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		<id>https://www.bg-wiki.com/index.php?title=Movement_Speed&amp;diff=751160</id>
		<title>Movement Speed</title>
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		<updated>2025-11-19T15:56:06Z</updated>

		<summary type="html">&lt;p&gt;Espresso: Added a video comparison demonstration of movement speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement Speed is a statistic that, as its name implies, affects how quickly a character moves.&lt;br /&gt;
&lt;br /&gt;
Base movement speed is 5.0 (measured in yalms/second) and the maximum possible movement speed is 8.0.&lt;br /&gt;
&lt;br /&gt;
Base player movement speed was originally 4.0, but was increased by 25% to 5.0 in [https://forum.square-enix.com/ffxi/threads/38764 December 2013]. Every +0.1 therefore represents +2% movement speed, and all speed adjustments are multiples of this value. Although gear was adjusted to compensate for the base speed change, job abilities and other enhancements were not, and the global cap was not increased. For example, Flee, which originally increased movement speed by 100% (to 8.0/4.0), is still subject to the global cap of 8.0, resulting in a movement speed increase of 60% (8.0/5.0). Similarly, buffs that used to increase movement speed by 25% (+1.0/4.0) now increase it by 20% (+1.0/5.0).&lt;br /&gt;
&lt;br /&gt;
Movement speed is one of the few variables in FFXI that is entirely controlled [[clientside]].&lt;br /&gt;
&lt;br /&gt;
==Quantification==&lt;br /&gt;
There are various clunky ways to quantify movement speed (Ex. [[Talk:Atma_of_the_Master_Crafter|example]]), but the easiest way is to look at the speed number sent in packets. Windower&#039;s SpeedChecker addon does this.&lt;br /&gt;
&lt;br /&gt;
==Enhancement Bonuses==&lt;br /&gt;
Movement speed can be directly affected by certain spells, abilities, key item effects, items and enchantments, and equipment.&lt;br /&gt;
&lt;br /&gt;
=== Active Effects ===&lt;br /&gt;
&lt;br /&gt;
*[[Atma of Ambition]]: +12%&lt;br /&gt;
*[[Atma of the Master Crafter]]: +12%&lt;br /&gt;
*[[Cheer: Jumbotender]]: +2%&lt;br /&gt;
&lt;br /&gt;
=== Temporary Effects ===&lt;br /&gt;
*[[Flee]]: +60%&lt;br /&gt;
*[[Sprinter&#039;s Drink]]: +60%&lt;br /&gt;
*[[Hermes Quencher]]: +60%&lt;br /&gt;
*[[Pom-pom Fruit]] ([[Quickening]]): +10%&lt;br /&gt;
&lt;br /&gt;
=== Volatile Effects ===&lt;br /&gt;
*[[Raptor Mazurka]]: +10%&lt;br /&gt;
*[[Chocobo Mazurka]]: +20%&lt;br /&gt;
*[[Bolter&#039;s Roll]]: x1.0~1.62&lt;br /&gt;
*[[Chocobo Jig]] ([[Quickening]]): +20%&lt;br /&gt;
*[[Fleet Wind]] ([[Quickening]]): +20%&lt;br /&gt;
*[[Sprinter&#039;s Shoes]]/[[Rarab Cap +1]]/[[Talaria]] ([[Quickening]]): +10%&lt;br /&gt;
&lt;br /&gt;
The effects of spells, abilities, and equipment stack up to the maximum movement speed of +60%. All sources stack additively, with several notable exceptions:&lt;br /&gt;
* Only the highest value from equipment counts.&lt;br /&gt;
* [[Mazurka]] and [[Quickening]] effects have a combined maximum value of 20%.&lt;br /&gt;
* [[Bolter&#039;s Roll]]&#039;s effect is multiplicative with equipment, but not with other sources.&lt;br /&gt;
Thus, the closed form is:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;(100% + max(Equipment)) * Roll + min(sum(Quickening, Mazurka), 20%) + sum(Active) + sum(Temporary) &amp;lt;= 160%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All volatile effects wear off when the player takes any offensive action against an enemy, or is the target of any offensive action, even if the action is evaded or resisted.&lt;br /&gt;
&lt;br /&gt;
==Debuff Reduction==&lt;br /&gt;
Movement speed is directly reduced by the [[Weight]] status inflicted by the spell [[Gravity]] or monster abilities with a [[Gravity]] effect. This penalty can range from mild (-12%) to very significant (nearly immobile) depending on what caused the weight effect.&lt;br /&gt;
&lt;br /&gt;
The [[Weight]] status can be inflicted upon enemies via [[Gravity]], [[Gravity II]], [[Indi-Gravity]], and as an additional effect on various weapons and Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
==Equipment Bonuses==&lt;br /&gt;
[[Shneddick Ring]]/[[Shneddick Ring +1|+1]] is the only piece of equipment that gives +18% movement speed to all jobs, and it is mutually exclusive with other [[Seekers of Adoulin]] ring rewards.&lt;br /&gt;
&lt;br /&gt;
Shneddick notwithstanding, each job has access to at least one piece of equipment that gives an unconditional bonus of at least +12%, and most jobs have at least one that gives +18%. However, some of these pieces of equipment are considerably more difficult to acquire than others, and some incur significant defensive compromises while equipped.&lt;br /&gt;
&lt;br /&gt;
Jobs without any 18% movement options at level 99 (outside of Shneddick Ring) are also non-iLVL gear:&lt;br /&gt;
* WHM / BLM / SMN / SCH&lt;br /&gt;
* SAM / NIN (outside of Dusk 17:00 to Dawn 07:00)&lt;br /&gt;
* WAR / MNK / PUP &lt;br /&gt;
&lt;br /&gt;
The following is a list of the best options for each job based on shared jobs and max speed as well as ease of acquisition. Items like Herald&#039;s Gaiters and Skadi Jambeaux +1 are only optimal for the jobs listed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable weaponlist&amp;quot; border=&amp;quot;0&amp;quot; width=600px style=&amp;quot;text-align:center; background-color:#000878&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Jobs&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Optimal Piece&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
|RDM PLD DRK RNG DRG BLU COR RUN&lt;br /&gt;
|[[Carmine Cuisses +1]]&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
|THF&lt;br /&gt;
|[[Pillager&#039;s Poulaines +3]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
|GEO&lt;br /&gt;
|[[Geomancy Sandals +3]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
|BRD&lt;br /&gt;
|[[Fili Cothurnes +3]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
|BST DNC&lt;br /&gt;
|[[Skadi&#039;s Jambeaux +1]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
|MNK WHM BLM SMN SCH&lt;br /&gt;
|[[Herald&#039;s Gaiters]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
|SAM NIN&lt;br /&gt;
|[[Danzo Sune-Ate]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
|WAR MNK PUP&lt;br /&gt;
|[[Hermes&#039; Sandals]]&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
| 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable weaponlist&amp;quot; border=&amp;quot;0&amp;quot; width=600px style=&amp;quot;text-align:center; background-color:#000878&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Jobs&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Shneddick Ring]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Rings|Rings]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Shneddick Ring +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Rings|Rings]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
| 18%&lt;br /&gt;
|- &lt;br /&gt;
|[[Destrier Beret]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|Latent (Level 30 and below)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pitchfork +1]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Weapon|Weapon]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|Costume&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[S. Bunny Hat +1]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|Costume&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Bunny Hat]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|Costume&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Race Silks]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|Chocobo&lt;br /&gt;
|-&lt;br /&gt;
|[[Ninja Kyahan]]&lt;br /&gt;
|54&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[NIN]]&lt;br /&gt;
|25% (Night)&lt;br /&gt;
|-&lt;br /&gt;
|[[Nin. Kyahan +1]]&lt;br /&gt;
|74&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[NIN]]&lt;br /&gt;
|25% (Dusk to Dawn)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hachiya Kyahan]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[NIN]]&lt;br /&gt;
|25% (Dusk to Dawn)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hachiya Kyahan +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[NIN]]&lt;br /&gt;
|25% (Dusk to Dawn)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hachiya Kyahan +2]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[NIN]]&lt;br /&gt;
|25% (Dusk to Dawn)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hachiya Kyahan +3]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[NIN]]&lt;br /&gt;
|25% (Dusk to Dawn)&lt;br /&gt;
|-&lt;br /&gt;
|[[Skadi&#039;s Jambeaux +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[BST]] [[RNG]] [[COR]] [[DNC]] [[RUN]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fajin Boots]]&lt;br /&gt;
|95&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Geomancy Sandals]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[GEO]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Iaso Boots]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[WHM]] [[RDM]] [[BRD]] [[SCH]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Tandava Crackows]]&lt;br /&gt;
|83&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[DNC]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Aoidos&#039; Cothrn. +1]]&lt;br /&gt;
|81&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[BRD]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Aoidos&#039; Cothrn. +2]]&lt;br /&gt;
|81&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[BRD]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fili Cothurnes]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[BRD]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fili Cothurnes +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[BRD]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fili Cothurnes +2]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[BRD]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fili Cothurnes +3]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[BRD]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Danzo Sune-Ate]]&lt;br /&gt;
|80&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[SAM]] [[NIN]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Skadi&#039;s Jambeaux]]&lt;br /&gt;
|75&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[BST]] [[RNG]] [[COR]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Cuisses]]&lt;br /&gt;
|73&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Cuisses]]&lt;br /&gt;
|73&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Carmine Cuisses]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Carmine Cuisses +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[RDM]] [[PLD]] [[DRK]] [[RNG]] [[DRG]] [[BLU]] [[COR]] [[RUN]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Herald&#039;s Gaiters]]&lt;br /&gt;
|70&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[MNK]] [[WHM]] [[BLM]] [[SMN]] [[SCH]] [[GEO]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hermes&#039; Sandals]]&lt;br /&gt;
|70&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[WAR]] [[MNK]] [[COR]] [[PUP]] [[RUN]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hermes&#039; Sandals +1]]&lt;br /&gt;
|70&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[WAR]] [[MNK]] [[COR]] [[PUP]] [[RUN]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillager&#039;s Poulaines]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillager&#039;s Poulaines +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillager&#039;s Poulaines +2]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillager&#039;s Poulaines +3]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Orion Socks]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Orion Socks +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Orion Socks +2]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Orion Socks +3]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[RNG]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Geomancy Sandals]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[GEO]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Geomancy Sandals +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[GEO]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Geomancy Sandals +2]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[GEO]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Geomancy Sandals +3]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[GEO]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Boots]]&lt;br /&gt;
|62&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% ([[Weather|Sandstorms]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Boots +1]]&lt;br /&gt;
|62&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% ([[Weather|Sandstorms]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Crackows]]&lt;br /&gt;
|50&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% ([[Assault]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Areion Boots]]&lt;br /&gt;
|20&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Areion Boots +1]]&lt;br /&gt;
|20&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jute Boots]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jute Boots +1]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|[[Strider Boots]]&lt;br /&gt;
|20&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Trotter Boots]]&lt;br /&gt;
|20&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[THF]] [[RNG]]&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Federation Aketon]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% ([[Windurst]] city zones for current citizens only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kingdom Aketon]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% ([[San d&#039;Oria]] city zones for current citizens only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Republic Aketon]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% ([[Bastok]] city zones for current citizens only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ptr.Prt. Livery]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% (for [[Campaign]] zones currently under dominant Windurst influence )&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryl.Grd. Livery]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% (for [[Campaign]] zones currently under dominant San d&#039;Oria influence)&lt;br /&gt;
|-&lt;br /&gt;
|[[Myth.Msk. Livery]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|12% (for [[Campaign]] zones currently under dominant Bastok influence)&lt;br /&gt;
|-&lt;br /&gt;
|[[Paean Boots]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[WHM]] [[RDM]] [[BRD]] [[SCH]]&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
|[[Track Pants +1]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
|[[Blitzer Poleyn]]&lt;br /&gt;
|75&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[WAR]] [[PLD]] [[DRK]] [[DRG]] [[SAM]]&lt;br /&gt;
|8% ([[Image:Augment-Icon.png|link=Blitzer Poleyn]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Desultor Tassets]]&lt;br /&gt;
|75&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]] [[RUN]]&lt;br /&gt;
|8% ([[Image:Augment-Icon.png|link=Desultor Tassets]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsumaki Sitagoromo]]&lt;br /&gt;
|75&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[WHM]] [[BLM]] [[RDM]] [[BRD]] [[SMN]] [[SCH]] [[GEO]]&lt;br /&gt;
|8% ([[Image:Augment-Icon.png|link=Tatsumaki Sitagoromo]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Plumb Boots]]&lt;br /&gt;
|99&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavalier +1]]&lt;br /&gt;
|96&lt;br /&gt;
|[[:Category:Neck|Neck]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mollusca Mantle]]&lt;br /&gt;
|92&lt;br /&gt;
|[[:Category:Back|Back]]&lt;br /&gt;
|[[WAR]] [[MNK]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oneiros Axe]]&lt;br /&gt;
|88&lt;br /&gt;
|[[:Category:Weapon|Weapon]]&lt;br /&gt;
|[[WAR]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oneiros Barbut]]&lt;br /&gt;
|88&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|[[WAR]] [[PLD]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Scuta Cape]]&lt;br /&gt;
|88&lt;br /&gt;
|[[:Category:Back|Back]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oily Trousers]]&lt;br /&gt;
|74&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Gloves]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Hands|Hands]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Gloves +1]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Hands|Hands]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Jerkin]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Jerkin +1]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Body|Body]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ledelsens]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ledelsens +1]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Mask]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Mask +1]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Trousers]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Trousers +1]]&lt;br /&gt;
|72&lt;br /&gt;
|[[:Category:Legs|Legs]]&lt;br /&gt;
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahant Sandals]]&lt;br /&gt;
|63&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|[[MNK]] [[WHM]] [[BLM]] [[RDM]] [[PLD]] [[BRD]] [[RNG]] [[SMN]] [[BLU]] [[PUP]] [[SCH]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Raikiri]]&lt;br /&gt;
|56&lt;br /&gt;
|[[:Category:Weapon|Weapon]]&lt;br /&gt;
|[[SAM]]&lt;br /&gt;
| -12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprinter&#039;s Shoes]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|10% (Enchantment, stacks with equipment)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rarab Cap +1]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Head|Head]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|10% (Enchantment, stacks with equipment)&lt;br /&gt;
|-&lt;br /&gt;
|[[Talaria]]&lt;br /&gt;
|1&lt;br /&gt;
|[[:Category:Feet|Feet]]&lt;br /&gt;
|All Jobs&lt;br /&gt;
|10% (Enchantment, stacks with equipment)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Comparison Example ==&lt;br /&gt;
https://www.youtube.com/embed/UyOEZiHv9dI?si=DoUtt27gWDH1G71p&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[Chocobo Jig]]&lt;br /&gt;
* [[Bolter&#039;s Roll]]&lt;br /&gt;
* [[Chocobo Mazurka]]/[[Raptor Mazurka]]&lt;br /&gt;
* [[Atma of the Master Crafter]]/[[Atma of Ambition]]&lt;br /&gt;
* [https://www.bluegartr.com/threads/108199-Random-Facts-Thread-Other?p=6819113&amp;amp;viewfull=1#post6819113 Calculating movement speed (Byrth, BG)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Espresso&amp;diff=750824</id>
		<title>User:Espresso</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Espresso&amp;diff=750824"/>
		<updated>2025-11-13T07:24:22Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;About Me&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Spicychai.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Hello, you can call me Espresso! I consider myself an FFXIV veteran, and have delved into the world of FFXI from 2023 onwards to experience this old yet timeless masterpiece of a game. Through my journey as a modern player I may contribute some of my tips and experiences as I progress through this game and learn more in case other players find anything useful. The existing content the contributors have already added is high-quality so I&#039;ll only aim to add in information, tips and experiences as opposed to modifying them.&lt;br /&gt;
&lt;br /&gt;
- FFXI Name: Spicychai @ Bahamut&lt;br /&gt;
- FFXIV Name: Starry Espresso @ Phoenix&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=File:Spicychai.png&amp;diff=750823</id>
		<title>File:Spicychai.png</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=File:Spicychai.png&amp;diff=750823"/>
		<updated>2025-11-13T07:24:12Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spicychai&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Ansherekh&amp;diff=750822</id>
		<title>Talk:Ansherekh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Ansherekh&amp;diff=750822"/>
		<updated>2025-11-13T07:23:17Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Red proc does nothing on this NM. Tiger king hide is effected by Treasure Hunter only. The drop rate is still so bad with Treasure Hunter that you may want to consider farming small gold chests.&lt;br /&gt;
&lt;br /&gt;
_______&lt;br /&gt;
&lt;br /&gt;
The rate of drop is supposed to be awful, but in my experience I was able to get the drop 8/10 times with every kill on Thief when I was going for all 75 Orthrus claws for Twashtar, though I got him up to TH10 proc (but the rare times went NIN/WAR, it still dropped with TH4). I could be either super lucky or maybe the drop-rate isn&#039;t too bad after all, I ironically had more trouble getting Saraba to drop its hide even though it wasn&#039;t a timed NM.&lt;br /&gt;
-- [[User:Spicychai|Spicychai]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Ansherekh&amp;diff=750818</id>
		<title>Talk:Ansherekh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Ansherekh&amp;diff=750818"/>
		<updated>2025-11-13T06:24:57Z</updated>

		<summary type="html">&lt;p&gt;Espresso: Moved testimonial of someone else and my own to the discussion section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Red proc does nothing on this NM. Tiger king hide is effected by Treasure Hunter only. The drop rate is still so bad with Treasure Hunter that you may want to consider farming small gold chests.&lt;br /&gt;
&lt;br /&gt;
_______&lt;br /&gt;
&lt;br /&gt;
The rate of drop is supposed to be awful, but in my experience I was able to get the drop 8/10 times with every kill on Thief for all 75 Orthrus claws for Twashtar, though I got him up to TH10 proc (but the rare times went NIN/WAR, it still dropped with TH4). I could be either super lucky or maybe the drop-rate isn&#039;t too bad after all, I ironically had more trouble getting Saraba to drop its hide even though it wasn&#039;t a timed NM.&lt;br /&gt;
-- [[User:Spicychai|Spicychai]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ansherekh&amp;diff=750817</id>
		<title>Ansherekh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ansherekh&amp;diff=750817"/>
		<updated>2025-11-13T06:24:32Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=Tiger 3.png&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Lightning&lt;br /&gt;
|Detects=True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
* Casts [[Addle]] (AoE) and [[Fire IV]].&lt;br /&gt;
* Damage/hit seems to increase as HP decreases, up to 600}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-15 minutes at (F-8)/(G-8).&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Tiger King&#039;s Hide]] {{Cdrop}}&lt;br /&gt;
* [[Navarch&#039;s Earring]] {{Blue!}}&lt;br /&gt;
* [[Furor Cesti]] {{Cdrop}}&lt;br /&gt;
* {{KI}} [[Battle trophy: 5th echelon]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{Fire}}, {{Lightning}}&lt;br /&gt;
|Resists={{Ice}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ansherekh&amp;diff=750816</id>
		<title>Ansherekh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ansherekh&amp;diff=750816"/>
		<updated>2025-11-13T06:24:18Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=Tiger 3.png&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Lightning&lt;br /&gt;
|Detects=True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
* Casts [[Addle]] (AoE) and [[Fire IV]].&lt;br /&gt;
* Damage/hit seems to increase as HP decreases, up to 600}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-15 minutes at (F-8)/(G-8).&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Tiger King&#039;s Hide]] {{Cdrop}}&lt;br /&gt;
* [[Navarch&#039;s Earring]] {{Blue!}}&lt;br /&gt;
* [[Furor Cesti]] {{Cdrop}}&lt;br /&gt;
* {{KI}} [[Battle trophy: 5th echelon]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{Fire}}, {{Lightning}}&lt;br /&gt;
|Resists={{Ice}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Red proc does nothing on this NM. Tiger king hide is effected by Treasure Hunter only. The drop rate is still so bad with Treasure Hunter that you may want to consider farming small gold chests.&lt;br /&gt;
&lt;br /&gt;
_______&lt;br /&gt;
&lt;br /&gt;
The rate of drop is supposed to be awful, but in my experience I was able to get the drop 8/10 times with every kill on Thief for all 75 Orthrus claws for Twashtar, though I got him up to TH10 proc (but the rare times went NIN/WAR, it still dropped with TH4). I could be either super lucky or maybe the drop-rate isn&#039;t too bad after all, I ironically had more trouble getting Saraba to drop its hide even though it wasn&#039;t a timed NM.&lt;br /&gt;
-- [[User:Spicychai|Spicychai]]&lt;br /&gt;
&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ansherekh&amp;diff=750815</id>
		<title>Ansherekh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ansherekh&amp;diff=750815"/>
		<updated>2025-11-13T06:24:06Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=Tiger 3.png&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Main.Job=WAR&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Lightning&lt;br /&gt;
|Detects=True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
* Casts [[Addle]] (AoE) and [[Fire IV]].&lt;br /&gt;
* Damage/hit seems to increase as HP decreases, up to 600}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Abyssea - Altepa&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Timed Spawn every 10-15 minutes at (F-8)/(G-8).&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Tiger King&#039;s Hide]] {{Cdrop}}&lt;br /&gt;
* [[Navarch&#039;s Earring]] {{Blue!}}&lt;br /&gt;
* [[Furor Cesti]] {{Cdrop}}&lt;br /&gt;
* {{KI}} [[Battle trophy: 5th echelon]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{Fire}}, {{Lightning}}&lt;br /&gt;
|Resists={{Ice}}&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Red proc does nothing on this NM. Tiger king hide is effected by Treasure Hunter only. The drop rate is still so bad with Treasure Hunter that you may want to consider farming small gold chests.&lt;br /&gt;
_______&lt;br /&gt;
&lt;br /&gt;
The rate of drop is supposed to be awful, but in my experience I was able to get the drop 8/10 times with every kill on Thief for all 75 Orthrus claws for Twashtar, though I got him up to TH10 proc (but the rare times went NIN/WAR, it still dropped with TH4). I could be either super lucky or maybe the drop-rate isn&#039;t too bad after all, I ironically had more trouble getting Saraba to drop its hide even though it wasn&#039;t a timed NM.&lt;br /&gt;
-- [[User:Spicychai|Spicychai]]&lt;br /&gt;
&lt;br /&gt;
==Ability Informaton==&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Kupofried%27s_Weapon_Skill_Moogle_Magic&amp;diff=748947</id>
		<title>Category:Kupofried&#039;s Weapon Skill Moogle Magic</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Kupofried%27s_Weapon_Skill_Moogle_Magic&amp;diff=748947"/>
		<updated>2025-10-21T07:29:46Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Walk of Echoes Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Kupofried&#039;s Weapon Skill Moogle Magic.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
This is a category of identical Quests used to unlock [[Empyrean Weapon|Empyrean Weapon Skill]]s.&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Kupofried, (???) Walk of Echoes&lt;br /&gt;
|Description= Certain arcane powers known as &amp;quot;weapon skills&amp;quot; in adventurer vernacular can supposedly be harbored in one&#039;s body through the use of moogle magic.&lt;br /&gt;
|Fame=Other&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
[[Drafted by the Duchy]]&lt;br /&gt;
|Item Reqs=Possess either:  &lt;br /&gt;
*Level 99 [[Walk of Echoes Weapon]] &lt;br /&gt;
*Level 90+ [[Empyrean Weapon]]&lt;br /&gt;
|Level=90~99&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=The ability to use [[Empyrean Weapon Skill]]s with any weapon of the same type.&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You must have completed the Voidwatch storyline quest &#039;&#039;&#039;[[Drafted by the Duchy]]&#039;&#039;&#039; to proceed with this quest.&lt;br /&gt;
&lt;br /&gt;
As of the November 5, 2013 version update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/38100-Nov-5-2013-%28JST%29-Version-Update?p=477133&amp;amp;viewfull=1#post477133]&amp;lt;/sup&amp;gt;, a separate &#039;&#039;&#039;-1&#039;&#039;&#039; weapon path of creation was implemented, requiring &#039;&#039;&#039;&#039;&#039;only&#039;&#039;&#039;&#039;&#039; the coins, [[Devious Die|Devious Dice]], and [[Liminal Residue]] at larger than normal quantities; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;allowing players to skip camping the NMs for the Magian trials&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Obtain &#039;&#039;either&#039;&#039; of the following:&lt;br /&gt;
**level 99 &#039;&#039;&#039;[[Walk of Echoes Weapon]]&#039;&#039;&#039;&lt;br /&gt;
***There are two ways to obtain the Level 99 Walk of Echoes Weapon: &lt;br /&gt;
****-1 Walk of Echoes Weapon (This is the &#039;&#039;&#039;quickest/simplest&#039;&#039;&#039; way to obtain the Weapon Skills.)&lt;br /&gt;
*****Via the relevant -1 version from the [[Splintery Chest]] next to the Magian Moogle in [[Ru&#039;Lude Gardens]], and 30 of the {{ItemIcon|Coin of Ruin|26|}} related coins, 100 {{ItemIcon|Devious Die|26|}} [[Devious Die]], and 100 {{ItemIcon|Liminal Residue|26|}} [[Liminal Residue]].  Make sure to do the trials before leaving Ru&#039;Lude. You must trade the currency along with your trial item to the [[Delivery Crate]] next to the Magian Moogles.&lt;br /&gt;
****Full Path Walk of Echoes &lt;br /&gt;
*****Making a normal path weapon involving the relevant base weapon from the [[Splintery Chest]] next to the Maigan moogle in [[Ru&#039;Lude Gardens]], this requires &#039;&#039;&#039;camping out and defeating various [[Notorious Monster]]s&#039;&#039;&#039; and 15 of the related coins, 15 [[Kindred&#039;s Crest]]s, 20 [[High Kindred&#039;s Crest]]s, 35 [[Devious Die]], and 35 [[Liminal Residue]]s.&lt;br /&gt;
***See [[Walk of Echoes Weapon]] for further details.&lt;br /&gt;
**Level 90+ &#039;&#039;&#039;[[Empyrean Weapon]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*If this is your first Empyrean Weapon Skill, equip either required weapon and select the glowing &#039;&#039;&#039;???&#039;&#039;&#039; in the [[Walk of Echoes]].&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
***Enter the [[Walk of Echoes]] via the [[Veridical Conflux]] in [[Xarcabard (S)]]. This is accessed easiest via the [[Home Point]] warp. Once inside, continue north to find the &#039;&#039;&#039;???&#039;&#039;&#039; on the raised platform.&lt;br /&gt;
**Select the weapon type you wish to unlock.&lt;br /&gt;
***Selecting a type different to the equipped weapon requires that appropriate weapon.&lt;br /&gt;
**Trade the &#039;&#039;&#039;???&#039;&#039;&#039; your level 99 &#039;&#039;&#039;[[Walk of Echoes Weapon]]&#039;&#039;&#039; or level 90+ &#039;&#039;&#039;[[Empyrean Weapon]]&#039;&#039;&#039; for a short scene unlocking the Weapon Skill.&lt;br /&gt;
***You may now use the corresponding weapon skill without the weapon which may now be discarded if you so choose.&lt;br /&gt;
*For weapon skills after your first, simply examine the &#039;&#039;&#039;???&#039;&#039;&#039; and select the skill you wish to unlock; regardless of what your main job is set to, or what weapon you have equipped. You then need only to trade either of the required weapons to unlock the ability.&lt;br /&gt;
**This means you may unlock the weapon skills before level 90 or 99 for any job after your first [[Empyrean Weapon Skill]] unlock, but you will not be able to use the weapon skill until that job is level 90.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;TLDR&#039;&#039;&#039;: &lt;br /&gt;
**Do VW quests and finish [[Drafted by the Duchy]] which means doing the final CS at [[Ru&#039;Lude Gardens]].&lt;br /&gt;
**Get a -1 weapon from the [[Magian Moogle]] following [[Walk of Echoes Weapon#weapon-chart|the chart]].&lt;br /&gt;
**Trade the -1 to the [[Magian Moogle]], get the first trial. This will be coin + -1 weapon. Refer to [[#weapon-coin-chart|the chart below]] and [[Walk of Echoes Weapon#weapon-chart|the larger chart]].&lt;br /&gt;
**Trade him the -1 weapon again, complete trial, trade again, get new trial.&lt;br /&gt;
**Now you will need 100 [[Devious Die]] + -1 weapon. Repeat previous trading steps.&lt;br /&gt;
**Final [[Magian Moogle]] step is 100 [[Liminal Residue]] + -1 weapon. Repeat previous trading steps. Your weapon will now have the WS on it like &amp;quot;Chant du Cygne&amp;quot;&lt;br /&gt;
**Now go to [[Walk of Echoes]], equip the weapon and click the ??? north of the entrance then select &amp;quot;Give me the power&amp;quot; and the correct weapon type you want.&lt;br /&gt;
**Trade the weapon to the same ???. You are now done.&lt;br /&gt;
&lt;br /&gt;
{{color|red|NOTE}}: &#039;&#039;There is a game day wait before you may trade another weapon&#039;&#039;.&lt;br /&gt;
:{|border=&amp;quot;1&amp;quot; id=&amp;quot;weapon-coin-chart&amp;quot; class=&amp;quot;R-Highlight-WikiBlue&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width: 550px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#A6DBFD&amp;quot;|[[File:Coin of Glory icon.png|22px|link=]] Walk of Echoes Coin Distribution Details&lt;br /&gt;
|-&lt;br /&gt;
!BGCOLOR=&amp;quot;#D8EFFE&amp;quot; width=40%| [[Coin of Glory|Glory]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#FDFDFD&amp;quot; width=60%|&lt;br /&gt;
{|style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|[[File:Almace icon.png|25px|link=Brunello|Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Sword&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|[[File:Ukonvasara icon.png|25px|link=Shamash|Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Great Axe&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|[[File:Kannagi icon.png|25px|link=Kasasagi|Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Katana&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!BGCOLOR=&amp;quot;#D8EFFE&amp;quot;|[[Coin of Advancement|Advancement]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#F0F9FF&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|[[File:Farsha icon.png|25px|link=Sacripante|Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Axe&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|[[File:Verethragna icon.png|25px|link=Dumuzis|Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Hand-to-Hand&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|[[File:Rhongomiant icon.png|25px|link=Daboya|Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Polearm&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!BGCOLOR=&amp;quot;#D8EFFE&amp;quot;|[[Coin of Birth|Birth]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#FDFDFD&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33.333%&amp;quot;|[[File:Twashtar icon.png|25px|link=Khandroma|Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Dagger&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;33.333%&amp;quot;|[[File:Redemption icon.png|25px|link=Umiliati|Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Scythe&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;33.333%&amp;quot;|[[File:Armageddon icon.png|25px|link=Mollfrith|Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Marksmanship&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!BGCOLOR=&amp;quot;#D8EFFE&amp;quot;|[[Coin of Decay|Decay]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#F0F9FF&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|[[File:Caladbolg icon.png|25px|link=Xiphias|Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Great Sword&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|[[File:Masamune icon.png|25px|link=Torigashira|Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Great Katana&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|[[File:Gambanteinn icon.png|25px|link=Rose Couverte|Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Club&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;|[[File:Gandiva icon.png|25px|link=Circinae|Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Archery&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!BGCOLOR=&amp;quot;#D8EFFE&amp;quot;|[[Coin of Ruin|Ruin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#FDFDFD&amp;quot;|[[File:Hvergelmir icon.png|25px|link=Paikea|Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Staff&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More information&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Visit the [[Walk_of_Echoes_Battlefield_Rewards|Walk of Echoes Rewards]] page to see a list of all the rewards associated with each battlefield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;R-Highlight-Red R1-White&amp;quot; style=&amp;quot;text-align: center; max-width:600px;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#3a1d23; padding:0.3em;&amp;quot; &lt;br /&gt;
! width=13% | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=11% | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;Empyrean Weapon Skill&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e8e8e8&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Axe|Axe]]&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Katana|Katana]]&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Club|Club]]&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Archery|Bow]]&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#5E3C43&amp;quot; | [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[Wildfire]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=First_Contact&amp;diff=747838</id>
		<title>First Contact</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=First_Contact&amp;diff=747838"/>
		<updated>2025-10-03T10:44:52Z</updated>

		<summary type="html">&lt;p&gt;Espresso: Added travel tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Abyssea&lt;br /&gt;
|Start=Joachim, Port Jeuno&lt;br /&gt;
|Description= At Joachim&#039;s behest, you must meet with a mystery man whose identity cannot yet be disclosed. Make your way to the stone circle in the La Theine Plateau at a time between dusk and dawn.&lt;br /&gt;
|Fame=Abyssea&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Dawn of Death]]&lt;br /&gt;
:&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;Expansion Set Quests:&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;[[The Forbidden Frontier]]&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;[[Scars of Abyssea (Quest)|Scars of Abyssea]]&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;[[Heroes of Abyssea (Quest)|Heroes of Abyssea]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Next=[[An Officer and a Pirate]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Joachim]] in [[Port Jeuno]] (H-8) after completing one of the following quests and receiving a [[Lunar abyssite]] Key Item:&lt;br /&gt;
** [[To Paste a Peiste]]&lt;br /&gt;
** [[A Goldstruck Gigas]]&lt;br /&gt;
** [[Megadrile Menace]]&lt;br /&gt;
** [[The Beast of Bastore]]&lt;br /&gt;
** [[A Delectable Demon]]&lt;br /&gt;
** [[A Fluttery Fiend]]&lt;br /&gt;
** [[A Beaked Blusterer]]&lt;br /&gt;
** [[A Man-eating Mite]]&lt;br /&gt;
** [[An Ulcerous Uragnite]]&lt;br /&gt;
&lt;br /&gt;
* Speak to [[Joachim]] in [[Port Jeuno]] (H-8) after completing two of the following quests and receiving the [[Ivory abyssite of fortune]] Key Item:&lt;br /&gt;
** [[To Paste a Peiste]]&lt;br /&gt;
** [[A Goldstruck Gigas]]&lt;br /&gt;
** [[Megadrile Menace]]&lt;br /&gt;
** [[The Beast of Bastore]]&lt;br /&gt;
** [[A Delectable Demon]]&lt;br /&gt;
** [[A Fluttery Fiend]]&lt;br /&gt;
** [[A Beaked Blusterer]]&lt;br /&gt;
** [[A Man-eating Mite]]&lt;br /&gt;
** [[An Ulcerous Uragnite]]&lt;br /&gt;
&lt;br /&gt;
* Speak to [[Joachim]] in [[Port Jeuno]] (H-8) for a cutscene to complete this quest after completing three  of the following quests and receiving the [[Ivory abyssite of acumen]] Key Item:&lt;br /&gt;
** [[To Paste a Peiste]]&lt;br /&gt;
** [[A Goldstruck Gigas]]&lt;br /&gt;
** [[Megadrile Menace]]&lt;br /&gt;
** [[The Beast of Bastore]]&lt;br /&gt;
** [[A Delectable Demon]]&lt;br /&gt;
** [[A Fluttery Fiend]]&lt;br /&gt;
** [[A Beaked Blusterer]]&lt;br /&gt;
** [[A Man-eating Mite]]&lt;br /&gt;
** [[An Ulcerous Uragnite]]&lt;br /&gt;
&lt;br /&gt;
* Upon completing [[Dawn of Death]] [[Joachim]] will ask you to travel to the stone circle in [[La Theine Plateau]] and meet a mystery man.  He&#039;ll only be available to you between the hours of 18:00 and 05:00 (dusk to dawn).  Travel to the ??? in the stone circle (G-6) and click on the ??? for a cutscene.  This will complete this quest and automatically start you on the quest [[An Officer and a Pirate]].&lt;br /&gt;
** Unity Warp 99 to La Theine is the fastest way to this location.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea Quests]] [[Category:Abyssea Storyline Quests]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Cloud_of_Darkness&amp;diff=746925</id>
		<title>Talk:Cloud of Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Cloud_of_Darkness&amp;diff=746925"/>
		<updated>2025-09-22T22:23:43Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Cloud of Darkness ★ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Cloud of Darkness=&lt;br /&gt;
Seemed to absorb all skillchain damage today, irrespective of any phase. Possibly just light-aligned skillchain damage. Also only absorbed everything once somewhere at very low health, seemed to last about 30 seconds, and wasn&#039;t obviously tied to any ability or TP move that I could see. Definitely did not absorb damage for a time after every Primordial surge, however, this may be a drain attack that absorbs on use. --[[User:Ulgar|Ulgar]] ([[User talk:Ulgar|talk]]) 20:27, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
What day was it? Weather? Spells being cast? Which SCs? --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:22, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Cloud of Darkness ★=&lt;br /&gt;
On every Difficulty i&#039;ve Seen it use Primordial surge upon reaching 80%. after use of Waning Vigor. any ws except for Primordial, &amp;amp; Waning Appears to spawn adds. Adds have relic weapon. and can use relic WS + others. &lt;br /&gt;
&lt;br /&gt;
SAM/drk E solo:&lt;br /&gt;
Pull with Stun, 4 step Radiance/Light spam until Primordial, if It Absorbs Magic Rotate Gekko &amp;amp; fudo to not SC. (or use Impulse Drive) if Absorb Phy. turn around.&lt;br /&gt;
After use of Waning Vigor 4 step again Spam &amp;amp; Let adds attack trust.&lt;br /&gt;
Trust: Apururu(yoran/ygnas probably work as well) Koru-Moru, Monberaux, Ulmia, Joachim.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mistressfifi|Mistressfifi]] ([[User Talk:Mistressfifi|talk]]) 1/11/2025&lt;br /&gt;
&lt;br /&gt;
RMD Solo VE:&lt;br /&gt;
Full strategy here: https://www.bg-wiki.com/ffxi/Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance#RDM_Solo&lt;br /&gt;
(as well as other people&#039;s testimonials on the BCNM fight.)&lt;br /&gt;
&lt;br /&gt;
[[User:Spicychai|Spicychai]]&lt;br /&gt;
&lt;br /&gt;
== VD 6 box ==&lt;br /&gt;
&lt;br /&gt;
VD with 6 box.&lt;br /&gt;
&lt;br /&gt;
MNK/DNC - COR/THF - RDM/SCH - BRD/BLM - GEO/BLM - WHM/SCH&lt;br /&gt;
&lt;br /&gt;
MNK: Only DPS on boss. Capped Subtl Blow and uses chi blast/shijin to avoid tp moves (due to adds spawning by them)&lt;br /&gt;
3 step light with Vere and impetus. Rerolling it after RD/WC.&lt;br /&gt;
&lt;br /&gt;
COR: Light shot for Dia4 + TH. Chaos/Sam roll and RD/WC/RD for ES lullabys adds.&lt;br /&gt;
&lt;br /&gt;
RDM: Debuff duty. Resist some even on Mlvl.32. Backup by indi focus on initial debuffs. Dispel on first primordial if magic absorb.&lt;br /&gt;
&lt;br /&gt;
BRD: Melee songs and ES lullaby duty when adds pops. Dispel on first primordial if magic absorb.&lt;br /&gt;
&lt;br /&gt;
GEO: Indi focus until debuffs landed. Then fury + frailty and entrust str.&lt;br /&gt;
&lt;br /&gt;
WHM: Heals. Asylum duty if 2nd primordial happends before it dies as it is a full dispel. (Not happening in the video).&lt;br /&gt;
&lt;br /&gt;
I got melee absorb on 1st Primordial this time. But it seems to be random as both happends with this strat. Much easier when magic absorb. Just don&#039;t SC during it.&lt;br /&gt;
&lt;br /&gt;
Been lucky on belt, neck, back. Only missing out Masque as it seems to be lower drop rate.&lt;br /&gt;
&lt;br /&gt;
Usually drops 2 items on VD if party needs all items.&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&lt;br /&gt;
Link to video: https://youtu.be/ZfxIY-xuMaY&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746917</id>
		<title>Category:High-Tier Mission Battlefields/TheOrb&#039;sRadiance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746917"/>
		<updated>2025-09-22T19:22:43Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* RDM Solo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Cloud_of_Darkness.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Please sign your posts, either by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or via the pencil icon in the advanced drop down menu.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Very Difficult==&lt;br /&gt;
&#039;&#039;&#039;MNK/war&#039;&#039;&#039; - Normal DD job abilities. MNK melees in hybrid DD gear, nothing major.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; - Full debuff on Cloud of Darkness. Full buff on everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; - Heal as usual, nothing fancy. Be careful to be in DT gear and be SIRD capped to be safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; - Honor March, Blade Madrigal, Valor Minuet V, Valor Minuet IV, Herculean Etude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039; - Chaos / Sams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF&#039;&#039;&#039; - TH slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MNK is the only one to engage, other than the THF to build Treasure Hunter, but be careful not to feed too much TP. Remember to turn when he uses his glowing red eyes. If adds pop, just fight through them. They&#039;ll go to the healer probably, so just be careful to be in DT gear and be SIRD capped to be safe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fight should be around 6minutes~&lt;br /&gt;
[[User:Orangebear|Orangebear]] ([[User talk:Orangebear|talk]]) 02:31, 11 January 2025 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&#039;&#039;Duo&#039;&#039; &lt;br /&gt;
DRK and WHM, E.&lt;br /&gt;
&lt;br /&gt;
Attempted this blind as DRK, R0 Caladbolg/Sakpata with a decently geared WHM.&lt;br /&gt;
Trusts were Sylvie/Ulmia/Koru/Selh. Selh died pretty quick on pull, the rest survived soon as I was able to pull CoD away. &lt;br /&gt;
&lt;br /&gt;
Despite the obvious resistance to Drain (cause.. cloud of DARKNESS), the fight was going very well. Until around 61% that is, when she spawned 3 volto&#039;s within 30 seconds - Galka Galka Mithra. I don&#039;t know what triggered this, there wasn&#039;t 3 subsequent TPs moves or spells used.. they just started popping into existence. They hit fairly hard upwards of 250 on the trusts and WHM, and they gain TP fast.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/forum/topic/58159/cloud-of-darkness-htbf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU Strategies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solo&#039;d with trusts on E difficulty as BLU/WAR using the following strat:&lt;br /&gt;
&lt;br /&gt;
Take boss to 80% HP at which point it will use Primordial Surge, subsequently, a red light will shine on it&#039;s head signaling that it is absorbing either physical or magical damage; as for now there is no known determinant for which damage type is chosen. At this point you can choose to continue damaging it if it is not absorbing your primary damage type, but do note that if it is not absorbing physical, it can still absorb skillchain damage so adjust your WS&#039;s accordingly. I chose to spam Savage Blade for this fight. It will end it&#039;s absorption phase with the use of Waning Vigor, which will unleash the stored absorbed damage back onto the player. I did note that this ability seems to be able to be kited. It looks like it spawns as a hitbox in front of the boss, and if you&#039;re not in that hitbox you won&#039;t take damage from it. More confirmation is needed.&lt;br /&gt;
&lt;br /&gt;
After this first cycle of Primordial Surge and Waning Vigor, every single one of the bosses TP moves will begin spawning the Fomor adds. What I noted is the boss is capable of spawning a total of 6 adds throughout the fight. So what I did is I kept the boss above 50% HP so as to reduce the frequency of his TP usage (as below 50% and 25% HP enemies will use TP moves more frequently) and I proceeded to focus kill every Fomor enemy as they spawned - with this strat, you should not see more than one at a time provided you aren&#039;t feeding TP to the boss. Once I killed 6, I proceeded to push the boss below 50% HP and noted that it&#039;s TP moves no longer spawned any adds. At this point the fight is essentially just tank and spank. I subbed WAR just for provoke as the fomor enemies target the second player on the threat list and they tend to WS right off the bat, which results in a one shot on most non tank trusts, so I wanted a quick way to draw their attention.&lt;br /&gt;
&lt;br /&gt;
Entire fight took 21min total, I am a Tizona BLU with Empy+3 however I mostly stuck to Naegling this fight.  Trusts used: Ulmia/Jaochim, Koru-Moru, Apururu (UC), Selh&#039;teus&lt;br /&gt;
&lt;br /&gt;
[[User:Goldeagle|Goldeagle]] ([[User talk:Goldeagle|talk]]) 09:11, 2 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK Solo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I accidentally entered without my WHM mule and soloed this with trusts on E difficulty as MNK/DRG with August, Sylvie (UC), Arciela 1, Ygnas, and Monberaux during a trust campaign. Took 12 minutes and I got lucky with magic/magic/physical surges. As explained elsewhere, Cloud of Darkness uses the first Primordial Surge after 75% HP (if the target is in range). After that completes, it uses Waning Vigor and says &amp;quot;Gather...&amp;quot; The next 5 or 6 TP moves (on easy) will summon relic Fomor adds (I thought 5, but the above post says 6). All have access to relic WSs and can skillchain.&lt;br /&gt;
* race - relic - aura (debuffs can be removed except avoidance down)&lt;br /&gt;
* galka - h2h - virus or plague&lt;br /&gt;
* mithra - katana - def down&lt;br /&gt;
* hume F - gkt - magic attack down&lt;br /&gt;
* hume M - gkt - magic attack down&lt;br /&gt;
* taru ? - scythe - avoidance down?&lt;br /&gt;
* elvaan F? - sword/shield? - atk down?&lt;br /&gt;
* elvaan M - GA - atk down&lt;br /&gt;
&lt;br /&gt;
CoD info:&lt;br /&gt;
* CoD uses Primordial Surge at 75%, then starts to glow red and absorbs either magical or physical damage.&lt;br /&gt;
** If it absorbs too much damage during surge, it uses Expunge instead of Waning Vigor at the end of the Surge period, which can kill a tank.&lt;br /&gt;
** Otherwise, it uses Waning Vigor&lt;br /&gt;
* Either way, it says &amp;quot;Gather . . .&amp;quot; and the next (5 or 6 on easy?) TP moves will spawn an add&lt;br /&gt;
* After some amount of time, uses Surge again&lt;br /&gt;
&lt;br /&gt;
Fight info:&lt;br /&gt;
&lt;br /&gt;
I used Boost for 1600TP and used JAs before engaging. I kept Chi Blast and buffs up throughout the fight as possible, using Perfect Counter before WS on adds when available. I positioned August on one side of CoD and myself/the other trusts on the other by running slightly past the NM before punching it for the first time.&lt;br /&gt;
&lt;br /&gt;
For the fight, I started with a 3k TP Shijin Spiral -&amp;gt; Victory Smite -&amp;gt; jump / high jump -&amp;gt; Victory Smite for Radiance and it was down to ~80%. At that point, I switched to Howling Fist (Godhands) and it Primordial Surged for the first time. Super Jumped hate back to August and melee / Howling Fist&#039;d it down to 60%ish before Waning Vigor. Each time it spawned an add, I&#039;d quickly switch to it, pull it to August to not mess up positioning, and take it down ASAP. I got a unlucky with multiple attack down Elvaan adds, but avoided having two up at the same time. Ygnas and Monberaux kept everyone up, although Ygnas and August were running a bit low on MP by the end. The last surge was physical, but CoD was at 3% HP or something so I switched to Formless Strikes and just meleed it to death. If the fight had lasted another 2 minutes, I probably would have been in trouble due to lack of MP.&lt;br /&gt;
&lt;br /&gt;
August tanked most of the fight thanks to Super Jumps and a bit of strategy. Strongly pulling hate early makes him use all his recasts to try and rip hate back, which built up a lot of cumulative enmity and made CoD&#039;s focus on him much more stable even when we were killing adds.&lt;br /&gt;
--[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 13:09, 23 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
COR can solo with trusts. Ignore adds, SB it to death. Similar to Lilleth farming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can solo as blu/war with Savage Blade, would recommend killing the Taru and the Elvaan adds as they slow your damage down significantly.&lt;br /&gt;
&lt;br /&gt;
The adds resist dream flower(as expected), Magic hammer works well on the boss for getting mp back.&lt;br /&gt;
&lt;br /&gt;
Taru -&amp;gt; Encumbrance&lt;br /&gt;
&lt;br /&gt;
Mithra- &amp;gt; Defense Down&lt;br /&gt;
&lt;br /&gt;
Galka -&amp;gt; Plague&lt;br /&gt;
&lt;br /&gt;
Hume -&amp;gt; Magic Attack down&lt;br /&gt;
&lt;br /&gt;
Elvaan -&amp;gt; Attack down&lt;br /&gt;
&lt;br /&gt;
Also solo&#039;d as Cor/War, Mnk/war, and Blu/War. Blu kills the fastest with runs being 6-14 mins (Sometimes it died without summoning ads) &lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Koru-Moru, Ygnas, Monberaux&lt;br /&gt;
&lt;br /&gt;
[[User:Magified|Magified]] ([[User talk:Magified|talk]])&lt;br /&gt;
&lt;br /&gt;
=== RDM Solo ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusts&#039;&#039;&#039;&lt;br /&gt;
* Apururu / Selteus / Mon / Arciela / Joachim (Not too important besides having Joachim and enough healers to help keep everyone alive, Apururu also isn&#039;t mandatory, I just like her Unity so use her.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
* M.Level 30 with DNC subbed (doesn&#039;t matter if NIN - you most likely won&#039;t need this many master levels). &lt;br /&gt;
* Naegling and Thibron as main weapons, (had Crocea/Daybreak but noticed I didn&#039;t need it after some runs.)&lt;br /&gt;
* Nyame R15 and some WSD JSE, usual capes, malignance for TPing and DT (lesser gear may increase time.)&lt;br /&gt;
* Had decent +2/+3 Relic and AF for buffing, enfeebling, MACC, etc.&lt;br /&gt;
* Less crucial but had Empy +2, didn&#039;t need to enfeeble much besides Dia 3; the magic damage from the set helped a little for magic-weakness but you can live without this completely, it was miniscule damage compared to savage blade spamming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
* Began by buffing everyone with Haste 2 + Phalanx 2, Refresh 3 on mages.&lt;br /&gt;
* Buffed myself as usual with Haste 2, Gain-STR, Temper 2, Phalanx, Refresh 3, Shell 5, Protect 5, Aquaveil, Bar-Silence and Bar-Thunder. No enspells. Some of these are just there to buff Naegling and don&#039;t carry a huge influence over the fight.&lt;br /&gt;
* Pulled with Dia 3 and debuffed with Distract 3. At first Paralyze stuck, but it wasn&#039;t reliably landing so I mostly fought through with Dia 3 on. I had Impact but didn&#039;t bother.&lt;br /&gt;
* During some earlier runs I used Crocea and Thibron/Daybreak with enspell and elemental WS but I had some problems with this:&lt;br /&gt;
** Savage blade was just too good at stealing and maintaining aggro, elemental weapons didn&#039;t have the same effect.&lt;br /&gt;
** It&#039;s easier to look at one damage type during Primordial to see if your autos are getting drained or not.&lt;br /&gt;
* Anyway, just spammed savage blade mostly.&lt;br /&gt;
* Whenever it began casting primordial and the gem glowed bright red, I got out of auto-lock and slowly tested my hits to see what&#039;s draining. I did this by either auto-ing a few seconds; if it said CoD was getting HP I knew magic worked, if autos did no drain, I knew I was fine to spam savage blade, if magic worked, I would intermittently cast tier 3 spells while walking around, waiting for the phase to end. If I was super unsure I would cast a weak fire to test too while facing away. I also use gravity during Primordial just so it&#039;s easier to keep a distance as it&#039;s about to finish its primordial/gem-glow phase with the waning ability which gives weakness. With this, it&#039;s easy to walk away until it finishes its cast. You can get a few WS in and then begin walking away until it casts waning, etc.&lt;br /&gt;
* It occasionally spawns adds which run to a healer, and can spawn sneakily sometimes where you don&#039;t notice. One of my runs had Apururu getting wiped because I didn&#039;t realise this. Either way, the goal is to just begin savage spamming them after Dia 3 while tanking CoD and the add. The damage over the fight should keep CoD on you with enmity. Once the add is out, return to spamming savage blade on CoD.&lt;br /&gt;
* Keep up Dia 3 as necessary, if you feel a bit overwhelmed you can try more debuffs until they work, and also debuff the adds further (though I preferred just killing them ASAP.)&lt;br /&gt;
* You may use enspell for more damage but I felt on Naegling it wasn&#039;t worth it, especially since it would make the log harder to read. For those using Crocea, you can potentially use it and get rid of enspell if during primordial phase it&#039;s physical weak, and turn it back on again (though in those cases you may as well use Naegling for more damage). I didn&#039;t have an enspell 0tp set but that would potentially work well when it&#039;s weak to magic, I saw Darvin Krosherok on Youtube do this a few times on his N/D runs, though his intention was also to inhibit TP and therefore prevent adds from spawning too.&lt;br /&gt;
* That&#039;s it, just make sure you keep an eye on primordial and adds as they trigger/spawn and handle them as necessary, otherwise it&#039;s an easy savage blade spam fight. It may take a bit of time.&lt;br /&gt;
&lt;br /&gt;
TLDR = SB spam the boss, and adds as they spawn, with a golden rule of respecting the Primordial mechanic.&lt;br /&gt;
&lt;br /&gt;
I found it a little tricky to understand this boss and how to fight it while respecting its mechanics so wasted a few runs experimenting even with specific guides out there, and I feel this worked well. Feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
Uploaded a slightly messy PoV here which can be templated for any physical damaging job: https://youtu.be/pp1zoq8YLNM&lt;br /&gt;
&lt;br /&gt;
[[User:Spicychai|Spicychai]] ([[User talk:Spicychai|talk]])&lt;br /&gt;
&lt;br /&gt;
=== SCH solo (Kiting / Helix strategy) ===&lt;br /&gt;
&lt;br /&gt;
This strategy is applicable to all difficulties, with higher difficulties requiring better gear.&lt;br /&gt;
&lt;br /&gt;
Cloud of Darkness is very vulnerable to kiting due to her movement speed/pathing and because most of her attacks are self-targeted. With +18% movement speed from something like the [[Shneddick Ring]], she is stuck casting magic on you if kited properly. Additionally, any auto attacks she does get in on you can be reduced to very low damage with Phalanx / DT equipment, and her TP gain can be negated with Stoneskin.&lt;br /&gt;
&lt;br /&gt;
==== Setup ====&lt;br /&gt;
&lt;br /&gt;
* SCH99/RDM49, 200JP. Daybreak/Bunzi&#039;s Rod, mix of Empyrean +1/+2, Nyame R0, and Jhakri +2 for gear.&lt;br /&gt;
** You will want a source of +18% movement speed for this fight. [[Shneddick Ring]] is probably the easiest to maintain and fit into your gearsets. Any lower and you may not be able to kite without [[Gravity]].&lt;br /&gt;
** Also make sure you idle in full [[Damage Taken]] equipment.&lt;br /&gt;
** Some players also seem to suggest /NIN, trading Phalanx and Haste in exchange for shadows to block [[Absorb-Attri]]. YMMV.&lt;br /&gt;
* Trusts: Star Sibyl, Brygid, Moogle, Sakura, Kuyin.&lt;br /&gt;
** Only passive trusts for this strategy. Anyone else will just feed TP and mess up your kiting.&lt;br /&gt;
* Ate Rolanberry Daifuku.&lt;br /&gt;
* Upon entering: Light Arts, Sublimation, Perpetuance Haste, Perpetuance Phalanx, Regen, Protect, Aquaveil, Stoneskin, Perpetuance Aurorastorm II, Klimaform.&lt;br /&gt;
** Your choice of weather may vary depending on your gear. More on that later.&lt;br /&gt;
** Unlike other 0-TP strategies, it&#039;s okay to run Phalanx. Cloud of Darkness absorbing Phalanx is no big deal, since our main source of damage is Helix spells.&lt;br /&gt;
** Don&#039;t Perpetuance Regen in case she absorbs it. You may want to use a lower-tier Regen spell just in case. Regen is mainly here to cover Sublimation damage - you shouldn&#039;t be taking much, if any, from Cloud of Darkness.&lt;br /&gt;
** &#039;&#039;&#039;DO NOT CAST Shell&#039;&#039;&#039;. If Cloud of Darkness absorbs it through Primordial Surge or Absorb-Attri, you immediately lose your main source of damage.&lt;br /&gt;
*** Cloud&#039;s magic is potent on higher difficulties, but if you are kiting properly, you can outrange her almost every time.&lt;br /&gt;
&lt;br /&gt;
==== Strategy ====&lt;br /&gt;
&lt;br /&gt;
The ultimate goal in this fight is to ensure Cloud of Darkness never summons adds.&lt;br /&gt;
&lt;br /&gt;
Upon hitting 80% HP, Cloud of Darkness will immediately use Primordial Surge (regardless of her current TP), followed by Waning Vigor approximately 1 minute later. After this use of Waning Vigor, Cloud of Darkness will summon a fomor enemy upon using any TP move. Each fomor enemy has a different job, relic weapon, and associated aura, but they&#039;re all terrible to deal with and can easily murder you.&lt;br /&gt;
&lt;br /&gt;
Your choice of helix element to use in this fight may vary depending on your equipment.&lt;br /&gt;
* Cloud of Darkness&#039;s highest elemental vulnerability is Light, at 70% affinity. Paired with [[Daybreak]] and its Light affinity boost, Luminohelix (II) is probably your best source of damage.&lt;br /&gt;
* Cloud of Darkness&#039;s next highest vulnerabilities are Fire, Thunder, and Wind, at 60% affinity. Of these, Wind (Anemohelix (II)) with the [[Marin Staff +1]] is probably the best option.&lt;br /&gt;
* Alternatively, if you have the equipment to free nuke Helix spells for 10,000+ damage, element choice doesn&#039;t really matter.&lt;br /&gt;
* [[Kaustra]] is useless due to Cloud of Darkness&#039;s 5% Dark affinity.&lt;br /&gt;
&lt;br /&gt;
The major difference between difficulties in this strategy is how you land your Helix spells.&lt;br /&gt;
&lt;br /&gt;
If you do not have the gear to free-nuke 10,000 damage Helix spells, you will need to [[Immanence]] self-skillchain and burst your Helices to reach the DoT cap. This requires two extra nukes in addition to the Helix you cast, which poses a problem for Cloud of Darkness&#039;s TP gain. If you cast too many nukes, she will eventually use a TP move and summon an add.&lt;br /&gt;
&lt;br /&gt;
On Very Easy, as long as your bursted Helix spells hit for near 10,000 damage, Cloud of Darkness will not be able to summon any adds. On higher difficulties, the extra TP feed from skillchaining combined with Cloud of Darkness&#039;s increased HP pool/magic defense may eventually cause her to use a TP move, so you will need to free-nuke.&lt;br /&gt;
&lt;br /&gt;
Be aware that some of Cloud&#039;s auto-attacks cause knockback and can easily interrupt your spellcasting. If you have capped [[Fast Cast]], this shouldn&#039;t be an issue in most cases (just time your spell casts accordingly). If you do not have capped Fast Cast, or you are self-skillchaining, make sure you lodge yourself in a corner on the edge of the arena before casting magic. While you will still take the knockback, your casting will not be interrupted because the knockback did not move you anywhere.&lt;br /&gt;
&lt;br /&gt;
After entering and buffing/summoning trusts, walk in and whack Cloud of Darkness with any Treasure Hunter gear you have, then prepare to land a capped-DoT Helix spell. In my case on VE, I lodged myself in a corner, then used the following sequence: Immanence -&amp;gt; Fire -&amp;gt; Immanence -&amp;gt; Thunder II (Fusion) -&amp;gt; Ebullience -&amp;gt; Luminohelix.&lt;br /&gt;
&lt;br /&gt;
Once you have landed a capped-DoT Helix on Cloud, begin running around the edge of the arena. With +18% movement speed, Cloud will begin to lag behind you, and eventually anchor around ~20&#039; away from you. She can&#039;t auto-attack you at this distance, and will occasionally stop to cast some nukes. When you see a nuke cast, do your best to run ~30&#039; away to outrange it, then begin kiting again.&lt;br /&gt;
&lt;br /&gt;
Try to land another max-power Helix right before 80% HP. This will ensure that Cloud is taken as far as possible into her &amp;quot;add-summoning&amp;quot; phase before you&#039;re forced to feed her TP. Don&#039;t nuke during her damage absorption (between Primordial Surge and Waning Vigor).&lt;br /&gt;
&lt;br /&gt;
Make sure that Stoneskin and Phalanx (or Utsusemi if you are using that) are up at all times in this fight. Every point of TP Cloud gets from auto-attacking you reduces your margin for error and increases the chance she&#039;ll summon an add. Similarly, make sure your Storm spell and Klimaform are up before you fire off any nukes.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling pressured or need to get critical buffs up, Cloud of Darkness is vulnerable to both Gravity and Silence. Gravity should generally always land (pending your magic accuracy), but Silence will likely require Immunobreaks.&lt;br /&gt;
&lt;br /&gt;
Note that if you apply Gravity to her and kite her for too long without taking any actions on her, Cloud of Darkness may actually become passive and begin returning to the center of the arena. Like any deaggro&#039;d enemy, this will not clear her Helix DoT, and can give you some time to relax while her HP ticks down. However, there are important caveats to note:&lt;br /&gt;
* Deaggro clears Treasure Hunter. If you are using Treasure Hunter, you will need to reapply it before continuing the fight.&lt;br /&gt;
* Once all DoTs on Cloud of Darkness wear off, she will start to regenerate HP if left unclaimed. Make sure you&#039;re ready to aggro her and reapply Helix when this happens.&lt;br /&gt;
* &#039;&#039;&#039;If Cloud of Darkness dies while passive, you will not get loot.&#039;&#039;&#039; Make sure to keep her claimed near the end of the fight!&lt;br /&gt;
&lt;br /&gt;
If the worst case scenario happens and Cloud of Darkness summons an add, don&#039;t panic! The fomor adds are also vulnerable to Gravity and Bind (though Bind requires Immunobreak), and you can still win as long as Cloud is close to death. Simply apply Gravity to the add and continue kiting. Adds will pose a bigger problem if you are magic bursting your helices, since Gravity won&#039;t be enough to prevent them from reaching you during your skillchain. Make sure Aquaveil is up at all times to hopefully prevent a spell interruption.&lt;br /&gt;
&lt;br /&gt;
Continue kiting and firing off Helices until Cloud is dead. In my gear, my bursted Luminohelix consistently dealt ~9750 damage. 4 of these (approximately 3 minute duration each), with an extra free-nuke at the end of the fight, was enough to kill Cloud of Darkness in my experience on VE.&lt;br /&gt;
&lt;br /&gt;
Good luck! I found this strategy, even with my undergeared/underCPed SCH, to be much easier and more consistent than using my much-better-geared RDM, BLU, or THF.&lt;br /&gt;
&lt;br /&gt;
--[[User:Septentaru|Septentaru]] ([[User talk:Septentaru|talk]]) 19:25, 1 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746867</id>
		<title>Category:High-Tier Mission Battlefields/TheOrb&#039;sRadiance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746867"/>
		<updated>2025-09-22T00:03:29Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* RDM Solo */&lt;/p&gt;
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==Very Difficult==&lt;br /&gt;
&#039;&#039;&#039;MNK/war&#039;&#039;&#039; - Normal DD job abilities. MNK melees in hybrid DD gear, nothing major.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; - Full debuff on Cloud of Darkness. Full buff on everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; - Heal as usual, nothing fancy. Be careful to be in DT gear and be SIRD capped to be safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; - Honor March, Blade Madrigal, Valor Minuet V, Valor Minuet IV, Herculean Etude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039; - Chaos / Sams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF&#039;&#039;&#039; - TH slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MNK is the only one to engage, other than the THF to build Treasure Hunter, but be careful not to feed too much TP. Remember to turn when he uses his glowing red eyes. If adds pop, just fight through them. They&#039;ll go to the healer probably, so just be careful to be in DT gear and be SIRD capped to be safe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fight should be around 6minutes~&lt;br /&gt;
[[User:Orangebear|Orangebear]] ([[User talk:Orangebear|talk]]) 02:31, 11 January 2025 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&#039;&#039;Duo&#039;&#039; &lt;br /&gt;
DRK and WHM, E.&lt;br /&gt;
&lt;br /&gt;
Attempted this blind as DRK, R0 Caladbolg/Sakpata with a decently geared WHM.&lt;br /&gt;
Trusts were Sylvie/Ulmia/Koru/Selh. Selh died pretty quick on pull, the rest survived soon as I was able to pull CoD away. &lt;br /&gt;
&lt;br /&gt;
Despite the obvious resistance to Drain (cause.. cloud of DARKNESS), the fight was going very well. Until around 61% that is, when she spawned 3 volto&#039;s within 30 seconds - Galka Galka Mithra. I don&#039;t know what triggered this, there wasn&#039;t 3 subsequent TPs moves or spells used.. they just started popping into existence. They hit fairly hard upwards of 250 on the trusts and WHM, and they gain TP fast.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/forum/topic/58159/cloud-of-darkness-htbf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU Strategies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solo&#039;d with trusts on E difficulty as BLU/WAR using the following strat:&lt;br /&gt;
&lt;br /&gt;
Take boss to 80% HP at which point it will use Primordial Surge, subsequently, a red light will shine on it&#039;s head signaling that it is absorbing either physical or magical damage; as for now there is no known determinant for which damage type is chosen. At this point you can choose to continue damaging it if it is not absorbing your primary damage type, but do note that if it is not absorbing physical, it can still absorb skillchain damage so adjust your WS&#039;s accordingly. I chose to spam Savage Blade for this fight. It will end it&#039;s absorption phase with the use of Waning Vigor, which will unleash the stored absorbed damage back onto the player. I did note that this ability seems to be able to be kited. It looks like it spawns as a hitbox in front of the boss, and if you&#039;re not in that hitbox you won&#039;t take damage from it. More confirmation is needed.&lt;br /&gt;
&lt;br /&gt;
After this first cycle of Primordial Surge and Waning Vigor, every single one of the bosses TP moves will begin spawning the Fomor adds. What I noted is the boss is capable of spawning a total of 6 adds throughout the fight. So what I did is I kept the boss above 50% HP so as to reduce the frequency of his TP usage (as below 50% and 25% HP enemies will use TP moves more frequently) and I proceeded to focus kill every Fomor enemy as they spawned - with this strat, you should not see more than one at a time provided you aren&#039;t feeding TP to the boss. Once I killed 6, I proceeded to push the boss below 50% HP and noted that it&#039;s TP moves no longer spawned any adds. At this point the fight is essentially just tank and spank. I subbed WAR just for provoke as the fomor enemies target the second player on the threat list and they tend to WS right off the bat, which results in a one shot on most non tank trusts, so I wanted a quick way to draw their attention.&lt;br /&gt;
&lt;br /&gt;
Entire fight took 21min total, I am a Tizona BLU with Empy+3 however I mostly stuck to Naegling this fight.  Trusts used: Ulmia/Jaochim, Koru-Moru, Apururu (UC), Selh&#039;teus&lt;br /&gt;
&lt;br /&gt;
[[User:Goldeagle|Goldeagle]] ([[User talk:Goldeagle|talk]]) 09:11, 2 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK Solo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I accidentally entered without my WHM mule and soloed this with trusts on E difficulty as MNK/DRG with August, Sylvie (UC), Arciela 1, Ygnas, and Monberaux during a trust campaign. Took 12 minutes and I got lucky with magic/magic/physical surges. As explained elsewhere, Cloud of Darkness uses the first Primordial Surge after 75% HP (if the target is in range). After that completes, it uses Waning Vigor and says &amp;quot;Gather...&amp;quot; The next 5 or 6 TP moves (on easy) will summon relic Fomor adds (I thought 5, but the above post says 6). All have access to relic WSs and can skillchain.&lt;br /&gt;
* race - relic - aura (debuffs can be removed except avoidance down)&lt;br /&gt;
* galka - h2h - virus or plague&lt;br /&gt;
* mithra - katana - def down&lt;br /&gt;
* hume F - gkt - magic attack down&lt;br /&gt;
* hume M - gkt - magic attack down&lt;br /&gt;
* taru ? - scythe - avoidance down?&lt;br /&gt;
* elvaan F? - sword/shield? - atk down?&lt;br /&gt;
* elvaan M - GA - atk down&lt;br /&gt;
&lt;br /&gt;
CoD info:&lt;br /&gt;
* CoD uses Primordial Surge at 75%, then starts to glow red and absorbs either magical or physical damage.&lt;br /&gt;
** If it absorbs too much damage during surge, it uses Expunge instead of Waning Vigor at the end of the Surge period, which can kill a tank.&lt;br /&gt;
** Otherwise, it uses Waning Vigor&lt;br /&gt;
* Either way, it says &amp;quot;Gather . . .&amp;quot; and the next (5 or 6 on easy?) TP moves will spawn an add&lt;br /&gt;
* After some amount of time, uses Surge again&lt;br /&gt;
&lt;br /&gt;
Fight info:&lt;br /&gt;
&lt;br /&gt;
I used Boost for 1600TP and used JAs before engaging. I kept Chi Blast and buffs up throughout the fight as possible, using Perfect Counter before WS on adds when available. I positioned August on one side of CoD and myself/the other trusts on the other by running slightly past the NM before punching it for the first time.&lt;br /&gt;
&lt;br /&gt;
For the fight, I started with a 3k TP Shijin Spiral -&amp;gt; Victory Smite -&amp;gt; jump / high jump -&amp;gt; Victory Smite for Radiance and it was down to ~80%. At that point, I switched to Howling Fist (Godhands) and it Primordial Surged for the first time. Super Jumped hate back to August and melee / Howling Fist&#039;d it down to 60%ish before Waning Vigor. Each time it spawned an add, I&#039;d quickly switch to it, pull it to August to not mess up positioning, and take it down ASAP. I got a unlucky with multiple attack down Elvaan adds, but avoided having two up at the same time. Ygnas and Monberaux kept everyone up, although Ygnas and August were running a bit low on MP by the end. The last surge was physical, but CoD was at 3% HP or something so I switched to Formless Strikes and just meleed it to death. If the fight had lasted another 2 minutes, I probably would have been in trouble due to lack of MP.&lt;br /&gt;
&lt;br /&gt;
August tanked most of the fight thanks to Super Jumps and a bit of strategy. Strongly pulling hate early makes him use all his recasts to try and rip hate back, which built up a lot of cumulative enmity and made CoD&#039;s focus on him much more stable even when we were killing adds.&lt;br /&gt;
--[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 13:09, 23 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
COR can solo with trusts. Ignore adds, SB it to death. Similar to Lilleth farming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can solo as blu/war with Savage Blade, would recommend killing the Taru and the Elvaan adds as they slow your damage down significantly.&lt;br /&gt;
&lt;br /&gt;
The adds resist dream flower(as expected), Magic hammer works well on the boss for getting mp back.&lt;br /&gt;
&lt;br /&gt;
Taru -&amp;gt; Encumbrance&lt;br /&gt;
&lt;br /&gt;
Mithra- &amp;gt; Defense Down&lt;br /&gt;
&lt;br /&gt;
Galka -&amp;gt; Plague&lt;br /&gt;
&lt;br /&gt;
Hume -&amp;gt; Magic Attack down&lt;br /&gt;
&lt;br /&gt;
Elvaan -&amp;gt; Attack down&lt;br /&gt;
&lt;br /&gt;
Also solo&#039;d as Cor/War, Mnk/war, and Blu/War. Blu kills the fastest with runs being 6-14 mins (Sometimes it died without summoning ads) &lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Koru-Moru, Ygnas, Monberaux&lt;br /&gt;
&lt;br /&gt;
[[User:Magified|Magified]] ([[User talk:Magified|talk]])&lt;br /&gt;
&lt;br /&gt;
=== RDM Solo ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusts&#039;&#039;&#039;&lt;br /&gt;
* Apururu / Selteus / Mon / Arciela / Joachim (Not too important besides having Joachim and enough healers to help keep everyone alive, Apururu also isn&#039;t mandatory, I just like her Unity so use her.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
* M.Level 30 with DNC subbed (doesn&#039;t matter if NIN - you most likely won&#039;t need this many master levels). &lt;br /&gt;
* Naegling and Thibron as main weapons, (had Crocea/Daybreak but noticed I didn&#039;t need it after some runs.)&lt;br /&gt;
* Nyame R15 and some WSD JSE, usual capes, malignance for TPing and DT (lesser gear may increase time.)&lt;br /&gt;
* Had decent +2/+3 Relic and AF for buffing, enfeebling, MACC, etc.&lt;br /&gt;
* Less crucial but had Empy +2, didn&#039;t need to enfeeble much besides Dia 3; the magic damage from the set helped a little for magic-weakness but you can live without this completely, it was miniscule damage compared to savage blade spamming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
* Began by buffing everyone with Haste 2 + Phalanx 2, Refresh 3 on mages.&lt;br /&gt;
* Buffed myself as usual with Haste 2, Gain-STR, Temper 2, Phalanx, Refresh 3, Shell 5, Protect 5, Aquaveil, Bar-Silence and Bar-Thunder. No enspells. Some of these are just there to buff Naegling and don&#039;t carry a huge influence over the fight.&lt;br /&gt;
* Pulled with Dia 3 and debuffed with Distract 3. At first Paralyze stuck, but it wasn&#039;t reliably landing so I mostly fought through with Dia 3 on. I had Impact but didn&#039;t bother.&lt;br /&gt;
* During some earlier runs I used Crocea and Thibron/Daybreak with enspell and elemental WS but I had some problems with this:&lt;br /&gt;
** Savage blade was just too good at stealing and maintaining aggro, elemental weapons didn&#039;t have the same effect.&lt;br /&gt;
** It&#039;s easier to look at one damage type during Primordial to see if your autos are getting drained or not.&lt;br /&gt;
* Anyway, just spammed savage blade mostly.&lt;br /&gt;
* Whenever it began casting primordial and the gem glowed bright red, I got out of auto-lock and slowly tested my hits to see what&#039;s draining. I did this by either auto-ing a few seconds; if it said CoD was getting HP I knew magic worked, if autos did no drain, I knew I was fine to spam savage blade, if magic worked, I would intermittently cast tier 3 spells while walking around, waiting for the phase to end. If I was super unsure I would cast a weak fire to test too while facing away. I also use gravity during Primordial just so it&#039;s easier to keep a distance as it&#039;s about to finish its primordial/gem-glow phase with the waning ability which gives weakness. With this, it&#039;s easy to walk away until it finishes its cast.&lt;br /&gt;
* It occasionally spawns adds which run to a healer, and can spawn sneakily sometimes where you don&#039;t notice. One of my runs had Apururu getting wiped because I didn&#039;t realise this. Either way, the goal is to just begin savage spamming them after Dia 3 while tanking CoD and the add. The damage over the fight should keep CoD on you with enmity. Once the add is out, return to spamming savage blade on CoD.&lt;br /&gt;
* Keep up Dia 3 as necessary, if you feel a bit overwhelmed you can try more debuffs until they work, and also debuff the adds further (though I preferred just killing them ASAP.)&lt;br /&gt;
* You may use enspell for more damage but I felt on Naegling it wasn&#039;t worth it, especially since it would make the log harder to read. For those using Crocea, you can potentially use it and get rid of enspell if during primordial phase it&#039;s physical weak, and turn it back on again (though in those cases you may as well use Naegling for more damage). I didn&#039;t have an enspell 0tp set but that would potentially work well when it&#039;s weak to magic, I saw Darvin Krosherok on Youtube do this a few times on his N/D runs, though his intention was also to inhibit TP and therefore prevent adds from spawning too.&lt;br /&gt;
* That&#039;s it, just make sure you keep an eye on primordial and adds as they trigger/spawn and handle them as necessary, otherwise it&#039;s an easy savage blade spam fight. It may take a bit of time.&lt;br /&gt;
&lt;br /&gt;
TLDR = SB spam the boss, and adds as they spawn, with a golden rule of respecting the Primordial mechanic.&lt;br /&gt;
&lt;br /&gt;
I found it a little tricky to understand this boss and how to fight it while respecting its mechanics so wasted a few runs experimenting even with specific guides out there, and I feel this worked well. Feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[[User:Spicychai|Spicychai]] ([[User talk:Spicychai|talk]])&lt;br /&gt;
&lt;br /&gt;
=== SCH solo (Kiting / Helix strategy) ===&lt;br /&gt;
&lt;br /&gt;
This strategy is applicable to all difficulties, with higher difficulties requiring better gear.&lt;br /&gt;
&lt;br /&gt;
Cloud of Darkness is very vulnerable to kiting due to her movement speed/pathing and because most of her attacks are self-targeted. With +18% movement speed from something like the [[Shneddick Ring]], she is stuck casting magic on you if kited properly. Additionally, any auto attacks she does get in on you can be reduced to very low damage with Phalanx / DT equipment, and her TP gain can be negated with Stoneskin.&lt;br /&gt;
&lt;br /&gt;
==== Setup ====&lt;br /&gt;
&lt;br /&gt;
* SCH99/RDM49, 200JP. Daybreak/Bunzi&#039;s Rod, mix of Empyrean +1/+2, Nyame R0, and Jhakri +2 for gear.&lt;br /&gt;
** You will want a source of +18% movement speed for this fight. [[Shneddick Ring]] is probably the easiest to maintain and fit into your gearsets. Any lower and you may not be able to kite without [[Gravity]].&lt;br /&gt;
** Also make sure you idle in full [[Damage Taken]] equipment.&lt;br /&gt;
** Some players also seem to suggest /NIN, trading Phalanx and Haste in exchange for shadows to block [[Absorb-Attri]]. YMMV.&lt;br /&gt;
* Trusts: Star Sibyl, Brygid, Moogle, Sakura, Kuyin.&lt;br /&gt;
** Only passive trusts for this strategy. Anyone else will just feed TP and mess up your kiting.&lt;br /&gt;
* Ate Rolanberry Daifuku.&lt;br /&gt;
* Upon entering: Light Arts, Sublimation, Perpetuance Haste, Perpetuance Phalanx, Regen, Protect, Aquaveil, Stoneskin, Perpetuance Aurorastorm II, Klimaform.&lt;br /&gt;
** Your choice of weather may vary depending on your gear. More on that later.&lt;br /&gt;
** Unlike other 0-TP strategies, it&#039;s okay to run Phalanx. Cloud of Darkness absorbing Phalanx is no big deal, since our main source of damage is Helix spells.&lt;br /&gt;
** Don&#039;t Perpetuance Regen in case she absorbs it. You may want to use a lower-tier Regen spell just in case. Regen is mainly here to cover Sublimation damage - you shouldn&#039;t be taking much, if any, from Cloud of Darkness.&lt;br /&gt;
** &#039;&#039;&#039;DO NOT CAST Shell&#039;&#039;&#039;. If Cloud of Darkness absorbs it through Primordial Surge or Absorb-Attri, you immediately lose your main source of damage.&lt;br /&gt;
*** Cloud&#039;s magic is potent on higher difficulties, but if you are kiting properly, you can outrange her almost every time.&lt;br /&gt;
&lt;br /&gt;
==== Strategy ====&lt;br /&gt;
&lt;br /&gt;
The ultimate goal in this fight is to ensure Cloud of Darkness never summons adds.&lt;br /&gt;
&lt;br /&gt;
Upon hitting 80% HP, Cloud of Darkness will immediately use Primordial Surge (regardless of her current TP), followed by Waning Vigor approximately 1 minute later. After this use of Waning Vigor, Cloud of Darkness will summon a fomor enemy upon using any TP move. Each fomor enemy has a different job, relic weapon, and associated aura, but they&#039;re all terrible to deal with and can easily murder you.&lt;br /&gt;
&lt;br /&gt;
Your choice of helix element to use in this fight may vary depending on your equipment.&lt;br /&gt;
* Cloud of Darkness&#039;s highest elemental vulnerability is Light, at 70% affinity. Paired with [[Daybreak]] and its Light affinity boost, Luminohelix (II) is probably your best source of damage.&lt;br /&gt;
* Cloud of Darkness&#039;s next highest vulnerabilities are Fire, Thunder, and Wind, at 60% affinity. Of these, Wind (Anemohelix (II)) with the [[Marin Staff +1]] is probably the best option.&lt;br /&gt;
* Alternatively, if you have the equipment to free nuke Helix spells for 10,000+ damage, element choice doesn&#039;t really matter.&lt;br /&gt;
* [[Kaustra]] is useless due to Cloud of Darkness&#039;s 5% Dark affinity.&lt;br /&gt;
&lt;br /&gt;
The major difference between difficulties in this strategy is how you land your Helix spells.&lt;br /&gt;
&lt;br /&gt;
If you do not have the gear to free-nuke 10,000 damage Helix spells, you will need to [[Immanence]] self-skillchain and burst your Helices to reach the DoT cap. This requires two extra nukes in addition to the Helix you cast, which poses a problem for Cloud of Darkness&#039;s TP gain. If you cast too many nukes, she will eventually use a TP move and summon an add.&lt;br /&gt;
&lt;br /&gt;
On Very Easy, as long as your bursted Helix spells hit for near 10,000 damage, Cloud of Darkness will not be able to summon any adds. On higher difficulties, the extra TP feed from skillchaining combined with Cloud of Darkness&#039;s increased HP pool/magic defense may eventually cause her to use a TP move, so you will need to free-nuke.&lt;br /&gt;
&lt;br /&gt;
Be aware that some of Cloud&#039;s auto-attacks cause knockback and can easily interrupt your spellcasting. If you have capped [[Fast Cast]], this shouldn&#039;t be an issue in most cases (just time your spell casts accordingly). If you do not have capped Fast Cast, or you are self-skillchaining, make sure you lodge yourself in a corner on the edge of the arena before casting magic. While you will still take the knockback, your casting will not be interrupted because the knockback did not move you anywhere.&lt;br /&gt;
&lt;br /&gt;
After entering and buffing/summoning trusts, walk in and whack Cloud of Darkness with any Treasure Hunter gear you have, then prepare to land a capped-DoT Helix spell. In my case on VE, I lodged myself in a corner, then used the following sequence: Immanence -&amp;gt; Fire -&amp;gt; Immanence -&amp;gt; Thunder II (Fusion) -&amp;gt; Ebullience -&amp;gt; Luminohelix.&lt;br /&gt;
&lt;br /&gt;
Once you have landed a capped-DoT Helix on Cloud, begin running around the edge of the arena. With +18% movement speed, Cloud will begin to lag behind you, and eventually anchor around ~20&#039; away from you. She can&#039;t auto-attack you at this distance, and will occasionally stop to cast some nukes. When you see a nuke cast, do your best to run ~30&#039; away to outrange it, then begin kiting again.&lt;br /&gt;
&lt;br /&gt;
Try to land another max-power Helix right before 80% HP. This will ensure that Cloud is taken as far as possible into her &amp;quot;add-summoning&amp;quot; phase before you&#039;re forced to feed her TP. Don&#039;t nuke during her damage absorption (between Primordial Surge and Waning Vigor).&lt;br /&gt;
&lt;br /&gt;
Make sure that Stoneskin and Phalanx (or Utsusemi if you are using that) are up at all times in this fight. Every point of TP Cloud gets from auto-attacking you reduces your margin for error and increases the chance she&#039;ll summon an add. Similarly, make sure your Storm spell and Klimaform are up before you fire off any nukes.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling pressured or need to get critical buffs up, Cloud of Darkness is vulnerable to both Gravity and Silence. Gravity should generally always land (pending your magic accuracy), but Silence will likely require Immunobreaks.&lt;br /&gt;
&lt;br /&gt;
Note that if you apply Gravity to her and kite her for too long without taking any actions on her, Cloud of Darkness may actually become passive and begin returning to the center of the arena. Like any deaggro&#039;d enemy, this will not clear her Helix DoT, and can give you some time to relax while her HP ticks down. However, there are important caveats to note:&lt;br /&gt;
* Deaggro clears Treasure Hunter. If you are using Treasure Hunter, you will need to reapply it before continuing the fight.&lt;br /&gt;
* Once all DoTs on Cloud of Darkness wear off, she will start to regenerate HP if left unclaimed. Make sure you&#039;re ready to aggro her and reapply Helix when this happens.&lt;br /&gt;
* &#039;&#039;&#039;If Cloud of Darkness dies while passive, you will not get loot.&#039;&#039;&#039; Make sure to keep her claimed near the end of the fight!&lt;br /&gt;
&lt;br /&gt;
If the worst case scenario happens and Cloud of Darkness summons an add, don&#039;t panic! The fomor adds are also vulnerable to Gravity and Bind (though Bind requires Immunobreak), and you can still win as long as Cloud is close to death. Simply apply Gravity to the add and continue kiting. Adds will pose a bigger problem if you are magic bursting your helices, since Gravity won&#039;t be enough to prevent them from reaching you during your skillchain. Make sure Aquaveil is up at all times to hopefully prevent a spell interruption.&lt;br /&gt;
&lt;br /&gt;
Continue kiting and firing off Helices until Cloud is dead. In my gear, my bursted Luminohelix consistently dealt ~9750 damage. 4 of these (approximately 3 minute duration each), with an extra free-nuke at the end of the fight, was enough to kill Cloud of Darkness in my experience on VE.&lt;br /&gt;
&lt;br /&gt;
Good luck! I found this strategy, even with my undergeared/underCPed SCH, to be much easier and more consistent than using my much-better-geared RDM, BLU, or THF.&lt;br /&gt;
&lt;br /&gt;
--[[User:Septentaru|Septentaru]] ([[User talk:Septentaru|talk]]) 19:25, 1 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746866</id>
		<title>Category:High-Tier Mission Battlefields/TheOrb&#039;sRadiance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746866"/>
		<updated>2025-09-22T00:00:03Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* RDM Solo */&lt;/p&gt;
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==Very Difficult==&lt;br /&gt;
&#039;&#039;&#039;MNK/war&#039;&#039;&#039; - Normal DD job abilities. MNK melees in hybrid DD gear, nothing major.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; - Full debuff on Cloud of Darkness. Full buff on everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; - Heal as usual, nothing fancy. Be careful to be in DT gear and be SIRD capped to be safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; - Honor March, Blade Madrigal, Valor Minuet V, Valor Minuet IV, Herculean Etude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039; - Chaos / Sams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF&#039;&#039;&#039; - TH slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MNK is the only one to engage, other than the THF to build Treasure Hunter, but be careful not to feed too much TP. Remember to turn when he uses his glowing red eyes. If adds pop, just fight through them. They&#039;ll go to the healer probably, so just be careful to be in DT gear and be SIRD capped to be safe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fight should be around 6minutes~&lt;br /&gt;
[[User:Orangebear|Orangebear]] ([[User talk:Orangebear|talk]]) 02:31, 11 January 2025 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&#039;&#039;Duo&#039;&#039; &lt;br /&gt;
DRK and WHM, E.&lt;br /&gt;
&lt;br /&gt;
Attempted this blind as DRK, R0 Caladbolg/Sakpata with a decently geared WHM.&lt;br /&gt;
Trusts were Sylvie/Ulmia/Koru/Selh. Selh died pretty quick on pull, the rest survived soon as I was able to pull CoD away. &lt;br /&gt;
&lt;br /&gt;
Despite the obvious resistance to Drain (cause.. cloud of DARKNESS), the fight was going very well. Until around 61% that is, when she spawned 3 volto&#039;s within 30 seconds - Galka Galka Mithra. I don&#039;t know what triggered this, there wasn&#039;t 3 subsequent TPs moves or spells used.. they just started popping into existence. They hit fairly hard upwards of 250 on the trusts and WHM, and they gain TP fast.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/forum/topic/58159/cloud-of-darkness-htbf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU Strategies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solo&#039;d with trusts on E difficulty as BLU/WAR using the following strat:&lt;br /&gt;
&lt;br /&gt;
Take boss to 80% HP at which point it will use Primordial Surge, subsequently, a red light will shine on it&#039;s head signaling that it is absorbing either physical or magical damage; as for now there is no known determinant for which damage type is chosen. At this point you can choose to continue damaging it if it is not absorbing your primary damage type, but do note that if it is not absorbing physical, it can still absorb skillchain damage so adjust your WS&#039;s accordingly. I chose to spam Savage Blade for this fight. It will end it&#039;s absorption phase with the use of Waning Vigor, which will unleash the stored absorbed damage back onto the player. I did note that this ability seems to be able to be kited. It looks like it spawns as a hitbox in front of the boss, and if you&#039;re not in that hitbox you won&#039;t take damage from it. More confirmation is needed.&lt;br /&gt;
&lt;br /&gt;
After this first cycle of Primordial Surge and Waning Vigor, every single one of the bosses TP moves will begin spawning the Fomor adds. What I noted is the boss is capable of spawning a total of 6 adds throughout the fight. So what I did is I kept the boss above 50% HP so as to reduce the frequency of his TP usage (as below 50% and 25% HP enemies will use TP moves more frequently) and I proceeded to focus kill every Fomor enemy as they spawned - with this strat, you should not see more than one at a time provided you aren&#039;t feeding TP to the boss. Once I killed 6, I proceeded to push the boss below 50% HP and noted that it&#039;s TP moves no longer spawned any adds. At this point the fight is essentially just tank and spank. I subbed WAR just for provoke as the fomor enemies target the second player on the threat list and they tend to WS right off the bat, which results in a one shot on most non tank trusts, so I wanted a quick way to draw their attention.&lt;br /&gt;
&lt;br /&gt;
Entire fight took 21min total, I am a Tizona BLU with Empy+3 however I mostly stuck to Naegling this fight.  Trusts used: Ulmia/Jaochim, Koru-Moru, Apururu (UC), Selh&#039;teus&lt;br /&gt;
&lt;br /&gt;
[[User:Goldeagle|Goldeagle]] ([[User talk:Goldeagle|talk]]) 09:11, 2 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK Solo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I accidentally entered without my WHM mule and soloed this with trusts on E difficulty as MNK/DRG with August, Sylvie (UC), Arciela 1, Ygnas, and Monberaux during a trust campaign. Took 12 minutes and I got lucky with magic/magic/physical surges. As explained elsewhere, Cloud of Darkness uses the first Primordial Surge after 75% HP (if the target is in range). After that completes, it uses Waning Vigor and says &amp;quot;Gather...&amp;quot; The next 5 or 6 TP moves (on easy) will summon relic Fomor adds (I thought 5, but the above post says 6). All have access to relic WSs and can skillchain.&lt;br /&gt;
* race - relic - aura (debuffs can be removed except avoidance down)&lt;br /&gt;
* galka - h2h - virus or plague&lt;br /&gt;
* mithra - katana - def down&lt;br /&gt;
* hume F - gkt - magic attack down&lt;br /&gt;
* hume M - gkt - magic attack down&lt;br /&gt;
* taru ? - scythe - avoidance down?&lt;br /&gt;
* elvaan F? - sword/shield? - atk down?&lt;br /&gt;
* elvaan M - GA - atk down&lt;br /&gt;
&lt;br /&gt;
CoD info:&lt;br /&gt;
* CoD uses Primordial Surge at 75%, then starts to glow red and absorbs either magical or physical damage.&lt;br /&gt;
** If it absorbs too much damage during surge, it uses Expunge instead of Waning Vigor at the end of the Surge period, which can kill a tank.&lt;br /&gt;
** Otherwise, it uses Waning Vigor&lt;br /&gt;
* Either way, it says &amp;quot;Gather . . .&amp;quot; and the next (5 or 6 on easy?) TP moves will spawn an add&lt;br /&gt;
* After some amount of time, uses Surge again&lt;br /&gt;
&lt;br /&gt;
Fight info:&lt;br /&gt;
&lt;br /&gt;
I used Boost for 1600TP and used JAs before engaging. I kept Chi Blast and buffs up throughout the fight as possible, using Perfect Counter before WS on adds when available. I positioned August on one side of CoD and myself/the other trusts on the other by running slightly past the NM before punching it for the first time.&lt;br /&gt;
&lt;br /&gt;
For the fight, I started with a 3k TP Shijin Spiral -&amp;gt; Victory Smite -&amp;gt; jump / high jump -&amp;gt; Victory Smite for Radiance and it was down to ~80%. At that point, I switched to Howling Fist (Godhands) and it Primordial Surged for the first time. Super Jumped hate back to August and melee / Howling Fist&#039;d it down to 60%ish before Waning Vigor. Each time it spawned an add, I&#039;d quickly switch to it, pull it to August to not mess up positioning, and take it down ASAP. I got a unlucky with multiple attack down Elvaan adds, but avoided having two up at the same time. Ygnas and Monberaux kept everyone up, although Ygnas and August were running a bit low on MP by the end. The last surge was physical, but CoD was at 3% HP or something so I switched to Formless Strikes and just meleed it to death. If the fight had lasted another 2 minutes, I probably would have been in trouble due to lack of MP.&lt;br /&gt;
&lt;br /&gt;
August tanked most of the fight thanks to Super Jumps and a bit of strategy. Strongly pulling hate early makes him use all his recasts to try and rip hate back, which built up a lot of cumulative enmity and made CoD&#039;s focus on him much more stable even when we were killing adds.&lt;br /&gt;
--[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 13:09, 23 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
COR can solo with trusts. Ignore adds, SB it to death. Similar to Lilleth farming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can solo as blu/war with Savage Blade, would recommend killing the Taru and the Elvaan adds as they slow your damage down significantly.&lt;br /&gt;
&lt;br /&gt;
The adds resist dream flower(as expected), Magic hammer works well on the boss for getting mp back.&lt;br /&gt;
&lt;br /&gt;
Taru -&amp;gt; Encumbrance&lt;br /&gt;
&lt;br /&gt;
Mithra- &amp;gt; Defense Down&lt;br /&gt;
&lt;br /&gt;
Galka -&amp;gt; Plague&lt;br /&gt;
&lt;br /&gt;
Hume -&amp;gt; Magic Attack down&lt;br /&gt;
&lt;br /&gt;
Elvaan -&amp;gt; Attack down&lt;br /&gt;
&lt;br /&gt;
Also solo&#039;d as Cor/War, Mnk/war, and Blu/War. Blu kills the fastest with runs being 6-14 mins (Sometimes it died without summoning ads) &lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Koru-Moru, Ygnas, Monberaux&lt;br /&gt;
&lt;br /&gt;
[[User:Magified|Magified]] ([[User talk:Magified|talk]])&lt;br /&gt;
&lt;br /&gt;
=== RDM Solo ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusts&#039;&#039;&#039;&lt;br /&gt;
* Apururu / Selteus / Mon / Arciela / Joachim (Not too important besides having Joachim and enough healers to help keep everyone alive, Apururu also isn&#039;t mandatory, I just like her Unity so use her.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
* M.Level 30 with DNC subbed (doesn&#039;t matter if NIN - you most likely won&#039;t need this many master levels). &lt;br /&gt;
* Naegling and Thibron as main weapons, (had Crocea/Daybreak but noticed I didn&#039;t need it after some runs.)&lt;br /&gt;
* Nyame R15 and some WSD JSE, usual capes, malignance for TPing and DT (lesser gear may increase time.)&lt;br /&gt;
* Had decent +2/+3 Relic and AF for buffing, enfeebling, MACC, etc.&lt;br /&gt;
* Less crucial but had Empy +2, didn&#039;t need to enfeeble much besides Dia 3; the magic damage from the set helped a little for magic-weakness but you can live without this completely, it was miniscule damage compared to savage blade spamming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
* Began by buffing everyone with Haste 2 + Phalanx 2, Refresh 3 on mages.&lt;br /&gt;
* Buffed myself as usual with Haste 2, Gain-STR, Temper 2, Phalanx, Refresh 3, Shell 5, Protect 5, Aquaveil, Bar-Silence and Bar-Thunder. No enspells. Some of these are just there to buff Naegling and don&#039;t carry a huge influence over the fight.&lt;br /&gt;
* Pulled with Dia 3 and debuffed with Distract 3. At first Paralyze stuck, but it wasn&#039;t reliably landing so I mostly fought through with Dia 3 on. I had Impact but didn&#039;t bother.&lt;br /&gt;
* During some earlier runs I used Crocea and Thibron/Daybreak with enspell and elemental WS but I had some problems with this:&lt;br /&gt;
** Savage blade was just too good at stealing and maintaining aggro, elemental weapons didn&#039;t have the same effect.&lt;br /&gt;
** It&#039;s easier to look at one damage type during Primordial to see if your autos are getting drained or not.&lt;br /&gt;
* Anyway, just spammed savage blade mostly.&lt;br /&gt;
* Whenever it began casting primordial and the gem glowed bright red, I got out of auto-lock and slowly tested my hits to see what&#039;s draining. I did this by either auto-ing a few seconds; if it said CoD was getting HP I knew magic worked, if autos did no drain, I knew I was fine to spam savage blade, if magic worked, I would intermittently cast tier 3 spells while walking around, waiting for the phase to end. If I was super unsure I would cast a weak fire to test too while facing away. I also use gravity during Primordial just so it&#039;s easier to keep a distance as it&#039;s about to finish its primordial/gem-glow phase with the waning ability which gives weakness. With this, it&#039;s easy to walk away until it finishes its cast.&lt;br /&gt;
* It occasionally spawns adds which run to a healer, and can spawn sneakily sometimes where you don&#039;t notice. One of my runs had Apururu getting wiped because I didn&#039;t realise this. Either way, the goal is to just begin savage spamming them after Dia 3 while tanking CoD and the add. The damage over the fight should keep CoD on you with enmity. Once the add is out, return to spamming savage blade on CoD.&lt;br /&gt;
* Keep up Dia 3 as necessary, if you feel a bit overwhelmed you can try more debuffs until they work, and also debuff the adds further (though I preferred just killing them ASAP.)&lt;br /&gt;
* That&#039;s it, just make sure you keep an eye on primordial and adds as they trigger/spawn and handle them as necessary, otherwise it&#039;s an easy savage blade spam fight. It may take a bit of time.&lt;br /&gt;
&lt;br /&gt;
TLDR = SB spam the boss, and adds as they spawn, with a golden rule of respecting the Primordial mechanic.&lt;br /&gt;
&lt;br /&gt;
I found it a little tricky to understand this boss and how to fight it while respecting its mechanics so wasted a few runs experimenting even with specific guides out there, and I feel this worked well. Feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[[User:Spicychai|Spicychai]] ([[User talk:Spicychai|talk]])&lt;br /&gt;
&lt;br /&gt;
=== SCH solo (Kiting / Helix strategy) ===&lt;br /&gt;
&lt;br /&gt;
This strategy is applicable to all difficulties, with higher difficulties requiring better gear.&lt;br /&gt;
&lt;br /&gt;
Cloud of Darkness is very vulnerable to kiting due to her movement speed/pathing and because most of her attacks are self-targeted. With +18% movement speed from something like the [[Shneddick Ring]], she is stuck casting magic on you if kited properly. Additionally, any auto attacks she does get in on you can be reduced to very low damage with Phalanx / DT equipment, and her TP gain can be negated with Stoneskin.&lt;br /&gt;
&lt;br /&gt;
==== Setup ====&lt;br /&gt;
&lt;br /&gt;
* SCH99/RDM49, 200JP. Daybreak/Bunzi&#039;s Rod, mix of Empyrean +1/+2, Nyame R0, and Jhakri +2 for gear.&lt;br /&gt;
** You will want a source of +18% movement speed for this fight. [[Shneddick Ring]] is probably the easiest to maintain and fit into your gearsets. Any lower and you may not be able to kite without [[Gravity]].&lt;br /&gt;
** Also make sure you idle in full [[Damage Taken]] equipment.&lt;br /&gt;
** Some players also seem to suggest /NIN, trading Phalanx and Haste in exchange for shadows to block [[Absorb-Attri]]. YMMV.&lt;br /&gt;
* Trusts: Star Sibyl, Brygid, Moogle, Sakura, Kuyin.&lt;br /&gt;
** Only passive trusts for this strategy. Anyone else will just feed TP and mess up your kiting.&lt;br /&gt;
* Ate Rolanberry Daifuku.&lt;br /&gt;
* Upon entering: Light Arts, Sublimation, Perpetuance Haste, Perpetuance Phalanx, Regen, Protect, Aquaveil, Stoneskin, Perpetuance Aurorastorm II, Klimaform.&lt;br /&gt;
** Your choice of weather may vary depending on your gear. More on that later.&lt;br /&gt;
** Unlike other 0-TP strategies, it&#039;s okay to run Phalanx. Cloud of Darkness absorbing Phalanx is no big deal, since our main source of damage is Helix spells.&lt;br /&gt;
** Don&#039;t Perpetuance Regen in case she absorbs it. You may want to use a lower-tier Regen spell just in case. Regen is mainly here to cover Sublimation damage - you shouldn&#039;t be taking much, if any, from Cloud of Darkness.&lt;br /&gt;
** &#039;&#039;&#039;DO NOT CAST Shell&#039;&#039;&#039;. If Cloud of Darkness absorbs it through Primordial Surge or Absorb-Attri, you immediately lose your main source of damage.&lt;br /&gt;
*** Cloud&#039;s magic is potent on higher difficulties, but if you are kiting properly, you can outrange her almost every time.&lt;br /&gt;
&lt;br /&gt;
==== Strategy ====&lt;br /&gt;
&lt;br /&gt;
The ultimate goal in this fight is to ensure Cloud of Darkness never summons adds.&lt;br /&gt;
&lt;br /&gt;
Upon hitting 80% HP, Cloud of Darkness will immediately use Primordial Surge (regardless of her current TP), followed by Waning Vigor approximately 1 minute later. After this use of Waning Vigor, Cloud of Darkness will summon a fomor enemy upon using any TP move. Each fomor enemy has a different job, relic weapon, and associated aura, but they&#039;re all terrible to deal with and can easily murder you.&lt;br /&gt;
&lt;br /&gt;
Your choice of helix element to use in this fight may vary depending on your equipment.&lt;br /&gt;
* Cloud of Darkness&#039;s highest elemental vulnerability is Light, at 70% affinity. Paired with [[Daybreak]] and its Light affinity boost, Luminohelix (II) is probably your best source of damage.&lt;br /&gt;
* Cloud of Darkness&#039;s next highest vulnerabilities are Fire, Thunder, and Wind, at 60% affinity. Of these, Wind (Anemohelix (II)) with the [[Marin Staff +1]] is probably the best option.&lt;br /&gt;
* Alternatively, if you have the equipment to free nuke Helix spells for 10,000+ damage, element choice doesn&#039;t really matter.&lt;br /&gt;
* [[Kaustra]] is useless due to Cloud of Darkness&#039;s 5% Dark affinity.&lt;br /&gt;
&lt;br /&gt;
The major difference between difficulties in this strategy is how you land your Helix spells.&lt;br /&gt;
&lt;br /&gt;
If you do not have the gear to free-nuke 10,000 damage Helix spells, you will need to [[Immanence]] self-skillchain and burst your Helices to reach the DoT cap. This requires two extra nukes in addition to the Helix you cast, which poses a problem for Cloud of Darkness&#039;s TP gain. If you cast too many nukes, she will eventually use a TP move and summon an add.&lt;br /&gt;
&lt;br /&gt;
On Very Easy, as long as your bursted Helix spells hit for near 10,000 damage, Cloud of Darkness will not be able to summon any adds. On higher difficulties, the extra TP feed from skillchaining combined with Cloud of Darkness&#039;s increased HP pool/magic defense may eventually cause her to use a TP move, so you will need to free-nuke.&lt;br /&gt;
&lt;br /&gt;
Be aware that some of Cloud&#039;s auto-attacks cause knockback and can easily interrupt your spellcasting. If you have capped [[Fast Cast]], this shouldn&#039;t be an issue in most cases (just time your spell casts accordingly). If you do not have capped Fast Cast, or you are self-skillchaining, make sure you lodge yourself in a corner on the edge of the arena before casting magic. While you will still take the knockback, your casting will not be interrupted because the knockback did not move you anywhere.&lt;br /&gt;
&lt;br /&gt;
After entering and buffing/summoning trusts, walk in and whack Cloud of Darkness with any Treasure Hunter gear you have, then prepare to land a capped-DoT Helix spell. In my case on VE, I lodged myself in a corner, then used the following sequence: Immanence -&amp;gt; Fire -&amp;gt; Immanence -&amp;gt; Thunder II (Fusion) -&amp;gt; Ebullience -&amp;gt; Luminohelix.&lt;br /&gt;
&lt;br /&gt;
Once you have landed a capped-DoT Helix on Cloud, begin running around the edge of the arena. With +18% movement speed, Cloud will begin to lag behind you, and eventually anchor around ~20&#039; away from you. She can&#039;t auto-attack you at this distance, and will occasionally stop to cast some nukes. When you see a nuke cast, do your best to run ~30&#039; away to outrange it, then begin kiting again.&lt;br /&gt;
&lt;br /&gt;
Try to land another max-power Helix right before 80% HP. This will ensure that Cloud is taken as far as possible into her &amp;quot;add-summoning&amp;quot; phase before you&#039;re forced to feed her TP. Don&#039;t nuke during her damage absorption (between Primordial Surge and Waning Vigor).&lt;br /&gt;
&lt;br /&gt;
Make sure that Stoneskin and Phalanx (or Utsusemi if you are using that) are up at all times in this fight. Every point of TP Cloud gets from auto-attacking you reduces your margin for error and increases the chance she&#039;ll summon an add. Similarly, make sure your Storm spell and Klimaform are up before you fire off any nukes.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling pressured or need to get critical buffs up, Cloud of Darkness is vulnerable to both Gravity and Silence. Gravity should generally always land (pending your magic accuracy), but Silence will likely require Immunobreaks.&lt;br /&gt;
&lt;br /&gt;
Note that if you apply Gravity to her and kite her for too long without taking any actions on her, Cloud of Darkness may actually become passive and begin returning to the center of the arena. Like any deaggro&#039;d enemy, this will not clear her Helix DoT, and can give you some time to relax while her HP ticks down. However, there are important caveats to note:&lt;br /&gt;
* Deaggro clears Treasure Hunter. If you are using Treasure Hunter, you will need to reapply it before continuing the fight.&lt;br /&gt;
* Once all DoTs on Cloud of Darkness wear off, she will start to regenerate HP if left unclaimed. Make sure you&#039;re ready to aggro her and reapply Helix when this happens.&lt;br /&gt;
* &#039;&#039;&#039;If Cloud of Darkness dies while passive, you will not get loot.&#039;&#039;&#039; Make sure to keep her claimed near the end of the fight!&lt;br /&gt;
&lt;br /&gt;
If the worst case scenario happens and Cloud of Darkness summons an add, don&#039;t panic! The fomor adds are also vulnerable to Gravity and Bind (though Bind requires Immunobreak), and you can still win as long as Cloud is close to death. Simply apply Gravity to the add and continue kiting. Adds will pose a bigger problem if you are magic bursting your helices, since Gravity won&#039;t be enough to prevent them from reaching you during your skillchain. Make sure Aquaveil is up at all times to hopefully prevent a spell interruption.&lt;br /&gt;
&lt;br /&gt;
Continue kiting and firing off Helices until Cloud is dead. In my gear, my bursted Luminohelix consistently dealt ~9750 damage. 4 of these (approximately 3 minute duration each), with an extra free-nuke at the end of the fight, was enough to kill Cloud of Darkness in my experience on VE.&lt;br /&gt;
&lt;br /&gt;
Good luck! I found this strategy, even with my undergeared/underCPed SCH, to be much easier and more consistent than using my much-better-geared RDM, BLU, or THF.&lt;br /&gt;
&lt;br /&gt;
--[[User:Septentaru|Septentaru]] ([[User talk:Septentaru|talk]]) 19:25, 1 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746865</id>
		<title>Category:High-Tier Mission Battlefields/TheOrb&#039;sRadiance</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/TheOrb%27sRadiance&amp;diff=746865"/>
		<updated>2025-09-21T23:58:25Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
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&lt;br /&gt;
==Very Difficult==&lt;br /&gt;
&#039;&#039;&#039;MNK/war&#039;&#039;&#039; - Normal DD job abilities. MNK melees in hybrid DD gear, nothing major.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; - Full debuff on Cloud of Darkness. Full buff on everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; - Heal as usual, nothing fancy. Be careful to be in DT gear and be SIRD capped to be safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; - Honor March, Blade Madrigal, Valor Minuet V, Valor Minuet IV, Herculean Etude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039; - Chaos / Sams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THF&#039;&#039;&#039; - TH slave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MNK is the only one to engage, other than the THF to build Treasure Hunter, but be careful not to feed too much TP. Remember to turn when he uses his glowing red eyes. If adds pop, just fight through them. They&#039;ll go to the healer probably, so just be careful to be in DT gear and be SIRD capped to be safe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fight should be around 6minutes~&lt;br /&gt;
[[User:Orangebear|Orangebear]] ([[User talk:Orangebear|talk]]) 02:31, 11 January 2025 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
&#039;&#039;Add your contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
&#039;&#039;Duo&#039;&#039; &lt;br /&gt;
DRK and WHM, E.&lt;br /&gt;
&lt;br /&gt;
Attempted this blind as DRK, R0 Caladbolg/Sakpata with a decently geared WHM.&lt;br /&gt;
Trusts were Sylvie/Ulmia/Koru/Selh. Selh died pretty quick on pull, the rest survived soon as I was able to pull CoD away. &lt;br /&gt;
&lt;br /&gt;
Despite the obvious resistance to Drain (cause.. cloud of DARKNESS), the fight was going very well. Until around 61% that is, when she spawned 3 volto&#039;s within 30 seconds - Galka Galka Mithra. I don&#039;t know what triggered this, there wasn&#039;t 3 subsequent TPs moves or spells used.. they just started popping into existence. They hit fairly hard upwards of 250 on the trusts and WHM, and they gain TP fast.&lt;br /&gt;
&lt;br /&gt;
https://www.ffxiah.com/forum/topic/58159/cloud-of-darkness-htbf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU Strategies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solo&#039;d with trusts on E difficulty as BLU/WAR using the following strat:&lt;br /&gt;
&lt;br /&gt;
Take boss to 80% HP at which point it will use Primordial Surge, subsequently, a red light will shine on it&#039;s head signaling that it is absorbing either physical or magical damage; as for now there is no known determinant for which damage type is chosen. At this point you can choose to continue damaging it if it is not absorbing your primary damage type, but do note that if it is not absorbing physical, it can still absorb skillchain damage so adjust your WS&#039;s accordingly. I chose to spam Savage Blade for this fight. It will end it&#039;s absorption phase with the use of Waning Vigor, which will unleash the stored absorbed damage back onto the player. I did note that this ability seems to be able to be kited. It looks like it spawns as a hitbox in front of the boss, and if you&#039;re not in that hitbox you won&#039;t take damage from it. More confirmation is needed.&lt;br /&gt;
&lt;br /&gt;
After this first cycle of Primordial Surge and Waning Vigor, every single one of the bosses TP moves will begin spawning the Fomor adds. What I noted is the boss is capable of spawning a total of 6 adds throughout the fight. So what I did is I kept the boss above 50% HP so as to reduce the frequency of his TP usage (as below 50% and 25% HP enemies will use TP moves more frequently) and I proceeded to focus kill every Fomor enemy as they spawned - with this strat, you should not see more than one at a time provided you aren&#039;t feeding TP to the boss. Once I killed 6, I proceeded to push the boss below 50% HP and noted that it&#039;s TP moves no longer spawned any adds. At this point the fight is essentially just tank and spank. I subbed WAR just for provoke as the fomor enemies target the second player on the threat list and they tend to WS right off the bat, which results in a one shot on most non tank trusts, so I wanted a quick way to draw their attention.&lt;br /&gt;
&lt;br /&gt;
Entire fight took 21min total, I am a Tizona BLU with Empy+3 however I mostly stuck to Naegling this fight.  Trusts used: Ulmia/Jaochim, Koru-Moru, Apururu (UC), Selh&#039;teus&lt;br /&gt;
&lt;br /&gt;
[[User:Goldeagle|Goldeagle]] ([[User talk:Goldeagle|talk]]) 09:11, 2 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK Solo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I accidentally entered without my WHM mule and soloed this with trusts on E difficulty as MNK/DRG with August, Sylvie (UC), Arciela 1, Ygnas, and Monberaux during a trust campaign. Took 12 minutes and I got lucky with magic/magic/physical surges. As explained elsewhere, Cloud of Darkness uses the first Primordial Surge after 75% HP (if the target is in range). After that completes, it uses Waning Vigor and says &amp;quot;Gather...&amp;quot; The next 5 or 6 TP moves (on easy) will summon relic Fomor adds (I thought 5, but the above post says 6). All have access to relic WSs and can skillchain.&lt;br /&gt;
* race - relic - aura (debuffs can be removed except avoidance down)&lt;br /&gt;
* galka - h2h - virus or plague&lt;br /&gt;
* mithra - katana - def down&lt;br /&gt;
* hume F - gkt - magic attack down&lt;br /&gt;
* hume M - gkt - magic attack down&lt;br /&gt;
* taru ? - scythe - avoidance down?&lt;br /&gt;
* elvaan F? - sword/shield? - atk down?&lt;br /&gt;
* elvaan M - GA - atk down&lt;br /&gt;
&lt;br /&gt;
CoD info:&lt;br /&gt;
* CoD uses Primordial Surge at 75%, then starts to glow red and absorbs either magical or physical damage.&lt;br /&gt;
** If it absorbs too much damage during surge, it uses Expunge instead of Waning Vigor at the end of the Surge period, which can kill a tank.&lt;br /&gt;
** Otherwise, it uses Waning Vigor&lt;br /&gt;
* Either way, it says &amp;quot;Gather . . .&amp;quot; and the next (5 or 6 on easy?) TP moves will spawn an add&lt;br /&gt;
* After some amount of time, uses Surge again&lt;br /&gt;
&lt;br /&gt;
Fight info:&lt;br /&gt;
&lt;br /&gt;
I used Boost for 1600TP and used JAs before engaging. I kept Chi Blast and buffs up throughout the fight as possible, using Perfect Counter before WS on adds when available. I positioned August on one side of CoD and myself/the other trusts on the other by running slightly past the NM before punching it for the first time.&lt;br /&gt;
&lt;br /&gt;
For the fight, I started with a 3k TP Shijin Spiral -&amp;gt; Victory Smite -&amp;gt; jump / high jump -&amp;gt; Victory Smite for Radiance and it was down to ~80%. At that point, I switched to Howling Fist (Godhands) and it Primordial Surged for the first time. Super Jumped hate back to August and melee / Howling Fist&#039;d it down to 60%ish before Waning Vigor. Each time it spawned an add, I&#039;d quickly switch to it, pull it to August to not mess up positioning, and take it down ASAP. I got a unlucky with multiple attack down Elvaan adds, but avoided having two up at the same time. Ygnas and Monberaux kept everyone up, although Ygnas and August were running a bit low on MP by the end. The last surge was physical, but CoD was at 3% HP or something so I switched to Formless Strikes and just meleed it to death. If the fight had lasted another 2 minutes, I probably would have been in trouble due to lack of MP.&lt;br /&gt;
&lt;br /&gt;
August tanked most of the fight thanks to Super Jumps and a bit of strategy. Strongly pulling hate early makes him use all his recasts to try and rip hate back, which built up a lot of cumulative enmity and made CoD&#039;s focus on him much more stable even when we were killing adds.&lt;br /&gt;
--[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 13:09, 23 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
COR can solo with trusts. Ignore adds, SB it to death. Similar to Lilleth farming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can solo as blu/war with Savage Blade, would recommend killing the Taru and the Elvaan adds as they slow your damage down significantly.&lt;br /&gt;
&lt;br /&gt;
The adds resist dream flower(as expected), Magic hammer works well on the boss for getting mp back.&lt;br /&gt;
&lt;br /&gt;
Taru -&amp;gt; Encumbrance&lt;br /&gt;
&lt;br /&gt;
Mithra- &amp;gt; Defense Down&lt;br /&gt;
&lt;br /&gt;
Galka -&amp;gt; Plague&lt;br /&gt;
&lt;br /&gt;
Hume -&amp;gt; Magic Attack down&lt;br /&gt;
&lt;br /&gt;
Elvaan -&amp;gt; Attack down&lt;br /&gt;
&lt;br /&gt;
Also solo&#039;d as Cor/War, Mnk/war, and Blu/War. Blu kills the fastest with runs being 6-14 mins (Sometimes it died without summoning ads) &lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Koru-Moru, Ygnas, Monberaux&lt;br /&gt;
&lt;br /&gt;
[[User:Magified|Magified]] ([[User talk:Magified|talk]])&lt;br /&gt;
&lt;br /&gt;
=== RDM Solo ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusts&#039;&#039;&#039;&lt;br /&gt;
* Apururu / Selteus / Mon / Arciela / Joachim (Not too important besides having Joachim and enough healers to help keep everyone alive.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
* M.Level 30 with DNC subbed (doesn&#039;t matter if NIN). &lt;br /&gt;
* Naegling and Thibron as main weapons, (had Crocea but noticed I didn&#039;t need it after some runs.)&lt;br /&gt;
* Nyame R15 and some WSD JSE, usual capes, malignance for TPing and DT.&lt;br /&gt;
* Had decent +2/+3 Relic and AF for buffing, enfeebling, MACC, etc.&lt;br /&gt;
* Less crucial but had Empy +2, didn&#039;t need to enfeeble much besides Dia 3; the magic damage from the set helped a little for magic-weakness but you can live without this completely, it was miniscule damage compared to savage blade spamming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
* Began by buffing everyone with Haste 2 + Phalanx 2, Refresh 3 on mages.&lt;br /&gt;
* Buffed myself as usual with Haste 2, Gain-STR, Temper 2, Phalanx, Refresh 3, Shell 5, Protect 5, Aquaveil, Bar-Silence and Bar-Thunder. No enspells. Some of these are just there to buff Naegling and don&#039;t carry a huge influence over the fight.&lt;br /&gt;
* Pulled with Dia 3 and debuffed with Distract 3. At first Paralyze stuck, but it wasn&#039;t reliably landing so I mostly fought through with Dia 3 on. I had Impact but didn&#039;t bother.&lt;br /&gt;
* During some earlier runs I used Crocea and Thibron/Daybreak with enspell and elemental WS but I had some problems with this:&lt;br /&gt;
** Savage blade was just too good at stealing and maintaining aggro, elemental weapons didn&#039;t have the same effect.&lt;br /&gt;
** It&#039;s easier to look at one damage type during Primordial to see if your autos are getting drained or not.&lt;br /&gt;
* Anyway, just spammed savage blade mostly.&lt;br /&gt;
* Whenever it began casting primordial and the gem glowed bright red, I got out of auto-lock and slowly tested my hits to see what&#039;s draining. I did this by either auto-ing a few seconds; if it said CoD was getting HP I knew magic worked, if autos did no drain, I knew I was fine to spam savage blade, if magic worked, I would intermittently cast tier 3 spells while walking around, waiting for the phase to end. If I was super unsure I would cast a weak fire to test too while facing away. I also use gravity during Primordial just so it&#039;s easier to keep a distance as it&#039;s about to finish its primordial/gem-glow phase with the waning ability which gives weakness. With this, it&#039;s easy to walk away until it finishes its cast.&lt;br /&gt;
* It occasionally spawns adds which run to a healer, and can spawn sneakily sometimes where you don&#039;t notice. One of my runs had Apururu getting wiped because I didn&#039;t realise this. Either way, the goal is to just begin savage spamming them after Dia 3 while tanking CoD and the add. The damage over the fight should keep CoD on you with enmity. Once the add is out, return to spamming savage blade on CoD.&lt;br /&gt;
* Keep up Dia 3 as necessary, if you feel a bit overwhelmed you can try more debuffs until they work, and also debuff the adds further (though I preferred just killing them ASAP.)&lt;br /&gt;
* That&#039;s it, just make sure you keep an eye on primordial and adds as they trigger/spawn and handle them as necessary, otherwise it&#039;s an easy savage blade spam fight. It may take a bit of time.&lt;br /&gt;
&lt;br /&gt;
TLDR = SB spam the boss, and adds as they spawn, with a golden rule of respecting the Primordial mechanic.&lt;br /&gt;
&lt;br /&gt;
I found it a little tricky to understand this boss and how to fight it while respecting its mechanics so wasted a few runs experimenting even with specific guides out there, and I feel this worked well. Feel free to ask if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[[User:Spicychai|Spicychai]] ([[User talk:Spicychai|talk]])&lt;br /&gt;
&lt;br /&gt;
=== SCH solo (Kiting / Helix strategy) ===&lt;br /&gt;
&lt;br /&gt;
This strategy is applicable to all difficulties, with higher difficulties requiring better gear.&lt;br /&gt;
&lt;br /&gt;
Cloud of Darkness is very vulnerable to kiting due to her movement speed/pathing and because most of her attacks are self-targeted. With +18% movement speed from something like the [[Shneddick Ring]], she is stuck casting magic on you if kited properly. Additionally, any auto attacks she does get in on you can be reduced to very low damage with Phalanx / DT equipment, and her TP gain can be negated with Stoneskin.&lt;br /&gt;
&lt;br /&gt;
==== Setup ====&lt;br /&gt;
&lt;br /&gt;
* SCH99/RDM49, 200JP. Daybreak/Bunzi&#039;s Rod, mix of Empyrean +1/+2, Nyame R0, and Jhakri +2 for gear.&lt;br /&gt;
** You will want a source of +18% movement speed for this fight. [[Shneddick Ring]] is probably the easiest to maintain and fit into your gearsets. Any lower and you may not be able to kite without [[Gravity]].&lt;br /&gt;
** Also make sure you idle in full [[Damage Taken]] equipment.&lt;br /&gt;
** Some players also seem to suggest /NIN, trading Phalanx and Haste in exchange for shadows to block [[Absorb-Attri]]. YMMV.&lt;br /&gt;
* Trusts: Star Sibyl, Brygid, Moogle, Sakura, Kuyin.&lt;br /&gt;
** Only passive trusts for this strategy. Anyone else will just feed TP and mess up your kiting.&lt;br /&gt;
* Ate Rolanberry Daifuku.&lt;br /&gt;
* Upon entering: Light Arts, Sublimation, Perpetuance Haste, Perpetuance Phalanx, Regen, Protect, Aquaveil, Stoneskin, Perpetuance Aurorastorm II, Klimaform.&lt;br /&gt;
** Your choice of weather may vary depending on your gear. More on that later.&lt;br /&gt;
** Unlike other 0-TP strategies, it&#039;s okay to run Phalanx. Cloud of Darkness absorbing Phalanx is no big deal, since our main source of damage is Helix spells.&lt;br /&gt;
** Don&#039;t Perpetuance Regen in case she absorbs it. You may want to use a lower-tier Regen spell just in case. Regen is mainly here to cover Sublimation damage - you shouldn&#039;t be taking much, if any, from Cloud of Darkness.&lt;br /&gt;
** &#039;&#039;&#039;DO NOT CAST Shell&#039;&#039;&#039;. If Cloud of Darkness absorbs it through Primordial Surge or Absorb-Attri, you immediately lose your main source of damage.&lt;br /&gt;
*** Cloud&#039;s magic is potent on higher difficulties, but if you are kiting properly, you can outrange her almost every time.&lt;br /&gt;
&lt;br /&gt;
==== Strategy ====&lt;br /&gt;
&lt;br /&gt;
The ultimate goal in this fight is to ensure Cloud of Darkness never summons adds.&lt;br /&gt;
&lt;br /&gt;
Upon hitting 80% HP, Cloud of Darkness will immediately use Primordial Surge (regardless of her current TP), followed by Waning Vigor approximately 1 minute later. After this use of Waning Vigor, Cloud of Darkness will summon a fomor enemy upon using any TP move. Each fomor enemy has a different job, relic weapon, and associated aura, but they&#039;re all terrible to deal with and can easily murder you.&lt;br /&gt;
&lt;br /&gt;
Your choice of helix element to use in this fight may vary depending on your equipment.&lt;br /&gt;
* Cloud of Darkness&#039;s highest elemental vulnerability is Light, at 70% affinity. Paired with [[Daybreak]] and its Light affinity boost, Luminohelix (II) is probably your best source of damage.&lt;br /&gt;
* Cloud of Darkness&#039;s next highest vulnerabilities are Fire, Thunder, and Wind, at 60% affinity. Of these, Wind (Anemohelix (II)) with the [[Marin Staff +1]] is probably the best option.&lt;br /&gt;
* Alternatively, if you have the equipment to free nuke Helix spells for 10,000+ damage, element choice doesn&#039;t really matter.&lt;br /&gt;
* [[Kaustra]] is useless due to Cloud of Darkness&#039;s 5% Dark affinity.&lt;br /&gt;
&lt;br /&gt;
The major difference between difficulties in this strategy is how you land your Helix spells.&lt;br /&gt;
&lt;br /&gt;
If you do not have the gear to free-nuke 10,000 damage Helix spells, you will need to [[Immanence]] self-skillchain and burst your Helices to reach the DoT cap. This requires two extra nukes in addition to the Helix you cast, which poses a problem for Cloud of Darkness&#039;s TP gain. If you cast too many nukes, she will eventually use a TP move and summon an add.&lt;br /&gt;
&lt;br /&gt;
On Very Easy, as long as your bursted Helix spells hit for near 10,000 damage, Cloud of Darkness will not be able to summon any adds. On higher difficulties, the extra TP feed from skillchaining combined with Cloud of Darkness&#039;s increased HP pool/magic defense may eventually cause her to use a TP move, so you will need to free-nuke.&lt;br /&gt;
&lt;br /&gt;
Be aware that some of Cloud&#039;s auto-attacks cause knockback and can easily interrupt your spellcasting. If you have capped [[Fast Cast]], this shouldn&#039;t be an issue in most cases (just time your spell casts accordingly). If you do not have capped Fast Cast, or you are self-skillchaining, make sure you lodge yourself in a corner on the edge of the arena before casting magic. While you will still take the knockback, your casting will not be interrupted because the knockback did not move you anywhere.&lt;br /&gt;
&lt;br /&gt;
After entering and buffing/summoning trusts, walk in and whack Cloud of Darkness with any Treasure Hunter gear you have, then prepare to land a capped-DoT Helix spell. In my case on VE, I lodged myself in a corner, then used the following sequence: Immanence -&amp;gt; Fire -&amp;gt; Immanence -&amp;gt; Thunder II (Fusion) -&amp;gt; Ebullience -&amp;gt; Luminohelix.&lt;br /&gt;
&lt;br /&gt;
Once you have landed a capped-DoT Helix on Cloud, begin running around the edge of the arena. With +18% movement speed, Cloud will begin to lag behind you, and eventually anchor around ~20&#039; away from you. She can&#039;t auto-attack you at this distance, and will occasionally stop to cast some nukes. When you see a nuke cast, do your best to run ~30&#039; away to outrange it, then begin kiting again.&lt;br /&gt;
&lt;br /&gt;
Try to land another max-power Helix right before 80% HP. This will ensure that Cloud is taken as far as possible into her &amp;quot;add-summoning&amp;quot; phase before you&#039;re forced to feed her TP. Don&#039;t nuke during her damage absorption (between Primordial Surge and Waning Vigor).&lt;br /&gt;
&lt;br /&gt;
Make sure that Stoneskin and Phalanx (or Utsusemi if you are using that) are up at all times in this fight. Every point of TP Cloud gets from auto-attacking you reduces your margin for error and increases the chance she&#039;ll summon an add. Similarly, make sure your Storm spell and Klimaform are up before you fire off any nukes.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling pressured or need to get critical buffs up, Cloud of Darkness is vulnerable to both Gravity and Silence. Gravity should generally always land (pending your magic accuracy), but Silence will likely require Immunobreaks.&lt;br /&gt;
&lt;br /&gt;
Note that if you apply Gravity to her and kite her for too long without taking any actions on her, Cloud of Darkness may actually become passive and begin returning to the center of the arena. Like any deaggro&#039;d enemy, this will not clear her Helix DoT, and can give you some time to relax while her HP ticks down. However, there are important caveats to note:&lt;br /&gt;
* Deaggro clears Treasure Hunter. If you are using Treasure Hunter, you will need to reapply it before continuing the fight.&lt;br /&gt;
* Once all DoTs on Cloud of Darkness wear off, she will start to regenerate HP if left unclaimed. Make sure you&#039;re ready to aggro her and reapply Helix when this happens.&lt;br /&gt;
* &#039;&#039;&#039;If Cloud of Darkness dies while passive, you will not get loot.&#039;&#039;&#039; Make sure to keep her claimed near the end of the fight!&lt;br /&gt;
&lt;br /&gt;
If the worst case scenario happens and Cloud of Darkness summons an add, don&#039;t panic! The fomor adds are also vulnerable to Gravity and Bind (though Bind requires Immunobreak), and you can still win as long as Cloud is close to death. Simply apply Gravity to the add and continue kiting. Adds will pose a bigger problem if you are magic bursting your helices, since Gravity won&#039;t be enough to prevent them from reaching you during your skillchain. Make sure Aquaveil is up at all times to hopefully prevent a spell interruption.&lt;br /&gt;
&lt;br /&gt;
Continue kiting and firing off Helices until Cloud is dead. In my gear, my bursted Luminohelix consistently dealt ~9750 damage. 4 of these (approximately 3 minute duration each), with an extra free-nuke at the end of the fight, was enough to kill Cloud of Darkness in my experience on VE.&lt;br /&gt;
&lt;br /&gt;
Good luck! I found this strategy, even with my undergeared/underCPed SCH, to be much easier and more consistent than using my much-better-geared RDM, BLU, or THF.&lt;br /&gt;
&lt;br /&gt;
--[[User:Septentaru|Septentaru]] ([[User talk:Septentaru|talk]]) 19:25, 1 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_2658&amp;diff=744193</id>
		<title>Trial 2658</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_2658&amp;diff=744193"/>
		<updated>2025-08-08T00:26:46Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Suggested Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 2247]]&lt;br /&gt;
|Next Trial=[[Trial 3091]]&lt;br /&gt;
|Requirements=[[File:Anarchy +1 description.png|link=Anarchy +1]] &lt;br /&gt;
{{icon|augment}} Weapon Skill DMG +10%&lt;br /&gt;
|Reward= [[File:Anarchy +2 description.png|link=Anarchy +2]] &lt;br /&gt;
{{icon|augment}} Delay +60 TP Bonus +1000}}&lt;br /&gt;
&lt;br /&gt;
*Use any [[Marksmanship]] weaponskill that deals more than 400 damage x500 on any experience point granting enemy of the [[:Category:Undead|Undead]] family.&lt;br /&gt;
*If you are making this weapon for meleeing on either job, then you may stop after you finish this.&lt;br /&gt;
&lt;br /&gt;
===== Suggested Locations =====&lt;br /&gt;
Choices ordered by most to least recommended.&lt;br /&gt;
&lt;br /&gt;
* [[Ra&#039;Kaznar Inner Court]] -- [[Apex Draugar]] at (K-2) map 1. By far the most recommended. Bit of a trek depending on [[Seekers of Adoulin]] progress, but well worth it. Each Draugar lasts long enough to get 70+ weapon skills over 20-30 minutes, there&#039;s no real risk of being swarmed or overwhelmed, and in the unlikely event you do have issues, there&#039;s a teleporter without a prompt nearby.&lt;br /&gt;
** Pull the Dark Knights, which are wielding scimitars. Do NOT pull the Thieves (daggers) because they have extremely high evasion or Black Mages (scythes) because they cast area of effect spells that can cause issues.&lt;br /&gt;
** Confirmed to work on [[Corsair]] with [[Ambuscade]] +2 armor, [[Naegling]], [[Tauret]], and using the Trusts AAEV, Apururu (UC), Joachim, Ulmia, and King of Hearts. Used Tactician&#039;s and Evoker&#039;s Rolls without needing to use [[Double-Up]]. Used [[Wildfire]] without changing into different armor. It may be possible to use [[Hot Shot]], but even a good armor set won&#039;t guarantee 400+ damage if it gets highly resisted.&lt;br /&gt;
*** Alternately use SAM roll and Hunter&#039;s roll with a total accuracy over 1370 to cap accuracy; more TP = more [[Wildfire]] but making [[Darkness]] meant more stopping to pull a new mob. With extra Magic Accuracy from Malignance gear, Wildfire were mostly un-resisted. Still about 45 per skeleton, 5-7 minute kills.&lt;br /&gt;
* [[King Ranperre&#039;s Tomb]] -- [[Locus Spartoi Warrior]]&lt;br /&gt;
** [[Locus Spartoi Warrior]] are viable. See the [[Apex Monster]] page for details of the Locus Undead in [[King Ranperre&#039;s Tomb]].&lt;br /&gt;
* [[Outer Ra&#039;Kaznar]] -- Various undead at (L-6) by taking the tunnel west of the Enigmatic Device.&lt;br /&gt;
** Way faster to travel to and you can use 1 damage weapons, but even then, you&#039;ll need to pull more often. It&#039;s also tempting to fight in the middle of the room, but regardless how tough you are, you will get swarmed and killed.&lt;br /&gt;
* [[Reisenjima]] -- [[Asphyxiating Cyhiraeth]], hopefully spawning [[Ascended Cyhiraeth]].&lt;br /&gt;
** Fast to travel to with tougher monsters and better survivability with vorseals, but not a lot of breathing room on camps. Their spells and TP moves can cause issues. Conflux #2/3. Night spawn only&lt;br /&gt;
* [[Abyssea - Attohwa]] -- Flux 06 - [[Schnitter]] or [[Spuk]]. ***Highly Recommended****&lt;br /&gt;
** Almost no risk of dying and even then, Atma of the Apocalypse grants perma-[[reraise]]. These have relatively low HP, so you&#039;ll probably only get 2-3 weapon skills even if you use [[Hot Shot]] while naked. Equip some Dmg: 1 weapons, your trial gun, some trusts and go to town.&lt;br /&gt;
* [[Gustav Tunnel]] or [[King Ranperre&#039;s Tomb]].&lt;br /&gt;
** Only recommended if you&#039;re doing these trials before level 99 since they&#039;re almost guaranteed to die in one weapon skill if you aren&#039;t level 85.&lt;br /&gt;
** Doom Mobs can take about 3 WS from Hotshot (dealing roughly 600dmg) to kill, so can be a good casual farming area. This was tested on RNG using silver bullets (adjust to weaker or stronger from curio moogle if needed), full malignance gear for fast tp, 1dmg daggers. Used Arciela and Joachim for attack speed.&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Foul_Waters&amp;diff=742507</id>
		<title>Foul Waters</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Foul_Waters&amp;diff=742507"/>
		<updated>2025-07-14T22:37:35Z</updated>

		<summary type="html">&lt;p&gt;Espresso: Added monster which confirmed spell obtainment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Blue Magic&lt;br /&gt;
|class=nuke&lt;br /&gt;
|type=Magical&lt;br /&gt;
|damage=Water&lt;br /&gt;
|desc=Deals water damage to enemies in a fan-shaped area originating from caster. Additional effect: Drown.&lt;br /&gt;
|mp=76 MP&lt;br /&gt;
|blupoint=4&lt;br /&gt;
|cast=3.5 seconds&lt;br /&gt;
|recast=60 seconds&lt;br /&gt;
|target=AoE (Conal)&lt;br /&gt;
|range=&lt;br /&gt;
|stats=[[HP]] +10 [[VIT]] +4&lt;br /&gt;
|effects=Drown&lt;br /&gt;
|duration=3 Minutes&lt;br /&gt;
|trait=Resist Silence&lt;br /&gt;
|level=99&lt;br /&gt;
|mtype=Amorphs&lt;br /&gt;
|family=Acuex&lt;br /&gt;
|wsc=20% [[STR]] 20% [[MND]] &lt;br /&gt;
|ftp=2.25, 2.0dINT&lt;br /&gt;
|ve=&lt;br /&gt;
|ce=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Drown]] effect is 31/tic and -65 [[Strength]].&lt;br /&gt;
&lt;br /&gt;
==Spell Obtainment==&lt;br /&gt;
{{Learning Blue Magic Table&lt;br /&gt;
|Learned From=Acuex&lt;br /&gt;
|Spell Level=99&lt;br /&gt;
|Learning Blue Magic Row=&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Flatus Acuex&lt;br /&gt;
|Level=103-105&lt;br /&gt;
|Zone=Cirdas Caverns&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Updated marked map cirdas caverns map 1.jpeg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Astringent Acuex&lt;br /&gt;
|Level=114-116&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Updated_marked_map_outer_ra%27kaznar_map_1.jpeg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Wheezing Acuex&lt;br /&gt;
|Level=124-126&lt;br /&gt;
|Zone=Woh Gates&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Updated_marked_map_woh_gates.jpeg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Bloated Acuex&lt;br /&gt;
|Level=103-???&lt;br /&gt;
|Zone=Sih Gates&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Needs-adding&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Blue Magic]][[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Oboro&amp;diff=740508</id>
		<title>Oboro</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Oboro&amp;diff=740508"/>
		<updated>2025-06-25T05:08:00Z</updated>

		<summary type="html">&lt;p&gt;Espresso: Added required totals for augmenting SU weapons also with aggregates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Oboro.jpg&lt;br /&gt;
|Image Size=250&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text= &#039;&#039;&#039;Oboro&#039;&#039;&#039;, located in [[Port Jeuno]] at (E-6) at the bottom of the stairs; offers various weapon creation, reforging, and augmentation services.&lt;br /&gt;
&lt;br /&gt;
The following are a breakdown of Oboro&#039;s main services. Select the follow options to be taken to the corresponding place on the page:&lt;br /&gt;
*[[Oboro#JSE iLevel 119 Weapons|Creation of Job Specific Weapons and Augments]].&lt;br /&gt;
*[[Oboro#Ultimate Weapon iLvl Upgrade|Upgrading Ultimate Weapons to Item Level 119 status]].&lt;br /&gt;
*[[Oboro#Step 3: REMEA &amp;quot;119 III Augmented Stage&amp;quot; Upgrade|Augmenting Ultimate Weapons]].&lt;br /&gt;
*[[Oboro#Dynamis - Divergence Crafted Equipment Augmentation|Augmenting Divergence Crafted Equipment]].&lt;br /&gt;
:*Selecting the back button in your browser will return you to the top table after selecting any of these options.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ultimate Weapon iLvl Upgrade==&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
Before a player is able to upgrade their &amp;quot;99&amp;quot; or &amp;quot;99 II&amp;quot; weapon to &amp;quot;119 I&amp;quot; or &amp;quot;119 II&amp;quot;, &#039;&#039;at least&#039;&#039; &#039;&#039;&#039;one&#039;&#039;&#039; of the following prerequisites must be completed:&lt;br /&gt;
*Have obtained the title for any one of the [[Delve]] Megaboss NMs: [[Muyingwa|&amp;lt;span style=&amp;quot;color:#0a6b0a&amp;quot;&amp;gt;Muyingwa Wingcrusher&amp;lt;/span&amp;gt;]], [[Dakuwaqa|&amp;lt;span style=&amp;quot;color:#353a9f&amp;quot;&amp;gt;Dakuwaqa Trawler&amp;lt;/span&amp;gt;]], [[Tojil|&amp;lt;span style=&amp;quot;color:#931711&amp;quot;&amp;gt;Tojil Douser&amp;lt;/span&amp;gt;]], [[Cailimh|&amp;lt;span style=&amp;quot;color:#632079&amp;quot;&amp;gt;Cailimh Plumageplucker&amp;lt;/span&amp;gt;]], [[Wopket|&amp;lt;span style=&amp;quot;color:#8e7800&amp;quot;&amp;gt;Wopket Trunksplitter&amp;lt;/span&amp;gt;]], or [[Utkux|&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;Utkux Peltburner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
*Beaten any one of the [[Macrocosmic Orb|20SKCNM]]s on the &amp;quot;Difficult&amp;quot; or &amp;quot;Very Difficult&amp;quot; setting.&lt;br /&gt;
*Beaten any [[:Category:High-Tier_Mission_Battlefields|High-Tier Mission Battlefields]] on “Normal” or above difficulty.&lt;br /&gt;
*Clear any Intense Ambuscade.&lt;br /&gt;
*Clear a normal Ambuscade on Normal difficulty or higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;These items must be equipped when speaking with Oboro in order to begin the reforging process.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oboro assists players in upgrading their [[Relic Weapons|&#039;&#039;&#039;R&#039;&#039;&#039;elic Weapons]], [[Empyrean Weapons|&#039;&#039;&#039;E&#039;&#039;&#039;mpyrean Weapons]], [[Mythic Weapons|&#039;&#039;&#039;M&#039;&#039;&#039;ythic Weapons]], and [[Ergon Weapons|&#039;&#039;&#039;E&#039;&#039;&#039;rgon Weapons]]  to their initial and final [[Item Level|iLevel 119]] stages.&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{color|red|Note:}} [[Shields]] and [[Instruments]] do not have Item Level 119 variants, and therefore cannot undergo reforging. Because of this, those Ultimate Weapons are not eligible for any progression thereafter that Oboro offers.&lt;br /&gt;
&lt;br /&gt;
===Step 1: REM &amp;quot;119 I&amp;quot; and &amp;quot;119 II&amp;quot; Stage Upgrade===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The initial stage for 119 REMs is trading specific materials to Oboro, the amount and type of item varies depending on the Lv99 weapon being upgraded:&lt;br /&gt;
&lt;br /&gt;
First speak with Oboro with your weapon equipped. Then trade your weapon to Oboro: He will trade it back. Now trade the weapon and the 300 required items. Oboro will keep the weapon this time.&lt;br /&gt;
*Speak with Oboro after 1 game day to receive your upgraded weapon.&lt;br /&gt;
&#039;&#039;&#039;If nothing happens after you have made the trade, remember that you first need to talk with Oboro with your weapon equipped.&#039;&#039;&#039;&lt;br /&gt;
:[[File:Pluton icon.png|22px|link=]] [[Pluton]] x300 are required for [[Relic Weapons]]&lt;br /&gt;
:[[File:Riftborn Boulder icon.png|22px|link=]] [[Riftborn Boulder]] x300 are required for [[Empyrean Weapons]]&lt;br /&gt;
:[[File:Beitetsu icon.png|22px|link=]] [[Beitetsu]] x300 are required for [[Mythic Weapons]]&lt;br /&gt;
:*After one game day, he will give you the completed [[Item Level|iLevel 119]] weapon.&lt;br /&gt;
::*If you had a level 99 [[Afterglow]] version of an [[Ultimate Weapon]], you will instead receive the &amp;quot;119 II&amp;quot; [[Afterglow]] variant.&lt;br /&gt;
:*All stones traded to Oboro must be of the same type, you may not mix and match.&lt;br /&gt;
*{{color|red|Note:}} [[Ergon Weapons]] start as this level, making this step unnecessary to fully upgrade [[Idris]] and [[Epeolatry]].&lt;br /&gt;
*{{color|red|Note:}} [[Aeonic Weapons]] start in the &amp;quot;119 III&amp;quot; level, making this step unnecessary to fully upgrade them.&lt;br /&gt;
&lt;br /&gt;
===Step 2: REME &amp;quot;119 III&amp;quot; Stage Upgrade===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Key Item:[[&amp;quot;Scintillating Rhapsody&amp;quot;]] {{KI}}, obtained from the final [[Rhapsodies of Vana&#039;diel Missions|Rhapsodies of Vana&#039;diel Mission]], must be obtained first in order to begin the process.&lt;br /&gt;
* Trade the [[Item Level|iLevel 119]] weapon to Oboro to begin.&lt;br /&gt;
** Multiple weapons &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can not&amp;lt;/u&amp;gt; be reforged at once&#039;&#039;&#039;&#039;&#039;, unless the current one is either completed or abandoned.&lt;br /&gt;
*** The process may be abandoned at any time, but any materials you have traded will not be returned.&lt;br /&gt;
* Trade the required items to Oboro:&lt;br /&gt;
:[[File:Pluton icon.png|22px|link=]] [[Pluton]] x10,000 are required for [[Relic Weapons]] 119 &amp;quot;I&amp;quot; variants.&lt;br /&gt;
::*[[Afterglow]] variants (119 II) only require 1.&lt;br /&gt;
:[[File:Riftborn Boulder icon.png|22px|link=]] [[Riftborn Boulder]] x10,000 are required for [[Empyrean Weapons]] 119 &amp;quot;I&amp;quot; variants.&lt;br /&gt;
::*[[Afterglow]] variants (119 II) only require 1.&lt;br /&gt;
:[[File:Beitetsu icon.png|22px|link=]] [[Beitetsu]] x10,000 are required for [[Mythic Weapons]] &#039;&#039;and&#039;&#039; [[Ergon Weapons]] 119 &amp;quot;I&amp;quot; variants.&lt;br /&gt;
::*[[Afterglow]] variants (119 II) only require 1.&lt;br /&gt;
* Trade the [[Item Level|iLevel 119]] weapon to Oboro again after trading the required amount of stones.&lt;br /&gt;
** After one game day, he will provide you with the completed final form ([[Item Level|iLevel 119]] III) weapon.&lt;br /&gt;
*{{color|red|Note:}} [[Aeonic Weapons]] start in the &amp;quot;119 III&amp;quot; level, making this step unnecessary to fully upgrade them.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: REMEA &amp;quot;119 III Augmented Stage&amp;quot; Upgrade===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
See the &#039;&#039;&#039;[[Ultimate Weapon Augments]]&#039;&#039;&#039; page for a list of Rank 15 maximum augments for each REMA weapon.&lt;br /&gt;
&lt;br /&gt;
{{BGWiki:Ultimate Weapon Augments&lt;br /&gt;
|transcludesection=REMEA119&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dynamis - Divergence Crafted Equipment Augmentation==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|DivergenceCraftedEquip}}}|DivergenceCraftedEquip|&lt;br /&gt;
=== Beginning the Process ===&lt;br /&gt;
All versions of the equipment crafted from materials obtained in [[Dynamis - Divergence]] areas are able to be augmented with a similar &#039;&#039;&#039;[[Reinforcement Points]]&#039;&#039;&#039; process as REMA, except there are no key item {{KI}} requirements.&lt;br /&gt;
*The only requirement to begin this process is to have previously entered any [[Dynamis - Divergence]] area at least once.&lt;br /&gt;
*After meeting this requirement, trade your item to [[Oboro]].&lt;br /&gt;
:*&#039;&#039;&#039;Note&#039;&#039;&#039;: After you begin the augmentation process on a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.&lt;br /&gt;
*You must now choose the path you wish to take to augment your equipment.&lt;br /&gt;
:*Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.&lt;br /&gt;
:*Weapons have three different paths.&lt;br /&gt;
::*{{color|red|CAUTION!}} Once you choose a weapon path, you may not change to another path without obtaining a new weapon!&lt;br /&gt;
&lt;br /&gt;
=== Upgrading your Equipment ===&lt;br /&gt;
*After you follow the steps above, you can now upgrade your Equipment.&lt;br /&gt;
:*NQ equipment caps at Rank 15, for a total of 5950 &#039;&#039;&#039;[[Reinforcement Points]]&#039;&#039;&#039; to max out the item.&lt;br /&gt;
:*HQ1 equipment caps at Rank 20, for a total of 13060 &#039;&#039;&#039;[[Reinforcement Points]]&#039;&#039;&#039; to max out the item.&lt;br /&gt;
:*HQ2+ equipment caps at Rank 25, for a total of 25150 &#039;&#039;&#039;[[Reinforcement Points]]&#039;&#039;&#039; to max out the item.&lt;br /&gt;
*In order to earn &#039;&#039;&#039;[[Reinforcement Points]]&#039;&#039;&#039;, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.&lt;br /&gt;
:*{{color|red|Method #1}} Trade the piece of equipment along with one of the following items in order to earn RP:&lt;br /&gt;
::*[[File:Heroism Crystal icon.png|22px|link=]] [[Heroism Crystal]] - Each Heroism Crystal is worth 10 RP each.&lt;br /&gt;
:::*NQ equipment trade 6 stacks and 1 single to cap at rank 15.&lt;br /&gt;
:::*HQ1 equipment trade 13 stacks and 19 single to cap at rank 20.&lt;br /&gt;
:::*HQ2 equipment trade 25 stacks and 40 single to cap at rank 25.&lt;br /&gt;
::*[[File:Heroism Aggregate icon.png|22px|link=]] [[Heroism Aggregate]] - Each Heroism Aggregate is worth 50 RP each.&lt;br /&gt;
:::*NQ equipment trade 1 stack and 19 single to cap at rank 15.&lt;br /&gt;
:::*HQ1 equipment trade 2 stacks and 64 single to cap at rank 20.&lt;br /&gt;
:::*HQ2 equipment trade 5 stacks and 8 single to cap at rank 25.&lt;br /&gt;
:*{{color|red|Method #2}} Defeat foes within [[Dynamis - Divergence]] while &#039;&#039;equipped with&#039;&#039; the gear you wish to augment.&lt;br /&gt;
::*Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.&lt;br /&gt;
::*Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.&lt;br /&gt;
::*Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.&lt;br /&gt;
::*{{color|red|NOTE:}} &#039;&#039;&#039;&#039;&#039;If you have multiple uncapped items equipped concurrently, such as a neck item and a weapon, the RP gain is split between both pieces of equipment!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*See the &#039;&#039;&#039;[[Dynamis Divergence Weapon Augments]]&#039;&#039;&#039; page for a list of maximum augments for each weapon.&lt;br /&gt;
*See the &#039;&#039;&#039;[[JSE Necks]]&#039;&#039;&#039; page for a list of maximum augments for each piece of equipment.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JSE iLevel 119 Weapons==&lt;br /&gt;
===Creation Process===&lt;br /&gt;
As of the [http://forum.square-enix.com/ffxi/threads/41117-Apr-8-2014-%28JST%29-Version-Update?p=501574&amp;amp;viewfull=1#post501574 April 2014 version update], also crafts iLv119 job specific equipment for each job; and as of the [http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771 February 2016 version update], augments these items through unique and specific upgrade paths.&lt;br /&gt;
&lt;br /&gt;
*Players must have fulfilled &#039;&#039;at least&#039;&#039; &#039;&#039;&#039;one&#039;&#039;&#039; of the following prerequisites in order to create any iLv 119 job specific gear:&lt;br /&gt;
**Have obtained the title for any one of the [[Delve]] Megaboss NMs: [[Muyingwa|&amp;lt;span style=&amp;quot;color:#0a6b0a&amp;quot;&amp;gt;Muyingwa Wingcrusher&amp;lt;/span&amp;gt;]], [[Dakuwaqa|&amp;lt;span style=&amp;quot;color:#353a9f&amp;quot;&amp;gt;Dakuwaqa Trawler&amp;lt;/span&amp;gt;]], [[Tojil|&amp;lt;span style=&amp;quot;color:#931711&amp;quot;&amp;gt;Tojil Douser&amp;lt;/span&amp;gt;]], [[Cailimh|&amp;lt;span style=&amp;quot;color:#632079&amp;quot;&amp;gt;Cailimh Plumageplucker&amp;lt;/span&amp;gt;]], [[Wopket|&amp;lt;span style=&amp;quot;color:#8e7800&amp;quot;&amp;gt;Wopket Trunksplitter&amp;lt;/span&amp;gt;]], or [[Utkux|&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;Utkux Peltburner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
**Beaten any one of the [[Macrocosmic Orb|20SKCNM]]s on the &amp;quot;Difficult&amp;quot; or &amp;quot;Very Difficult&amp;quot; setting.&lt;br /&gt;
**Beaten any [[:Category:High-Tier_Mission_Battlefields|High-Tier Mission Battlefields]] on “Normal” or above difficulty.&lt;br /&gt;
**Clear any Intense Ambuscade.&lt;br /&gt;
**Clear a normal Ambuscade on Normal difficulty or higher.&lt;br /&gt;
*[[Pluton]], [[Riftborn Boulder]], or [[Beitetsu]] x150 are required for the creation process, in addition to a crafting material from the [[Delve]] Zone Boss [[Utkux]] and two level 50~75 craftable items; as denoted below.&lt;br /&gt;
**All 150 must be of a single type.&lt;br /&gt;
**After one game day, he will give you the completed [[Item Level|iLevel 119]] weapon.&lt;br /&gt;
&lt;br /&gt;
===Augmentation Process===&lt;br /&gt;
The Key Item:[[&amp;quot;Scintillating Rhapsody&amp;quot;]], obtained from the final [[Rhapsodies of Vana&#039;diel Missions|Rhapsodies of Vana&#039;diel Mission]], must be obtained first in order to begin the augmenting process for these items.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To begin, speak with Oboro about the weapons.&lt;br /&gt;
* &#039;&#039;&#039;You actually need to select the option, &amp;quot;About the weapons&amp;quot; in order to be allowed to augment!!&#039;&#039;&#039;&lt;br /&gt;
:* This requires you to go into the &amp;quot;Show me the List.&amp;quot; option, and then select the option &amp;quot;About the Weapons&amp;quot; at the bottom.&lt;br /&gt;
* Trade the [[Item Level|iLevel 119]] weapon and either a &#039;&#039;single&#039;&#039; [[Pluton]], [[Riftborn Boulder]], or [[Beitetsu]] to him to begin the process.&lt;br /&gt;
:*The initial type of stone traded to begin the augment process locks the weapon in to being upgraded only with that type of stone.&lt;br /&gt;
:*The initial stone is not counted toward augment ranks, but &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; consumed.&lt;br /&gt;
*[[Pluton]], [[Riftborn Boulder]], or [[Beitetsu]] x299 are required to complete the augment process up to rank 15 augmentation.&lt;br /&gt;
:*Each stone increases augment by 20 rank points.&lt;br /&gt;
:*All 299 must be of a single type.&lt;br /&gt;
::*The type required matches the stone which the player traded to initially to start the augment process.&lt;br /&gt;
:*Though the item says augment path A, &#039;&#039;&#039;&#039;&#039;there are &amp;lt;u&amp;gt;no other augment paths possible&amp;lt;/u&amp;gt; to take&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Augments===&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; color: black; text-align:center; max-width: 900px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=14% | Name&lt;br /&gt;
! width=16% | Required Materials&lt;br /&gt;
! width=5% | Icon&lt;br /&gt;
! width=29% | Description&lt;br /&gt;
! width=20% | Rank 15 Augment&lt;br /&gt;
! width=10% | Item Type&lt;br /&gt;
! width=6% | Job&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Minos]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20860 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:274 Delay:504 Attack+15 Great Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 &amp;quot;Double Attack&amp;quot;+4%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +70&amp;lt;br /&amp;gt;Double Attack +6%&amp;lt;br /&amp;gt;Critical Hit Rate +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Toporok]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Darksteel Voulge]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Nyepel]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20534 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:+98 Delay:+51 HP+120 VIT+12 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 Enmity-10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +70&amp;lt;br /&amp;gt;STR +10&amp;lt;br /&amp;gt;Store TP +5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Koenigs Knuckles]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Bone Patas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Sindri]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21110 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:175 Delay:324 INT+6 MND+6 Accuracy+27 Attack+15 Magic Damage+90 Club skill +228 Parrying skill +228 Magic Accuracy skill +188 Enmity-10 &amp;quot;Double Attack&amp;quot;+4%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Attack +30&amp;lt;br /&amp;gt;Double Attack +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Club|Club]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Darksteel Maul]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Darksteel Mace]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Kaladanda]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21173 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:204 Delay:366 INT+12 MND+12 Magic Accuracy+20 &amp;quot;Magic Atk. Bonus&amp;quot;+20 Magic Damage+224 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Enmity-10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Magic Accuracy +50&amp;lt;br /&amp;gt;Magic Damage +30&amp;lt;br /&amp;gt;Fast Cast +6%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Staff|Staff]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[BLM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Mythic Pole]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Dark Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Egeking]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20720 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:124 Delay:236 Magic Damage+70 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity -10 &amp;quot;Phalanx&amp;quot; damage reduction +2 Sword enhancement spell damage +10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Magic Accuracy +30&amp;lt;br /&amp;gt;Fast Cast +8%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Sword|Sword]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[RDM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Anelace]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Schlaeger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Sandung]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20618 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:102 Delay:200 AGI+10 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 &amp;quot;Treasure Hunter&amp;quot;+1 Weapon skill damage +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Critical Hit Rate +5%&amp;lt;br /&amp;gt;Triple Attack +3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Dagger|Dagger]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[THF]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Misericorde]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Darksteel Knife]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Priwen]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:28648 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DEF:65 HP+30 Shield skill +112 Enhances &amp;quot;Reprisal&amp;quot; effect &amp;quot;Phalanx&amp;quot; damage reduction +2 Damage taken -6%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | HP +50&amp;lt;br /&amp;gt;Magic Evasion +50&amp;lt;br /&amp;gt;Damage Taken -3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Shields|Shield]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[PLD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Januwiyah]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Darksteel Shield]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Cronus]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20904 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:288 Delay:528 Accuracy+15 Attack+15 Scythe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Additional effect: HP drain&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | DMG: +10&amp;lt;br /&amp;gt;Accuracy +70&amp;lt;br /&amp;gt;Weapon Skill Damage +10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Scythe|Scythe]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Orichalcum Scythe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ivory Sickle]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Arktoi]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20811 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:150 Delay:276 Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 &amp;quot;Killer&amp;quot; effects +5 Pet: Attack+20 &amp;quot;Double Attack&amp;quot;+3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Pet: Accuracy +50&amp;lt;br /&amp;gt;Pet: Attack +30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Axe|Axe]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Tabarzin]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Darksteel Pick]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Terpander]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21407 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grants an additional song effect&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | HP +30&amp;lt;br /&amp;gt;Magic Accuracy +10&amp;lt;br /&amp;gt;Damage Taken -3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Instrument|Instrument]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[BRD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Shofar]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ebony Harp]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Lionsquall]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21277 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:116 Delay:600 Ranged Attack+20 Marksmanship skill +242 Enmity-10 &amp;quot;Barrage&amp;quot;+1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Ranged Accuracy +50&amp;lt;br /&amp;gt;Store TP +8&amp;lt;br /&amp;gt;Snapshot +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Hellfire]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Matchlock Gun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Kurikaranotachi]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21039 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:251 Delay:450 Great Katana skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 &amp;quot;Zanshin&amp;quot;+5 Zanshin: Chance to occasionally attack twice +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; |  Accuracy +70&amp;lt;br /&amp;gt;Weapon Skill Damage +5%&amp;lt;br /&amp;gt;Double Attack +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Butachi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Jindachi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Shigi]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20994 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:98 Delay:190 Accuracy+27 Evasion+27 Katana skill +228 Parrying skill +228 Magic Accuracy skill +215 Ninjutsu skill +10 Enmity-10 Ninjutsu recast delay -3 &amp;quot;Ninja Tool Expertise&amp;quot;+5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Ranged Accuracy +50&amp;lt;br /&amp;gt;Damage Taken -5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Katana|Katana]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Hirenjaku]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Muketsu]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Areadbhar]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20948 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:269 Delay:492 Polearm skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 &amp;quot;Store TP&amp;quot;+6 Jump: &amp;quot;Double Attack&amp;quot;+3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | DMG: +8&amp;lt;br /&amp;gt;Accuracy +70&amp;lt;br /&amp;gt;Store TP +8&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Polearm|Polearm]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Orichalcum Lance]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Dark Mezraq]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Gridarvor]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21174 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:204 Delay:366 MP+88 Staff skill +242 Parrying skill +242 Magic Accuracy skill +188 Avatar perpetuation cost -5 Avatar: Accuracy+25 Haste+3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Pet: Accuracy +70&amp;lt;br /&amp;gt;Pet: Attack +70&amp;lt;br /&amp;gt;Pet: Double Attack +15%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Staff|Staff]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[SMN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Mahogany Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Light Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Mimesis]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20721 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:128 Delay:236 HP+50 STR+10 DEX+10 VIT+10 AGI+10 INT+10 MND+10 CHR+10 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Magic Accuracy +50&amp;lt;br /&amp;gt;Magic Damage +80&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Sword|Sword]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[BLU]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Adaman Kilij]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Shotel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Deathlocke]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21278 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:82 Delay:480 Magic Damage+60 Marksmanship skill +242 Enmity-10 &amp;quot;Cardless Ability Use&amp;quot;+15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | AGI +10&amp;lt;br /&amp;gt;Magic Damage +30&amp;lt;br /&amp;gt;Magic Attack Bonus +10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[COR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Hexagun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Matchlock Gun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Ohtas]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20535 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:+93 Delay:+54 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 Enmity-10 Automaton: &amp;quot;Refresh&amp;quot;+1 &amp;quot;Regain&amp;quot;+10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +70&amp;lt;br /&amp;gt;Pet: Accuracy +70&amp;lt;br /&amp;gt;Pet: Haste +10%&amp;lt;br /&amp;gt;&#039;&#039;Hidden Effect:&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Pet: Ranged Accuracy +70&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Adaman Sainti]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Darksteel Claws]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Polyhymnia]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20619 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:95 Delay:194 Attack+13 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Samba: &amp;quot;Regain&amp;quot;+10&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +50&amp;lt;br /&amp;gt;Store TP +8&amp;lt;br /&amp;gt;Weapon Skill Damage +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Dagger|Dagger]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Jambiya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Darksteel Kukri]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Coeus]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21175 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:204 Delay:366 INT+12 MND+12 &amp;quot;Magic Atk. Bonus&amp;quot;+24 Magic Damage+217 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Enmity-10 &amp;quot;Regen&amp;quot; duration +12&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Magic Accuracy +50&amp;lt;br /&amp;gt;Magic Attack Bonus +10&amp;lt;br /&amp;gt;Fast Cast +5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Staff|Staff]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Mahogany Pole]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ice Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Dunna]]&lt;br /&gt;
| [[Cehuetzi Pelt]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:21372 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Handbell skill +18 Geomancy +5 Damage taken by luopan -5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | MP +20&amp;lt;br /&amp;gt;Magic Accuracy +10&amp;lt;br /&amp;gt;Fast Cast +3%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Handbell|Handbell]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[GEO]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Imperial Wootz Ingot]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Star Sapphire]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Aettir]]&lt;br /&gt;
| [[Cehuetzi Claw]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:20761 icon.png|link=]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DMG:263 Delay:480 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity+10 &amp;quot;Lunge&amp;quot;+10 Physical damage taken II -5%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; | Accuracy +70&amp;lt;br /&amp;gt;Magic Evasion +50&amp;lt;br /&amp;gt;Weapon Skill Damage +10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[RUN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Nagan]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Zweihander]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jeuno NPCs]] [[Category:JSE]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Forbidden_Path&amp;diff=710914</id>
		<title>The Forbidden Path</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Forbidden_Path&amp;diff=710914"/>
		<updated>2024-08-10T12:43:31Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=[[Lehko Habhoka]], [[Windurst Waters (S)]]&lt;br /&gt;
|Description= In his secret laboratory deep beneath Windurst, the genius Karaha-Baruha pores over ancient tomes, that he might once again summon the Great Beast in his nation&#039;s time of need. Deliver what he seeks to Velda-Galda by the gate to Windurst Walls!&lt;br /&gt;
|Fame=Wings of the Goddess&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs={{KI}}[[Irradiant strand]]&amp;lt;br/&amp;gt;{{KI}}[[Refulgent strand]]&amp;lt;br/&amp;gt;{{KI}}[[Scintillant strand]]&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[The Long March North]]&lt;br /&gt;
|Next=[[Sins of the Mothers]]&lt;br /&gt;
|Title=Karaha-Baurha&#039;s Research Assistant&lt;br /&gt;
|Reward=Stat potion depending on job&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Zone into [[Windurst Waters (S)]] for a cutscene.&lt;br /&gt;
**Although the goal is to assemble the {{KI}} [[Gleipnir]], you never actually obtain it.&lt;br /&gt;
*You must now collect the following three key items in any order:&lt;br /&gt;
**Examine the &#039;&#039;&#039;Gate of Darkness&#039;&#039;&#039; in the [[Inner Horutoto Ruins]] (I-7, Rose Tower) [Map 4] for an {{KI}} [[Irradiant strand]].&lt;br /&gt;
***Survival Guide [[Toraimarai Canal]] would put you right next to [[Inner Horutoto Ruins]] zone.&lt;br /&gt;
**Check the &#039;&#039;&#039;Fey Blossoms&#039;&#039;&#039; at [[Grauberg (S)]] (F-5) for a cutscene&lt;br /&gt;
***Check again and you will be asked for a [[Bottled Pixie]]&lt;br /&gt;
*** Obtain a [[Bottled Pixie]] and trade it to the &#039;&#039;&#039;Fey Blossoms&#039;&#039;&#039; in [[Grauberg (S)]] (F-5, between 18:00-6:00) to obtain a {{KI}} [[Scintillant strand]] from [[Adrasteia]].&lt;br /&gt;
**** The Yagudo High Priest right at the Survival Guide for [[Meriphataud Mountains (S)]] is a guaranteed drop.&lt;br /&gt;
**Head to [[Castle Oztroja (S)]] and examine the &#039;&#039;&#039;Writhing Flame&#039;&#039;&#039; (G-7, ground floor, in the north hallway, head north from the large central room) for a cutscene.&lt;br /&gt;
***Return to the &#039;&#039;&#039;Writhing Flame&#039;&#039;&#039; and trade it any [[:Category:Job Testimony|Job Testimony]] for a {{KI}} [[Refulgent strand]]. Testimony does not have to match your job.&lt;br /&gt;
**** [[Scholar&#039;s Testimony]] is a high drop rate from 3 of the 4 Orcs at I-11 left of the East Ronfaure [S] Survival Guide&lt;br /&gt;
***{{color|red|Note: }}You will be unable to complete this miniquest on [[GEO]] or [[RUN]].&lt;br /&gt;
*Speak to [[Velda-Galda]] at [[Windurst Waters (S)]] (K-9) thrice.&lt;br /&gt;
**Each key item turn-in generates a separate cutscene.&lt;br /&gt;
*Wait one game day before speaking to [[Velda-Galda]] again for the final cutscene.&lt;br /&gt;
&lt;br /&gt;
If you are working on missions then return to [[Crossroads of Time]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal War Quests]] [[Category:Windurst Waters (S) Quests]]&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Espresso&amp;diff=696975</id>
		<title>User:Espresso</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Espresso&amp;diff=696975"/>
		<updated>2024-03-21T11:52:16Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;About Me&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello, you can call me Espresso! I consider myself an FFXIV veteran, and have delved into the world of FFXI from 2023 onwards to experience this old yet timeless masterpiece of a game. Through my journey as a modern player I may contribute some of my tips and experiences as I progress through this game and learn more in case other players find anything useful. The existing content the contributors have already added is high-quality so I&#039;ll only aim to add in information, tips and experiences as opposed to modifying them.&lt;br /&gt;
&lt;br /&gt;
- FFXI Name: Spicychai @ Bahamut&lt;br /&gt;
- FFXIV Name: Starry Espresso @ Phoenix&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Espresso&amp;diff=696974</id>
		<title>User:Espresso</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Espresso&amp;diff=696974"/>
		<updated>2024-03-21T11:52:02Z</updated>

		<summary type="html">&lt;p&gt;Espresso: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;About Me&amp;#039;&amp;#039;&amp;#039;  Hello, you can call me Espresso! I consider myself an FFXIV veteran, and have delved into the world of FFXI from 2023 onwards to experience this old yet timeless masterpiece of a game. Through my journey as a modern player I may contribute some of my tips and experiences as I progress through this game and learn more in case other players find anything useful. The existing content the contributors have already added is high-quality so I&amp;#039;ll only aim to add...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;About Me&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello, you can call me Espresso! I consider myself an FFXIV veteran, and have delved into the world of FFXI from 2023 onwards to experience this old yet timeless masterpiece of a game. Through my journey as a modern player I may contribute some of my tips and experiences as I progress through this game and learn more in case other players find anything useful. The existing content the contributors have already added is high-quality so I&#039;ll only aim to add in information, tips and experiences as opposed to modifying them.&lt;br /&gt;
&lt;br /&gt;
FFXI Name: Spicychai @ Bahamut&lt;br /&gt;
FFXIV Name: Starry Espresso @ Phoenix&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696973</id>
		<title>Trial 1961</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696973"/>
		<updated>2024-03-21T11:47:17Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Player Tips / Experiences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1244]]&lt;br /&gt;
|Next Trial=[[Trial 2360]]&amp;lt;br /&amp;gt;[[Trial 2361]]&lt;br /&gt;
|Requirements= [[File:Machaera description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} DMG +13 Savage Blade: DMG: +10%&lt;br /&gt;
|Reward= [[File:Machaera +1 description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} Weapon Skill: DMG: +10%&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Finishing blow with [[Savage Blade]] 300 times on experience-yielding [[:Category:Plantoids|Plantoids]].&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
*[[Abyssea - Altepa]] - [[Fear Dearg]] (Mandragora) - Conflux #6 - Aggressive, unlike most other plantoids in Abyssea.  Also, spawn area is relatively dense.&lt;br /&gt;
*[[Apex Mandragora]] in [[Sih Gates]] with enough accuracy/support. J-8 Map 1.&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Orapodium]] (Mandragora) - Conflux #8&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Boartrap]] (Flytrap) - Conflux #5&lt;br /&gt;
*[[Yorcia Weald]] Waypoint #2 has a bunch of Snapweed, Flytrap, Treant and Saplings all in close vicinity. Byrgen&#039;s can spawn there though.&lt;br /&gt;
&lt;br /&gt;
==Player Tips / Experiences==&lt;br /&gt;
*[[Boyahda Tree]] Map 3, H11-H12 has some level 70+ Korrigans and Goobbues you can attack and finish easily with Savage Blade with general gear. In my case, I was using NQ Ambu Armor as BLU/WAR with an off-hand Kaja sword and had Apururu / Sakura / Koru Moru only for purely healing / Dia 3 while I auto-attack and finish them off with the WS. Each auto-attack took about 10-20% HP and every WS almost always finished each enemy off quite fast. I subbed SAM for meditate / store TP and triggered WS at 1000 TP. Similar or different gear can be used to tune your damage to what works best. To get to this pathway, you head down from the map 2 homepoint west of the tree at F8 where the water flows down and keep following the path. The benefit of these enemies is that they don&#039;t hurt you much, you can use beginner gear if necessary or higher, and yet they don&#039;t die too fast but do get a lot of damage from WS, and the location is well isolated. (If your job doesn&#039;t have offhand, damage may be a bit lower so you can consider subbing DNC or NIN, otherwise it should still work but you&#039;ll need to probably trigger Savage Blade with more TP.) - Spicychai@Bahamut&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696972</id>
		<title>Trial 1961</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696972"/>
		<updated>2024-03-21T11:46:44Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Player Tips / Experiences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1244]]&lt;br /&gt;
|Next Trial=[[Trial 2360]]&amp;lt;br /&amp;gt;[[Trial 2361]]&lt;br /&gt;
|Requirements= [[File:Machaera description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} DMG +13 Savage Blade: DMG: +10%&lt;br /&gt;
|Reward= [[File:Machaera +1 description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} Weapon Skill: DMG: +10%&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Finishing blow with [[Savage Blade]] 300 times on experience-yielding [[:Category:Plantoids|Plantoids]].&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
*[[Abyssea - Altepa]] - [[Fear Dearg]] (Mandragora) - Conflux #6 - Aggressive, unlike most other plantoids in Abyssea.  Also, spawn area is relatively dense.&lt;br /&gt;
*[[Apex Mandragora]] in [[Sih Gates]] with enough accuracy/support. J-8 Map 1.&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Orapodium]] (Mandragora) - Conflux #8&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Boartrap]] (Flytrap) - Conflux #5&lt;br /&gt;
*[[Yorcia Weald]] Waypoint #2 has a bunch of Snapweed, Flytrap, Treant and Saplings all in close vicinity. Byrgen&#039;s can spawn there though.&lt;br /&gt;
&lt;br /&gt;
==Player Tips / Experiences==&lt;br /&gt;
*[[Boyahda Tree]] Map 3, H11-H12 has some level 70+ Korrigans and Goobbues you can attack and finish easily with Savage Blade with general gear. In my case, I was using NQ Ambu Armor as BLU/WAR with an off-hand Kaja sword and had Apururu / Sakura / Koru Moru only for purely healing / Dia 3 while I auto-attack and finish them off with the WS. Each auto-attack took about 10-20% HP and every WS almost always finished each enemy off quite fast. I subbed SAM for meditate / store TP and triggered WS at 1000 TP. Similar or different gear can be used to tune your damage to what works best. To get to this pathway, you head down from the map 2 homepoint west of the tree at F8 where the water flows down and keep following the path. The benefit of these enemies is that they don&#039;t hurt you much, you can use beginner gear if necessary or higher, and yet they don&#039;t die too fast but do get a lot of damage from WS. (If your job doesn&#039;t have offhand, damage may be a bit lower so you can consider subbing DNC or NIN, otherwise it should still work but you&#039;ll need to probably trigger Savage Blade with more TP.) - Spicychai@Bahamut&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696971</id>
		<title>Trial 1961</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696971"/>
		<updated>2024-03-21T11:42:10Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Player Tips / Experiences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1244]]&lt;br /&gt;
|Next Trial=[[Trial 2360]]&amp;lt;br /&amp;gt;[[Trial 2361]]&lt;br /&gt;
|Requirements= [[File:Machaera description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} DMG +13 Savage Blade: DMG: +10%&lt;br /&gt;
|Reward= [[File:Machaera +1 description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} Weapon Skill: DMG: +10%&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Finishing blow with [[Savage Blade]] 300 times on experience-yielding [[:Category:Plantoids|Plantoids]].&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
*[[Abyssea - Altepa]] - [[Fear Dearg]] (Mandragora) - Conflux #6 - Aggressive, unlike most other plantoids in Abyssea.  Also, spawn area is relatively dense.&lt;br /&gt;
*[[Apex Mandragora]] in [[Sih Gates]] with enough accuracy/support. J-8 Map 1.&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Orapodium]] (Mandragora) - Conflux #8&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Boartrap]] (Flytrap) - Conflux #5&lt;br /&gt;
*[[Yorcia Weald]] Waypoint #2 has a bunch of Snapweed, Flytrap, Treant and Saplings all in close vicinity. Byrgen&#039;s can spawn there though.&lt;br /&gt;
&lt;br /&gt;
==Player Tips / Experiences==&lt;br /&gt;
*[[Boyahda Tree]] Map 3, H11-H12 has some level 70+ Korrigans and Goobbues you can attack and finish easily with Savage Blade with general gear. In my case, I was using NQ Ambu Armor as BLU/WAR with an off-hand Kaja sword and had Apururu / Sakura / Koru Moru only for purely healing / Dia 3 while I auto-attack and finish them off with the WS. Each auto-attack took about 10-20% HP and every WS almost always finished each enemy off quite fast. I subbed SAM for meditate / store TP and triggered WS at 1000 TP. Similar or different gear can be used to tune your damage to what works best. To get to this pathway, you head down from the map 2 homepoint west of the tree at F8 where the water flows down and keep following the path. (If your job doesn&#039;t have offhand, damage may be a bit lower so you can consider subbing DNC or NIN, otherwise it should still work but you&#039;ll need to probably trigger Savage Blade with more TP.) - Spicychai@Bahamut&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696970</id>
		<title>Trial 1961</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_1961&amp;diff=696970"/>
		<updated>2024-03-21T11:39:38Z</updated>

		<summary type="html">&lt;p&gt;Espresso: /* Suggested Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1244]]&lt;br /&gt;
|Next Trial=[[Trial 2360]]&amp;lt;br /&amp;gt;[[Trial 2361]]&lt;br /&gt;
|Requirements= [[File:Machaera description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} DMG +13 Savage Blade: DMG: +10%&lt;br /&gt;
|Reward= [[File:Machaera +1 description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} Weapon Skill: DMG: +10%&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Finishing blow with [[Savage Blade]] 300 times on experience-yielding [[:Category:Plantoids|Plantoids]].&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
*[[Abyssea - Altepa]] - [[Fear Dearg]] (Mandragora) - Conflux #6 - Aggressive, unlike most other plantoids in Abyssea.  Also, spawn area is relatively dense.&lt;br /&gt;
*[[Apex Mandragora]] in [[Sih Gates]] with enough accuracy/support. J-8 Map 1.&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Orapodium]] (Mandragora) - Conflux #8&lt;br /&gt;
*[[Abyssea - Misareaux]] - [[Boartrap]] (Flytrap) - Conflux #5&lt;br /&gt;
*[[Yorcia Weald]] Waypoint #2 has a bunch of Snapweed, Flytrap, Treant and Saplings all in close vicinity. Byrgen&#039;s can spawn there though.&lt;br /&gt;
&lt;br /&gt;
==Player Tips / Experiences==&lt;br /&gt;
*[[Boyahda Tree]] Map 3, H11-H12 has some level 70+ Korrigans and Goobbues you can attack and finish easily with Savage Blade with general gear and beginner off-hand weapon. In my case, I was using NQ Ambu Armor as BLU/WAR with an off-hand Kaja sword and had Apururu / Sakura / Koru Moru only for purely healing / Dia 3 while I auto-attack and finish them off with the WS. Each auto-attack took about 10-20% HP and every WS almost always finished each enemy off quite fast. I subbed SAM for meditate / store TP and triggered WS at 1000 TP. Similar or different gear can be used to tune your damage to what works best. To get to this pathway, you head down from the map 2 homepoint west of the tree at F8 where the water flows down and keep following the path. - Spicychai@Bahamut&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-4-1&amp;diff=696773</id>
		<title>Talk:Seekers of Adoulin Mission 5-4-1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-4-1&amp;diff=696773"/>
		<updated>2024-03-14T08:08:57Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hades battle ==&lt;br /&gt;
&lt;br /&gt;
Hades (2nd Form) can be kited.&amp;lt;br /&amp;gt;&lt;br /&gt;
All normal and tp attacks are aoe.&amp;lt;br /&amp;gt;&lt;br /&gt;
(damage dealt to 750 defense + 21% pdt)&amp;lt;br /&amp;gt;&lt;br /&gt;
Crippling Agony deals ~500 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
Incessant Void and Blast of Reticence deal about ~750 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
Frozen Blood deals ~500 damage and applies paralyze.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eternal Misery deals ~500 damage and applies zombie.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ensepulcher deals ~500 damage and applies petrification.&amp;lt;br /&amp;gt;&lt;br /&gt;
Bane of Tartarus, used around 25% hp. 3sec ready time. It strips all buffs, including food, and applies weakness. Weakness lasts about one minute.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Not so easy duo by a well geared COR and BLU with apururu (US), august, balamour, murmor II trusts. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 00:32, 15 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Not sure what made this &amp;quot;not so easy&amp;quot;, but the fight is not hard for modestly geared players, just bring a healer. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 22:06, 14 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3-years later (RDM/NIN, 100JP Solo) ==&lt;br /&gt;
6/14/18 Fairly easy solo as an average geared RDM/NIN (only 100ish JP) with Apururu, August, Selh&#039;teus, Iroha II, and Nashmiera II. Nashmiera was useless and went down like a snowball in summer. Kept SS and Shadows up, stayed behind Hades. Lots of curagas from Apururu and aoe heals from Iroha II and Selh&#039;teus. It wasn&#039;t close by any means, but I think all the AOE healing helped a lot. I did have to drop a few cure IV&#039;s on August and Iroha II --[[User:Lolmeleerdm|Lolmeleerdm]] ([[User talk:Lolmeleerdm|talk]]) 17:10, 14 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCH/RDM Solo ==&lt;br /&gt;
&lt;br /&gt;
Gear: Ambuscade NQ and other slots under-geared, 7 JP (^_^;)&lt;br /&gt;
&lt;br /&gt;
Attempts: Cleared on 4th, 22 minutes&lt;br /&gt;
&lt;br /&gt;
Trusts: Trion, Apururu (UC), Semih Lafihna, Iroha II, Selh&#039;teus&lt;br /&gt;
&lt;br /&gt;
What happened in clear attempt:&lt;br /&gt;
&lt;br /&gt;
# Summoned trusts, buff with [[Accession]] and [[Perpetuance]] enhanced [[Adloquium]], and then Accession and Perpetuance enhanced [[Regen IV]]. Target AoE buffs to trust, so they will hit Arciela&lt;br /&gt;
# Ran in (but not engage), let Arciela or Teodor get aggro&lt;br /&gt;
# Positioned tank such that trusts and NPCs don&#039;t get hit with frontal AoEs&lt;br /&gt;
# Kept Helix, [[Bio II]] and [[Poison II]] up, stayed in Light Arts and MB once a while&lt;br /&gt;
# Despite focusing on keeping tank alive, he still died half-way through due to weakness from Bane of Tartarus&lt;br /&gt;
# Apururu (UC) ran out of MP at some point, despite Convert&lt;br /&gt;
# At this point, various trusts and NPC will bounce aggro; focused on keeping everyone alive&lt;br /&gt;
# [[Hades]] used Bane of Tartarus again at some point (maybe 25%), this time only Selh&#039;teus and Semih Lafihna remained&lt;br /&gt;
# While constantly healing Arciela with [[Rapture]] enhanced [[Cure IV]], Hades begun permanently aggro&#039;ed to me&lt;br /&gt;
# Rest of fight was me staying alive with heal spam and letting Arciela, Semih Lafihna and Teodor whittle Hades down &lt;br /&gt;
&lt;br /&gt;
Fight overall is manageable until tank trust dies, then it&#039;s all very fluid depends on what trusts you have left. Difficulty was on par with [[Rhapsodies of Vanadiel Mission 3-34]]. Maybe slightly higher due to needing to babysit NPCs.&lt;br /&gt;
&lt;br /&gt;
Since there&#039;re NPCs in this fight, make sure you have [[Reraise III]] so you can re-summon trusts and continue fight if you die. Though, I did not die in my final attempt (died every attempt prior).&lt;br /&gt;
&lt;br /&gt;
The biggest headaches in the fight were:&lt;br /&gt;
&lt;br /&gt;
# Status attacks: Make sure you bring a stack of [[Echo Drops]] for each attempt&lt;br /&gt;
# Hades will periodically go completely resistant to magic so nothing will land&lt;br /&gt;
# Despite my best effort, I was unable to keep tank trust alive once he&#039;s hit with weakness since HP pool is so small; maybe a sturdier tank trust will work but I don&#039;t have others like AAEV, Amchuchu or August&lt;br /&gt;
# I attempted to stay in [[Dark Arts]] for more damage but concluded it&#039;s more important to stay in [[Light Arts]] to keep trusts alive as long as possible&lt;br /&gt;
&lt;br /&gt;
[[User:DirtyPeanut|Peanuty/l @Quetzalcoatl]] ([[User talk:DirtyPeanut|talk]]) 00:34, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THF/DNC (about average beginner 119 gear, a few ambuscade pieces)&lt;br /&gt;
trusts: AAEV, Amchuchu, Iroha II, Koru-Moru, Yoran-Oran (UC)&lt;br /&gt;
&lt;br /&gt;
pretty strait forward, need to attack then disengage and kinda nudge AAEV to the other side of the party before reengaging so the frontal AoE don&#039;t kill your NPC helpers and your party members.&lt;br /&gt;
After that it&#039;s just simple THF stuff, start with bully+SATA+WS AAEV then TA+WS on AAEV when TA is up, SA+WS from the back and probably colloberate/accomplice amchuchu if he&#039;s not out front with AAEV.&lt;br /&gt;
&lt;br /&gt;
--[[User:Azura84]] 01:15, 18 April 2019&lt;br /&gt;
&lt;br /&gt;
== Super Easy PUP OD ==&lt;br /&gt;
Took it the easy way out on my PUP mule (500JP, average gear) and Overdrove? Overdrived? it. Overdrive, deploy, pretty much go afk (except the maneuvers) [[User:Lolmeleerdm|Lolmeleerdm]] ([[User talk:Lolmeleerdm|talk]]) 14:16, 4 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pretty Easy  ==&lt;br /&gt;
Went on DD BLU/DNC (oops didn&#039;t change subjob) just some basic ambuscade gear and Eletta sword. Trusts used were AAEV, AAGK, Selh&#039;teus, King of Hearts, and Apururu (UC). Besides using Might Guard at the beginning...nothing special was done.&lt;br /&gt;
8/6/22&lt;br /&gt;
&lt;br /&gt;
== THF/WAR Solo  ==&lt;br /&gt;
This thing was a bit of a joke (mostly on me, to be fair). Went into it thinking it was going to be another [[Cloud_of_Darkness|Cloud of Darkness]]. Immediately realized I didn&#039;t bring any Echo Drops. Assumed the first run was doomed. Nope. Was a little dicey at times but spent 95% of the fight just face tanking him on Valaineral while I just Eviscerated its ass. (A-Thank you!)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &#039;&#039;&#039;Final thoughts&#039;&#039;&#039;: &#039;&#039;Easy peasy lemon squeezy&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;: Tauret, Shijo (Type:D/R15/RP:0)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Mummu Bonnet +2, Malignance Tabard, Mummu Wrist +2, &amp;lt;br /&amp;gt;&lt;br /&gt;
Mummu Kecks +2, Mummu Gamashes +2, Dampener&#039;s Torque, Assauge Earring, &amp;lt;br /&amp;gt;&lt;br /&gt;
Grit Earring, Mouflon Ring, Rajas Ring, Sulla belt, Toutatis&#039; Cape (DEX: +30, Acc: +20, Atk: +20, &amp;quot;Store TP&amp;quot; +10). &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trusts&#039;&#039;&#039;: &lt;br /&gt;
[[BGWiki:Trusts#Valaineral|Valaineral]],&lt;br /&gt;
[[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]],&lt;br /&gt;
[[BGWiki:Trusts#Ulmia|Ulmia]],&lt;br /&gt;
[[BGWiki:Trusts#Yoran-Oran_(UC)|Yoran-Oran (UC)]],&lt;br /&gt;
[[BGWiki:Trusts#Zeid_II|Zeid II]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Stratagem|Stratagem]] ([[User talk:Stratagem|talk]]) 06:20, 5 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== THF/DNC solo ==&lt;br /&gt;
&lt;br /&gt;
Ezpz (0JP)  &lt;br /&gt;
&lt;br /&gt;
Maintain haste samba, Eviscerate it to death, or skillchain with Iroha, doesn&#039;t really matter.  &lt;br /&gt;
&lt;br /&gt;
Gear: Tauret, Shijo (R15-D), Staunch Tathlum, Skormoth Mask, Asperity Neck, Steelflash/Bladeborn Earrings, Mummu Jacket +2, Mummu Wrists +1, K&#039;ayres Ring, Rajas Ring, Repulse Mantle, Chiner&#039;s Belt +1, Taeon Tights (Acc+24, Triple Attack +1, Dex +10), Taeon Boots (Acc+18, Dex+7, Att.+18, Dual Wield+4)&lt;br /&gt;
  &lt;br /&gt;
Trusts: Valaineral, Apururu(UC), Joachim, King of Hearts, Iroha II.  &lt;br /&gt;
&lt;br /&gt;
[[User:Arkevorkhat|Arkevorkhat]] ([[User talk:Arkevorkhat|talk]]) 08:08, 24 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SpicyChai @ Bahamut || March 2024 || MNK/WAR (Moderate Merits, 10JP, NQ Ambuscade Mummu Gear, Condemners DI Weapon) ==&lt;br /&gt;
Trusts: Vala / Apururu / Koru Moru / King of Hearts / Joachim&lt;br /&gt;
&lt;br /&gt;
Strategy: Just focused on doing as much damage as possible to kill it before it killed us, though took 8 minutes for the total fight. The 5m MNK rotation I used was: 1) Warcry, Aggressor, Focus, Impetus and Howling Fist spam for 3 minutes, 2) Footwork and Tornado Kick spam for 1 minute, then 3) Downtime for 1 minute, and repeat step 1 of rotation. In the midst of everything, I used Chi Blast on cooldown to try and limit its TP, and used Mantra around 50% HP remaining when it was spamming a lot of moves and Apururu had to use Convert. Towards the last 10% Joachim unfortunately died and it got a bit tight but we made it, I used Inner Strength as emergency but didn&#039;t get to use Thousand Fists since it was still on CD from Teodor&#039;s BCNM. Wasn&#039;t nearly as difficult as Dothmak.&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-2&amp;diff=696770</id>
		<title>Talk:Seekers of Adoulin Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-2&amp;diff=696770"/>
		<updated>2024-03-14T07:50:19Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Selh&#039;teus Trust ==&lt;br /&gt;
*Will spam Rejuvenation for AoE heals on party and Darrcuiln due to [[Dhokmak]]&#039;s constant AoE damage&lt;br /&gt;
*Less useful on [[Ashrakk]] due to fewer AoE threats.&lt;br /&gt;
*Decided to get hate on [[Hell-spawned Orthrus]] onto tank trust and then focus [[Ashrakk]]. --[[User:Prismfang|Prismfang]] ([[User talk:Prismfang|talk]]) 00:30, 3 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK/WAR Clear&#039;&#039;&#039;&lt;br /&gt;
Dothmak: Solo&#039;d with MNK/WAR (no JP, some merits, NQ Ambuscade Mummu gear, Homestead Knuckles) with Vala / Apururu / Nashmeira II / Joachim / Koru Moru + Reraiser. Would&#039;ve preferred more buff support trusts but needed dire healing for this one. Began with all-in buffs on accuracy, warcry, berserk, impetus and spammed howling fist at 2000TP and focused on each add one by one. Used chi blast on Dhothmak and swapped back to adds in the beginning. Used footwork when impetus ran out and spammed tornado kick at 2000tp, and used chi blast on cooldown. I died around 40% HP remaining because trusts lost MP and Dothmak did huge poison damage that eliminated everyone one-by-one. Reraised and quickly raised back trusts, (summoned Shantotto II, Vala, Koru Moru, Zeid II out of pressure since he was killing Darracun, but fight could&#039;ve gone faster with initial trust summon). Every trust had high MP again so it was safe to continue fighting, though I had weakness so did everything I could to stay topped up, used mantra and inner strength at this point to not get one-shot. Eventually killed it; this was the toughest boss to date. I attempted it as BLU/WAR and BLU/RDM previously with similar gear and well-built points / attributes but struggled even more due to low DPS, even though I had more utility, so this was an example of a fight where killing it fast helped, although of course BLU could probably ease through it with Naegling or 100JP. - Spicychai@Bahamut | March 2024&lt;br /&gt;
&lt;br /&gt;
Ashrakk: Uses similar rotation on MNK/WAR of Impetus + Howling Fist Spam (3m) &amp;gt; Footwork + Tornado Kick Spam (1m) &amp;gt; Downtime (1m) &amp;gt; Repeat. This boss died on the first try, I focused on it and ignored the add, it was ironically very easy.&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-3-2&amp;diff=696769</id>
		<title>Talk:Seekers of Adoulin Mission 5-3-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-3-2&amp;diff=696769"/>
		<updated>2024-03-14T07:40:43Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fight was rather easily soloable on BLU using valaineral, byrgid, moogle, kuru-moru, and Nashmeira II in 10 minutes.&lt;br /&gt;
&lt;br /&gt;
He stayed on Valaineral for the first half of the fight making it a snore-fest. Once he starts nuking you, ensilencing you (JA through shadows, doesnt wipe), and TP spamming on you then it gets interesting. Nashmeira will spam your na and erases as long as she is near the moogle trust. Keep barrier tusk and cocoon up with PDT/MDT and you should be fine as long as koru-moru does not die as he is your key to getting cures the entire time while you will be getting interrupted between silence and being hit.&lt;br /&gt;
Make sure you are at high HP near the end of the fight in case he does some BS high damage AoE move. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 23:00, 14 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Rather long fight compared to earlier ones, he killed all my trusts but Amchuchu eventually, 1 hour&#039;d.  Probably went faster if I 1 hour&#039;d using Ifrit but used Garuda so I could heal if needed.  SMN/SCH Amchuchu, Apu, Koru, Ulmia used&lt;br /&gt;
8-17-2015 --[[User:AtrixWolfe|Verda]]&lt;br /&gt;
&lt;br /&gt;
Solo&#039;d with MNK/WAR (no JP, some merits, NQ Ambuscade Mummu gear, Condemners DI weapon) with Vala / Apururu / King of Hearts / Joachim / Koru Moru. Healing was probably overkill so could&#039;ve swapped KoH for another support like Qultada. Began with all-in buffs on accurace, warcry, berserk, impetus and spammed howling fist at 2000TP, used chi blast on cooldown, and used mantra (optionally) around 50% hp remaining. It went to 25% by the time impetus ran out so used footwork and spammed tornado kick at 2000tp, and got another chi blast ready by this time. It died quite easily, though was regenerating quite a bit of HP around 20%. - Spicychai@Bahamut | March 2024&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-4&amp;diff=696768</id>
		<title>Talk:Seekers of Adoulin Mission 5-4</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Seekers_of_Adoulin_Mission_5-4&amp;diff=696768"/>
		<updated>2024-03-14T07:38:54Z</updated>

		<summary type="html">&lt;p&gt;Espresso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hades Abilities ==&lt;br /&gt;
&lt;br /&gt;
Hades used vivisection around 25% health. Dealt about 1k dmg and stripped all buffs except food.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Easily duoed by a well geared COR and BLU using apururu (UC), august, mumor II, and, umm, I forget the last trust.. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 00:34, 15 August 2015 (EDT)&lt;br /&gt;
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Solo&#039;d SMN/SCH using apururu (UC), amchu, Qualtada, koru, and ulmia, no one hour used, ifrit&#039;s flaming crush was doing 12k to 17k pretty easy after I debuffed with conflag strike. --[[User:AtrixWolfe|Verda]] 00:34, 17 August 2015 (EDT)&lt;br /&gt;
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Easily solo&#039;d by PUP. 500ish JP, full taeon set (meva, regen, -dt) , augmented Ohtas, ambu cape (but not augmented yet). Didn&#039;t want to take a chance and just Overdrived it - probably overkill, but was done in 3 minutes (which included me deciding which trusts to pull out in case things didn&#039;t work). [[User:Lolmeleerdm|Lolmeleerdm]] ([[User talk:Lolmeleerdm|talk]]) 13:30, 4 May 2020 (EDT)&lt;br /&gt;
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Solo&#039;d with MNK/WAR (no JP, some merits, NQ Ambuscade Mummu gear, Condemners DI weapon) with Vala / Apururu / King of Hearts / Joachim / Koru Moru. Healing was probably overkill so could&#039;ve swapped KoH for another support like Qultada. Began with all-in buffs on accurace, warcry, berserk, impetus and spammed howling fist at 2000TP, used chi blast on cooldown, and used mantra (optionally) around 50% hp remaining. It went to 25% by the time impetus ran out so used footwork and spammed tornado kick at 2000tp, and got another chi blast ready by this time. It died quite easily. Was much easier than Teodor. - Spicychai@Bahamut | March 2024&lt;/div&gt;</summary>
		<author><name>Espresso</name></author>
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