<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DoctorOkay</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DoctorOkay"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/DoctorOkay"/>
	<updated>2026-09-26T04:09:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Sandbox&amp;diff=690811</id>
		<title>User:DoctorOkay/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Sandbox&amp;diff=690811"/>
		<updated>2023-10-27T19:52:38Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapon Progress Checklist&lt;br /&gt;
|Weapon=Excalibur&lt;br /&gt;
|Stage I Currency Obtained=66&lt;br /&gt;
|Stage II Currency Obtained=61&lt;br /&gt;
|Stage III Currency Obtained=57&lt;br /&gt;
|Stage IV Currency Obtained=0&lt;br /&gt;
|Marrow Obtained=0&lt;br /&gt;
|Plutons Obtained 119 I=177&lt;br /&gt;
|Plutons Obtained 119 III=0&lt;br /&gt;
|Detritus Obtained 119 Aug= 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Sidebar&amp;diff=690112</id>
		<title>User:DoctorOkay/Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Sidebar&amp;diff=690112"/>
		<updated>2023-10-17T16:47:32Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Projects&lt;br /&gt;
** Category:BGWikiDev|BGWikiDev&lt;br /&gt;
&lt;br /&gt;
* My Pages&lt;br /&gt;
** User:DoctorOkay&lt;br /&gt;
** User:DoctorOkay/Sandbox|My Sandbox&lt;br /&gt;
** User:DoctorOkay/Sidebar|Edit Sidebar&lt;br /&gt;
** User:DoctorOkay/Checklists|Checklists&lt;br /&gt;
&lt;br /&gt;
* Helpful Links&lt;br /&gt;
** https://en.wikipedia.org/wiki/Help:Wikitext#Format|Wikitext Formatting&lt;br /&gt;
** https://www.ffxiah.com/|FFXI Auction House&lt;br /&gt;
** https://ffxi-atlas.com/|Maps&lt;br /&gt;
** https://forum.square-enix.com/ffxi/forums/71-English-Forums|Official FFXI English Forum&lt;br /&gt;
** https://flippantry.com/skillchain/|Skillchain Calculator&lt;br /&gt;
&lt;br /&gt;
* My Guides&lt;br /&gt;
** https://ffxiclopedia.fandom.com/wiki/Skill_Ups:_A_Guide_by_Kyrial|Skill Up Guide (FFXIClopedia)&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Macro|Macro Reference&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Endgame_Progression_Guide|Endgame Progression&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** The History of Final Fantasy XI|FFXI History&lt;br /&gt;
** Category:User Page Templates|Templates&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Category:Combat_Skills|Skill Caps&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Category:Additional_Job_Quests|Job Quests&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10|All Templates&lt;br /&gt;
&lt;br /&gt;
* Nation Missions&lt;br /&gt;
** Category:Bastok Missions|Bastok&lt;br /&gt;
** Category:Windurst Missions|Windurst&lt;br /&gt;
** Category:San d&#039;Oria Missions|San d&#039;Oria&lt;br /&gt;
&lt;br /&gt;
* Expansion Missions&lt;br /&gt;
** Category:Zilart Missions|Rise of the Zilart&lt;br /&gt;
** Category:Promathia Missions|Chains of Promathia&lt;br /&gt;
** Category:Aht Urhgan Missions|Treasures of Aht Urhgan&lt;br /&gt;
** Category:Wings of the Goddess Missions|Wings of the Goddess&lt;br /&gt;
** Category:Seekers of Adoulin Missions|Seekers of Adoulin&lt;br /&gt;
&lt;br /&gt;
* Add-on Missions&lt;br /&gt;
** Category:Abyssea Missions|Abyssea&lt;br /&gt;
** Category:Voidwatch quests|Voidwatch&lt;br /&gt;
** Category:Crystalline Missions|A Crystalline Prophecy&lt;br /&gt;
** Category:A Moogle Kupo d&#039;Etat Missions|A Moogle Kupo d&#039;Etat&lt;br /&gt;
** Category:A Shantotto Ascension Missions|A Shantotto Ascension&lt;br /&gt;
&lt;br /&gt;
* Vana&#039;diel&lt;br /&gt;
* Missions &amp;amp; Quests&lt;br /&gt;
* Items&lt;br /&gt;
* Guides&lt;br /&gt;
* Navigation&lt;br /&gt;
* Popular Pages&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/The_Five_Races&amp;diff=682762</id>
		<title>User:DoctorOkay/The Five Races</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/The_Five_Races&amp;diff=682762"/>
		<updated>2023-06-01T19:06:31Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Created page with &amp;quot; Hume    Originating from the Bastok region, Humes have spread to the farthest reaches of Vana&amp;#039;diel. This race is characterized by its equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok&amp;#039;s growth into a prosperous nation of technology and industry.   Elvaan    A race of proud warriors, The Elvaan are the founders of two legendary orders of knights in the nation of San d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originating from the Bastok region, Humes have spread to the farthest reaches of Vana&#039;diel. This race is characterized by its equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok&#039;s growth into a prosperous nation of technology and industry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elvaan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A race of proud warriors, The Elvaan are the founders of two legendary orders of knights in the nation of San d&#039;Oria. Physically, they are characterized by their tall, slender bodies and pointed ears. Their unshakable pride and faith in their beliefs is visible in each of their determined faces. Both males and females of the race excel in swordsmanship. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as skilled swordfighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarutaru&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tarutaru are a race of skilled magic users who call Windurst their home. Although the Tarutaru physically resemble children, their size does not reflect their age. Masters of the magical arts, the Tarutaru have honed their abilities through dutiful study of the world around them.&lt;br /&gt;
&lt;br /&gt;
Their dedication and hard work fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who call Windurst their home as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Galka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Galka are a hulking race of powerful warriors. The Galka&#039;s capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from giant ant creatures six hundred years ago. The surviving Galka spread throughout Vana&#039;diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the Hume race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mithra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mithra are a predominantly female race of hunters who live alongside the Tarutaru in Windurst. They are easily identified by their characteristic ears, which give them spectacular hearing ability, and their long tails, which result in an unparalleled sense of balance. They are known for their energy, curiosity, and their penchant for causing playful mischief. The Mithra enjoy a friendly relationship with the Tarutaru, and this attitude of mutual cooperation has made Windurst a nation of peace and prosperity.&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Story_Analysis&amp;diff=682761</id>
		<title>User:DoctorOkay/Story Analysis</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Story_Analysis&amp;diff=682761"/>
		<updated>2023-06-01T19:04:32Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Created page with &amp;quot;== Final Fantasy XI Story Analysis == This page is intended to be an analysis of the story told throughout FFXI and its subsequent expansions. I&amp;#039;ll recount the plot of the missions and key quests, attempt to unpack the themes of the story, and tie it all together into the overall Narrative of the world of Vana&amp;#039;diel at the time the game encompasses.  &amp;lt;blockquote style=&amp;quot;background: #F5F5F5; font-style: italic; margin: 8px;&amp;quot;&amp;gt; It all began with a stone, or so the legend says...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Final Fantasy XI Story Analysis ==&lt;br /&gt;
This page is intended to be an analysis of the story told throughout FFXI and its subsequent expansions. I&#039;ll recount the plot of the missions and key quests, attempt to unpack the themes of the story, and tie it all together into the overall Narrative of the world of Vana&#039;diel at the time the game encompasses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background: #F5F5F5; font-style: italic; margin: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
It all began with a stone, or so the legend says. In ages past, a sentient jewel, enourmous and beautiful banished the darkness. Its many colored light filled the world with life, and brought forth mighty gods. Bathed in that light the world entered an age of bliss until after a time the gods fell into slumber. That world was called - Vana&#039;diel&lt;br /&gt;
&lt;br /&gt;
In the 863rd year of the Crystal Era, Vana&#039;diel was in the midst of a great war. Faced with invasion by the Shadow Lord and his hordes of beastmen the leaders of the enlightened peoples united their forces in desperate alliance. They were the Kingdom of San d&#039;Oria, the Republic of Bastok, the Federation of Windurst, and the Grand Duchy of Jeuno. Together, they struggled for survival in battle after battle as chaos engulfed the land.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
The world of Vana&#039;diel is a crossroads of magic, swords, and technology.&lt;br /&gt;
It is also a battlefield where those who believe&lt;br /&gt;
in light face monsters that thrive in darkness.&lt;br /&gt;
The struggle centers on the control of crystals:&lt;br /&gt;
sacred stones that are the fundamental source of all creation.&lt;br /&gt;
&lt;br /&gt;
The monsters showed no mercy as they laid waste to&lt;br /&gt;
beautiful towns, ravaged the land,&lt;br /&gt;
and polluted the streams and rivers of Vana&#039;diel.&lt;br /&gt;
But the people united to seize victory from the jaws of the beastmen,&lt;br /&gt;
earning themselves temporary respite from a life-and-death struggle.&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the people&#039;s great victory.&lt;br /&gt;
But now, even as the memories of battle have begun to fade,&lt;br /&gt;
a new evil grows inside Vana&#039;diel...&lt;br /&gt;
&lt;br /&gt;
And it hungers for the power of the crystals.&lt;br /&gt;
&lt;br /&gt;
=== Ancient Memories ===&lt;br /&gt;
Long, long ago, an ancient race, descended from the gods,&lt;br /&gt;
flourished in Vana&#039;diel.&lt;br /&gt;
They traveled through the sky, extracted gold from stones,&lt;br /&gt;
and gave birth to grasslands across the world.&lt;br /&gt;
&lt;br /&gt;
But one day,&lt;br /&gt;
they decided to build a pathway to the divine entrance of paradise.&lt;br /&gt;
Enraged by such a brazen display of insolence,&lt;br /&gt;
the holy gatekeeper destroyed their path and cast their homes to&lt;br /&gt;
the bottom of the sea.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter,&lt;br /&gt;
the goddess Altana awakened and saw the ruin that had once been Vana&#039;diel.&lt;br /&gt;
Saddened, She wept five divine tears.&lt;br /&gt;
When the five tears fell upon the earth,&lt;br /&gt;
they gave life to the five races of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
But the god Promathia saw this from His place in the shadows.&lt;br /&gt;
Promathia saw fit to condemn Her work,&lt;br /&gt;
cursing the people with eternal conflict amongst themselves.&lt;br /&gt;
He created terrible beasts and spread them across the world,&lt;br /&gt;
commanding them to fight the people of Vana&#039;diel and occupy their minds.&lt;br /&gt;
Never again would they think to open the gate of the gods.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Beasts ===&lt;br /&gt;
The beastmen thrived in the ensuing era of darkness.&lt;br /&gt;
But the demihuman Galka and Mithra,&lt;br /&gt;
blessed with bodies powerful enough to resist the advances of the beastmen,&lt;br /&gt;
grew in number as well.&lt;br /&gt;
They fought tooth and nail to cast the hordes from their homelands in&lt;br /&gt;
an age of unending battle and chaos.&lt;br /&gt;
&lt;br /&gt;
The Tarutaru race grew weary of the never-ending conflict,&lt;br /&gt;
and wandered the world in search of peace.&lt;br /&gt;
After discovering an uncharted continent,&lt;br /&gt;
they named the land Windurst and settled down to&lt;br /&gt;
build a brighter future for their kin.&lt;br /&gt;
&lt;br /&gt;
Several decades after the Tarutaru&#039;s long journey had come to an end,&lt;br /&gt;
a young Tarutaru girl lost her way in one of&lt;br /&gt;
the mysterious towers scattered across&lt;br /&gt;
the outskirts of Windurst.&lt;br /&gt;
It was there that the secrets of magic were revealed to her,&lt;br /&gt;
and this knowledge would spread to her entire race.&lt;br /&gt;
The Tarutaru worked as one to harness and understand&lt;br /&gt;
the mysterious power that had been given to them.&lt;br /&gt;
So began the Great Age of Magic.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Magic ===&lt;br /&gt;
Empowered by their expanding magical abilities,&lt;br /&gt;
the Tarutaru united themselves as the Federation of Windurst,&lt;br /&gt;
and worked to drive the hordes of Yagudo beastmen from their lands.&lt;br /&gt;
The Tarutaru prospered, unified by their knowledge of magic and&lt;br /&gt;
the solidarity of a new federation.&lt;br /&gt;
It was a glorious age for their people.&lt;br /&gt;
&lt;br /&gt;
But revealed secrets cannot be suppressed,&lt;br /&gt;
and the knowledge of magic slowly spread to&lt;br /&gt;
all the people of Vana&#039;diel.&lt;br /&gt;
Within a short time, other races - and even beastmen - began to&lt;br /&gt;
employ magic techniques for themselves.&lt;br /&gt;
&lt;br /&gt;
Filled with regret,&lt;br /&gt;
the Tarutaru entered an era of isolation.&lt;br /&gt;
They closed their borders to all but their longtime friends,&lt;br /&gt;
the Mithra. And so, a once-proud civilization became more&lt;br /&gt;
and more out of touch with the rest of the world.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Power ===&lt;br /&gt;
The use of magic brought both happiness and conflict to&lt;br /&gt;
the other races of Vana&#039;diel.&lt;br /&gt;
Perhaps the most satisfied were the proud Elvaan,&lt;br /&gt;
who made their home in the Kingdom of San d&#039;Oria in&lt;br /&gt;
the northern reaches of the old continent.&lt;br /&gt;
With the Tarutaru monopoly on magic broken,&lt;br /&gt;
the Elvaan were able to create powerful orders of&lt;br /&gt;
knights who feared no adversary.&lt;br /&gt;
&lt;br /&gt;
Beastmen strongholds and Tarutaru villages alike fell before&lt;br /&gt;
the power of the knights of San d&#039;Oria. Within a short time,&lt;br /&gt;
nearly the entire Quon continent had come under San d&#039;Orian control.&lt;br /&gt;
&lt;br /&gt;
But pride comes before the fall.&lt;br /&gt;
The nation of Bastok, founded by the Hume and Galka races,&lt;br /&gt;
lay on the southern edge of the Quon continent.&lt;br /&gt;
Fortified by the growing economic and&lt;br /&gt;
intelligence-gathering abilities of the Hume race,&lt;br /&gt;
Bastokan forces crushed the elite San d&#039;Orian knights at&lt;br /&gt;
the Second Battle of Konschtat.&lt;br /&gt;
Cutting-edge firearms technology turned the tide of&lt;br /&gt;
battle and cemented victory for the people of Bastok.&lt;br /&gt;
This humiliating defeat sent the Kingdom of&lt;br /&gt;
San d&#039;Oria into an age of internal turmoil and civil war.&lt;br /&gt;
Piece by piece, territories that the Elvaan had conquered slipped from their grasps.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Technology ===&lt;br /&gt;
The fall of the Kingdom of San d&#039;Oria ushered in&lt;br /&gt;
an era of prosperity for the republic of Bastok.&lt;br /&gt;
&lt;br /&gt;
Hume tradesmen spread across Vana&#039;diel in&lt;br /&gt;
an unprecedented era of economic development.&lt;br /&gt;
Bastok&#039;s fortunes grew as Humes sold products forged from&lt;br /&gt;
the precious metals and rare ores extracted from their mines.&lt;br /&gt;
The trend only accelerated with the appearance of&lt;br /&gt;
the engineering genius named Cid.&lt;br /&gt;
&lt;br /&gt;
Ever practical, the Humes set about creating another nation-state:&lt;br /&gt;
the Grand Duchy of Jeuno. Jeuno had long been a tiny fishing town on&lt;br /&gt;
an isolated island between the two continents.&lt;br /&gt;
The construction of great bridges transformed&lt;br /&gt;
the sleepy village into a teeming metropolis of trade and industry.&lt;br /&gt;
&lt;br /&gt;
=== The End of the Age of People ===&lt;br /&gt;
The one known only as the Shadow Lord appeared without warning,&lt;br /&gt;
and his name remains synonymous with terror to this day.&lt;br /&gt;
Consumed by hatred of all living things,&lt;br /&gt;
he enlisted the beastmen and employed them in simultaneous attacks against&lt;br /&gt;
the nations of Vana&#039;diel. So began the Crystal War.&lt;br /&gt;
&lt;br /&gt;
After years of peace and prosperity,&lt;br /&gt;
the nations fell one after another,&lt;br /&gt;
unable to halt the relentless onslaught.&lt;br /&gt;
The nightmare spread across the lands of Vana&#039;diel like hellfire.&lt;br /&gt;
&lt;br /&gt;
In response to the seemingly unstoppable beastmen assault,&lt;br /&gt;
Grand Duke Kam&#039;lanaut of Jeuno convinced the people of San d&#039;Oria,&lt;br /&gt;
Windurst, and Bastok to unite as the Allied Forces of&lt;br /&gt;
Altana - and defeat the beastmen once and for all.&lt;br /&gt;
&lt;br /&gt;
A stalemate ensued for some time.&lt;br /&gt;
Finally, at the legendary Battle of Jeuno,&lt;br /&gt;
the Allied Forces of Altana were able to gain the upper hand.&lt;br /&gt;
They claimed total victory over the beastmen at&lt;br /&gt;
the merciless Battle of Xarcabard.&lt;br /&gt;
Finally, the heroes of the five races cornered&lt;br /&gt;
the Shadow Lord in his stronghold of Castle Zvahl,&lt;br /&gt;
where Volker, champion of Bastok, delivered the final coup de grace.&lt;br /&gt;
&lt;br /&gt;
Thus the Crystal War drew to an end,&lt;br /&gt;
with victory marred by the uncountable corpses scattered throughout&lt;br /&gt;
the devastated lands and cities of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
=== The Dawn of the Age of Adventurers === &lt;br /&gt;
Although the war had ended,&lt;br /&gt;
the long-suffering nations of Vana&#039;diel pledged to&lt;br /&gt;
maintain their alliance. Each nation built a consulate in their sister countries.&lt;br /&gt;
The Duchy of Jeuno unveiled enormous airships based on ancient technology,&lt;br /&gt;
bringing the nations of Vana&#039;diel closer together,&lt;br /&gt;
and promising a new era of peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
Or so the nations of the world had hoped.&lt;br /&gt;
In reality, the beastmen had regrouped and continued to&lt;br /&gt;
construct strongholds throughout the world.&lt;br /&gt;
Although they lacked the organization of previous eras,&lt;br /&gt;
they launched a new campaign of looting, plundering,&lt;br /&gt;
and terror against the people of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
Still, the three great nations continued to mistrust one another.&lt;br /&gt;
rather than dispatching their own forces to&lt;br /&gt;
deal with the beastmen threat,&lt;br /&gt;
they began to employ a new generation of independent youth to&lt;br /&gt;
deal with the situation on an individual level.&lt;br /&gt;
&lt;br /&gt;
These stalwart people are called adventurers.&lt;br /&gt;
They are intrepid souls who follow their own beliefs,&lt;br /&gt;
moving freely from city to city in spite of their own national allegiances.&lt;br /&gt;
Truly, it is the dawn of a new era in Vana&#039;diel history.&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Bastok_Mission_5-1&amp;diff=682268</id>
		<title>Talk:Bastok Mission 5-1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Bastok_Mission_5-1&amp;diff=682268"/>
		<updated>2023-05-26T17:36:35Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Title &#039;&#039;Archlich Assassin&#039;&#039; doesn&#039;t appear in the [[Titles]] list page. Could possibly be &#039;&#039;Archmage Assassin&#039;&#039;, but would need someone to confirm. &lt;br /&gt;
[[User:DoctorOkay|DoctorOkay]] ([[User talk:DoctorOkay|talk]]) 17:36, 26 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Bastok_Mission_5-1&amp;diff=682267</id>
		<title>Talk:Bastok Mission 5-1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Bastok_Mission_5-1&amp;diff=682267"/>
		<updated>2023-05-26T17:36:22Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Created page with &amp;quot;The Title &amp;#039;&amp;#039;Archlich Assassin&amp;#039;&amp;#039; doesn&amp;#039;t appear in the Titles list page. Could possibly be &amp;#039;&amp;#039;Archmage Assassin&amp;#039;&amp;#039;, but would need someone to confirm. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Title &#039;&#039;Archlich Assassin&#039;&#039; doesn&#039;t appear in the [[Titles]] list page. Could possibly be &#039;&#039;Archmage Assassin&#039;&#039;, but would need someone to confirm. [[User:DoctorOkay|DoctorOkay]] ([[User talk:DoctorOkay|talk]]) 17:36, 26 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Sidebar&amp;diff=682265</id>
		<title>User:DoctorOkay/Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Sidebar&amp;diff=682265"/>
		<updated>2023-05-26T17:00:01Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Projects&lt;br /&gt;
** Category:BGWikiDev|BGWikiDev&lt;br /&gt;
&lt;br /&gt;
* My Pages&lt;br /&gt;
** User:DoctorOkay&lt;br /&gt;
** User:DoctorOkay/Sandbox|My Sandbox&lt;br /&gt;
** User:DoctorOkay/Sidebar|Edit Sidebar&lt;br /&gt;
** User:DoctorOkay/Checklists|Checklists&lt;br /&gt;
&lt;br /&gt;
* Helpful Links&lt;br /&gt;
** https://www.ffxiah.com/|FFXI Auction House&lt;br /&gt;
** https://ffxi-atlas.com/|Maps&lt;br /&gt;
** https://forum.square-enix.com/ffxi/forums/71-English-Forums|Official FFXI English Forum&lt;br /&gt;
** https://flippantry.com/skillchain/|Skillchain Calculator&lt;br /&gt;
&lt;br /&gt;
* My Guides&lt;br /&gt;
** https://ffxiclopedia.fandom.com/wiki/Skill_Ups:_A_Guide_by_Kyrial|Skill Up Guide (FFXIClopedia)&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Macro|Macro Reference&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Endgame_Progression_Guide|Endgame Progression&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** The History of Final Fantasy XI|FFXI History&lt;br /&gt;
** Category:User Page Templates|Templates&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Category:Combat_Skills|Skill Caps&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Category:Additional_Job_Quests|Job Quests&lt;br /&gt;
** https://www.bg-wiki.com/ffxi/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10|All Templates&lt;br /&gt;
&lt;br /&gt;
* Nation Missions&lt;br /&gt;
** Category:Bastok Missions|Bastok&lt;br /&gt;
** Category:Windurst Missions|Windurst&lt;br /&gt;
** Category:San d&#039;Oria Missions|San d&#039;Oria&lt;br /&gt;
&lt;br /&gt;
* Expansion Missions&lt;br /&gt;
** Category:Zilart Missions|Rise of the Zilart&lt;br /&gt;
** Category:Promathia Missions|Chains of Promathia&lt;br /&gt;
** Category:Aht Urhgan Missions|Treasures of Aht Urhgan&lt;br /&gt;
** Category:Wings of the Goddess Missions|Wings of the Goddess&lt;br /&gt;
** Category:Seekers of Adoulin Missions|Seekers of Adoulin&lt;br /&gt;
&lt;br /&gt;
* Add-on Missions&lt;br /&gt;
** Category:Abyssea Missions|Abyssea&lt;br /&gt;
** Category:Voidwatch quests|Voidwatch&lt;br /&gt;
** Category:Crystalline Missions|A Crystalline Prophecy&lt;br /&gt;
** Category:A Moogle Kupo d&#039;Etat Missions|A Moogle Kupo d&#039;Etat&lt;br /&gt;
** Category:A Shantotto Ascension Missions|A Shantotto Ascension&lt;br /&gt;
&lt;br /&gt;
* Vana&#039;diel&lt;br /&gt;
* Missions &amp;amp; Quests&lt;br /&gt;
* Items&lt;br /&gt;
* Guides&lt;br /&gt;
* Navigation&lt;br /&gt;
* Popular Pages&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Gustaberg_Front&amp;diff=682170</id>
		<title>Gustaberg Front</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Gustaberg_Front&amp;diff=682170"/>
		<updated>2023-05-25T21:26:41Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: updated redirect to The Gustaberg Front Region page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Gustaberg Front]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Runeist%27s_Boots_%2B3_icon.png&amp;diff=682169</id>
		<title>File:Runeist&#039;s Boots +3 icon.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Runeist%27s_Boots_%2B3_icon.png&amp;diff=682169"/>
		<updated>2023-05-25T21:23:36Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Runeist Bottes +3 icon.png]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Runeist%27s_Boots_%2B2_icon.png&amp;diff=682168</id>
		<title>File:Runeist&#039;s Boots +2 icon.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Runeist%27s_Boots_%2B2_icon.png&amp;diff=682168"/>
		<updated>2023-05-25T21:23:24Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Runeist Bottes +2 icon.png]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Gearswap&amp;diff=682167</id>
		<title>Gearswap</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Gearswap&amp;diff=682167"/>
		<updated>2023-05-25T21:22:30Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Windower Guides]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Treasure_Coffers&amp;diff=682166</id>
		<title>Treasure Coffers</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Treasure_Coffers&amp;diff=682166"/>
		<updated>2023-05-25T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Treasure Coffer]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tryl-Wuj%27s_Grand_Coffer&amp;diff=682165</id>
		<title>Tryl-Wuj&#039;s Grand Coffer</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tryl-Wuj%27s_Grand_Coffer&amp;diff=682165"/>
		<updated>2023-05-25T21:21:34Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tr. Gr. Coffer]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Runeist%27s_Boots_%2B3&amp;diff=682164</id>
		<title>Runeist&#039;s Boots +3</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Runeist%27s_Boots_%2B3&amp;diff=682164"/>
		<updated>2023-05-25T21:21:12Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Runeist Bottes +3]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Runeist%27s_Boots_%2B2&amp;diff=682163</id>
		<title>Runeist&#039;s Boots +2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Runeist%27s_Boots_%2B2&amp;diff=682163"/>
		<updated>2023-05-25T21:20:40Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Fixing double-redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Runeist Bottes +2]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Maculele_Toe_Shoes_%2B2&amp;diff=682162</id>
		<title>Maculele Toe Shoes +2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Maculele_Toe_Shoes_%2B2&amp;diff=682162"/>
		<updated>2023-05-25T21:19:57Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Changed redirect target from Macu. Toe Sh +2. to Macu. Toe Sh. +2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Macu. Toe Sh. +2]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Clump_of_eschan_droplets&amp;diff=682161</id>
		<title>Clump of eschan droplets</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Clump_of_eschan_droplets&amp;diff=682161"/>
		<updated>2023-05-25T21:19:17Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Changed redirect target from Clump Of Eschan Droplets to Eschan Droplets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Eschan Droplets]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682157</id>
		<title>User:DoctorOkay/Projects/Battle Mechanics</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682157"/>
		<updated>2023-05-25T20:29:16Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page is gonna be a working space for me to collect and centralize as many of the existing articles on FFXI Battle Mechanics and calculations in an effort to make a &amp;quot;simple&amp;quot; (lol) primer on mechanics for FFXI.&lt;br /&gt;
&lt;br /&gt;
== Pages With Formulas ==&lt;br /&gt;
* [[Cure Formula]]&lt;br /&gt;
** Final = floor(floor(floor((Base + JP + Raetic) × Cure Potency Equip) × Cure Received Equip) × Daywx)&lt;br /&gt;
* [[Community Red Mage Guide]]&lt;br /&gt;
** &#039;&#039;&#039;Duration Formula:&#039;&#039;&#039; ((Spell base × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)&lt;br /&gt;
** &#039;&#039;&#039;Potency Formula:&#039;&#039;&#039; floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Duration Formula:&#039;&#039;&#039; (Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist&#039;s Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts)&lt;br /&gt;
* [[Damage Taken]]&lt;br /&gt;
** Physical Damage Taken&lt;br /&gt;
*** Formula 1: Uncorrected Damage = (Monster Base Damage + Monster fSTR)×(Monster Average pDIF)&lt;br /&gt;
*** Formula 2: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken)&lt;br /&gt;
*** Formula 3: Shield Blocked Damage = Corrected Damage × (Base + Defense/200)Question&lt;br /&gt;
*** Formula 4: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken -% Burtgang || Epeolatry)&lt;br /&gt;
** Magical Damage Taken&lt;br /&gt;
* [[Physical Damage]]&lt;br /&gt;
** Physical Damage = Base Damage * pDIF&lt;br /&gt;
***Formula 5: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% -% Magic Damage Taken -% Damage Taken) )÷( 1 + MDB÷100 )&lt;br /&gt;
*** Formula 6: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% (-% Magic Damage Taken -% Damage Taken) -% Aegis Magic Damage Taken )÷( 1 + MDB÷100 ) )&lt;br /&gt;
** Breath Damage Taken&lt;br /&gt;
*** Formula 7:Corrected Damage = (Breath Base Damage)×(1 -% Breath Damage Taken -% Damage Taken -%Augmented Magic Damage Taken)&lt;br /&gt;
** Killer Effects and Circles&lt;br /&gt;
*** Formula 8: Final Damage = Corrected Damage × (1 - Circle Bonus) × (1 - Intimidation Rate÷2)***&lt;br /&gt;
* [[Walz Efficiency]]&lt;br /&gt;
** HP/TP = HP Restored ÷ TP Spent = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( TP Base - TP Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( Recast Base - Recast Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( (Recast Base - Recast Reduction) × 0.8 )&lt;br /&gt;
* [[Monster TP Gain]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; Base TP Calculations&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;lt;180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}15){{math|divide}}180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 180~450&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}65){{math|divide}}270&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 450~480&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;115+((Delay-450){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 480~530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;130+((Delay-480){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;145+((Delay-530){{math|times}}35){{math|divide}}470&lt;br /&gt;
|}&lt;br /&gt;
** Monster TP gained per hit = floor( Base Monster TP × Inhibit TP&#039; × dAGI × (1 - Subtle Blow÷100), .1) Note: There may actually be multiple flooring steps.&lt;br /&gt;
** dAGI = Player AGI - Monster AGI&lt;br /&gt;
** TP Modifier = 1-(dAGI+30)÷200&lt;br /&gt;
** TP Modifier = 1 - Subtle Blow÷100 - Subtle Blow II÷100&lt;br /&gt;
** TP Modifier = 1 - Inhibit TP÷100&lt;br /&gt;
* [[Cursna]]&lt;br /&gt;
** Doom Removal Rate = Base Rate * (1+(y/100)) Verification Needed&lt;br /&gt;
** Base Rate = (10+(Total Healing Magic Skill / 30))&lt;br /&gt;
** y = Total Cursna+ stat from gear&lt;br /&gt;
* [[Enmity]]&lt;br /&gt;
** CE gained = HP Restored × CE Modifier&lt;br /&gt;
** VE gained = 6 × CE gained&lt;br /&gt;
* [[Shield Skill]]&lt;br /&gt;
** PercentDamageBlocked = SizeDamageReduction + (ShieldDEF / ((max(ShieldItemLevel, 99) - 99) / 10 + 2))&lt;br /&gt;
** FinalDamageTaken = (IncomingBaseDamage - ShieldDefenseBonus) × (1 - PercentDamageBlocked/100) × (1 - PDT/100)&lt;br /&gt;
** BlockRate = SizeBaseBlockRate + ((ShieldSkill - AttackerCombatSkill) × 0.2325)&lt;br /&gt;
** AttackerSkill = ((-1 × (ActualBlockRate - SizeBaseBlockRate) ÷ 0.2325) + ShieldSkill&lt;br /&gt;
* [[Spell Recast]]&lt;br /&gt;
** Recast = (Initial Recast) × (1 - (Haste÷1024) + (Slow÷1024)) × Floor(Fast Cast% ÷ 2) × (Job Ability Modifier 1) × (Job Ability Modifier 2) × ...&lt;br /&gt;
* [[Tactical Points]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; TP calculation&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; {{math|le}}180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}63{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 181~540&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}88{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 541~630&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;149+[(Delay-540){{math|times}}20{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 631~720&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;154+[(Delay-630){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 721~900&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;161+[(Delay-720){{math|times}}24{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;901&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;173+[(Delay-900){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|}&lt;br /&gt;
*[[Weapon Skill Damage]]&lt;br /&gt;
** Damage = Base Damage × pDIF&lt;br /&gt;
** Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)&lt;br /&gt;
** Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)&lt;br /&gt;
** WS Damage = WS Base Damage × pDIF&lt;br /&gt;
** Base Magical WS Damage = floor(((152 + floor((WeaponLevel - 99) × 2.45) + WSC) × fTP) + dSTAT + MDMG Stat)&lt;br /&gt;
** Base Magical WS Damage × (MAB / MDB) × WSD × WSD Boost JT × Weather+Day Bonus × Affinity × Weapon Skill Potency Bonus × Augmented Weapon Skill Potency Bonus × Staff × Potency Multipliers × Resist × Resistance Rank Reduction × TMDA&lt;br /&gt;
** Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)&lt;br /&gt;
* [[Hit Rate]]&lt;br /&gt;
** Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)&lt;br /&gt;
*** dLVL = Attacked Monster&#039;s Level - Attacking Player&#039;s Level&lt;br /&gt;
* [[Magic Damage]] (golden example)&lt;br /&gt;
** Damage Dealt = D × MTDR × Staff × Affinity × Resist × Resistance Rank Reduction × MB × MBB × Day &amp;amp; Weather × MAB/MDB × TMDA × Potency Multipliers&lt;br /&gt;
** D = mDMG + V + (dINT × M)&lt;br /&gt;
** dINT = 134: D = mDMG + V100 + (34 × M100-199)&lt;br /&gt;
** MTDR = 0.9 - 0.05T&lt;br /&gt;
** MB = 1.25 + (0.1 × X)&lt;br /&gt;
** MBB = 1.0 + Gear + Atma/Atmacite + AMII Merits + Trait&lt;br /&gt;
** cMAB = 1 + (caster Magic Attack Bonus ÷ 100)&lt;br /&gt;
** tMDB = 1 + (target Magic Defense Bonus ÷ 100)&lt;br /&gt;
** MAB/MDB = cMAB ÷ tMDB&lt;br /&gt;
* [[FSTR]]&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:300px; text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|fSTR&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;ΔSTR range &lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;fSTR approximation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 12 or greater&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 4) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 6 to 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 6) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 1 to 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 7) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -2 to 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 8) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -7 to -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 9) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -15 to -8&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 10) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -21 to -16&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 12) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -22 or less&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 13) / 4&lt;br /&gt;
|}&lt;br /&gt;
** Lower cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
* *Upper cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2. &lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:300px;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;ΔSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 12 or greater&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 6 to 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 1 to 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -2 to 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -7 to -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -15 to -8&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -21 to -16&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -22 or less&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
** Lower cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
** Upper cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;br /&gt;
* [[Physical Damage]]&lt;br /&gt;
** Physical Damage = Base Damage * pDIF&lt;br /&gt;
* [[Base Damage]]&lt;br /&gt;
** For normal attack: Base Damage = D + (aD) + fSTR&lt;br /&gt;
** For weapon skill: Base Damage = floor((D + (aD) + fSTR + WSC)* fTP)&lt;br /&gt;
* [[pDIF]]&lt;br /&gt;
** Ratio = Attacker&#039;s Attack/ Target&#039;s Defense&lt;br /&gt;
** melee: cRatio = Ratio - (target&#039;s level - attacker&#039;s level) × 0.05&lt;br /&gt;
** ranged: cRatio = Ratio - (target&#039;s level - attacker&#039;s level) × 0.025&lt;br /&gt;
** If you critical hit: wRatio = (cRatio + 1)&lt;br /&gt;
** If you do not critical hit: wRatio = (cRatio + 0)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; max-width: 610px; text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |[[wRatio]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |UL Equation&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Min&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Max&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eef3f7; width: 30%;&amp;quot;|0 ≤ wRatio &amp;lt; 0.5&lt;br /&gt;
| style=&amp;quot;width: 38%;&amp;quot;|wRatio + 0.5&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| 0.5&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|0.5 ≤ wRatio &amp;lt; 0.7 &lt;br /&gt;
|1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|0.7 ≤ wRatio &amp;lt; 1.2&lt;br /&gt;
|wRatio + .3 &lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt; 1.5&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.2 ≤ wRatio &amp;lt; 1.5&lt;br /&gt;
|(wRatio {{math|times}} 0.25) + wRatio &lt;br /&gt;
| 1.5&lt;br /&gt;
| &amp;lt; 1.875&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.5 ≤ wRatio&lt;br /&gt;
| wRatio + 0.375 &lt;br /&gt;
| 1.875&lt;br /&gt;
| (varies)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; max-width: 610px; text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |[[wRatio]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |LL Equation&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Min&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Max&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eef3f7; width: 30%;&amp;quot;|0 ≤ wRatio &amp;lt; 0.38&lt;br /&gt;
| style=&amp;quot;width: 38%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| 0.5&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|0.38 ≤ wRatio &amp;lt; 1.25&lt;br /&gt;
|(wRatio) {{math|times}} (1176/1024) - (448/1024) &lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt; 4083/4096&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.25 ≤ wRatio &amp;lt; 1.51&lt;br /&gt;
|1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.51 ≤ wRatio &amp;lt; 2.44&lt;br /&gt;
|(wRatio) {{math|times}} (1176/1024) - (755/1024)&lt;br /&gt;
| 0.9968359375&lt;br /&gt;
| 2.064882813&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|2.44 ≤ wRatio&lt;br /&gt;
|wRatio - 0.375&lt;br /&gt;
| 2.065&lt;br /&gt;
| (varies)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Critical Hit Rate]]&lt;br /&gt;
** Crit Rate = +floor( dAGI÷10 )%&lt;br /&gt;
** dDex (Player DEX - Target AGI) &lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;200px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;dDEX&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;0-6&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+0%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;7-13&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+1%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;14-19&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+2%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;20-29&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+3%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;30-39&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+4%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;40-50&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+(dDEX-35)%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
** Critical Hit Damage = (Base Damage + fSTR) * Critical pDIF * (Sum of Direct Modifiers)&lt;br /&gt;
&lt;br /&gt;
== The Basics (Melee) ==&lt;br /&gt;
The result of an attack is basically the answer to two questions&lt;br /&gt;
&lt;br /&gt;
# Did the attack hit the enemy? and&lt;br /&gt;
# If so, how much damage did I do?&lt;br /&gt;
&lt;br /&gt;
Naturally, the way that is figured out is very complex. Let&#039;s first set our sights on whether we even hit an enemy or not&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;hitRate = 75 + floor((self.accuracy - target.evasion) / 2) - 2 * (self.level - target.level)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This gives us an integer value that will be interpreted as a % chance to hit. Meaning that every time you swing you sword/axe/club/dagger/what-have-you, you&#039;ll hit &amp;lt;var&amp;gt;hitRate&amp;lt;/var&amp;gt;% of the time.&lt;br /&gt;
&lt;br /&gt;
The actual mechanic of how this works is kind of irrelevant, but I believe that each individual attack is evaluated using something like the formula above and it just flips a bit on whether the character hits or not. &amp;lt;var&amp;gt;hitRate&amp;lt;/var&amp;gt; is more of an abstraction than reflective of source code.&lt;br /&gt;
&lt;br /&gt;
Okay, so you&#039;ve hit. Well done, I&#039;m proud of you. How much damage did you do? Now... that&#039;s where things get a &#039;&#039;little&#039;&#039; bit messy.&lt;br /&gt;
&lt;br /&gt;
Starting simply, here is the formula for physical damage: &amp;lt;code&amp;gt;physicalDamage = baseDamage * pDIF&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I wish I could say that &amp;lt;var&amp;gt;baseDamage&amp;lt;/var&amp;gt; was the easy one to figure out, but sadly, no. It is calculated via a formula: &amp;lt;code&amp;gt;baseDamage = D + (aD) + fSTR&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s go term by term here. &amp;lt;var&amp;gt;D&amp;lt;/var&amp;gt; is the listed damage for the weapon you&#039;re currently swinging. Easy-peasy. &amp;lt;var&amp;gt;aD&amp;lt;/var&amp;gt; is the &amp;quot;ammo damage&amp;quot; if you are using a ranged weapon. Since we are meleeing here, we can ignore it. Now on to &amp;lt;var&amp;gt;fSTR&amp;lt;/var&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;var&amp;gt;fSTR&amp;lt;/var&amp;gt; is well.... complicated? The first step in calculating &amp;lt;var&amp;gt;fSTR&amp;lt;/var&amp;gt; is easy enough. That is simply: &amp;lt;code&amp;gt;dSTR = self.STR - target.VIT&amp;lt;/code&amp;gt;. So then, depending on the value of &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt;, there are various calculations that can be made. Let&#039;s go to the table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;bdrdarkblue collapsable collapsed&amp;quot; width=25%&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ADD8E6; text-align: left;&amp;quot; | &#039;&#039;&amp;lt;code style=&amp;quot;background: none; border: 0;&amp;quot;&amp;gt;fSTR = (dSTR + modifier)/4&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; || &amp;lt;var&amp;gt;modifier&amp;lt;/var&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;gt;= 12 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 &amp;lt;= &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 &amp;lt;= &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|-2 &amp;lt;= &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -7 &amp;lt; &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; -2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -15 &amp;lt;= &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; -7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| -21 &amp;lt;= &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; -15 || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; &amp;lt; -21 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also upper and lower bounds to &amp;lt;var&amp;gt;dSTR&amp;lt;/var&amp;gt; to consider.&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682137</id>
		<title>User:DoctorOkay/Projects/Battle Mechanics</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682137"/>
		<updated>2023-05-25T18:55:43Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page is gonna be a working space for me to collect and centralize as many of the existing articles on FFXI Battle Mechanics and calculations in an effort to make a &amp;quot;simple&amp;quot; (lol) primer on mechanics for FFXI.&lt;br /&gt;
&lt;br /&gt;
== Pages With Formulas ==&lt;br /&gt;
* [[Cure Formula]]&lt;br /&gt;
** Final = floor(floor(floor((Base + JP + Raetic) × Cure Potency Equip) × Cure Received Equip) × Daywx)&lt;br /&gt;
* [[Community Red Mage Guide]]&lt;br /&gt;
** &#039;&#039;&#039;Duration Formula:&#039;&#039;&#039; ((Spell base × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)&lt;br /&gt;
** &#039;&#039;&#039;Potency Formula:&#039;&#039;&#039; floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Duration Formula:&#039;&#039;&#039; (Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist&#039;s Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts)&lt;br /&gt;
* [[Damage Taken]]&lt;br /&gt;
** Physical Damage Taken&lt;br /&gt;
*** Formula 1: Uncorrected Damage = (Monster Base Damage + Monster fSTR)×(Monster Average pDIF)&lt;br /&gt;
*** Formula 2: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken)&lt;br /&gt;
*** Formula 3: Shield Blocked Damage = Corrected Damage × (Base + Defense/200)Question&lt;br /&gt;
*** Formula 4: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken -% Burtgang || Epeolatry)&lt;br /&gt;
** Magical Damage Taken&lt;br /&gt;
* [[Physical Damage]]&lt;br /&gt;
** Physical Damage = Base Damage * pDIF&lt;br /&gt;
***Formula 5: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% -% Magic Damage Taken -% Damage Taken) )÷( 1 + MDB÷100 )&lt;br /&gt;
*** Formula 6: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% (-% Magic Damage Taken -% Damage Taken) -% Aegis Magic Damage Taken )÷( 1 + MDB÷100 ) )&lt;br /&gt;
** Breath Damage Taken&lt;br /&gt;
*** Formula 7:Corrected Damage = (Breath Base Damage)×(1 -% Breath Damage Taken -% Damage Taken -%Augmented Magic Damage Taken)&lt;br /&gt;
** Killer Effects and Circles&lt;br /&gt;
*** Formula 8: Final Damage = Corrected Damage × (1 - Circle Bonus) × (1 - Intimidation Rate÷2)***&lt;br /&gt;
* [[Walz Efficiency]]&lt;br /&gt;
** HP/TP = HP Restored ÷ TP Spent = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( TP Base - TP Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( Recast Base - Recast Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( (Recast Base - Recast Reduction) × 0.8 )&lt;br /&gt;
* [[Monster TP Gain]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; Base TP Calculations&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;lt;180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}15){{math|divide}}180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 180~450&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}65){{math|divide}}270&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 450~480&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;115+((Delay-450){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 480~530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;130+((Delay-480){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;145+((Delay-530){{math|times}}35){{math|divide}}470&lt;br /&gt;
|}&lt;br /&gt;
** Monster TP gained per hit = floor( Base Monster TP × Inhibit TP&#039; × dAGI × (1 - Subtle Blow÷100), .1) Note: There may actually be multiple flooring steps.&lt;br /&gt;
** dAGI = Player AGI - Monster AGI&lt;br /&gt;
** TP Modifier = 1-(dAGI+30)÷200&lt;br /&gt;
** TP Modifier = 1 - Subtle Blow÷100 - Subtle Blow II÷100&lt;br /&gt;
** TP Modifier = 1 - Inhibit TP÷100&lt;br /&gt;
* [[Cursna]]&lt;br /&gt;
** Doom Removal Rate = Base Rate * (1+(y/100)) Verification Needed&lt;br /&gt;
** Base Rate = (10+(Total Healing Magic Skill / 30))&lt;br /&gt;
** y = Total Cursna+ stat from gear&lt;br /&gt;
* [[Enmity]]&lt;br /&gt;
** CE gained = HP Restored × CE Modifier&lt;br /&gt;
** VE gained = 6 × CE gained&lt;br /&gt;
* [[Shield Skill]]&lt;br /&gt;
** PercentDamageBlocked = SizeDamageReduction + (ShieldDEF / ((max(ShieldItemLevel, 99) - 99) / 10 + 2))&lt;br /&gt;
** FinalDamageTaken = (IncomingBaseDamage - ShieldDefenseBonus) × (1 - PercentDamageBlocked/100) × (1 - PDT/100)&lt;br /&gt;
** BlockRate = SizeBaseBlockRate + ((ShieldSkill - AttackerCombatSkill) × 0.2325)&lt;br /&gt;
** AttackerSkill = ((-1 × (ActualBlockRate - SizeBaseBlockRate) ÷ 0.2325) + ShieldSkill&lt;br /&gt;
* [[Spell Recast]]&lt;br /&gt;
** Recast = (Initial Recast) × (1 - (Haste÷1024) + (Slow÷1024)) × Floor(Fast Cast% ÷ 2) × (Job Ability Modifier 1) × (Job Ability Modifier 2) × ...&lt;br /&gt;
* [[Tactical Points]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; TP calculation&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; {{math|le}}180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}63{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 181~540&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}88{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 541~630&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;149+[(Delay-540){{math|times}}20{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 631~720&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;154+[(Delay-630){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 721~900&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;161+[(Delay-720){{math|times}}24{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;901&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;173+[(Delay-900){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|}&lt;br /&gt;
*[[Weapon Skill Damage]]&lt;br /&gt;
** Damage = Base Damage × pDIF&lt;br /&gt;
** Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)&lt;br /&gt;
** Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)&lt;br /&gt;
** WS Damage = WS Base Damage × pDIF&lt;br /&gt;
** Base Magical WS Damage = floor(((152 + floor((WeaponLevel - 99) × 2.45) + WSC) × fTP) + dSTAT + MDMG Stat)&lt;br /&gt;
** Base Magical WS Damage × (MAB / MDB) × WSD × WSD Boost JT × Weather+Day Bonus × Affinity × Weapon Skill Potency Bonus × Augmented Weapon Skill Potency Bonus × Staff × Potency Multipliers × Resist × Resistance Rank Reduction × TMDA&lt;br /&gt;
** Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)&lt;br /&gt;
* [[Hit Rate]]&lt;br /&gt;
** Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)&lt;br /&gt;
*** dLVL = Attacked Monster&#039;s Level - Attacking Player&#039;s Level&lt;br /&gt;
* [[Magic Damage]] (golden example)&lt;br /&gt;
** Damage Dealt = D × MTDR × Staff × Affinity × Resist × Resistance Rank Reduction × MB × MBB × Day &amp;amp; Weather × MAB/MDB × TMDA × Potency Multipliers&lt;br /&gt;
** D = mDMG + V + (dINT × M)&lt;br /&gt;
** dINT = 134: D = mDMG + V100 + (34 × M100-199)&lt;br /&gt;
** MTDR = 0.9 - 0.05T&lt;br /&gt;
** MB = 1.25 + (0.1 × X)&lt;br /&gt;
** MBB = 1.0 + Gear + Atma/Atmacite + AMII Merits + Trait&lt;br /&gt;
** cMAB = 1 + (caster Magic Attack Bonus ÷ 100)&lt;br /&gt;
** tMDB = 1 + (target Magic Defense Bonus ÷ 100)&lt;br /&gt;
** MAB/MDB = cMAB ÷ tMDB&lt;br /&gt;
* [[FSTR]]&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:300px; text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|fSTR&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;ΔSTR range &lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;fSTR approximation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 12 or greater&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 4) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 6 to 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 6) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 1 to 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 7) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -2 to 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 8) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -7 to -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 9) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -15 to -8&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 10) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -21 to -16&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 12) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -22 or less&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 13) / 4&lt;br /&gt;
|}&lt;br /&gt;
** Lower cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
* *Upper cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2. &lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:300px;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;ΔSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 12 or greater&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 6 to 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 1 to 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -2 to 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -7 to -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -15 to -8&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -21 to -16&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -22 or less&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
** Lower cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
** Upper cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;br /&gt;
* [[Physical Damage]]&lt;br /&gt;
** Physical Damage = Base Damage * pDIF&lt;br /&gt;
* [[Base Damage]]&lt;br /&gt;
** For normal attack: Base Damage = D + (aD) + fSTR&lt;br /&gt;
** For weapon skill: Base Damage = floor((D + (aD) + fSTR + WSC)* fTP)&lt;br /&gt;
* [[pDIF]]&lt;br /&gt;
** Ratio = Attacker&#039;s Attack/ Target&#039;s Defense&lt;br /&gt;
** melee: cRatio = Ratio - (target&#039;s level - attacker&#039;s level) × 0.05&lt;br /&gt;
** ranged: cRatio = Ratio - (target&#039;s level - attacker&#039;s level) × 0.025&lt;br /&gt;
** If you critical hit: wRatio = (cRatio + 1)&lt;br /&gt;
** If you do not critical hit: wRatio = (cRatio + 0)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; max-width: 610px; text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |[[wRatio]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |UL Equation&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Min&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Max&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eef3f7; width: 30%;&amp;quot;|0 ≤ wRatio &amp;lt; 0.5&lt;br /&gt;
| style=&amp;quot;width: 38%;&amp;quot;|wRatio + 0.5&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| 0.5&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|0.5 ≤ wRatio &amp;lt; 0.7 &lt;br /&gt;
|1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|0.7 ≤ wRatio &amp;lt; 1.2&lt;br /&gt;
|wRatio + .3 &lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt; 1.5&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.2 ≤ wRatio &amp;lt; 1.5&lt;br /&gt;
|(wRatio {{math|times}} 0.25) + wRatio &lt;br /&gt;
| 1.5&lt;br /&gt;
| &amp;lt; 1.875&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.5 ≤ wRatio&lt;br /&gt;
| wRatio + 0.375 &lt;br /&gt;
| 1.875&lt;br /&gt;
| (varies)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; max-width: 610px; text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |[[wRatio]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |LL Equation&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Min&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Max&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eef3f7; width: 30%;&amp;quot;|0 ≤ wRatio &amp;lt; 0.38&lt;br /&gt;
| style=&amp;quot;width: 38%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| 0.5&lt;br /&gt;
| style=&amp;quot;width: 16%;&amp;quot;| &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|0.38 ≤ wRatio &amp;lt; 1.25&lt;br /&gt;
|(wRatio) {{math|times}} (1176/1024) - (448/1024) &lt;br /&gt;
| 0&lt;br /&gt;
| &amp;lt; 4083/4096&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.25 ≤ wRatio &amp;lt; 1.51&lt;br /&gt;
|1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|1.51 ≤ wRatio &amp;lt; 2.44&lt;br /&gt;
|(wRatio) {{math|times}} (1176/1024) - (755/1024)&lt;br /&gt;
| 0.9968359375&lt;br /&gt;
| 2.064882813&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #eef3f7;&amp;quot;|2.44 ≤ wRatio&lt;br /&gt;
|wRatio - 0.375&lt;br /&gt;
| 2.065&lt;br /&gt;
| (varies)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Critical Hit Rate]]&lt;br /&gt;
** Crit Rate = +floor( dAGI÷10 )%&lt;br /&gt;
** dDex (Player DEX - Target AGI) &lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;200px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;dDEX&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;0-6&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+0%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;7-13&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+1%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;14-19&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+2%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;20-29&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+3%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;30-39&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+4%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;40-50&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+(dDEX-35)%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
** Critical Hit Damage = (Base Damage + fSTR) * Critical pDIF * (Sum of Direct Modifiers)&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682132</id>
		<title>User:DoctorOkay/Projects/Battle Mechanics</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682132"/>
		<updated>2023-05-25T18:46:26Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page is gonna be a working space for me to collect and centralize as many of the existing articles on FFXI Battle Mechanics and calculations in an effort to make a &amp;quot;simple&amp;quot; (lol) primer on mechanics for FFXI.&lt;br /&gt;
&lt;br /&gt;
== Pages With Formulas ==&lt;br /&gt;
* [[Cure Formula]]&lt;br /&gt;
** Final = floor(floor(floor((Base + JP + Raetic) × Cure Potency Equip) × Cure Received Equip) × Daywx)&lt;br /&gt;
* [[Community Red Mage Guide]]&lt;br /&gt;
** &#039;&#039;&#039;Duration Formula:&#039;&#039;&#039; ((Spell base × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)&lt;br /&gt;
** &#039;&#039;&#039;Potency Formula:&#039;&#039;&#039; floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Duration Formula:&#039;&#039;&#039; (Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist&#039;s Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts)&lt;br /&gt;
* [[Damage Taken]]&lt;br /&gt;
** Physical Damage Taken&lt;br /&gt;
*** Formula 1: Uncorrected Damage = (Monster Base Damage + Monster fSTR)×(Monster Average pDIF)&lt;br /&gt;
*** Formula 2: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken)&lt;br /&gt;
*** Formula 3: Shield Blocked Damage = Corrected Damage × (Base + Defense/200)Question&lt;br /&gt;
*** Formula 4: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken -% Burtgang || Epeolatry)&lt;br /&gt;
** Magical Damage Taken&lt;br /&gt;
***Formula 5: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% -% Magic Damage Taken -% Damage Taken) )÷( 1 + MDB÷100 )&lt;br /&gt;
*** Formula 6: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% (-% Magic Damage Taken -% Damage Taken) -% Aegis Magic Damage Taken )÷( 1 + MDB÷100 ) )&lt;br /&gt;
** Breath Damage Taken&lt;br /&gt;
*** Formula 7:Corrected Damage = (Breath Base Damage)×(1 -% Breath Damage Taken -% Damage Taken -%Augmented Magic Damage Taken)&lt;br /&gt;
** Killer Effects and Circles&lt;br /&gt;
*** Formula 8: Final Damage = Corrected Damage × (1 - Circle Bonus) × (1 - Intimidation Rate÷2)***&lt;br /&gt;
* [[Walz Efficiency]]&lt;br /&gt;
** HP/TP = HP Restored ÷ TP Spent = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( TP Base - TP Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( Recast Base - Recast Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( (Recast Base - Recast Reduction) × 0.8 )&lt;br /&gt;
* [[Monster TP Gain]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; Base TP Calculations&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;lt;180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}15){{math|divide}}180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 180~450&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}65){{math|divide}}270&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 450~480&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;115+((Delay-450){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 480~530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;130+((Delay-480){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;145+((Delay-530){{math|times}}35){{math|divide}}470&lt;br /&gt;
|}&lt;br /&gt;
** Monster TP gained per hit = floor( Base Monster TP × Inhibit TP&#039; × dAGI × (1 - Subtle Blow÷100), .1) Note: There may actually be multiple flooring steps.&lt;br /&gt;
** dAGI = Player AGI - Monster AGI&lt;br /&gt;
** TP Modifier = 1-(dAGI+30)÷200&lt;br /&gt;
** TP Modifier = 1 - Subtle Blow÷100 - Subtle Blow II÷100&lt;br /&gt;
** TP Modifier = 1 - Inhibit TP÷100&lt;br /&gt;
* [[Cursna]]&lt;br /&gt;
** Doom Removal Rate = Base Rate * (1+(y/100)) Verification Needed&lt;br /&gt;
** Base Rate = (10+(Total Healing Magic Skill / 30))&lt;br /&gt;
** y = Total Cursna+ stat from gear&lt;br /&gt;
* [[Enmity]]&lt;br /&gt;
** CE gained = HP Restored × CE Modifier&lt;br /&gt;
** VE gained = 6 × CE gained&lt;br /&gt;
* [[Shield Skill]]&lt;br /&gt;
** PercentDamageBlocked = SizeDamageReduction + (ShieldDEF / ((max(ShieldItemLevel, 99) - 99) / 10 + 2))&lt;br /&gt;
** FinalDamageTaken = (IncomingBaseDamage - ShieldDefenseBonus) × (1 - PercentDamageBlocked/100) × (1 - PDT/100)&lt;br /&gt;
** BlockRate = SizeBaseBlockRate + ((ShieldSkill - AttackerCombatSkill) × 0.2325)&lt;br /&gt;
** AttackerSkill = ((-1 × (ActualBlockRate - SizeBaseBlockRate) ÷ 0.2325) + ShieldSkill&lt;br /&gt;
* [[Spell Recast]]&lt;br /&gt;
** Recast = (Initial Recast) × (1 - (Haste÷1024) + (Slow÷1024)) × Floor(Fast Cast% ÷ 2) × (Job Ability Modifier 1) × (Job Ability Modifier 2) × ...&lt;br /&gt;
* [[Tactical Points]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; TP calculation&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; {{math|le}}180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}63{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 181~540&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}88{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 541~630&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;149+[(Delay-540){{math|times}}20{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 631~720&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;154+[(Delay-630){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 721~900&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;161+[(Delay-720){{math|times}}24{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;901&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;173+[(Delay-900){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|}&lt;br /&gt;
*[[Weapon Skill Damage]]&lt;br /&gt;
** Damage = Base Damage × pDIF&lt;br /&gt;
** Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)&lt;br /&gt;
** Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)&lt;br /&gt;
** WS Damage = WS Base Damage × pDIF&lt;br /&gt;
** Base Magical WS Damage = floor(((152 + floor((WeaponLevel - 99) × 2.45) + WSC) × fTP) + dSTAT + MDMG Stat)&lt;br /&gt;
** Base Magical WS Damage × (MAB / MDB) × WSD × WSD Boost JT × Weather+Day Bonus × Affinity × Weapon Skill Potency Bonus × Augmented Weapon Skill Potency Bonus × Staff × Potency Multipliers × Resist × Resistance Rank Reduction × TMDA&lt;br /&gt;
** Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)&lt;br /&gt;
* [[Hit Rate]]&lt;br /&gt;
** Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)&lt;br /&gt;
*** dLVL = Attacked Monster&#039;s Level - Attacking Player&#039;s Level&lt;br /&gt;
* [[Magic Damage]] (golden example)&lt;br /&gt;
** Damage Dealt = D × MTDR × Staff × Affinity × Resist × Resistance Rank Reduction × MB × MBB × Day &amp;amp; Weather × MAB/MDB × TMDA × Potency Multipliers&lt;br /&gt;
** D = mDMG + V + (dINT × M)&lt;br /&gt;
** dINT = 134: D = mDMG + V100 + (34 × M100-199)&lt;br /&gt;
** MTDR = 0.9 - 0.05T&lt;br /&gt;
** MB = 1.25 + (0.1 × X)&lt;br /&gt;
** MBB = 1.0 + Gear + Atma/Atmacite + AMII Merits + Trait&lt;br /&gt;
** cMAB = 1 + (caster Magic Attack Bonus ÷ 100)&lt;br /&gt;
** tMDB = 1 + (target Magic Defense Bonus ÷ 100)&lt;br /&gt;
** MAB/MDB = cMAB ÷ tMDB&lt;br /&gt;
* [[FSTR]]&lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:300px; text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|fSTR&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;ΔSTR range &lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;fSTR approximation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 12 or greater&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 4) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 6 to 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 6) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 1 to 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 7) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -2 to 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 8) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -7 to -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 9) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -15 to -8&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 10) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -21 to -16&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 12) / 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -22 or less&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 13) / 4&lt;br /&gt;
|}&lt;br /&gt;
** Lower cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
* *Upper cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2. &lt;br /&gt;
{| class=default1 style=&amp;quot;max-width:300px;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;fSTR2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;ΔSTR range&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;fSTR2 approximation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 12 or greater&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 4) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 6 to 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 6) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| 1 to 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 7) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -2 to 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 8) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -7 to -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 9) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -15 to -8&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 10) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -21 to -16&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 12) / 2&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| -22 or less&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| (&#039;&#039;&#039;ΔSTR&#039;&#039;&#039; + 13) / 2&lt;br /&gt;
|}&lt;br /&gt;
** Lower cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = -(7 + [[Weapon Rank]] x2) x2&lt;br /&gt;
** Upper cap value at &#039;&#039;&#039;ΔSTR&#039;&#039;&#039; = (14 + [[Weapon Rank]] x2) x2&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682131</id>
		<title>User:DoctorOkay/Projects/Battle Mechanics</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Projects/Battle_Mechanics&amp;diff=682131"/>
		<updated>2023-05-25T18:40:55Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: Created page with &amp;quot;__NOTOC__  This page is gonna be a working space for me to collect and centralize as many of the existing articles on FFXI Battle Mechanics and calculations in an effort to make a &amp;quot;simple&amp;quot; (lol) primer on mechanics for FFXI.  == Pages With Formulas == * Cure Formula ** Final = floor(floor(floor((Base + JP + Raetic) × Cure Potency Equip) × Cure Received Equip) × Daywx) * Community Red Mage Guide ** &amp;#039;&amp;#039;&amp;#039;Duration Formula:&amp;#039;&amp;#039;&amp;#039; ((Spell base × Saboteur) + (6s × RDM...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page is gonna be a working space for me to collect and centralize as many of the existing articles on FFXI Battle Mechanics and calculations in an effort to make a &amp;quot;simple&amp;quot; (lol) primer on mechanics for FFXI.&lt;br /&gt;
&lt;br /&gt;
== Pages With Formulas ==&lt;br /&gt;
* [[Cure Formula]]&lt;br /&gt;
** Final = floor(floor(floor((Base + JP + Raetic) × Cure Potency Equip) × Cure Received Equip) × Daywx)&lt;br /&gt;
* [[Community Red Mage Guide]]&lt;br /&gt;
** &#039;&#039;&#039;Duration Formula:&#039;&#039;&#039; ((Spell base × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)&lt;br /&gt;
** &#039;&#039;&#039;Potency Formula:&#039;&#039;&#039; floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Duration Formula:&#039;&#039;&#039; (Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist&#039;s Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts)&lt;br /&gt;
* [[Damage Taken]]&lt;br /&gt;
** Physical Damage Taken&lt;br /&gt;
*** Formula 1: Uncorrected Damage = (Monster Base Damage + Monster fSTR)×(Monster Average pDIF)&lt;br /&gt;
*** Formula 2: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken)&lt;br /&gt;
*** Formula 3: Shield Blocked Damage = Corrected Damage × (Base + Defense/200)Question&lt;br /&gt;
*** Formula 4: Corrected Damage = Uncorrected Damage × (100% -% Physical Damage Taken -% Damage Taken -% Burtgang || Epeolatry)&lt;br /&gt;
** Magical Damage Taken&lt;br /&gt;
***Formula 5: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% -% Magic Damage Taken -% Damage Taken) )÷( 1 + MDB÷100 )&lt;br /&gt;
*** Formula 6: Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% (-% Magic Damage Taken -% Damage Taken) -% Aegis Magic Damage Taken )÷( 1 + MDB÷100 ) )&lt;br /&gt;
** Breath Damage Taken&lt;br /&gt;
*** Formula 7:Corrected Damage = (Breath Base Damage)×(1 -% Breath Damage Taken -% Damage Taken -%Augmented Magic Damage Taken)&lt;br /&gt;
** Killer Effects and Circles&lt;br /&gt;
*** Formula 8: Final Damage = Corrected Damage × (1 - Circle Bonus) × (1 - Intimidation Rate÷2)***&lt;br /&gt;
* [[Walz Efficiency]]&lt;br /&gt;
** HP/TP = HP Restored ÷ TP Spent = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( TP Base - TP Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( Recast Base - Recast Reduction )&lt;br /&gt;
** HP/Time = HP Restored ÷ Recast = ( (User&#039;s CHR + Target&#039;s VIT)×M + B ) ÷ ( (Recast Base - Recast Reduction) × 0.8 )&lt;br /&gt;
* [[Monster TP Gain]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; Base TP Calculations&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;lt;180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}15){{math|divide}}180&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 180~450&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;50+((Delay-180){{math|times}}65){{math|divide}}270&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 450~480&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;115+((Delay-450){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 480~530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;130+((Delay-480){{math|times}}15){{math|divide}}30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;530&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;145+((Delay-530){{math|times}}35){{math|divide}}470&lt;br /&gt;
|}&lt;br /&gt;
** Monster TP gained per hit = floor( Base Monster TP × Inhibit TP&#039; × dAGI × (1 - Subtle Blow÷100), .1) Note: There may actually be multiple flooring steps.&lt;br /&gt;
** dAGI = Player AGI - Monster AGI&lt;br /&gt;
** TP Modifier = 1-(dAGI+30)÷200&lt;br /&gt;
** TP Modifier = 1 - Subtle Blow÷100 - Subtle Blow II÷100&lt;br /&gt;
** TP Modifier = 1 - Inhibit TP÷100&lt;br /&gt;
* [[Cursna]]&lt;br /&gt;
** Doom Removal Rate = Base Rate * (1+(y/100)) Verification Needed&lt;br /&gt;
** Base Rate = (10+(Total Healing Magic Skill / 30))&lt;br /&gt;
** y = Total Cursna+ stat from gear&lt;br /&gt;
* [[Enmity]]&lt;br /&gt;
** CE gained = HP Restored × CE Modifier&lt;br /&gt;
** VE gained = 6 × CE gained&lt;br /&gt;
* [[Shield Skill]]&lt;br /&gt;
** PercentDamageBlocked = SizeDamageReduction + (ShieldDEF / ((max(ShieldItemLevel, 99) - 99) / 10 + 2))&lt;br /&gt;
** FinalDamageTaken = (IncomingBaseDamage - ShieldDefenseBonus) × (1 - PercentDamageBlocked/100) × (1 - PDT/100)&lt;br /&gt;
** BlockRate = SizeBaseBlockRate + ((ShieldSkill - AttackerCombatSkill) × 0.2325)&lt;br /&gt;
** AttackerSkill = ((-1 × (ActualBlockRate - SizeBaseBlockRate) ÷ 0.2325) + ShieldSkill&lt;br /&gt;
* [[Spell Recast]]&lt;br /&gt;
** Recast = (Initial Recast) × (1 - (Haste÷1024) + (Slow÷1024)) × Floor(Fast Cast% ÷ 2) × (Job Ability Modifier 1) × (Job Ability Modifier 2) × ...&lt;br /&gt;
* [[Tactical Points]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;300px&amp;quot; BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Delay &amp;amp;rarr; TP calculation&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;Modified Delay&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;60%&amp;quot; |&amp;amp;nbsp;&#039;&#039;&#039;TP gained&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; {{math|le}}180&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}63{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 181~540&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;61+[(Delay-180){{math|times}}88{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 541~630&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;149+[(Delay-540){{math|times}}20{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 631~720&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;154+[(Delay-630){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; 721~900&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;161+[(Delay-720){{math|times}}24{{math|divide}}360]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; |&amp;amp;nbsp; &amp;gt;901&lt;br /&gt;
| width=&amp;quot;70%&amp;quot; |&amp;amp;nbsp;173+[(Delay-900){{math|times}}28{{math|divide}}360]&lt;br /&gt;
|}&lt;br /&gt;
*[[Weapon Skill Damage]]&lt;br /&gt;
** Damage = Base Damage × pDIF&lt;br /&gt;
** Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)&lt;br /&gt;
** Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)&lt;br /&gt;
** WS Damage = WS Base Damage × pDIF&lt;br /&gt;
** Base Magical WS Damage = floor(((152 + floor((WeaponLevel - 99) × 2.45) + WSC) × fTP) + dSTAT + MDMG Stat)&lt;br /&gt;
** Base Magical WS Damage × (MAB / MDB) × WSD × WSD Boost JT × Weather+Day Bonus × Affinity × Weapon Skill Potency Bonus × Augmented Weapon Skill Potency Bonus × Staff × Potency Multipliers × Resist × Resistance Rank Reduction × TMDA&lt;br /&gt;
** Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)&lt;br /&gt;
* [[Hit Rate]]&lt;br /&gt;
** Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)&lt;br /&gt;
*** dLVL = Attacked Monster&#039;s Level - Attacking Player&#039;s Level&lt;br /&gt;
* [[Magic Damage]] (golden example)&lt;br /&gt;
** Damage Dealt = D × MTDR × Staff × Affinity × Resist × Resistance Rank Reduction × MB × MBB × Day &amp;amp; Weather × MAB/MDB × TMDA × Potency Multipliers&lt;br /&gt;
** D = mDMG + V + (dINT × M)&lt;br /&gt;
** dINT = 134: D = mDMG + V100 + (34 × M100-199)&lt;br /&gt;
** MTDR = 0.9 - 0.05T&lt;br /&gt;
** MB = 1.25 + (0.1 × X)&lt;br /&gt;
** MBB = 1.0 + Gear + Atma/Atmacite + AMII Merits + Trait&lt;br /&gt;
** cMAB = 1 + (caster Magic Attack Bonus ÷ 100)&lt;br /&gt;
** tMDB = 1 + (target Magic Defense Bonus ÷ 100)&lt;br /&gt;
** MAB/MDB = cMAB ÷ tMDB&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Tribune&amp;diff=682025</id>
		<title>User:DoctorOkay/Tribune</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:DoctorOkay/Tribune&amp;diff=682025"/>
		<updated>2023-05-24T18:42:19Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vanad&#039;iel Tribune vt_title.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Volumes ==&lt;br /&gt;
* [[/Volume 18|Volume 18]]&lt;br /&gt;
* [[/Volume 19|Volume 19]]&lt;br /&gt;
* [[/Volume 20|Volume 20]]&lt;br /&gt;
* [[/Volume 21|Volume 21]]&lt;br /&gt;
* [[/Volume 22|Volume 22]]&lt;br /&gt;
* [[/Volume 23|Volume 23]]&lt;br /&gt;
* [[/Volume 24|Volume 24]]&lt;br /&gt;
* [[/Volume 25|Volume 25]]&lt;br /&gt;
* [[/Volume 26|Volume 26]]&lt;br /&gt;
* [[/Volume 27|Volume 27]]&lt;br /&gt;
&lt;br /&gt;
== Columns ==&lt;br /&gt;
* [[/Women of Vana&#039;diel|Women of Vana&#039;diel]]&lt;br /&gt;
* [[/Joseaneaut&#039;s Mission|Joseaneaut&#039;s Mission]]&lt;br /&gt;
* [[/Just for Fun|Just for Fun]]&lt;br /&gt;
* [[/Musings From the Editor&#039;s Desk|Musings From the Editor&#039;s Desk]]&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
* [[/Extra I|Extra I]]&lt;br /&gt;
* [[/Extra II|Extra II]]&lt;br /&gt;
* [[/Extra III|Extra III]]&lt;br /&gt;
* [[/Extra IV|Extra IV]]&lt;br /&gt;
* [[/Extra V|Extra V]]&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_title.jpg&amp;diff=681854</id>
		<title>File:Vanad&#039;iel Tribune vt title.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_title.jpg&amp;diff=681854"/>
		<updated>2023-05-24T00:52:49Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_15.jpg&amp;diff=681853</id>
		<title>File:Vanad&#039;iel Tribune vt 15.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_15.jpg&amp;diff=681853"/>
		<updated>2023-05-24T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_06-2.jpg&amp;diff=681852</id>
		<title>File:Vanad&#039;iel Tribune vt 06-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_06-2.jpg&amp;diff=681852"/>
		<updated>2023-05-24T00:52:36Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_04.jpg&amp;diff=681851</id>
		<title>File:Vanad&#039;iel Tribune vt 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_04.jpg&amp;diff=681851"/>
		<updated>2023-05-24T00:52:28Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_03-2.jpg&amp;diff=681850</id>
		<title>File:Vanad&#039;iel Tribune vt 03-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_03-2.jpg&amp;diff=681850"/>
		<updated>2023-05-24T00:52:18Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vabg.jpg&amp;diff=681849</id>
		<title>File:Vanad&#039;iel Tribune vabg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vabg.jpg&amp;diff=681849"/>
		<updated>2023-05-24T00:51:34Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_footer.jpg&amp;diff=681848</id>
		<title>File:Vanad&#039;iel Tribune footer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_footer.jpg&amp;diff=681848"/>
		<updated>2023-05-24T00:51:26Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_ff11home.jpg&amp;diff=681847</id>
		<title>File:Vanad&#039;iel Tribune ff11home.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_ff11home.jpg&amp;diff=681847"/>
		<updated>2023-05-24T00:51:12Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_bg2.jpg&amp;diff=681846</id>
		<title>File:Vanad&#039;iel Tribune bg2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_bg2.jpg&amp;diff=681846"/>
		<updated>2023-05-24T00:50:58Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_backnumber.jpg&amp;diff=681845</id>
		<title>File:Vanad&#039;iel Tribune backnumber.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_backnumber.jpg&amp;diff=681845"/>
		<updated>2023-05-24T00:50:40Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_top_19.gif&amp;diff=681844</id>
		<title>File:Vanad&#039;iel Tribune vt top 19.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_top_19.gif&amp;diff=681844"/>
		<updated>2023-05-24T00:50:20Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b09off.gif&amp;diff=681843</id>
		<title>File:Vanad&#039;iel Tribune vt b09off.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b09off.gif&amp;diff=681843"/>
		<updated>2023-05-24T00:50:11Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b08off.gif&amp;diff=681842</id>
		<title>File:Vanad&#039;iel Tribune vt b08off.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b08off.gif&amp;diff=681842"/>
		<updated>2023-05-24T00:50:03Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b07off.gif&amp;diff=681841</id>
		<title>File:Vanad&#039;iel Tribune vt b07off.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b07off.gif&amp;diff=681841"/>
		<updated>2023-05-24T00:49:55Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b01off.gif&amp;diff=681840</id>
		<title>File:Vanad&#039;iel Tribune vt b01off.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_b01off.gif&amp;diff=681840"/>
		<updated>2023-05-24T00:49:42Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_08_2.gif&amp;diff=681839</id>
		<title>File:Vanad&#039;iel Tribune vt 08 2.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_08_2.gif&amp;diff=681839"/>
		<updated>2023-05-24T00:49:28Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_08.gif&amp;diff=681838</id>
		<title>File:Vanad&#039;iel Tribune vt 08.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_08.gif&amp;diff=681838"/>
		<updated>2023-05-24T00:49:21Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_07.gif&amp;diff=681837</id>
		<title>File:Vanad&#039;iel Tribune vt 07.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_07.gif&amp;diff=681837"/>
		<updated>2023-05-24T00:49:12Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_05.gif&amp;diff=681836</id>
		<title>File:Vanad&#039;iel Tribune vt 05.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_vt_05.gif&amp;diff=681836"/>
		<updated>2023-05-24T00:49:00Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_spacer.gif&amp;diff=681835</id>
		<title>File:Vanad&#039;iel Tribune spacer.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_spacer.gif&amp;diff=681835"/>
		<updated>2023-05-24T00:48:54Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_sline01.gif&amp;diff=681834</id>
		<title>File:Vanad&#039;iel Tribune sline01.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_sline01.gif&amp;diff=681834"/>
		<updated>2023-05-24T00:48:43Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_point.gif&amp;diff=681833</id>
		<title>File:Vanad&#039;iel Tribune point.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_point.gif&amp;diff=681833"/>
		<updated>2023-05-24T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_next.gif&amp;diff=681832</id>
		<title>File:Vanad&#039;iel Tribune next.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_next.gif&amp;diff=681832"/>
		<updated>2023-05-24T00:48:29Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line10.gif&amp;diff=681831</id>
		<title>File:Vanad&#039;iel Tribune line10.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line10.gif&amp;diff=681831"/>
		<updated>2023-05-24T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line07.gif&amp;diff=681830</id>
		<title>File:Vanad&#039;iel Tribune line07.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line07.gif&amp;diff=681830"/>
		<updated>2023-05-24T00:48:15Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line06.gif&amp;diff=681829</id>
		<title>File:Vanad&#039;iel Tribune line06.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line06.gif&amp;diff=681829"/>
		<updated>2023-05-24T00:48:09Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line04.gif&amp;diff=681828</id>
		<title>File:Vanad&#039;iel Tribune line04.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line04.gif&amp;diff=681828"/>
		<updated>2023-05-24T00:48:01Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line02.gif&amp;diff=681827</id>
		<title>File:Vanad&#039;iel Tribune line02.gif</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Vanad%27iel_Tribune_line02.gif&amp;diff=681827"/>
		<updated>2023-05-24T00:47:53Z</updated>

		<summary type="html">&lt;p&gt;DoctorOkay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoctorOkay</name></author>
	</entry>
</feed>