completed it.  I&#039;ve changed it now - [[User:Dense|Dense]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=24994</id>
		<title>User talk:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=24994"/>
		<updated>2007-09-25T11:34:22Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey, just noticed that [[:Category:Hand to Hand]] includes [[:Category:Templates]] was this intentional? generally speaking, templates aren&#039;t real articles. :)&lt;br /&gt;
&lt;br /&gt;
if you want me to extract a style guide or template from the hand to hand article for you I can, or if you&#039;d prefer to do it yourself that&#039;s fine too - but I think we should remove the [[:Category:Templates]] tag from the article. let me know your thoughts on it. [[User:Amele|Amele]] 12:55, 24 September 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Weapon_Base_Damage:&amp;diff=24993</id>
		<title>Talk:Weapon Base Damage:</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Weapon_Base_Damage:&amp;diff=24993"/>
		<updated>2007-09-25T11:34:06Z</updated>

		<summary type="html">&lt;p&gt;Dense: New page: This page shouldn&amp;#039;t exist, it was created through a link that I established with a typo &amp;gt;_&amp;lt; Dense September 25, 2007 13:38 CET&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shouldn&#039;t exist, it was created through a link that I established with a typo &amp;gt;_&amp;lt; [[User:Dense|Dense]] September 25, 2007 13:38 CET&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Base_Damage&amp;diff=24989</id>
		<title>Weapon Base Damage</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Base_Damage&amp;diff=24989"/>
		<updated>2007-09-25T11:31:41Z</updated>

		<summary type="html">&lt;p&gt;Dense: added page based on Studio Ghobli formulas converted by VZX (originally added the false page of : Weapon_Base_Damage:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; is the Damage number listed on all weapons. For [[:Category:Hand-to-Hand|Hand-to-Hand]] weapons, the &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is the number listed on the weapon +3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Base Damage&#039;&#039;&#039; is used to calculate the [[Weapon Rank]] of each weapon in order to determine the [[fSTR]]/[[:fSTR|fSTR2]] portion of the Damage Calculations.  A higher &#039;&#039;&#039;Base Damage&#039;&#039;&#039; naturally yields a higher [[Weapon Rank]] and therefore has an impact on the upper and lower caps for [[fSTR]]/[[:fSTR|fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]/[[:fSTR|fSTR2]]&lt;br /&gt;
*[[Weapon Rank]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24981</id>
		<title>Weapon Rank</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24981"/>
		<updated>2007-09-25T11:30:13Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====Hand-to-Hand====&lt;br /&gt;
The &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; for [[:Category:Hand-to-Hand:|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] +3 / 9)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] / 9)&#039;&#039;&lt;br /&gt;
::&#039;&#039;Note: Ranged Weapons do not include ammo in [[:Weapon Base Damage:|Weapon Damage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; that is always calculated from the Latent Damage, even if the weapon is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without the hidden effect being active).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]&lt;br /&gt;
*[[:Weapon Base Damage|Weapon Damage]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=24979</id>
		<title>FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=24979"/>
		<updated>2007-09-25T11:29:48Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fSTR==&lt;br /&gt;
&#039;&#039;&#039;fSTR&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;melee&#039;&#039;&#039; [[attack]].  [[fSTR]] is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]].&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039; is calculated by &#039;&#039;&#039;fSTR2/2&#039;&#039;&#039;. So, melee attack needs &#039;&#039;&#039;roughly 4~6 [[STR]] to increase fSTR value by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the value of ([[STR]] - [[VIT]])  is high, &#039;&#039;&#039;fSTR&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/4&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;- [[Weapon Rank]]&#039;&#039;&#039;.&lt;br /&gt;
::&#039;&#039;Exception: Rank 0 weapons have a lower cap of -1.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8)&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;[[ranged attack]]&#039;&#039;&#039;.  &#039;&#039;&#039;fSTR2&#039;&#039;&#039; is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]] only when &#039;&#039;&#039;[[ranged attack]]&#039;&#039;&#039; is being used.&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on the size of the ([[STR]] - [[VIT]]) value, it takes &#039;&#039;&#039;roughly 2 ~ 3 more [[STR]] to increase fSTR2 by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the ([[STR]] - [[VIT]]) value is high, &#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/2&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;- ([[Weapon Rank]]) x 2&#039;&#039;&#039;. &lt;br /&gt;
::Exceptions:&lt;br /&gt;
:::&#039;&#039;Rank 0 weapons have a lower cap of -2.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;Rank 1 weapons have a lower cap of -3.&#039;&#039;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8) x 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2 Approximation==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated using the following table. &amp;lt;br /&amp;gt;&lt;br /&gt;
In table below, the &#039;&#039;&#039;dSTR&#039;&#039;&#039; (delta Strength) value denotes the ([[STR]] - [[VIT]]) value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;dSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;12 or greater&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;6 to 11&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;1 to 5&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-2 to 0&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-7 to -3&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-15 to -8&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-21 to -16&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-22 or less&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower and Upper caps&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
fSTR and fSTR2 hit:&lt;br /&gt;
*Lower cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
*Upper cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapon Rank]]&lt;br /&gt;
*[[:Weapon Base Damage|Weapon Damage]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24963</id>
		<title>Weapon Rank</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24963"/>
		<updated>2007-09-25T11:15:17Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====Hand-to-Hand====&lt;br /&gt;
The &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; for [[:Category:Hand-to-Hand:|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] +3 / 9)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] / 9)&#039;&#039;&lt;br /&gt;
::&#039;&#039;Note: Ranged Weapons do not include ammo in [[:Weapon Base Damage:|Weapon Damage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; that is always calculated from the Latent Damage, even if the weapon is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without the hidden effect being active).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]&lt;br /&gt;
*[[:Weapon Base Damage:|Weapon Damage]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24962</id>
		<title>Weapon Rank</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24962"/>
		<updated>2007-09-25T11:14:01Z</updated>

		<summary type="html">&lt;p&gt;Dense: added &amp;quot;See Also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====Hand-to-Hand====&lt;br /&gt;
The &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; for [[:Category:Hand-to-Hand:|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] +3 / 9)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] / 9)&#039;&#039;&lt;br /&gt;
::&#039;&#039;Note: Ranged Weapons do not include ammo in [[:Weapon Base Damage:|Weapon Damage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; that is always calculated from the Latent Damage, even if the weapon is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without the hidden effect being active).&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
:[[fSTR]]&lt;br /&gt;
:[[:Weapon Base Damage:|Weapon Damage]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24961</id>
		<title>Weapon Rank</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24961"/>
		<updated>2007-09-25T11:11:22Z</updated>

		<summary type="html">&lt;p&gt;Dense: applied missing tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====Hand-to-Hand====&lt;br /&gt;
The &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; for [[:Category:Hand-to-Hand:|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] +3 / 9)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] / 9)&#039;&#039;&lt;br /&gt;
::&#039;&#039;Note: Ranged Weapons do not include ammo in [[:Weapon Base Damage:|Weapon Damage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; that is always calculated from the Latent Damage, even if the weapon is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without the hidden effect being active).&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24958</id>
		<title>Weapon Rank</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Weapon_Rank&amp;diff=24958"/>
		<updated>2007-09-25T11:10:38Z</updated>

		<summary type="html">&lt;p&gt;Dense: Built page from Studio Ghobli formulas and commonly applied trends for changing damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Hand-to-Hand:|Hand-to-Hand]]====&lt;br /&gt;
The &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; for [[:Category:Hand-to-Hand:|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] +3 / 9)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&#039;&#039;floor ([[:Weapon Base Damage:|Weapon Damage]] / 9)&#039;&#039;&lt;br /&gt;
::&#039;&#039;Note: Ranged Weapons do not include ammo in [[:Weapon Base Damage:|Weapon Damage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; that is always calculated from the Latent Damage, even if the weapon is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &#039;&#039;&#039;Weapon Rank&#039;&#039;&#039; based on the original listed Damage (without the hidden effect being active).&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=23451</id>
		<title>User talk:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User_talk:Dense&amp;diff=23451"/>
		<updated>2007-09-24T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey, just noticed that [[:Category:Hand to Hand]] includes [[:Category:Templates]] was this intentional? generally speaking, templates aren&#039;t real articles. :)&lt;br /&gt;
&lt;br /&gt;
if you want me to extract a style guide or template from the hand to hand article for you I can, or if you&#039;d prefer to do it yourself that&#039;s fine too - but I think we should remove the [[:Category:Templates]] tag from the article. let me know your thoughts on it. [[User:Amele|Amele]] 12:55, 24 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
-Haha!  I just overlooked it when I completed it.  Thanks. - [[User:Dense|Dense]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22833</id>
		<title>FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22833"/>
		<updated>2007-09-24T16:00:16Z</updated>

		<summary type="html">&lt;p&gt;Dense: updated formatting errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fSTR==&lt;br /&gt;
&#039;&#039;&#039;fSTR&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;melee&#039;&#039;&#039; [[attack]].  [[fSTR]] is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]].&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039; is calculated by &#039;&#039;&#039;fSTR2/2&#039;&#039;&#039;. So, melee attack needs &#039;&#039;&#039;roughly 4~6 [[STR]] to increase fSTR value by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the value of ([[STR]] - [[VIT]])  is high, &#039;&#039;&#039;fSTR&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/4&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;- [[Weapon Rank]]&#039;&#039;&#039;.&lt;br /&gt;
::&#039;&#039;Exception: Rank 0 weapons have a lower cap of -1.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8)&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]].  &#039;&#039;&#039;fSTR2&#039;&#039;&#039; is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]] only when &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]] is being used.&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on the size of the ([[STR]] - [[VIT]]) value, it takes &#039;&#039;&#039;roughly 2 ~ 3 more [[STR]] to increase fSTR2 by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the ([[STR]] - [[VIT]]) value is high, &#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/2&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;- ([[Weapon Rank]]) x 2&#039;&#039;&#039;. &lt;br /&gt;
::Exceptions:&lt;br /&gt;
:::&#039;&#039;Rank 0 weapons have a lower cap of -2.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;Rank 1 weapons have a lower cap of -3.&#039;&#039;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank| weapon rank]]+8) x 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2 Approximation==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated using the following table. &amp;lt;br /&amp;gt;&lt;br /&gt;
In table below, the &#039;&#039;&#039;dSTR&#039;&#039;&#039; (delta Strength) value denotes the ([[STR]] - [[VIT]]) value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;dSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;12 or greater&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;6 to 11&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;1 to 5&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-2 to 0&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-7 to -3&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-15 to -8&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-21 to -16&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-22 or less&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower and Upper caps&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
fSTR and fSTR2 hit:&lt;br /&gt;
*Lower cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
*Upper cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22829</id>
		<title>FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22829"/>
		<updated>2007-09-24T15:56:30Z</updated>

		<summary type="html">&lt;p&gt;Dense: Updated fSTR2 table and cap info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fSTR==&lt;br /&gt;
&#039;&#039;&#039;fSTR&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;melee&#039;&#039;&#039; [[attack]].  [[fSTR]] is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]].&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039; is calculated by &#039;&#039;&#039;fSTR2/2&#039;&#039;&#039;. So, melee attack needs &#039;&#039;&#039;roughly 4~6 [[STR]] to increase fSTR value by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the value of ([[STR]] - [[VIT]])  is high, &#039;&#039;&#039;fSTR&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/4&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;- [[Weapon Rank]]&#039;&#039;&#039;.&lt;br /&gt;
::&#039;&#039;Exception: Rank 0 weapons have a lower cap of -1.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8)&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]].  &#039;&#039;&#039;fSTR2&#039;&#039;&#039; is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]] only when &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]] is being used.&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on the size of the ([[STR]] - [[VIT]]) value, it takes &#039;&#039;&#039;roughly 2 ~ 3 more [[STR]] to increase fSTR2 by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the ([[STR]] - [[VIT]]) value is high, &#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/2&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;- ([[Weapon Rank]]) x 2&#039;&#039;&#039;. &lt;br /&gt;
::Exceptions:&lt;br /&gt;
:::Rank 0 weapons have lower cap -2.&lt;br /&gt;
:::Rank 1 weapons have lower cap -3.&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank| weapon rank]]+8) x 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2 Approximation==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated using the following table. &amp;lt;br /&amp;gt;&lt;br /&gt;
In table below, the &#039;&#039;&#039;dSTR&#039;&#039;&#039; (delta Strength) value denotes the ([[STR]] - [[VIT]]) value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;dSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;12 or greater&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;6 to 11&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;1 to 5&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-2 to 0&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-7 to -3&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-15 to -8&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-21 to -16&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;-22 or less&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;(&#039;&#039;&#039;dSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower and Upper caps&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
fSTR and fSTR2 hit:&lt;br /&gt;
*Lower cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
*Upper cap value at &#039;&#039;&#039;dSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:FSTR&amp;diff=22797</id>
		<title>Talk:FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:FSTR&amp;diff=22797"/>
		<updated>2007-09-24T15:37:44Z</updated>

		<summary type="html">&lt;p&gt;Dense: New page: The Original conversion of Studio Ghobli formulas was made by VZY.  I simply updated the text to try and make it more cohesive.  I recieved special permission to apply the formulas here.- ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Original conversion of Studio Ghobli formulas was made by VZY.  I simply updated the text to try and make it more cohesive.  I recieved special permission to apply the formulas here.- [[:User:Dense|Dense]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22787</id>
		<title>FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22787"/>
		<updated>2007-09-24T15:35:54Z</updated>

		<summary type="html">&lt;p&gt;Dense: Changed from stub, applied VZY&amp;#039;s conversions of Studio Ghobli formulas (with permission)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fSTR==&lt;br /&gt;
&#039;&#039;&#039;fSTR&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;melee&#039;&#039;&#039; [[attack]].  [[fSTR]] is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]].&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039; is calculated by &#039;&#039;&#039;fSTR2/2&#039;&#039;&#039;. So, melee attack needs &#039;&#039;&#039;roughly 4~6 [[STR]] to increase fSTR value by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the value of ([[STR]] - [[VIT]])  is high, &#039;&#039;&#039;fSTR&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/4&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;- [[Weapon Rank]]&#039;&#039;&#039;.&lt;br /&gt;
::&#039;&#039;Exception: Rank 0 weapons have a lower cap of -1.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8)&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]].  &#039;&#039;&#039;fSTR2&#039;&#039;&#039; is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]] only when &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]] is being used.&amp;lt;br&amp;gt;&lt;br /&gt;
*Depending on the size of the ([[STR]] - [[VIT]]) value, it takes &#039;&#039;&#039;roughly 2 ~ 3 more [[STR]] to increase fSTR2 by 1&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the ([[STR]] - [[VIT]]) value is high, &#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/2&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&#039;s lower and upper cap values are affected by [[Weapon Rank]].&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;- ([[Weapon Rank]]) x 2&#039;&#039;&#039;. &lt;br /&gt;
::Exceptions:&lt;br /&gt;
:::Rank 0 weapons have lower cap -2.&lt;br /&gt;
:::Rank 1 weapons have lower cap -3.&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank| weapon rank]]+8) x 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22762</id>
		<title>FSTR</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=FSTR&amp;diff=22762"/>
		<updated>2007-09-24T15:28:21Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fSTR==&lt;br /&gt;
&#039;&#039;&#039;fSTR&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;melee&#039;&#039;&#039; [[attack]].  [[fSTR]] is the calculated damage bonus/penalty from the character&#039;s [[STR]] - enemy [[VIT]].&amp;lt;br&amp;gt;&lt;br /&gt;
*fSTR is calculated by &#039;&#039;&#039;fSTR2/2&#039;&#039;&#039;. So, melee attack needs &#039;&#039;&#039;roughly 4~6 [[STR]] to increase fSTR value by 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*When the value of ([[STR]] - [[VIT]])  is high, &#039;&#039;&#039;fSTR&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(character [[STR]] - enemy [[VIT]]+4)/4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*fSTR&#039;s lower and upper cap values are affected by [[Weapon Rank]]&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;- [[Weapon Rank]]&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;Exception: Rank 0 weapons have a lower cap of -1.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank]]+8)&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==fSTR2==&lt;br /&gt;
&#039;&#039;&#039;fSTR2&#039;&#039;&#039; is a variable in the damage calculation formula for &#039;&#039;&#039;ranged&#039;&#039;&#039; [[attack]].  is the damage bonus/penalty from your [[STR]] - monster [[VIT]] for &#039;&#039;&#039;ranged&#039;&#039;&#039; attack&amp;lt;br&amp;gt;&lt;br /&gt;
*It takes &#039;&#039;&#039;roughly 2~3 more [[STR]] to increase fSTR2 by 1&#039;&#039;&#039; depending on how big is your STR - mob VIT value&amp;lt;br&amp;gt;&lt;br /&gt;
*When STR-VIT value is high, &#039;&#039;&#039;fSTR2&#039;&#039;&#039; can be approximated by &#039;&#039;&#039;(your [[STR]] - monster [[VIT]]+4)/2&#039;&#039;&#039; and&amp;lt;br&amp;gt;&lt;br /&gt;
*fSTR2&#039;s lower and upper cap values are affected by weapon rank&amp;lt;br&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;lower cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;- ([[Weapon Rank]]) x 2&#039;&#039;&#039;. &lt;br /&gt;
::Exceptions:&lt;br /&gt;
:::Rank 0 weapons have lower cap -2.&lt;br /&gt;
:::Rank 1 weapons have lower cap -3.&lt;br /&gt;
:The &#039;&#039;&#039;upper cap of fSTR2&#039;&#039;&#039; is &#039;&#039;&#039;([[Weapon Rank| weapon rank]]+8) x 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Dense&amp;diff=22553</id>
		<title>User:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Dense&amp;diff=22553"/>
		<updated>2007-09-24T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elvaan - CetraSanctuary LS Sackholder&lt;br /&gt;
MNK4LIFE&lt;br /&gt;
&lt;br /&gt;
Married in-game (and soon out-of-game) to Digi.&lt;br /&gt;
&lt;br /&gt;
[http://www.datavibe.net/~ddonohue/FFXISS/img_0170.png]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Strength&amp;diff=22533</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Strength&amp;diff=22533"/>
		<updated>2007-09-24T13:40:23Z</updated>

		<summary type="html">&lt;p&gt;Dense: removed stub, added Overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbreviation: STR&amp;lt;br&amp;gt;&lt;br /&gt;
Strength plays an integral roll in melee damage calculations, particularly in the [[Damage Formula]] variable: [[fSTR]], whereby the [[STR]] of a character is compared to the [[VIT]] of its enemy, resulting in a bonus/penalty.  For every 2 points of &#039;&#039;&#039;STR&#039;&#039;&#039; added, the [[Attack]] and [[Ranged Attack]] values are raised by 1 point.  As of the August 27th, 2007 Version Update, yielding a Two-Handed Weapon now adds 1 point of [[Attack]] for every 1 point of &#039;&#039;&#039;STR&#039;&#039;&#039; added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; is associated with the [[:Category:Elements|Element]]: [[:Fire (Element):|Fire]] as can be seen on most [[STR]] rings, ie: [[Courage Ring]].&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=22478</id>
		<title>Category talk:Hand to Hand</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=22478"/>
		<updated>2007-09-24T13:15:31Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m waiting to fill in the weapon listing, until I calculate or find calculations of the DPS for each H2H weapon. -[[:User:Dense|Dense]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=22476</id>
		<title>Category talk:Hand to Hand</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=22476"/>
		<updated>2007-09-24T13:15:01Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m waiting to fill in the weapon listing, until I calculate or find calculations of the DPS for each H2H weapon. -[[Dense]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=22472</id>
		<title>Category talk:Hand to Hand</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Hand_to_Hand&amp;diff=22472"/>
		<updated>2007-09-24T13:14:39Z</updated>

		<summary type="html">&lt;p&gt;Dense: New page: I&amp;#039;m waiting to fill in the weapon listing, until I calculate or find calculations of the DPS for each H2H weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m waiting to fill in the weapon listing, until I calculate or find calculations of the DPS for each H2H weapon.&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Kick_Attacks&amp;diff=22469</id>
		<title>Kick Attacks</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Kick_Attacks&amp;diff=22469"/>
		<updated>2007-09-24T13:12:15Z</updated>

		<summary type="html">&lt;p&gt;Dense: updated internal links to Hand-to-Hand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Job Trait Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp; Kick Attacks I&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp; MNK51&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Kick Attacks II&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK71&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; |&amp;amp;nbsp;Occasionally adds kick attacks.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot; |&amp;amp;nbsp;Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
*This trait is only active when using [[:Category:Hand-to-Hand|Hand-to-Hand]] weapons, even with [[Bahamut&#039;s Hose]].&lt;br /&gt;
*Occasionally allows your character an extra combat round with a kicking animation.&lt;br /&gt;
*The kick&#039;s damage is calculated as a [[:Category:Hand-to-Hand|Hand-to-Hand]] attack with no weapon equipped. The damage can be improved by wearing specific pieces of armor with &amp;quot;hidden&amp;quot; effects, such as [[Dune Boots]].&lt;br /&gt;
*Kick Attacks II is thought to give a 10% chance each attack round to perform a kick attack. This can be raised with merits (each merit raises the chance of a kick by 1%) or enhancing equipment such as [[Melee Hose]] (each + kick attacks also grants a 1% increase in frequency.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Equipment modifications&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Kung fu Shoes]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Hidden effect, increases damage&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Wu Long Shoes]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Hidden effect, increases damage&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Wu Long Shoes +1]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Hidden effect, increases damage&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Dune Boots]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Hidden effect, increases damage&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Strike Subligar]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Kick Attacks +3&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Melee Hose]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Kick Attacks +5&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Melee Hose +1]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Kick Attacks +5&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Bahamut&#039;s Hose]]:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Kick Attacks +6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Traits]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Dense&amp;diff=22466</id>
		<title>User:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Dense&amp;diff=22466"/>
		<updated>2007-09-24T13:09:37Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elvaan - CetraSanctuary LS Sackholder&lt;br /&gt;
MNK4LIFE&lt;br /&gt;
&lt;br /&gt;
Married in-game (and soon out-of-game) to Digi.&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Dense&amp;diff=22464</id>
		<title>User:Dense</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Dense&amp;diff=22464"/>
		<updated>2007-09-24T13:09:14Z</updated>

		<summary type="html">&lt;p&gt;Dense: New page: Elvaan - CetraSanctuary LS Sackholder MNK4LIFE  Married in-game (and soon to be out-of-game) to Digi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elvaan - CetraSanctuary LS Sackholder&lt;br /&gt;
MNK4LIFE&lt;br /&gt;
&lt;br /&gt;
Married in-game (and soon to be out-of-game) to Digi.&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Martial_Arts&amp;diff=22439</id>
		<title>Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Martial_Arts&amp;diff=22439"/>
		<updated>2007-09-24T12:51:18Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Job Ability Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;[[Monk]], [[Puppetmaster]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp; Martial Arts I&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp; MNK1, PUP25 &lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts II&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK16, PUP50&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts III&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK31, PUP75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts IV&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK46&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts V&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK61&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts VI&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;Reduces delay for [[:Category:Hand-to-Hand|Hand-to-Hand]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trait Bonuses==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot;| &#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot;| &#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;|Base delay of [[:Category:Hand-to-Hand|Hand-to-Hand]] is 480. Each level of Martial Arts lowers this.&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts I&lt;br /&gt;
| -80 Delay (400 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts II&lt;br /&gt;
| -20 Delay (380 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts III&lt;br /&gt;
| -20 Delay (360 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts IV&lt;br /&gt;
| -20 Delay (340 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts V&lt;br /&gt;
| -20 Delay (320 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts VI&lt;br /&gt;
| -20 Delay (300 Base)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*This is the primary source of damage over time for both MNK and PUP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Equipment modifications&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Wrestler&#039;s Mantle]]&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Latent Effect: Enhances Martial Arts Trait&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Traits]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Shoulder_Tackle&amp;diff=22431</id>
		<title>Shoulder Tackle</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Shoulder_Tackle&amp;diff=22431"/>
		<updated>2007-09-24T12:41:18Z</updated>

		<summary type="html">&lt;p&gt;Dense: WS information and Job Levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;40&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Adds status effect: [[Stun]]. Duration of [[stun]] varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Impaction]] / [[Reverberation]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[VIT]] 30%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;100%: 1.00 Damage Multiplier&amp;lt;br&amp;gt;&amp;amp;nbsp;200%: 1.00 Damage Multiplier&amp;lt;br&amp;gt;&amp;amp;nbsp;300%: 1.00 Damage Multipler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|13&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Puppetmaster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|C&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Warrior]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|D&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|15&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Ninja]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Thief]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Great Katana]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Martial_Arts&amp;diff=22381</id>
		<title>Martial Arts</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Martial_Arts&amp;diff=22381"/>
		<updated>2007-09-24T11:43:36Z</updated>

		<summary type="html">&lt;p&gt;Dense: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Job Ability Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Job:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;[[Monk]], [[Puppetmaster]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Level Obtained:&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp; Martial Arts I&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp; MNK1, PUP25 &lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts II&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK16, PUP50&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts III&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK31, PUP75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts IV&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK46&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts V&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK61&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;27%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; Martial Arts VI&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;53%&amp;quot; align=&amp;quot;left&amp;quot;| &amp;amp;nbsp; MNK75&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;Reduces delay for [[Hand-to-Hand]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Is Meritable?&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;80%&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trait Bonuses==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot;| &#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;70%&amp;quot;| &#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot;|Base delay of [[Hand-to-Hand]] is 480. Each level of Martial Arts lowers this.&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts I&lt;br /&gt;
| -80 Delay (400 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts II&lt;br /&gt;
| -20 Delay (380 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts III&lt;br /&gt;
| -20 Delay (360 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts IV&lt;br /&gt;
| -20 Delay (340 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts V&lt;br /&gt;
| -20 Delay (320 Base)&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts VI&lt;br /&gt;
| -20 Delay (300 Base)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*This is the primary source of damage over time for both MNK and PUP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Equipment modifications&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;[[Wrestler&#039;s Mantle]]&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Latent Effect: Enhances Martial Arts Trait&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Traits]]&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Combo&amp;diff=22208</id>
		<title>Combo</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Combo&amp;diff=22208"/>
		<updated>2007-09-24T09:58:11Z</updated>

		<summary type="html">&lt;p&gt;Dense: Added Page, Information, Job Levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Weapon Skill Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skill Level Obtained:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;10&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;Delivers a three-hit attack. Damage varies with [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Elemental Property:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;None.&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Skillchain Placement:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Impaction]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Statistical Modifiers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[STR]] 20% [[DEX]] 20%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;TP Multipliers:&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;1.00 at 100%&amp;lt;br&amp;gt;&amp;amp;nbsp;1.50 at 200%&amp;lt;br&amp;gt;&amp;amp;nbsp;2.00 at 300%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Levels==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Skill Rating&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|Job Level&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Monk]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|A+&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Puppetmaster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|C&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Warrior]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|D&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Ninja]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;[[Thief]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|E&lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skill Images==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Templates]]&lt;br /&gt;
[[category:Weapon Skills]]&lt;br /&gt;
[[category:Weapon]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Weapon Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dense</name></author>
	</entry>
</feed>