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	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612861</id>
		<title>Zilart Mission 14</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612861"/>
		<updated>2021-02-25T17:42:54Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ark Angels&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Next=Zilart Mission 15{{!}}The Sealed Shrine&lt;br /&gt;
|Title=Pentacide Perpetrator ([[Divine Might]] only)&lt;br /&gt;
|Reward={{KI}}[[Shard of Apathy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Arrogance]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Cowardice]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Envy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Rage]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The quest [[Divine Might]] allows you to confront all 5 bosses below simultaneously and complete this mission immediately, rather than fighting each boss separately. However, part of the quest requires you to receive an item during the full moon so check your &#039;&#039;Current Time&#039;&#039; before going this route.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Zone into [[Ru&#039;Aun Gardens]] for a brief cutscene with Zeid and Aldo. &lt;br /&gt;
*There are 5 BC fights to complete this mission, each spread out across the entire zone. Take the red portals to get to the appropriate towers that you see around the outside edge of the zone.&lt;br /&gt;
**[[Ru&#039;Aun Gardens]] is mostly safe from all aggro, except for the dolls which stand on blue pads, set in walls. Stay on the other side of the path from these and you&#039;ll be entirely safe. Everything detects magic except for birds.&lt;br /&gt;
**To give a brief description of how the portals work:&lt;br /&gt;
***The red portals lead to the islands in which you can access the [[La&#039;Loff Amphitheater]] which leads to each of the fights (where the Home Points are set when you view the map). &lt;br /&gt;
***The red portals are already activated by default.&lt;br /&gt;
***After each fight you will warp back to the island you were originally on by taking a red portal from the Home Point island. What you have to do to get to the next fight is find the pincerstone (it looks like a pincer pointing to the sky with a blue stone between) on the side of the island in the direction you want to travel (Which will be counter-clockwise in this case, i.e. starting from West to East)&lt;br /&gt;
****These are marked by blue stars on the map for [[Ru&#039;Aun Gardens]] on this page &amp;gt;&amp;gt;.&lt;br /&gt;
***On the first island the pincerstone is closer to the centre, but on subsequent islands it will be a small walk to your right once you warp back from the Home Point island.&lt;br /&gt;
***Activating the pincerstone will turn on the blue warp point which is located on the same side as the red portal but just to the left of it. (Imagine north is always pointing outside the circle, the blue warp point is south of the red one on the lower level).&lt;br /&gt;
***This will transport you to the next larger island and you can then take the red portal (Which is located on the other side to where you arrived) to the next Home Point island.&lt;br /&gt;
***Rinse and repeat all the way around.&lt;br /&gt;
***Basically all the larger and smaller islands are the same (with some minor differences but all points of interest are placed the same) except for the starting island in the south of the map.&lt;br /&gt;
****Note: there are two of each portal circle (blue and red) on either side of each island. The smaller circle is the warp point, and the larger one is where you land. The warp point has pincers around it.&lt;br /&gt;
*Visit each of the towers and zone inside, the BC area is called [[La&#039;Loff Amphitheater]]. &lt;br /&gt;
**You will be facing 5 Ark Angels, who you first saw in the Throne Room, as each of the 5 races wearing black armor and have very pale, ghostly faces. Divine Might combines all 5 Ark Angels in a single fight, fought as an alliance. The mission itself, however, is individual fights, in 6 person BCs. &lt;br /&gt;
**At each tower, you&#039;ll have some time to prepare, and then enter to face off against the Ark Angel. Each tower is specific, so you&#039;ll need to visit them all. Each Ark Angel has 2 jobs, and can use the full abilities of each, as well as their respective weapons weaponskills.  &lt;br /&gt;
||&lt;br /&gt;
[[File:Ru&#039;Aun-Gardens-Map.jpg|thumbnail|Ru&#039;Aun Gardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #1 || [[Ark Angel HM]] (WAR/NIN) ||&lt;br /&gt;
*Can use [[Mighty Strikes]] and [[Mijin Gakure]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
||&lt;br /&gt;
*The biggest single fear in this fight is Mijin Gakure, which can easily spell a wipe if used at high HP. [[Barfira]], [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #2 || [[Ark Angel TT]] (BLM/DRK) ||&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Amon Drive&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Paralysis]] and [[Petrification]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can use [[Manafont]] and [[Blood Weapon]].&lt;br /&gt;
*Will teleport around the arena.&lt;br /&gt;
||&lt;br /&gt;
*Just fight him normally, try to stay out of range of the AoE. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #3 || [[Ark Angel MR]] (THF/BST) ||&lt;br /&gt;
*Can use [[Perfect Dodge]] and [[Charm]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep (Status)|Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Will summon a pet, usually a tiger, but can be a Mandragora as well. Sleep the pet and ignore it.&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #4 || [[Ark Angel EV]] (PLD/WHM) ||&lt;br /&gt;
*Can use [[Invincible]] and [[Benediction]]. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dominion Slash&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Silence (Status)|Silence]]. Absorbed by [[Utsusemi]]. Recommended to bring [[Echo Drops]]. It can also dispel buffs. &lt;br /&gt;
*Uses the unique ability &#039;&#039;&#039;Shield Strike&#039;&#039;&#039; which is a cone attack that does ~100 damage and [[Stun (Status)|Stun]]. &lt;br /&gt;
||&lt;br /&gt;
*Take care to avoid [[Spirits Within]], as it can easily destroy your tank. [[Gravity]] and [[Bind]] and kite the NM is typically the best strategy. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #5 || [[Ark Angel GK]] (SAM/DRG) ||&lt;br /&gt;
*Can use [[Call Wyvern]] and [[Meikyo Shisui]] multiple times.&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dragonfall&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Straight fight, NIN tank suggested to reduce WS damage from Meikyo Shisui.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612860</id>
		<title>Zilart Mission 14</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612860"/>
		<updated>2021-02-25T17:41:04Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ark Angels&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Next=Zilart Mission 15{{!}}The Sealed Shrine&lt;br /&gt;
|Title=Pentacide Perpetrator ([[Divine Might]] only)&lt;br /&gt;
|Reward={{KI}}[[Shard of Apathy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Arrogance]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Cowardice]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Envy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Rage]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The quest [[Divine Might]] allows you to confront all 5 bosses below simultaneously and complete this mission immediately, rather than fighting each boss separately. However, part of the quest requires you to receive an item during the full moon so check your &#039;&#039;Current Time&#039;&#039; before going this route.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Zone into [[Ru&#039;Aun Gardens]] for a brief cutscene with Zeid and Aldo. &lt;br /&gt;
*There are 5 BC fights to complete this mission, each spread out across the entire zone. Take the red portals to get to the appropriate towers that you see around the outside edge of the zone.&lt;br /&gt;
**[[Ru&#039;Aun Gardens]] is mostly safe from all aggro, except for the dolls which stand on blue pads, set in walls. Stay on the other side of the path from these and you&#039;ll be entirely safe. Everything detects magic except for birds.&lt;br /&gt;
**To give a brief description of how the portals work:&lt;br /&gt;
***The red portals lead to the islands in which you can access the [[La&#039;Loff Amphitheater]] which leads to each of the fights (where the Home Points are set when you view the map). &lt;br /&gt;
***The red portals are already activated by default.&lt;br /&gt;
***After each fight you will warp back to the island you were originally on by taking a red portal from the Home Point island. What you have to do to get to the next fight is find the pincerstone (it looks like a pincer pointing to the sky with a blue stone between) on the side of the island in the direction you want to travel (Which will be counter-clockwise in this case, i.e. starting from West to East)&lt;br /&gt;
****These are marked by blue stars on the map for [[Ru&#039;Aun Gardens]] on this page &amp;gt;&amp;gt;.&lt;br /&gt;
***On the first island the pincerstone is closer to the centre, but on subsequent islands it will be a small walk to your right once you warp back from the Home Point island.&lt;br /&gt;
***Activating the pincerstone will turn on the blue warp point which is located on the same side as the red portal but just to the left of it. (Imagine north is always pointing outside the circle, the blue warp point is south of the red one on the lower level).&lt;br /&gt;
***This will transport you to the next larger island and you can then take the red portal (Which is located on the other side to where you arrived) to the next Home Point island.&lt;br /&gt;
***Rinse and repeat all the way around.&lt;br /&gt;
***Basically all the islands are the same (with some minor differences but all points of interest are placed the same) except for the starting island in the south of the map.&lt;br /&gt;
*Visit each of the towers and zone inside, the BC area is called [[La&#039;Loff Amphitheater]]. &lt;br /&gt;
**You will be facing 5 Ark Angels, who you first saw in the Throne Room, as each of the 5 races wearing black armor and have very pale, ghostly faces. Divine Might combines all 5 Ark Angels in a single fight, fought as an alliance. The mission itself, however, is individual fights, in 6 person BCs. &lt;br /&gt;
**At each tower, you&#039;ll have some time to prepare, and then enter to face off against the Ark Angel. Each tower is specific, so you&#039;ll need to visit them all. Each Ark Angel has 2 jobs, and can use the full abilities of each, as well as their respective weapons weaponskills.  &lt;br /&gt;
||&lt;br /&gt;
[[File:Ru&#039;Aun-Gardens-Map.jpg|thumbnail|Ru&#039;Aun Gardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #1 || [[Ark Angel HM]] (WAR/NIN) ||&lt;br /&gt;
*Can use [[Mighty Strikes]] and [[Mijin Gakure]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
||&lt;br /&gt;
*The biggest single fear in this fight is Mijin Gakure, which can easily spell a wipe if used at high HP. [[Barfira]], [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #2 || [[Ark Angel TT]] (BLM/DRK) ||&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Amon Drive&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Paralysis]] and [[Petrification]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can use [[Manafont]] and [[Blood Weapon]].&lt;br /&gt;
*Will teleport around the arena.&lt;br /&gt;
||&lt;br /&gt;
*Just fight him normally, try to stay out of range of the AoE. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #3 || [[Ark Angel MR]] (THF/BST) ||&lt;br /&gt;
*Can use [[Perfect Dodge]] and [[Charm]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep (Status)|Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Will summon a pet, usually a tiger, but can be a Mandragora as well. Sleep the pet and ignore it.&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #4 || [[Ark Angel EV]] (PLD/WHM) ||&lt;br /&gt;
*Can use [[Invincible]] and [[Benediction]]. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dominion Slash&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Silence (Status)|Silence]]. Absorbed by [[Utsusemi]]. Recommended to bring [[Echo Drops]]. It can also dispel buffs. &lt;br /&gt;
*Uses the unique ability &#039;&#039;&#039;Shield Strike&#039;&#039;&#039; which is a cone attack that does ~100 damage and [[Stun (Status)|Stun]]. &lt;br /&gt;
||&lt;br /&gt;
*Take care to avoid [[Spirits Within]], as it can easily destroy your tank. [[Gravity]] and [[Bind]] and kite the NM is typically the best strategy. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #5 || [[Ark Angel GK]] (SAM/DRG) ||&lt;br /&gt;
*Can use [[Call Wyvern]] and [[Meikyo Shisui]] multiple times.&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dragonfall&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Straight fight, NIN tank suggested to reduce WS damage from Meikyo Shisui.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612859</id>
		<title>Zilart Mission 14</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612859"/>
		<updated>2021-02-25T17:37:04Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ark Angels&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Next=Zilart Mission 15{{!}}The Sealed Shrine&lt;br /&gt;
|Title=Pentacide Perpetrator ([[Divine Might]] only)&lt;br /&gt;
|Reward={{KI}}[[Shard of Apathy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Arrogance]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Cowardice]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Envy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Rage]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The quest [[Divine Might]] allows you to confront all 5 bosses below simultaneously and complete this mission immediately, rather than fighting each boss separately. However, part of the quest requires you to receive an item during the full moon so check your &#039;&#039;Current Time&#039;&#039; before going this route.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Zone into [[Ru&#039;Aun Gardens]] for a brief cutscene with Zeid and Aldo. &lt;br /&gt;
*There are 5 BC fights to complete this mission, each spread out across the entire zone. Take the red portals to get to the appropriate towers that you see around the outside edge of the zone.&lt;br /&gt;
**[[Ru&#039;Aun Gardens]] is mostly safe from all aggro, except for the dolls which stand on blue pads, set in walls. Stay on the other side of the path from these and you&#039;ll be entirely safe. Everything detects magic except for birds.&lt;br /&gt;
**To give a brief description of how the portals work:&lt;br /&gt;
***The red portals lead to the islands in which you can access the [[La&#039;Loff Ampitheater]] which leads to each of the fights (where the Home Points are set when you view the map). These are already activated when you reach them.&lt;br /&gt;
****Note: there are two of each portal circle (blue and red) on either side of each island. The smaller circle is the warp point, and the larger one is where you land. The warp point has pincers around it.&lt;br /&gt;
***After each fight you will warp back to the island you were originally on. What you have to do to get to the next fight is find the pincerstone (it looks like a pincer with a blue stone between) on the side of the island in the direction you want to travel (Which will be counter-clockwise in this case, i.e. West to East all the way around.)&lt;br /&gt;
****These are marked by blue stars on the map for Ru&#039;Aun gardens on this page &amp;gt;&amp;gt;.&lt;br /&gt;
***On the first island the pincerstone is closet to the centre, but on subsequent section it will be a small walk to your right once you warp back from the Home Point island.&lt;br /&gt;
***Activating the pincerstone will turn on the blue warp point which is located on the same side of the red portal but just to the left of it. (Imagine north is always pointing outside the circle, the blue warp point is south of the red one on the lower level).&lt;br /&gt;
***This will transport you to the next larger island and you can then take the red portal (Which is located on the other side to where you arrived) to the next Home Point island.&lt;br /&gt;
***Rinse and repeat all the way around.&lt;br /&gt;
***Basically all the islands are the same (with some minor differences but all points of interest are placed the same) except for the starting island in the south of the map.&lt;br /&gt;
*Visit each of the towers and zone inside, the BC area is called [[La&#039;Loff Amphitheater]]. &lt;br /&gt;
**You will be facing 5 Ark Angels, who you first saw in the Throne Room, as each of the 5 races wearing black armor and have very pale, ghostly faces. Divine Might combines all 5 Ark Angels in a single fight, fought as an alliance. The mission itself, however, is individual fights, in 6 person BCs. &lt;br /&gt;
**At each tower, you&#039;ll have some time to prepare, and then enter to face off against the Ark Angel. Each tower is specific, so you&#039;ll need to visit them all. Each Ark Angel has 2 jobs, and can use the full abilities of each, as well as their respective weapons weaponskills.  &lt;br /&gt;
||&lt;br /&gt;
[[File:Ru&#039;Aun-Gardens-Map.jpg|thumbnail|Ru&#039;Aun Gardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #1 || [[Ark Angel HM]] (WAR/NIN) ||&lt;br /&gt;
*Can use [[Mighty Strikes]] and [[Mijin Gakure]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
||&lt;br /&gt;
*The biggest single fear in this fight is Mijin Gakure, which can easily spell a wipe if used at high HP. [[Barfira]], [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #2 || [[Ark Angel TT]] (BLM/DRK) ||&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Amon Drive&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Paralysis]] and [[Petrification]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can use [[Manafont]] and [[Blood Weapon]].&lt;br /&gt;
*Will teleport around the arena.&lt;br /&gt;
||&lt;br /&gt;
*Just fight him normally, try to stay out of range of the AoE. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #3 || [[Ark Angel MR]] (THF/BST) ||&lt;br /&gt;
*Can use [[Perfect Dodge]] and [[Charm]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep (Status)|Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Will summon a pet, usually a tiger, but can be a Mandragora as well. Sleep the pet and ignore it.&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #4 || [[Ark Angel EV]] (PLD/WHM) ||&lt;br /&gt;
*Can use [[Invincible]] and [[Benediction]]. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dominion Slash&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Silence (Status)|Silence]]. Absorbed by [[Utsusemi]]. Recommended to bring [[Echo Drops]]. It can also dispel buffs. &lt;br /&gt;
*Uses the unique ability &#039;&#039;&#039;Shield Strike&#039;&#039;&#039; which is a cone attack that does ~100 damage and [[Stun (Status)|Stun]]. &lt;br /&gt;
||&lt;br /&gt;
*Take care to avoid [[Spirits Within]], as it can easily destroy your tank. [[Gravity]] and [[Bind]] and kite the NM is typically the best strategy. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #5 || [[Ark Angel GK]] (SAM/DRG) ||&lt;br /&gt;
*Can use [[Call Wyvern]] and [[Meikyo Shisui]] multiple times.&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dragonfall&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Straight fight, NIN tank suggested to reduce WS damage from Meikyo Shisui.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612858</id>
		<title>Zilart Mission 14</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612858"/>
		<updated>2021-02-25T17:10:55Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ark Angels&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Next=Zilart Mission 15{{!}}The Sealed Shrine&lt;br /&gt;
|Title=Pentacide Perpetrator ([[Divine Might]] only)&lt;br /&gt;
|Reward={{KI}}[[Shard of Apathy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Arrogance]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Cowardice]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Envy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Rage]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The quest [[Divine Might]] allows you to confront all 5 bosses below simultaneously and complete this mission immediately, rather than fighting each boss separately. However, part of the quest requires you to receive an item during the full moon so check your &#039;&#039;Current Time&#039;&#039; before going this route.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Zone into [[Ru&#039;Aun Gardens]] for a brief cutscene with Zeid and Aldo. &lt;br /&gt;
*There are 5 BC fights to complete this mission, each spread out across the entire zone. Take the red portals to get to the appropriate towers that you see around the outside edge of the zone.&lt;br /&gt;
**[[Ru&#039;Aun Gardens]] is mostly safe from all aggro, except for the dolls which stand on blue pads, set in walls. Stay on the other side of the path from these and you&#039;ll be entirely safe. Everything detects magic except for birds.&lt;br /&gt;
**Basically how it works is:&lt;br /&gt;
***The red portals lead to the island in which you can access the [[La&#039;Loff Ampitheater]] which leads to each of the fights (Where the Home Points are set). These are already activated when you reach each position.&lt;br /&gt;
***After each fight you will warp back to the island you were originally on, what you have to do is find the pincerstone (It&#039;s like a little tower) on the side of the island in the direction you want to travel (Which will be counter-clockwise in this case, i.e. West to East all the way around.)&lt;br /&gt;
****These are marked by blue stars on the map for Ru&#039;Aun gardens on this page.&lt;br /&gt;
***Activating the pincerstone will turn on the blue warp pad which is located on the same side of the red portal but just to the left of it.&lt;br /&gt;
***This will transport you to the next larger island and you can then take the red portal (Which is located on the other side to where you arrived) to the next Home Point.&lt;br /&gt;
***Rinse and repeat all the way around.&lt;br /&gt;
*Visit each of the towers and zone inside, the BC area is called [[La&#039;Loff Amphitheater]]. &lt;br /&gt;
**You will be facing 5 Ark Angels, who you first saw in the Throne Room, as each of the 5 races wearing black armor and have very pale, ghostly faces. Divine Might combines all 5 Ark Angels in a single fight, fought as an alliance. The mission itself, however, is individual fights, in 6 person BCs. &lt;br /&gt;
**At each tower, you&#039;ll have some time to prepare, and then enter to face off against the Ark Angel. Each tower is specific, so you&#039;ll need to visit them all. Each Ark Angel has 2 jobs, and can use the full abilities of each, as well as their respective weapons weaponskills.  &lt;br /&gt;
||&lt;br /&gt;
[[File:Ru&#039;Aun-Gardens-Map.jpg|thumbnail|Ru&#039;Aun Gardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #1 || [[Ark Angel HM]] (WAR/NIN) ||&lt;br /&gt;
*Can use [[Mighty Strikes]] and [[Mijin Gakure]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
||&lt;br /&gt;
*The biggest single fear in this fight is Mijin Gakure, which can easily spell a wipe if used at high HP. [[Barfira]], [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #2 || [[Ark Angel TT]] (BLM/DRK) ||&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Amon Drive&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Paralysis]] and [[Petrification]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can use [[Manafont]] and [[Blood Weapon]].&lt;br /&gt;
*Will teleport around the arena.&lt;br /&gt;
||&lt;br /&gt;
*Just fight him normally, try to stay out of range of the AoE. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #3 || [[Ark Angel MR]] (THF/BST) ||&lt;br /&gt;
*Can use [[Perfect Dodge]] and [[Charm]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep (Status)|Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Will summon a pet, usually a tiger, but can be a Mandragora as well. Sleep the pet and ignore it.&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #4 || [[Ark Angel EV]] (PLD/WHM) ||&lt;br /&gt;
*Can use [[Invincible]] and [[Benediction]]. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dominion Slash&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Silence (Status)|Silence]]. Absorbed by [[Utsusemi]]. Recommended to bring [[Echo Drops]]. It can also dispel buffs. &lt;br /&gt;
*Uses the unique ability &#039;&#039;&#039;Shield Strike&#039;&#039;&#039; which is a cone attack that does ~100 damage and [[Stun (Status)|Stun]]. &lt;br /&gt;
||&lt;br /&gt;
*Take care to avoid [[Spirits Within]], as it can easily destroy your tank. [[Gravity]] and [[Bind]] and kite the NM is typically the best strategy. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #5 || [[Ark Angel GK]] (SAM/DRG) ||&lt;br /&gt;
*Can use [[Call Wyvern]] and [[Meikyo Shisui]] multiple times.&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dragonfall&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Straight fight, NIN tank suggested to reduce WS damage from Meikyo Shisui.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612857</id>
		<title>Zilart Mission 14</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612857"/>
		<updated>2021-02-25T17:06:51Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ark Angels&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Next=Zilart Mission 15{{!}}The Sealed Shrine&lt;br /&gt;
|Title=Pentacide Perpetrator ([[Divine Might]] only)&lt;br /&gt;
|Reward={{KI}}[[Shard of Apathy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Arrogance]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Cowardice]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Envy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Rage]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The quest [[Divine Might]] allows you to confront all 5 bosses below simultaneously and complete this mission immediately, rather than fighting each boss separately. However, part of the quest requires you to receive an item during the full moon so check your &#039;&#039;Current Time&#039;&#039; before going this route.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Zone into [[Ru&#039;Aun Gardens]] for a brief cutscene with Zeid and Aldo. &lt;br /&gt;
*There are 5 BC fights to complete this mission, each spread out across the entire zone. Take the red portals to get to the appropriate towers that you see around the outside edge of the zone.&lt;br /&gt;
**[[Ru&#039;Aun Gardens]] is mostly safe from all aggro, except for the dolls which stand on blue pads, set in walls. Stay on the other side of the path from these and you&#039;ll be entirely safe. Everything detects magic except for birds.&lt;br /&gt;
**Basically how it works is:&lt;br /&gt;
***The red portals lead to the island in which you can access the [[La&#039;Loff Ampitheatre]] which leads to the fight (Where the Home Points are set). These are already activated when you reach each position.&lt;br /&gt;
***After each fight you will warp back to the island you were originally on, what you have to do is find the pincerstone (It&#039;s like a little tower) on the side of the island in the direction you want to travel (Which will be counter-clockwise in this case, i.e. West to East all the way around.)&lt;br /&gt;
****These are marked by blue stars on the map for Ru&#039;Aun gardens on this page.&lt;br /&gt;
***Activating the pincerstone will turn on the blue warp pad which is located on the same side of the red portal but just to the left of it.&lt;br /&gt;
***This will transport you to the next larger island and you can then take the red portal to the next Home Point.&lt;br /&gt;
***Rinse and repeat all the way around.&lt;br /&gt;
*Visit each of the towers and zone inside, the BC area is called [[La&#039;Loff Amphitheater]]. &lt;br /&gt;
**You will be facing 5 Ark Angels, who you first saw in the Throne Room, as each of the 5 races wearing black armor and have very pale, ghostly faces. Divine Might combines all 5 Ark Angels in a single fight, fought as an alliance. The mission itself, however, is individual fights, in 6 person BCs. &lt;br /&gt;
**At each tower, you&#039;ll have some time to prepare, and then enter to face off against the Ark Angel. Each tower is specific, so you&#039;ll need to visit them all. Each Ark Angel has 2 jobs, and can use the full abilities of each, as well as their respective weapons weaponskills.  &lt;br /&gt;
||&lt;br /&gt;
[[File:Ru&#039;Aun-Gardens-Map.jpg|thumbnail|Ru&#039;Aun Gardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #1 || [[Ark Angel HM]] (WAR/NIN) ||&lt;br /&gt;
*Can use [[Mighty Strikes]] and [[Mijin Gakure]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
||&lt;br /&gt;
*The biggest single fear in this fight is Mijin Gakure, which can easily spell a wipe if used at high HP. [[Barfira]], [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #2 || [[Ark Angel TT]] (BLM/DRK) ||&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Amon Drive&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Paralysis]] and [[Petrification]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can use [[Manafont]] and [[Blood Weapon]].&lt;br /&gt;
*Will teleport around the arena.&lt;br /&gt;
||&lt;br /&gt;
*Just fight him normally, try to stay out of range of the AoE. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #3 || [[Ark Angel MR]] (THF/BST) ||&lt;br /&gt;
*Can use [[Perfect Dodge]] and [[Charm]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep (Status)|Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Will summon a pet, usually a tiger, but can be a Mandragora as well. Sleep the pet and ignore it.&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #4 || [[Ark Angel EV]] (PLD/WHM) ||&lt;br /&gt;
*Can use [[Invincible]] and [[Benediction]]. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dominion Slash&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Silence (Status)|Silence]]. Absorbed by [[Utsusemi]]. Recommended to bring [[Echo Drops]]. It can also dispel buffs. &lt;br /&gt;
*Uses the unique ability &#039;&#039;&#039;Shield Strike&#039;&#039;&#039; which is a cone attack that does ~100 damage and [[Stun (Status)|Stun]]. &lt;br /&gt;
||&lt;br /&gt;
*Take care to avoid [[Spirits Within]], as it can easily destroy your tank. [[Gravity]] and [[Bind]] and kite the NM is typically the best strategy. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #5 || [[Ark Angel GK]] (SAM/DRG) ||&lt;br /&gt;
*Can use [[Call Wyvern]] and [[Meikyo Shisui]] multiple times.&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dragonfall&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Straight fight, NIN tank suggested to reduce WS damage from Meikyo Shisui.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612855</id>
		<title>Zilart Mission 14</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_14&amp;diff=612855"/>
		<updated>2021-02-25T16:46:18Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ark Angels&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Next=Zilart Mission 15{{!}}The Sealed Shrine&lt;br /&gt;
|Title=Pentacide Perpetrator ([[Divine Might]] only)&lt;br /&gt;
|Reward={{KI}}[[Shard of Apathy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Arrogance]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Cowardice]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Envy]]&amp;lt;br&amp;gt;{{KI}}[[Shard of Rage]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&amp;lt;p style=&amp;quot;text-align:center; color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The quest [[Divine Might]] allows you to confront all 5 bosses below simultaneously and complete this mission immediately, rather than fighting each boss separately. However, part of the quest requires you to receive an item during the full moon so check your &#039;&#039;Current Time&#039;&#039; before going this route.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Zone into [[Ru&#039;Aun Gardens]] for a brief cutscene with Zeid and Aldo. &lt;br /&gt;
*There are 5 BC fights to complete this mission, each spread out across the entire zone. Take the red portals to get to the appropriate towers that you see around the outside edge of the zone.&lt;br /&gt;
**[[Ru&#039;Aun Gardens]] is mostly safe from all aggro, except for the dolls which stand on blue pads, set in walls. Stay on the other side of the path from these and you&#039;ll be entirely safe. Everything detects magic except for birds.&lt;br /&gt;
**It might be best to ask a friend who has access to sky to show you how it works, as it can be very overwhelming and confusing the first time there. &lt;br /&gt;
*Visit each of the towers and zone inside, the BC area is called [[La&#039;Loff Amphitheater]]. &lt;br /&gt;
**You will be facing 5 Ark Angels, who you first saw in the Throne Room, as each of the 5 races wearing black armor and have very pale, ghostly faces. Divine Might combines all 5 Ark Angels in a single fight, fought as an alliance. The mission itself, however, is individual fights, in 6 person BCs. &lt;br /&gt;
**At each tower, you&#039;ll have some time to prepare, and then enter to face off against the Ark Angel. Each tower is specific, so you&#039;ll need to visit them all. Each Ark Angel has 2 jobs, and can use the full abilities of each, as well as their respective weapons weaponskills.  &lt;br /&gt;
||&lt;br /&gt;
[[File:Ru&#039;Aun-Gardens-Map.jpg|thumbnail|Ru&#039;Aun Gardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #1 || [[Ark Angel HM]] (WAR/NIN) ||&lt;br /&gt;
*Can use [[Mighty Strikes]] and [[Mijin Gakure]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; which does cone damage (~500-900) and has an additional effect of [[Stun (Status)|Stun]].&lt;br /&gt;
||&lt;br /&gt;
*The biggest single fear in this fight is Mijin Gakure, which can easily spell a wipe if used at high HP. [[Barfira]], [[Shell]] and any other damage mitigation spells/Blood Pacts will help keep you alive. Beyond that, simply survive and defeat him. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #2 || [[Ark Angel TT]] (BLM/DRK) ||&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Amon Drive&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Paralysis]] and [[Petrification]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can use [[Manafont]] and [[Blood Weapon]].&lt;br /&gt;
*Will teleport around the arena.&lt;br /&gt;
||&lt;br /&gt;
*Just fight him normally, try to stay out of range of the AoE. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #3 || [[Ark Angel MR]] (THF/BST) ||&lt;br /&gt;
*Can use [[Perfect Dodge]] and [[Charm]].&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Sleep (Status)|Sleep]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Will summon a pet, usually a tiger, but can be a Mandragora as well. Sleep the pet and ignore it.&lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #4 || [[Ark Angel EV]] (PLD/WHM) ||&lt;br /&gt;
*Can use [[Invincible]] and [[Benediction]]. &lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dominion Slash&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Silence (Status)|Silence]]. Absorbed by [[Utsusemi]]. Recommended to bring [[Echo Drops]]. It can also dispel buffs. &lt;br /&gt;
*Uses the unique ability &#039;&#039;&#039;Shield Strike&#039;&#039;&#039; which is a cone attack that does ~100 damage and [[Stun (Status)|Stun]]. &lt;br /&gt;
||&lt;br /&gt;
*Take care to avoid [[Spirits Within]], as it can easily destroy your tank. [[Gravity]] and [[Bind]] and kite the NM is typically the best strategy. &lt;br /&gt;
|-&lt;br /&gt;
| [[La&#039;Loff Amphitheater]] - HP #5 || [[Ark Angel GK]] (SAM/DRG) ||&lt;br /&gt;
*Can use [[Call Wyvern]] and [[Meikyo Shisui]] multiple times.&lt;br /&gt;
*Uses the unique WS &#039;&#039;&#039;Dragonfall&#039;&#039;&#039; which does AoE damage (~100-300) and has an additional effect of [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*Can Charm your tank regardless of whether or not her pet is still alive, so plan accordingly.&lt;br /&gt;
||&lt;br /&gt;
*Straight fight, NIN tank suggested to reduce WS damage from Meikyo Shisui.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_12&amp;diff=612850</id>
		<title>Zilart Mission 12</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_12&amp;diff=612850"/>
		<updated>2021-02-25T14:29:38Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Mithra and the Crystal&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=According to [[Gilgamesh]], a [[Mithra]] carrying a mysterious crystal she found in [[The Sanctuary of Zi&#039;Tah|Zi&#039;Tah]] was recently in [[Norg]]. Her name was something like Mary or Maroo or Maree...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 11{{!}}The Hall of the Gods&lt;br /&gt;
|Next=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward={{KI}}[[Cerulean crystal]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Go to [[Rabao]] and speak to [[Maryoh Comyujah]], who is in (G-7) in front of the windmill.&lt;br /&gt;
**Chose the top option &#039;Sounds fair&#039;.&lt;br /&gt;
*She will ask you to go to the [[Quicksand Caves]] again. &lt;br /&gt;
*Head for the secret entrance in [[Western Altepa Desert]] (C/D-11), (Same hidden zone as [[Zilart Mission 6|ZM6: Through the Quicksand Caves]].)&lt;br /&gt;
** This Mission happens in a similar location in the caves, but on the opposite side of the area where you went before. Check the coordinates below to be sure.&lt;br /&gt;
** You can use the Proto-Waypoint to Quicksand Caves to enter into the right map (but not the right hole, you still need to go to the other side of the map). &lt;br /&gt;
*Inside, go to (K-8) and through the pressure door. On the next map, head for (G-8) for another pressure door. &lt;br /&gt;
*Enter and fall down the hole. Near where you fall, there is a &#039;&#039;&#039;???&#039;&#039;&#039;. Buff up and check it to spawn a Pot NM [[Ancient Vessel]]. Dispose of it and check the &#039;&#039;&#039;???&#039;&#039;&#039; again. You will receive the {{KI}}[[Scrap of papyrus]].&lt;br /&gt;
*Return to Rabao and speak to [[Maryoh Comyujah]] again. She will give you the {{KI}}[[Cerulean crystal]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612776</id>
		<title>Zilart Mission 5</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612776"/>
		<updated>2021-02-24T05:53:51Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Headstone Pilgrimage &lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Somewhere on the island of Zepwell lie the remains of an ancient temple.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 4{{!}}The Temple of Uggalepih&lt;br /&gt;
|Next=Zilart Mission 6{{!}}Through the Quicksand Caves  &lt;br /&gt;
|Title=Bearer of the Eight Prayers&lt;br /&gt;
|Reward={{KI}}[[Earth fragment]]&amp;lt;br&amp;gt;{{KI}}[[Fire fragment]]&amp;lt;br&amp;gt;{{KI}}[[Ice fragment]]&amp;lt;br&amp;gt;{{KI}}[[Light fragment]]&amp;lt;br&amp;gt;{{KI}}[[Lightning fragment]]&amp;lt;br&amp;gt;{{KI}}[[Water fragment]]&amp;lt;br&amp;gt;{{KI}}[[Wind fragment]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*After killing the boss in the last mission, you can now continue Rhapsodies of Vanadiel Mission 2-24 [[The Cursed Temple]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
*Due to the long nature of this mission, it is recommended that you take precautions to ensure that you have received the [[Key Item|key items]]. This mission can take a while, as it requires travel to a lot of different places, some in the far corners of large and dangerous zones. Always ensure that when checking a headstone you receive the message that you obtained the [[Key Item|key item]]. &lt;br /&gt;
&#039;&#039;&#039;*If you&#039;re too far away the game can give you the message, &amp;quot;You need to move closer to [[Key Item|key item]]&amp;quot; and at a quick glance this can appear the same as you acquiring it. Be sure to double check.&#039;&#039;&#039;&lt;br /&gt;
*There are two types of headstones, one type only gives the [[Key Item|key item]], others spawn [[NM|NMs]] that you must defeat before you may receive the [[Key Item|key item]].&lt;br /&gt;
*Several headstones are close to Cloister home points, it&#039;s recommended to grab those on the way if you haven&#039;t unlocked them yet.&lt;br /&gt;
&lt;br /&gt;
=== Non-fights ===&lt;br /&gt;
*&#039;&#039;&#039;Dark Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Obtained upon completion of [[Zilart Mission 4|The Temple of Uggalepih]] from Grav&#039;iton. &lt;br /&gt;
*&#039;&#039;&#039;Earth Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head to (J-9) in [[Western Altepa Desert]], and enter the [[Quicksand Caves]]. Go to (K-6) and fall down the sandpit. Follow the pathway until you exit back out to [[Western Altepa Desert]]. Unity warp 125 [[King Uropygid]] will land you within this area cutting out the need to go through [[Quicksand Caves]].&lt;br /&gt;
***From the Unity Warp:&lt;br /&gt;
***Turn around and walk into the crevasse (this cannot be accessed from the outside but the Unity Warp puts you on top of the stone that you cannot normally walk onto.)&lt;br /&gt;
***Follow the path, turning right at the fork until you come to a plunger-looking statue. Press it down if it is up to continue.&lt;br /&gt;
***Go through the open door near the end of this path and follow it until you exit out at the square shaped crevasse.&lt;br /&gt;
***Turn left and enter the first open door. When you exit again the headstone is located in this section. &lt;br /&gt;
**Move in a southwesterly direction towards (H-8)/(H-9) to locate the [[Cermet Headstone]]. Examine it to receive the {{KI}}[[Earth fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Water Fragment:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: the Geomagnetic-Fount for [[La Theine Plateau]] will let out in the same chasm as the [[Cermet Headstone]].&#039;&#039;&lt;br /&gt;
**Go to [[La Theine Plateau]] and enter [[Ordelle&#039;s Caves]] around (F-7). &lt;br /&gt;
**Follow the path east to (I-6) and you&#039;ll switch to another map. (East according to map, so left from where you enter.)&lt;br /&gt;
**Continue down the tunnel to (G-8).&lt;br /&gt;
**From there, go east and enter the south tunnel around (H-9).&lt;br /&gt;
**Head up the stairs and south until you reach the hole that is at the southside of (H-11), closer to (H-12).&lt;br /&gt;
**Go east to another tunnel, taking special care not to fall off the cliffs, and head up.&lt;br /&gt;
**Once you get to about (I-6), go south.&lt;br /&gt;
**Continue on until (H-9) and you&#039;ll see a tunnel going west, the zone is not far ahead, bringing you back out to [[La Theine Plateau]]. &lt;br /&gt;
**The [[Cermet Headstone]] is not too far ahead. Examine it to receive the {{KI}}[[Water fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Ice Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Make your way to the [[Cloister of Frost]] in the basement of [[Fei&#039;Yin]]. The [[Cermet Headstone]] is in the back of the room. Examine it to receive the {{KI}}[[Ice fragment]].&lt;br /&gt;
&lt;br /&gt;
=== Fights === &lt;br /&gt;
*&#039;&#039;&#039;Fire Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Note: This is very long. If you have a confident [[White Mage]], allow them to go through [[Ifrit&#039;s Cauldron]] alone.  Bring a total of three [[Ice Cluster|ice clusters]] to speed up the flame spouts along the way.  In [[Yuhtunga Jungle]], you&#039;ll find a one-way drop (the reason you have to run through the Cauldron in the first place). Have your entire party wait there for the WHM (who should sub BLM for this). Once the WHM is through, the rest of the party can commence suicide using various mobs in the area. The WHM can then [[Tractor]] people over the ledge, and thus avoiding most of the hassle of applying [[Sneak]] and [[Invisible]] to people through the whole Cauldron. Alternately, you can just drag everyone through.&lt;br /&gt;
**Consider taking a [[Garnet]] with you on this leg of the mission, as you can trade it to the headstone to receive the [[Opo-opo Necklace]].&lt;br /&gt;
**Enter [[Ifrit&#039;s Cauldron]] from (G-6) in [[Yhoator Jungle]]. Alternatively take the [[Survival Guide]] warp if you&#039;ve unlocked it to get to this entrance. Make your way to (H-8) and stick to the left wall. If you follow the wall, you&#039;ll ultimately make it out to the correct exit. &lt;br /&gt;
***Detailed instructions:&lt;br /&gt;
****When you enter, you&#039;ll be on Map 4. Head for (H-8) and you&#039;ll end up on Map 7.&lt;br /&gt;
****From Map 7, head for (D-12) to continue to Map 5.&lt;br /&gt;
****On Map 5, head for (J-8) to get to Map 2. There is a &#039;&#039;&#039;Flame Spout&#039;&#039;&#039; around (H-6)/(H-7). Either wait it out, or trade an [[Ice Cluster]]. Waiting it out is safer, but can take extra time. &lt;br /&gt;
****On Map 2, run to (E-7), and you&#039;ll be back on Map 7.&lt;br /&gt;
****On Map 7, make your way to (G-7) to enter Map 8.&lt;br /&gt;
****On Map 8, follow the tunnel to (C-7). This is the exit to [[Yuhtunga Jungle]]. There are two Flame Spouts on the way.  &lt;br /&gt;
**Near the exit to [[Yuhtunga Jungle]], you may run across the [[Ash Dragon]]. Your party is likely not able to take it, so be careful. During daytime hours (06:00 to 18:00), it&#039;s only aggressive to sound. During night time, however, it is True Sound. Take care when passing it, as it will mostly likely spell a wipe for your party. &lt;br /&gt;
**Once outside, gather everyone up and head for the tunnel under the waterfall at (K-7). The headstone is located around (L-6)/(L-7). Check the [[Cermet Headstone]] to spawn two [[:Category:Opo-opo|Opo-opo]] [[NM|NMs]], [[Carthi]] and [[Tipha]]. They will both aggro, and cannot be [[Sleep|slept]]. Kill both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Fire fragment]].  &lt;br /&gt;
*&#039;&#039;&#039;Lightning Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head for [[Behemoth&#039;s Dominion]] and go to (G-9). Clear the area of mobs and check the headstone to spawn two [[:Category:Evil Weapon|Weapon]] NMs: [[Legendary Weapon]] and [[Ancient Weapon]]. Kill them both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Lightning fragment]]. &lt;br /&gt;
**It is possible to kill only one of the [[NM|NMs]], by using the [[Sneak]]-pull method. [[Sneak]] one member, pull one of the [[NM|NMs]] and wait for the other to de-pop. Kill the original and proceed.  [[Ancient Weapon]] (WAR) is susceptible to [[Bind]] and [[Gravity]]. It can be killed solo with DOT and occasional nukes while kiting it around the [[King Behemoth]] spawn area. [[Ancient Weapon]] is not [[Aspir|aspirable]].   &lt;br /&gt;
*&#039;&#039;&#039;Wind Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Consider taking a [[Rain Lily]] with you on this part of the mission. Trading it to the headstone will earn you a [[Flagellant&#039;s Rope]].&lt;br /&gt;
**Start off for [[Cape Teriggan]], both the [[Home Point]] and Unity Warp 128 let out close to the [[Cermet Headstone]]. Head for (F-7) and locate the unmarked hidden tunnel (it is in the same general area as the tunnel to get to the [[Cloister of Gales]]). Go north until you come out into another open area, taking another hidden tunnel at (G-5). Follow it until (H-5), where the headstone is located.&lt;br /&gt;
**Check the headstone to pop a [[:Category:Fomor|Shadow]] [[NM]] named [[Axesarion the Wanderer]]. Kill him and check the [[Cermet Headstone]] again to receive the {{KI}}[[Wind fragment]]. &lt;br /&gt;
*&#039;&#039;&#039;Light Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Go to [[The Sanctuary of Zi&#039;Tah]], around (J-9), Survival Guide/Outpost warp will get you closest. Follow the path north, and west when you come to the first open area, and then again to the north. Continue as far north as possible, and go west again. You&#039;ll find the headstone in the back at (I-7). This is the same area where [[Keeper of Halidom]] can spawn. Check the headstone to spawn a [[:Category:Doomed|Doomed]] [[NM]] named [[Doomed Pilgrims]]. This [[NM]] his fairly fast and hard, but should pose little trouble to a well balanced party of 65+. Defeat the [[NM]] and check the [[Cermet Headstone]] again to receive the {{KI}}[[Light fragment]]. &lt;br /&gt;
**Come back to this headstone after completing [[Zilart Mission 7|ZM7: The Chamber of Oracles]] to receive a [[Bat Earring]]. &lt;br /&gt;
&lt;br /&gt;
*Upon obtaining the final fragment, you will receive the message, &amp;quot;You now have all 8 fragments of light!&amp;quot; and the mission will be complete.&lt;br /&gt;
||&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map2.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 2]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map1.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 1]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map3.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 3]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map7.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 7]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map5.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 5]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map2.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 2]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map8.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 8]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions|Zilart Mission 05]]&lt;br /&gt;
[[Category:Zilart Missions|Zilart Mission 05]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612775</id>
		<title>Zilart Mission 5</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612775"/>
		<updated>2021-02-24T05:45:39Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Non-fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Headstone Pilgrimage &lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Somewhere on the island of Zepwell lie the remains of an ancient temple.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 4{{!}}The Temple of Uggalepih&lt;br /&gt;
|Next=Zilart Mission 6{{!}}Through the Quicksand Caves  &lt;br /&gt;
|Title=Bearer of the Eight Prayers&lt;br /&gt;
|Reward={{KI}}[[Earth fragment]]&amp;lt;br&amp;gt;{{KI}}[[Fire fragment]]&amp;lt;br&amp;gt;{{KI}}[[Ice fragment]]&amp;lt;br&amp;gt;{{KI}}[[Light fragment]]&amp;lt;br&amp;gt;{{KI}}[[Lightning fragment]]&amp;lt;br&amp;gt;{{KI}}[[Water fragment]]&amp;lt;br&amp;gt;{{KI}}[[Wind fragment]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*After killing the boss in the last mission, you can now continue Rhapsodies of Vanadiel Mission 2-24 [[The Cursed Temple]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
*Due to the long nature of this mission, it is recommended that you take precautions to ensure that you have received the [[Key Item|key items]]. This mission can take a while, as it requires travel to a lot of different places, some in the far corners of large and dangerous zones. Always ensure that when checking a headstone you receive the message that you obtained the [[Key Item|key item]]. If you did not, check it again until you do as the game can be picky about your distance from the headstone upon examination.&lt;br /&gt;
*There are two types of headstones, one type only gives the [[Key Item|key item]], others spawn [[NM|NMs]] that you must defeat before you may receive the [[Key Item|key item]].&lt;br /&gt;
*Several headstones are close to Cloister home points, it&#039;s recommended to grab those on the way if you haven&#039;t unlocked them yet.&lt;br /&gt;
&lt;br /&gt;
=== Non-fights ===&lt;br /&gt;
*&#039;&#039;&#039;Dark Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Obtained upon completion of [[Zilart Mission 4|The Temple of Uggalepih]] from Grav&#039;iton. &lt;br /&gt;
*&#039;&#039;&#039;Earth Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head to (J-9) in [[Western Altepa Desert]], and enter the [[Quicksand Caves]]. Go to (K-6) and fall down the sandpit. Follow the pathway until you exit back out to [[Western Altepa Desert]]. Unity warp 125 [[King Uropygid]] will land you within this area cutting out the need to go through [[Quicksand Caves]].&lt;br /&gt;
***From the Unity Warp:&lt;br /&gt;
***Turn around and walk into the crevasse (this cannot be accessed from the outside but the Unity Warp puts you on top of the stone that you cannot normally walk onto.)&lt;br /&gt;
***Follow the path, turning right at the fork until you come to a plunger-looking statue. Press it down if it is up to continue.&lt;br /&gt;
***Go through the open door near the end of this path and follow it until you exit out at the square shaped crevasse.&lt;br /&gt;
***Turn left and enter the first open door. When you exit again the headstone is located in this section. &lt;br /&gt;
**Move in a southwesterly direction towards (H-8)/(H-9) to locate the [[Cermet Headstone]]. Examine it to receive the {{KI}}[[Earth fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Water Fragment:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: the Geomagnetic-Fount for [[La Theine Plateau]] will let out in the same chasm as the [[Cermet Headstone]].&#039;&#039;&lt;br /&gt;
**Go to [[La Theine Plateau]] and enter [[Ordelle&#039;s Caves]] around (F-7). &lt;br /&gt;
**Follow the path east to (I-6) and you&#039;ll switch to another map. (East according to map, so left from where you enter.)&lt;br /&gt;
**Continue down the tunnel to (G-8).&lt;br /&gt;
**From there, go east and enter the south tunnel around (H-9).&lt;br /&gt;
**Head up the stairs and south until you reach the hole that is at the southside of (H-11), closer to (H-12).&lt;br /&gt;
**Go east to another tunnel, taking special care not to fall off the cliffs, and head up.&lt;br /&gt;
**Once you get to about (I-6), go south.&lt;br /&gt;
**Continue on until (H-9) and you&#039;ll see a tunnel going west, the zone is not far ahead, bringing you back out to [[La Theine Plateau]]. &lt;br /&gt;
**The [[Cermet Headstone]] is not too far ahead. Examine it to receive the {{KI}}[[Water fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Ice Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Make your way to the [[Cloister of Frost]] in the basement of [[Fei&#039;Yin]]. The [[Cermet Headstone]] is in the back of the room. Examine it to receive the {{KI}}[[Ice fragment]].&lt;br /&gt;
&lt;br /&gt;
=== Fights === &lt;br /&gt;
*&#039;&#039;&#039;Fire Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Note: This is very long. If you have a confident [[White Mage]], allow them to go through [[Ifrit&#039;s Cauldron]] alone.  Bring a total of three [[Ice Cluster|ice clusters]] to speed up the flame spouts along the way.  In [[Yuhtunga Jungle]], you&#039;ll find a one-way drop (the reason you have to run through the Cauldron in the first place). Have your entire party wait there for the WHM (who should sub BLM for this). Once the WHM is through, the rest of the party can commence suicide using various mobs in the area. The WHM can then [[Tractor]] people over the ledge, and thus avoiding most of the hassle of applying [[Sneak]] and [[Invisible]] to people through the whole Cauldron. Alternately, you can just drag everyone through.&lt;br /&gt;
**Consider taking a [[Garnet]] with you on this leg of the mission, as you can trade it to the headstone to receive the [[Opo-opo Necklace]].&lt;br /&gt;
**Enter [[Ifrit&#039;s Cauldron]] from (G-6) in [[Yhoator Jungle]]. Alternatively take the [[Survival Guide]] warp if you&#039;ve unlocked it to get to this entrance. Make your way to (H-8) and stick to the left wall. If you follow the wall, you&#039;ll ultimately make it out to the correct exit. &lt;br /&gt;
***Detailed instructions:&lt;br /&gt;
****When you enter, you&#039;ll be on Map 4. Head for (H-8) and you&#039;ll end up on Map 7.&lt;br /&gt;
****From Map 7, head for (D-12) to continue to Map 5.&lt;br /&gt;
****On Map 5, head for (J-8) to get to Map 2. There is a &#039;&#039;&#039;Flame Spout&#039;&#039;&#039; around (H-6)/(H-7). Either wait it out, or trade an [[Ice Cluster]]. Waiting it out is safer, but can take extra time. &lt;br /&gt;
****On Map 2, run to (E-7), and you&#039;ll be back on Map 7.&lt;br /&gt;
****On Map 7, make your way to (G-7) to enter Map 8.&lt;br /&gt;
****On Map 8, follow the tunnel to (C-7). This is the exit to [[Yuhtunga Jungle]]. There are two Flame Spouts on the way.  &lt;br /&gt;
**Near the exit to [[Yuhtunga Jungle]], you may run across the [[Ash Dragon]]. Your party is likely not able to take it, so be careful. During daytime hours (06:00 to 18:00), it&#039;s only aggressive to sound. During night time, however, it is True Sound. Take care when passing it, as it will mostly likely spell a wipe for your party. &lt;br /&gt;
**Once outside, gather everyone up and head for the tunnel under the waterfall at (K-7). The headstone is located around (L-6)/(L-7). Check the [[Cermet Headstone]] to spawn two [[:Category:Opo-opo|Opo-opo]] [[NM|NMs]], [[Carthi]] and [[Tipha]]. They will both aggro, and cannot be [[Sleep|slept]]. Kill both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Fire fragment]].  &lt;br /&gt;
*&#039;&#039;&#039;Lightning Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head for [[Behemoth&#039;s Dominion]] and go to (G-9). Clear the area of mobs and check the headstone to spawn two [[:Category:Evil Weapon|Weapon]] NMs: [[Legendary Weapon]] and [[Ancient Weapon]]. Kill them both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Lightning fragment]]. &lt;br /&gt;
**It is possible to kill only one of the [[NM|NMs]], by using the [[Sneak]]-pull method. [[Sneak]] one member, pull one of the [[NM|NMs]] and wait for the other to de-pop. Kill the original and proceed.  [[Ancient Weapon]] (WAR) is susceptible to [[Bind]] and [[Gravity]]. It can be killed solo with DOT and occasional nukes while kiting it around the [[King Behemoth]] spawn area. [[Ancient Weapon]] is not [[Aspir|aspirable]].   &lt;br /&gt;
*&#039;&#039;&#039;Wind Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Consider taking a [[Rain Lily]] with you on this part of the mission. Trading it to the headstone will earn you a [[Flagellant&#039;s Rope]].&lt;br /&gt;
**Start off for [[Cape Teriggan]], both the [[Home Point]] and Unity Warp 128 let out close to the [[Cermet Headstone]]. Head for (F-7) and locate the unmarked hidden tunnel (it is in the same general area as the tunnel to get to the [[Cloister of Gales]]). Go north until you come out into another open area, taking another hidden tunnel at (G-5). Follow it until (H-5), where the headstone is located.&lt;br /&gt;
**Check the headstone to pop a [[:Category:Fomor|Shadow]] [[NM]] named [[Axesarion the Wanderer]]. Kill him and check the [[Cermet Headstone]] again to receive the {{KI}}[[Wind fragment]]. &lt;br /&gt;
*&#039;&#039;&#039;Light Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Go to [[The Sanctuary of Zi&#039;Tah]], around (J-9), Survival Guide/Outpost warp will get you closest. Follow the path north, and west when you come to the first open area, and then again to the north. Continue as far north as possible, and go west again. You&#039;ll find the headstone in the back at (I-7). This is the same area where [[Keeper of Halidom]] can spawn. Check the headstone to spawn a [[:Category:Doomed|Doomed]] [[NM]] named [[Doomed Pilgrims]]. This [[NM]] his fairly fast and hard, but should pose little trouble to a well balanced party of 65+. Defeat the [[NM]] and check the [[Cermet Headstone]] again to receive the {{KI}}[[Light fragment]]. &lt;br /&gt;
**Come back to this headstone after completing [[Zilart Mission 7|ZM7: The Chamber of Oracles]] to receive a [[Bat Earring]]. &lt;br /&gt;
&lt;br /&gt;
*Upon obtaining the final fragment, you will receive the message, &amp;quot;You now have all 8 fragments of light!&amp;quot; and the mission will be complete.&lt;br /&gt;
||&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map2.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 2]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map1.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 1]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map3.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 3]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map7.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 7]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map5.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 5]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map2.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 2]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map8.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 8]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions|Zilart Mission 05]]&lt;br /&gt;
[[Category:Zilart Missions|Zilart Mission 05]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612772</id>
		<title>Zilart Mission 5</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612772"/>
		<updated>2021-02-24T05:40:43Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Non-fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Headstone Pilgrimage &lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Somewhere on the island of Zepwell lie the remains of an ancient temple.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 4{{!}}The Temple of Uggalepih&lt;br /&gt;
|Next=Zilart Mission 6{{!}}Through the Quicksand Caves  &lt;br /&gt;
|Title=Bearer of the Eight Prayers&lt;br /&gt;
|Reward={{KI}}[[Earth fragment]]&amp;lt;br&amp;gt;{{KI}}[[Fire fragment]]&amp;lt;br&amp;gt;{{KI}}[[Ice fragment]]&amp;lt;br&amp;gt;{{KI}}[[Light fragment]]&amp;lt;br&amp;gt;{{KI}}[[Lightning fragment]]&amp;lt;br&amp;gt;{{KI}}[[Water fragment]]&amp;lt;br&amp;gt;{{KI}}[[Wind fragment]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*After killing the boss in the last mission, you can now continue Rhapsodies of Vanadiel Mission 2-24 [[The Cursed Temple]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
*Due to the long nature of this mission, it is recommended that you take precautions to ensure that you have received the [[Key Item|key items]]. This mission can take a while, as it requires travel to a lot of different places, some in the far corners of large and dangerous zones. Always ensure that when checking a headstone you receive the message that you obtained the [[Key Item|key item]]. If you did not, check it again until you do as the game can be picky about your distance from the headstone upon examination.&lt;br /&gt;
*There are two types of headstones, one type only gives the [[Key Item|key item]], others spawn [[NM|NMs]] that you must defeat before you may receive the [[Key Item|key item]].&lt;br /&gt;
*Several headstones are close to Cloister home points, it&#039;s recommended to grab those on the way if you haven&#039;t unlocked them yet.&lt;br /&gt;
&lt;br /&gt;
=== Non-fights ===&lt;br /&gt;
*&#039;&#039;&#039;Dark Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Obtained upon completion of [[Zilart Mission 4|The Temple of Uggalepih]] from Grav&#039;iton. &lt;br /&gt;
*&#039;&#039;&#039;Earth Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head to (J-9) in [[Western Altepa Desert]], and enter the [[Quicksand Caves]]. Go to (K-6) and fall down the sandpit. Follow the pathway until you exit back out to [[Western Altepa Desert]]. Unity warp 125 [[King Uropygid]] will land you within this area cutting out the need to go through [[Quicksand Caves]].&lt;br /&gt;
***From the Unity Warp:&lt;br /&gt;
***Turn around and walk into the crevasse (this cannot be accessed from the outside but the Unity Warp puts you on top of the stone that you cannot normally walk onto.)&lt;br /&gt;
***Follow the path, turning right at the fork until you come to a plunger-looking statue. Press it down if it is up to continue.&lt;br /&gt;
***Go through the open door near the end of this path and follow it until you exit out at the square shaped crevasse.&lt;br /&gt;
***Turn left and enter the first open door. When you exit again the headstone is located in this section. &lt;br /&gt;
**Move in a southwesterly direction towards (H-8)/(H-9) to locate the [[Cermet Headstone]]. Examine it to receive the {{KI}}[[Earth fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Water Fragment:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: the Geomagnetic-Fount for [[La Theine Plateau]] will let out in the same chasm as the [[Cermet Headstone]].&#039;&#039;&lt;br /&gt;
**Go to [[La Theine Plateau]] and enter [[Ordelle&#039;s Caves]] around (F-7). &lt;br /&gt;
**Follow the path east to (I-6) and you&#039;ll switch to another map. (East according to map, so left from where you enter.)&lt;br /&gt;
**Continue down the tunnel to (G-8).&lt;br /&gt;
**From there, go east and enter the south tunnel around (H-9).&lt;br /&gt;
**Head up the stairs and south until you reach about (H-11)/(H-12). There is a hole here, drop down. &lt;br /&gt;
**Go east to another tunnel, taking special care not to fall off the cliffs, and head up.&lt;br /&gt;
**Once you get to about (I-6), go south.&lt;br /&gt;
**Continue on until (H-9) and you&#039;ll see a tunnel going west, the zone is not far ahead, bringing you back out to [[La Theine Plateau]]. &lt;br /&gt;
**The [[Cermet Headstone]] is not too far ahead. Examine it to receive the {{KI}}[[Water fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Ice Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Make your way to the [[Cloister of Frost]] in the basement of [[Fei&#039;Yin]]. The [[Cermet Headstone]] is in the back of the room. Examine it to receive the {{KI}}[[Ice fragment]].&lt;br /&gt;
&lt;br /&gt;
=== Fights === &lt;br /&gt;
*&#039;&#039;&#039;Fire Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Note: This is very long. If you have a confident [[White Mage]], allow them to go through [[Ifrit&#039;s Cauldron]] alone.  Bring a total of three [[Ice Cluster|ice clusters]] to speed up the flame spouts along the way.  In [[Yuhtunga Jungle]], you&#039;ll find a one-way drop (the reason you have to run through the Cauldron in the first place). Have your entire party wait there for the WHM (who should sub BLM for this). Once the WHM is through, the rest of the party can commence suicide using various mobs in the area. The WHM can then [[Tractor]] people over the ledge, and thus avoiding most of the hassle of applying [[Sneak]] and [[Invisible]] to people through the whole Cauldron. Alternately, you can just drag everyone through.&lt;br /&gt;
**Consider taking a [[Garnet]] with you on this leg of the mission, as you can trade it to the headstone to receive the [[Opo-opo Necklace]].&lt;br /&gt;
**Enter [[Ifrit&#039;s Cauldron]] from (G-6) in [[Yhoator Jungle]]. Alternatively take the [[Survival Guide]] warp if you&#039;ve unlocked it to get to this entrance. Make your way to (H-8) and stick to the left wall. If you follow the wall, you&#039;ll ultimately make it out to the correct exit. &lt;br /&gt;
***Detailed instructions:&lt;br /&gt;
****When you enter, you&#039;ll be on Map 4. Head for (H-8) and you&#039;ll end up on Map 7.&lt;br /&gt;
****From Map 7, head for (D-12) to continue to Map 5.&lt;br /&gt;
****On Map 5, head for (J-8) to get to Map 2. There is a &#039;&#039;&#039;Flame Spout&#039;&#039;&#039; around (H-6)/(H-7). Either wait it out, or trade an [[Ice Cluster]]. Waiting it out is safer, but can take extra time. &lt;br /&gt;
****On Map 2, run to (E-7), and you&#039;ll be back on Map 7.&lt;br /&gt;
****On Map 7, make your way to (G-7) to enter Map 8.&lt;br /&gt;
****On Map 8, follow the tunnel to (C-7). This is the exit to [[Yuhtunga Jungle]]. There are two Flame Spouts on the way.  &lt;br /&gt;
**Near the exit to [[Yuhtunga Jungle]], you may run across the [[Ash Dragon]]. Your party is likely not able to take it, so be careful. During daytime hours (06:00 to 18:00), it&#039;s only aggressive to sound. During night time, however, it is True Sound. Take care when passing it, as it will mostly likely spell a wipe for your party. &lt;br /&gt;
**Once outside, gather everyone up and head for the tunnel under the waterfall at (K-7). The headstone is located around (L-6)/(L-7). Check the [[Cermet Headstone]] to spawn two [[:Category:Opo-opo|Opo-opo]] [[NM|NMs]], [[Carthi]] and [[Tipha]]. They will both aggro, and cannot be [[Sleep|slept]]. Kill both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Fire fragment]].  &lt;br /&gt;
*&#039;&#039;&#039;Lightning Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head for [[Behemoth&#039;s Dominion]] and go to (G-9). Clear the area of mobs and check the headstone to spawn two [[:Category:Evil Weapon|Weapon]] NMs: [[Legendary Weapon]] and [[Ancient Weapon]]. Kill them both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Lightning fragment]]. &lt;br /&gt;
**It is possible to kill only one of the [[NM|NMs]], by using the [[Sneak]]-pull method. [[Sneak]] one member, pull one of the [[NM|NMs]] and wait for the other to de-pop. Kill the original and proceed.  [[Ancient Weapon]] (WAR) is susceptible to [[Bind]] and [[Gravity]]. It can be killed solo with DOT and occasional nukes while kiting it around the [[King Behemoth]] spawn area. [[Ancient Weapon]] is not [[Aspir|aspirable]].   &lt;br /&gt;
*&#039;&#039;&#039;Wind Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Consider taking a [[Rain Lily]] with you on this part of the mission. Trading it to the headstone will earn you a [[Flagellant&#039;s Rope]].&lt;br /&gt;
**Start off for [[Cape Teriggan]], both the [[Home Point]] and Unity Warp 128 let out close to the [[Cermet Headstone]]. Head for (F-7) and locate the unmarked hidden tunnel (it is in the same general area as the tunnel to get to the [[Cloister of Gales]]). Go north until you come out into another open area, taking another hidden tunnel at (G-5). Follow it until (H-5), where the headstone is located.&lt;br /&gt;
**Check the headstone to pop a [[:Category:Fomor|Shadow]] [[NM]] named [[Axesarion the Wanderer]]. Kill him and check the [[Cermet Headstone]] again to receive the {{KI}}[[Wind fragment]]. &lt;br /&gt;
*&#039;&#039;&#039;Light Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Go to [[The Sanctuary of Zi&#039;Tah]], around (J-9), Survival Guide/Outpost warp will get you closest. Follow the path north, and west when you come to the first open area, and then again to the north. Continue as far north as possible, and go west again. You&#039;ll find the headstone in the back at (I-7). This is the same area where [[Keeper of Halidom]] can spawn. Check the headstone to spawn a [[:Category:Doomed|Doomed]] [[NM]] named [[Doomed Pilgrims]]. This [[NM]] his fairly fast and hard, but should pose little trouble to a well balanced party of 65+. Defeat the [[NM]] and check the [[Cermet Headstone]] again to receive the {{KI}}[[Light fragment]]. &lt;br /&gt;
**Come back to this headstone after completing [[Zilart Mission 7|ZM7: The Chamber of Oracles]] to receive a [[Bat Earring]]. &lt;br /&gt;
&lt;br /&gt;
*Upon obtaining the final fragment, you will receive the message, &amp;quot;You now have all 8 fragments of light!&amp;quot; and the mission will be complete.&lt;br /&gt;
||&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map2.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 2]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map1.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 1]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map3.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 3]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map7.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 7]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map5.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 5]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map2.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 2]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map8.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 8]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions|Zilart Mission 05]]&lt;br /&gt;
[[Category:Zilart Missions|Zilart Mission 05]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612769</id>
		<title>Zilart Mission 5</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612769"/>
		<updated>2021-02-24T05:19:35Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Non-fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Headstone Pilgrimage &lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Somewhere on the island of Zepwell lie the remains of an ancient temple.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 4{{!}}The Temple of Uggalepih&lt;br /&gt;
|Next=Zilart Mission 6{{!}}Through the Quicksand Caves  &lt;br /&gt;
|Title=Bearer of the Eight Prayers&lt;br /&gt;
|Reward={{KI}}[[Earth fragment]]&amp;lt;br&amp;gt;{{KI}}[[Fire fragment]]&amp;lt;br&amp;gt;{{KI}}[[Ice fragment]]&amp;lt;br&amp;gt;{{KI}}[[Light fragment]]&amp;lt;br&amp;gt;{{KI}}[[Lightning fragment]]&amp;lt;br&amp;gt;{{KI}}[[Water fragment]]&amp;lt;br&amp;gt;{{KI}}[[Wind fragment]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*After killing the boss in the last mission, you can now continue Rhapsodies of Vanadiel Mission 2-24 [[The Cursed Temple]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
*Due to the long nature of this mission, it is recommended that you take precautions to ensure that you have received the [[Key Item|key items]]. This mission can take a while, as it requires travel to a lot of different places, some in the far corners of large and dangerous zones. Always ensure that when checking a headstone you receive the message that you obtained the [[Key Item|key item]]. If you did not, check it again until you do as the game can be picky about your distance from the headstone upon examination.&lt;br /&gt;
*There are two types of headstones, one type only gives the [[Key Item|key item]], others spawn [[NM|NMs]] that you must defeat before you may receive the [[Key Item|key item]].&lt;br /&gt;
*Several headstones are close to Cloister home points, it&#039;s recommended to grab those on the way if you haven&#039;t unlocked them yet.&lt;br /&gt;
&lt;br /&gt;
=== Non-fights ===&lt;br /&gt;
*&#039;&#039;&#039;Dark Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Obtained upon completion of [[Zilart Mission 4|The Temple of Uggalepih]] from Grav&#039;iton. &lt;br /&gt;
*&#039;&#039;&#039;Earth Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head to (J-9) in [[Western Altepa Desert]], and enter the [[Quicksand Caves]]. Go to (K-6) and fall down the sandpit. Follow the pathway until you exit back out to [[Western Altepa Desert]]. Unity warp 125 [[King Uropygid]] will land you within this area cutting out the need to go through [[Quicksand Caves]].&lt;br /&gt;
***From the Unity Warp:&lt;br /&gt;
***Turn around and walk into the crevasse (this cannot be accessed from the outside but the Unity Warp puts you on top of the stone that you cannot normally walk onto.)&lt;br /&gt;
***Follow the path, turning right at the fork until you come to a plunger-looking statue. Press it down if it is up to continue.&lt;br /&gt;
***Go through the open door near the end of this path and follow it until you exit out at the square shaped crevasse.&lt;br /&gt;
***Turn left and enter the first open door. When you exit again the headstone is located in this section. &lt;br /&gt;
**Move in a southwesterly direction towards (H-8)/(H-9) to locate the [[Cermet Headstone]]. Examine it to receive the {{KI}}[[Earth fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Water Fragment:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: the Geomagnetic-Fount for [[La Theine Plateau]] will let out in the same chasm as the [[Cermet Headstone]].&#039;&#039;&lt;br /&gt;
**Go to [[La Theine Plateau]] and enter [[Ordelle&#039;s Caves]] around (F-7). &lt;br /&gt;
**Follow the path east to (I-6) and you&#039;ll switch to another map.&lt;br /&gt;
**Continue down the tunnel to (G-8).&lt;br /&gt;
**From there, go east and enter the south tunnel around (H-9).&lt;br /&gt;
**Head up the stairs and south until you reach about (H-11)/(H-12). There is a hole here, drop down. &lt;br /&gt;
**Go east to another tunnel, taking special care not to fall off the cliffs, and head up.&lt;br /&gt;
**Once you get to about (I-6), go south.&lt;br /&gt;
**Continue on until (H-9) and you&#039;ll see a tunnel going west, the zone is not far ahead, bringing you back out to [[La Theine Plateau]]. &lt;br /&gt;
**The [[Cermet Headstone]] is not too far ahead. Examine it to receive the {{KI}}[[Water fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Ice Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Make your way to the [[Cloister of Frost]] in the basement of [[Fei&#039;Yin]]. The [[Cermet Headstone]] is in the back of the room. Examine it to receive the {{KI}}[[Ice fragment]].&lt;br /&gt;
&lt;br /&gt;
=== Fights === &lt;br /&gt;
*&#039;&#039;&#039;Fire Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Note: This is very long. If you have a confident [[White Mage]], allow them to go through [[Ifrit&#039;s Cauldron]] alone.  Bring a total of three [[Ice Cluster|ice clusters]] to speed up the flame spouts along the way.  In [[Yuhtunga Jungle]], you&#039;ll find a one-way drop (the reason you have to run through the Cauldron in the first place). Have your entire party wait there for the WHM (who should sub BLM for this). Once the WHM is through, the rest of the party can commence suicide using various mobs in the area. The WHM can then [[Tractor]] people over the ledge, and thus avoiding most of the hassle of applying [[Sneak]] and [[Invisible]] to people through the whole Cauldron. Alternately, you can just drag everyone through.&lt;br /&gt;
**Consider taking a [[Garnet]] with you on this leg of the mission, as you can trade it to the headstone to receive the [[Opo-opo Necklace]].&lt;br /&gt;
**Enter [[Ifrit&#039;s Cauldron]] from (G-6) in [[Yhoator Jungle]]. Alternatively take the [[Survival Guide]] warp if you&#039;ve unlocked it to get to this entrance. Make your way to (H-8) and stick to the left wall. If you follow the wall, you&#039;ll ultimately make it out to the correct exit. &lt;br /&gt;
***Detailed instructions:&lt;br /&gt;
****When you enter, you&#039;ll be on Map 4. Head for (H-8) and you&#039;ll end up on Map 7.&lt;br /&gt;
****From Map 7, head for (D-12) to continue to Map 5.&lt;br /&gt;
****On Map 5, head for (J-8) to get to Map 2. There is a &#039;&#039;&#039;Flame Spout&#039;&#039;&#039; around (H-6)/(H-7). Either wait it out, or trade an [[Ice Cluster]]. Waiting it out is safer, but can take extra time. &lt;br /&gt;
****On Map 2, run to (E-7), and you&#039;ll be back on Map 7.&lt;br /&gt;
****On Map 7, make your way to (G-7) to enter Map 8.&lt;br /&gt;
****On Map 8, follow the tunnel to (C-7). This is the exit to [[Yuhtunga Jungle]]. There are two Flame Spouts on the way.  &lt;br /&gt;
**Near the exit to [[Yuhtunga Jungle]], you may run across the [[Ash Dragon]]. Your party is likely not able to take it, so be careful. During daytime hours (06:00 to 18:00), it&#039;s only aggressive to sound. During night time, however, it is True Sound. Take care when passing it, as it will mostly likely spell a wipe for your party. &lt;br /&gt;
**Once outside, gather everyone up and head for the tunnel under the waterfall at (K-7). The headstone is located around (L-6)/(L-7). Check the [[Cermet Headstone]] to spawn two [[:Category:Opo-opo|Opo-opo]] [[NM|NMs]], [[Carthi]] and [[Tipha]]. They will both aggro, and cannot be [[Sleep|slept]]. Kill both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Fire fragment]].  &lt;br /&gt;
*&#039;&#039;&#039;Lightning Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head for [[Behemoth&#039;s Dominion]] and go to (G-9). Clear the area of mobs and check the headstone to spawn two [[:Category:Evil Weapon|Weapon]] NMs: [[Legendary Weapon]] and [[Ancient Weapon]]. Kill them both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Lightning fragment]]. &lt;br /&gt;
**It is possible to kill only one of the [[NM|NMs]], by using the [[Sneak]]-pull method. [[Sneak]] one member, pull one of the [[NM|NMs]] and wait for the other to de-pop. Kill the original and proceed.  [[Ancient Weapon]] (WAR) is susceptible to [[Bind]] and [[Gravity]]. It can be killed solo with DOT and occasional nukes while kiting it around the [[King Behemoth]] spawn area. [[Ancient Weapon]] is not [[Aspir|aspirable]].   &lt;br /&gt;
*&#039;&#039;&#039;Wind Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Consider taking a [[Rain Lily]] with you on this part of the mission. Trading it to the headstone will earn you a [[Flagellant&#039;s Rope]].&lt;br /&gt;
**Start off for [[Cape Teriggan]], both the [[Home Point]] and Unity Warp 128 let out close to the [[Cermet Headstone]]. Head for (F-7) and locate the unmarked hidden tunnel (it is in the same general area as the tunnel to get to the [[Cloister of Gales]]). Go north until you come out into another open area, taking another hidden tunnel at (G-5). Follow it until (H-5), where the headstone is located.&lt;br /&gt;
**Check the headstone to pop a [[:Category:Fomor|Shadow]] [[NM]] named [[Axesarion the Wanderer]]. Kill him and check the [[Cermet Headstone]] again to receive the {{KI}}[[Wind fragment]]. &lt;br /&gt;
*&#039;&#039;&#039;Light Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Go to [[The Sanctuary of Zi&#039;Tah]], around (J-9), Survival Guide/Outpost warp will get you closest. Follow the path north, and west when you come to the first open area, and then again to the north. Continue as far north as possible, and go west again. You&#039;ll find the headstone in the back at (I-7). This is the same area where [[Keeper of Halidom]] can spawn. Check the headstone to spawn a [[:Category:Doomed|Doomed]] [[NM]] named [[Doomed Pilgrims]]. This [[NM]] his fairly fast and hard, but should pose little trouble to a well balanced party of 65+. Defeat the [[NM]] and check the [[Cermet Headstone]] again to receive the {{KI}}[[Light fragment]]. &lt;br /&gt;
**Come back to this headstone after completing [[Zilart Mission 7|ZM7: The Chamber of Oracles]] to receive a [[Bat Earring]]. &lt;br /&gt;
&lt;br /&gt;
*Upon obtaining the final fragment, you will receive the message, &amp;quot;You now have all 8 fragments of light!&amp;quot; and the mission will be complete.&lt;br /&gt;
||&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map2.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 2]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map1.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 1]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map3.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 3]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map7.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 7]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map5.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 5]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map2.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 2]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map8.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 8]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions|Zilart Mission 05]]&lt;br /&gt;
[[Category:Zilart Missions|Zilart Mission 05]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612768</id>
		<title>Zilart Mission 5</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_5&amp;diff=612768"/>
		<updated>2021-02-24T05:19:13Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Non-fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Headstone Pilgrimage &lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=Somewhere on the island of Zepwell lie the remains of an ancient temple.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 4{{!}}The Temple of Uggalepih&lt;br /&gt;
|Next=Zilart Mission 6{{!}}Through the Quicksand Caves  &lt;br /&gt;
|Title=Bearer of the Eight Prayers&lt;br /&gt;
|Reward={{KI}}[[Earth fragment]]&amp;lt;br&amp;gt;{{KI}}[[Fire fragment]]&amp;lt;br&amp;gt;{{KI}}[[Ice fragment]]&amp;lt;br&amp;gt;{{KI}}[[Light fragment]]&amp;lt;br&amp;gt;{{KI}}[[Lightning fragment]]&amp;lt;br&amp;gt;{{KI}}[[Water fragment]]&amp;lt;br&amp;gt;{{KI}}[[Wind fragment]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*After killing the boss in the last mission, you can now continue Rhapsodies of Vanadiel Mission 2-24 [[The Cursed Temple]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
*Due to the long nature of this mission, it is recommended that you take precautions to ensure that you have received the [[Key Item|key items]]. This mission can take a while, as it requires travel to a lot of different places, some in the far corners of large and dangerous zones. Always ensure that when checking a headstone you receive the message that you obtained the [[Key Item|key item]]. If you did not, check it again until you do as the game can be picky about your distance from the headstone upon examination.&lt;br /&gt;
*There are two types of headstones, one type only gives the [[Key Item|key item]], others spawn [[NM|NMs]] that you must defeat before you may receive the [[Key Item|key item]].&lt;br /&gt;
*Several headstones are close to Cloister home points, it&#039;s recommended to grab those on the way if you haven&#039;t unlocked them yet.&lt;br /&gt;
&lt;br /&gt;
=== Non-fights ===&lt;br /&gt;
*&#039;&#039;&#039;Dark Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Obtained upon completion of [[Zilart Mission 4|The Temple of Uggalepih]] from Grav&#039;iton. &lt;br /&gt;
*&#039;&#039;&#039;Earth Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head to (J-9) in [[Western Altepa Desert]], and enter the [[Quicksand Caves]]. Go to (K-6) and fall down the sandpit. Follow the pathway until you exit back out to [[Western Altepa Desert]]. Unity warp 125 [[King Uropygid]] will land you within this area cutting out the need to go through [[Quicksand Caves]].&lt;br /&gt;
***From the Unity Warp:&lt;br /&gt;
***Turn around and walk into the crevasse (this cannot be accessed from the outside but the Unity Warp puts you on top of the stone that you cannot normally walk onto.)&lt;br /&gt;
***Follow the path, turning right at the fork until you come to a plunger-looking statue. Press it down if it is up to continue.&lt;br /&gt;
***Go through the open door near the end of this path and follow it until you exit out at the square shaped crevasse.&lt;br /&gt;
***Turn left and enter the first open door. When you exit again the headstone is located in this section. &lt;br /&gt;
Move in a southwesterly direction towards (H-8)/(H-9) to locate the [[Cermet Headstone]]. Examine it to receive the {{KI}}[[Earth fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Water Fragment:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: the Geomagnetic-Fount for [[La Theine Plateau]] will let out in the same chasm as the [[Cermet Headstone]].&#039;&#039;&lt;br /&gt;
**Go to [[La Theine Plateau]] and enter [[Ordelle&#039;s Caves]] around (F-7). &lt;br /&gt;
**Follow the path east to (I-6) and you&#039;ll switch to another map.&lt;br /&gt;
**Continue down the tunnel to (G-8).&lt;br /&gt;
**From there, go east and enter the south tunnel around (H-9).&lt;br /&gt;
**Head up the stairs and south until you reach about (H-11)/(H-12). There is a hole here, drop down. &lt;br /&gt;
**Go east to another tunnel, taking special care not to fall off the cliffs, and head up.&lt;br /&gt;
**Once you get to about (I-6), go south.&lt;br /&gt;
**Continue on until (H-9) and you&#039;ll see a tunnel going west, the zone is not far ahead, bringing you back out to [[La Theine Plateau]]. &lt;br /&gt;
**The [[Cermet Headstone]] is not too far ahead. Examine it to receive the {{KI}}[[Water fragment]].&lt;br /&gt;
*&#039;&#039;&#039;Ice Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Make your way to the [[Cloister of Frost]] in the basement of [[Fei&#039;Yin]]. The [[Cermet Headstone]] is in the back of the room. Examine it to receive the {{KI}}[[Ice fragment]].&lt;br /&gt;
&lt;br /&gt;
=== Fights === &lt;br /&gt;
*&#039;&#039;&#039;Fire Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Note: This is very long. If you have a confident [[White Mage]], allow them to go through [[Ifrit&#039;s Cauldron]] alone.  Bring a total of three [[Ice Cluster|ice clusters]] to speed up the flame spouts along the way.  In [[Yuhtunga Jungle]], you&#039;ll find a one-way drop (the reason you have to run through the Cauldron in the first place). Have your entire party wait there for the WHM (who should sub BLM for this). Once the WHM is through, the rest of the party can commence suicide using various mobs in the area. The WHM can then [[Tractor]] people over the ledge, and thus avoiding most of the hassle of applying [[Sneak]] and [[Invisible]] to people through the whole Cauldron. Alternately, you can just drag everyone through.&lt;br /&gt;
**Consider taking a [[Garnet]] with you on this leg of the mission, as you can trade it to the headstone to receive the [[Opo-opo Necklace]].&lt;br /&gt;
**Enter [[Ifrit&#039;s Cauldron]] from (G-6) in [[Yhoator Jungle]]. Alternatively take the [[Survival Guide]] warp if you&#039;ve unlocked it to get to this entrance. Make your way to (H-8) and stick to the left wall. If you follow the wall, you&#039;ll ultimately make it out to the correct exit. &lt;br /&gt;
***Detailed instructions:&lt;br /&gt;
****When you enter, you&#039;ll be on Map 4. Head for (H-8) and you&#039;ll end up on Map 7.&lt;br /&gt;
****From Map 7, head for (D-12) to continue to Map 5.&lt;br /&gt;
****On Map 5, head for (J-8) to get to Map 2. There is a &#039;&#039;&#039;Flame Spout&#039;&#039;&#039; around (H-6)/(H-7). Either wait it out, or trade an [[Ice Cluster]]. Waiting it out is safer, but can take extra time. &lt;br /&gt;
****On Map 2, run to (E-7), and you&#039;ll be back on Map 7.&lt;br /&gt;
****On Map 7, make your way to (G-7) to enter Map 8.&lt;br /&gt;
****On Map 8, follow the tunnel to (C-7). This is the exit to [[Yuhtunga Jungle]]. There are two Flame Spouts on the way.  &lt;br /&gt;
**Near the exit to [[Yuhtunga Jungle]], you may run across the [[Ash Dragon]]. Your party is likely not able to take it, so be careful. During daytime hours (06:00 to 18:00), it&#039;s only aggressive to sound. During night time, however, it is True Sound. Take care when passing it, as it will mostly likely spell a wipe for your party. &lt;br /&gt;
**Once outside, gather everyone up and head for the tunnel under the waterfall at (K-7). The headstone is located around (L-6)/(L-7). Check the [[Cermet Headstone]] to spawn two [[:Category:Opo-opo|Opo-opo]] [[NM|NMs]], [[Carthi]] and [[Tipha]]. They will both aggro, and cannot be [[Sleep|slept]]. Kill both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Fire fragment]].  &lt;br /&gt;
*&#039;&#039;&#039;Lightning Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Head for [[Behemoth&#039;s Dominion]] and go to (G-9). Clear the area of mobs and check the headstone to spawn two [[:Category:Evil Weapon|Weapon]] NMs: [[Legendary Weapon]] and [[Ancient Weapon]]. Kill them both and check the [[Cermet Headstone]] again to receive the {{KI}}[[Lightning fragment]]. &lt;br /&gt;
**It is possible to kill only one of the [[NM|NMs]], by using the [[Sneak]]-pull method. [[Sneak]] one member, pull one of the [[NM|NMs]] and wait for the other to de-pop. Kill the original and proceed.  [[Ancient Weapon]] (WAR) is susceptible to [[Bind]] and [[Gravity]]. It can be killed solo with DOT and occasional nukes while kiting it around the [[King Behemoth]] spawn area. [[Ancient Weapon]] is not [[Aspir|aspirable]].   &lt;br /&gt;
*&#039;&#039;&#039;Wind Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Consider taking a [[Rain Lily]] with you on this part of the mission. Trading it to the headstone will earn you a [[Flagellant&#039;s Rope]].&lt;br /&gt;
**Start off for [[Cape Teriggan]], both the [[Home Point]] and Unity Warp 128 let out close to the [[Cermet Headstone]]. Head for (F-7) and locate the unmarked hidden tunnel (it is in the same general area as the tunnel to get to the [[Cloister of Gales]]). Go north until you come out into another open area, taking another hidden tunnel at (G-5). Follow it until (H-5), where the headstone is located.&lt;br /&gt;
**Check the headstone to pop a [[:Category:Fomor|Shadow]] [[NM]] named [[Axesarion the Wanderer]]. Kill him and check the [[Cermet Headstone]] again to receive the {{KI}}[[Wind fragment]]. &lt;br /&gt;
*&#039;&#039;&#039;Light Fragment:&#039;&#039;&#039;&lt;br /&gt;
**Go to [[The Sanctuary of Zi&#039;Tah]], around (J-9), Survival Guide/Outpost warp will get you closest. Follow the path north, and west when you come to the first open area, and then again to the north. Continue as far north as possible, and go west again. You&#039;ll find the headstone in the back at (I-7). This is the same area where [[Keeper of Halidom]] can spawn. Check the headstone to spawn a [[:Category:Doomed|Doomed]] [[NM]] named [[Doomed Pilgrims]]. This [[NM]] his fairly fast and hard, but should pose little trouble to a well balanced party of 65+. Defeat the [[NM]] and check the [[Cermet Headstone]] again to receive the {{KI}}[[Light fragment]]. &lt;br /&gt;
**Come back to this headstone after completing [[Zilart Mission 7|ZM7: The Chamber of Oracles]] to receive a [[Bat Earring]]. &lt;br /&gt;
&lt;br /&gt;
*Upon obtaining the final fragment, you will receive the message, &amp;quot;You now have all 8 fragments of light!&amp;quot; and the mission will be complete.&lt;br /&gt;
||&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map2.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 2]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map1.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 1]]&lt;br /&gt;
[[File:Ordelle&#039;s_Caves-map3.jpg|200x200px|thumbnail|Ordelle&#039;s Caves Map 3]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map7.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 7]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map5.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 5]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map2.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 2]]&lt;br /&gt;
[[File:Ifrit&#039;s Cauldron-map8.jpg|200x200px|thumbnail|Ifrit&#039;s Cauldron map 8]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Missions|Zilart Mission 05]]&lt;br /&gt;
[[Category:Zilart Missions|Zilart Mission 05]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Fantastic_EXPs_and_Where_to_Find_Them&amp;diff=612734</id>
		<title>Fantastic EXPs and Where to Find Them</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Fantastic_EXPs_and_Where_to_Find_Them&amp;diff=612734"/>
		<updated>2021-02-23T10:47:12Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Level 70-80 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Job Guides|Event Guides}}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 210px;&amp;quot;|&lt;br /&gt;
__ToC__&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: auto; max-width: 1200px; text-align: center;&amp;quot; class=&amp;quot;img-scaler&amp;quot;&amp;gt;{{Collaborative Guide}}&amp;lt;br /&amp;gt;[[File:Fantastic EXP Header.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Grind into Obscurity!=&lt;br /&gt;
Fortune favors the bold, but it also favors those who have a damn clue. For that is the duty of this guide. To help give you a damn clue about where to gain [[EXP|Experience]] and [[Capacity Points]]. &lt;br /&gt;
&lt;br /&gt;
This is a collaborative guide, and thus information from various people and sources is included in.&lt;br /&gt;
&lt;br /&gt;
Most of the leveling for EXP is done solo with trusts or with a friend or two. The level ranges of the suggestions are set with that in mind, but you can of course move as you see fit.&lt;br /&gt;
&lt;br /&gt;
This guide assumes that the player has obtained [[Trust]]s already.&amp;lt;br&amp;gt;&lt;br /&gt;
*Trusts do not level up with the player much like pets and must be recalled in order to be leveled up. They are your level at the time of casting including the casters iLvl armor once applicable.&lt;br /&gt;
*A quick way to release all of your trusts is to use the command &amp;quot;/refa all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Layout=&lt;br /&gt;
See [[Template:Fantastic EXP Table]] and [[Template:Fantastic CP Table]] for the templates to use on this page.&lt;br /&gt;
&lt;br /&gt;
=Experience Points=&lt;br /&gt;
*&#039;&#039;&#039;Be sure to look at our [[Experience Point Bonuses]] page to maximize the total Experience you earn.&#039;&#039;&#039; For example, [[Experience_Points#Bonuses_from_Items_.28Dedication_Effect.29|Experience Rings]].&lt;br /&gt;
:*Many of these cannot be obtained by new players, but will help with subsequent jobs.&lt;br /&gt;
&lt;br /&gt;
*Be sure to set applicable [[Records of Eminence]] objectives in the Quest Section of the &lt;br /&gt;
:* Make sure to set objectives in your Records of Eminence pertaining to where you are currently leveling.&lt;br /&gt;
::* Set Records of Eminence objectives specifically for where you are leveling which includes: the Area where you are currently leveling, Spoils such as crystals and drop items, and combat objectives such as killing a certain amount of enemies, healing, many of these objectives are repeatable so you can earn continuous experience.&lt;br /&gt;
&lt;br /&gt;
*Be sure to set applicable [[Fields of Valor]] or [[Grounds of Valor]] objectives.&lt;br /&gt;
:*Generally, Fields of Valor books are located around Outposts and near the zone entrance/exits. While Grounds of Valor are at zone entrance/exits and somewhere convenient for leveling up.&lt;br /&gt;
&lt;br /&gt;
*These will grant extra experience for something you are already generally fighting, it makes earning more experience faster and also when you start getting to higher levels in an area and start getting less experience from monster kills it helps compensate the loss, in some cases it can extend the amount of time you have in one area in particular Quifim Island in this guide it&#039;s a very good example as you can go from level 20 to 45 and if you decide to grind it up to level 50 into Upper Delkfutt&#039;s Tower!&lt;br /&gt;
&lt;br /&gt;
==Level 1-24==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
*&amp;lt;big&amp;gt;Level 1-9 &amp;lt;/big&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Starter areas outside the three nations&#039;&#039;&#039;&lt;br /&gt;
::Camp 1 - (Various) &lt;br /&gt;
:&#039;&#039;&#039;Mobs&#039;&#039;&#039;: All&lt;br /&gt;
:&#039;&#039;&#039;Aggressive to&#039;&#039;&#039;: Various&lt;br /&gt;
:&#039;&#039;&#039;Comments&#039;&#039;&#039;: Not much to say other than do your [[Records of Eminence]], [[Fields of Valor]] and [[Grounds of Valor]] objectives. You will out level these places very fast. You could grind these areas to level 12 if you like, but you have to walk through the next ones anyway if you intend to keep leveling.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=8-13&lt;br /&gt;
|Zone=La Theine Plateau&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Entire zone&lt;br /&gt;
|Minor Camp Note=Start from the beginning of the zone and continue toward Valkurm Dunes&lt;br /&gt;
|Map=La Theine Plateau.jpg&lt;br /&gt;
|Notes=Avoid Rams, Elementals and Poltergeists&lt;br /&gt;
Individual Training Pages 4 and 5.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Orc{{!}}Orcs&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Sheep{{!}}Sheep&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bird{{!}}Birds&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Goblin{{!}}Goblins&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Crab{{!}}Crabs&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bat{{!}}Bats&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bee{{!}}Bees&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Worm{{!}}Worms&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=8-13&lt;br /&gt;
|Zone=Konschtat Highlands&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Entire Zone&lt;br /&gt;
|Minor Camp Note=Start from the beginning of the zone and continue toward Valkurm Dunes.&lt;br /&gt;
|Map=Konschtat Highlands.jpg&lt;br /&gt;
|Notes=Avoid Rams, Ghosts, Elementals and Poltergeists&lt;br /&gt;
Individual Training Pages 4 and 5.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Quadav{{!}}Quadav&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Sheep{{!}}Sheep&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bird{{!}}Birds&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Goblin{{!}}Goblins&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Lizard{{!}}Lizards&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bat{{!}}Bats&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bee{{!}}Bees&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Worm{{!}}Worms&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=8-13&lt;br /&gt;
|Zone=Tahrongi Canyon&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Entire Zone&lt;br /&gt;
|Minor Camp Note=Start at beginning of the zone and work your way toward Buburimu Peninsula. Camp around there and the Crag of Mea.&lt;br /&gt;
|Map=Tahrongi Canyon-map.jpg&lt;br /&gt;
|Notes=Avoid Ghosts, Elementals and Poltergeists&lt;br /&gt;
Individual Training Pages 2 and 5.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Yagudo{{!}}Yagudo&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Mandragora{{!}}Mandragora&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bird{{!}}Birds&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Goblin{{!}}Goblins&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Crawler{{!}}Crawler&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Dhalmel{{!}}Dhalmel&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Bee{{!}}Bees&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=12-20&lt;br /&gt;
|Zone=Valkurm Dunes&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=L-9/10&amp;lt;br /&amp;gt;M-9/10&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Valkurm Dunes Level Map 1.png&lt;br /&gt;
|Notes=Roam around the whole area.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Hill Lizard&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Leecher{{!}}Goblins&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight,Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=13-25&lt;br /&gt;
|Zone=Valkurm Dunes&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Oasis&amp;lt;br /&amp;gt;Three Beaches&amp;lt;br /&amp;gt;etc&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Valkurm Dunes.jpg&lt;br /&gt;
|Notes=Generally you roam the zone, but the camps listed there are historical. &lt;br /&gt;
&lt;br /&gt;
Monsters are listed above in order of level.&amp;lt;br&amp;gt;Snippers are only a level above the goblins of the previous camp if you want to move early.&lt;br /&gt;
&lt;br /&gt;
Individual Training Pages 2, 4 and 5.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Snipper&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Damselfly&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Brutal Sheep&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Leecher{{!}}Goblins&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Beach Pugil&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 700px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Upon reaching Level 18 you will be able to access to Sub Jobs. A sub job or &amp;quot;support job&amp;quot;, is a secondary job which grants its spells, traits, skills, and abilities to your main job.&amp;lt;br /&amp;gt;Sub jobs do not receive experience points or skill ups and their level is limited to half that of the main job&lt;br /&gt;
&lt;br /&gt;
In order to unlock access to sub jobs, a character must be Level 18 in at least one job, then complete one of the following quests:&lt;br /&gt;
* &#039;&#039;&#039;[[Elder Memories]]&#039;&#039;&#039;, from [[Isacio]] - [[Selbina]] (G-10). &#039;&#039;&#039;(Bastok and San d&#039;Oria players)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Old Lady]]&#039;&#039;&#039;, from [[Vera]] - [[Mhaura]] (G-10). &#039;&#039;&#039;(Windurst Players)&#039;&#039;&#039;&lt;br /&gt;
Alternatively, it is &#039;&#039;recommended players instead complete &#039;&#039;&#039;[[Rhapsodies of Vanadiel Mission]] 1-4 [[Set Free]]&#039;&#039;&#039; to gain a [[Gilgamesh&#039;s introductory letter]].&lt;br /&gt;
*This will allow you to speak to the aforementioned NPCs and instantly unlock one at level 3+.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=15-25&lt;br /&gt;
|Zone=Korroloka Tunnel&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=C-9&lt;br /&gt;
|Minor Camp Note=Next to Survival Guide&lt;br /&gt;
|Map=Korroloka Tunnel-map2.jpg&lt;br /&gt;
|Notes=No aggro in the tunnel near the Altepa zone&lt;br /&gt;
Individual Training Page 1.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Land Worm&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Seeker Bats&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects= Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=20-25&lt;br /&gt;
|Zone=Qufim Island&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-8&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Qufim Island Level Map 1.png&lt;br /&gt;
|Notes=Undead spawn at night.&amp;lt;br&amp;gt;Watch out for the other aggro:&lt;br /&gt;
*Gigas {{Sight}} {{Links}} &lt;br /&gt;
*Weapons {{Sound}} {{Magic}} &lt;br /&gt;
*Skeleton {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Land Worm&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-7&lt;br /&gt;
|Minor Camp Note=Around the pond&lt;br /&gt;
|Map=Qufim Island Level Map 1.png&lt;br /&gt;
|Notes=The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.&lt;br /&gt;
Two ghosts spawn at night which are stronger than the mobs you are fighting.&lt;br /&gt;
Other aggro:&lt;br /&gt;
*Goblin {{Sight}} &lt;br /&gt;
*Ghost {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Land Worm&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Level 25-50==&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=25-29&lt;br /&gt;
|Zone=Qufim island&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-7&lt;br /&gt;
|Minor Camp Note=Around the Pond&lt;br /&gt;
|Map=Qufim Island Level Map 1.png&lt;br /&gt;
|Notes=The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.&lt;br /&gt;
Two ghosts spawn at night which are stronger than the mobs you are fighting.&amp;lt;br&amp;gt;Other aggro:&lt;br /&gt;
*Goblin {{Sight}} &lt;br /&gt;
*Ghost {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Clipper&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-6&lt;br /&gt;
|Minor Camp Note=In the Chasm&lt;br /&gt;
|Map=Qufim Island-map.jpg&lt;br /&gt;
|Notes=Undead may spawn and roam somewhat near the camp so keep an eye out.&lt;br /&gt;
Individual Training Pages 3 , use EXP ring it should go quickly.&lt;br /&gt;
&amp;lt;br&amp;gt;Other aggro:&lt;br /&gt;
*Gigas {{Sight}} {{Links}} &lt;br /&gt;
*Ghost and Skeleton {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Clipper&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Greater Pugil&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=25-35&lt;br /&gt;
|Zone=Qufim Island&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-6&lt;br /&gt;
|Minor Camp Note=Tower to Coast&lt;br /&gt;
|Map=Qufim Island Level Map 1.png&lt;br /&gt;
|Notes=Undead spawn at night.&lt;br /&gt;
Individual Training Pages 3, 4 and 5, use EXP ring it should go quickly.&lt;br /&gt;
&amp;lt;br&amp;gt;Other aggro:&lt;br /&gt;
*Weapons {{Sound}} {{Magic}}&lt;br /&gt;
*Ghost and Skeleton {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Clipper&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Greater Pugil&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Gigas&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Acrophies&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight,Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 700px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching Level 30 you may quest &#039;&#039;&#039;[[Job|Advanced Jobs]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All new jobs acquired after doing the prerequisite job quest for the job want start at level 1.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=30-45&lt;br /&gt;
|Zone=Upper Delkfutt&#039;s Tower&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position= Map 1&lt;br /&gt;
|Minor Camp Note= Use Upper Delkfuutt&#039;s Tower HP Warp #1&lt;br /&gt;
|Map=Upper Delkfutt&#039;s Tower-map1.jpg&lt;br /&gt;
|Notes= Warp to HP #1. Use Sneak and Invisible then enter the big room.&amp;lt;br /&amp;gt;Drop down the first hole at (H-8).&amp;lt;br /&amp;gt;Head SW into the staircase at (G-9).&amp;lt;br /&amp;gt;Head down the staircase to the Cermet Door, Summon Trusts and open the door.&amp;lt;br /&amp;gt;Begin your slaughter of giants going up and down the corridor to the stairs and back, there is a room on the side if you have a key there are more giants. &lt;br /&gt;
&amp;lt;br&amp;gt;Individual Training Page 1 use EXP ring and these 15 levels go very quickly.&amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*Magic Urn {{Magic}}&lt;br /&gt;
*Elemental {{Magic}} &lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Gigas&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=32-46&lt;br /&gt;
|Zone=Garlaige Citadel&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-7/I-9&lt;br /&gt;
|Minor Camp Note=At entrance and Banishing Gate #1&amp;lt;br /&amp;gt;(Map 1)&lt;br /&gt;
|Map=Garlaige Citadel-map1.jpg&lt;br /&gt;
|Notes= Individual Training Page 2, use EXP ring it should go quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Revenants spawn on the way to the Banishing Gate camp and near the camp.&amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*Ghost and Skeletons {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Siege Bat&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Borer Beetle&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight,Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=45-55&lt;br /&gt;
|Zone=Bostaunieux Oubliette&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-6 to G-8&lt;br /&gt;
|Minor Camp Note=Camp is in Map 2. Drop down at (E-8) in Map 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Bostaunieux Oubliette-map2.jpg&lt;br /&gt;
|Notes= Individual Training Page 2.&amp;lt;br /&amp;gt;Werebats are at G-8. There are Hounds at (G-7). (Map 2)&amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*Hounds {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Funnel Bats&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Werebat&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound,Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=45-55&lt;br /&gt;
|Zone=Escha - Zi&#039;Tah&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Around (E-8/9)&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Escha Zi&#039;Tah Level Map 1.png&lt;br /&gt;
|Notes= Access is gained after completeing [[RoV Mission]] 1-9 [[The Lion&#039;s Roar]] around level 55+ with trusts.&lt;br /&gt;
*Remember to get a [[Mollifier]] from [[Affi]].&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Eschan Worm&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Eschan Crawler&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 700px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;You will be level capped and must complete a quest every 5 levels after 50:&lt;br /&gt;
:&#039;&#039;&#039;Level 50→55&#039;&#039;&#039; Cap Limit Break: &#039;&#039;&#039;[[In Defiant Challenge]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 55→60&#039;&#039;&#039; Cap Limit Break: &#039;&#039;&#039;[[Atop the Highest Mountains]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 60→65&#039;&#039;&#039; Cap Limit Break: &#039;&#039;&#039;[[Whence Blows the Wind]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 65→70&#039;&#039;&#039; Cap Limit Break: &#039;&#039;&#039;[[Riding on the Clouds]]&#039;&#039;&#039;&lt;br /&gt;
You may level up to 1 EXP until your next level while capped, complete a limit break, level up, and then do the next limit break immediately before returning to leveling in order to save time.&amp;lt;br /&amp;gt;You may do this instantly by completing the [[RoE]] Objective: Tutorial → Level Cap Increase → The quest you just completed to level up, and then begin the next quest before returning to level.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 51-70==&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=52-60&lt;br /&gt;
|Zone=Escha - Zi&#039;Tah&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Around (E-7)&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Escha Zi&#039;Tah Level Map 1.png&lt;br /&gt;
|Notes= Access is gained after completeing [[RoV Mission]] 1-9 [[The Lion&#039;s Roar]] around level 55+ with trusts.&lt;br /&gt;
*Remember to get a [[Mollifier]] from [[Affi]].&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Eschan Dhalmel&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Eschan Coeurl&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=55-60&lt;br /&gt;
|Zone=Kuftal Tunnel&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-8&lt;br /&gt;
|Minor Camp Note=At entrance from Western Altepa Desert.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Kuftal Tunnel-map1.jpg&lt;br /&gt;
|Notes= Individual Training Page 1.&amp;lt;br /&amp;gt;Lizards have wide Sound linking range.&amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*Haunt {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Robber Crab&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Sand Lizard&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-3/H-3&lt;br /&gt;
|Minor Camp Note=Near the exit to Cape Teriggan. &amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Kuftal Tunnel-map2.jpg&lt;br /&gt;
|Notes= Individual Training Page 1.&amp;lt;br /&amp;gt;Lizards have wide Sound linking range.&amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*Haunt {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Robber Crab&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Sand Lizard&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=55-65&lt;br /&gt;
|Zone=Wajaom Woodlands&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=K-7&lt;br /&gt;
|Minor Camp Note=&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Wajaom Woodlands-map.jpg&lt;br /&gt;
|Notes= Fomors appear at night. &amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*Fomors {{Sound}} {{AHP}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Lesser Colibri&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=60-70&lt;br /&gt;
|Zone=Bostaunieux Oubliette&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=F-9/10 &lt;br /&gt;
|Minor Camp Note= Map 3&lt;br /&gt;
|Map=Bostaunieux_Oubliette-map3.jpg&lt;br /&gt;
|Notes= Individual Training Page 4. &lt;br /&gt;
Pay close attention to the Leaches as there is a NM [[Bloodsucker (Notorious Monster)]] that spawns. &amp;lt;br /&amp;gt;Other aggro:&lt;br /&gt;
*[[Bloodsucker (Notorious Monster)]] {{Sound}} {{Links}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Bloodsucker &lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=60-70&lt;br /&gt;
|Zone=Labyrinth of Onzozo&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=F-6 to H-6&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Labyrinth of Onzozo-map.jpg&lt;br /&gt;
|Notes= Individual Training Page 5.&lt;br /&gt;
Watchout for [[Ose]] and [[Narasimha]]&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Torama&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Labyrinth Manticore&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Scent&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Scent&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=65-70&lt;br /&gt;
|Zone=Bhaflau Thickets&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=F-8/G-8&lt;br /&gt;
|Minor Camp Note=Right outside Halvung(2) entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Bhaflau Thickets-map1.jpg&lt;br /&gt;
|Notes= Date Erucas are asleep at night.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Colibri&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Date Eruca&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Troll Surveillant&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Troll Shieldbearer&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Troll Sabreur&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 700px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;You will be level capped and must complete a quest every 5 levels.:&lt;br /&gt;
:&#039;&#039;&#039;Level 70→75&#039;&#039;&#039; Cap Limit Break: This varies based on your job. This is the only Limit Break to do this&lt;br /&gt;
::WAR, MNK, WHM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN: &#039;&#039;&#039;[[Shattering Stars]]&#039;&#039;&#039;&lt;br /&gt;
::BLU: &#039;&#039;&#039;[[The Beast Within]]&#039;&#039;&#039;&lt;br /&gt;
::COR: &#039;&#039;&#039;[[Breaking the Bonds of Fate]]&#039;&#039;&#039;&lt;br /&gt;
::PUP: &#039;&#039;&#039;[[Achieving True Power]]&#039;&#039;&#039;&lt;br /&gt;
::DNC: &#039;&#039;&#039;[[A Furious Finale]]&#039;&#039;&#039;&lt;br /&gt;
::SCH: &#039;&#039;&#039;[[Survival of the Wisest]]&#039;&#039;&#039;&lt;br /&gt;
::GEO: &#039;&#039;&#039;[[Elementary, My Dear Sylvie]]&#039;&#039;&#039;&lt;br /&gt;
::RUN: &#039;&#039;&#039;[[Endeavoring to Awaken]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 75→80&#039;&#039;&#039; Cap Limit Break: &#039;&#039;&#039;[[New Worlds Await]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 70-80==&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=70-75&lt;br /&gt;
|Zone=Bhaflau Thickets&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-9&lt;br /&gt;
|Minor Camp Note=Outside Mamook(2) entrance.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Bhaflau Thickets-map2.jpg&lt;br /&gt;
|Notes=Through Mamool Ja Staging Point. &amp;lt;br /&amp;gt; Other aggro:&lt;br /&gt;
*Skoffin {{Sight}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Sea Puk&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=:Category:Mamool Ja{{!}}Mamool Ja&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Sound&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=70-80&lt;br /&gt;
|Zone=Bhaflau Thickets&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=F-6&lt;br /&gt;
|Minor Camp Note=Camp is down the ledge after coming out of Alzadaal.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Bhaflau Thickets-map2.jpg&lt;br /&gt;
|Notes= Camp Directions: From Nyzul Isle Staging Point, take the teleport at G-9. &lt;br /&gt;
After appearing take the left teleport. Exit to Bhaflau Thickets.&amp;lt;br /&amp;gt; Other aggro:&lt;br /&gt;
*Mamool Jas {{Sight}} {{Links}}&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Greater Colibri&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=70-78&lt;br /&gt;
|Zone=Zeruhn Mines&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-9&lt;br /&gt;
|Minor Camp Note=&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Zeruhn_Mines.jpg&lt;br /&gt;
|Notes=Individual Training Pages 3, 4, or 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Burrower Worm&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Colliery Bat&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Soot Crab&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Veindigger Leech&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=70-83&lt;br /&gt;
|Zone=Escha - Ru&#039;Aun&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-10 to I-10&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=EschaRuAunZone.png&lt;br /&gt;
|Notes=Zdei start becoming DC-T instead of EM+ at level 83.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Eschan Zdei&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=72-80&lt;br /&gt;
|Zone=Kuftal Tunnel&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-9 on Map 2&lt;br /&gt;
|Minor Camp Note=Past the rock that will occasionally block your path.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Kuftal_Tunnel-map2.jpg&lt;br /&gt;
|Notes=Start at the top of the path with Ovinnik then as you get stronger venture down and add Greater Cockatrice and then Ladon.&lt;br /&gt;
Melees should be upper end of level range. Cockatrices and Wyverns still VT-IT at 75. Stona recommended when fighting cockatrice. Paralyna and Silena recommended when fighting wyverns.&lt;br /&gt;
Individual Training Page 7.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Ovinnik&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Greater Cockatrice&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Ladon&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Scent&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=75 - 79/80&lt;br /&gt;
|Zone=Misareaux Coast&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position= G-7 and J-8&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Misareaux_Coast-map.jpg&lt;br /&gt;
|Notes= Right next to the Survival Guide. Birds do not link and are not aggressive. &lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Seaboard Vulture&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=None&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 600px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;You will be level capped and must complete a quest every 5 levels after 50:&lt;br /&gt;
:&#039;&#039;&#039;Level 80→85&#039;&#039;&#039; Cap Limit Break: &#039;&#039;[[Expanding Horizons]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 85→90&#039;&#039;&#039; Cap Limit Break: &#039;&#039;[[Beyond the Stars]]&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 80-90==&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=80-89&lt;br /&gt;
|Zone=Mount Zhayolm&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=C-9&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Mount Zhayolm-map.jpg&lt;br /&gt;
|Notes=Take the [[unity]] (lvl 135) warp to the zone or use the Home Point for quick access.&lt;br /&gt;
&lt;br /&gt;
Orichalcumshell aggro to sound but do not link. Aggro range increases at night.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Orichalcumshell&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=80-90&lt;br /&gt;
|Zone=Dangruf Wadi&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-8&lt;br /&gt;
|Minor Camp Note=Use the geyser to go up the ledge&lt;br /&gt;
|Map=Dangruf Wadi-map1.jpg&lt;br /&gt;
|Notes=Start with the Worms and the goblins just as you land on the ledge from the geyser. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+).&lt;br /&gt;
Individual Training Pages 4, 5, 6, 7 and 8.&lt;br /&gt;
&lt;br /&gt;
You can easily and quickly level here from 80 to 90 here with mobs and individual training pages, with EXP rings activated. This method can be used for grinding 15 levels very quickly can be done.&lt;br /&gt;
&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Witchetty Grub&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Prim Pika&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Headsman&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Healer&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Brigand&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Bladesmith&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Goblin Bushwhacker&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Trimmer&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Natty Gibbon&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 600px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;You can grind at level 80 with the training pages and any [[Experience Point Bonuses]] until the area is Decent Challenge-to-Easy Prey at level 95, Dangruf Wadi is an excellent place to farm for [[Kindred crest]] which drop here and grind for [[Merit Point|Merit Points]] which are required for Limit Breaks 7 through 9 to increase your level cap to 95, Trimmers drop [[Seasoning Stone]] and [[Fossilized Fang]] drop here which are used for level limit break 10 to raise the level cap from 95 to 99.&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=80-85&lt;br /&gt;
|Zone=Caedarva Mire &lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position= F-9 Map 1&lt;br /&gt;
|Minor Camp Note=Short walk from HP #1&lt;br /&gt;
|Map=Caedarva_Mire-map1.jpg&lt;br /&gt;
|Notes= These birds are non-aggressive but link from fair distances. &lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Slough Skua &lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=80-84&lt;br /&gt;
|Zone=Gusgen Mines &lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position= F-8 (Map 2)&lt;br /&gt;
|Minor Camp Note= Straight back and through the left tunnel.&lt;br /&gt;
|Map=Gusgen Mines-map2.jpg&lt;br /&gt;
|Notes= Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. Worms do not link. Set RoE Conflict: Gusgen Mines for giggles. &lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Rockmill&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=84-94&lt;br /&gt;
|Zone=Meriphataud Mountains (S)&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position= F/G-8/9&lt;br /&gt;
|Minor Camp Note= South of the Recall Point&lt;br /&gt;
|Map=Meriphataud_Mountains_(S)-map.jpg&lt;br /&gt;
|Notes=  The birds link so pull carefully for the first few levels. Recommended safe spot is near the man-made ramp structure at the southeast cliff edge in the condor area.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Condor (Monster)&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=85-92&lt;br /&gt;
|Zone=Dangruf Wadi&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=J-4&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Dangruf Wadi-map1.jpg&lt;br /&gt;
|Notes=Neither monster aggros, but both link.&lt;br /&gt;
Individual Training Page 8.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Trimmer&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Natty Gibbon&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=85-92&lt;br /&gt;
|Zone=Rolanberry Fields (S)&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=F-8/G-8&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Rolanberry Fields (S) Map.jpg&lt;br /&gt;
|Notes=Champion Crawlers do not aggro, but do link. Recommended to utilize the Ballista platform with the two NPCs for ranged single pulling.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Champion Crawler&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=85-92&lt;br /&gt;
|Zone=North Gustaberg (S)&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=D-8/E-8&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=North Gustaberg (S) Map.png&lt;br /&gt;
|Notes=Drachenlizards do not aggro, but do link.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Drachenlizard&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound, Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=85-92&lt;br /&gt;
|Zone=Vunkerl Inlet (S)&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-7&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Vunkerl Inlet-map.jpg&lt;br /&gt;
|Notes=A [[Sprite]] will at times patrol through the area. It is recommend not to use AoE attacks during the patrol. Elementals can spawn in appropriate weather at this location, but they should only be level 45.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Duriumshell&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=85-92&lt;br /&gt;
|Zone=Jugner Forest (S)&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=J-10/K-10&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Jugner Forest (S) Map.jpg&lt;br /&gt;
|Notes=Enemies do not aggro or link, but will use a 30 second sleep AoE attack.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Gnoletrap&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#E9FCFB; border:2px dashed #3EA59D; line-height:10x; padding:2px; text-align: center; margin: auto; width: 100%; max-width: 600px&amp;quot;&amp;gt;&#039;&#039;&#039;First Time Leveling Up?&#039;&#039;&#039;&amp;lt;br /&amp;gt;You will be level capped and must complete a quest every 5 levels after 50:&lt;br /&gt;
:&#039;&#039;&#039;Level 90→95&#039;&#039;&#039; Cap Limit Break: &#039;&#039;[[Dormant Powers Dislodged]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Level 95→99&#039;&#039;&#039; Cap Limit Break: &#039;&#039;[[Beyond Infinity]]&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 90-99==&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=90-99&lt;br /&gt;
|Zone=Ceizak Battlegrounds&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=J-8/9/10&lt;br /&gt;
|Minor Camp Note=Near the beaches&lt;br /&gt;
|Map=Ceizak Marked Map.png&lt;br /&gt;
|Notes=Tends to be a bit crowded.&lt;br /&gt;
&lt;br /&gt;
Roam up and down the coasts.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Blanched Mandragora&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=90-99&lt;br /&gt;
|Zone=Yahse Hunting Grounds&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=Around K-7~10&lt;br /&gt;
|Minor Camp Note=Near the beaches&lt;br /&gt;
|Map=Yahse Marked Map.png&lt;br /&gt;
|Notes=Same Mandragoras as Ceizak, just another name. Can use a 30 Second AoE sleep. Bight Uragnites will spam Gas Shell a lot, do not engage without suitable precautions against poison.&lt;br /&gt;
&lt;br /&gt;
Roam up and down the coasts. Beware Level 100+ Elementals like [[Wooded Ungeweder]].&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Pinetorum&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Bight Uragnite&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=90-99&lt;br /&gt;
|Zone=Gustav Tunnel&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-7&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Gustav_Tunnel-map2.jpg&lt;br /&gt;
|Notes=You&#039;ll need Sneak and Invis since the Goblins and Skeletons will still agro.&lt;br /&gt;
Individual Training Page 8.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Boulder Eater&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Pygmytoise&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=90-99&lt;br /&gt;
|Zone=Kuftal Tunnel&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-9 on Map 2&lt;br /&gt;
|Minor Camp Note=Past the rock that will occasionally block your path.&amp;lt;br /&amp;gt;&lt;br /&gt;
|Map=Kuftal_Tunnel-map2.jpg&lt;br /&gt;
|Notes=Venture down take the right fork. Past the [[Ladon]] and [[Greater Cockatrice]] you will see [[Kuftal Delver]] and farther in are the [[Machairodus]].&lt;br /&gt;
Individual Training Page 8.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Machairodus &lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Kuftal Delver &lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight, Scent&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=90-99&lt;br /&gt;
|Zone=Yahse Hunting Grounds&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=J-7)&amp;lt;br&amp;gt;(J-8)&amp;lt;br&amp;gt;(J-9&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Updated marked map yahse hunting grounds.jpeg&lt;br /&gt;
|Notes=Careful not to pull the Peiste that occasionally spawn in or around the Chapuli spawn area.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Calfcleaving Chapuli&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Links&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Table&lt;br /&gt;
|Camp Level=90-99&lt;br /&gt;
|Zone= Rala Waterways&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position= G-6/H-6&lt;br /&gt;
|Minor Camp Note= Camp at the mouth of the rectangular area.&lt;br /&gt;
|Map= Rala Waterways Map.png&lt;br /&gt;
|Notes=Endless crab spawns.&lt;br /&gt;
&lt;br /&gt;
Enter from [[Western Adoulin]] (K-8) under the Big Bridge.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters= Depthswalker Crab&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters = Barnacle Crab&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Capacity Points=&lt;br /&gt;
&#039;&#039;&#039;See&#039;&#039;&#039;: [[Job_Points#Capacity_Point_Bonuses|the Job Points page]] for a list of the many Capacity Point bonuses you may have.&lt;br /&gt;
&lt;br /&gt;
==Apex==&lt;br /&gt;
&#039;&#039;&#039;[[Apex]]&#039;&#039;&#039; monsters are generally fought in a party with either magic bursts as the primary form of damage or a four step skillchain with a strong closer like [[Leaden Salute]]. They respawn quickly so that a room of half a dozen or so mobs can result in endless chains.&lt;br /&gt;
&lt;br /&gt;
No Apex monsters link to each other, but most aggro.&lt;br /&gt;
&lt;br /&gt;
See the [[Apex]] page for required accuracy caps.&lt;br /&gt;
&lt;br /&gt;
===Moh Gates===&lt;br /&gt;
Apex Monsters in &#039;&#039;&#039;[[Moh Gates]]&#039;&#039;&#039; are all level 125-127.&lt;br /&gt;
{{Fantastic CP Table&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=K-5&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Moh Gates Marked Map.png&lt;br /&gt;
|Notes=Camp at the mouth of the tunnel in the dead end room.&lt;br /&gt;
&lt;br /&gt;
Crawlers sleep at night, and do not link.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Eruca&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=J-6&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Moh Gates Marked Map.png&lt;br /&gt;
|Notes=Camp at the mouth of the tunnel in the dead end room.&lt;br /&gt;
&lt;br /&gt;
Crawlers sleep at night, and do not link.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Eruca&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sih Gates===&lt;br /&gt;
Apex Monsters in &#039;&#039;&#039;[[Sih Gates]]&#039;&#039;&#039; are all level 125-127.&lt;br /&gt;
{{Fantastic CP Table&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=L-8/9&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Updated marked map sih gates map 1.jpeg&lt;br /&gt;
|Notes=Probably not a good enemy for melee due to the evasion boost ability but could be good for starting nuke party.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Jagil&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=None&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-8/J-8&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Updated marked map sih gates map 1.jpeg&lt;br /&gt;
|Notes=Four camps at the mouths of the tunnels connecting to the Leech/Chapuli room. &lt;br /&gt;
TP Burn, SC/MB, and other party setups will work.&lt;br /&gt;
Prioritize pulling leeches.&lt;br /&gt;
*TP Drainkiss can interrupt skillchains.&lt;br /&gt;
*Offensive Chapuli abilities give them a stoneskin.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Leech&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row &lt;br /&gt;
|Monsters =Apex Chapuli&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row={{Sound}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects={{Sight}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dho Gates===&lt;br /&gt;
Apex Monsters in &#039;&#039;&#039;[[Dho Gates]]&#039;&#039;&#039; are all level 128-130.&lt;br /&gt;
{{Fantastic CP Table&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=G-10&lt;br /&gt;
|Minor Camp Note=&amp;quot;Crab Bowl&amp;quot;&lt;br /&gt;
|Map=Dho Gates Map v2.png&lt;br /&gt;
|Notes=Camp is in the SE Corner of the position. &lt;br /&gt;
&lt;br /&gt;
The room of crabs is just enough to provide infinite chaining.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Crab&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-11&lt;br /&gt;
|Minor Camp Note=Camp is on the west side&lt;br /&gt;
|Map=Dho Gates Map v2.png&lt;br /&gt;
|Notes=Two parties can share the opposite sides of this big room.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Jagil&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=None&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=I-11&lt;br /&gt;
|Minor Camp Note=Camp is on the east side&lt;br /&gt;
|Map=Dho Gates Map v2.png&lt;br /&gt;
|Notes=Two parties &#039;&#039;can&#039;&#039; share this spot, but they will have to pull over each other. &lt;br /&gt;
&lt;br /&gt;
Bats do not link.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Crab&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Bats&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-10&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Dho Gates Map v2.png&lt;br /&gt;
|Notes=&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Crab&lt;br /&gt;
}} &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Jagil&lt;br /&gt;
}} &lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sound&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No Aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Woh Gates===&lt;br /&gt;
Apex Monsters in &#039;&#039;&#039;[[Woh Gates]]&#039;&#039;&#039; are all level 131-133.&lt;br /&gt;
{{Fantastic CP Table&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-10&lt;br /&gt;
|Minor Camp Note=&lt;br /&gt;
|Map=Updated marked map woh gates.jpeg&lt;br /&gt;
|Notes=Jagils are the main target as Frogs really suck to nuke. Frogs don&#039;t link though if you take them on for some reason.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Jagil&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Toad&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No aggro&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=H-12&lt;br /&gt;
|Minor Camp Note=Camp is on the east side&lt;br /&gt;
|Map=Updated marked map woh gates.jpeg&lt;br /&gt;
|Notes=None of the mobs link.&lt;br /&gt;
All of the Velkks at this camp may be be aspired.&lt;br /&gt;
&lt;br /&gt;
Jagils are the main target as Velkk can occasionally remove weapons and/or dispel Corsair&#039;s Roll/Haste. A good group can quickly burn them down regardless.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Jagil&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Velkk Abyssal&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Velkk Junglemancer&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Outer Ra&#039;Kaznar===&lt;br /&gt;
Apex Monsters in &#039;&#039;&#039;[[Outer Ra&#039;Kaznar]]&#039;&#039;&#039; are all level 134-136.&lt;br /&gt;
{{Fantastic CP Table&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=D-5&lt;br /&gt;
|Minor Camp Note=Basement&lt;br /&gt;
|Map=Outer RaKaznar 2.gif&lt;br /&gt;
|Notes=Bats do not link.&amp;lt;br /&amp;gt;Ironclad link from ~10&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to get to the camp:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Waypoint in, drop down the vine (south) at (L-8).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Hug the wall left to (K-13), a reive spawns in the way.&amp;lt;br /&amp;gt;&lt;br /&gt;
From here head west, once at (G-12) head north (another reive spawns in the way) to (G-8) and take the elevator.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Hug the right wall until you get back to the elevator and head back down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From here proceed west again (another reive spwans in the way...), follow the map to (D-5).&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Bat&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Ironclad&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight,Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic CP Table&lt;br /&gt;
|Fantastic EXP Row=&lt;br /&gt;
{{Fantastic EXP Row&lt;br /&gt;
|Camp Position=E-12&lt;br /&gt;
|Minor Camp Note=Basement&lt;br /&gt;
|Map=Outer RaKaznar 2.gif&lt;br /&gt;
|Notes=Twitherym do not link.&amp;lt;br /&amp;gt;Ironclad link from ~10&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to get to the camp:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Waypoint in, drop down the vine (south) at (L-8).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Hug the wall left to (K-13), a reive spawns in the way.&amp;lt;br /&amp;gt;&lt;br /&gt;
From here head west all the way until you reach the camp.&lt;br /&gt;
|Fantastic EXP Monster Row= &lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Twitherym&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Monster Row&lt;br /&gt;
|Monsters=Apex Ironclad&lt;br /&gt;
}}&lt;br /&gt;
|Fantastic EXP Detects Row=&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=No aggro&lt;br /&gt;
}}&lt;br /&gt;
{{Fantastic EXP Detects Row &lt;br /&gt;
|Detects=Sight,Sound&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ra&#039;Kaznar Inner Court===&lt;br /&gt;
Apex Monsters in &#039;&#039;&#039;[[Ra&#039;Kaznar Inner Court]]&#039;&#039;&#039; are all level 137-139.&lt;br /&gt;
&lt;br /&gt;
==AoE==&lt;br /&gt;
These camps are designed with AoE burning in mind.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Batcher&#039;s Escha Zi&#039;Tah Monster Level Map&amp;lt;/u&amp;gt;&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Escha Zi&#039;Tah Level Map 1.png]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; is useful for planning what monsters to fight next based on their levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612655</id>
		<title>In Defiant Challenge</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612655"/>
		<updated>2021-02-22T12:58:08Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens (H-5)&lt;br /&gt;
|Description= Apparently, your innate limits can be breached by acquiring the necessary items.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
The following:&lt;br /&gt;
*[[Ancient Papyrus]] or three [[Ancient papyrus shred]]s&lt;br /&gt;
*[[Exoray Mold]] or three [[Exoray mold crumb]]s&lt;br /&gt;
*[[Bomb Coal]] or three [[Bomb coal fragment]]s&lt;br /&gt;
|Level=50&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[Atop the Highest Mountains]]&lt;br /&gt;
|Title=Horizon Breaker&lt;br /&gt;
|Reward=Raises level cap 55.&lt;br /&gt;
|Image=In Defiant Challenge.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Maat]] on a level 50 job.  He will ask you for three items that drop from dungeons around Jeuno.&lt;br /&gt;
*You may either defeat monsters in order to obtain the required items &#039;&#039;&#039;or&#039;&#039;&#039; select three ???s on the ground in the zones to obtain the key items instead.&lt;br /&gt;
**If you are attempting this solo you will need multiple forms of [[Sneak]] and [[Invisible]]:&lt;br /&gt;
***[[Sneak]] and [[Invisible]] spells.&lt;br /&gt;
***[[Silent Oil]] and [[Prism Powder]]s items.&lt;br /&gt;
***[[Spectral Jig]] ability.&lt;br /&gt;
***[[Tonko: Ichi]] and [[Monomi: Ichi]] [[Ninjutsu]].&lt;br /&gt;
**You will need to cancel invisible (not sneak) when the coast is clear in order to select the ??? and then reapply each time. Bringing some form of [[Reraise]] such as a [[Scroll of Instant Reraise]] is recommended.&lt;br /&gt;
*If you wish to fight the monsters for the drop because it is fun or whatever you feel. Then it isn&#039;t terribly hard to do so with your [[Trust]]s. The drops are fairly common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The required items may be obtained in any order and are as follows:&lt;br /&gt;
* [[File:Bomb Coal icon.png|22px|link=]] [[Bomb Coal]] which drops from [[Explosure|Explosures]] or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Bomb coal fragment]]s from ??? targets in [[Garlaige Citadel]].&lt;br /&gt;
**If you are on [[Asura]] then there are probably bots farming the Explosures so you will not have a chance to tag the enemy before they get to it. Clicking the ??? is the best bet.&lt;br /&gt;
**All three ??? pieces may be obtained on Map 2 in [[Garlaige Citadel]] at (G-6), (H-7), and (I-8). Avoid falling in any holes in the floor on the way there.&lt;br /&gt;
**Use a [[Pouch of weighted stones]] (key item) to get past the first Banishing Gate up ahead soon.&lt;br /&gt;
***Obtained at (G-8) (Map 1) south of where you first enter, click the ??? on the floor and it is yours. &lt;br /&gt;
****Be careful as undead aggro low HP through sneak and invisible.&lt;br /&gt;
**Proceed south and east until you reach the first Banishing Gate, and proceed through it.&lt;br /&gt;
**You will enter a square room, run along the outside to the east. There is only one real way to go.&lt;br /&gt;
**Once you reach and head down the stairs hug the left wall until you eventually reach a wide room. &lt;br /&gt;
***The First ??? is here at (I-8).&lt;br /&gt;
**Head north west to a second room where the second ??? is at (H-7)&lt;br /&gt;
**Continue north, and eventually make a left down a hallway.&lt;br /&gt;
**The last ??? will be at (G-6) on your right in the first room after running past the third Banishing Gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Exoray Mold icon.png|22px|link=]] [[Exoray Mold]] which drops from [[Exoray|Exorays]] ({{udrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Exoray mold crumb]]s from ??? targets in [[Crawler&#039;s Nest]]&lt;br /&gt;
**The first ??? may be found on the path from (I-10) on Map 1 heading towards map 3 (B). Use Sneak to avoid Exorays.&lt;br /&gt;
***Enter the zone, run past the crawlers and bees, run up the hill, and drop down into the &amp;quot;sack room&amp;quot; then head south west/south. It is not the dead end room directly south.&lt;br /&gt;
**The second ??? is at (I-6) on Map 3 further along the same path. &lt;br /&gt;
**The last ??? piece is located in the [[Exoray]]s on Map 2 at (G-10).&lt;br /&gt;
***Double back past the first two ???s to the &amp;quot;sack room&amp;quot; again and take the north west tunnel. Not the dead end room with scorpions. &lt;br /&gt;
***Run forward through the green glow and up the hill to drop into a new sack room and take the left (west by south west) tunnel.&lt;br /&gt;
***Take a right at the ledge (don&#039;t fall down) and then your next left into a dead end room with the ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Ancient Papyrus icon.png|22px|link=]] [[Ancient Papyrus]] which drops from [[Lich|Liches]] ({{cdrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Ancient papyrus shred]]s from ??? targets in [[The Eldieme Necropolis]]&lt;br /&gt;
**Zone in to [[The Eldieme Necropolis]] from (I/J-10) in [[Batallia Downs]].&lt;br /&gt;
**The three ???s are located at (F-7), (F-9), and (H-9) on Map 1. &lt;br /&gt;
**Run in and make a left where the road forks past the ghosts and follow the hallway.&lt;br /&gt;
**When the road forks at the Hellhounds, if the path to the leftis open and you see [[Lich]]es around a Brazier (flame) then proceed that way the first ??? will be in the left corner of the room.&lt;br /&gt;
***If there is a wall to your left and the path is blocked, make a right (north) into a large room of square grave looking things.&lt;br /&gt;
****Do not walk over these graves throughout the zone as you may fall through them to a lower level. If this happens warp and reenter the zone.&lt;br /&gt;
***Make a left towards the Gravestone and behind will be the the East Plate. Select it and it will fall down, the path is now open so double back and obtain your first ??? in the room with the [[Lich]]es and Brazier.&lt;br /&gt;
****Alternatively if you posses a [[Magicked astrolabe]], purchased for 10,000 gil from [[Churano-Shurano]] in [[Windurst Waters]] at (F-8) you may just open the gate by yourself.&lt;br /&gt;
*****You will no longer need to use this or any plate to change the doors again.&lt;br /&gt;
*****Be careful as the bomb by the plate lever thing is aggressive to magic.&lt;br /&gt;
**Proceed through this first room of [[Lich]]es/[[Fallen Knight]]s around a Brazier and your first ??? to then reach an identical one down the hallway where your second ??? is located in the corner of the room.&lt;br /&gt;
**Continuing following the path west from there (the only way you can still go) and round the corner (north) into a large room of square graves and ghosts/fomors.&lt;br /&gt;
***Once again do not walk over any of these graves as some are a hidden drop down hole.&lt;br /&gt;
**Proceed north through this room and up the stairs on the other side.&lt;br /&gt;
**Round the corner again and you will reach another room of [[Lich]]es and a Brazier; the final ??? will be in the corner of the room once more.&lt;br /&gt;
&lt;br /&gt;
*Speak to [[Maat]]/trade him the items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|thumbnail|200px|Sauromugue Champaign Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|thumbnail|200px|Garlaige Cithadel Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|thumbnail|200px|Garlaige Cithadel Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|thumbnail|200px|Garlaige Cithadel Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|thumbnail|200px|Garlaige Cithadel Map 4]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|thumbnail|200px|Rolanberry Fields Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|thumbnail|200px|Crawlers&#039; Nest Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|thumbnail|200px|Crawlers&#039; Nest Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|thumbnail|200px|Crawlers&#039; Nest Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|thumbnail|200px|Batallia Downs Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|thumbnail|200px|The Eldieme Necropolis Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|thumbnail|200px|The Eldieme Necropolis Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|thumbnail|200px|The Eldieme Necropolis Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Whence_Blows_the_Wind&amp;diff=612654</id>
		<title>Whence Blows the Wind</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Whence_Blows_the_Wind&amp;diff=612654"/>
		<updated>2021-02-22T12:56:24Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens&lt;br /&gt;
|Description= Your innate limits can be pushed further by collecting the crests of the Orcs, the Quadav, and the Yagudo.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=56&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Atop the Highest Mountains]]&lt;br /&gt;
|Next=[[Riding on the Clouds]]&lt;br /&gt;
|Title= Sky Breaker&lt;br /&gt;
|Reward=Raises level cap to 65&lt;br /&gt;
|Image=Whence Blows the Wind.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Speak to Maat on a level 56 job. He will ask you for three key items deep in the beastmen strongholds.&lt;br /&gt;
* You must be on the Nation Mission 4-1 &#039;&#039;Magicite&#039;&#039; in order to acquire the Key Items required for this quest.&lt;br /&gt;
&lt;br /&gt;
:{| style=&amp;quot;background: #E2EDF7; text-align:center; width: 600px;&amp;quot; class=&amp;quot;bdrwhite thwhite R-Highlight-Blue&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#57879D; padding:0.3em; color: #ffffff;&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Zone&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Position&lt;br /&gt;
! Key Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Monastic Cavern]]&lt;br /&gt;
| (J-6)&lt;br /&gt;
| [[Orcish crest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Qulun Dome]]&lt;br /&gt;
| (J-7)&lt;br /&gt;
| [[Quadav crest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
| (H-6)&lt;br /&gt;
| [[Yagudo crest]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;???&#039;&#039;&#039; spot appears in each of these areas, and are close to True-Sight/Sound [[:Category:Notorious Monster|Notorious Monsters]].&lt;br /&gt;
===Orcish Crest===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Either you or a player assisting you must possess the [[Crimson orb]] {{KI}} from a mini-quest below.&lt;br /&gt;
&lt;br /&gt;
* To reach the [[Orcish crest]] {{KI}}, head to [[Davoi]] and enter the [[Monastic Cavern]] at (H-11).&lt;br /&gt;
:*Then exit the Monastic Cavern at (I-8).  &lt;br /&gt;
:*Proceed to the (J-9) entrance to Monastic Cavern, you or a partner will need a [[Crimson orb]] {{KI}} from [[Sedal-Godjal]] to access it though.&lt;br /&gt;
:*Once inside Monastic Cavern, click the &#039;&#039;&#039;???&#039;&#039;&#039; at (J-6) to get the Orcish Crest.&lt;br /&gt;
::*Take care as orcs around this wall will aggro you after dropping invisible and interrupt the prompt to open the wall.&lt;br /&gt;
&lt;br /&gt;
====Mini-Quest====&lt;br /&gt;
{{color|red|Crimson Orb}} &#039;&#039;&#039;Obtainment&#039;&#039;&#039;:&lt;br /&gt;
*After following the path mentioned above speak to [[Sedal-Godjal]] in [[Davoi]] at (J-8) just north of the (J-9) &#039;&#039;Wall of Banishing&#039;&#039;.&lt;br /&gt;
*Proceed to and touch the &#039;&#039;Wall of Banishing&#039;&#039; to the south at (J-9), then return to him to get the base Key Item, [[White orb]].&lt;br /&gt;
:*From there head to and touch the ponds at (H-10), (L-9), (E-8) and (H-6).&lt;br /&gt;
::*After each pond, the orb will turn into a darker orb color. [[Pink orb]] &amp;gt; [[Red orb]] &amp;gt; [[Blood orb]]. Touching the 4th will grant the [[Cursed orb]], and you will have [[Curse]] inflicted on you. This can be removed normally via a [[Holy Water]] or [[Cursna]].&lt;br /&gt;
:* Return to [[Sedal-Godjal]] to get the final [[Crimson orb]] {{KI}}.&lt;br /&gt;
&lt;br /&gt;
*After obtaining the [[Crimson orb]], return to the &#039;&#039;Wall of Banishing&#039;&#039; you were previously at in [[Davoi]], (J-9).&lt;br /&gt;
*Once inside [[Monastic Cavern]], to get to the &#039;&#039;&#039;???&#039;&#039;&#039;, stick to the west wall to avoid true-sight Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Davoi-map.jpg|thumbnail|75px|Davoi Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Davoi-map.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Monastic Cavern.jpg|thumbnail|75px|Monastic Cavern]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Monastic Cavern.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quadav Crest===&lt;br /&gt;
*Either you or a player assisting you must have the [[Silver bell]] {{KI}}, [[Coruscant rosary]] {{KI}}, and [[Black matinee necklace]] {{KI}} from the mission [[Magicite]] before you may get this crest.&lt;br /&gt;
:*Bring some form of [[Sneak]] (Invisible is not needed) for this.&lt;br /&gt;
::*[[Silent Oil]]s (from the [[Curio Moogle]]) are prefered as you should use &#039;&#039;&#039;The Mute&#039;&#039;&#039; to silence yourself before running through [[Beadeaux]].&lt;br /&gt;
:::*This prevents &#039;&#039;The Afflictor&#039;&#039; from cursing you which inflicts a super gravity effect on you.&lt;br /&gt;
* To reach the Quadav crest, proceed to [[Beadeaux]] (K-6) and enter the tunnel. Follow the path to (M-8) and enter [[Qulun Dome]].&lt;br /&gt;
*You are almost there, proceed through the door to the right after zoning. This requires the key items mentioned above.&lt;br /&gt;
:*One true-sound NM, [[Ruby Quadav]] guards the first room.&lt;br /&gt;
::You should be fine to run past if it is on the far side of the room.&lt;br /&gt;
::*Otherwise this NM is level 71-73 and will likely stomp you or take a long time with a party of trusts. So just zone instead.&lt;br /&gt;
*Once inside the main room, hug the south wall to avoid several other true-sound NMs to reach the &#039;&#039;&#039;???&#039;&#039;&#039; spot and obtain the crest.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Beadeaux-map1.jpg|thumbnail|75px|Beadeaux Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Beadeaux-map1.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Beadeaux-map2.jpg|thumbnail|75px|Beadeaux Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Beadeaux-map2.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Qulun Dome-map.jpg|thumbnail|75px|Qulun Dome Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Qulun Dome-map.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yagudo Crest===&lt;br /&gt;
*The Yagudo Crest is located on the 4th floor of [[Castle Oztroja]] at H-6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Lower level players may want to bring and use a Reraise item such as an [[File:Instant Reraise icon.png|25px|link=]] [[Instant Reraise]].&lt;br /&gt;
&lt;br /&gt;
*To reach the [[Yagudo crest]] {{KI}}, find the 3 passwords throughout the zone and open the 3 password trap door on the fourth floor.&lt;br /&gt;
:*The passwords reset when the game day changes so you may want to time your journey accordingly.&lt;br /&gt;
::*On the climb you will find 3 of the passwords. You may guess any one of them from the list below.&lt;br /&gt;
&#039;&#039;&#039;Floor one&#039;&#039;&#039;:&lt;br /&gt;
*Password #1 is near the entrance in the room at (H-9).&lt;br /&gt;
*Proceed to the &#039;&#039;Brass Door&#039;&#039; at (I-8)&lt;br /&gt;
:*Pull one of the levers and run back. There is a 50% chance you will trigger a trap door, but you may run away after hitting the handle and not fall.&lt;br /&gt;
::*Simply use the other handle after the floor raises back up if need be otherwise proceed.&lt;br /&gt;
*Follow the stairs, at (J-8) you reach the next floor, Map 2.&lt;br /&gt;
&#039;&#039;&#039;Floor 2&#039;&#039;&#039;:&lt;br /&gt;
*To get the 2nd password, take a right at the first intersection on map 2 and keep left to reach map 6.&lt;br /&gt;
*Head south to reach map 7 the password is at (H-9).&lt;br /&gt;
*Go back to the first intersection on map 2 and head south to the fork in the path at (H-10) then make a right.&lt;br /&gt;
*Follow the path to to the password #3 in the room at the north west corner of (I-8)&lt;br /&gt;
*Head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (G-8)&lt;br /&gt;
:*Play with the levers there in different combinations until the door opens.&lt;br /&gt;
:*After this door, monsters will now be more challenging to low level players and then dangerous by the fourth floor.&lt;br /&gt;
*Follow the path to (G-9) and on to the next floor, Map 3.&lt;br /&gt;
&#039;&#039;&#039;Floor 3&#039;&#039;&#039;:&lt;br /&gt;
*Follow the one way path of this floor, up the stairs to (H-11), and on to the last floor.&lt;br /&gt;
:*The leeches in the pool will aggro sound if you are only running with invisible for the Yagudos. So don&#039;t run in the pool.&lt;br /&gt;
&#039;&#039;&#039;Floor 4&#039;&#039;&#039;:&lt;br /&gt;
*Once you reach this floor you must open the &#039;&#039;Brass Door&#039;&#039; at (H-7) by selecting and lighting one of the torches in the corner rooms at (G-7), (G-8), (H-7), &#039;&#039;or&#039;&#039; (H-8).&lt;br /&gt;
:*You will likely want [[Reraise]] on for this if you are lower level as you will need to run to the &#039;&#039;Brass Door&#039;&#039; before it closes.&lt;br /&gt;
:*A [[Thief]] may simply use [[Hide]] to deaggro the Yagudos.&lt;br /&gt;
:*Once inside you may safely raise back up if need be. &lt;br /&gt;
*You must input the 3 passwords you collected into the pedestal. If you want to try guessing the passwords then you may guess from this list:&lt;br /&gt;
**You have to use proper punctuation and re enter the menu from the begining each time you fail at guessing.&lt;br /&gt;
:{| style=&amp;quot;background: #E2EDF7; text-align:center; width: 300px;&amp;quot; class=&amp;quot;bdrwhite thwhite C-Highlight-Blue&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#57879D; color: #ffffff;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 1px&amp;quot;| Possible passwords:&lt;br /&gt;
|- style=&amp;quot;padding: 2px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Domi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Puqu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Gadu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Deggi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Mjuu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Xalmo&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Haqa&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Mong&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Ouzi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Duzu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Buxu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Quu&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Misu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Xicu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Ovzi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Duxo&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Zhuu&lt;br /&gt;
|}&lt;br /&gt;
*When you get the password right you will drop down and see a courtyard to the North, the &#039;&#039;&#039;???&#039;&#039;&#039; spot is on the first platform. &lt;br /&gt;
:*Two true-sight NMs named [[Yagudo High Priest]] are in this courtyard. The relevant one for right now usually stands almost exactly on top of the &#039;&#039;&#039;???&#039;&#039;&#039; spot.&lt;br /&gt;
::*Either be patient and wait for it to move, or deliberately aggro it and have a [[Trust]] tank hold it while you click the &#039;&#039;&#039;???&#039;&#039;&#039; and Warp afterwards.&lt;br /&gt;
&lt;br /&gt;
*Speak to Maat once you have all three key items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map1.jpg|thumbnail|75px|Castle Oztroja Map 1 (Floor 1)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map1.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map2.jpg|thumbnail|75px|Castle Oztroja Map 2 (Floor 2)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map2.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map3.jpg|thumbnail|75px|Castle Oztroja Map 3 (Floor 3)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map3.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map4.jpg|thumbnail|75px|Castle Oztroja Map 4 (Floor 4)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map4.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612653</id>
		<title>In Defiant Challenge</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612653"/>
		<updated>2021-02-22T12:52:52Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens (H-5)&lt;br /&gt;
|Description= Apparently, your innate limits can be breached by acquiring the necessary items.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
The following:&lt;br /&gt;
*[[Ancient Papyrus]] or three [[Ancient papyrus shred]]s&lt;br /&gt;
*[[Exoray Mold]] or three [[Exoray mold crumb]]s&lt;br /&gt;
*[[Bomb Coal]] or three [[Bomb coal fragment]]s&lt;br /&gt;
|Level=50&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[Atop the Highest Mountains]]&lt;br /&gt;
|Title=Horizon Breaker&lt;br /&gt;
|Reward=Raises level cap 55.&lt;br /&gt;
|Image=In Defiant Challenge.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Maat]] on a level 50 job.  He will ask you for three items that drop from dungeons around Jeuno.&lt;br /&gt;
*You may either defeat monsters in order to obtain the required items &#039;&#039;&#039;or&#039;&#039;&#039; select three ???s on the ground in the zones to obtain the key items instead.&lt;br /&gt;
**If you are attempting this solo you will need multiple forms of [[Sneak]] and [[Invisible]]:&lt;br /&gt;
***[[Sneak]] and [[Invisible]] spells.&lt;br /&gt;
***[[Silent Oil]] and [[Prism Powder]]s items.&lt;br /&gt;
***[[Spectral Jig]] ability.&lt;br /&gt;
***[[Tonko: Ichi]] and [[Monomi: Ichi]] [[Ninjutsu]].&lt;br /&gt;
**You will need to cancel invisible (not sneak) when the coast is clear in order to select the ??? and then reapply each time. Bringing some form of [[Reraise]] such as a [[Scroll of Instant Reraise]] is recommended.&lt;br /&gt;
*If you wish to fight the monsters for the drop because it is fun or whatever you feel. Then it isn&#039;t terribly hard to do so with your [[Trust]]s. The drops are fairly common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The required items may be obtained in any order and are as follows:&lt;br /&gt;
* [[File:Bomb Coal icon.png|22px|link=]] [[Bomb Coal]] which drops from [[Explosure|Explosures]] or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Bomb coal fragment]]s from ??? targets in [[Garlaige Citadel]].&lt;br /&gt;
**The recommended way is the ??? locations as the Explosures seem to be too strong for you and your trusts at this level, aggroing one brings them all. However there is a singular [[Explosure]] floating in the room with the last ??? if you are committed to farming the item. &lt;br /&gt;
**If you are on [[Asura]] then there are probably bots farming the Explosures so you will not have a chance to tag the enemy before they get to it. Clicking the ??? is the best bet.&lt;br /&gt;
**All three ??? pieces may be obtained on Map 2 in [[Garlaige Citadel]] at (G-6), (H-7), and (I-8). Avoid falling in any holes in the floor on the way there.&lt;br /&gt;
**Use a [[Pouch of weighted stones]] (key item) to get past the first Banishing Gate up ahead soon.&lt;br /&gt;
***Obtained at (G-8) (Map 1) south of where you first enter, click the ??? on the floor and it is yours. &lt;br /&gt;
****Be careful as undead aggro low HP through sneak and invisible.&lt;br /&gt;
**Proceed south and east until you reach the first Banishing Gate, and proceed through it.&lt;br /&gt;
**You will enter a square room, run along the outside to the east. There is only one real way to go.&lt;br /&gt;
**Once you reach and head down the stairs hug the left wall until you eventually reach a wide room. &lt;br /&gt;
***The First ??? is here at (I-8).&lt;br /&gt;
**Head north west to a second room where the second ??? is at (H-7)&lt;br /&gt;
**Continue north, and eventually make a left down a hallway.&lt;br /&gt;
**The last ??? will be at (G-6) on your right in the first room after running past the third Banishing Gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Exoray Mold icon.png|22px|link=]] [[Exoray Mold]] which drops from [[Exoray|Exorays]] ({{udrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Exoray mold crumb]]s from ??? targets in [[Crawler&#039;s Nest]]&lt;br /&gt;
**Obtaining a mold clump directly from an [[Exoray]] seems to be the easiest method since [[Crawler&#039;s Nest]] is quite hard to navigate.&lt;br /&gt;
**The first ??? may be found on the path from (I-10) on Map 1 heading towards map 3 (B). Use Sneak to avoid Exorays.&lt;br /&gt;
***Enter the zone, run past the crawlers and bees, run up the hill, and drop down into the &amp;quot;sack room&amp;quot; then head south west/south. It is not the dead end room directly south.&lt;br /&gt;
**The second ??? is at (I-6) on Map 3 further along the same path. &lt;br /&gt;
**The last ??? piece is located in the [[Exoray]]s on Map 2 at (G-10).&lt;br /&gt;
***Double back past the first two ???s to the &amp;quot;sack room&amp;quot; again and take the north west tunnel. Not the dead end room with scorpions. &lt;br /&gt;
***Run forward through the green glow and up the hill to drop into a new sack room and take the left (west by south west) tunnel.&lt;br /&gt;
***Take a right at the ledge (don&#039;t fall down) and then your next left into a dead end room with the ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Ancient Papyrus icon.png|22px|link=]] [[Ancient Papyrus]] which drops from [[Lich|Liches]] ({{cdrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Ancient papyrus shred]]s from ??? targets in [[The Eldieme Necropolis]]&lt;br /&gt;
**It is easiest to click the three ??? as the Liches often huddle together with other mobs.&lt;br /&gt;
**Zone in to [[The Eldieme Necropolis]] from (I/J-10) in [[Batallia Downs]].&lt;br /&gt;
**The three ???s are located at (F-7), (F-9), and (H-9) on Map 1. &lt;br /&gt;
**Run in and make a left where the road forks past the ghosts and follow the hallway.&lt;br /&gt;
**When the road forks at the Hellhounds, if the path to the leftis open and you see [[Lich]]es around a Brazier (flame) then proceed that way the first ??? will be in the left corner of the room.&lt;br /&gt;
***If there is a wall to your left and the path is blocked, make a right (north) into a large room of square grave looking things.&lt;br /&gt;
****Do not walk over these graves throughout the zone as you may fall through them to a lower level. If this happens warp and reenter the zone.&lt;br /&gt;
***Make a left towards the Gravestone and behind will be the the East Plate. Select it and it will fall down, the path is now open so double back and obtain your first ??? in the room with the [[Lich]]es and Brazier.&lt;br /&gt;
****Alternatively if you posses a [[Magicked astrolabe]], purchased for 10,000 gil from [[Churano-Shurano]] in [[Windurst Waters]] at (F-8) you may just open the gate by yourself.&lt;br /&gt;
*****You will no longer need to use this or any plate to change the doors again.&lt;br /&gt;
*****Be careful as the bomb by the plate lever thing is aggressive to magic.&lt;br /&gt;
**Proceed through this first room of [[Lich]]es/[[Fallen Knight]]s around a Brazier and your first ??? to then reach an identical one down the hallway where your second ??? is located in the corner of the room.&lt;br /&gt;
**Continuing following the path west from there (the only way you can still go) and round the corner (north) into a large room of square graves and ghosts/fomors.&lt;br /&gt;
***Once again do not walk over any of these graves as some are a hidden drop down hole.&lt;br /&gt;
**Proceed north through this room and up the stairs on the other side.&lt;br /&gt;
**Round the corner again and you will reach another room of [[Lich]]es and a Brazier; the final ??? will be in the corner of the room once more.&lt;br /&gt;
&lt;br /&gt;
*Speak to [[Maat]]/trade him the items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|thumbnail|200px|Sauromugue Champaign Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|thumbnail|200px|Garlaige Cithadel Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|thumbnail|200px|Garlaige Cithadel Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|thumbnail|200px|Garlaige Cithadel Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|thumbnail|200px|Garlaige Cithadel Map 4]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|thumbnail|200px|Rolanberry Fields Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|thumbnail|200px|Crawlers&#039; Nest Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|thumbnail|200px|Crawlers&#039; Nest Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|thumbnail|200px|Crawlers&#039; Nest Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|thumbnail|200px|Batallia Downs Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|thumbnail|200px|The Eldieme Necropolis Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|thumbnail|200px|The Eldieme Necropolis Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|thumbnail|200px|The Eldieme Necropolis Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612651</id>
		<title>In Defiant Challenge</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612651"/>
		<updated>2021-02-22T11:35:25Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens (H-5)&lt;br /&gt;
|Description= Apparently, your innate limits can be breached by acquiring the necessary items.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
The following:&lt;br /&gt;
*[[Ancient Papyrus]] or three [[Ancient papyrus shred]]s&lt;br /&gt;
*[[Exoray Mold]] or three [[Exoray mold crumb]]s&lt;br /&gt;
*[[Bomb Coal]] or three [[Bomb coal fragment]]s&lt;br /&gt;
|Level=50&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[Atop the Highest Mountains]]&lt;br /&gt;
|Title=Horizon Breaker&lt;br /&gt;
|Reward=Raises level cap 55.&lt;br /&gt;
|Image=In Defiant Challenge.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a new player this quest will seem immediately obtuse. Why do I need to go there? For what? Can&#039;t you just get it yourself Maat?&#039;&#039;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Maat]] on a level 50 job.  He will ask you for three items that drop from dungeons around Jeuno.&lt;br /&gt;
*You may either defeat monsters in order to obtain the required items &#039;&#039;&#039;or&#039;&#039;&#039; select three ???s on the ground in the zones to obtain the key items instead.&lt;br /&gt;
**If you are attempting this solo you will need multiple forms of [[Sneak]] and [[Invisible]]:&lt;br /&gt;
***[[Sneak]] and [[Invisible]] spells.&lt;br /&gt;
***[[Silent Oil]] and [[Prism Powder]]s items.&lt;br /&gt;
***[[Spectral Jig]] ability.&lt;br /&gt;
***[[Tonko: Ichi]] and [[Monomi: Ichi]] [[Ninjutsu]].&lt;br /&gt;
**You will need to cancel invisible (not sneak) when the coast is clear in order to select the ??? and then reapply each time. Bringing some form of [[Reraise]] such as a [[Scroll of Instant Reraise]] is recommended.&lt;br /&gt;
*If you wish to fight the monsters for the drop because it is fun or whatever you feel. Then it isn&#039;t terribly hard to do so with your [[Trust]]s. The drops are fairly common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The required items may be obtained in any order and are as follows:&lt;br /&gt;
* [[File:Bomb Coal icon.png|22px|link=]] [[Bomb Coal]] which drops from [[Explosure|Explosures]] or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Bomb coal fragment]]s from ??? targets in [[Garlaige Citadel]].&lt;br /&gt;
**The recommended way is the ??? locations as the Explosures seem to be too strong for you and your trusts at this level, aggroing one brings them all. However there is a singular [[Explosure]] floating in the room with the last ??? if you are committed to farming the item. &lt;br /&gt;
**If you are on [[Asura]] then there are probably bots farming the Explosures so you will not have a chance to tag the enemy before they get to it. Clicking the ??? is the best bet.&lt;br /&gt;
**All three ??? pieces may be obtained on Map 2 in [[Garlaige Citadel]] at (G-6), (H-7), and (I-8). Avoid falling in any holes in the floor on the way there.&lt;br /&gt;
**Use a [[Pouch of weighted stones]] (key item) to get past the first Banishing Gate up ahead soon.&lt;br /&gt;
***Obtained at (G-8) (Map 1) south of where you first enter, click the ??? on the floor and it is yours. &lt;br /&gt;
****Be careful as undead aggro low HP through sneak and invisible.&lt;br /&gt;
**Proceed south and east until you reach the first Banishing Gate, and proceed through it.&lt;br /&gt;
**You will enter a square room, run along the outside to the east. There is only one real way to go.&lt;br /&gt;
**Once you reach and head down the stairs hug the left wall until you eventually reach a wide room. &lt;br /&gt;
***The First ??? is here at (I-8).&lt;br /&gt;
**Head north west to a second room where the second ??? is at (H-7)&lt;br /&gt;
**Continue north, and eventually make a left down a hallway.&lt;br /&gt;
**The last ??? will be at (G-6) on your right in the first room after running past the third Banishing Gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Exoray Mold icon.png|22px|link=]] [[Exoray Mold]] which drops from [[Exoray|Exorays]] ({{udrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Exoray mold crumb]]s from ??? targets in [[Crawler&#039;s Nest]]&lt;br /&gt;
**Obtaining a mold clump directly from an [[Exoray]] seems to be the easiest method since [[Crawler&#039;s Nest]] is quite hard to navigate.&lt;br /&gt;
**The first ??? may be found on the path from (I-10) on Map 1 heading towards map 3 (B). Use Sneak to avoid Exorays.&lt;br /&gt;
***Enter the zone, run past the crawlers and bees, run up the hill, and drop down into the &amp;quot;sack room&amp;quot; then head south west/south. It is not the dead end room directly south.&lt;br /&gt;
**The second ??? is at (I-6) on Map 3 further along the same path. &lt;br /&gt;
**The last ??? piece is located in the [[Exoray]]s on Map 2 at (G-10).&lt;br /&gt;
***Double back past the first two ???s to the &amp;quot;sack room&amp;quot; again and take the north west tunnel. Not the dead end room with scorpions. &lt;br /&gt;
***Run forward through the green glow and up the hill to drop into a new sack room and take the left (west by south west) tunnel.&lt;br /&gt;
***Take a right at the ledge (don&#039;t fall down) and then your next left into a dead end room with the ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Ancient Papyrus icon.png|22px|link=]] [[Ancient Papyrus]] which drops from [[Lich|Liches]] ({{cdrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Ancient papyrus shred]]s from ??? targets in [[The Eldieme Necropolis]]&lt;br /&gt;
**It is easiest to click the three ??? as the Liches often huddle together with other mobs.&lt;br /&gt;
**Zone in to [[The Eldieme Necropolis]] from (I/J-10) in [[Batallia Downs]].&lt;br /&gt;
**The three ???s are located at (F-7), (F-9), and (H-9) on Map 1. &lt;br /&gt;
**Run in and make a left where the road forks past the ghosts and follow the hallway.&lt;br /&gt;
**When the road forks at the Hellhounds, if the path to the leftis open and you see [[Lich]]es around a Brazier (flame) then proceed that way the first ??? will be in the left corner of the room.&lt;br /&gt;
***If there is a wall to your left and the path is blocked, make a right (north) into a large room of square grave looking things.&lt;br /&gt;
****Do not walk over these graves throughout the zone as you may fall through them to a lower level. If this happens warp and reenter the zone.&lt;br /&gt;
***Make a left towards the Gravestone and behind will be the the East Plate. Select it and it will fall down, the path is now open so double back and obtain your first ??? in the room with the [[Lich]]es and Brazier.&lt;br /&gt;
****Alternatively if you posses a [[Magicked astrolabe]], purchased for 10,000 gil from [[Churano-Shurano]] in [[Windurst Waters]] at (F-8) you may just open the gate by yourself.&lt;br /&gt;
*****You will no longer need to use this or any plate to change the doors again.&lt;br /&gt;
*****Be careful as the bomb by the plate lever thing is aggressive to magic.&lt;br /&gt;
**Proceed through this first room of [[Lich]]es/[[Fallen Knight]]s around a Brazier and your first ??? to then reach an identical one down the hallway where your second ??? is located in the corner of the room.&lt;br /&gt;
**Continuing following the path west from there (the only way you can still go) and round the corner (north) into a large room of square graves and ghosts/fomors.&lt;br /&gt;
***Once again do not walk over any of these graves as some are a hidden drop down hole.&lt;br /&gt;
**Proceed north through this room and up the stairs on the other side.&lt;br /&gt;
**Round the corner again and you will reach another room of [[Lich]]es and a Brazier; the final ??? will be in the corner of the room once more.&lt;br /&gt;
&lt;br /&gt;
*Speak to [[Maat]]/trade him the items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|thumbnail|200px|Sauromugue Champaign Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|thumbnail|200px|Garlaige Cithadel Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|thumbnail|200px|Garlaige Cithadel Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|thumbnail|200px|Garlaige Cithadel Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|thumbnail|200px|Garlaige Cithadel Map 4]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|thumbnail|200px|Rolanberry Fields Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|thumbnail|200px|Crawlers&#039; Nest Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|thumbnail|200px|Crawlers&#039; Nest Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|thumbnail|200px|Crawlers&#039; Nest Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|thumbnail|200px|Batallia Downs Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|thumbnail|200px|The Eldieme Necropolis Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|thumbnail|200px|The Eldieme Necropolis Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|thumbnail|200px|The Eldieme Necropolis Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612650</id>
		<title>In Defiant Challenge</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=In_Defiant_Challenge&amp;diff=612650"/>
		<updated>2021-02-22T11:28:55Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens (H-5)&lt;br /&gt;
|Description= Apparently, your innate limits can be breached by acquiring the necessary items.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
The following:&lt;br /&gt;
*[[Ancient Papyrus]] or three [[Ancient papyrus shred]]s&lt;br /&gt;
*[[Exoray Mold]] or three [[Exoray mold crumb]]s&lt;br /&gt;
*[[Bomb Coal]] or three [[Bomb coal fragment]]s&lt;br /&gt;
|Level=50&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[Atop the Highest Mountains]]&lt;br /&gt;
|Title=Horizon Breaker&lt;br /&gt;
|Reward=Raises level cap 55.&lt;br /&gt;
|Image=In Defiant Challenge.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a new player this quest will seem immediately obtuse. Why do I need to go there? For what? Can&#039;t you just get it yourself Maat?&#039;&#039;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Maat]] on a level 50 job.  He will ask you for three items that drop from dungeons around Jeuno.&lt;br /&gt;
*You may either defeat monsters in order to obtain the required items &#039;&#039;&#039;or&#039;&#039;&#039; select three ???s on the ground in the zones to obtain the key items instead.&lt;br /&gt;
**If you are attempting this solo you will need multiple forms of [[Sneak]] and [[Invisible]]:&lt;br /&gt;
***[[Sneak]] and [[Invisible]] spells.&lt;br /&gt;
***[[Silent Oil]] and [[Prism Powder]]s items.&lt;br /&gt;
***[[Spectral Jig]] ability.&lt;br /&gt;
***[[Tonko: Ichi]] and [[Monomi: Ichi]] [[Ninjutsu]].&lt;br /&gt;
**You will need to cancel invisible (not sneak) when the coast is clear in order to select the ??? and then reapply each time. Bringing some form of [[Reraise]] such as a [[Scroll of Instant Reraise]] is recommended.&lt;br /&gt;
*If you wish to fight the monsters for the drop because it is fun or whatever you feel. Then it isn&#039;t terribly hard to do so with your [[Trust]]s. The drops are fairly common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The required items may be obtained in any order and are as follows:&lt;br /&gt;
* [[File:Bomb Coal icon.png|22px|link=]] [[Bomb Coal]] which drops from [[Explosure|Explosures]] or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Bomb coal fragment]]s from ??? targets in [[Garlaige Citadel]].&lt;br /&gt;
**All three ??? pieces may be obtained on Map 2 in [[Garlaige Citadel]] at (G-6), (H-7), and (I-8). Avoid falling in any holes in the floor on the way there.&lt;br /&gt;
**Use a [[Pouch of weighted stones]] (key item) to get past the first Banishing Gate up ahead soon.&lt;br /&gt;
***Obtained at (G-8) (Map 1) south of where you first enter, click the ??? on the floor and it is yours. &lt;br /&gt;
****Be careful as undead aggro low HP through sneak and invisible.&lt;br /&gt;
**Proceed south and east until you reach the first Banishing Gate, and proceed through it.&lt;br /&gt;
**You will enter a square room, run along the outside to the east. There is only one real way to go.&lt;br /&gt;
**Once you reach and head down the stairs hug the left wall until you eventually reach a wide room. &lt;br /&gt;
***The First ??? is here at (I-8).&lt;br /&gt;
**Head north west to a second room where the second ??? is at (H-7)&lt;br /&gt;
**Continue north, and eventually make a left down a hallway.&lt;br /&gt;
**The last ??? will be at (G-6) on your right in the first room after running past the third Banishing Gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Exoray Mold icon.png|22px|link=]] [[Exoray Mold]] which drops from [[Exoray|Exorays]] ({{udrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Exoray mold crumb]]s from ??? targets in [[Crawler&#039;s Nest]]&lt;br /&gt;
**The first ??? may be found on the path from (I-10) on Map 1 heading towards map 3 (B). Use Sneak to avoid Exorays.&lt;br /&gt;
***Enter the zone, run past the crawlers and bees, run up the hill, and drop down into the &amp;quot;sack room&amp;quot; then head south west/south. It is not the dead end room directly south.&lt;br /&gt;
**The second ??? is at (I-6) on Map 3 further along the same path. &lt;br /&gt;
**The last ??? piece is located in the [[Exoray]]s on Map 2 at (G-10).&lt;br /&gt;
***Double back past the first two ???s to the &amp;quot;sack room&amp;quot; again and take the north west tunnel. Not the dead end room with scorpions. &lt;br /&gt;
***Run forward through the green glow and up the hill to drop into a new sack room and take the left (west by south west) tunnel.&lt;br /&gt;
***Take a right at the ledge (don&#039;t fall down) and then your next left into a dead end room with the ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Ancient Papyrus icon.png|22px|link=]] [[Ancient Papyrus]] which drops from [[Lich|Liches]] ({{cdrop}}) or can be received after obtaining &#039;&#039;&#039;three&#039;&#039;&#039; [[Ancient papyrus shred]]s from ??? targets in [[The Eldieme Necropolis]]&lt;br /&gt;
**Zone in to [[The Eldieme Necropolis]] from (I/J-10) in [[Batallia Downs]].&lt;br /&gt;
**The three ???s are located at (F-7), (F-9), and (H-9) on Map 1. &lt;br /&gt;
**Run in and make a left where the road forks past the ghosts and follow the hallway.&lt;br /&gt;
**When the road forks at the Hellhounds, if the path to the leftis open and you see [[Lich]]es around a Brazier (flame) then proceed that way the first ??? will be in the left corner of the room.&lt;br /&gt;
***If there is a wall to your left and the path is blocked, make a right (north) into a large room of square grave looking things.&lt;br /&gt;
****Do not walk over these graves throughout the zone as you may fall through them to a lower level. If this happens warp and reenter the zone.&lt;br /&gt;
***Make a left towards the Gravestone and behind will be the the East Plate. Select it and it will fall down, the path is now open so double back and obtain your first ??? in the room with the [[Lich]]es and Brazier.&lt;br /&gt;
****Alternatively if you posses a [[Magicked astrolabe]], purchased for 10,000 gil from [[Churano-Shurano]] in [[Windurst Waters]] at (F-8) you may just open the gate by yourself.&lt;br /&gt;
*****You will no longer need to use this or any plate to change the doors again.&lt;br /&gt;
*****Be careful as the bomb by the plate lever thing is aggressive to magic.&lt;br /&gt;
**Proceed through this first room of [[Lich]]es/[[Fallen Knight]]s around a Brazier and your first ??? to then reach an identical one down the hallway where your second ??? is located in the corner of the room.&lt;br /&gt;
**Continuing following the path west from there (the only way you can still go) and round the corner (north) into a large room of square graves and ghosts/fomors.&lt;br /&gt;
***Once again do not walk over any of these graves as some are a hidden drop down hole.&lt;br /&gt;
**Proceed north through this room and up the stairs on the other side.&lt;br /&gt;
**Round the corner again and you will reach another room of [[Lich]]es and a Brazier; the final ??? will be in the corner of the room once more.&lt;br /&gt;
&lt;br /&gt;
*Speak to [[Maat]]/trade him the items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|thumbnail|200px|Sauromugue Champaign Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Sauromugue Champaign-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|thumbnail|200px|Garlaige Cithadel Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|thumbnail|200px|Garlaige Cithadel Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|thumbnail|200px|Garlaige Cithadel Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|thumbnail|200px|Garlaige Cithadel Map 4]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Garlaige Citadel-map4.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|thumbnail|200px|Rolanberry Fields Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Rolanberry Fields-map.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|thumbnail|200px|Crawlers&#039; Nest Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|thumbnail|200px|Crawlers&#039; Nest Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|thumbnail|200px|Crawlers&#039; Nest Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Crawlers&#039; Nest-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|thumbnail|200px|Batallia Downs Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Batilla Downs.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|thumbnail|200px|The Eldieme Necropolis Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map1.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|thumbnail|200px|The Eldieme Necropolis Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map2.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|thumbnail|200px|The Eldieme Necropolis Map 3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:The Eldieme Necropolis-map3.jpg|600px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Whence_Blows_the_Wind&amp;diff=612649</id>
		<title>Whence Blows the Wind</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Whence_Blows_the_Wind&amp;diff=612649"/>
		<updated>2021-02-22T11:27:15Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens&lt;br /&gt;
|Description= Your innate limits can be pushed further by collecting the crests of the Orcs, the Quadav, and the Yagudo.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=56&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Atop the Highest Mountains]]&lt;br /&gt;
|Next=[[Riding on the Clouds]]&lt;br /&gt;
|Title= Sky Breaker&lt;br /&gt;
|Reward=Raises level cap to 65&lt;br /&gt;
|Image=Whence Blows the Wind.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This quest is a pain in the butt as you have to also have done your nation&#039;s Mission 4-1 &#039;&#039;&#039;Magicite&#039;&#039;&#039; in order to complete it. Consider asking someone higher level to assist you as they will probably already have all the Key Items necessary.&#039;&#039;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Speak to Maat on a level 56 job. He will ask you for three key items deep in the beastmen strongholds.&lt;br /&gt;
&lt;br /&gt;
:{| style=&amp;quot;background: #E2EDF7; text-align:center; width: 600px;&amp;quot; class=&amp;quot;bdrwhite thwhite R-Highlight-Blue&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#57879D; padding:0.3em; color: #ffffff;&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Zone&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Position&lt;br /&gt;
! Key Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Monastic Cavern]]&lt;br /&gt;
| (J-6)&lt;br /&gt;
| [[Orcish crest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Qulun Dome]]&lt;br /&gt;
| (J-7)&lt;br /&gt;
| [[Quadav crest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
| (H-6)&lt;br /&gt;
| [[Yagudo crest]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;???&#039;&#039;&#039; spot appears in each of these areas, and are close to True-Sight/Sound [[:Category:Notorious Monster|Notorious Monsters]].&lt;br /&gt;
===Orcish Crest===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Either you or a player assisting you must possess the [[Crimson orb]] {{KI}} from a mini-quest below.&lt;br /&gt;
&lt;br /&gt;
* To reach the [[Orcish crest]] {{KI}}, head to [[Davoi]] and enter the [[Monastic Cavern]] at (H-11).&lt;br /&gt;
:*Then exit the Monastic Cavern at (I-8).  &lt;br /&gt;
:*Proceed to the (J-9) entrance to Monastic Cavern, you or a partner will need a [[Crimson orb]] {{KI}} from [[Sedal-Godjal]] to access it though.&lt;br /&gt;
:*Once inside Monastic Cavern, click the &#039;&#039;&#039;???&#039;&#039;&#039; at (J-6) to get the Orcish Crest.&lt;br /&gt;
::*Take care as orcs around this wall will aggro you after dropping invisible and interrupt the prompt to open the wall.&lt;br /&gt;
&lt;br /&gt;
====Mini-Quest====&lt;br /&gt;
{{color|red|Crimson Orb}} &#039;&#039;&#039;Obtainment&#039;&#039;&#039;:&lt;br /&gt;
*After following the path mentioned above speak to [[Sedal-Godjal]] in [[Davoi]] at (J-8) just north of the (J-9) &#039;&#039;Wall of Banishing&#039;&#039;.&lt;br /&gt;
*Proceed to and touch the &#039;&#039;Wall of Banishing&#039;&#039; to the south at (J-9), then return to him to get the base Key Item, [[White orb]].&lt;br /&gt;
:*From there head to and touch the ponds at (H-10), (L-9), (E-8) and (H-6).&lt;br /&gt;
::*After each pond, the orb will turn into a darker orb color. [[Pink orb]] &amp;gt; [[Red orb]] &amp;gt; [[Blood orb]]. Touching the 4th will grant the [[Cursed orb]], and you will have [[Curse]] inflicted on you. This can be removed normally via a [[Holy Water]] or [[Cursna]].&lt;br /&gt;
:* Return to [[Sedal-Godjal]] to get the final [[Crimson orb]] {{KI}}.&lt;br /&gt;
&lt;br /&gt;
*After obtaining the [[Crimson orb]], return to the &#039;&#039;Wall of Banishing&#039;&#039; you were previously at in [[Davoi]], (J-9).&lt;br /&gt;
*Once inside [[Monastic Cavern]], to get to the &#039;&#039;&#039;???&#039;&#039;&#039;, stick to the west wall to avoid true-sight Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Davoi-map.jpg|thumbnail|75px|Davoi Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Davoi-map.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Monastic Cavern.jpg|thumbnail|75px|Monastic Cavern]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Monastic Cavern.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quadav Crest===&lt;br /&gt;
*Either you or a player assisting you must have the [[Silver bell]] {{KI}}, [[Coruscant rosary]] {{KI}}, and [[Black matinee necklace]] {{KI}} from the mission [[Magicite]] before you may get this crest.&lt;br /&gt;
:*Bring some form of [[Sneak]] (Invisible is not needed) for this.&lt;br /&gt;
::*[[Silent Oil]]s (from the [[Curio Moogle]]) are prefered as you should use &#039;&#039;&#039;The Mute&#039;&#039;&#039; to silence yourself before running through [[Beadeaux]].&lt;br /&gt;
:::*This prevents &#039;&#039;The Afflictor&#039;&#039; from cursing you which inflicts a super gravity effect on you.&lt;br /&gt;
* To reach the Quadav crest, proceed to [[Beadeaux]] (K-6) and enter the tunnel. Follow the path to (M-8) and enter [[Qulun Dome]].&lt;br /&gt;
*You are almost there, proceed through the door to the right after zoning. This requires the key items mentioned above.&lt;br /&gt;
:*One true-sound NM, [[Ruby Quadav]] guards the first room.&lt;br /&gt;
::You should be fine to run past if it is on the far side of the room.&lt;br /&gt;
::*Otherwise this NM is level 71-73 and will likely stomp you or take a long time with a party of trusts. So just zone instead.&lt;br /&gt;
*Once inside the main room, hug the south wall to avoid several other true-sound NMs to reach the &#039;&#039;&#039;???&#039;&#039;&#039; spot and obtain the crest.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Beadeaux-map1.jpg|thumbnail|75px|Beadeaux Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Beadeaux-map1.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Beadeaux-map2.jpg|thumbnail|75px|Beadeaux Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Beadeaux-map2.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Qulun Dome-map.jpg|thumbnail|75px|Qulun Dome Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Qulun Dome-map.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yagudo Crest===&lt;br /&gt;
*The Yagudo Crest is located on the 4th floor of [[Castle Oztroja]] at H-6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Lower level players may want to bring and use a Reraise item such as an [[File:Instant Reraise icon.png|25px|link=]] [[Instant Reraise]].&lt;br /&gt;
&lt;br /&gt;
*To reach the [[Yagudo crest]] {{KI}}, find the 3 passwords throughout the zone and open the 3 password trap door on the fourth floor.&lt;br /&gt;
:*The passwords reset when the game day changes so you may want to time your journey accordingly.&lt;br /&gt;
::*On the climb you will find 3 of the passwords. You may guess any one of them from the list below.&lt;br /&gt;
&#039;&#039;&#039;Floor one&#039;&#039;&#039;:&lt;br /&gt;
*Password #1 is near the entrance in the room at (H-9).&lt;br /&gt;
*Proceed to the &#039;&#039;Brass Door&#039;&#039; at (I-8)&lt;br /&gt;
:*Pull one of the levers and run back. There is a 50% chance you will trigger a trap door, but you may run away after hitting the handle and not fall.&lt;br /&gt;
::*Simply use the other handle after the floor raises back up if need be otherwise proceed.&lt;br /&gt;
*Follow the stairs, at (J-8) you reach the next floor, Map 2.&lt;br /&gt;
&#039;&#039;&#039;Floor 2&#039;&#039;&#039;:&lt;br /&gt;
*To get the 2nd password, take a right at the first intersection on map 2 and keep left to reach map 6.&lt;br /&gt;
*Head south to reach map 7 the password is at (H-9).&lt;br /&gt;
*Go back to the first intersection on map 2 and head south to the fork in the path at (H-10) then make a right.&lt;br /&gt;
*Follow the path to to the password #3 in the room at the north west corner of (I-8)&lt;br /&gt;
*Head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (G-8)&lt;br /&gt;
:*Play with the levers there in different combinations until the door opens.&lt;br /&gt;
:*After this door, monsters will now be more challenging to low level players and then dangerous by the fourth floor.&lt;br /&gt;
*Follow the path to (G-9) and on to the next floor, Map 3.&lt;br /&gt;
&#039;&#039;&#039;Floor 3&#039;&#039;&#039;:&lt;br /&gt;
*Follow the one way path of this floor, up the stairs to (H-11), and on to the last floor.&lt;br /&gt;
:*The leeches in the pool will aggro sound if you are only running with invisible for the Yagudos. So don&#039;t run in the pool.&lt;br /&gt;
&#039;&#039;&#039;Floor 4&#039;&#039;&#039;:&lt;br /&gt;
*Once you reach this floor you must open the &#039;&#039;Brass Door&#039;&#039; at (H-7) by selecting and lighting one of the torches in the corner rooms at (G-7), (G-8), (H-7), &#039;&#039;or&#039;&#039; (H-8).&lt;br /&gt;
:*You will likely want [[Reraise]] on for this if you are lower level as you will need to run to the &#039;&#039;Brass Door&#039;&#039; before it closes.&lt;br /&gt;
:*A [[Thief]] may simply use [[Hide]] to deaggro the Yagudos.&lt;br /&gt;
:*Once inside you may safely raise back up if need be. &lt;br /&gt;
*You must input the 3 passwords you collected into the pedestal. If you want to try guessing the passwords then you may guess from this list:&lt;br /&gt;
**You have to use proper punctuation and re enter the menu from the begining each time you fail at guessing.&lt;br /&gt;
:{| style=&amp;quot;background: #E2EDF7; text-align:center; width: 300px;&amp;quot; class=&amp;quot;bdrwhite thwhite C-Highlight-Blue&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#57879D; color: #ffffff;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 1px&amp;quot;| Possible passwords:&lt;br /&gt;
|- style=&amp;quot;padding: 2px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Domi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Puqu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Gadu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Deggi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Mjuu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Xalmo&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Haqa&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Mong&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Ouzi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Duzu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Buxu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Quu&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Misu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Xicu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Ovzi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Duxo&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Zhuu&lt;br /&gt;
|}&lt;br /&gt;
*When you get the password right you will drop down and see a courtyard to the North, the &#039;&#039;&#039;???&#039;&#039;&#039; spot is on the first platform. &lt;br /&gt;
:*Two true-sight NMs named [[Yagudo High Priest]] are in this courtyard. The relevant one for right now usually stands almost exactly on top of the &#039;&#039;&#039;???&#039;&#039;&#039; spot.&lt;br /&gt;
::*Either be patient and wait for it to move, or deliberately aggro it and have a [[Trust]] tank hold it while you click the &#039;&#039;&#039;???&#039;&#039;&#039; and Warp afterwards.&lt;br /&gt;
&lt;br /&gt;
*Speak to Maat once you have all three key items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map1.jpg|thumbnail|75px|Castle Oztroja Map 1 (Floor 1)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map1.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map2.jpg|thumbnail|75px|Castle Oztroja Map 2 (Floor 2)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map2.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map3.jpg|thumbnail|75px|Castle Oztroja Map 3 (Floor 3)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map3.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map4.jpg|thumbnail|75px|Castle Oztroja Map 4 (Floor 4)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map4.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Whence_Blows_the_Wind&amp;diff=612648</id>
		<title>Whence Blows the Wind</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Whence_Blows_the_Wind&amp;diff=612648"/>
		<updated>2021-02-22T11:26:44Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=Maat, Ru&#039;Lude Gardens&lt;br /&gt;
|Description= Your innate limits can be pushed further by collecting the crests of the Orcs, the Quadav, and the Yagudo.&lt;br /&gt;
|Fame=Jeuno&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=56&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Atop the Highest Mountains]]&lt;br /&gt;
|Next=[[Riding on the Clouds]]&lt;br /&gt;
|Title= Sky Breaker&lt;br /&gt;
|Reward=Raises level cap to 65&lt;br /&gt;
|Image=Whence Blows the Wind.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This quest is a pain in the butt as you have to also have done your nation&#039;s Mission 4-1 &#039;&#039;Magicite&#039;&#039; in order to complete it. Consider asking someone higher level to assist you as they will probably already have all the Key Items necessary.&#039;&#039;&#039;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Speak to Maat on a level 56 job. He will ask you for three key items deep in the beastmen strongholds.&lt;br /&gt;
&lt;br /&gt;
:{| style=&amp;quot;background: #E2EDF7; text-align:center; width: 600px;&amp;quot; class=&amp;quot;bdrwhite thwhite R-Highlight-Blue&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#57879D; padding:0.3em; color: #ffffff;&amp;quot; &lt;br /&gt;
! style=&amp;quot;width: 250px;&amp;quot; | Zone&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Position&lt;br /&gt;
! Key Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Monastic Cavern]]&lt;br /&gt;
| (J-6)&lt;br /&gt;
| [[Orcish crest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Qulun Dome]]&lt;br /&gt;
| (J-7)&lt;br /&gt;
| [[Quadav crest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
| (H-6)&lt;br /&gt;
| [[Yagudo crest]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;???&#039;&#039;&#039; spot appears in each of these areas, and are close to True-Sight/Sound [[:Category:Notorious Monster|Notorious Monsters]].&lt;br /&gt;
===Orcish Crest===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Either you or a player assisting you must possess the [[Crimson orb]] {{KI}} from a mini-quest below.&lt;br /&gt;
&lt;br /&gt;
* To reach the [[Orcish crest]] {{KI}}, head to [[Davoi]] and enter the [[Monastic Cavern]] at (H-11).&lt;br /&gt;
:*Then exit the Monastic Cavern at (I-8).  &lt;br /&gt;
:*Proceed to the (J-9) entrance to Monastic Cavern, you or a partner will need a [[Crimson orb]] {{KI}} from [[Sedal-Godjal]] to access it though.&lt;br /&gt;
:*Once inside Monastic Cavern, click the &#039;&#039;&#039;???&#039;&#039;&#039; at (J-6) to get the Orcish Crest.&lt;br /&gt;
::*Take care as orcs around this wall will aggro you after dropping invisible and interrupt the prompt to open the wall.&lt;br /&gt;
&lt;br /&gt;
====Mini-Quest====&lt;br /&gt;
{{color|red|Crimson Orb}} &#039;&#039;&#039;Obtainment&#039;&#039;&#039;:&lt;br /&gt;
*After following the path mentioned above speak to [[Sedal-Godjal]] in [[Davoi]] at (J-8) just north of the (J-9) &#039;&#039;Wall of Banishing&#039;&#039;.&lt;br /&gt;
*Proceed to and touch the &#039;&#039;Wall of Banishing&#039;&#039; to the south at (J-9), then return to him to get the base Key Item, [[White orb]].&lt;br /&gt;
:*From there head to and touch the ponds at (H-10), (L-9), (E-8) and (H-6).&lt;br /&gt;
::*After each pond, the orb will turn into a darker orb color. [[Pink orb]] &amp;gt; [[Red orb]] &amp;gt; [[Blood orb]]. Touching the 4th will grant the [[Cursed orb]], and you will have [[Curse]] inflicted on you. This can be removed normally via a [[Holy Water]] or [[Cursna]].&lt;br /&gt;
:* Return to [[Sedal-Godjal]] to get the final [[Crimson orb]] {{KI}}.&lt;br /&gt;
&lt;br /&gt;
*After obtaining the [[Crimson orb]], return to the &#039;&#039;Wall of Banishing&#039;&#039; you were previously at in [[Davoi]], (J-9).&lt;br /&gt;
*Once inside [[Monastic Cavern]], to get to the &#039;&#039;&#039;???&#039;&#039;&#039;, stick to the west wall to avoid true-sight Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Davoi-map.jpg|thumbnail|75px|Davoi Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Davoi-map.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Monastic Cavern.jpg|thumbnail|75px|Monastic Cavern]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Monastic Cavern.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quadav Crest===&lt;br /&gt;
*Either you or a player assisting you must have the [[Silver bell]] {{KI}}, [[Coruscant rosary]] {{KI}}, and [[Black matinee necklace]] {{KI}} from the mission [[Magicite]] before you may get this crest.&lt;br /&gt;
:*Bring some form of [[Sneak]] (Invisible is not needed) for this.&lt;br /&gt;
::*[[Silent Oil]]s (from the [[Curio Moogle]]) are prefered as you should use &#039;&#039;&#039;The Mute&#039;&#039;&#039; to silence yourself before running through [[Beadeaux]].&lt;br /&gt;
:::*This prevents &#039;&#039;The Afflictor&#039;&#039; from cursing you which inflicts a super gravity effect on you.&lt;br /&gt;
* To reach the Quadav crest, proceed to [[Beadeaux]] (K-6) and enter the tunnel. Follow the path to (M-8) and enter [[Qulun Dome]].&lt;br /&gt;
*You are almost there, proceed through the door to the right after zoning. This requires the key items mentioned above.&lt;br /&gt;
:*One true-sound NM, [[Ruby Quadav]] guards the first room.&lt;br /&gt;
::You should be fine to run past if it is on the far side of the room.&lt;br /&gt;
::*Otherwise this NM is level 71-73 and will likely stomp you or take a long time with a party of trusts. So just zone instead.&lt;br /&gt;
*Once inside the main room, hug the south wall to avoid several other true-sound NMs to reach the &#039;&#039;&#039;???&#039;&#039;&#039; spot and obtain the crest.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Beadeaux-map1.jpg|thumbnail|75px|Beadeaux Map 1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Beadeaux-map1.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Beadeaux-map2.jpg|thumbnail|75px|Beadeaux Map 2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Beadeaux-map2.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Qulun Dome-map.jpg|thumbnail|75px|Qulun Dome Map]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Qulun Dome-map.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yagudo Crest===&lt;br /&gt;
*The Yagudo Crest is located on the 4th floor of [[Castle Oztroja]] at H-6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Lower level players may want to bring and use a Reraise item such as an [[File:Instant Reraise icon.png|25px|link=]] [[Instant Reraise]].&lt;br /&gt;
&lt;br /&gt;
*To reach the [[Yagudo crest]] {{KI}}, find the 3 passwords throughout the zone and open the 3 password trap door on the fourth floor.&lt;br /&gt;
:*The passwords reset when the game day changes so you may want to time your journey accordingly.&lt;br /&gt;
::*On the climb you will find 3 of the passwords. You may guess any one of them from the list below.&lt;br /&gt;
&#039;&#039;&#039;Floor one&#039;&#039;&#039;:&lt;br /&gt;
*Password #1 is near the entrance in the room at (H-9).&lt;br /&gt;
*Proceed to the &#039;&#039;Brass Door&#039;&#039; at (I-8)&lt;br /&gt;
:*Pull one of the levers and run back. There is a 50% chance you will trigger a trap door, but you may run away after hitting the handle and not fall.&lt;br /&gt;
::*Simply use the other handle after the floor raises back up if need be otherwise proceed.&lt;br /&gt;
*Follow the stairs, at (J-8) you reach the next floor, Map 2.&lt;br /&gt;
&#039;&#039;&#039;Floor 2&#039;&#039;&#039;:&lt;br /&gt;
*To get the 2nd password, take a right at the first intersection on map 2 and keep left to reach map 6.&lt;br /&gt;
*Head south to reach map 7 the password is at (H-9).&lt;br /&gt;
*Go back to the first intersection on map 2 and head south to the fork in the path at (H-10) then make a right.&lt;br /&gt;
*Follow the path to to the password #3 in the room at the north west corner of (I-8)&lt;br /&gt;
*Head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (G-8)&lt;br /&gt;
:*Play with the levers there in different combinations until the door opens.&lt;br /&gt;
:*After this door, monsters will now be more challenging to low level players and then dangerous by the fourth floor.&lt;br /&gt;
*Follow the path to (G-9) and on to the next floor, Map 3.&lt;br /&gt;
&#039;&#039;&#039;Floor 3&#039;&#039;&#039;:&lt;br /&gt;
*Follow the one way path of this floor, up the stairs to (H-11), and on to the last floor.&lt;br /&gt;
:*The leeches in the pool will aggro sound if you are only running with invisible for the Yagudos. So don&#039;t run in the pool.&lt;br /&gt;
&#039;&#039;&#039;Floor 4&#039;&#039;&#039;:&lt;br /&gt;
*Once you reach this floor you must open the &#039;&#039;Brass Door&#039;&#039; at (H-7) by selecting and lighting one of the torches in the corner rooms at (G-7), (G-8), (H-7), &#039;&#039;or&#039;&#039; (H-8).&lt;br /&gt;
:*You will likely want [[Reraise]] on for this if you are lower level as you will need to run to the &#039;&#039;Brass Door&#039;&#039; before it closes.&lt;br /&gt;
:*A [[Thief]] may simply use [[Hide]] to deaggro the Yagudos.&lt;br /&gt;
:*Once inside you may safely raise back up if need be. &lt;br /&gt;
*You must input the 3 passwords you collected into the pedestal. If you want to try guessing the passwords then you may guess from this list:&lt;br /&gt;
**You have to use proper punctuation and re enter the menu from the begining each time you fail at guessing.&lt;br /&gt;
:{| style=&amp;quot;background: #E2EDF7; text-align:center; width: 300px;&amp;quot; class=&amp;quot;bdrwhite thwhite C-Highlight-Blue&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#57879D; color: #ffffff;&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 1px&amp;quot;| Possible passwords:&lt;br /&gt;
|- style=&amp;quot;padding: 2px&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Domi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Puqu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Gadu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Deggi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Mjuu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Xalmo&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Haqa&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Mong&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Ouzi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Duzu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Buxu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Quu&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Misu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Xicu&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Ovzi&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Duxo&lt;br /&gt;
|style=&amp;quot;padding: 2px&amp;quot;|Zhuu&lt;br /&gt;
|}&lt;br /&gt;
*When you get the password right you will drop down and see a courtyard to the North, the &#039;&#039;&#039;???&#039;&#039;&#039; spot is on the first platform. &lt;br /&gt;
:*Two true-sight NMs named [[Yagudo High Priest]] are in this courtyard. The relevant one for right now usually stands almost exactly on top of the &#039;&#039;&#039;???&#039;&#039;&#039; spot.&lt;br /&gt;
::*Either be patient and wait for it to move, or deliberately aggro it and have a [[Trust]] tank hold it while you click the &#039;&#039;&#039;???&#039;&#039;&#039; and Warp afterwards.&lt;br /&gt;
&lt;br /&gt;
*Speak to Maat once you have all three key items to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map1.jpg|thumbnail|75px|Castle Oztroja Map 1 (Floor 1)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map1.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map2.jpg|thumbnail|75px|Castle Oztroja Map 2 (Floor 2)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map2.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map3.jpg|thumbnail|75px|Castle Oztroja Map 3 (Floor 3)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map3.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[File:Castle Oztroja-map4.jpg|thumbnail|75px|Castle Oztroja Map 4 (Floor 4)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Castle Oztroja-map4.jpg|550px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ru&#039;Lude Gardens Quests]] [[Category:Jeuno Quests]] [[Category:Limit Break Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Windurst_Mission_4-1&amp;diff=612647</id>
		<title>Windurst Mission 4-1</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Windurst_Mission_4-1&amp;diff=612647"/>
		<updated>2021-02-22T11:24:14Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Magicite&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Windurstian Embassy in Ru&#039;Lude Gardens&lt;br /&gt;
|Description=Confiscate the three kinds of magicite in [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the resurrection of the [[Shadow Lord]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 3-3{{!}}A New Journey&lt;br /&gt;
|Next=Windurst Mission 5-1{{!}}The Final Seal&lt;br /&gt;
|Title=Have Wings Will Fly&lt;br /&gt;
|Reward=*Rank 5&lt;br /&gt;
*10,000 gil&lt;br /&gt;
*{{KI}}[[Airship Pass]]&lt;br /&gt;
*If already in possesion of an {{KI}}[[Airship Pass]] you recieve 20,000 gil&lt;br /&gt;
|Image=Magicite_Mission.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be warned, this quest is very long and will be taxing for new players. You will want to pair it with your level 60 Limit Break [[Whence Blows the Wind]] as you have to visit exactly the same places.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:Magicite.jpg|350px|right]]&lt;br /&gt;
*Trade six crystals to [[Morlepiche]] in [[Ru&#039;Lude Gardens]] by the zone to [[Upper Jeuno]] or any Gate Guard in [[Jeuno]] or [[Windurst]].&lt;br /&gt;
**You may repeat missions 2-2 or 3-2 instead of trading crystals until you have enough rank points.&lt;br /&gt;
*Click the &amp;quot;Door: Windurstian Emb.&amp;quot; in [[Ru&#039;Lude Gardens]] for the {{KI}}[[Archducal audience permit]].&lt;br /&gt;
**The 3rd door in the Windursti Embasy is the right one.&lt;br /&gt;
*Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-5) in [[Ru&#039;Lude Gardens]] for a cutscene and the [[Letter to Aldo]].&lt;br /&gt;
*Speak to [[Aldo]] in the back of the &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; Tenshodo H.Q. for a cutscene and the {{KI}}[[Silver bell]].&lt;br /&gt;
**If you have done this mission in a other nation then you already have the bell but you still need to talk to him for a cutscene.&lt;br /&gt;
*Obtain the 3 Magicite key items. &#039;&#039;&#039;See below for details&#039;&#039;&#039;.&lt;br /&gt;
*Click the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; after obtaining all 3 Magicite for a Cutscene and your reward (either an [[Airship Pass]], or, if you already have one, 20,000 gil).&lt;br /&gt;
*Return to [[Pakh Jatalfih]] in the [[Ru&#039;Lude Gardens]] Windurstian Embasy to complete the mission, receive 10,000 gil and {{KI}}[[Message to Jeuno (Windurst)]].&lt;br /&gt;
===Prerequisite Quests===&lt;br /&gt;
*With [[Tractor]] and a friend who has all of the key items, the only key items that is necessary are {{KI}}[[Silver bell]] and {{KI}}[[Yagudo torch]].&lt;br /&gt;
*This mission is identical for all three nations. If you have completed this mission in another nation, you will &#039;&#039;&#039;not&#039;&#039;&#039; have to complete the prerequisite quests again, as the key items are saved.&lt;br /&gt;
====Tenshodo====&lt;br /&gt;
*Gain access to the Tenshodo by completing the quest [[Tenshodo Membership]] if you have enough fame.&lt;br /&gt;
**Buy a [[Tenshodo Invite]] from the [[Auction House]] and trade it to [[Ghebi Damomohe]] inside [[Neptune&#039;s Spire]] in [[Lower Jeuno]].&lt;br /&gt;
*Examine the door at the end of the hallway in &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; to enter the Tenshodo H.Q.&lt;br /&gt;
*Once inside speak with [[Aldo]] at (J-8) for the {{KI}}[[Silver bell]].&lt;br /&gt;
====Key Items====&lt;br /&gt;
*[[Yagudo torch]]&lt;br /&gt;
**Speak to [[Paya-Sabya]] at (I-8) in [[Upper Jeuno]] and then [[Muckvix]] at (H-10) inside &#039;&#039;&#039;Muckvix&#039;s Junk Shop&#039;&#039;&#039; in [[Lower Jeuno]].&lt;br /&gt;
*[[Coruscant rosary]] and [[Black matinee necklace]]&lt;br /&gt;
**Speak to [[Sattal-Mansal]] at (J-8) in [[Lower Jeuno]] to start the quests [[Mysteries of Beadeaux I]] and [[Mysteries of Beadeaux II]] then trade him the [[Quadav Charm]] and [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*[[Crest of Davoi]]&lt;br /&gt;
**Speak with [[Baudin]] at (G-8) in [[Upper Jeuno]], trade him a [[Coeurl Meat]]. You can buy one from the [[Auction House]] or farm one from a [[Coeurl]] in [[Sauromugue Champaign]] or [[Meriphataud Mountains]].&lt;br /&gt;
&lt;br /&gt;
====Maps====&lt;br /&gt;
*Before you head out, if you haven&#039;t already bought your maps, now is the time to do it. They can be purchased for 3,000 Gil from the following NPC&#039;s:&lt;br /&gt;
**[[Elesca]] — [[Northern San d&#039;Oria]] (I-8)&lt;br /&gt;
**[[Violitte]] — [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
**[[Karine]] — [[Bastok Markets]] (H-9)&lt;br /&gt;
**[[Rex]] — [[Port Bastok]] (J-7)&lt;br /&gt;
**[[Mhoji Roccoruh]] — [[Port Windurst]] (G-9)&lt;br /&gt;
**[[Pehki Machumaht]] — [[Windurst Woods]] (H-11)&lt;br /&gt;
**[[Promurouve]] — [[Lower Jeuno]] (H-7)&lt;br /&gt;
**[[Rusese]] — [[Upper Jeuno]] (H-6)&lt;br /&gt;
====Beadeaux (Prerequisite) ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; &#039;&#039;This prerequisite can be done either before or after the [[Davoi]] and [[Castle Oztroja]] sections of this mission. It&#039;s up to you whether you want to get the requisite [[Key Item|Key Items]] now, or in concert with the [[Beadeaux]] section.&#039;&#039;&lt;br /&gt;
*Mages will need [[Echo Drops]] for this area.&lt;br /&gt;
**[[Beadeaux]] has a gimmick whereby you must inflict [[Silence]] upon yourself when passing through certain sections to stop yourself being Cursed, [[Curse]] will decrease your HP/MP and cause you to walk slower.&lt;br /&gt;
*Everything in this area aggros sound, therefore only [[Sneak]] is necessary. &lt;br /&gt;
*Set your [[Home Point]] in [[Jeuno]] and bring some form of [[Warp]]. (You may purchase [[Scroll of Instant Warp]] from the [[Conquest NPC]] under Common all-rank items for 10 points.)&lt;br /&gt;
*You will have to kill two level 40-45 [[NM]] in this zone. Having [[Trust|trusts]] summoned before applying [[Sneak]] and heading out is recommended.&lt;br /&gt;
*Enter [[Beadeaux]] from [[Pashhow Marshlands]] at (L-11).&lt;br /&gt;
**If you have a high level helper it is easier at this point to send them ahead to kill the [[NM|NM&#039;s]] and then just lot the drops.  If this is the case you can head back to [[Jeuno]] as soon as you have both items.&lt;br /&gt;
**You may also consider leveling to 60 (which is most likely your current cap).&lt;br /&gt;
*Follow the left wall to a tunnel at (H-7).&lt;br /&gt;
*Inside follow the right wall until you get to a &#039;&#039;&#039;Mute&#039;&#039;&#039; device inside a circular room. The &#039;&#039;Mute&#039;&#039; has an effervescent glow and appears like a huge mushroom.  Click this device and it will [[silence]] you.  This will allow you to pass the up coming &#039;&#039;&#039;Afflictor&#039;&#039;&#039; without being [[Curse|Cursed]].&lt;br /&gt;
*Head south after you have been silenced and then follow the tunnel west until you reach the exit at (F-8).&lt;br /&gt;
*Outside reapply silence at the &#039;&#039;&#039;Mute&#039;&#039;&#039; in front of you (There is another &#039;&#039;Afflictor&#039;&#039; in this area) and then head southwest to a ramp at (E-10).&lt;br /&gt;
*Once you are on the upper area turn right and go across the bridge. Follow this path across a second and a third bridge then remove your silence.  Follow the right wall here until you reach (H-9/10).&lt;br /&gt;
*Here you will find [[De&#039;Vyu Headhunter]]. He is a [[Warrior]] [[NM]]. He will drop the [[Quadav Charm]].&lt;br /&gt;
*Now turn around and head northeast back toward where you came from.&lt;br /&gt;
*Follow the right wall now until you reach (F-6).&lt;br /&gt;
*Here you will find [[Go&#039;Bhu Gascon]],  another [[Warrior]] [[NM]]. He will drop the other required item, [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*Head back to [[Jeuno]].&lt;br /&gt;
*Trade both items to [[Sattal-Mansal]].&lt;br /&gt;
**These &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be traded separately through the use of two trades.&lt;br /&gt;
**&#039;&#039;&#039;If you trade him both items at once you will not get both of the [[KI|KIs]] you need to open the door in the [[Qulun Dome]]. The second item will still be in your inventory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Davoi===&lt;br /&gt;
*This part of the mission can be soloed but a group or high level help will make death less likely.&lt;br /&gt;
*Make your way to [[Davoi]].&lt;br /&gt;
*Head to (G-7).  There will be two Orcs here - either kill them or sneak past them.  Drop invisible and click on the &#039;&#039;&#039;Wall of Dark Arts&#039;&#039;&#039;.  If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.&lt;br /&gt;
*Inside there will not be any monsters.  Walk down the path into a large room and inspect the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for a [[Key Item]].&lt;br /&gt;
===Castle Oztroja===&lt;br /&gt;
*This part of the Mission can be soloed but a group or high level help is highly recommended. &lt;br /&gt;
*You will need both [[Silent Oil|Silent Oils]] and [[Prism Powder|Prism Powders]].&lt;br /&gt;
*There are areas of this zone where anyone under level 60 will still receive aggro.&lt;br /&gt;
*[[Castle Oztroja]] is located at (L-8) in [[Meriphataud Mountains]].&lt;br /&gt;
*Enter and head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (I-8).  You will see a lever at either side of the door.  One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.&lt;br /&gt;
**Stand between the two levers in front of the door.  &lt;br /&gt;
**Select one of the levers&lt;br /&gt;
**Click the lever and &#039;&#039;&#039;immediately&#039;&#039;&#039; run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens.  If the door opens run through, if the trap opens wait for it to close and then use the other lever.&lt;br /&gt;
**The game is very picky about where you stand to hit the lever.  You may have to move around a bit until you don&#039;t see the &amp;quot;Target is out of Range&amp;quot; message.&lt;br /&gt;
*On the second floor, head to (G-7) where you will exit into a courtyard.&lt;br /&gt;
*On this map, head north (without falling off) to a cave entrance at (I-7).&lt;br /&gt;
*Here follow the right wall until you reach a door at (H-9).  &lt;br /&gt;
**The mobs in this area are much higher level then the ones previously encountered.&lt;br /&gt;
*At the door, light the torch and you will be taken through.&lt;br /&gt;
*Head South and take a right to another &#039;&#039;&#039;Brass Door&#039;&#039;&#039;. Click on the door to open it.&lt;br /&gt;
*The zone is just beyond this door so run like hell if you have aggro.&lt;br /&gt;
*Inside you will be in an area with no mobs. Click on the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for another [[Key Item]].&lt;br /&gt;
** If the cutscene did not trigger, and you received a message that the &amp;quot;magicite glows ominously,&amp;quot; then try the following:&lt;br /&gt;
*** Go back to Upper Jeuno, trigger the cutscene with Paya-Sabya, go to Lower Jeuno, and trigger the cutscene with Muckvix to receive Yagudo Torch&lt;br /&gt;
*** Go back to Altar Room for an initial cutscene with Fickie, and then a subsequent cutscene when touching the magicite&lt;br /&gt;
*** Seems that the Yagudo Torch key item portion is required, even if someone else can get you through&lt;br /&gt;
&lt;br /&gt;
===Beadeaux===&lt;br /&gt;
*From the entrance, head back to the tunnel at (H-7) inside follow the left wall to zone into [[Qulun Dome]].&lt;br /&gt;
*There are no monsters in here.  Check the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for your last [[Key Item]]. &lt;br /&gt;
*Make your way back to [[Jeuno]]. &lt;br /&gt;
** Click on Ducal Chamber for CS.&lt;br /&gt;
** Speak to Pakh Jatalfih in the Windurstian Embassy to receive promotion to Rank 5.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Windurst_Mission_4-1&amp;diff=612646</id>
		<title>Windurst Mission 4-1</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Windurst_Mission_4-1&amp;diff=612646"/>
		<updated>2021-02-22T11:22:52Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Magicite&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Windurstian Embassy in Ru&#039;Lude Gardens&lt;br /&gt;
|Description=Confiscate the three kinds of magicite in [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the resurrection of the [[Shadow Lord]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 3-3{{!}}A New Journey&lt;br /&gt;
|Next=Windurst Mission 5-1{{!}}The Final Seal&lt;br /&gt;
|Title=Have Wings Will Fly&lt;br /&gt;
|Reward=*Rank 5&lt;br /&gt;
*10,000 gil&lt;br /&gt;
*{{KI}}[[Airship Pass]]&lt;br /&gt;
*If already in possesion of an {{KI}}[[Airship Pass]] you recieve 20,000 gil&lt;br /&gt;
|Image=Magicite_Mission.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Be warned, this quest is very long and will be taxing for new players. You will want to pair it with your level 60 Limit Break [[Whence the Wind Blows]] as you have to visit exactly the same places.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:Magicite.jpg|350px|right]]&lt;br /&gt;
*Trade six crystals to [[Morlepiche]] in [[Ru&#039;Lude Gardens]] by the zone to [[Upper Jeuno]] or any Gate Guard in [[Jeuno]] or [[Windurst]].&lt;br /&gt;
**You may repeat missions 2-2 or 3-2 instead of trading crystals until you have enough rank points.&lt;br /&gt;
*Click the &amp;quot;Door: Windurstian Emb.&amp;quot; in [[Ru&#039;Lude Gardens]] for the {{KI}}[[Archducal audience permit]].&lt;br /&gt;
**The 3rd door in the Windursti Embasy is the right one.&lt;br /&gt;
*Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-5) in [[Ru&#039;Lude Gardens]] for a cutscene and the [[Letter to Aldo]].&lt;br /&gt;
*Speak to [[Aldo]] in the back of the &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; Tenshodo H.Q. for a cutscene and the {{KI}}[[Silver bell]].&lt;br /&gt;
**If you have done this mission in a other nation then you already have the bell but you still need to talk to him for a cutscene.&lt;br /&gt;
*Obtain the 3 Magicite key items. &#039;&#039;&#039;See below for details&#039;&#039;&#039;.&lt;br /&gt;
*Click the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; after obtaining all 3 Magicite for a Cutscene and your reward (either an [[Airship Pass]], or, if you already have one, 20,000 gil).&lt;br /&gt;
*Return to [[Pakh Jatalfih]] in the [[Ru&#039;Lude Gardens]] Windurstian Embasy to complete the mission, receive 10,000 gil and {{KI}}[[Message to Jeuno (Windurst)]].&lt;br /&gt;
===Prerequisite Quests===&lt;br /&gt;
*With [[Tractor]] and a friend who has all of the key items, the only key items that is necessary are {{KI}}[[Silver bell]] and {{KI}}[[Yagudo torch]].&lt;br /&gt;
*This mission is identical for all three nations. If you have completed this mission in another nation, you will &#039;&#039;&#039;not&#039;&#039;&#039; have to complete the prerequisite quests again, as the key items are saved.&lt;br /&gt;
====Tenshodo====&lt;br /&gt;
*Gain access to the Tenshodo by completing the quest [[Tenshodo Membership]] if you have enough fame.&lt;br /&gt;
**Buy a [[Tenshodo Invite]] from the [[Auction House]] and trade it to [[Ghebi Damomohe]] inside [[Neptune&#039;s Spire]] in [[Lower Jeuno]].&lt;br /&gt;
*Examine the door at the end of the hallway in &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; to enter the Tenshodo H.Q.&lt;br /&gt;
*Once inside speak with [[Aldo]] at (J-8) for the {{KI}}[[Silver bell]].&lt;br /&gt;
====Key Items====&lt;br /&gt;
*[[Yagudo torch]]&lt;br /&gt;
**Speak to [[Paya-Sabya]] at (I-8) in [[Upper Jeuno]] and then [[Muckvix]] at (H-10) inside &#039;&#039;&#039;Muckvix&#039;s Junk Shop&#039;&#039;&#039; in [[Lower Jeuno]].&lt;br /&gt;
*[[Coruscant rosary]] and [[Black matinee necklace]]&lt;br /&gt;
**Speak to [[Sattal-Mansal]] at (J-8) in [[Lower Jeuno]] to start the quests [[Mysteries of Beadeaux I]] and [[Mysteries of Beadeaux II]] then trade him the [[Quadav Charm]] and [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*[[Crest of Davoi]]&lt;br /&gt;
**Speak with [[Baudin]] at (G-8) in [[Upper Jeuno]], trade him a [[Coeurl Meat]]. You can buy one from the [[Auction House]] or farm one from a [[Coeurl]] in [[Sauromugue Champaign]] or [[Meriphataud Mountains]].&lt;br /&gt;
&lt;br /&gt;
====Maps====&lt;br /&gt;
*Before you head out, if you haven&#039;t already bought your maps, now is the time to do it. They can be purchased for 3,000 Gil from the following NPC&#039;s:&lt;br /&gt;
**[[Elesca]] — [[Northern San d&#039;Oria]] (I-8)&lt;br /&gt;
**[[Violitte]] — [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
**[[Karine]] — [[Bastok Markets]] (H-9)&lt;br /&gt;
**[[Rex]] — [[Port Bastok]] (J-7)&lt;br /&gt;
**[[Mhoji Roccoruh]] — [[Port Windurst]] (G-9)&lt;br /&gt;
**[[Pehki Machumaht]] — [[Windurst Woods]] (H-11)&lt;br /&gt;
**[[Promurouve]] — [[Lower Jeuno]] (H-7)&lt;br /&gt;
**[[Rusese]] — [[Upper Jeuno]] (H-6)&lt;br /&gt;
====Beadeaux (Prerequisite) ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; &#039;&#039;This prerequisite can be done either before or after the [[Davoi]] and [[Castle Oztroja]] sections of this mission. It&#039;s up to you whether you want to get the requisite [[Key Item|Key Items]] now, or in concert with the [[Beadeaux]] section.&#039;&#039;&lt;br /&gt;
*Mages will need [[Echo Drops]] for this area.&lt;br /&gt;
**[[Beadeaux]] has a gimmick whereby you must inflict [[Silence]] upon yourself when passing through certain sections to stop yourself being Cursed, [[Curse]] will decrease your HP/MP and cause you to walk slower.&lt;br /&gt;
*Everything in this area aggros sound, therefore only [[Sneak]] is necessary. &lt;br /&gt;
*Set your [[Home Point]] in [[Jeuno]] and bring some form of [[Warp]]. (You may purchase [[Scroll of Instant Warp]] from the [[Conquest NPC]] under Common all-rank items for 10 points.)&lt;br /&gt;
*You will have to kill two level 40-45 [[NM]] in this zone. Having [[Trust|trusts]] summoned before applying [[Sneak]] and heading out is recommended.&lt;br /&gt;
*Enter [[Beadeaux]] from [[Pashhow Marshlands]] at (L-11).&lt;br /&gt;
**If you have a high level helper it is easier at this point to send them ahead to kill the [[NM|NM&#039;s]] and then just lot the drops.  If this is the case you can head back to [[Jeuno]] as soon as you have both items.&lt;br /&gt;
**You may also consider leveling to 60 (which is most likely your current cap).&lt;br /&gt;
*Follow the left wall to a tunnel at (H-7).&lt;br /&gt;
*Inside follow the right wall until you get to a &#039;&#039;&#039;Mute&#039;&#039;&#039; device inside a circular room. The &#039;&#039;Mute&#039;&#039; has an effervescent glow and appears like a huge mushroom.  Click this device and it will [[silence]] you.  This will allow you to pass the up coming &#039;&#039;&#039;Afflictor&#039;&#039;&#039; without being [[Curse|Cursed]].&lt;br /&gt;
*Head south after you have been silenced and then follow the tunnel west until you reach the exit at (F-8).&lt;br /&gt;
*Outside reapply silence at the &#039;&#039;&#039;Mute&#039;&#039;&#039; in front of you (There is another &#039;&#039;Afflictor&#039;&#039; in this area) and then head southwest to a ramp at (E-10).&lt;br /&gt;
*Once you are on the upper area turn right and go across the bridge. Follow this path across a second and a third bridge then remove your silence.  Follow the right wall here until you reach (H-9/10).&lt;br /&gt;
*Here you will find [[De&#039;Vyu Headhunter]]. He is a [[Warrior]] [[NM]]. He will drop the [[Quadav Charm]].&lt;br /&gt;
*Now turn around and head northeast back toward where you came from.&lt;br /&gt;
*Follow the right wall now until you reach (F-6).&lt;br /&gt;
*Here you will find [[Go&#039;Bhu Gascon]],  another [[Warrior]] [[NM]]. He will drop the other required item, [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*Head back to [[Jeuno]].&lt;br /&gt;
*Trade both items to [[Sattal-Mansal]].&lt;br /&gt;
**These &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be traded separately through the use of two trades.&lt;br /&gt;
**&#039;&#039;&#039;If you trade him both items at once you will not get both of the [[KI|KIs]] you need to open the door in the [[Qulun Dome]]. The second item will still be in your inventory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Davoi===&lt;br /&gt;
*This part of the mission can be soloed but a group or high level help will make death less likely.&lt;br /&gt;
*Make your way to [[Davoi]].&lt;br /&gt;
*Head to (G-7).  There will be two Orcs here - either kill them or sneak past them.  Drop invisible and click on the &#039;&#039;&#039;Wall of Dark Arts&#039;&#039;&#039;.  If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.&lt;br /&gt;
*Inside there will not be any monsters.  Walk down the path into a large room and inspect the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for a [[Key Item]].&lt;br /&gt;
===Castle Oztroja===&lt;br /&gt;
*This part of the Mission can be soloed but a group or high level help is highly recommended. &lt;br /&gt;
*You will need both [[Silent Oil|Silent Oils]] and [[Prism Powder|Prism Powders]].&lt;br /&gt;
*There are areas of this zone where anyone under level 60 will still receive aggro.&lt;br /&gt;
*[[Castle Oztroja]] is located at (L-8) in [[Meriphataud Mountains]].&lt;br /&gt;
*Enter and head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (I-8).  You will see a lever at either side of the door.  One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.&lt;br /&gt;
**Stand between the two levers in front of the door.  &lt;br /&gt;
**Select one of the levers&lt;br /&gt;
**Click the lever and &#039;&#039;&#039;immediately&#039;&#039;&#039; run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens.  If the door opens run through, if the trap opens wait for it to close and then use the other lever.&lt;br /&gt;
**The game is very picky about where you stand to hit the lever.  You may have to move around a bit until you don&#039;t see the &amp;quot;Target is out of Range&amp;quot; message.&lt;br /&gt;
*On the second floor, head to (G-7) where you will exit into a courtyard.&lt;br /&gt;
*On this map, head north (without falling off) to a cave entrance at (I-7).&lt;br /&gt;
*Here follow the right wall until you reach a door at (H-9).  &lt;br /&gt;
**The mobs in this area are much higher level then the ones previously encountered.&lt;br /&gt;
*At the door, light the torch and you will be taken through.&lt;br /&gt;
*Head South and take a right to another &#039;&#039;&#039;Brass Door&#039;&#039;&#039;. Click on the door to open it.&lt;br /&gt;
*The zone is just beyond this door so run like hell if you have aggro.&lt;br /&gt;
*Inside you will be in an area with no mobs. Click on the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for another [[Key Item]].&lt;br /&gt;
** If the cutscene did not trigger, and you received a message that the &amp;quot;magicite glows ominously,&amp;quot; then try the following:&lt;br /&gt;
*** Go back to Upper Jeuno, trigger the cutscene with Paya-Sabya, go to Lower Jeuno, and trigger the cutscene with Muckvix to receive Yagudo Torch&lt;br /&gt;
*** Go back to Altar Room for an initial cutscene with Fickie, and then a subsequent cutscene when touching the magicite&lt;br /&gt;
*** Seems that the Yagudo Torch key item portion is required, even if someone else can get you through&lt;br /&gt;
&lt;br /&gt;
===Beadeaux===&lt;br /&gt;
*From the entrance, head back to the tunnel at (H-7) inside follow the left wall to zone into [[Qulun Dome]].&lt;br /&gt;
*There are no monsters in here.  Check the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for your last [[Key Item]]. &lt;br /&gt;
*Make your way back to [[Jeuno]]. &lt;br /&gt;
** Click on Ducal Chamber for CS.&lt;br /&gt;
** Speak to Pakh Jatalfih in the Windurstian Embassy to receive promotion to Rank 5.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-26&amp;diff=612639</id>
		<title>Rhapsodies of Vanadiel Mission 3-26</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-26&amp;diff=612639"/>
		<updated>2021-02-22T07:40:01Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Winds of Time&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: You have shed the last vestiges of your humanity to become a god of light. Altana has revealed the key: the fledgling deities of light and darkness must engage in heated combat to brew up the &amp;quot;winds of time.&amp;quot; The Reckoning is at hand!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-25{{!}}Way to Divinity&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-27{{!}}Calm After the Storm&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Check the &#039;&#039;&#039;Transcendental Radiance&#039;&#039;&#039; in [[Empyreal Paradox]] and enter the battlefield &amp;quot;The Winds of Time&amp;quot;.&lt;br /&gt;
* You will have to fight and defeat [[Metus]].&lt;br /&gt;
** [[Metus]] can use Promathia&#039;s TP moves, including : &#039;&#039;&#039;Bastion of Twilight&#039;&#039;&#039;, &#039;&#039;&#039;Wheel of Impregnability&#039;&#039;&#039;, &#039;&#039;&#039;Infernal Deliverance&#039;&#039;&#039;, &#039;&#039;&#039;Empty Salvation&#039;&#039;&#039;&lt;br /&gt;
** [[Metus]] can also use &#039;&#039;&#039;Osmotic Wave&#039;&#039;&#039;, &#039;&#039;&#039;Censure&#039;&#039;&#039;&lt;br /&gt;
** [[Metus]] can cast [[Meteor]]&lt;br /&gt;
** [[Trust]] NPCs can be used for this battle.&lt;br /&gt;
* After winning the battle, a cutscene will start along with the next mission.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Upon failure, return to [[Reisenjima Sanctorium]] and click the Reisen Crystal, agree to meet the goddess and you will return to [[Empyreal Paradox]] for a cutscene with [[Metus]]. After head into the room with the &amp;quot;Transendental Radiance&amp;quot; and there is a &amp;quot;Dimensional Portal&amp;quot; to the right of the entrance, use this to return to [[Reisenjima Sanctorium]].&lt;br /&gt;
*Then click the &amp;quot;Reisenjima Crystal&amp;quot;, agree to meet the goddess again and you will be given the {{KI}}[[Extradimensional scar]] required to attempt the fight again.&lt;br /&gt;
**This capability is lost when you&#039;re no longer on a ROV mission requiring access to [[Empyreal Paradox]].&lt;br /&gt;
**If you haven&#039;t reached [[Dawn]] in [[Chains of Promathia]], you will be confined to the basement. There are no free trips to [[Al&#039;Taieu]].&lt;br /&gt;
*The &#039;&#039;&#039;Reisen Crystal&#039;&#039;&#039; in [[Reisenjima Sanctorium]] will also teleport you to [[Empyreal Paradox]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-26&amp;diff=612638</id>
		<title>Rhapsodies of Vanadiel Mission 3-26</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-26&amp;diff=612638"/>
		<updated>2021-02-22T07:39:17Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Winds of Time&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: You have shed the last vestiges of your humanity to become a god of light. Altana has revealed the key: the fledgling deities of light and darkness must engage in heated combat to brew up the &amp;quot;winds of time.&amp;quot; The Reckoning is at hand!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-25{{!}}Way to Divinity&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-27{{!}}Calm After the Storm&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Check the &#039;&#039;&#039;Transcendental Radiance&#039;&#039;&#039; in [[Empyreal Paradox]] and enter the battlefield &amp;quot;The Winds of Time&amp;quot;.&lt;br /&gt;
* You will have to fight and defeat [[Metus]].&lt;br /&gt;
** [[Metus]] can use Promathia&#039;s TP moves, including : &#039;&#039;&#039;Bastion of Twilight&#039;&#039;&#039;, &#039;&#039;&#039;Wheel of Impregnability&#039;&#039;&#039;, &#039;&#039;&#039;Infernal Deliverance&#039;&#039;&#039;, &#039;&#039;&#039;Empty Salvation&#039;&#039;&#039;&lt;br /&gt;
** [[Metus]] can also use &#039;&#039;&#039;Osmotic Wave&#039;&#039;&#039;, &#039;&#039;&#039;Censure&#039;&#039;&#039;&lt;br /&gt;
** [[Metus]] can cast [[Meteor]]&lt;br /&gt;
** [[Trust]] NPCs can be used for this battle.&lt;br /&gt;
* After winning the battle, a cutscene will start along with the next mission.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Upon failure, return to [[Reisenjima Sanctorum]] and click the Reisen Crystal, agree to meet the goddess and you will return to [[Empyreal Paradox]] for a cutscene with [[Metus]]. After head into the room with the &amp;quot;Transendental Radiance&amp;quot; and there is a &amp;quot;Dimensional Portal&amp;quot; to the right of the entrance, use this to return to [[Reisenjima Sanctorum]].&lt;br /&gt;
*Then click the &amp;quot;Reisenjima Crystal&amp;quot;, agree to meet the goddess again and you will be given the {{KI}}[[Extradimensional scar]] required to attempt the fight again.&lt;br /&gt;
**This capability is lost when you&#039;re no longer on a ROV mission requiring access to [[Empyreal Paradox]].&lt;br /&gt;
**If you haven&#039;t reached [[Dawn]] in [[Chains of Promathia]], you will be confined to the basement. There are no free trips to [[Al&#039;Taieu]].&lt;br /&gt;
*The &#039;&#039;&#039;Reisen Crystal&#039;&#039;&#039; in [[Reisenjima Sanctorium]] will also teleport you to [[Empyreal Paradox]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-26&amp;diff=612637</id>
		<title>Rhapsodies of Vanadiel Mission 3-26</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-26&amp;diff=612637"/>
		<updated>2021-02-22T07:38:32Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Winds of Time&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: You have shed the last vestiges of your humanity to become a god of light. Altana has revealed the key: the fledgling deities of light and darkness must engage in heated combat to brew up the &amp;quot;winds of time.&amp;quot; The Reckoning is at hand!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-25{{!}}Way to Divinity&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-27{{!}}Calm After the Storm&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Check the &#039;&#039;&#039;Transcendental Radiance&#039;&#039;&#039; in [[Empyreal Paradox]] and enter the battlefield &amp;quot;The Winds of Time&amp;quot;.&lt;br /&gt;
* You will have to fight and defeat [[Metus]].&lt;br /&gt;
** [[Metus]] can use Promathia&#039;s TP moves, including : &#039;&#039;&#039;Bastion of Twilight&#039;&#039;&#039;, &#039;&#039;&#039;Wheel of Impregnability&#039;&#039;&#039;, &#039;&#039;&#039;Infernal Deliverance&#039;&#039;&#039;, &#039;&#039;&#039;Empty Salvation&#039;&#039;&#039;&lt;br /&gt;
** [[Metus]] can also use &#039;&#039;&#039;Osmotic Wave&#039;&#039;&#039;, &#039;&#039;&#039;Censure&#039;&#039;&#039;&lt;br /&gt;
** [[Metus]] can cast [[Meteor]]&lt;br /&gt;
** [[Trust]] NPCs can be used for this battle.&lt;br /&gt;
* After winning the battle, a cutscene will start along with the next mission.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Upon failure, return to [[Resienjima Sanctorum]] and click the Reisen Crystal, agree to meet the goddess and you will return to [[Empyreal Paradox]] for a cutscene with [[Metus]]. After head into the room with the &amp;quot;Transendental Radiance&amp;quot; and there is a &amp;quot;Dimensional Portal&amp;quot; to the right of the entrance, use this to return to [[Reisenjima Sanctorum]].&lt;br /&gt;
*Then click the &amp;quot;Reisenjima Crystal&amp;quot;, agree to meet the goddess again and you will be given the {{KI}}[[Extradimensional scar]] required to attempt the fight again.&lt;br /&gt;
**This capability is lost when you&#039;re no longer on a ROV mission requiring access to [[Empyreal Paradox]].&lt;br /&gt;
**If you haven&#039;t reached [[Dawn]] in [[Chains of Promathia]], you will be confined to the basement. There are no free trips to [[Al&#039;Taieu]].&lt;br /&gt;
*The &#039;&#039;&#039;Reisen Crystal&#039;&#039;&#039; in [[Reisenjima Sanctorium]] will also teleport you to [[Empyreal Paradox]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-22&amp;diff=612636</id>
		<title>Rhapsodies of Vanadiel Mission 3-22</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-22&amp;diff=612636"/>
		<updated>2021-02-22T07:09:47Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=From West to East&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: Three of your allies have assembled on Reisenjima to help you see things to their conclusion: [[Gilgamesh]], [[Aldo]], and [[Tenzen]]. Work with them to vanquish eleven of the panopts befouling the natural order.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-21{{!}}The Lifestream of Reisenjima&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-23{{!}}Good Things Come in Threes&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Defeat 11 [[Obstreperous Panopt]]s.&lt;br /&gt;
**Many spawn around (F-11) -- just north of Ethereal Ingress #1.&lt;br /&gt;
**They are not necessarily hard to beat but the area is full of other aggressive mobs.&lt;br /&gt;
**Zoning will reset your progress. You will receive a message informing you how many remain upon each kill.&lt;br /&gt;
**Thanks to the June 2016 version update, the [[&amp;quot;Rhapsody in Fuschia&amp;quot;]] {{KI}} will reduce the level of any [[Obstreperous Panopt]]s claimed by the player while on this mission.&lt;br /&gt;
*** Appears to decrease the Panopts to level 112, regardless of their initial starting level (122~124).&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-18&amp;diff=612599</id>
		<title>Rhapsodies of Vanadiel Mission 3-18</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-18&amp;diff=612599"/>
		<updated>2021-02-21T18:53:41Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Sin{{!}}Sin (Monster)}}&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Sin&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: It seems the ambassador was controlled by the Cloud of Darkness, unable to complete its original mission. The god of darkness fused with it, awakening as an entirely new entity. It is beckoning you--go seek it out.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-17{{!}}No Time like the Future&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-19{{!}}Penance&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*You will start facing the exit, turn around to:&lt;br /&gt;
*Examine the &#039;&#039;&#039;Transcendental Radiance&#039;&#039;&#039; for a cutscene.&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-15&amp;diff=612597</id>
		<title>Rhapsodies of Vanadiel Mission 3-15</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-15&amp;diff=612597"/>
		<updated>2021-02-21T18:40:48Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=What Remains of Hope&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: Cait Sith used the dimensional compass to guide you to a fully empowered god of darkness, which may absorb all of your murk for its own ends. Steel yourself for battle and head further into the Walk of Echoes.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-14{{!}}Unshakable Nightmares&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-16{{!}}Death Cares Not&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Find a nearby glowing ??? to receive a cutscene and {{KI}}Cait Sith&#039;s whisker.&lt;br /&gt;
**If you entered the [[Walk of Echoes]] via a blue ??? or the Verdical Conflux in [[Grauberg (S)]], the glowing ??? will be to the northeast.&lt;br /&gt;
***This is the same for the {{KI}}[[Lightsworm]] entrance.&lt;br /&gt;
**If you entered the [[Walk of Echoes]] via the Verdical Conflux in [[Pashhow Marshlands (S)]], the glowing ??? will be to the east.&lt;br /&gt;
**If you entered the [[Walk of Echoes]] through [[Xarcabard (S)]], then you are in the wrong section of the zone&lt;br /&gt;
*** See the previous mission for directions to the correct entrances.&lt;br /&gt;
* You will then be teleported to Desuetia - [[Empyreal Paradox]]. &lt;br /&gt;
*The mission will automatically complete after you enter the area.&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-15&amp;diff=612596</id>
		<title>Rhapsodies of Vanadiel Mission 3-15</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-15&amp;diff=612596"/>
		<updated>2021-02-21T18:40:07Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=What Remains of Hope&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: Cait Sith used the dimensional compass to guide you to a fully empowered god of darkness, which may absorb all of your murk for its own ends. Steel yourself for battle and head further into the Walk of Echoes.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-14{{!}}Unshakable Nightmares&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-16{{!}}Death Cares Not&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Find a nearby glowing ??? to receive a cutscene and {{KI}}Cait Sith&#039;s whisker.&lt;br /&gt;
**If you entered the [[Walk of Echoes]] via a blue ??? or the Verdical Conflux in [[Grauberg (S)]], the glowing ??? will be to the northeast.&lt;br /&gt;
***This is the same for the [[Lightsworm]] entrance.&lt;br /&gt;
**If you entered the [[Walk of Echoes]] via the Verdical Conflux in [[Pashhow Marshlands (S)]], the glowing ??? will be to the east.&lt;br /&gt;
**If you entered the [[Walk of Echoes]] through [[Xarcabard (S)]], then you are in the wrong section of the zone&lt;br /&gt;
*** See the previous mission for directions to the correct entrances.&lt;br /&gt;
* You will then be teleported to Desuetia - [[Empyreal Paradox]]. &lt;br /&gt;
*The mission will automatically complete after you enter the area.&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Seekers_of_Adoulin_Mission_2-7-1&amp;diff=612591</id>
		<title>Seekers of Adoulin Mission 2-7-1</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Seekers_of_Adoulin_Mission_2-7-1&amp;diff=612591"/>
		<updated>2021-02-21T18:02:36Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* The Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Behind the Sluices&lt;br /&gt;
|Expansion=Seekers of Adoulin&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: An antiquated sluice gate sits in the heart of the assassins&#039; Rala Waterways lair. According to Arciela, you should be able to operate it once you have a waterway facility crank in your possession.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Seekers of Adoulin Mission 2-7{{!}}Predators and Prey&lt;br /&gt;
|Next=Seekers of Adoulin Mission 2-7-2{{!}}The Leafkin Monarch&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=15k Bayld if you repeat the fight to help someone else.&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
* Head to (H-6) in [[Rala Waterways]], and retrieve the {{KI}}[[Waterway facility crank]] from the storage container.&lt;br /&gt;
**Most easily accessed via Western Adoulin (K-8) from the &#039;&#039;&#039;Big Bridge&#039;&#039;&#039; waypoint (You cannot get to it from the entrance you just came through)&lt;br /&gt;
**Those assisting with the fight after already completing it do not need a {{KI}}[[Waterway facility crank]].&lt;br /&gt;
* Return to the Sluice Gate (C-6) for a cutscene.&lt;br /&gt;
* Click the Sluice Gate to enter the area behind the gate.&lt;br /&gt;
* Click the Antiquated Sluice Gate to enter the battlefield: [[Behind the Sluices (Battle)]].&lt;br /&gt;
**If you fail the fight you will have to run back to the storage container at (H-6) for another {{KI}}[[Waterway facility crank]].&lt;br /&gt;
====The Battle====&lt;br /&gt;
*You fight alongside [[Arciela]]!&lt;br /&gt;
**[[Arciela]] will buff herself with Stoneskin, Protect V, and Shell V.&lt;br /&gt;
**[[Arciela]] will engage the enemies on her own after a player readies their battle stance (takes weapons out), but will stay put until then.&lt;br /&gt;
**[[Arciela]] can hold her own well, but will require healing.&lt;br /&gt;
*You fight against four enemies.&lt;br /&gt;
&#039;&#039;&#039;The Keeper&#039;&#039;&#039; (SCH/BLM) &lt;br /&gt;
:*Uses [[Gust Slash]], [[Cyclone]], [[Aeolian Edge]], and  casts single target [[Kaustra]].&lt;br /&gt;
:*He is the most resistant to damage.&lt;br /&gt;
::*Recommended to fight last.&lt;br /&gt;
&#039;&#039;&#039;Mistdagger&#039;&#039;&#039; (NIN)&lt;br /&gt;
:*Casts [[Ninjutsu]], and has access to all [[Katana]] weapon skills.&lt;br /&gt;
&#039;&#039;&#039;The Briars&#039;&#039;&#039; (Galka) (WAR)&lt;br /&gt;
:*Has access to all [[:Category:Great Axe|Great Axe]] weapon skills, but is likely to use [[Full Break]] and [[Fell Cleave]].&lt;br /&gt;
&#039;&#039;&#039;The Briars&#039;&#039;&#039; (Elvaan) (RDM/BLM)&lt;br /&gt;
:*Casts -aga 3 black magic and spells like [[Slow II]].&lt;br /&gt;
&lt;br /&gt;
*All four enemies run to a random target to perform weapon skills, regardless of hate.&lt;br /&gt;
**This causes [[skillchain]]s to happen on players so take care.&lt;br /&gt;
*Alter Ego [[Trust]]s may be summoned in this fight.&lt;br /&gt;
* At 119 this fight is not a problem with 5 Trusts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seekers of Adoulin Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Seekers_of_Adoulin_Mission_2-7-1&amp;diff=612590</id>
		<title>Seekers of Adoulin Mission 2-7-1</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Seekers_of_Adoulin_Mission_2-7-1&amp;diff=612590"/>
		<updated>2021-02-21T17:54:02Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Behind the Sluices&lt;br /&gt;
|Expansion=Seekers of Adoulin&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: An antiquated sluice gate sits in the heart of the assassins&#039; Rala Waterways lair. According to Arciela, you should be able to operate it once you have a waterway facility crank in your possession.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Seekers of Adoulin Mission 2-7{{!}}Predators and Prey&lt;br /&gt;
|Next=Seekers of Adoulin Mission 2-7-2{{!}}The Leafkin Monarch&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=15k Bayld if you repeat the fight to help someone else.&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
* Head to (H-6) in [[Rala Waterways]], and retrieve the {{KI}}[[Waterway facility crank]] from the storage container.&lt;br /&gt;
**Most easily accessed via Western Adoulin (K-8) from the &#039;&#039;&#039;Big Bridge&#039;&#039;&#039; waypoint (You cannot get to it from the entrance you just came through)&lt;br /&gt;
**Those assisting with the fight after already completing it do not need a {{KI}}[[Waterway facility crank]].&lt;br /&gt;
* Return to the Sluice Gate (C-6) for a cutscene.&lt;br /&gt;
* Click the Sluice Gate to enter the area behind the gate.&lt;br /&gt;
* Click the Antiquated Sluice Gate to enter the battlefield: [[Behind the Sluices (Battle)]].&lt;br /&gt;
**If you fail the fight you will have to run back to the storage container at (H-6) for another {{KI}}[[Waterway facility crank]].&lt;br /&gt;
====The Battle====&lt;br /&gt;
*You fight alongside [[Arciela]]!&lt;br /&gt;
**[[Arciela]] will buff herself with Stoneskin, Protect V, and Shell V.&lt;br /&gt;
**[[Arciela]] will engage the enemies on her own after a player readies their battle stance (takes weapons out), but will stay put until then.&lt;br /&gt;
**[[Arciela]] can hold her own well, but will require healing.&lt;br /&gt;
*You fight against four enemies.&lt;br /&gt;
&#039;&#039;&#039;The Keeper&#039;&#039;&#039; (SCH/BLM) &lt;br /&gt;
:*Uses [[Gust Slash]], [[Cyclone]], [[Aeolian Edge]], and  casts single target [[Kaustra]].&lt;br /&gt;
:*He is the most resistant to damage.&lt;br /&gt;
::*Recommended to fight last.&lt;br /&gt;
&#039;&#039;&#039;Mistdagger&#039;&#039;&#039; (NIN)&lt;br /&gt;
:*Casts [[Ninjutsu]], and has access to all [[Katana]] weapon skills.&lt;br /&gt;
&#039;&#039;&#039;The Briars&#039;&#039;&#039; (Galka) (WAR)&lt;br /&gt;
:*Has access to all [[:Category:Great Axe|Great Axe]] weapon skills, but is likely to use [[Full Break]] and [[Fell Cleave]].&lt;br /&gt;
&#039;&#039;&#039;The Briars&#039;&#039;&#039; (Elvaan) (RDM/BLM)&lt;br /&gt;
:*Casts -aga 3 black magic and spells like [[Slow II]].&lt;br /&gt;
&lt;br /&gt;
*All four enemies run to a random target to perform weapon skills, regardless of hate.&lt;br /&gt;
**This causes [[skillchain]]s to happen on players so take care.&lt;br /&gt;
*Alter Ego [[Trust]]s may be summoned in this fight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seekers of Adoulin Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Promathia_Mission_8-2&amp;diff=612523</id>
		<title>Promathia Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Promathia_Mission_8-2&amp;diff=612523"/>
		<updated>2021-02-20T16:06:36Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=A Fate Decided&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=[[Grand Palace of Hu&#039;Xzoi]] - Particle Gate - (H-8)&lt;br /&gt;
|Description=&lt;br /&gt;
|Level=None&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Promathia Mission 8-1{{!}}Garden of Antiquity&lt;br /&gt;
|Next=Promathia Mission 8-3{{!}}When Angels Fall&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE: You cannot save progress on this mission. If you wipe without a way to reraise or otherwise have to quit, you have to start from the beginning. (At 99/ilevel the escort takes 30-40 minutes solo).&#039;&#039;&#039;&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
* Examine the eastern Particle Gate at (H-8) in [[Grand Palace of Hu&#039;Xzoi|the Grand Palace of Hu&#039;Xzoi]] for a cutscene that starts the mission.  Examine it again to enter.&lt;br /&gt;
* The next section requires you to make your way through Hu&#039;Xzoi by escorting the Quasilumin orb-looking NPCs that you might have noticed in Al&#039;taieu. The Map on this page has detailed directions (the blue line) &amp;gt;&amp;gt;&amp;gt;. There is an upper and lower level.&lt;br /&gt;
*On your way through, you will run into Particle Gates that will not open. Find a nearby Cermet Alcove and check the Alcove to spawn a Quasilumin NPC (check the map on this page). It will then progress on a pre-determined route. You can stop and start the Quasilumin much like the NPCs found in the escort quests. &lt;br /&gt;
*You have to protect the Quasilumin while it travels to its destination. Keep the Quasilumin alive and it will open Particle Gates along its way. It will eventually reach another Cermet Alcove and once there, check the NPC again and it will open the final gate.&lt;br /&gt;
*On you way through it appears that the only enemies to pose a threat are the shapshifting [[Ix&#039;ghrah]] and [[Eo&#039;ghrah]] and the [[Eo&#039;zdei]] which wait at the end of the first and second escort position.&lt;br /&gt;
**&#039;&#039;&#039;Quasilumins which are not on the move are used to get the map of the Grand Palace. If you talk to all ten, talking to one again will give you a map of this area.&#039;&#039;&#039;&lt;br /&gt;
**Complete Route:&lt;br /&gt;
***Map 1 (Upper Level, M1) J-8 escort (5 minute limit). &lt;br /&gt;
***Map 1 L-7 transporter. &lt;br /&gt;
***Map 2 (Basement Level, M2) L-8 escort (30 minute limit). &lt;br /&gt;
***Map 2 I-10 escort (30 minute limit). &lt;br /&gt;
***Map 2 G-12 transporter. &lt;br /&gt;
***Map 1 G-10 escort (40 minute limit). &lt;br /&gt;
****People who have already completed When Angels Fall can join you at this point by taking the west door from the lobby. &lt;br /&gt;
***Map 1 G-4 transporter. &lt;br /&gt;
***Continue on to Map 2 H-8 for the NM fight. &lt;br /&gt;
* Enter the room and examine another Cermet Portal to spawn an [[Ix&#039;ghrah]].  It is capable of using all 4 forms: ball, bird, spider, and human.&lt;br /&gt;
**&#039;&#039;&#039;Soloable around level 80+ with Trust, trivial at Item Level.&#039;&#039;&#039;&lt;br /&gt;
**The spider form is easily damaged by both physical and magical attacks, but it is also the most dangerous form to your tank. &lt;br /&gt;
***This form uses [[Mighty Strikes]] and Sickle Slash (ignores Utsusemi, high damage if it crits).&lt;br /&gt;
**The bird form is hard to hit with weapons but takes lots of damage from magic.&lt;br /&gt;
***This form uses [[Perfect Dodge]] and Damnation Dive. &lt;br /&gt;
**The orb form takes more damage from weapons and less from magic. &lt;br /&gt;
***This form casts -ga III spells based on its element. It uses [[Manafont]] and Hexidiscs.&lt;br /&gt;
**The humanoid form doesn’t take much damage at all, but doesn’t do much either.&lt;br /&gt;
***This form uses [[Invincible]] and Vorpal Blade.&lt;br /&gt;
* Defeat it, then examine the Cermet Portal again for another cutscene.&lt;br /&gt;
* Return to the palace entrance and examine the Gate of the Gods to enter [[The Garden of Ru&#039;Hmet]].&lt;br /&gt;
||&lt;br /&gt;
[[File:Grand Palace of Hu&#039;Xzoi-map1.jpg|thumbnail|Grand Palace of Hu&#039;Xzoi - Map 1 - Ground Floor]]&lt;br /&gt;
[[File:Grand Palace of Hu&#039;Xzoi-map2.jpg|thumbnail|Grand Palace of Hu&#039;Xzoi - Map 2 - Basement]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=I_Can_Hear_a_Rainbow&amp;diff=612518</id>
		<title>I Can Hear a Rainbow</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=I_Can_Hear_a_Rainbow&amp;diff=612518"/>
		<updated>2021-02-20T14:01:57Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=House of the Hero, [[Windurst Walls]] (G-3)&lt;br /&gt;
|Description= A strange voice from within [[Carbuncle&#039;s Ruby]] is asking you to gather the seven colors of light...&lt;br /&gt;
|Fame=Windurst&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=[[Carbuncle&#039;s Ruby]]&lt;br /&gt;
|Level=30+&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[The Puppet Master]]&lt;br /&gt;
|Title=Rainbow Weaver&lt;br /&gt;
|Reward=Ability to become a [[Summoner]].&amp;lt;br /&amp;gt;Ability to summon [[Carbuncle]].&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Obtain a [[Carbuncle&#039;s Ruby]] from a [[:Category:Leech|Leech]] mob.&lt;br /&gt;
**[[Thread Leech|Thread Leeches]] in [[Valkurm Dunes]] and [[Poison Leech|Poison Leeches]] in [[Buburimu Peninsula]] are possibly the easiest ones to drop Rubies.&lt;br /&gt;
**Alternatively, [[Bloodsucker]]s in [[Toraimarai Canal]] have the highest drop rate.&lt;br /&gt;
**Successfully farmed in Qufim Island from [[Acrophies]] with only a few kills.&lt;br /&gt;
**The drop rate is low, so if you&#039;re specifically looking for the ruby instead of having acquired it while doing something else, consider using [[THF]] for [[Treasure Hunter]] as the regular drop rate is very low (and you might get other potentially useful drops like coffer keys in the process), or if you haven&#039;t learned [[MP Drainkiss]] yet as [[BLU]] consider using that job to make the leech fights more useful.&lt;br /&gt;
* Go to [[Windurst Walls]] (G-3) and examine the door of the &#039;&#039;&#039;House of the Hero&#039;&#039;&#039; for a cutscene.  You will be instructed to experience 7 types of weather in outdoor areas.&lt;br /&gt;
{| width=600px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Zones&lt;br /&gt;
|- &lt;br /&gt;
| Red &lt;br /&gt;
{{fire}}&lt;br /&gt;
| &lt;br /&gt;
* [[Valkurm Dunes]] (Rare)&lt;br /&gt;
* [[Eastern Altepa Desert]] / [[Western Altepa Desert]] (Rare)&lt;br /&gt;
* [[Cape Teriggan]] / [[Valley of Sorrows]] (Fairly Rare)&lt;br /&gt;
* [[Yuhtunga Jungle]] (Fairly Rare)&lt;br /&gt;
* [[Yhoator Jungle]] (Fairly Rare)&lt;br /&gt;
* [[Meriphataud Mountains]] (Very Rare)&lt;br /&gt;
* [[Rolanberry Fields]] (Obscenely Rare)&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| Orange&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear Weather&lt;br /&gt;
| Any outdoor area.&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
{{earth}}&lt;br /&gt;
| &lt;br /&gt;
* [[Konschtat Highlands]] (Very Common)&lt;br /&gt;
* [[Tahrongi Canyon]] (Very Common)&lt;br /&gt;
* [[Meriphataud Mountains]] (Common)&lt;br /&gt;
* [[Valkurm Dunes]] (Common)&lt;br /&gt;
* [[Sauromugue Champaign]] (Common)&lt;br /&gt;
* [[Eastern Altepa Desert]] / [[Western Altepa Desert]] (Very Common)&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| Green&lt;br /&gt;
{{wind}}&lt;br /&gt;
|&lt;br /&gt;
* [[La Theine Plateau]] (Common)&lt;br /&gt;
* [[Tahrongi Canyon]] (Common)&lt;br /&gt;
* [[Buburimu Peninsula]] (Common)&lt;br /&gt;
* [[Cape Teriggan]] / [[Valley of Sorrows]] (Common)&lt;br /&gt;
|-&lt;br /&gt;
| Indigo&lt;br /&gt;
{{ice}}&lt;br /&gt;
|&lt;br /&gt;
* [[Batallia Downs]] (Obscenely Rare)&lt;br /&gt;
* [[Beaucedine Glacier]] (Obscenely Common)&lt;br /&gt;
* [[Xarcabard]] (Obscenely Common)&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
| Blue &lt;br /&gt;
{{water}}&lt;br /&gt;
|&lt;br /&gt;
* [[La Theine Plateau]] (Common)&lt;br /&gt;
* [[Jugner Forest]] (Common)&lt;br /&gt;
* [[Pashhow Marshlands]] (Very Common)&lt;br /&gt;
* [[Buburimu Peninsula]] (Common)&lt;br /&gt;
* [[Carpenters&#039; Landing]] (Common)&lt;br /&gt;
* [[Yuhtunga Jungle]] (Common)&lt;br /&gt;
* [[Yhoator Jungle]] (Common)&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
{{thunder}}&lt;br /&gt;
|&lt;br /&gt;
* [[Konschtat Highlands]] (Common)&lt;br /&gt;
* [[Jugner Forest]] (Common)&lt;br /&gt;
* [[Pashhow Marshlands]] (Very Common)&lt;br /&gt;
* [[Sauromugue Champaign]] (Somewhat Common)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* To experience the weather, you must enter the area while the weather is active, you will receive a brief cutscene confirming the weather effect.&lt;br /&gt;
*To know the weather of the area you are in, check the top left corner of your compass (above the time in the bottom left of you screen). If there is nothing then the weather is Orange (Non-elemental).&lt;br /&gt;
** The most difficult color to obtain is Red. Hot spells and heat waves are more frequent in the game&#039;s summer months, although random hot spells can pop up any time of the game year.&lt;br /&gt;
** [[Scholar]]&#039;s [[:Category:Storm|Storm Spells]] do not count for this quest.&lt;br /&gt;
** If you drop Carbuncle&#039;s Ruby before completing the quest, you do NOT lose progress when you obtain another one.&lt;br /&gt;
* After Rain there is often Windy weather in [[La Theine Plateau]]&lt;br /&gt;
* Once you have experienced all 7 weather effects, go to [[La Theine Plateau]] (G-6) and trade the [[Carbuncle&#039;s Ruby]] to the &#039;&#039;&#039;???&#039;&#039;&#039; for a cutscene to complete the quest.&lt;br /&gt;
** Optional: look to the sky around the [[Crag of Holla]] for a rainbow which appears when someone unlocks the [[Summoner]] job.&lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Quests]] [[Category:Windurst Walls Quests]] [[Category:Additional Job Quests]] [[Category:Avatar Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Promathia_Mission_6-4&amp;diff=612517</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Promathia_Mission_6-4&amp;diff=612517"/>
		<updated>2021-02-20T12:50:47Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=[[Sealion&#039;s Den]]&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time..&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Promathia Mission 6-3{{!}}More Questions than Answers&lt;br /&gt;
|Next=Promathia Mission 7-1{{!}}Chains and Bonds&lt;br /&gt;
|Title=*Omega Ostracizer (defeating Omega)&lt;br /&gt;
*Ultima Undertaker (defeating Ultima)&lt;br /&gt;
*Branded by Lightning (Mission Completion)&lt;br /&gt;
|Reward=[[Dcl.Grd. Ring|Ducal Guard&#039;s Ring]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;With the lifting of the level cap on this battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 60.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 50% align=center style=&amp;quot;background-color:#f9eeee;&amp;quot; &lt;br /&gt;
! style=&amp;quot;background-color:#9d5353; color: white&amp;quot; | Useful Items to bring: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Your &amp;quot;A&amp;quot; Game.&lt;br /&gt;
* [[Reraise Hairpin]] or [[Reraise Gorget]] with at least a few charges left.&lt;br /&gt;
* Potions and Ethers &lt;br /&gt;
* [[Echo Drops]] and [[Antidote]]. [[Remedy]] is also a good choice for tanks, or anyone else that will be up close to the mob.&lt;br /&gt;
* MP and HP regen drinks&lt;br /&gt;
* [[Icarus Wing]] for each of the melee jobs.&lt;br /&gt;
* Any food you normally use. Mages may want to bring pies as opposed to cookies as the larger MP pool will be beneficial, plus there won&#039;t be a whole lot of resting time available&lt;br /&gt;
* A few [[CCB Polymer|CCB Polymer Pumps]] &lt;br /&gt;
**NOTE: [[CCB Polymer|CCB Polymer Pump]] is an item that makes [[Omega]] and [[Ultima]] helpless for about 30 seconds. They can be obtained by completing the quest [[Chips]], or by purchasing them from the Auction house.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
*Make your way to [[Sealion&#039;s Den]]. You will get a cutscene when you zone in. &lt;br /&gt;
**You can find Sealion&#039;s Den at the bottom of the stone ramps--keep going down and check your map for a unmarked area. It is a seperate zone&lt;br /&gt;
*Click the Iron Gate to get another cutscene&lt;br /&gt;
*You will then be aboard the airship&lt;br /&gt;
*Click the door on the airship to get a third cutscene and to begin the first fight&lt;br /&gt;
*The time limit in the battle is 45 minutes and it is very likely that you will want all that time. It is a good idea to check the Iron Gate for a cutscene, and then exit the battlefield to reset the fight timer. If you leave [[Sealion&#039;s Den]] you will need to watch the cutscene again.&lt;br /&gt;
*After you have discussed your strategies and everyone has watched the cutscenes, click on the Iron Gate and enter the battlefield &amp;quot;One to be Feared&amp;quot;. Buffs will wear off when you enter so wait until you are inside to buff up.&lt;br /&gt;
*You will appear on the deck of an airship. Buff up quickly and click the door to start the battle. If one person clicks the door, the entire party will automatically be transported into the fight so make sure everyone is ready.&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
*This is a three stage fight, starting with 5 Mammets similar to the ones you&#039;ve fought before.&lt;br /&gt;
*After you defeat each stage, you will be transported back to the Airship deck and your MP and HP will be recharged. Buff up again if you need to and when you are ready, click the door to move to the next battle.&lt;br /&gt;
*After you defeat [[Ultima]], the last boss, you will appear in [[Lufaise Meadows]] at the Dilapidated Gate near [[Tavnazian Safehold]]. Enjoy the cutscene and when it ends, you will be presented with the [[Dcl.Grd. Ring|Ducal Guard&#039;s Ring]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealion&#039;s Den]] || [[Mammett-22 Zeta]] X 5 &lt;br /&gt;
||&lt;br /&gt;
The Mammets have different abilities depending upon their current mode.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Hand-to-hand Form&amp;quot;:&#039;&#039;&#039; Initial form. Possesses no equipped weapon. Moderate attack speed.&lt;br /&gt;
**&#039;&#039;&#039;Transmogrification:&#039;&#039;&#039; Absorbs all physical damage for ~30 seconds. &lt;br /&gt;
***Effect also absorbs all physical damage including weaponskills and special abilities.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Sword Form&amp;quot;:&#039;&#039;&#039; Warrior-type prefers Weapon Skill-like attacks and TP-based AoE status abilities. Very fast attack speed during this form. Utsusemi will be difficult to maintain. &lt;br /&gt;
**&#039;&#039;&#039;Velocious Blade:&#039;&#039;&#039; 5-hit attack, high damage. &lt;br /&gt;
**&#039;&#039;&#039;Sonic Blade:&#039;&#039;&#039; High AoE damage. &lt;br /&gt;
**&#039;&#039;&#039;Scission Thrust:&#039;&#039;&#039; Low conal AoE damage. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Staff Form&amp;quot;:&#039;&#039;&#039; Black Mage-type, casts AoE magic susceptible to physical attacks. Possess a slow attack speed and may be silenced. &lt;br /&gt;
**&#039;&#039;&#039;Psychomancy:&#039;&#039;&#039; AoE [[Aspir]], drains 80+ MP. &lt;br /&gt;
**&#039;&#039;&#039;Mind Wall:&#039;&#039;&#039; Gives the Mammet a special Magic Shield effect causing it to absorb offensive magic used against it for ~30 seconds. &lt;br /&gt;
***Astral Flow and elemental weapon skills are unaffected. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Polearm Form&amp;quot;:&#039;&#039;&#039; Dragoon-type, geared toward heavy physical attack; slow attack speed. Most kiters and tanks prefer this form to lock their Mammet into. &lt;br /&gt;
**&#039;&#039;&#039;Percussive Foin:&#039;&#039;&#039; Medium directional AoE damage. &lt;br /&gt;
**&#039;&#039;&#039;Microquake:&#039;&#039;&#039; High single-target damage. &lt;br /&gt;
**&#039;&#039;&#039;Gravity Wheel:&#039;&#039;&#039; High AoE damage and Gravity. &lt;br /&gt;
*In addition, all forms can use &#039;&#039;&#039;Tremorous Tread:&#039;&#039;&#039; Low AoE damage with a Stun effect, absorbed by Utsusemi.&lt;br /&gt;
||&lt;br /&gt;
*Like the previous Mammet mission, these Mammetts can all change jobs and use &#039;&#039;&#039;Transmogrification&#039;&#039;&#039;.&lt;br /&gt;
*With 5 mobs this time, keeping them all debuffed and not killing people can be quite a chore. The small battle area makes kiting somewhat difficult as well. &lt;br /&gt;
*Make sure to [[Silence]] the ones with a staff, and cease damage on the one that uses &#039;&#039;&#039;Transmogrification&#039;&#039;&#039;. &lt;br /&gt;
*Focus on killing one at a time and they should go down with little trouble.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealion&#039;s Den]] || [[Omega]] &lt;br /&gt;
||&lt;br /&gt;
*From 25-100% HP: &lt;br /&gt;
**&#039;&#039;&#039;Guided Missile:&#039;&#039;&#039; Physical damage AoE centered on the primary target. ~400 to Paladin, ~700 to others. Absorbed by Utsusemi. &lt;br /&gt;
**&#039;&#039;&#039;Hyper Pulse:&#039;&#039;&#039; AoE (magical?) damage and bind. Strips Utsusemi like a wyrm&#039;s wing attack. &lt;br /&gt;
**&#039;&#039;&#039;Ion Efflux:&#039;&#039;&#039; Moderate Paralysis effect in a fan-shaped area of effect. &lt;br /&gt;
**&#039;&#039;&#039;Rear Lasers:&#039;&#039;&#039; May be used if Omega&#039;s target is behind it. AoE Petrification. &lt;br /&gt;
**&#039;&#039;&#039;Target Analysis:&#039;&#039;&#039; AoE Absorb-All, similar to Diabolos&#039;s Ultimate Terror blood pact. Absorbed by Utsusemi. &lt;br /&gt;
*From 0-25% HP: May occasionally be used starting at 50% (found false, used it at 70%) &lt;br /&gt;
**&#039;&#039;&#039;Discharger:&#039;&#039;&#039; Applies a Magic Shield effect and adds Shock Spikes (~25 damage per hit) &lt;br /&gt;
**&#039;&#039;&#039;Pile Pitch:&#039;&#039;&#039; Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to Throat Stab). &lt;br /&gt;
||&lt;br /&gt;
*Omega uses predominantly AOE moves and some of them can be quite damaging. Most of them inflict status ailments as well. &lt;br /&gt;
*Omega&#039;s attack speed increases throughout the fight and his melee attacks have the additional effect:[[Stun (Status)|Stun]].&lt;br /&gt;
*Take the fight nice and steady until around 25%, making sure to remove any debuffs quickly. [[Slow]] and/or [[Elegy]] can reduce his attack speed significantly. At 25%, start using the [[CCB Polymer|CCB Polymer Pump]]s and finish him off as quickly as you can. &lt;br /&gt;
*Try to save 2 hour Abilities for the next fight if possible.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss!!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealion&#039;s Den]] || [[Ultima]] &lt;br /&gt;
||&lt;br /&gt;
*From 70%-100% HP: &lt;br /&gt;
**&#039;&#039;&#039;Wire Cutter:&#039;&#039;&#039; Single-target physical damage (~400 to PLD), absorbed by Utsusemi (2 shadows) &lt;br /&gt;
**&#039;&#039;&#039;Particle Shield:&#039;&#039;&#039; Strong Defense Boost. Can be dispelled &lt;br /&gt;
**&#039;&#039;&#039;Chemical Bomb:&#039;&#039;&#039; Cone Attack Elegy and Slow (overwrites and blocks Haste). Remove with two Erases. &lt;br /&gt;
*From 40-70% HP: &lt;br /&gt;
**&#039;&#039;&#039;Nuclear Waste:&#039;&#039;&#039; Causes a status effect that reduces all elemental resistances by 50 in area of effect. This is always followed up by one of the following elemental cone attacks, all of which inflict 490 damage if unresisted: &lt;br /&gt;
***&#039;&#039;&#039;Smoke Discharger:&#039;&#039;&#039; Earth damage and petrification for ten to twenty seconds &lt;br /&gt;
***&#039;&#039;&#039;Hydro Canon:&#039;&#039;&#039; Water damage and poison (30 HP/tic) &lt;br /&gt;
***&#039;&#039;&#039;Cryo Jet:&#039;&#039;&#039; Ice damage and paralyze &lt;br /&gt;
***&#039;&#039;&#039;Turbofan:&#039;&#039;&#039; Wind damage and silence &lt;br /&gt;
***&#039;&#039;&#039;Flame Thrower:&#039;&#039;&#039; Fire damage and Plague (? MP/tic, 5 TP/tic) &lt;br /&gt;
***&#039;&#039;&#039;High-Tension Discharger:&#039;&#039;&#039; Thunder damage and stun &lt;br /&gt;
*From 20-40% HP: &lt;br /&gt;
**&#039;&#039;&#039;Equalizer:&#039;&#039;&#039; AoE heavy physical damage (300-400 to Paladin, 600-900 HP to others). Absorbed by Utsusemi. &lt;br /&gt;
**Also uses Particle Shield and Chemical Bomb &lt;br /&gt;
*From 0-20% HP: &lt;br /&gt;
**&#039;&#039;&#039;Antimatter:&#039;&#039;&#039; Heavy &amp;quot;ranged&amp;quot; magical attack (300-900 HP). Very fast readying time. Ignores Utsusemi and Blink, but damage can vary greatly. &lt;br /&gt;
||&lt;br /&gt;
*Ultima uses only single target moves for the first 50% the fight and switches to some AOE moves after that. &lt;br /&gt;
*His melee attacks have an additional effect: [[Paralysis]] and he [[Double Attack|Double Attacks]] frequently.&lt;br /&gt;
*Below about 20% he will start using &#039;&#039;&#039;Antimatter&#039;&#039;&#039; over and over. This moves is very high AOE damage that cannot be blocked or blinked. Start using the [[CCB Polymer|CCB Polymer Pump]] at around 30% and unload everything you have, 2 Hours and [[Icarus Wing]] if you still have them. If you can prevent the use of &#039;&#039;&#039;Antimatter&#039;&#039;&#039; the fight is significantly easier.&lt;br /&gt;
**At this stage it will begin using three TP moves consecutively when it has TP, following a pattern of Particle Shield, Antimatter, Antimatter. Because of this, it is possible to anticipate the use of Antimatter and stun it with proper timing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trust: Cherukiki ==&lt;br /&gt;
*Talk to [[Taillegeas]] at [[Ru&#039;Lude Gardens]] (I-7) after finishing this mission to receive [[BGWiki:Trusts#Cherukiki|Cherukiki]] as a trust. &lt;br /&gt;
**Further mission progress can prevent this cutscene if [[BGWiki:Trusts#Cherukiki|Cherukiki]] is out of town in the storyline. &lt;br /&gt;
&lt;br /&gt;
[[Category:Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Promathia_Mission_6-4&amp;diff=612516</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Promathia_Mission_6-4&amp;diff=612516"/>
		<updated>2021-02-20T12:46:52Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=[[Sealion&#039;s Den]]&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered. Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time..&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Promathia Mission 6-3{{!}}More Questions than Answers&lt;br /&gt;
|Next=Promathia Mission 7-1{{!}}Chains and Bonds&lt;br /&gt;
|Title=*Omega Ostracizer (defeating Omega)&lt;br /&gt;
*Ultima Undertaker (defeating Ultima)&lt;br /&gt;
*Branded by Lightning (Mission Completion)&lt;br /&gt;
|Reward=[[Dcl.Grd. Ring|Ducal Guard&#039;s Ring]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;With the lifting of the level cap on this battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 60.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 50% align=center style=&amp;quot;background-color:#f9eeee;&amp;quot; &lt;br /&gt;
! style=&amp;quot;background-color:#9d5353; color: white&amp;quot; | Useful Items to bring: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Your &amp;quot;A&amp;quot; Game.&lt;br /&gt;
* [[Reraise Hairpin]] or [[Reraise Gorget]] with at least a few charges left.&lt;br /&gt;
* Potions and Ethers &lt;br /&gt;
* [[Echo Drops]] and [[Antidote]]. [[Remedy]] is also a good choice for tanks, or anyone else that will be up close to the mob.&lt;br /&gt;
* MP and HP regen drinks&lt;br /&gt;
* [[Icarus Wing]] for each of the melee jobs.&lt;br /&gt;
* Any food you normally use. Mages may want to bring pies as opposed to cookies as the larger MP pool will be beneficial, plus there won&#039;t be a whole lot of resting time available&lt;br /&gt;
* A few [[CCB Polymer|CCB Polymer Pumps]] &lt;br /&gt;
**NOTE: [[CCB Polymer|CCB Polymer Pump]] is an item that makes [[Omega]] and [[Ultima]] helpless for about 30 seconds. They can be obtained by completing the quest [[Chips]], or by purchasing them from the Auction house.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
*Make your way to [[Sealion&#039;s Den]]. You will get a cutscene when you zone in. &lt;br /&gt;
*Click the Iron Gate to get another cutscene&lt;br /&gt;
*You will then be aboard the airship&lt;br /&gt;
*Click the door on the airship to get a third cutscene and to begin the BCNM&lt;br /&gt;
**You can find Sealion&#039;s Den at the bottom of the stone ramps--keep going down and check your map for a unmarked area. It is a seperate zone&lt;br /&gt;
*The time limit in the battle is 45 minutes and it is very likely that you will want all that time. It is a good idea to check the Iron Gate for a cutscene, and then exit the battlefield to reset the fight timer. If you leave [[Sealion&#039;s Den]] you will need to watch the cutscene again.&lt;br /&gt;
*After you have discussed your strategies and everyone has watched the cutscenes, click on the Iron Gate and enter the battlefield &amp;quot;One to be Feared&amp;quot;. Buffs will wear off when you enter so wait until you are inside to buff up.&lt;br /&gt;
*You will appear on the deck of an airship. Buff up quickly and click the door to start the battle. If one person clicks the door, the entire party will automatically be transported into the fight so make sure everyone is ready.&lt;br /&gt;
&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
*This is a three stage fight, starting with 5 Mammets similar to the ones you&#039;ve fought before.&lt;br /&gt;
*After you defeat each stage, you will be transported back to the Airship deck and your MP and HP will be recharged. Buff up again if you need to and when you are ready, click the door to move to the next battle.&lt;br /&gt;
*After you defeat [[Ultima]], the last boss, you will appear in [[Lufaise Meadows]] at the Dilapidated Gate near [[Tavnazian Safehold]]. Enjoy the cutscene and when it ends, you will be presented with the [[Dcl.Grd. Ring|Ducal Guard&#039;s Ring]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealion&#039;s Den]] || [[Mammett-22 Zeta]] X 5 &lt;br /&gt;
||&lt;br /&gt;
The Mammets have different abilities depending upon their current mode.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Hand-to-hand Form&amp;quot;:&#039;&#039;&#039; Initial form. Possesses no equipped weapon. Moderate attack speed.&lt;br /&gt;
**&#039;&#039;&#039;Transmogrification:&#039;&#039;&#039; Absorbs all physical damage for ~30 seconds. &lt;br /&gt;
***Effect also absorbs all physical damage including weaponskills and special abilities.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Sword Form&amp;quot;:&#039;&#039;&#039; Warrior-type prefers Weapon Skill-like attacks and TP-based AoE status abilities. Very fast attack speed during this form. Utsusemi will be difficult to maintain. &lt;br /&gt;
**&#039;&#039;&#039;Velocious Blade:&#039;&#039;&#039; 5-hit attack, high damage. &lt;br /&gt;
**&#039;&#039;&#039;Sonic Blade:&#039;&#039;&#039; High AoE damage. &lt;br /&gt;
**&#039;&#039;&#039;Scission Thrust:&#039;&#039;&#039; Low conal AoE damage. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Staff Form&amp;quot;:&#039;&#039;&#039; Black Mage-type, casts AoE magic susceptible to physical attacks. Possess a slow attack speed and may be silenced. &lt;br /&gt;
**&#039;&#039;&#039;Psychomancy:&#039;&#039;&#039; AoE [[Aspir]], drains 80+ MP. &lt;br /&gt;
**&#039;&#039;&#039;Mind Wall:&#039;&#039;&#039; Gives the Mammet a special Magic Shield effect causing it to absorb offensive magic used against it for ~30 seconds. &lt;br /&gt;
***Astral Flow and elemental weapon skills are unaffected. &lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Polearm Form&amp;quot;:&#039;&#039;&#039; Dragoon-type, geared toward heavy physical attack; slow attack speed. Most kiters and tanks prefer this form to lock their Mammet into. &lt;br /&gt;
**&#039;&#039;&#039;Percussive Foin:&#039;&#039;&#039; Medium directional AoE damage. &lt;br /&gt;
**&#039;&#039;&#039;Microquake:&#039;&#039;&#039; High single-target damage. &lt;br /&gt;
**&#039;&#039;&#039;Gravity Wheel:&#039;&#039;&#039; High AoE damage and Gravity. &lt;br /&gt;
*In addition, all forms can use &#039;&#039;&#039;Tremorous Tread:&#039;&#039;&#039; Low AoE damage with a Stun effect, absorbed by Utsusemi.&lt;br /&gt;
||&lt;br /&gt;
*Like the previous Mammet mission, these Mammetts can all change jobs and use &#039;&#039;&#039;Transmogrification&#039;&#039;&#039;.&lt;br /&gt;
*With 5 mobs this time, keeping them all debuffed and not killing people can be quite a chore. The small battle area makes kiting somewhat difficult as well. &lt;br /&gt;
*Make sure to [[Silence]] the ones with a staff, and cease damage on the one that uses &#039;&#039;&#039;Transmogrification&#039;&#039;&#039;. &lt;br /&gt;
*Focus on killing one at a time and they should go down with little trouble.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealion&#039;s Den]] || [[Omega]] &lt;br /&gt;
||&lt;br /&gt;
*From 25-100% HP: &lt;br /&gt;
**&#039;&#039;&#039;Guided Missile:&#039;&#039;&#039; Physical damage AoE centered on the primary target. ~400 to Paladin, ~700 to others. Absorbed by Utsusemi. &lt;br /&gt;
**&#039;&#039;&#039;Hyper Pulse:&#039;&#039;&#039; AoE (magical?) damage and bind. Strips Utsusemi like a wyrm&#039;s wing attack. &lt;br /&gt;
**&#039;&#039;&#039;Ion Efflux:&#039;&#039;&#039; Moderate Paralysis effect in a fan-shaped area of effect. &lt;br /&gt;
**&#039;&#039;&#039;Rear Lasers:&#039;&#039;&#039; May be used if Omega&#039;s target is behind it. AoE Petrification. &lt;br /&gt;
**&#039;&#039;&#039;Target Analysis:&#039;&#039;&#039; AoE Absorb-All, similar to Diabolos&#039;s Ultimate Terror blood pact. Absorbed by Utsusemi. &lt;br /&gt;
*From 0-25% HP: May occasionally be used starting at 50% (found false, used it at 70%) &lt;br /&gt;
**&#039;&#039;&#039;Discharger:&#039;&#039;&#039; Applies a Magic Shield effect and adds Shock Spikes (~25 damage per hit) &lt;br /&gt;
**&#039;&#039;&#039;Pile Pitch:&#039;&#039;&#039; Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to Throat Stab). &lt;br /&gt;
||&lt;br /&gt;
*Omega uses predominantly AOE moves and some of them can be quite damaging. Most of them inflict status ailments as well. &lt;br /&gt;
*Omega&#039;s attack speed increases throughout the fight and his melee attacks have the additional effect:[[Stun (Status)|Stun]].&lt;br /&gt;
*Take the fight nice and steady until around 25%, making sure to remove any debuffs quickly. [[Slow]] and/or [[Elegy]] can reduce his attack speed significantly. At 25%, start using the [[CCB Polymer|CCB Polymer Pump]]s and finish him off as quickly as you can. &lt;br /&gt;
*Try to save 2 hour Abilities for the next fight if possible.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss!!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealion&#039;s Den]] || [[Ultima]] &lt;br /&gt;
||&lt;br /&gt;
*From 70%-100% HP: &lt;br /&gt;
**&#039;&#039;&#039;Wire Cutter:&#039;&#039;&#039; Single-target physical damage (~400 to PLD), absorbed by Utsusemi (2 shadows) &lt;br /&gt;
**&#039;&#039;&#039;Particle Shield:&#039;&#039;&#039; Strong Defense Boost. Can be dispelled &lt;br /&gt;
**&#039;&#039;&#039;Chemical Bomb:&#039;&#039;&#039; Cone Attack Elegy and Slow (overwrites and blocks Haste). Remove with two Erases. &lt;br /&gt;
*From 40-70% HP: &lt;br /&gt;
**&#039;&#039;&#039;Nuclear Waste:&#039;&#039;&#039; Causes a status effect that reduces all elemental resistances by 50 in area of effect. This is always followed up by one of the following elemental cone attacks, all of which inflict 490 damage if unresisted: &lt;br /&gt;
***&#039;&#039;&#039;Smoke Discharger:&#039;&#039;&#039; Earth damage and petrification for ten to twenty seconds &lt;br /&gt;
***&#039;&#039;&#039;Hydro Canon:&#039;&#039;&#039; Water damage and poison (30 HP/tic) &lt;br /&gt;
***&#039;&#039;&#039;Cryo Jet:&#039;&#039;&#039; Ice damage and paralyze &lt;br /&gt;
***&#039;&#039;&#039;Turbofan:&#039;&#039;&#039; Wind damage and silence &lt;br /&gt;
***&#039;&#039;&#039;Flame Thrower:&#039;&#039;&#039; Fire damage and Plague (? MP/tic, 5 TP/tic) &lt;br /&gt;
***&#039;&#039;&#039;High-Tension Discharger:&#039;&#039;&#039; Thunder damage and stun &lt;br /&gt;
*From 20-40% HP: &lt;br /&gt;
**&#039;&#039;&#039;Equalizer:&#039;&#039;&#039; AoE heavy physical damage (300-400 to Paladin, 600-900 HP to others). Absorbed by Utsusemi. &lt;br /&gt;
**Also uses Particle Shield and Chemical Bomb &lt;br /&gt;
*From 0-20% HP: &lt;br /&gt;
**&#039;&#039;&#039;Antimatter:&#039;&#039;&#039; Heavy &amp;quot;ranged&amp;quot; magical attack (300-900 HP). Very fast readying time. Ignores Utsusemi and Blink, but damage can vary greatly. &lt;br /&gt;
||&lt;br /&gt;
*Ultima uses only single target moves for the first 50% the fight and switches to some AOE moves after that. &lt;br /&gt;
*His melee attacks have an additional effect: [[Paralysis]] and he [[Double Attack|Double Attacks]] frequently.&lt;br /&gt;
*Below about 20% he will start using &#039;&#039;&#039;Antimatter&#039;&#039;&#039; over and over. This moves is very high AOE damage that cannot be blocked or blinked. Start using the [[CCB Polymer|CCB Polymer Pump]] at around 30% and unload everything you have, 2 Hours and [[Icarus Wing]] if you still have them. If you can prevent the use of &#039;&#039;&#039;Antimatter&#039;&#039;&#039; the fight is significantly easier.&lt;br /&gt;
**At this stage it will begin using three TP moves consecutively when it has TP, following a pattern of Particle Shield, Antimatter, Antimatter. Because of this, it is possible to anticipate the use of Antimatter and stun it with proper timing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trust: Cherukiki ==&lt;br /&gt;
*Talk to [[Taillegeas]] at [[Ru&#039;Lude Gardens]] (I-7) after finishing this mission to receive [[BGWiki:Trusts#Cherukiki|Cherukiki]] as a trust. &lt;br /&gt;
**Further mission progress can prevent this cutscene if [[BGWiki:Trusts#Cherukiki|Cherukiki]] is out of town in the storyline. &lt;br /&gt;
&lt;br /&gt;
[[Category:Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Promathia_Mission_5-3/Tenzen%27s_Path&amp;diff=612513</id>
		<title>Promathia Mission 5-3/Tenzen&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Promathia_Mission_5-3/Tenzen%27s_Path&amp;diff=612513"/>
		<updated>2021-02-20T07:54:20Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Pride and Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Pursuit of Paradise&lt;br /&gt;
|Expansion=CoP&lt;br /&gt;
|Start=???, [[La Theine Plateau]] - (G-6)&lt;br /&gt;
|Description=Tenzen left for the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the emptiness.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Promathia Mission 5-3{{!}}Three Paths&lt;br /&gt;
|Next=Promathia Mission 6-1{{!}}For Whom the Verse is Sung&lt;br /&gt;
|Title=Tenzen&#039;s Ally&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=Tenzen&#039;s Path.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{color|red|Note: }} If you did not already do so, speak with Cid to begin this mission.&lt;br /&gt;
*Head to (G-6) in La Theine Plateau and click on the ??? there. &lt;br /&gt;
**There are several other quests that begin at this ??? so you may need to watch several cutscenes to make sure you got the right one.&lt;br /&gt;
&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
====Spiral====&lt;br /&gt;
*Head to the tower at (J-8) in [[Beaucedine Glacier]] and enter [[Pso&#039;Xja]].&lt;br /&gt;
*There are a total of 16 stone doors that you must pass through and each one of them has a high chance to spawn a [[Gargoyle]] when you check it.&lt;br /&gt;
**Defeat the [[Gargoyle]] and move through the door quickly as it won&#039;t stay open for very long.&lt;br /&gt;
**Some things to remember:&lt;br /&gt;
***The doors cannot be opened from the other side (i.e. one-way). If someone doesn&#039;t make it through the door in time, they will be stuck.&lt;br /&gt;
***There are various other mobs in some of these rooms that are aggresive. Cryptonberries aggro to sight, [[Magic Millstone]]s aggro magic.&lt;br /&gt;
***These monsters WILL aggro you through the doors so take caution fighting close to the next door.&lt;br /&gt;
***It is possible for a [[Thief]] to pick the trap and open the door without spawning a [[Gargoyle]], although it rarely works.&lt;br /&gt;
***Some doors may not spawn anything and simply open.&lt;br /&gt;
*After you have made your way past all 16 doors, sneak up and head down the elevator. Check the Avatar Gate at the bottom for a cutscene.&lt;br /&gt;
||&lt;br /&gt;
[[File:Beaucedine Glacier-map.jpg|250x250px|thumbnail|Beaucedine Glacier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
====Branded====&lt;br /&gt;
*Head to (G-10) in [[Upper Jeuno]] and speak with [[Monberaux]] to obtain a {{KI}}[[Envelope from Monberaux]]&lt;br /&gt;
*Speak with [[Pherimociel]] at (G-6) in [[Ru&#039;Lude Gardens]] for a cutscene.&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Return to [[Monberaux]] in [[Upper Jeuno]] for some dialogue.&lt;br /&gt;
&lt;br /&gt;
====Pride and Honor====&lt;br /&gt;
*Enter [[Batallia Downs]] from [[Upper Jeuno]]. Next to the wall near the entrance to town, behind Acacia, there is a ???. Check it for a cutscene. &#039;&#039;&#039;&#039;&#039;When the cutscene is over, check it again to obtain a {{KI}}[[Delkfutt recognition device]].&lt;br /&gt;
*Head to (H-5) on the first floor of [[Lower Delkfutt&#039;s Tower]] and check the Cermet Gate to spawn a [[Disaster Idol]].&lt;br /&gt;
**This mob uses normal doll moves, as well as casting Tier 3-ga spells and Tier 4 single target spells based on the current Vana&#039;diel day.&lt;br /&gt;
*After you defeat the [[Disaster Idol]], check the Cermet Gate once again for a cutscene.&lt;br /&gt;
||&lt;br /&gt;
[[File:Lower_Delkfutt%27s_Tower-map1.jpg|250x250px|thumbnail|Lower Delkfutt First Floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====And the Compass Guides====&lt;br /&gt;
*Head to the tower at (H-10) in [[Beaucedine Glacier]] and enter [[Pso&#039;Xja]] for a cutscene.&lt;br /&gt;
**Make sure you have some [[Silent Oil]] and [[Prism Powder]], regardless of level. Unless you&#039;re high enough and want to fight your way through. &lt;br /&gt;
*There are a few one way walls in here that can be confusing. Walk around the outer perimeter of the map until you are almost back where you started (I-8).&lt;br /&gt;
*Head west through the wall and drop through a hole in the floor.&lt;br /&gt;
*Exit the room to the south, follow the hallway, and enter the room to the north at the end of the hallway.&lt;br /&gt;
*Take the elevator down to the Avatar Gate for a cutscene.&lt;br /&gt;
*Return to [[Cid]] once again to finish this path. &lt;br /&gt;
||&lt;br /&gt;
[[Image:PsoXja 60 Cap Directions.jpg|right|250x250px|thumbnail|Pso&#039;Xja Guide]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If you have completed the other 2 paths ([[Promathia Mission 5-3/Ulmia&#039;s Path|Ulmia&#039;s Path]], [[Promathia Mission 5-3/Louverance&#039;s Path|Louverance&#039;s Path]]), [[Cid]] will give an additonal cutscene and you can move on to the next Chapter: &#039;&#039;&#039;[[Promathia Mission 6-1|For Whom the Verse is Sung]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=A_Hard_Day%27s_Knight&amp;diff=612474</id>
		<title>A Hard Day&#039;s Knight</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=A_Hard_Day%27s_Knight&amp;diff=612474"/>
		<updated>2021-02-19T16:58:44Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=CoP&lt;br /&gt;
|Start=[[Quelveuiat]], [[Tavnazian Safehold]] (I-10)&lt;br /&gt;
|Description= Your initiation into the Tavnazian order of knights requires you to assess the situation from the lookout platform in the south of Lufaise Meadows.&lt;br /&gt;
|Fame=Other&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=Tavnazian Squire&lt;br /&gt;
|Reward=2,100 [[gil]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
*Talk to [[Quelveuiat]]. (I-10 Middle Floor)&lt;br /&gt;
*Zone into [[Lufaise Meadows]] by taking the south exit at I-6. &lt;br /&gt;
*Head to H-10.&lt;br /&gt;
**Clear any near by [[Orc]]s or they will link. &lt;br /&gt;
*Click the &#039;&#039;&#039;???&#039;&#039;&#039; at the top of the platform to spawn [[Splinterspine Grukjuk]], a [[Ranger]] [[Orc]] NM. &lt;br /&gt;
*Kill [[Splinterspine Grukjuk]].&lt;br /&gt;
*Return to [[Tavnazian Safehold]] and talk to [[Quelveuiat]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
*After completing the quest you may trade [[Quelveuiat]] a [[Sealion Crest Key]] and a [[Coral Crest Key]] to obtain a [[Temple Knight key]].&lt;br /&gt;
**This allows you to open the large door to the inner part of [[Sacrarium]] at (H-7) solo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Quests]] [[Category:Tavnazian Safehold Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Promathia_Mission_3-3&amp;diff=612460</id>
		<title>Promathia Mission 3-3</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Promathia_Mission_3-3&amp;diff=612460"/>
		<updated>2021-02-19T15:11:23Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Comedy of Errors, (Act II) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Road Forks&lt;br /&gt;
|Expansion=CoP&lt;br /&gt;
|Start=Varies. [[Promathia Mission 3-3#Walkthrough|See Below]]&lt;br /&gt;
|Description=To capture the mysterious boy, you must first locate the fourth mothercrystal. To do this, you have been ordered to travel to the nations of Bastok, Windurst, and San d&#039;Oria to learn of the Multinational Expedition that was held nearly thirty years ago.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Promathia Mission 3-2{{!}}Vessel Without a Captain&lt;br /&gt;
|Next=Promathia Mission 3-4{{!}}Tending Aged Wounds&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
There are 2 distinct paths to this mission and they can be done in either order. &lt;br /&gt;
=== Emerald Waters (San d&#039;Oria Path) ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; |-&lt;br /&gt;
| valign=top |&lt;br /&gt;
=====Vicissitudes=====&lt;br /&gt;
*Zone into [[Northern San d&#039;Oria]] for a cutscene. &lt;br /&gt;
*Head to the Cathedral and speak with [[Arnau]]. &lt;br /&gt;
*Speak with [[Chasalvige]], who is in the Cathedral&#039;s Manuscript room.&lt;br /&gt;
&lt;br /&gt;
=====Descendants of a Line Lost=====&lt;br /&gt;
*Head to [[Carpenters&#039; Landing]] via the (E-6) entrance in Jugner Forest.&lt;br /&gt;
*Speak with [[Guilloud]] at (H-10) to spawn the NM [[Overgrown Ivy]]. &lt;br /&gt;
**This is a Malboro-type mob and can use [[Hundred Fists]]. You may need some high level help to defeat it if you are lower leveled.&lt;br /&gt;
*Speak with [[Guilloud]] again after defeating [[Overgrown Ivy]].&lt;br /&gt;
&lt;br /&gt;
=====Louverance=====&lt;br /&gt;
*Speak with [[Hinaree]] at (B-6) in [[Southern San d&#039;Oria]] for a cutscene to complete the San d&#039;Oria path.&lt;br /&gt;
||&lt;br /&gt;
| [[File:Jugner Forest.jpg|thumbnail|Jugner Forest]]&lt;br /&gt;
|}&lt;br /&gt;
=== Memories of a Maiden (Windurst Path) ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
=====Comedy Of Errors, (Act I)=====&lt;br /&gt;
*Zone into [[Windurst Waters]] for a cutscene.&lt;br /&gt;
*Speak to [[Ohbiru-Dohbiru]] at (J-9) inside the [[Rhinostery]], located in South [[Windurst Waters]], Home Point #3 will take you right next to it.&lt;br /&gt;
*Speak with [[Yoran-Oran]] at (E-5) in [[Windurst Walls]] (Home Point #1). Yoran-Oran offers other quests unrelated to this mission so you may need to speak with him multiple times to get the right cutscene.&lt;br /&gt;
*Speak with [[Kyume-Romeh]] at (F-10) in [[Windurst Waters]]. He is in the Tavern. Home Point #4 will take you near it.&lt;br /&gt;
&lt;br /&gt;
=====Comedy of Errors, (Act II)=====&lt;br /&gt;
*Head to (E-7) in [[Windurst Waters]] (South Map) and speak with [[Honoi-Gomoi]] to recieve the {{KI}}[[Cracked Mimeo Mirror]]&lt;br /&gt;
*Head all the way back to [[Windurst Walls]] and speak with [[Yoran-Oran]] again.&lt;br /&gt;
*Travel to (K-8) in [[Attohwa Chasm]] and look for a spot marked as &amp;quot;Loose Sand&amp;quot;.&lt;br /&gt;
**Fastest way there is to use [[Unity Concord]] level 125 warp.&lt;br /&gt;
*Clicking the Loose Sand spawns an NM Antlion called [[Lioumere]]. &lt;br /&gt;
**After it uses a weaponskill (like Sandblast or Sandtrap), it will return to the Loose Sand and recover alll its HP. [[Sleep]], [[Bind]], [[Stun]], [[Gravity]] and a multitude of other Enfeebles will work on it to prevent it from returning to the Loose Sand.&lt;br /&gt;
{{color|red|WARNING - READ THE FOLLOWING FOUR POINTS AFTER DEFEATING THE NM BUT BEFORE CLICKING ON THE LOOSE SAND TARGETABLE LOCATION A SECOND TIME!!!}}&lt;br /&gt;
# You will receive a {{KI}}[[Mimeo Jewel]] after clicking the &#039;&#039;&#039;Loose Sand&#039;&#039;&#039; targetable location.&lt;br /&gt;
# You will have exactly 30 earth minutes to climb to the top of [[Parradamo Tor]] and reach the Cradle of Rebirth before the jewel breaks.&#039;&#039;&#039; &lt;br /&gt;
# The jewel will also &#039;&#039;&#039;IMMEDIATELY BREAK&#039;&#039;&#039; upon using a [[Mount]], zoning, or disconnecting.&lt;br /&gt;
# If the jewel breaks, you will need to return to the Loose Sand and obtain another {{KI}}[[Mimeo Jewel]]. You will not have to re-fight the NM. This can be quite frustrating for a lot of players because the path to the top is not clearly defined and falling off may mean 30 minutes or more of lost progress. With the added consequence that if you are Galka it is extremely easy to fall off. Thank god I picked Taru...&lt;br /&gt;
*After reading the points above, stand directly on top of the &#039;&#039;&#039;Loose Sand&#039;&#039;&#039; to obtain your {{KI}}[[Mimeo Jewel]].&lt;br /&gt;
*Make your way up [[Parradamo Tor]].&lt;br /&gt;
**See the &#039;&#039;&#039;[[Parradamo Tor]]&#039;&#039;&#039; page for help climbing the mountain.&lt;br /&gt;
*Once you reach the top with your jewel (and sanity!) intact, check the Cradle of Rebirth to obtain 3 Key Items: {{KI}}[[Mimeo Feather]], {{KI}}[[Second Mimeo Feather]], and {{KI}}[[Third Mimeo Feather]].&lt;br /&gt;
&lt;br /&gt;
=====Exit Stage Left=====&lt;br /&gt;
*Return to [[Yoran-Oran]] in [[Windurst Walls]] once again.&lt;br /&gt;
*Speak with [[Yujuju]] at (M-6) in [[Port Windurst]]. (Near the Air Travel Agency)&lt;br /&gt;
*Head to the [[Optistery]] in [[Windurst Waters]] and speak with [[Tosuka-Porika]] at (G-8).&lt;br /&gt;
**[[Windurst Waters]] Home Point #1&lt;br /&gt;
*Head back and talk to [[Yoran-Oran]] one final time to complete the Windurst path.&lt;br /&gt;
||&lt;br /&gt;
| [[File:Attohwa Chasm-map.jpg|thumbnail|Attohwa Chasm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== After completing both paths ===&lt;br /&gt;
*Head to the [[Metalworks]] and talk to [[Cid]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Promathia_Mission_3-3&amp;diff=612459</id>
		<title>Promathia Mission 3-3</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Promathia_Mission_3-3&amp;diff=612459"/>
		<updated>2021-02-19T15:10:15Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Comedy of Errors, (Act II) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Road Forks&lt;br /&gt;
|Expansion=CoP&lt;br /&gt;
|Start=Varies. [[Promathia Mission 3-3#Walkthrough|See Below]]&lt;br /&gt;
|Description=To capture the mysterious boy, you must first locate the fourth mothercrystal. To do this, you have been ordered to travel to the nations of Bastok, Windurst, and San d&#039;Oria to learn of the Multinational Expedition that was held nearly thirty years ago.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Promathia Mission 3-2{{!}}Vessel Without a Captain&lt;br /&gt;
|Next=Promathia Mission 3-4{{!}}Tending Aged Wounds&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
There are 2 distinct paths to this mission and they can be done in either order. &lt;br /&gt;
=== Emerald Waters (San d&#039;Oria Path) ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; |-&lt;br /&gt;
| valign=top |&lt;br /&gt;
=====Vicissitudes=====&lt;br /&gt;
*Zone into [[Northern San d&#039;Oria]] for a cutscene. &lt;br /&gt;
*Head to the Cathedral and speak with [[Arnau]]. &lt;br /&gt;
*Speak with [[Chasalvige]], who is in the Cathedral&#039;s Manuscript room.&lt;br /&gt;
&lt;br /&gt;
=====Descendants of a Line Lost=====&lt;br /&gt;
*Head to [[Carpenters&#039; Landing]] via the (E-6) entrance in Jugner Forest.&lt;br /&gt;
*Speak with [[Guilloud]] at (H-10) to spawn the NM [[Overgrown Ivy]]. &lt;br /&gt;
**This is a Malboro-type mob and can use [[Hundred Fists]]. You may need some high level help to defeat it if you are lower leveled.&lt;br /&gt;
*Speak with [[Guilloud]] again after defeating [[Overgrown Ivy]].&lt;br /&gt;
&lt;br /&gt;
=====Louverance=====&lt;br /&gt;
*Speak with [[Hinaree]] at (B-6) in [[Southern San d&#039;Oria]] for a cutscene to complete the San d&#039;Oria path.&lt;br /&gt;
||&lt;br /&gt;
| [[File:Jugner Forest.jpg|thumbnail|Jugner Forest]]&lt;br /&gt;
|}&lt;br /&gt;
=== Memories of a Maiden (Windurst Path) ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
=====Comedy Of Errors, (Act I)=====&lt;br /&gt;
*Zone into [[Windurst Waters]] for a cutscene.&lt;br /&gt;
*Speak to [[Ohbiru-Dohbiru]] at (J-9) inside the [[Rhinostery]], located in South [[Windurst Waters]], Home Point #3 will take you right next to it.&lt;br /&gt;
*Speak with [[Yoran-Oran]] at (E-5) in [[Windurst Walls]] (Home Point #1). Yoran-Oran offers other quests unrelated to this mission so you may need to speak with him multiple times to get the right cutscene.&lt;br /&gt;
*Speak with [[Kyume-Romeh]] at (F-10) in [[Windurst Waters]]. He is in the Tavern. Home Point #4 will take you near it.&lt;br /&gt;
&lt;br /&gt;
=====Comedy of Errors, (Act II)=====&lt;br /&gt;
*Head to (E-7) in [[Windurst Waters]] (South Map) and speak with [[Honoi-Gomoi]] to recieve the {{KI}}[[Cracked Mimeo Mirror]]&lt;br /&gt;
*Head all the way back to [[Windurst Walls]] and speak with [[Yoran-Oran]] again.&lt;br /&gt;
*Travel to (K-8) in [[Attohwa Chasm]] and look for a spot marked as &amp;quot;Loose Sand&amp;quot;.&lt;br /&gt;
**Fastest way there is to use [[Unity Concord]] level 125 warp.&lt;br /&gt;
*Clicking the Loose Sand spawns an NM Antlion called [[Lioumere]]. &lt;br /&gt;
**After it uses a weaponskill (like Sandblast or Sandtrap), it will return to the Loose Sand and recover alll its HP. [[Sleep]], [[Bind]], [[Stun]], [[Gravity]] and a multitude of other Enfeebles will work on it to prevent it from returning to the Loose Sand.&lt;br /&gt;
{{color|red|WARNING - READ THE FOLLOWING FOUR POINTS AFTER DEFEATING THE NM BUT BEFORE CLICKING ON THE LOOSE SAND TARGETABLE LOCATION A SECOND TIME!!!}}&lt;br /&gt;
# You will receive a {{KI}}[[Mimeo Jewel]] after clicking the &#039;&#039;&#039;Loose Sand&#039;&#039;&#039; targetable location.&lt;br /&gt;
# You will have exactly 30 earth minutes to climb to the top of [[Parradamo Tor]] and reach the Cradle of Rebirth before the jewel breaks.&#039;&#039;&#039; &lt;br /&gt;
# The jewel will also &#039;&#039;&#039;IMMEDIATELY BREAK&#039;&#039;&#039; upon using a [[Mount]], zoning, or disconnecting.&lt;br /&gt;
# If the jewel breaks, you will need to return to the Loose Sand and obtain another {{KI}}[[Mimeo Jewel]]. You will not have to re-fight the NM. This can be quite frustrating for a lot of players because the path to the top is not clearly defined and falling off may mean 30 minutes or more of lost progress. With the added consequence that if you are Galka it is extremely hard to fall off. Thank god I picked Taru...&lt;br /&gt;
*After reading the points above, stand directly on top of the &#039;&#039;&#039;Loose Sand&#039;&#039;&#039; to obtain your {{KI}}[[Mimeo Jewel]].&lt;br /&gt;
*Make your way up [[Parradamo Tor]].&lt;br /&gt;
**See the &#039;&#039;&#039;[[Parradamo Tor]]&#039;&#039;&#039; page for help climbing the mountain.&lt;br /&gt;
*Once you reach the top with your jewel (and sanity!) intact, check the Cradle of Rebirth to obtain 3 Key Items: {{KI}}[[Mimeo Feather]], {{KI}}[[Second Mimeo Feather]], and {{KI}}[[Third Mimeo Feather]].&lt;br /&gt;
&lt;br /&gt;
=====Exit Stage Left=====&lt;br /&gt;
*Return to [[Yoran-Oran]] in [[Windurst Walls]] once again.&lt;br /&gt;
*Speak with [[Yujuju]] at (M-6) in [[Port Windurst]]. (Near the Air Travel Agency)&lt;br /&gt;
*Head to the [[Optistery]] in [[Windurst Waters]] and speak with [[Tosuka-Porika]] at (G-8).&lt;br /&gt;
**[[Windurst Waters]] Home Point #1&lt;br /&gt;
*Head back and talk to [[Yoran-Oran]] one final time to complete the Windurst path.&lt;br /&gt;
||&lt;br /&gt;
| [[File:Attohwa Chasm-map.jpg|thumbnail|Attohwa Chasm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== After completing both paths ===&lt;br /&gt;
*Head to the [[Metalworks]] and talk to [[Cid]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Breaking_the_Ice&amp;diff=612453</id>
		<title>Breaking the Ice</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Breaking_the_Ice&amp;diff=612453"/>
		<updated>2021-02-19T09:40:23Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header &lt;br /&gt;
|Expansion=Adoulin &lt;br /&gt;
|Start=[[Traiffeaux]], [[Kamihr Drifts]] (K-10) (Frontier Station)&lt;br /&gt;
|Description= Walls of sheer ice are impeding colonization in Kamihr Drifts. You need to find the weak spot in these walls--but your ears will freeze without a pair of earmuffs. Collect three rabbit hides and one raaz tusk and bring them to Traiffeaux. &lt;br /&gt;
|Fame=Adoulin &lt;br /&gt;
|FLevel= &lt;br /&gt;
|Quest Reqs= &lt;br /&gt;
|Item Reqs= [[Rabbit Hide]] x3, [[Raaz Tusk]]&lt;br /&gt;
|Level= &lt;br /&gt;
|Repeatable= &lt;br /&gt;
|Previous= &lt;br /&gt;
|Next= &lt;br /&gt;
|Title= &lt;br /&gt;
|Reward= [[&amp;quot;Fragmenting&amp;quot;]] [[Pair of fuzzy earmuffs]] and 500 Bayld&lt;br /&gt;
|Image={{PAGENAME}}.jpg &lt;br /&gt;
}} &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
[[File:SurvivalSkillsGuide.png|200px|thumbnail|right|Survival Skills Flowchart]]&lt;br /&gt;
&lt;br /&gt;
* Items needed that can be obtained before coming to [[Kamihr Drifts]] - 3 [[Rabbit Hide]] and 1 [[Raaz Tusk]]&lt;br /&gt;
* Talk to [[Traiffeaux]] at the FS.&lt;br /&gt;
** Select Option 1 three times&lt;br /&gt;
** Select Option 1 in the next question&lt;br /&gt;
** Select Option 2 in the next question&lt;br /&gt;
** Select Option 1 in the next question&lt;br /&gt;
* He will then give you the quest that requires 3 [[Rabbit Hide]] and 1 [[Raaz Tusk]].&lt;br /&gt;
* Trade all 4 items to [[Traiffeaux]].&lt;br /&gt;
** {{color|red|Note}}: If you are running Windower you will likely get a black screen after you give him the items.&lt;br /&gt;
*** If you get the black screen, you can shutdown and reload the game. You will have the necessary key items, but talking to Traiffeaux again will cause the game to try to execute the same cutscene that caused the black screen again.&lt;br /&gt;
****Therefore, it is recommended to shutdown and reload the game without Windower to complete the cutscene. &lt;br /&gt;
****This will enable you to clear the quest (as at 19 Feb 2021)&lt;br /&gt;
** Regardless his instructions, [http://www.ffxidb.com/zones/267/snowpelt-rabbit Snowpelt Rabbits] in [[Kamihr Drifts]] do not drop [[Rabbit Hide]]s.&lt;br /&gt;
* After the cutscene is complete you will obtain the two 2 key items [[&amp;quot;Fragmenting&amp;quot;]] and [[Pair of fuzzy earmuffs]] needed to successfully participate in the area&#039;s reives.&lt;br /&gt;
*Windower user may need to relog without windower to complete the quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adoulin Quests]] [[Category:Kamihr Drifts Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-2&amp;diff=612443</id>
		<title>Rhapsodies of Vanadiel Mission 3-2</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_3-2&amp;diff=612443"/>
		<updated>2021-02-19T03:24:38Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=The Brewing Storm&lt;br /&gt;
|Expansion=Rhapsodies&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: You have set foot in [[Reisenjima]] at long last, reuniting with Iroha in the process. She spends each night staving off the threat posed by narakas in the area. Vanquish three of them to buy her some time.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 3-1{{!}}Darkness Beckons&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 3-3{{!}}The River Runs Red&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Kill three [[Perfervid Naraka|Perfervid Narakas]] that spawn during the night near #6.&lt;br /&gt;
**The hours they spawn are between 20:00-4:00&lt;br /&gt;
**&amp;quot;Rhapsody in Mauve&amp;quot; will reduce their level to 107 upon gaining enmity&lt;br /&gt;
**Be sure to have a Mollifier as upon defeat an &amp;quot;Ascended Naraka&amp;quot; can spawn&lt;br /&gt;
**The level of the narakas that must be vanquished has been reduced while the player progressing on the mission is in a party or alliance.&lt;br /&gt;
**If the player progressing through the mission leaves the party or changes areas, the monsters&#039; levels will reset even while in combat and their HP will be restored to full.&lt;br /&gt;
*After defeating them, you will automatically be on the next mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_2-24&amp;diff=612423</id>
		<title>Rhapsodies of Vanadiel Mission 2-24</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Rhapsodies_of_Vanadiel_Mission_2-24&amp;diff=612423"/>
		<updated>2021-02-18T14:27:03Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Cursed Temple&lt;br /&gt;
|Expansion=Rhapsodies of Vanadiel&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: Gilgamesh has pointed you toward the Temple of Uggalepih, where you should be able to find clues. Depending on your current progress in Rise of the Zilart, there may be some things you must take care of first.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Rhapsodies of Vanadiel Mission 2-23{{!}}Past Imperfect&lt;br /&gt;
|Next=Rhapsodies of Vanadiel Mission 2-25{{!}}Wisdom of Our Forefathers&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
*Head to [[Temple of Uggalepih]] in [[Yhoator Jungle]] (J-11) and enter for a cut scene. ([[Survival Guide]] works as well.)&lt;br /&gt;
*Navigate your way to the &#039;&#039;&#039;Granite Door&#039;&#039;&#039; on Map 3 (Map 3) (J-6) (Check below for how to get there) for a cut scene.&lt;br /&gt;
**You must have completed Zilart Mission 4, [[The Temple of Uggalepih]] in order to receive the cutscene at the &#039;&#039;&#039;Granite Door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Getting to (J-6)==&lt;br /&gt;
* When you zone into [[Temple of Uggalepih]] from [[Yhoator Jungle]] (J-11), turn left immediately and go past the &#039;&#039;&#039;Granite Door&#039;&#039;&#039;. This is a hidden section on the map. &lt;br /&gt;
**The [[Voidwatch]] NPC warp to the [[Temple of Uggalepih]] will put you at this entrance.&lt;br /&gt;
*Follow the path until you reach (J-3) and zone out to [[Yhoator Jungle]] (J-9).&lt;br /&gt;
*Hug the right, and zone back into the temple.&lt;br /&gt;
**The Tonberry and Bees will now aggro a level 99 by sight after zoning back in.&lt;br /&gt;
*Keep left the entire time until you reach the &#039;&#039;&#039;Granite Door&#039;&#039;&#039; at (J-6).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rhapsodies of Vanadiel Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Wrath_of_the_Griffon&amp;diff=612422</id>
		<title>Wrath of the Griffon</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Wrath_of_the_Griffon&amp;diff=612422"/>
		<updated>2021-02-18T11:31:20Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=[[Rholont]], [[Southern San d&#039;Oria (S)]] (E-7)&lt;br /&gt;
|Description= Squire Altennia has been captured by Orcs, and is being held at their encampment in southern Jugner Forest. Rescue her before it&#039;s too late!&lt;br /&gt;
|Fame=Crystal War&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Boy and the Beast]]&lt;br /&gt;
|Next=[[Perils of the Griffon]]&lt;br /&gt;
|Title=Fine Young Griffon&lt;br /&gt;
|Reward={{KI}}[[Military scrip]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak with [[Rholont]] (E-7) in [[Southern San d&#039;Oria (S)]] to begin the quest.&lt;br /&gt;
* Head to (H-10) in [[Jugner Forest (S)]] (at the foot of one of the watch platforms), to find a &#039;&#039;&#039;???&#039;&#039;&#039;.   &lt;br /&gt;
**[[Survival Guide]] teleport to [[Jugner Forest (S)]] is the fastest way. (If you do not have it, grab it on this mission as you will need it in another WotG mission very soon)&lt;br /&gt;
* After the cutscene, prepare yourself for a NM fight.&lt;br /&gt;
* Touch the &#039;&#039;&#039;???&#039;&#039;&#039; again to pop [[Cobraclaw Buchzvotch]].&lt;br /&gt;
* After defeating [[Cobraclaw Buchzvotch]], click the &#039;&#039;&#039;???&#039;&#039;&#039; again for another cutscene.&lt;br /&gt;
* Return to [[Rholont]] to complete the quest and obtain a {{KI}}[[Military_scrip|Military Scrip]].&lt;br /&gt;
**[[Wyatt]] (L-6) in [[Southern San d&#039;Oria (S)]] will exchange your reward for 20,147 gil.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Cobraclaw Buchzvotch]] soloable by 75RDM/NIN.  Was able to land [[Sleep]], [[Gravity]] and [[Bind]] with ease.&lt;br /&gt;
* Incredibly easy fight with 75 RDM, 75 MNK/NIN.&lt;br /&gt;
[[Category:Crystal War Quests]] [[Category:Southern San d&#039;Oria (S) Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Boy_and_the_Beast&amp;diff=612421</id>
		<title>Boy and the Beast</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Boy_and_the_Beast&amp;diff=612421"/>
		<updated>2021-02-18T11:18:31Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=[[Raustigne]], [[Southern San d&#039;Oria (S)]] - (I-7)&lt;br /&gt;
|Description= Klythios the Gigas has hurt his leg during an epic fish-off with Excenmille. Make haste and go gather the correct healing herb to treat the injury.&lt;br /&gt;
|Fame=Crystal War&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=[[Claws of the Griffon]]&lt;br /&gt;
|Next=[[Wrath of the Griffon]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=[[Carbon Fish. Rod|Carbon Fishing Rod]]&lt;br /&gt;
|Image=Boy and the Beast.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note}}: Make sure you have started the mission [[Cait Sith (Mission)|Cait Sith]], or you will be unable to begin this quest.&lt;br /&gt;
*After completing [[Back to the Beginning]] select any of the three [[Cavernous Maws (NPC)|Cavernous Maws]] outside of [[Jeuno]] to start the mission.&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Raustigne]] (I-7) of [[Southern San d&#039;Oria (S)]] to trigger a cutscene. &lt;br /&gt;
:*It appears that if the above cutscene isnt triggered, Rholont will not tell you anything new.&lt;br /&gt;
* Speak with [[Rholont]] (E-7) of [[Southern San d&#039;Oria (S)]]&lt;br /&gt;
* Go to [[Vunkerl Inlet (S)]] (H-6) and touch the &#039;&#039;&#039;???&#039;&#039;&#039; near the bridge.&lt;br /&gt;
** The quickest way there is to use the [[Survival Guide]] in the zone that you may have picked up on the way to [[San d&#039;Oria]] your first time.&lt;br /&gt;
* You will receive a {{KI}}[[Vunkerl herb memo]] after the cutscene is finished.&lt;br /&gt;
** On it is written the following:&lt;br /&gt;
:::00:00~07:59 {{icon|San d&#039;Oria|small}} San d&#039;Oria ({{color|red|Red}})&lt;br /&gt;
:::08:00~15:59 {{icon|Bastok|small}} Bastok ({{color|blue|Blue}})&lt;br /&gt;
:::16:00~23:59 {{icon|Windurst|small}} Windurst ({{color|green|Green}})&lt;br /&gt;
* Travel to [[Vunkerl Inlet (S)]] at the top left corner of (F-5) and look for a &#039;&#039;&#039;Leafy Patch&#039;&#039;&#039;. Touch it, and it will ask you which color corresponds with the current time of day as listed above.&lt;br /&gt;
:*Select the correct color from the list above to obtain a {{KI}}[[Vunkerl herb]]&lt;br /&gt;
::*&#039;&#039;&#039;Note&#039;&#039;&#039;: You will still receive the herb if you pick the wrong option.  However Excenmille will note that the herb is not working and will have you go fetch the right one.&lt;br /&gt;
* Bring the herb back to [[Vunkerl Inlet (S)]] (H-6) and touch the &#039;&#039;&#039;???&#039;&#039;&#039; near the bridge to complete quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal War Quests]] [[Category:Vunkerl Inlet (S) Quests]] [[Category:Southern San d&#039;Oria (S) Quests]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Back_to_the_Beginning&amp;diff=612409</id>
		<title>Back to the Beginning</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Back_to_the_Beginning&amp;diff=612409"/>
		<updated>2021-02-18T03:58:32Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Back to the Beginning&lt;br /&gt;
|Expansion=Wings of The Goddess&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Hideous statues. Monstrous beasts. The otherworld that lies in between. Could this war-torn land you have been thrust to truly be the outskirts of [[Jeuno]]...?&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Cavernous Maws (Mission){{!}}Cavernous Maws&lt;br /&gt;
|Next=Cait Sith (Mission){{!}}Cait Sith&lt;br /&gt;
|Title=Cait Sith&#039;s Assistant&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=Back to the Beginning.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
*In the last mission you had been asked to go to a nearby Allied fortress, one of the three dungeons near [[Jeuno]]: [[Garlaige Citadel (S)]], [[Crawlers&#039; Nest (S)]], or [[The Eldieme Necropolis (S)]].&amp;lt;br /&amp;gt;It is there you can pick up a recommendation letter that is required to join the [[Allied Campaign]].&lt;br /&gt;
*There are three potential recommendation letters that may all be obtained, but you may only join one nation at a time.&lt;br /&gt;
*NOTE: While it does not matter the nation, if you trying to progress in RoV Missions it is best to go to San d&#039;Oria as the WotG story has missions there, this will save you some time for a quicker progression.&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|San d&#039;Oria|small}} San d&#039;Oria&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Randecque]] in [[Garlaige Citadel (S)]] at (I-6) on the second map.&lt;br /&gt;
:::*Zone in and follow the left wall (at &#039;&#039;any&#039;&#039; intersection) until reaching the Planar Rift (H-7).&lt;br /&gt;
:::*Make a right at the Planar Rift and head through the Gated Door.&lt;br /&gt;
:::*Follow the path through a second Heavy Gated Door and continue until you run into [[Randecque]].&lt;br /&gt;
::*[[Randecque]] will give you a {{KI}} [[Red recommendation letter]] and tell you to proceed to [[Southern San d&#039;Oria (S)|San d&#039;Oria]].&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|Windurst|small}} Windurst&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Kalsu-Kalasu]] in [[Crawlers&#039; Nest (S)]] at (L-8) (near the entrance).&lt;br /&gt;
:::*They will give you the {{KI}} [[Green recommendation letter]] and tell you to proceed to [[Windurst Waters (S)|Windurst]].&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|Bastok|small}} Bastok&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Turbulent Storm]] in [[The Eldieme Necropolis (S)]] at (J-9) (near the entrance) &lt;br /&gt;
:::*Enter from [[Batallia Downs (S)]] at (J-10). &lt;br /&gt;
::*They will give you the {{KI}} [[Blue recommendation letter]] and tell you to proceed to [[Bastok Markets (S)|Bastok]].&lt;br /&gt;
&lt;br /&gt;
===Delivering the Letter===&lt;br /&gt;
*You will have to take at least one these recommendation letters to a town by crossing through several Shadowreign areas.&lt;br /&gt;
:*Most of the maps in-game will appear the same as they do in the present and will not display any differences, such as new zone lines. The paths are as follows:&lt;br /&gt;
&lt;br /&gt;
:*{{icon|San d&#039;Oria|small}} San d&#039;Oria: &lt;br /&gt;
::*[[Batallia Downs (S)]] -&amp;gt; northern [[Jugner Forest (S)]] -&amp;gt; [[Vunkerl Inlet (S)]] -&amp;gt; southern [[Jugner Forest (S)]] -&amp;gt; [[East Ronfaure (S)]].&lt;br /&gt;
:*{{icon|Windurst|small}} Windurst:&lt;br /&gt;
::*[[Sauromugue Champaign (S)]] -&amp;gt; [[Meriphataud Mountains (S)]] -&amp;gt; [[Fort Karugo-Narugo (S)]] -&amp;gt; [[West Sarutabaruta (S)]].&lt;br /&gt;
:*{{icon|Bastok|small}} Bastok:&lt;br /&gt;
::*[[Rolanberry Fields (S)]] -&amp;gt; [[Pashhow Marshlands (S)]] -&amp;gt; [[Grauberg (S)]] -&amp;gt; [[North Gustaberg (S)]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: At this point, the maps of [[Vunkerl Inlet (S)]], [[Fort Karugo-Narugo (S)]], and [[Grauberg (S)]] will be absent. (These maps are obtainable from the Magical Map Vendors for 30k Gil)&lt;br /&gt;
:*They may be obtained from quests within the area of the three Allied fortresses and do not require any sort of fighting.&lt;br /&gt;
::*These quests are, respectively: [[The Flipside of Things]] (Vunkerl), [[The Weekly Adventurer]] (Fort Karugo-Narugo), and [[Lost in Translocation]] (Grauberg).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once you reach one of the capitals, you will have to prove your worth to whatever faction you intend on joining. After arriving at the nation you wish to support, proceed to the section below on this page called &amp;quot;Follow-Up Quests&amp;quot;.&lt;br /&gt;
:*Allegiance is not dependent on the present. The recommendation letter will be taken and an initial quest will have to be completed. &lt;br /&gt;
::*Once this is done, you will need to complete two more quests. The initial quest can be canceled and the recommendation letter returned.&lt;br /&gt;
:*Completing the initial quest will switch your allegiance. Unlike manually switching your allegiance, there is no penalty or cost and no restriction.&lt;br /&gt;
::*If you wanted to complete all three quest, simply do them in a fashion that places your permanent nation last.&lt;br /&gt;
:::*The two follow-up quests from any nation can be done once any single initial quest has been completed and are optional.&lt;br /&gt;
&lt;br /&gt;
===Follow-Up Quests===&lt;br /&gt;
{{icon|San d&#039;Oria|small}} &#039;&#039;&#039;[[Knights of The Iron Ram]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Mainchelite]] (southern (I-9) of [[Southern San d&#039;Oria (S)]] ) to begin the quest [[Steamed Rams]]. &lt;br /&gt;
*Complete the following quests: [[Gifts of the Griffon]] and [[Claws of the Griffon]].&lt;br /&gt;
&lt;br /&gt;
{{icon|Windurst|small}} &#039;&#039;&#039;[[The Cobras]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Miah Riyuh]] (western (H-9) of [[Windurst Waters (S)]] ) to begin the quest [[Snake on the Plains]].&lt;br /&gt;
*Complete the following quests: [[The Tigress Stirs]] and [[The Tigress Strikes]].&lt;br /&gt;
&lt;br /&gt;
{{icon|Bastok|small}} &#039;&#039;&#039;[[Republican Legion&#039;s Fourth Divison]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Adelbrecht]] ( (E-8) of [[Bastok Markets (S)]] ) to begin the quest [[The Fighting Fourth]].&lt;br /&gt;
*Complete the following quests: [[Better Part of Valor]] and [[Fires of Discontent]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once a single questline has been completed, touch any of the three [[Cavernous Maw]]s outside [[Jeuno]] &#039;&#039;&#039;in the past&#039;&#039;&#039; to get a cutscene for [[Cait Sith (Mission)]]. You will receive the title &amp;quot;Cait Sith&#039;s Assistant&amp;quot; when it finishes. &lt;br /&gt;
**{{color|red|Note: }} Present day [[Cavernous Maw|maws]] surrounding [[Jeuno]] can also be used, provided you have unlocked them beforehand. &lt;br /&gt;
**If you have not unlocked these maws, your only present-day option is the randomly-generated zone that you first landed into during the previous [[Cavernous_Maws_(Mission)|mission]]. &lt;br /&gt;
[[Category:Wings of the Goddess Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Back_to_the_Beginning&amp;diff=612408</id>
		<title>Back to the Beginning</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Back_to_the_Beginning&amp;diff=612408"/>
		<updated>2021-02-18T03:49:35Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Back to the Beginning&lt;br /&gt;
|Expansion=Wings of The Goddess&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Hideous statues. Monstrous beasts. The otherworld that lies in between. Could this war-torn land you have been thrust to truly be the outskirts of [[Jeuno]]...?&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Cavernous Maws (Mission){{!}}Cavernous Maws&lt;br /&gt;
|Next=Cait Sith (Mission){{!}}Cait Sith&lt;br /&gt;
|Title=Cait Sith&#039;s Assistant&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=Back to the Beginning.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
*In the last mission you had been asked to go to a nearby Allied fortress, one of the three dungeons near [[Jeuno]]: [[Garlaige Citadel (S)]], [[Crawlers&#039; Nest (S)]], or [[The Eldieme Necropolis (S)]].&amp;lt;br /&amp;gt;It is there you can pick up a recommendation letter that is required to join the [[Allied Campaign]].&lt;br /&gt;
*There are three potential recommendation letters that may all be obtained, but you may only join one nation at a time.&lt;br /&gt;
*NOTE: While it does not matter the nation, if you trying to progress in RoV Missions it is best to go to San d&#039;Oria as the WotG story has missions there, this will save you some time for a quicker progression.&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|San d&#039;Oria|small}} San d&#039;Oria&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Randecque]] in [[Garlaige Citadel (S)]] at (I-6) on the second map.&lt;br /&gt;
:::*Zone in and follow the left wall (at &#039;&#039;any&#039;&#039; intersection) until reaching (H-7).&lt;br /&gt;
:::*Make a right at this T-split in the path and then through the gated door.&lt;br /&gt;
:::*Continue running straight ahead until reaching [[Randecque]].&lt;br /&gt;
::*[[Randecque]] will give you a {{KI}} [[Red recommendation letter]] and tell you to proceed to [[Southern San d&#039;Oria (S)|San d&#039;Oria]].&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|Windurst|small}} Windurst&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Kalsu-Kalasu]] in [[Crawlers&#039; Nest (S)]] at (L-8) (near the entrance).&lt;br /&gt;
:::*They will give you the {{KI}} [[Green recommendation letter]] and tell you to proceed to [[Windurst Waters (S)|Windurst]].&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|Bastok|small}} Bastok&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Turbulent Storm]] in [[The Eldieme Necropolis (S)]] at (J-9) (near the entrance) &lt;br /&gt;
:::*Enter from [[Batallia Downs (S)]] at (J-10). &lt;br /&gt;
::*They will give you the {{KI}} [[Blue recommendation letter]] and tell you to proceed to [[Bastok Markets (S)|Bastok]].&lt;br /&gt;
&lt;br /&gt;
===Delivering the Letter===&lt;br /&gt;
*You will have to take at least one these recommendation letters to a town by crossing through several Shadowreign areas.&lt;br /&gt;
:*Most of the maps in-game will appear the same as they do in the present and will not display any differences, such as new zone lines. The paths are as follows:&lt;br /&gt;
&lt;br /&gt;
:*{{icon|San d&#039;Oria|small}} San d&#039;Oria: &lt;br /&gt;
::*[[Batallia Downs (S)]] -&amp;gt; northern [[Jugner Forest (S)]] -&amp;gt; [[Vunkerl Inlet (S)]] -&amp;gt; southern [[Jugner Forest (S)]] -&amp;gt; [[East Ronfaure (S)]].&lt;br /&gt;
:*{{icon|Windurst|small}} Windurst:&lt;br /&gt;
::*[[Sauromugue Champaign (S)]] -&amp;gt; [[Meriphataud Mountains (S)]] -&amp;gt; [[Fort Karugo-Narugo (S)]] -&amp;gt; [[West Sarutabaruta (S)]].&lt;br /&gt;
:*{{icon|Bastok|small}} Bastok:&lt;br /&gt;
::*[[Rolanberry Fields (S)]] -&amp;gt; [[Pashhow Marshlands (S)]] -&amp;gt; [[Grauberg (S)]] -&amp;gt; [[North Gustaberg (S)]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: At this point, the maps of [[Vunkerl Inlet (S)]], [[Fort Karugo-Narugo (S)]], and [[Grauberg (S)]] will be absent. (These maps are obtainable from the Magical Map Vendors for 30k Gil)&lt;br /&gt;
:*They may be obtained from quests within the area of the three Allied fortresses and do not require any sort of fighting.&lt;br /&gt;
::*These quests are, respectively: [[The Flipside of Things]] (Vunkerl), [[The Weekly Adventurer]] (Fort Karugo-Narugo), and [[Lost in Translocation]] (Grauberg).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once you reach one of the capitals, you will have to prove your worth to whatever faction you intend on joining. After arriving at the nation you wish to support, proceed to the section below on this page called &amp;quot;Follow-Up Quests&amp;quot;.&lt;br /&gt;
:*Allegiance is not dependent on the present. The recommendation letter will be taken and an initial quest will have to be completed. &lt;br /&gt;
::*Once this is done, you will need to complete two more quests. The initial quest can be canceled and the recommendation letter returned.&lt;br /&gt;
:*Completing the initial quest will switch your allegiance. Unlike manually switching your allegiance, there is no penalty or cost and no restriction.&lt;br /&gt;
::*If you wanted to complete all three quest, simply do them in a fashion that places your permanent nation last.&lt;br /&gt;
:::*The two follow-up quests from any nation can be done once any single initial quest has been completed and are optional.&lt;br /&gt;
&lt;br /&gt;
===Follow-Up Quests===&lt;br /&gt;
{{icon|San d&#039;Oria|small}} &#039;&#039;&#039;[[Knights of The Iron Ram]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Mainchelite]] (southern (I-9) of [[Southern San d&#039;Oria (S)]] ) to begin the quest [[Steamed Rams]]. &lt;br /&gt;
*Complete the following quests: [[Gifts of the Griffon]] and [[Claws of the Griffon]].&lt;br /&gt;
&lt;br /&gt;
{{icon|Windurst|small}} &#039;&#039;&#039;[[The Cobras]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Miah Riyuh]] (western (H-9) of [[Windurst Waters (S)]] ) to begin the quest [[Snake on the Plains]].&lt;br /&gt;
*Complete the following quests: [[The Tigress Stirs]] and [[The Tigress Strikes]].&lt;br /&gt;
&lt;br /&gt;
{{icon|Bastok|small}} &#039;&#039;&#039;[[Republican Legion&#039;s Fourth Divison]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Adelbrecht]] ( (E-8) of [[Bastok Markets (S)]] ) to begin the quest [[The Fighting Fourth]].&lt;br /&gt;
*Complete the following quests: [[Better Part of Valor]] and [[Fires of Discontent]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once a single questline has been completed, touch any of the three [[Cavernous Maw]]s outside [[Jeuno]] &#039;&#039;&#039;in the past&#039;&#039;&#039; to get a cutscene for [[Cait Sith (Mission)]]. You will receive the title &amp;quot;Cait Sith&#039;s Assistant&amp;quot; when it finishes. &lt;br /&gt;
**{{color|red|Note: }} Present day [[Cavernous Maw|maws]] surrounding [[Jeuno]] can also be used, provided you have unlocked them beforehand. &lt;br /&gt;
**If you have not unlocked these maws, your only present-day option is the randomly-generated zone that you first landed into during the previous [[Cavernous_Maws_(Mission)|mission]]. &lt;br /&gt;
[[Category:Wings of the Goddess Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Back_to_the_Beginning&amp;diff=612407</id>
		<title>Back to the Beginning</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Back_to_the_Beginning&amp;diff=612407"/>
		<updated>2021-02-18T03:47:50Z</updated>

		<summary type="html">&lt;p&gt;Gukyuyifyuyi: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Back to the Beginning&lt;br /&gt;
|Expansion=Wings of The Goddess&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Hideous statues. Monstrous beasts. The otherworld that lies in between. Could this war-torn land you have been thrust to truly be the outskirts of [[Jeuno]]...?&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Cavernous Maws (Mission){{!}}Cavernous Maws&lt;br /&gt;
|Next=Cait Sith (Mission){{!}}Cait Sith&lt;br /&gt;
|Title=Cait Sith&#039;s Assistant&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=Back to the Beginning.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
*In the last mission you had been asked to go to a nearby Allied fortress, one of the three dungeons near [[Jeuno]]: [[Garlaige Citadel (S)]], [[Crawlers&#039; Nest (S)]], or [[The Eldieme Necropolis (S)]].&amp;lt;br /&amp;gt;It is there you can pick up a recommendation letter that is required to join the [[Allied Campaign]].&lt;br /&gt;
*There are three potential recommendation letters that may all be obtained, but you may only join one nation at a time.&lt;br /&gt;
*NOTE: While it does not matter the nation, if you trying to progress in RoV Missions it is best to go to San d&#039;Oria as the WotG story has missions there, this will save you some time for a quicker progression.&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|San d&#039;Oria|small}} San d&#039;Oria&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Randecque]] in [[Garlaige Citadel (S)]] at (I-6) on the second map.&lt;br /&gt;
:::*Zone in and follow the left wall (at &#039;&#039;any&#039;&#039; intersection) until reaching (H-7).&lt;br /&gt;
:::*Make a right at this T-split in the path and then through the gated door.&lt;br /&gt;
:::*Continue running straight ahead until reaching [[Randecque]].&lt;br /&gt;
::*[[Randecque]] will give you a {{KI}} [[Red recommendation letter]] and tell you to proceed to [[Southern San d&#039;Oria (S)|San d&#039;Oria]].&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|Windurst|small}} Windurst&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Kalsu-Kalasu]] in [[Crawlers&#039; Nest (S)]] at (L-8) (near the entrance).&lt;br /&gt;
:::*They will give you the {{KI}} [[Green recommendation letter]] and tell you to proceed to [[Windurst Waters (S)|Windurst]].&lt;br /&gt;
:*&#039;&#039;&#039;Joining {{icon|Bastok|small}} Bastok&#039;&#039;&#039;:&lt;br /&gt;
::*Speak with [[Turbulent Storm]] in [[The Eldieme Necropolis (S)]] at (J-9) (near the entrance) &lt;br /&gt;
:::*Enter from [[Batallia Downs (S)]] at (J-10). &lt;br /&gt;
::*They will give you the {{KI}} [[Blue recommendation letter]] and tell you to proceed to [[Bastok Markets (S)|Bastok]].&lt;br /&gt;
&lt;br /&gt;
===Delivering the Letter===&lt;br /&gt;
*You will have to take at least one these recommendation letters to a town by crossing through several Shadowreign areas.&lt;br /&gt;
:*Most of the maps in-game will appear the same as they do in the present and will not display any differences, such as new zone lines. The paths are as follows:&lt;br /&gt;
&lt;br /&gt;
:*{{icon|San d&#039;Oria|small}} San d&#039;Oria: &lt;br /&gt;
::*[[Batallia Downs (S)]] -&amp;gt; northern [[Jugner Forest (S)]] -&amp;gt; [[Vunkerl Inlet (S)]] -&amp;gt; southern [[Jugner Forest (S)]] -&amp;gt; [[East Ronfaure (S)]].&lt;br /&gt;
:*{{icon|Windurst|small}} Windurst:&lt;br /&gt;
::*[[Sauromugue Champaign (S)]] -&amp;gt; [[Meriphataud Mountains (S)]] -&amp;gt; [[Fort Karugo-Narugo (S)]] -&amp;gt; [[West Sarutabaruta (S)]].&lt;br /&gt;
:*{{icon|Bastok|small}} Bastok:&lt;br /&gt;
::*[[Rolanberry Fields (S)]] -&amp;gt; [[Pashhow Marshlands (S)]] -&amp;gt; [[Grauberg (S)]] -&amp;gt; [[North Gustaberg (S)]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: At this point, the maps of [[Vunkerl Inlet (S)]], [[Fort Karugo-Narugo (S)]], and [[Grauberg (S)]] will be absent.&lt;br /&gt;
:*They may be obtained from quests within the area of the three Allied fortresses and do not require any sort of fighting.&lt;br /&gt;
::*These quests are, respectively: [[The Flipside of Things]] (Vunkerl), [[The Weekly Adventurer]] (Fort Karugo-Narugo), and [[Lost in Translocation]] (Grauberg).&lt;br /&gt;
&lt;br /&gt;
*Once you reach one of the capitals, you will have to prove your worth to whatever faction you intend on joining. After arriving at the nation you wish to support, proceed to the section below on this page called &amp;quot;Follow-Up Quests&amp;quot;.&lt;br /&gt;
:*Allegiance is not dependent on the present. The recommendation letter will be taken and an initial quest will have to be completed. &lt;br /&gt;
::*Once this is done, you will need to complete two more quests. The initial quest can be canceled and the recommendation letter returned.&lt;br /&gt;
:*Completing the initial quest will switch your allegiance. Unlike manually switching your allegiance, there is no penalty or cost and no restriction.&lt;br /&gt;
::*If you wanted to complete all three quest, simply do them in a fashion that places your permanent nation last.&lt;br /&gt;
:::*The two follow-up quests from any nation can be done once any single initial quest has been completed and are optional.&lt;br /&gt;
&lt;br /&gt;
===Follow-Up Quests===&lt;br /&gt;
{{icon|San d&#039;Oria|small}} &#039;&#039;&#039;[[Knights of The Iron Ram]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Mainchelite]] (southern (I-9) of [[Southern San d&#039;Oria (S)]] ) to begin the quest [[Steamed Rams]]. &lt;br /&gt;
*Complete the following quests: [[Gifts of the Griffon]] and [[Claws of the Griffon]].&lt;br /&gt;
&lt;br /&gt;
{{icon|Windurst|small}} &#039;&#039;&#039;[[The Cobras]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Miah Riyuh]] (western (H-9) of [[Windurst Waters (S)]] ) to begin the quest [[Snake on the Plains]].&lt;br /&gt;
*Complete the following quests: [[The Tigress Stirs]] and [[The Tigress Strikes]].&lt;br /&gt;
&lt;br /&gt;
{{icon|Bastok|small}} &#039;&#039;&#039;[[Republican Legion&#039;s Fourth Divison]]&#039;&#039;&#039;&lt;br /&gt;
*Speak with [[Adelbrecht]] ( (E-8) of [[Bastok Markets (S)]] ) to begin the quest [[The Fighting Fourth]].&lt;br /&gt;
*Complete the following quests: [[Better Part of Valor]] and [[Fires of Discontent]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Once a single questline has been completed, touch any of the three [[Cavernous Maw]]s outside [[Jeuno]] &#039;&#039;&#039;in the past&#039;&#039;&#039; to get a cutscene for [[Cait Sith (Mission)]]. You will receive the title &amp;quot;Cait Sith&#039;s Assistant&amp;quot; when it finishes. &lt;br /&gt;
**{{color|red|Note: }} Present day [[Cavernous Maw|maws]] surrounding [[Jeuno]] can also be used, provided you have unlocked them beforehand. &lt;br /&gt;
**If you have not unlocked these maws, your only present-day option is the randomly-generated zone that you first landed into during the previous [[Cavernous_Maws_(Mission)|mission]]. &lt;br /&gt;
[[Category:Wings of the Goddess Missions]]&lt;/div&gt;</summary>
		<author><name>Gukyuyifyuyi</name></author>
	</entry>
</feed>